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Dust II, lost 9-13 · Thu 08 Oct, 20:09

Gs!chtsFuß

The match

Aim

484 msTTD532 msTTK2.5°Crosshair↓39%1st bullet29%Spray15%Head88%Counter-strafe

Scoreboard

71ADR86%KAST

Positioning

Shots

15/39Rushed↓7/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475733%
M4A1-S2730%
Galil AR1127%
MP71146%
Glock-18250%
SSG 08250%
AWP2100%
USP-S250%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9916 0:10 2 kills (M4A1-S, Deagle), a wallbang, 1 headshot, in 7.6 s CT4.6
18/992 bomb 0:30 2 kills (AK-47 ×2), 1 headshot, in 1.1 s T3.0
19/9910 1:12 2 kills (AWP ×2), in 8.2 s T2.9
20/9915 1:16 2 kills (M4A1-S, Deagle), all headshots, in 24.5 s CT2.8
40/999 bomb 0:14 1 kill (AK-47), 1 headshot T1.0
49/9920 1:29 1 kill (MP7) CT0.9
61/9917 0:56 1 kill (M4A1-S) CT0.4
63/995 1:02 1 kill (Scout) T0.4
64/9912 1:05 1 kill (AK-47) T0.4
69/9919 1:04 1 kill (M4A1-S) CT0.2
85/991 bomb 0:18 1 kill (Glock) T-0.8
86/9911 bomb 0:32 2 kills (AK-47 ×2), 1 headshot, in 19.7 s T-0.8
91/996 1:17 1 kill (AK-47) T-1.1
96/997 1:29 1 kill (Galil) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:12 1v4 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
5 0:48 1v2 before the plant T · 31 HP · Outside Longlost - died in the first fight · saw each other
7 1:31 1v5 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other
14 0:12 1v1 before the plant CT · 18 HP · Outside Longwon - ran the clock out
17 1:02 1v2 before the plant CT · 100 HP · A Ramplost - died later, after 1 kill · first fight won, saw each other
20 1:07 1v3 before the plant CT · 38 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 7 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:37 wastedbarely blinded Theto 1.2 s (0.1 s white); blinded PuRpleHaZe 2.4 s holding Bombsite B - safe
4 1:48 goodblinded gluesniffer 3.6 s (0.9 s white); blinded themselves 3.1 s holding Outside Long - safe
4 1:46 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe
7 1:43 hurt the teambarely blinded Kleine-Gordon 3.0 s (0.5 s white), gluesniffer 1.5 s (0.1 s white), RazvaNn 1.0 s (0.1 s white); blinded Doener mit ohne alles 2.6 s on the move through Upper Tunnel - an enemy could see them
10 1:44 weakbarely blinded Kleine-Gordon 1.9 s (0.1 s white)
10 1:42 wastedbarely blinded Kleine-Gordon 0.9 s (0.1 s white)
11 1:40 wastedno enemy blinded for long
11 1:38 wastedno enemy blinded for long
12 1:43 goodblinded Agnostic 3.1 s (0.5 s white)
12 1:31 wastedno enemy blinded for long; blinded Doener mit ohne alles 2.8 s on the move through Top Mid - safe
12 0:45 wastedbarely blinded Agnostic 0.7 s (0.1 s white); blinded Doener mit ohne alles 4.9 s on the move through Middle - safe
17 1:36 goodblinded RazvaNn 3.4 s (0.8 s white), Theto 3.1 s (0.6 s white)
18 1:35 goodblinded RazvaNn 4.0 s (1.2 s white)
19 1:48 wastedno enemy blinded for long; blinded Doener mit ohne alles 2.5 s on the move through Long A - safe; blinded IchhabkeinGeld 2.6 s on the move through Long A - safe
21 1:38 goodblinded gluesniffer 3.5 s (0.8 s white)
21 1:31 goodblinded Kleine-Gordon 3.3 s (0.7 s white)
22 1:34 goodblinded RazvaNn 4.4 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 50 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:20 exposeda molotov at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1366 units away
15 1:25 exposeda molotov at Extended A - seen by 2 enemies for 0.6 s, the nearest 1101 units away; a running throw
17 0:58 exposedan HE at A Ramp - seen by 1 enemy for 0.4 s, the nearest 1270 units away; a running throw

Positioning

In 4 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 23 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:29 Kleine-GordonUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:06 RazvaNnShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
15 1:20 AgnosticBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 0:56 RazvaNnA Rampcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:23 tradeDoener mit ohne alles was killed 909 units away: you traded in 4,891 ms (pros: 2,031 ms)
3 1:12 tradeIchhabkeinGeld was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
4 1:25 line of firestood in mirikk's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:24 tradeIchhabkeinGeld was killed 202 units away: not traded within 5 s (pros: 625 ms)
5 1:32 holdheld with IchhabkeinGeld, 1025 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:22 tradeIchhabkeinGeld was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
6 1:28 tradeDoener mit ohne alles was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
7 1:31 holdheld with mirikk, 224 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after mirikk)
7 1:31 line of firestood in mirikk's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:31 in their waystood between mirikk and an enemy they could see, for 312 ms (pros: 125 ms at a time)
7 1:31 trademirikk was killed 234 units away: you traded in 2,297 ms (pros: 625 ms)
10 1:46 tradeDoener mit ohne alles was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
10 1:08 trademirikk was killed 1059 units away: you traded in 4,578 ms (pros: 2,609 ms)
11 1:24 tradeIchhabkeinGeld was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
12 1:20 holdheld with Doener mit ohne alles, 158 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Doener mit ohne alles)
12 1:18 trademirikk was killed 239 units away: not traded within 5 s (pros: 969 ms)
13 1:39 holdheld with mirikk, 1026 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after mirikk)
13 1:38 trademirikk was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 peek togetherpeeked the same enemy as PuRpleHaZe, 375 ms before them - early - you went first, alone
14 0:41 trademirikk was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 tradeDoener mit ohne alles was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
19 1:14 tradePuRpleHaZe was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
21 1:14 line of firestood in mirikk's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
22 bomb 0:31 tradeDoener mit ohne alles was killed 930 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:18 RazvaNnkilled themGlock-18906 ms906 ms3.9°
2 bomb 0:30 Kleine-Gordonkilled themAK-471000 ms1188 ms2.8°
2 bomb 0:29 RazvaNnkilled themAK-471938 ms2328 ms6.4°
3 1:09 gluesnifferkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 Kleine-Gordonkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:02 Kleine-Gordonhit by themSSG 08297 ms–2.2°
5 1:02 Kleine-Gordonkilled themSSG 08500 ms500 ms0.8°
5 bomb 0:32 gluesnifferkilled by themAK-47375 ms578 ms52.1°
6 1:18 Kleine-Gordonkilled themAK-47578 ms2000 ms5.5°
6 1:17 Kleine-Gordonhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 RazvaNnkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:31 gluesnifferhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:29 Kleine-Gordonhit themGalil AR141 ms–0.7°
7 1:29 gluesnifferhit by themM4A4328 ms–1.0°
7 1:29 gluesnifferkilled themGalil AR359 ms359 ms1.4°
7 1:26 Kleine-Gordonkilled by themSSG 08297 ms297 ms2.2°
8 1:29 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 Agnostickilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:26 RazvaNnhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:14 RazvaNnkilled themAK-47547 ms547 ms3.7°
10 1:12 Thetokilled themAWP484 ms484 ms2.5°
10 1:04 Agnostichit by themM4A431 ms–0.5°
10 1:04 Agnostickilled themAWP375 ms375 ms1.7°
10 1:00 gluesnifferkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:33 Thetokilled themAK-47391 ms1656 ms6.3°
11 bomb 0:12 Kleine-Gordonkilled themAK-47688 ms688 ms3.0°
12 1:06 RazvaNnkilled themAK-47484 ms1625 ms4.5°
12 1:05 RazvaNnhit by themM4A4250 ms–1.6°
13 1:37 Thetohit themP2000422 ms–1.6°
13 1:37 gluesnifferkilled by themGlock-18562 ms734 ms49.2°
14 1:20 Kleine-Gordonhit by themSSG 08469 ms–1.7°
15 1:19 Agnostichit themM4A41078 ms–5.2°
15 1:17 Agnostichit by themM4A40 ms–0.2°
15 1:16 Agnostickilled themM4A1-S1375 ms1375 ms0.5°
15 1:03 gluesnifferhit themM4A41109 ms–1.9°
15 1:02 gluesnifferhit by themAK-47266 ms–0.7°
15 0:52 gluesnifferkilled themDesert Eagle406 ms406 ms0.7°
16 0:10 Agnostickilled themM4A1-S312 ms312 ms2.3°
16 0:02 Kleine-Gordonkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 0:56 RazvaNnkilled themM4A1-S406 ms406 ms5.5°
17 0:43 Agnostickilled by themAK-47516 ms516 ms18.1°
18 1:14 Kleine-Gordonkilled by themSSG 08344 ms344 ms1.1°
19 1:27 Thetohit themMP7703 ms–2.6°
19 1:04 gluesnifferkilled themM4A1-S203 ms312 ms0.9°
19 1:00 Agnostichit themM4A4188 ms–1.7°
19 1:00 Agnostickilled by themAK-47297 ms297 ms1.0°
20 1:29 Thetohit by themAK-47344 ms–13.0°
20 1:29 Thetokilled themMP7359 ms516 ms6.0°
20 bomb 0:29 Agnostickilled by themAK-47234 ms344 ms2.2°
22 1:10 Kleine-Gordonhit by themTec-9422 ms–50.0°
22 1:10 Kleine-Gordonhit themAK-47734 ms–2.3°
22 1:07 Kleine-Gordonhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:29 gluesnifferkilled by themAK-47562 ms562 ms15.2°

Shots

You fired 15 of your 39 first shots too soon: 9 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:19 RazvaNnGlock-18958fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 51%
1 bomb 0:18 RazvaNnGlock-181012fine - pros would have fired it too1/2killed them28% / 51%
2 bomb 0:30 Kleine-GordonAK-47298aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/7killed them18% / 61%
2 bomb 0:29 RazvaNnAK-47866fine - pros would have fired it too3/8killed them76% / 76%
3 1:11 Kleine-GordonAK-472137fine - pros would have fired it too0/21 bullet after pros would have stopped33% / 48%
4 1:24 Kleine-GordonAK-471510aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/212% / 49%
4 1:24 Kleine-GordonAK-471511fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 50%
6 1:18 Kleine-GordonAK-47905fine - pros would have fired it too3/1141% / 53%
6 1:17 Kleine-GordonAK-47905fine - pros would have fired it too1/3killed them38% / 57%
7 1:31 gluesnifferGalil AR1199aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first0/21% / 48%
7 1:29 Kleine-GordonGalil AR1268fine - pros would have fired it too3/937% / 61%
7 1:26 Kleine-GordonGalil AR1270fired while moving (74 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 45%
9 bomb 0:14 RazvaNnAK-471827fine - pros would have fired it too1/2killed them51% / 51%
10 1:12 ThetoAWP1515fine - pros would have fired it too1/1killed them35% / 60%
11 bomb 0:33 ThetoAK-47597fine - pros would have fired it too1/1136% / 54%
11 bomb 0:32 ThetoAK-47594fired while moving (86 u/s), too fast to be accurate - stop first1/6killed them9% / 49%
11 bomb 0:12 Kleine-GordonAK-47911fired while moving (132 u/s), too fast to be accurate - stop first1/6killed them2% / 63%
12 1:06 RazvaNnAK-471173aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/431% / 58%
12 1:05 RazvaNnAK-471165fine - pros would have fired it too2/4killed them42% / 46%
12 0:49 AgnosticAK-47828fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 57%
13 1:37 ThetoUSP-S938fine - pros would have fired it too1/2cut short (a death, a reload)73% / 73%
14 1:19 Kleine-GordonDesert Eagle1533aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first0/11% / 43%
15 1:19 AgnosticM4A1-S1358fired while moving (93 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 47%
15 1:19 AgnosticM4A1-S1357fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
15 1:18 AgnosticM4A1-S1357fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
15 1:17 AgnosticM4A1-S1426aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
15 1:17 AgnosticM4A1-S1459fired while moving (138 u/s), too fast to be accurate - stop first0/226% / 68%
15 1:16 AgnosticM4A1-S1464fine - pros would have fired it too1/2killed them68% / 68%
15 1:03 gluesnifferM4A1-S1459aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/46% / 51%
15 1:02 gluesnifferM4A1-S1460fine - pros would have fired it too0/240% / 52%
15 0:52 gluesnifferDesert Eagle1596fine - pros would have fired it too1/1killed them39% / 44%
16 0:11 AgnosticM4A1-S1082fine - pros would have fired it too0/636% / 52%
16 0:10 AgnosticM4A1-S1077fine - pros would have fired it too1/5killed them65% / 65%
17 0:56 RazvaNnM4A1-S1269aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them18% / 45%
17 0:43 AgnosticM4A1-S1129aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)6% / 47%
19 1:28 ThetoMP7752fired while moving (138 u/s), too fast to be accurate - stop first2/1451% / 61%
19 1:04 gluesnifferM4A1-S597fine - pros would have fired it too2/5killed them53% / 53%
20 1:29 ThetoMP7233fine - pros would have fired it too3/7killed them69% / 69%
22 1:10 Kleine-GordonAK-47429fine - pros would have fired it too3/1961% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.