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Dust II, lost 9-13 · Thu 08 Oct, 20:09

mirikkGold Nova I

The match

Aim

524 msTTD539 msTTK1.4°Crosshair↓28%1st bullet54%Spray38%Head76%Counter-strafe

Scoreboard

70ADR77%KAST

Positioning

Shots

27/63Rushed↓8/39Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3636%
Glock-182524%
AK-472110%
M4A41638%
Desert Eagle1338%
USP-S1030%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/991 bomb 0:31 3 kills (Glock ×3), 2 headshots, in 6.9 s T4.7
22/995 1:27 2 kills (Deagle, M4A1-S), 1 headshot, in 24.5 s T2.7
26/9914 0:51 1 kill (Deagle), 1 headshot CT2.5
28/999 1:43 1 kill (Deagle), 1 headshot T2.2
35/9919 1:38 1 kill (Deagle), 1 headshot CT1.2
54/998 1:00 1 kill (AK-47), 1 headshot T0.7
57/9921 1:16 1 kill (M4A1-S) CT0.6
79/9916 1:08 1 kill (M4A4) CT-0.5
84/9917 1:16 1 kill (M4A1-S), 1 headshot CT-0.7
95/9915 1:20 1 kill (M4A1-S) CT-1.5
98/9913 1:39 1 kill (USP-S), 1 headshot CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:15 1v2 before the plant T · 74 HP · Long Alost - died in the first fight · saw each other
22 bomb 0:25 1v1 after the plant CT · 64 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:48 goodblinded gluesniffer 3.2 s (0.6 s white); blinded Gs!chtsFuß 3.4 s holding Outside Long - safe; blinded PuRpleHaZe 1.7 s on the move through Long Doors - safe; blinded themselves 1.2 s on the move through Outside Long - safe
8 1:45 wastedno enemy blinded for long; blinded IchhabkeinGeld 2.9 s on the move through Outside Long - safe
9 1:47 weakbarely blinded Theto 2.4 s (0.3 s white); blinded Gs!chtsFuß 2.5 s on the move through Outside Long - safe
10 1:11 goodblinded Agnostic 5.1 s (2.3 s white), RazvaNn 4.6 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:13 exposeda flash at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1454 units away; a running throw
17 1:22 exposedan HE at Lower Tunnel - seen by 2 enemies for 0.9 s, the nearest 1066 units away; a running throw

Positioning

In 4 of your 42 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 14 of your 29 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 11 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 13 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:38 Kleine-GordonBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
4 1:09 RazvaNnLong Acover not used: 32 units away, they'd have seen only your headdied
13 1:41 Kleine-GordonBombsite Bcover not used: 32 units away, they'd have seen only your headlived
13 1:40 RazvaNnBombsite Bcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 5 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 holdheld with PuRpleHaZe, 613 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before PuRpleHaZe)
4 1:24 tradeIchhabkeinGeld was killed 108 units away: not traded within 5 s (pros: 625 ms)
5 1:22 tradeIchhabkeinGeld was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
7 1:31 holdheld with Gs!chtsFuß, 224 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Gs!chtsFuß)
8 1:06 tradeIchhabkeinGeld was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
10 1:46 tradeDoener mit ohne alles was killed 293 units away: not traded within 5 s (pros: 1,641 ms)
10 1:12 line of firestood in Gs!chtsFuß's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:11 line of firestood in Gs!chtsFuß's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:24 tradeIchhabkeinGeld was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
12 1:20 holdheld with Doener mit ohne alles, 582 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after Doener mit ohne alles)
13 1:42 holdheld with PuRpleHaZe, 400 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before PuRpleHaZe)
13 1:40 holdheld with PuRpleHaZe, 326 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before PuRpleHaZe)
13 1:39 holdheld with Gs!chtsFuß, 1026 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before Gs!chtsFuß)
19 1:46 holdheld with PuRpleHaZe, 394 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:10 holdheld with Gs!chtsFuß, 370 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:39 Thetohit by themP2000781 ms–10.4°
1 bomb 0:38 Thetohit themGlock-18344 ms–0.7°
1 bomb 0:37 Kleine-Gordonhit themGlock-18875 ms–4.9°
1 bomb 0:32 Agnostichit by themP2000297 ms–1.2°
1 bomb 0:32 Agnostickilled themGlock-18359 ms547 ms0.6°
1 bomb 0:29 Kleine-Gordonhit by themP2000594 ms–5.8°
1 bomb 0:28 Kleine-Gordonkilled themGlock-181750 ms1750 ms1.5°
1 bomb 0:24 Thetokilled themGlock-18406 ms406 ms0.4°
3 1:36 Kleine-Gordonhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:30 Thetokilled by themM4A1-S578 ms672 ms3.1°
4 1:34 gluesnifferhit by themAK-47453 ms–0.8°
4 1:24 Kleine-Gordonhit themAK-4794 ms–0.1°
4 1:10 gluesnifferhit by themAK-47625 ms–1.8°
4 1:09 RazvaNnkilled by themM4A1-S734 ms734 ms14.5°
5 1:27 Thetokilled themDesert Eagle609 ms609 ms2.9°
5 1:14 Kleine-Gordonhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:14 Kleine-Gordonhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:03 Agnostichit by themM4A4281 ms–3.0°
5 1:03 Agnostickilled themM4A1-S391 ms484 ms3.0°
5 0:48 gluesnifferhit themM4A4344 ms–2.0°
5 0:48 gluesnifferkilled by themAK-47375 ms375 ms2.3°
6 1:34 Kleine-Gordonkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:31 gluesnifferkilled by themM4A1-S281 ms281 ms0.1°
8 1:43 RazvaNnhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 RazvaNnhit by themAWP438 ms–4.7°
8 1:00 Thetokilled themAK-47891 ms891 ms1.3°
8 0:55 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 gluesnifferkilled themDesert Eagle531 ms531 ms1.1°
9 1:32 Thetokilled by themM4A1-S875 ms1219 ms1.4°
10 1:08 Agnostickilled by themM4A4344 ms438 ms7.5°
12 1:18 gluesnifferkilled by themM4A1-S188 ms391 ms1.1°
13 1:41 Thetohit themP2000625 ms–1.5°
13 1:40 Kleine-Gordonhit themP2000406 ms–1.5°
13 1:39 RazvaNnkilled themUSP-S641 ms641 ms22.7°
13 1:38 Thetohit by themGlock-18234 ms–1.7°
13 1:38 gluesnifferkilled by themGlock-181172 ms1312 ms7.5°
14 0:51 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
14 0:51 Agnostickilled themDesert Eagle344 ms344 ms0.1°
14 0:41 Kleine-Gordonkilled by themSSG 08359 ms359 ms1.1°
15 1:21 Thetohit by themGlock-18734 ms–8.7°
15 1:20 Thetokilled themM4A1-S156 ms250 ms1.6°
15 1:07 gluesnifferkilled by themAK-47219 ms219 ms1.7°
16 1:13 Agnostichit themM4A4547 ms–0.9°
16 1:09 Agnostichit by themGalil AR500 ms–1.4°
16 1:08 Thetokilled themM4A4391 ms750 ms0.4°
16 1:06 Agnostickilled by themGalil AR484 ms906 ms1.5°
16 1:06 Agnostichit themM4A4719 ms–0.5°
17 1:16 Kleine-Gordonkilled themM4A1-S516 ms516 ms0.4°
17 1:15 Agnostickilled by themAK-47500 ms1734 ms0.9°
17 1:14 Agnostichit themM4A41219 ms–4.2°
18 1:25 Agnostickilled by themAK-47328 ms328 ms0.5°
19 1:39 RazvaNnhit by themM4A4562 ms–18.2°
19 1:39 RazvaNnkilled themDesert Eagle1078 ms1641 ms6.5°
19 1:34 Thetokilled by themGalil AR609 ms969 ms5.5°
20 1:49 Kleine-Gordonhit by themSSG 08312 ms–0.5°
20 1:44 Kleine-Gordonkilled by themSSG 08594 ms594 ms0.4°
21 1:16 Kleine-Gordonkilled themM4A1-S234 ms438 ms0.3°
21 1:16 Kleine-Gordonhit by themSSG 08312 ms–3.5°
22 1:29 Thetohit by themSG 553–––couldn't see them (a wallbang, a smoke) - not timed
22 1:29 RazvaNnhit themM4A4688 ms–4.0°
22 bomb 0:11 gluesnifferkilled by themAK-47203 ms203 ms1.2°

Shots

You fired 27 of your 63 first shots too soon: 16 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 39 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 ThetoGlock-18831fine - pros would have fired it too0/727% / 45%
1 bomb 0:38 ThetoGlock-18793fired while moving (174 u/s), too fast to be accurate - stop first2/726% / 46%
1 bomb 0:33 AgnosticGlock-18771aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 41%
1 bomb 0:32 AgnosticGlock-18772fired while moving (159 u/s), too fast to be accurate - stop first2/5killed them53% / 56%
1 bomb 0:29 Kleine-GordonGlock-18752fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 43%
1 bomb 0:28 Kleine-GordonGlock-18749fired while moving (148 u/s), too fast to be accurate - stop first1/5killed them22% / 38%
1 bomb 0:24 ThetoGlock-18833fired while moving (137 u/s), too fast to be accurate - stop first1/2killed them54% / 57%
2 1:36 Kleine-GordonUSP-S1106fired while moving (167 u/s), too fast to be accurate - stop first0/218% / 40%
3 1:31 ThetoAK-47951aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/3cut short (a death, a reload)1% / 52%
4 1:34 gluesnifferAK-471747fine - pros would have fired it too0/148% / 48%
4 1:34 gluesnifferAK-471747fine - pros would have fired it too0/243% / 48%
4 1:26 Kleine-GordonAK-471739fine - pros would have fired it too0/125% / 44%
4 1:24 Kleine-GordonAK-471718fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
4 1:22 Kleine-GordonAK-471722fired while moving (84 u/s), too fast to be accurate - stop first0/15% / 50%
4 1:18 Kleine-GordonAK-471685fired while moving (183 u/s), too fast to be accurate - stop first0/13% / 49%
4 1:18 Kleine-GordonAK-471644aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/110% / 49%
4 1:17 Kleine-GordonAK-471636fine - pros would have fired it too0/1cut short (a death, a reload)42% / 47%
4 1:10 gluesnifferAK-47982fired while moving (30 u/s), too fast to be accurate - stop first0/35% / 50%
5 1:27 ThetoDesert Eagle841fired while moving (113 u/s), too fast to be accurate - stop first1/1killed them42% / 57%
5 1:03 AgnosticM4A1-S631fine - pros would have fired it too2/5killed them67% / 67%
5 0:48 gluesnifferM4A1-S1144fine - pros would have fired it too1/1cut short (a death, a reload)75% / 75%
7 1:31 Kleine-GordonAK-471498aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 55%
8 1:19 RazvaNnAK-471662fine - pros would have fired it too0/1cut short (a death, a reload)42% / 45%
8 1:00 ThetoAK-471415fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
8 1:00 ThetoAK-471414fine - pros would have fired it too1/1killed them62% / 62%
8 0:55 AgnosticAK-471371fired while moving (100 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 46%
9 1:43 gluesnifferDesert Eagle1267fine - pros would have fired it too1/1killed them55% / 55%
9 1:35 ThetoDesert Eagle2058fine - pros would have fired it too0/149% / 49%
10 1:08 AgnosticAK-47268fired while moving (137 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 48%
11 bomb 0:21 Kleine-GordonAWP1093fine - pros would have fired it too0/188% / 88%
12 1:18 gluesnifferAWP1550fine - pros would have fired it too0/1cut short (a death, a reload)76% / 76%
13 1:41 Kleine-GordonUSP-S551fired while moving (194 u/s), too fast to be accurate - stop first1/247% / 50%
13 1:39 RazvaNnUSP-S787fine - pros would have fired it too1/2killed them81% / 81%
14 0:51 AgnosticDesert Eagle812fine - pros would have fired it too1/1killed them40% / 40%
15 1:22 ThetoM4A1-S884aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/88% / 59%
15 1:20 ThetoM4A1-S879fine - pros would have fired it too2/3killed them48% / 63%
16 1:13 AgnosticM4A42036fine - pros would have fired it too1/266% / 66%
16 1:12 AgnosticM4A42023fine - pros would have fired it too0/162% / 62%
16 1:12 AgnosticM4A42007aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/125% / 56%
16 1:09 AgnosticM4A42236fine - pros would have fired it too0/154% / 54%
16 1:08 ThetoM4A41007fired while moving (78 u/s), too fast to be accurate - stop first4/12killed them31% / 56%
16 1:06 AgnosticM4A42186aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/120% / 43%
16 1:06 AgnosticM4A42186fired while moving (84 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)7% / 44%
17 1:19 Kleine-GordonM4A1-S1080fine - pros would have fired it too0/265% / 65%
17 1:17 Kleine-GordonM4A1-S1085fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
17 1:16 Kleine-GordonM4A1-S1085fine - pros would have fired it too1/1killed them57% / 57%
17 1:14 AgnosticM4A1-S1225fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
17 1:14 AgnosticM4A1-S1225fine - pros would have fired it too0/1cut short (a death, a reload)46% / 48%
18 1:27 AgnosticM4A1-S1705fired while moving (129 u/s), too fast to be accurate - stop first0/13% / 45%
18 1:27 AgnosticM4A1-S1705fired while moving (113 u/s), too fast to be accurate - stop first0/15% / 48%
18 1:26 AgnosticM4A1-S1705aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/119% / 58%
18 1:26 AgnosticM4A1-S1705aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/124% / 48%
18 1:26 AgnosticM4A1-S1705aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/123% / 51%
18 1:26 AgnosticM4A1-S1705aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/120% / 56%
19 1:39 RazvaNnDesert Eagle709fine - pros would have fired it too2/3killed them31% / 42%
20 1:49 Kleine-GordonDesert Eagle2755fine - pros would have fired it too0/134% / 34%
20 1:47 Kleine-GordonDesert Eagle2765fine - pros would have fired it too0/115% / 23%
20 1:45 Kleine-GordonDesert Eagle2797fine - pros would have fired it too0/158% / 58%
20 1:44 Kleine-GordonDesert Eagle2829fine - pros would have fired it too0/1cut short (a death, a reload)20% / 42%
21 1:18 Kleine-GordonM4A1-S1211fine - pros would have fired it too0/461% / 61%
21 1:16 Kleine-GordonM4A1-S1200fine - pros would have fired it too2/3killed them63% / 63%
22 1:29 RazvaNnM4A1-S705fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
22 1:29 RazvaNnM4A1-S692fine - pros would have fired it too3/368% / 68%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.