Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 80 | 28% |
| Galil AR | 25 | 20% |
| P2000 | 15 | 27% |
| AK-47 | 15 | 13% |
| Glock-18 | 14 | 43% |
| SG 553 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/99 | 3 1:30 | 3 kills (M4A1-S ×3), in 7.5 s CT | 6.8 |
| 15/99 | 6 1:03 | 2 kills (M4A1-S ×2), a wallbang, in 3.7 s CT | 4.0 |
| 74/99 | 9 1:36 | 2 kills (M4A1-S ×2), 1 headshot, in 4 s CT | -0.1 |
| 80/99 | 19 1:33 | 1 kill (Galil) T | -0.5 |
| 81/99 | 11 1:24 | 1 kill (M4A1-S) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:46 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later · saw each other |
Throws
4 grenades: 2 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:47 | punished | hit by Doener mit ohne alles 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1134 units away, thrown in the open |
| 22 1:43 | exposed | a smoke at Middle - seen by 1 enemy for 0.8 s, the nearest 1472 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:19 | Extended A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 19 1:28 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | trade | gluesniffer was killed 739 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:31 | trade | Agnostic was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 bomb 0:28 | trade | Kleine-Gordon was killed 218 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:15 | peek together | peeked the same enemy as gluesniffer, 969 ms before them - early - you went first, alone |
| 6 1:20 | trade | Agnostic was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:19 | trade | RazvaNn was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | hold | held with gluesniffer, 522 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before gluesniffer) |
| 11 1:26 | trade | gluesniffer was killed 518 units away: you traded in 2,406 ms (pros: 625 ms) |
| 11 1:20 | trade | Agnostic was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:05 | trade | RazvaNn was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | peek together | peeked the same enemy as Kleine-Gordon, 578 ms before them - early - you went first, alone |
| 13 1:37 | hold | held with gluesniffer, 131 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before gluesniffer) |
| 15 1:44 | trade | RazvaNn was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:22 | trade | RazvaNn was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:37 | in their way | stood between RazvaNn and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 19 1:38 | trade | RazvaNn was killed 334 units away: you traded in 4,562 ms (pros: 1,641 ms) |
| 22 1:30 | hold | held with RazvaNn, 703 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms after RazvaNn) |
| 22 bomb 0:40 | hold | held with gluesniffer, 281 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after gluesniffer) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit them | P2000 | 78 ms | – | 1.9° | ||
| 1 1:33 | hit by them | Dual Berettas | 453 ms | – | 32.5° | ||
| 1 1:32 | hit them | P2000 | 859 ms | – | 1.3° | ||
| 1 bomb 0:39 | hit them | P2000 | 781 ms | – | 10.4° | ||
| 1 bomb 0:38 | hit by them | Glock-18 | 344 ms | – | 0.7° | ||
| 1 bomb 0:24 | killed by them | Glock-18 | 406 ms | 406 ms | 0.4° | ||
| 2 bomb 0:31 | killed by them | Galil AR | 734 ms | 1594 ms | 0.4° | ||
| 2 bomb 0:31 | hit them | P2000 | 1359 ms | – | 1.4° | ||
| 3 1:30 | killed them | M4A1-S | 578 ms | 672 ms | 3.1° | ||
| 3 1:26 | killed them | M4A1-S | 562 ms | 1688 ms | 2.5° | ||
| 3 1:25 | hit by them | AK-47 | 1406 ms | – | 29.6° | ||
| 3 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:23 | killed them | M4A1-S | 672 ms | 938 ms | 6.5° | ||
| 3 1:13 | killed by them | Galil AR | 1047 ms | 1781 ms | 17.6° | ||
| 3 1:13 | hit them | M4A4 | 1594 ms | – | 3.9° | ||
| 4 1:32 | killed by them | AK-47 | 312 ms | 594 ms | 0.9° | ||
| 5 1:32 | hit them | M4A4 | 281 ms | – | 1.8° | ||
| 5 1:32 | hit by them | SSG 08 | 375 ms | – | 1.0° | ||
| 5 1:27 | killed by them | Desert Eagle | 609 ms | 609 ms | 2.9° | ||
| 6 1:03 | killed them | M4A1-S | 484 ms | 484 ms | 2.4° | ||
| 6 0:59 | killed them | M4A1-S | 125 ms | 234 ms | 0.7° | ||
| 8 1:19 | hit by them | Desert Eagle | 484 ms | – | 0.7° | ||
| 8 1:00 | killed by them | AK-47 | 891 ms | 891 ms | 1.3° | ||
| 9 1:36 | killed them | M4A1-S | 484 ms | 484 ms | 1.3° | ||
| 9 1:32 | killed them | M4A1-S | 875 ms | 1219 ms | 1.4° | ||
| 9 1:31 | killed by them | AK-47 | 375 ms | 375 ms | 2.8° | ||
| 10 1:12 | killed by them | AWP | 484 ms | 484 ms | 2.5° | ||
| 11 1:47 | hit by them | Tec-9 | 500 ms | – | 6.4° | ||
| 11 1:28 | hit by them | AK-47 | 781 ms | – | 3.9° | ||
| 11 1:24 | killed them | M4A1-S | 625 ms | 734 ms | 1.6° | ||
| 11 bomb 0:33 | killed by them | AK-47 | 391 ms | 1656 ms | 6.3° | ||
| 12 bomb 0:40 | hit by them | AWP | 688 ms | – | 5.3° | ||
| 12 bomb 0:38 | hit them | M4A4 | 359 ms | – | 1.9° | ||
| 12 bomb 0:38 | killed by them | AWP | 453 ms | 453 ms | 2.8° | ||
| 13 1:41 | hit by them | P2000 | 625 ms | – | 1.5° | ||
| 13 1:38 | hit them | Glock-18 | 234 ms | – | 1.7° | ||
| 13 1:37 | hit by them | P2000 | 422 ms | – | 1.6° | ||
| 13 1:37 | killed by them | USP-S | 500 ms | 500 ms | 22.4° | ||
| 14 1:31 | hit by them | SSG 08 | 438 ms | – | 2.7° | ||
| 14 1:30 | hit them | Galil AR | 922 ms | – | 5.1° | ||
| 14 1:29 | killed by them | SSG 08 | 1984 ms | 1984 ms | 2.7° | ||
| 15 1:31 | hit them | Glock-18 | 453 ms | – | 10.3° | ||
| 15 1:31 | hit by them | M4A4 | 531 ms | – | 4.2° | ||
| 15 1:21 | hit them | Glock-18 | 734 ms | – | 8.7° | ||
| 15 1:20 | killed by them | M4A1-S | 156 ms | 250 ms | 1.6° | ||
| 16 1:08 | killed by them | M4A4 | 391 ms | 750 ms | 0.4° | ||
| 17 1:17 | hit by them | M4A4 | 1672 ms | – | 0.6° | ||
| 17 1:15 | killed by them | M4A4 | 1328 ms | 1328 ms | 0.7° | ||
| 19 1:34 | killed them | Galil AR | 609 ms | 969 ms | 5.5° | ||
| 19 1:28 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | hit them | M4A4 | 203 ms | – | 2.0° | ||
| 19 1:27 | hit by them | MP7 | 703 ms | – | 2.6° | ||
| 20 1:29 | hit them | AK-47 | 344 ms | – | 13.0° | ||
| 20 1:29 | killed by them | MP7 | 359 ms | 516 ms | 6.0° | ||
| 21 1:38 | killed by them | M4A4 | 312 ms | 406 ms | 11.0° | ||
| 22 1:29 | hit them | SG 553 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:36 | killed by them | AK-47 | 406 ms | 703 ms | 2.3° | ||
| 22 bomb 0:36 | hit them | SG 553 | 516 ms | – | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | P2000 | 1060 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/6 | 4% / 52% | ||
| 1 1:32 | P2000 | 210 | fine - pros would have fired it too | 1/4 | 38% / 43% | ||
| 1 1:31 | P2000 | 357 | fine - pros would have fired it too | 0/2 | 51% / 53% | ||
| 1 bomb 0:39 | P2000 | 833 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 43% | |
| 1 bomb 0:37 | P2000 | 794 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 53% | |
| 2 bomb 0:31 | P2000 | 1732 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 31% | |
| 2 bomb 0:31 | P2000 | 1732 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 44% | |
| 3 1:30 | M4A1-S | 947 | fine - pros would have fired it too | 2/3 | killed them | 70% / 70% | |
| 3 1:26 | M4A1-S | 996 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 55% | |
| 3 1:25 | M4A1-S | 968 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 3 1:25 | M4A1-S | 968 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | killed them | 19% / 45% | |
| 3 1:23 | M4A1-S | 897 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 46% | |
| 3 1:23 | M4A1-S | 901 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 3 1:14 | M4A1-S | 1089 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/6 | 2% / 49% | ||
| 3 1:13 | M4A1-S | 1088 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 63% / 63% | |
| 4 1:32 | M4A1-S | 1140 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 46% | |
| 5 1:32 | M4A1-S | 1282 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | 62% / 69% | ||
| 5 1:27 | M4A1-S | 856 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 60% | |
| 6 1:03 | M4A1-S | 1244 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 6 0:59 | M4A1-S | 562 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/6 | killed them | 32% / 55% | |
| 8 1:03 | M4A1-S | 1076 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | 16% / 65% | ||
| 8 1:03 | M4A1-S | 1077 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/4 | 0% / 59% | ||
| 9 1:36 | M4A1-S | 2187 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/3 | killed them; 2 bullets after pros would have stopped | 7% / 60% | |
| 9 1:34 | M4A1-S | 2058 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 26% / 46% | |
| 9 1:34 | M4A1-S | 2058 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 2% / 60% | |
| 9 1:33 | M4A1-S | 2060 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 54% / 54% | |
| 9 1:32 | M4A1-S | 2060 | fine - pros would have fired it too | 2/2 | 50% / 50% | ||
| 9 1:32 | M4A1-S | 2060 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 9 1:32 | M4A1-S | 1391 | aim far off: your crosshair was about 31.5 player widths (1005 units) off their body - get on target first | 0/2 | 2% / 59% | ||
| 10 1:12 | M4A1-S | 1514 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 10 1:12 | M4A1-S | 1467 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 52% | |
| 11 1:27 | M4A1-S | 824 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 11 1:27 | M4A1-S | 825 | fine - pros would have fired it too | 0/6 | 44% / 51% | ||
| 11 1:24 | M4A1-S | 804 | fine - pros would have fired it too | 2/5 | killed them | 37% / 49% | |
| 11 bomb 0:32 | M4A1-S | 593 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 12 0:54 | M4A1-S | 638 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 53% | |
| 12 bomb 0:38 | M4A1-S | 1000 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 9% / 47% | |
| 13 1:38 | Glock-18 | 574 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/5 | 20% / 52% | ||
| 14 1:31 | Galil AR | 682 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/7 | 1% / 49% | ||
| 14 1:30 | Galil AR | 685 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 0% / 51% | |
| 15 1:31 | Glock-18 | 1028 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/11 | 11% / 36% | ||
| 15 1:22 | Glock-18 | 881 | fine - pros would have fired it too | 1/4 | 22% / 37% | ||
| 16 1:08 | Galil AR | 1017 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 16 1:08 | Galil AR | 1044 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 11% / 49% | |
| 17 1:19 | AK-47 | 1033 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/5 | 3% / 48% | ||
| 17 1:18 | AK-47 | 1022 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 17 1:15 | AK-47 | 1086 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/4 | 18% / 68% | ||
| 17 1:15 | AK-47 | 1074 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 55% | |
| 19 1:34 | Galil AR | 120 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/12 | killed them | 9% / 50% | |
| 19 1:28 | M4A1-S | 770 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 19 1:27 | M4A1-S | 1052 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 71% / 71% | |
| 20 1:29 | AK-47 | 234 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 40% / 59% | |
| 22 bomb 0:36 | SG 553 | 893 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 4% / 64% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
