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Dust II, won 13-9 · Thu 08 Oct, 20:09

ThetoGold Nova III

The match

Aim

562 msTTD734 msTTK2.0°Crosshair↓33%1st bullet19%Spray14%Head53%Counter-strafe

Scoreboard

48ADR64%KAST

Positioning

Shots

33/53Rushed↓12/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S8028%
Galil AR2520%
P20001527%
AK-471513%
Glock-181443%
SG 553520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/993 1:30 3 kills (M4A1-S ×3), in 7.5 s CT6.8
15/996 1:03 2 kills (M4A1-S ×2), a wallbang, in 3.7 s CT4.0
74/999 1:36 2 kills (M4A1-S ×2), 1 headshot, in 4 s CT-0.1
80/9919 1:33 1 kill (Galil) T-0.5
81/9911 1:24 1 kill (M4A1-S) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:46 1v4 before the plant CT · 100 HP · CT Spawnlost - died later · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 2 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:47 punishedhit by Doener mit ohne alles 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1134 units away, thrown in the open
22 1:43 exposeda smoke at Middle - seen by 1 enemy for 0.8 s, the nearest 1472 units away, thrown in the open; a running throw

Positioning

In 2 of your 36 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 26 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:19 IchhabkeinGeldExtended Acover not used: 48 units away, they'd have seen only your headlived
19 1:28 Doener mit ohne allesMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradegluesniffer was killed 739 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:31 tradeAgnostic was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
1 bomb 0:28 tradeKleine-Gordon was killed 218 units away: not traded within 5 s (pros: 969 ms)
3 1:15 peek togetherpeeked the same enemy as gluesniffer, 969 ms before them - early - you went first, alone
6 1:20 tradeAgnostic was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
8 1:19 tradeRazvaNn was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
11 1:28 holdheld with gluesniffer, 522 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before gluesniffer)
11 1:26 tradegluesniffer was killed 518 units away: you traded in 2,406 ms (pros: 625 ms)
11 1:20 tradeAgnostic was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
12 1:05 tradeRazvaNn was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 peek togetherpeeked the same enemy as Kleine-Gordon, 578 ms before them - early - you went first, alone
13 1:37 holdheld with gluesniffer, 131 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before gluesniffer)
15 1:44 tradeRazvaNn was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
16 1:22 tradeRazvaNn was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
17 1:37 in their waystood between RazvaNn and an enemy they could see, for 250 ms (pros: 125 ms at a time)
19 1:38 tradeRazvaNn was killed 334 units away: you traded in 4,562 ms (pros: 1,641 ms)
22 1:30 holdheld with RazvaNn, 703 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms after RazvaNn)
22 bomb 0:40 holdheld with gluesniffer, 281 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after gluesniffer)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 PuRpleHaZehit themP200078 ms–1.9°
1 1:33 PuRpleHaZehit by themDual Berettas453 ms–32.5°
1 1:32 PuRpleHaZehit themP2000859 ms–1.3°
1 bomb 0:39 mirikkhit themP2000781 ms–10.4°
1 bomb 0:38 mirikkhit by themGlock-18344 ms–0.7°
1 bomb 0:24 mirikkkilled by themGlock-18406 ms406 ms0.4°
2 bomb 0:31 IchhabkeinGeldkilled by themGalil AR734 ms1594 ms0.4°
2 bomb 0:31 IchhabkeinGeldhit themP20001359 ms–1.4°
3 1:30 mirikkkilled themM4A1-S578 ms672 ms3.1°
3 1:26 Doener mit ohne alleskilled themM4A1-S562 ms1688 ms2.5°
3 1:25 Doener mit ohne alleshit by themAK-471406 ms–29.6°
3 1:24 PuRpleHaZehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:23 PuRpleHaZekilled themM4A1-S672 ms938 ms6.5°
3 1:13 IchhabkeinGeldkilled by themGalil AR1047 ms1781 ms17.6°
3 1:13 IchhabkeinGeldhit themM4A41594 ms–3.9°
4 1:32 Doener mit ohne alleskilled by themAK-47312 ms594 ms0.9°
5 1:32 IchhabkeinGeldhit themM4A4281 ms–1.8°
5 1:32 IchhabkeinGeldhit by themSSG 08375 ms–1.0°
5 1:27 mirikkkilled by themDesert Eagle609 ms609 ms2.9°
6 1:03 IchhabkeinGeldkilled themM4A1-S484 ms484 ms2.4°
6 0:59 PuRpleHaZekilled themM4A1-S125 ms234 ms0.7°
8 1:19 IchhabkeinGeldhit by themDesert Eagle484 ms–0.7°
8 1:00 mirikkkilled by themAK-47891 ms891 ms1.3°
9 1:36 IchhabkeinGeldkilled themM4A1-S484 ms484 ms1.3°
9 1:32 mirikkkilled themM4A1-S875 ms1219 ms1.4°
9 1:31 Doener mit ohne alleskilled by themAK-47375 ms375 ms2.8°
10 1:12 Gs!chtsFußkilled by themAWP484 ms484 ms2.5°
11 1:47 Doener mit ohne alleshit by themTec-9500 ms–6.4°
11 1:28 IchhabkeinGeldhit by themAK-47781 ms–3.9°
11 1:24 IchhabkeinGeldkilled themM4A1-S625 ms734 ms1.6°
11 bomb 0:33 Gs!chtsFußkilled by themAK-47391 ms1656 ms6.3°
12 bomb 0:40 PuRpleHaZehit by themAWP688 ms–5.3°
12 bomb 0:38 PuRpleHaZehit themM4A4359 ms–1.9°
12 bomb 0:38 PuRpleHaZekilled by themAWP453 ms453 ms2.8°
13 1:41 mirikkhit by themP2000625 ms–1.5°
13 1:38 mirikkhit themGlock-18234 ms–1.7°
13 1:37 Gs!chtsFußhit by themP2000422 ms–1.6°
13 1:37 PuRpleHaZekilled by themUSP-S500 ms500 ms22.4°
14 1:31 PuRpleHaZehit by themSSG 08438 ms–2.7°
14 1:30 PuRpleHaZehit themGalil AR922 ms–5.1°
14 1:29 PuRpleHaZekilled by themSSG 081984 ms1984 ms2.7°
15 1:31 Doener mit ohne alleshit themGlock-18453 ms–10.3°
15 1:31 Doener mit ohne alleshit by themM4A4531 ms–4.2°
15 1:21 mirikkhit themGlock-18734 ms–8.7°
15 1:20 mirikkkilled by themM4A1-S156 ms250 ms1.6°
16 1:08 mirikkkilled by themM4A4391 ms750 ms0.4°
17 1:17 IchhabkeinGeldhit by themM4A41672 ms–0.6°
17 1:15 IchhabkeinGeldkilled by themM4A41328 ms1328 ms0.7°
19 1:34 mirikkkilled themGalil AR609 ms969 ms5.5°
19 1:28 Doener mit ohne alleskilled by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 Doener mit ohne alleshit themM4A4203 ms–2.0°
19 1:27 Gs!chtsFußhit by themMP7703 ms–2.6°
20 1:29 Gs!chtsFußhit themAK-47344 ms–13.0°
20 1:29 Gs!chtsFußkilled by themMP7359 ms516 ms6.0°
21 1:38 IchhabkeinGeldkilled by themM4A4312 ms406 ms11.0°
22 1:29 mirikkhit themSG 553–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:36 IchhabkeinGeldkilled by themAK-47406 ms703 ms2.3°
22 bomb 0:36 IchhabkeinGeldhit themSG 553516 ms–1.5°

Shots

You fired 33 of your 53 first shots too soon: 17 before your crosshair was on them, 16 while moving. Pros fire about 4 in 10 too soon. You stopped 12 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 PuRpleHaZeP20001060aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/64% / 52%
1 1:32 PuRpleHaZeP2000210fine - pros would have fired it too1/438% / 43%
1 1:31 PuRpleHaZeP2000357fine - pros would have fired it too0/251% / 53%
1 bomb 0:39 mirikkP2000833fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 43%
1 bomb 0:37 mirikkP2000794aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 53%
2 bomb 0:31 IchhabkeinGeldP20001732fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 31%
2 bomb 0:31 IchhabkeinGeldP20001732fine - pros would have fired it too1/2cut short (a death, a reload)44% / 44%
3 1:30 mirikkM4A1-S947fine - pros would have fired it too2/3killed them70% / 70%
3 1:26 Doener mit ohne allesM4A1-S996fired while moving (117 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 55%
3 1:25 Doener mit ohne allesM4A1-S968fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
3 1:25 Doener mit ohne allesM4A1-S968aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4killed them19% / 45%
3 1:23 PuRpleHaZeM4A1-S897aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 46%
3 1:23 PuRpleHaZeM4A1-S901fine - pros would have fired it too1/1killed them60% / 60%
3 1:14 IchhabkeinGeldM4A1-S1089aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/62% / 49%
3 1:13 IchhabkeinGeldM4A1-S1088fine - pros would have fired it too2/2cut short (a death, a reload)63% / 63%
4 1:32 Doener mit ohne allesM4A1-S1140aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)9% / 46%
5 1:32 IchhabkeinGeldM4A1-S1282fired while moving (77 u/s), too fast to be accurate - stop first1/562% / 69%
5 1:27 mirikkM4A1-S856aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/3cut short (a death, a reload)2% / 60%
6 1:03 IchhabkeinGeldM4A1-S1244fine - pros would have fired it too1/3killed them62% / 62%
6 0:59 PuRpleHaZeM4A1-S562fired while moving (94 u/s), too fast to be accurate - stop first2/6killed them32% / 55%
8 1:03 PuRpleHaZeM4A1-S1076fired while moving (143 u/s), too fast to be accurate - stop first0/116% / 65%
8 1:03 PuRpleHaZeM4A1-S1077fired while moving (158 u/s), too fast to be accurate - stop first0/40% / 59%
9 1:36 IchhabkeinGeldM4A1-S2187aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/3killed them; 2 bullets after pros would have stopped7% / 60%
9 1:34 mirikkM4A1-S2058fine - pros would have fired it too0/32 bullets after pros would have stopped26% / 46%
9 1:34 mirikkM4A1-S2058aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/21 bullet after pros would have stopped2% / 60%
9 1:33 mirikkM4A1-S2060fine - pros would have fired it too0/21 bullet after pros would have stopped54% / 54%
9 1:32 mirikkM4A1-S2060fine - pros would have fired it too2/250% / 50%
9 1:32 mirikkM4A1-S2060fine - pros would have fired it too1/1killed them52% / 52%
9 1:32 Doener mit ohne allesM4A1-S1391aim far off: your crosshair was about 31.5 player widths (1005 units) off their body - get on target first0/22% / 59%
10 1:12 mirikkM4A1-S1514fired while moving (126 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
10 1:12 mirikkM4A1-S1467aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)24% / 52%
11 1:27 IchhabkeinGeldM4A1-S824fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
11 1:27 IchhabkeinGeldM4A1-S825fine - pros would have fired it too0/644% / 51%
11 1:24 IchhabkeinGeldM4A1-S804fine - pros would have fired it too2/5killed them37% / 49%
11 bomb 0:32 Gs!chtsFußM4A1-S593fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
12 0:54 PuRpleHaZeM4A1-S638fired while moving (102 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 53%
12 bomb 0:38 PuRpleHaZeM4A1-S1000fired while moving (182 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)9% / 47%
13 1:38 mirikkGlock-18574aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/520% / 52%
14 1:31 PuRpleHaZeGalil AR682fired while moving (202 u/s), too fast to be accurate - stop first1/71% / 49%
14 1:30 PuRpleHaZeGalil AR685fired while moving (105 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)0% / 51%
15 1:31 Doener mit ohne allesGlock-181028fired while moving (191 u/s), too fast to be accurate - stop first3/1111% / 36%
15 1:22 mirikkGlock-18881fine - pros would have fired it too1/422% / 37%
16 1:08 mirikkGalil AR1017fired while moving (132 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
16 1:08 mirikkGalil AR1044aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)11% / 49%
17 1:19 IchhabkeinGeldAK-471033fired while moving (204 u/s), too fast to be accurate - stop first0/53% / 48%
17 1:18 IchhabkeinGeldAK-471022fired while moving (134 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
17 1:15 IchhabkeinGeldAK-471086fired while moving (186 u/s), too fast to be accurate - stop first0/418% / 68%
17 1:15 IchhabkeinGeldAK-471074aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2cut short (a death, a reload)6% / 55%
19 1:34 mirikkGalil AR120aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/12killed them9% / 50%
19 1:28 Gs!chtsFußM4A1-S770aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
19 1:27 Doener mit ohne allesM4A1-S1052fine - pros would have fired it too2/3cut short (a death, a reload)71% / 71%
20 1:29 Gs!chtsFußAK-47234fired while moving (112 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)40% / 59%
22 bomb 0:36 IchhabkeinGeldSG 553893aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/4cut short (a death, a reload)4% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.