Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 33% |
| M4A1-S | 27 | 30% |
| Galil AR | 11 | 27% |
| MP7 | 11 | 46% |
| Glock-18 | 2 | 50% |
| SSG 08 | 2 | 50% |
| AWP | 2 | 100% |
| USP-S | 2 | 50% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/99 | 16 0:10 | 2 kills (M4A1-S, Deagle), a wallbang, 1 headshot, in 7.6 s CT | 4.6 |
| 18/99 | 2 bomb 0:30 | 2 kills (AK-47 ×2), 1 headshot, in 1.1 s T | 3.0 |
| 19/99 | 10 1:12 | 2 kills (AWP ×2), in 8.2 s T | 2.9 |
| 20/99 | 15 1:16 | 2 kills (M4A1-S, Deagle), all headshots, in 24.5 s CT | 2.8 |
| 40/99 | 9 bomb 0:14 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 49/99 | 20 1:29 | 1 kill (MP7) CT | 0.9 |
| 61/99 | 17 0:56 | 1 kill (M4A1-S) CT | 0.4 |
| 63/99 | 5 1:02 | 1 kill (Scout) T | 0.4 |
| 64/99 | 12 1:05 | 1 kill (AK-47) T | 0.4 |
| 69/99 | 19 1:04 | 1 kill (M4A1-S) CT | 0.2 |
| 85/99 | 1 bomb 0:18 | 1 kill (Glock) T | -0.8 |
| 86/99 | 11 bomb 0:32 | 2 kills (AK-47 ×2), 1 headshot, in 19.7 s T | -0.8 |
| 91/99 | 6 1:17 | 1 kill (AK-47) T | -1.1 |
| 96/99 | 7 1:29 | 1 kill (Galil) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:12 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 5 0:48 | 1v2 before the plant T · 31 HP · Outside Long | lost - died in the first fight · saw each other |
| 7 1:31 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 14 0:12 | 1v1 before the plant CT · 18 HP · Outside Long | won - ran the clock out |
| 17 1:02 | 1v2 before the plant CT · 100 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other |
| 20 1:07 | 1v3 before the plant CT · 38 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
17 flashes: 7 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:37 | wasted | barely blinded Theto 1.2 s (0.1 s white); blinded PuRpleHaZe 2.4 s holding Bombsite B - safe |
| 4 1:48 | good | blinded gluesniffer 3.6 s (0.9 s white); blinded themselves 3.1 s holding Outside Long - safe |
| 4 1:46 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe |
| 7 1:43 | hurt the team | barely blinded Kleine-Gordon 3.0 s (0.5 s white), gluesniffer 1.5 s (0.1 s white), RazvaNn 1.0 s (0.1 s white); blinded Doener mit ohne alles 2.6 s on the move through Upper Tunnel - an enemy could see them |
| 10 1:44 | weak | barely blinded Kleine-Gordon 1.9 s (0.1 s white) |
| 10 1:42 | wasted | barely blinded Kleine-Gordon 0.9 s (0.1 s white) |
| 11 1:40 | wasted | no enemy blinded for long |
| 11 1:38 | wasted | no enemy blinded for long |
| 12 1:43 | good | blinded Agnostic 3.1 s (0.5 s white) |
| 12 1:31 | wasted | no enemy blinded for long; blinded Doener mit ohne alles 2.8 s on the move through Top Mid - safe |
| 12 0:45 | wasted | barely blinded Agnostic 0.7 s (0.1 s white); blinded Doener mit ohne alles 4.9 s on the move through Middle - safe |
| 17 1:36 | good | blinded RazvaNn 3.4 s (0.8 s white), Theto 3.1 s (0.6 s white) |
| 18 1:35 | good | blinded RazvaNn 4.0 s (1.2 s white) |
| 19 1:48 | wasted | no enemy blinded for long; blinded Doener mit ohne alles 2.5 s on the move through Long A - safe; blinded IchhabkeinGeld 2.6 s on the move through Long A - safe |
| 21 1:38 | good | blinded gluesniffer 3.5 s (0.8 s white) |
| 21 1:31 | good | blinded Kleine-Gordon 3.3 s (0.7 s white) |
| 22 1:34 | good | blinded RazvaNn 4.4 s (1.6 s white) |
Throws
53 grenades: 50 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:20 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1366 units away |
| 15 1:25 | exposed | a molotov at Extended A - seen by 2 enemies for 0.6 s, the nearest 1101 units away; a running throw |
| 17 0:58 | exposed | an HE at A Ramp - seen by 1 enemy for 0.4 s, the nearest 1270 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:29 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:06 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 15 1:20 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 0:56 | A Ramp | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:23 | trade | Doener mit ohne alles was killed 909 units away: you traded in 4,891 ms (pros: 2,031 ms) |
| 3 1:12 | trade | IchhabkeinGeld was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:25 | line of fire | stood in mirikk's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:24 | trade | IchhabkeinGeld was killed 202 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:32 | hold | held with IchhabkeinGeld, 1025 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:22 | trade | IchhabkeinGeld was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:28 | trade | Doener mit ohne alles was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:31 | hold | held with mirikk, 224 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after mirikk) |
| 7 1:31 | line of fire | stood in mirikk's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:31 | in their way | stood between mirikk and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 7 1:31 | trade | mirikk was killed 234 units away: you traded in 2,297 ms (pros: 625 ms) |
| 10 1:46 | trade | Doener mit ohne alles was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:08 | trade | mirikk was killed 1059 units away: you traded in 4,578 ms (pros: 2,609 ms) |
| 11 1:24 | trade | IchhabkeinGeld was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:20 | hold | held with Doener mit ohne alles, 158 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Doener mit ohne alles) |
| 12 1:18 | trade | mirikk was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:39 | hold | held with mirikk, 1026 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after mirikk) |
| 13 1:38 | trade | mirikk was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | peek together | peeked the same enemy as PuRpleHaZe, 375 ms before them - early - you went first, alone |
| 14 0:41 | trade | mirikk was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | trade | Doener mit ohne alles was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:14 | trade | PuRpleHaZe was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:14 | line of fire | stood in mirikk's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 22 bomb 0:31 | trade | Doener mit ohne alles was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:18 | killed them | Glock-18 | 906 ms | 906 ms | 3.9° | ||
| 2 bomb 0:30 | killed them | AK-47 | 1000 ms | 1188 ms | 2.8° | ||
| 2 bomb 0:29 | killed them | AK-47 | 1938 ms | 2328 ms | 6.4° | ||
| 3 1:09 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:02 | hit by them | SSG 08 | 297 ms | – | 2.2° | ||
| 5 1:02 | killed them | SSG 08 | 500 ms | 500 ms | 0.8° | ||
| 5 bomb 0:32 | killed by them | AK-47 | 375 ms | 578 ms | 52.1° | ||
| 6 1:18 | killed them | AK-47 | 578 ms | 2000 ms | 5.5° | ||
| 6 1:17 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:29 | hit them | Galil AR | 141 ms | – | 0.7° | ||
| 7 1:29 | hit by them | M4A4 | 328 ms | – | 1.0° | ||
| 7 1:29 | killed them | Galil AR | 359 ms | 359 ms | 1.4° | ||
| 7 1:26 | killed by them | SSG 08 | 297 ms | 297 ms | 2.2° | ||
| 8 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:14 | killed them | AK-47 | 547 ms | 547 ms | 3.7° | ||
| 10 1:12 | killed them | AWP | 484 ms | 484 ms | 2.5° | ||
| 10 1:04 | hit by them | M4A4 | 31 ms | – | 0.5° | ||
| 10 1:04 | killed them | AWP | 375 ms | 375 ms | 1.7° | ||
| 10 1:00 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:33 | killed them | AK-47 | 391 ms | 1656 ms | 6.3° | ||
| 11 bomb 0:12 | killed them | AK-47 | 688 ms | 688 ms | 3.0° | ||
| 12 1:06 | killed them | AK-47 | 484 ms | 1625 ms | 4.5° | ||
| 12 1:05 | hit by them | M4A4 | 250 ms | – | 1.6° | ||
| 13 1:37 | hit them | P2000 | 422 ms | – | 1.6° | ||
| 13 1:37 | killed by them | Glock-18 | 562 ms | 734 ms | 49.2° | ||
| 14 1:20 | hit by them | SSG 08 | 469 ms | – | 1.7° | ||
| 15 1:19 | hit them | M4A4 | 1078 ms | – | 5.2° | ||
| 15 1:17 | hit by them | M4A4 | 0 ms | – | 0.2° | ||
| 15 1:16 | killed them | M4A1-S | 1375 ms | 1375 ms | 0.5° | ||
| 15 1:03 | hit them | M4A4 | 1109 ms | – | 1.9° | ||
| 15 1:02 | hit by them | AK-47 | 266 ms | – | 0.7° | ||
| 15 0:52 | killed them | Desert Eagle | 406 ms | 406 ms | 0.7° | ||
| 16 0:10 | killed them | M4A1-S | 312 ms | 312 ms | 2.3° | ||
| 16 0:02 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:56 | killed them | M4A1-S | 406 ms | 406 ms | 5.5° | ||
| 17 0:43 | killed by them | AK-47 | 516 ms | 516 ms | 18.1° | ||
| 18 1:14 | killed by them | SSG 08 | 344 ms | 344 ms | 1.1° | ||
| 19 1:27 | hit them | MP7 | 703 ms | – | 2.6° | ||
| 19 1:04 | killed them | M4A1-S | 203 ms | 312 ms | 0.9° | ||
| 19 1:00 | hit them | M4A4 | 188 ms | – | 1.7° | ||
| 19 1:00 | killed by them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 20 1:29 | hit by them | AK-47 | 344 ms | – | 13.0° | ||
| 20 1:29 | killed them | MP7 | 359 ms | 516 ms | 6.0° | ||
| 20 bomb 0:29 | killed by them | AK-47 | 234 ms | 344 ms | 2.2° | ||
| 22 1:10 | hit by them | Tec-9 | 422 ms | – | 50.0° | ||
| 22 1:10 | hit them | AK-47 | 734 ms | – | 2.3° | ||
| 22 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:29 | killed by them | AK-47 | 562 ms | 562 ms | 15.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:19 | Glock-18 | 958 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 51% | |
| 1 bomb 0:18 | Glock-18 | 1012 | fine - pros would have fired it too | 1/2 | killed them | 28% / 51% | |
| 2 bomb 0:30 | AK-47 | 298 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/7 | killed them | 18% / 61% | |
| 2 bomb 0:29 | AK-47 | 866 | fine - pros would have fired it too | 3/8 | killed them | 76% / 76% | |
| 3 1:11 | AK-47 | 2137 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 33% / 48% | |
| 4 1:24 | AK-47 | 1510 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 12% / 49% | ||
| 4 1:24 | AK-47 | 1511 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 50% | |
| 6 1:18 | AK-47 | 905 | fine - pros would have fired it too | 3/11 | 41% / 53% | ||
| 6 1:17 | AK-47 | 905 | fine - pros would have fired it too | 1/3 | killed them | 38% / 57% | |
| 7 1:31 | Galil AR | 1199 | aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first | 0/2 | 1% / 48% | ||
| 7 1:29 | Galil AR | 1268 | fine - pros would have fired it too | 3/9 | 37% / 61% | ||
| 7 1:26 | Galil AR | 1270 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 45% | |
| 9 bomb 0:14 | AK-47 | 1827 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 10 1:12 | AWP | 1515 | fine - pros would have fired it too | 1/1 | killed them | 35% / 60% | |
| 11 bomb 0:33 | AK-47 | 597 | fine - pros would have fired it too | 1/11 | 36% / 54% | ||
| 11 bomb 0:32 | AK-47 | 594 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/6 | killed them | 9% / 49% | |
| 11 bomb 0:12 | AK-47 | 911 | fired while moving (132 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 63% | |
| 12 1:06 | AK-47 | 1173 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 31% / 58% | ||
| 12 1:05 | AK-47 | 1165 | fine - pros would have fired it too | 2/4 | killed them | 42% / 46% | |
| 12 0:49 | AK-47 | 828 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 57% | |
| 13 1:37 | USP-S | 938 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 73% / 73% | |
| 14 1:19 | Desert Eagle | 1533 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 0/1 | 1% / 43% | ||
| 15 1:19 | M4A1-S | 1358 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 47% | |
| 15 1:19 | M4A1-S | 1357 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 15 1:18 | M4A1-S | 1357 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 15 1:17 | M4A1-S | 1426 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 15 1:17 | M4A1-S | 1459 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/2 | 26% / 68% | ||
| 15 1:16 | M4A1-S | 1464 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 15 1:03 | M4A1-S | 1459 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | 6% / 51% | ||
| 15 1:02 | M4A1-S | 1460 | fine - pros would have fired it too | 0/2 | 40% / 52% | ||
| 15 0:52 | Desert Eagle | 1596 | fine - pros would have fired it too | 1/1 | killed them | 39% / 44% | |
| 16 0:11 | M4A1-S | 1082 | fine - pros would have fired it too | 0/6 | 36% / 52% | ||
| 16 0:10 | M4A1-S | 1077 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 17 0:56 | M4A1-S | 1269 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 18% / 45% | |
| 17 0:43 | M4A1-S | 1129 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 47% | |
| 19 1:28 | MP7 | 752 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/14 | 51% / 61% | ||
| 19 1:04 | M4A1-S | 597 | fine - pros would have fired it too | 2/5 | killed them | 53% / 53% | |
| 20 1:29 | MP7 | 233 | fine - pros would have fired it too | 3/7 | killed them | 69% / 69% | |
| 22 1:10 | AK-47 | 429 | fine - pros would have fired it too | 3/19 | 61% / 61% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.