Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 36 | 36% |
| Glock-18 | 25 | 24% |
| AK-47 | 21 | 10% |
| M4A4 | 16 | 38% |
| Desert Eagle | 13 | 38% |
| USP-S | 10 | 30% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/99 | 1 bomb 0:31 | 3 kills (Glock ×3), 2 headshots, in 6.9 s T | 4.7 |
| 22/99 | 5 1:27 | 2 kills (Deagle, M4A1-S), 1 headshot, in 24.5 s T | 2.7 |
| 26/99 | 14 0:51 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 28/99 | 9 1:43 | 1 kill (Deagle), 1 headshot T | 2.2 |
| 35/99 | 19 1:38 | 1 kill (Deagle), 1 headshot CT | 1.2 |
| 54/99 | 8 1:00 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 57/99 | 21 1:16 | 1 kill (M4A1-S) CT | 0.6 |
| 79/99 | 16 1:08 | 1 kill (M4A4) CT | -0.5 |
| 84/99 | 17 1:16 | 1 kill (M4A1-S), 1 headshot CT | -0.7 |
| 95/99 | 15 1:20 | 1 kill (M4A1-S) CT | -1.5 |
| 98/99 | 13 1:39 | 1 kill (USP-S), 1 headshot CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:15 | 1v2 before the plant T · 74 HP · Long A | lost - died in the first fight · saw each other |
| 22 bomb 0:25 | 1v1 after the plant CT · 64 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:48 | good | blinded gluesniffer 3.2 s (0.6 s white); blinded Gs!chtsFuß 3.4 s holding Outside Long - safe; blinded PuRpleHaZe 1.7 s on the move through Long Doors - safe; blinded themselves 1.2 s on the move through Outside Long - safe |
| 8 1:45 | wasted | no enemy blinded for long; blinded IchhabkeinGeld 2.9 s on the move through Outside Long - safe |
| 9 1:47 | weak | barely blinded Theto 2.4 s (0.3 s white); blinded Gs!chtsFuß 2.5 s on the move through Outside Long - safe |
| 10 1:11 | good | blinded Agnostic 5.1 s (2.3 s white), RazvaNn 4.6 s (1.8 s white) |
Throws
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:13 | exposed | a flash at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1454 units away; a running throw |
| 17 1:22 | exposed | an HE at Lower Tunnel - seen by 2 enemies for 0.9 s, the nearest 1066 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:38 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 4 1:09 | Long A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 13 1:41 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 13 1:40 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 5 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | hold | held with PuRpleHaZe, 613 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before PuRpleHaZe) |
| 4 1:24 | trade | IchhabkeinGeld was killed 108 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:22 | trade | IchhabkeinGeld was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:31 | hold | held with Gs!chtsFuß, 224 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Gs!chtsFuß) |
| 8 1:06 | trade | IchhabkeinGeld was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:46 | trade | Doener mit ohne alles was killed 293 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:12 | line of fire | stood in Gs!chtsFuß's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:11 | line of fire | stood in Gs!chtsFuß's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:24 | trade | IchhabkeinGeld was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:20 | hold | held with Doener mit ohne alles, 582 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after Doener mit ohne alles) |
| 13 1:42 | hold | held with PuRpleHaZe, 400 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before PuRpleHaZe) |
| 13 1:40 | hold | held with PuRpleHaZe, 326 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before PuRpleHaZe) |
| 13 1:39 | hold | held with Gs!chtsFuß, 1026 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before Gs!chtsFuß) |
| 19 1:46 | hold | held with PuRpleHaZe, 394 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:10 | hold | held with Gs!chtsFuß, 370 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | hit by them | P2000 | 781 ms | – | 10.4° | ||
| 1 bomb 0:38 | hit them | Glock-18 | 344 ms | – | 0.7° | ||
| 1 bomb 0:37 | hit them | Glock-18 | 875 ms | – | 4.9° | ||
| 1 bomb 0:32 | hit by them | P2000 | 297 ms | – | 1.2° | ||
| 1 bomb 0:32 | killed them | Glock-18 | 359 ms | 547 ms | 0.6° | ||
| 1 bomb 0:29 | hit by them | P2000 | 594 ms | – | 5.8° | ||
| 1 bomb 0:28 | killed them | Glock-18 | 1750 ms | 1750 ms | 1.5° | ||
| 1 bomb 0:24 | killed them | Glock-18 | 406 ms | 406 ms | 0.4° | ||
| 3 1:36 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:30 | killed by them | M4A1-S | 578 ms | 672 ms | 3.1° | ||
| 4 1:34 | hit by them | AK-47 | 453 ms | – | 0.8° | ||
| 4 1:24 | hit them | AK-47 | 94 ms | – | 0.1° | ||
| 4 1:10 | hit by them | AK-47 | 625 ms | – | 1.8° | ||
| 4 1:09 | killed by them | M4A1-S | 734 ms | 734 ms | 14.5° | ||
| 5 1:27 | killed them | Desert Eagle | 609 ms | 609 ms | 2.9° | ||
| 5 1:14 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:03 | hit by them | M4A4 | 281 ms | – | 3.0° | ||
| 5 1:03 | killed them | M4A1-S | 391 ms | 484 ms | 3.0° | ||
| 5 0:48 | hit them | M4A4 | 344 ms | – | 2.0° | ||
| 5 0:48 | killed by them | AK-47 | 375 ms | 375 ms | 2.3° | ||
| 6 1:34 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:31 | killed by them | M4A1-S | 281 ms | 281 ms | 0.1° | ||
| 8 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | hit by them | AWP | 438 ms | – | 4.7° | ||
| 8 1:00 | killed them | AK-47 | 891 ms | 891 ms | 1.3° | ||
| 8 0:55 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | killed them | Desert Eagle | 531 ms | 531 ms | 1.1° | ||
| 9 1:32 | killed by them | M4A1-S | 875 ms | 1219 ms | 1.4° | ||
| 10 1:08 | killed by them | M4A4 | 344 ms | 438 ms | 7.5° | ||
| 12 1:18 | killed by them | M4A1-S | 188 ms | 391 ms | 1.1° | ||
| 13 1:41 | hit them | P2000 | 625 ms | – | 1.5° | ||
| 13 1:40 | hit them | P2000 | 406 ms | – | 1.5° | ||
| 13 1:39 | killed them | USP-S | 641 ms | 641 ms | 22.7° | ||
| 13 1:38 | hit by them | Glock-18 | 234 ms | – | 1.7° | ||
| 13 1:38 | killed by them | Glock-18 | 1172 ms | 1312 ms | 7.5° | ||
| 14 0:51 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:51 | killed them | Desert Eagle | 344 ms | 344 ms | 0.1° | ||
| 14 0:41 | killed by them | SSG 08 | 359 ms | 359 ms | 1.1° | ||
| 15 1:21 | hit by them | Glock-18 | 734 ms | – | 8.7° | ||
| 15 1:20 | killed them | M4A1-S | 156 ms | 250 ms | 1.6° | ||
| 15 1:07 | killed by them | AK-47 | 219 ms | 219 ms | 1.7° | ||
| 16 1:13 | hit them | M4A4 | 547 ms | – | 0.9° | ||
| 16 1:09 | hit by them | Galil AR | 500 ms | – | 1.4° | ||
| 16 1:08 | killed them | M4A4 | 391 ms | 750 ms | 0.4° | ||
| 16 1:06 | killed by them | Galil AR | 484 ms | 906 ms | 1.5° | ||
| 16 1:06 | hit them | M4A4 | 719 ms | – | 0.5° | ||
| 17 1:16 | killed them | M4A1-S | 516 ms | 516 ms | 0.4° | ||
| 17 1:15 | killed by them | AK-47 | 500 ms | 1734 ms | 0.9° | ||
| 17 1:14 | hit them | M4A4 | 1219 ms | – | 4.2° | ||
| 18 1:25 | killed by them | AK-47 | 328 ms | 328 ms | 0.5° | ||
| 19 1:39 | hit by them | M4A4 | 562 ms | – | 18.2° | ||
| 19 1:39 | killed them | Desert Eagle | 1078 ms | 1641 ms | 6.5° | ||
| 19 1:34 | killed by them | Galil AR | 609 ms | 969 ms | 5.5° | ||
| 20 1:49 | hit by them | SSG 08 | 312 ms | – | 0.5° | ||
| 20 1:44 | killed by them | SSG 08 | 594 ms | 594 ms | 0.4° | ||
| 21 1:16 | killed them | M4A1-S | 234 ms | 438 ms | 0.3° | ||
| 21 1:16 | hit by them | SSG 08 | 312 ms | – | 3.5° | ||
| 22 1:29 | hit by them | SG 553 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:29 | hit them | M4A4 | 688 ms | – | 4.0° | ||
| 22 bomb 0:11 | killed by them | AK-47 | 203 ms | 203 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | Glock-18 | 831 | fine - pros would have fired it too | 0/7 | 27% / 45% | ||
| 1 bomb 0:38 | Glock-18 | 793 | fired while moving (174 u/s), too fast to be accurate - stop first | 2/7 | 26% / 46% | ||
| 1 bomb 0:33 | Glock-18 | 771 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 41% | |
| 1 bomb 0:32 | Glock-18 | 772 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/5 | killed them | 53% / 56% | |
| 1 bomb 0:29 | Glock-18 | 752 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 43% | |
| 1 bomb 0:28 | Glock-18 | 749 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/5 | killed them | 22% / 38% | |
| 1 bomb 0:24 | Glock-18 | 833 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/2 | killed them | 54% / 57% | |
| 2 1:36 | USP-S | 1106 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/2 | 18% / 40% | ||
| 3 1:31 | AK-47 | 951 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 52% | |
| 4 1:34 | AK-47 | 1747 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 4 1:34 | AK-47 | 1747 | fine - pros would have fired it too | 0/2 | 43% / 48% | ||
| 4 1:26 | AK-47 | 1739 | fine - pros would have fired it too | 0/1 | 25% / 44% | ||
| 4 1:24 | AK-47 | 1718 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 4 1:22 | AK-47 | 1722 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | 5% / 50% | ||
| 4 1:18 | AK-47 | 1685 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/1 | 3% / 49% | ||
| 4 1:18 | AK-47 | 1644 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 10% / 49% | ||
| 4 1:17 | AK-47 | 1636 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 47% | |
| 4 1:10 | AK-47 | 982 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/3 | 5% / 50% | ||
| 5 1:27 | Desert Eagle | 841 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/1 | killed them | 42% / 57% | |
| 5 1:03 | M4A1-S | 631 | fine - pros would have fired it too | 2/5 | killed them | 67% / 67% | |
| 5 0:48 | M4A1-S | 1144 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 75% / 75% | |
| 7 1:31 | AK-47 | 1498 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 55% | |
| 8 1:19 | AK-47 | 1662 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 45% | |
| 8 1:00 | AK-47 | 1415 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 8 1:00 | AK-47 | 1414 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 8 0:55 | AK-47 | 1371 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 46% | |
| 9 1:43 | Desert Eagle | 1267 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 9 1:35 | Desert Eagle | 2058 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 10 1:08 | AK-47 | 268 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 48% | |
| 11 bomb 0:21 | AWP | 1093 | fine - pros would have fired it too | 0/1 | 88% / 88% | ||
| 12 1:18 | AWP | 1550 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 76% / 76% | |
| 13 1:41 | USP-S | 551 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/2 | 47% / 50% | ||
| 13 1:39 | USP-S | 787 | fine - pros would have fired it too | 1/2 | killed them | 81% / 81% | |
| 14 0:51 | Desert Eagle | 812 | fine - pros would have fired it too | 1/1 | killed them | 40% / 40% | |
| 15 1:22 | M4A1-S | 884 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/8 | 8% / 59% | ||
| 15 1:20 | M4A1-S | 879 | fine - pros would have fired it too | 2/3 | killed them | 48% / 63% | |
| 16 1:13 | M4A4 | 2036 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 16 1:12 | M4A4 | 2023 | fine - pros would have fired it too | 0/1 | 62% / 62% | ||
| 16 1:12 | M4A4 | 2007 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 25% / 56% | ||
| 16 1:09 | M4A4 | 2236 | fine - pros would have fired it too | 0/1 | 54% / 54% | ||
| 16 1:08 | M4A4 | 1007 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/12 | killed them | 31% / 56% | |
| 16 1:06 | M4A4 | 2186 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 20% / 43% | ||
| 16 1:06 | M4A4 | 2186 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 7% / 44% | |
| 17 1:19 | M4A1-S | 1080 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 17 1:17 | M4A1-S | 1085 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 17 1:16 | M4A1-S | 1085 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 17 1:14 | M4A1-S | 1225 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 17 1:14 | M4A1-S | 1225 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 48% | |
| 18 1:27 | M4A1-S | 1705 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/1 | 3% / 45% | ||
| 18 1:27 | M4A1-S | 1705 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | 5% / 48% | ||
| 18 1:26 | M4A1-S | 1705 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 19% / 58% | ||
| 18 1:26 | M4A1-S | 1705 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 24% / 48% | ||
| 18 1:26 | M4A1-S | 1705 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 23% / 51% | ||
| 18 1:26 | M4A1-S | 1705 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 20% / 56% | ||
| 19 1:39 | Desert Eagle | 709 | fine - pros would have fired it too | 2/3 | killed them | 31% / 42% | |
| 20 1:49 | Desert Eagle | 2755 | fine - pros would have fired it too | 0/1 | 34% / 34% | ||
| 20 1:47 | Desert Eagle | 2765 | fine - pros would have fired it too | 0/1 | 15% / 23% | ||
| 20 1:45 | Desert Eagle | 2797 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 20 1:44 | Desert Eagle | 2829 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 20% / 42% | |
| 21 1:18 | M4A1-S | 1211 | fine - pros would have fired it too | 0/4 | 61% / 61% | ||
| 21 1:16 | M4A1-S | 1200 | fine - pros would have fired it too | 2/3 | killed them | 63% / 63% | |
| 22 1:29 | M4A1-S | 705 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 22 1:29 | M4A1-S | 692 | fine - pros would have fired it too | 3/3 | 68% / 68% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
