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Dust II, lost 9-13 · Thu 08 Oct, 20:09

PuRpleHaZe

The match

Aim

461 msTTD500 msTTK3.0°Crosshair↓48%1st bullet38%Spray24%Head67%Counter-strafe

Scoreboard

67ADR64%KAST

Positioning

Shots

9/15Rushed↓2/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Dual Berettas3010%
AK-472218%
SSG 081656%
Glock-181225%
USP-S1060%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/998 1:19 3 kills (Scout ×3), 2 headshots, in 45.3 s T4.7
39/996 1:08 1 kill (Scout) T1.0
45/9912 bomb 0:38 1 kill (AWP), 1 headshot T1.0
71/9914 1:29 1 kill (Scout) CT0.0
78/9921 1:29 1 kill (Scout), 1 headshot CT-0.4
87/992 1:44 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T-0.8
90/9913 1:40 2 kills (USP-S ×2), in 3.4 s CT-1.0
97/991 1:40 1 kill (Dualies), 1 headshot T-2.0
99/994 1:17 1 kill (Glock), 1 headshot T-3.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:03 1v2 before the plant T · 27 HP · Top Midlost - died in the first fight · saw each other
8 0:55 1v3 before the plant T · 100 HP · Long Alost - died later, after 2 kills · saw each other
10 0:59 1v3 before the plant T · 53 HP · Top Midlost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 0:51 goodblinded Theto 5.1 s (2.3 s white); blinded IchhabkeinGeld 2.9 s holding Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 15 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 0:52 exposeda flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 627 units away
15 1:46 punishedkilled by Kleine-Gordon 1.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 816 units away, thrown in the open; a running throw
22 1:41 punishedhit by RazvaNn with an HE out at Mid Doors, 1.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 2122 units away; a running throw

Positioning

In 6 of your 34 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 3 of your 23 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:42 ThetoBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
4 1:16 gluesnifferA Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied
8 0:34 gluesnifferPitcover not used: 16 units away, they'd have seen only your headkilled them
10 0:54 RazvaNnTop Midcover not used: 64 units away, they'd have seen only your headdied
13 1:37 ThetoBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
22 1:06 gluesnifferB Doorscover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with Doener mit ohne alles, 337 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Doener mit ohne alles)
1 bomb 0:38 holdheld with mirikk, 613 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after mirikk)
2 1:38 peek togetherpeeked the same enemy as IchhabkeinGeld, 125 ms after them - a double peek
2 1:38 peek togetherpeeked the same enemy as Doener mit ohne alles, 984 ms before them - early - you went first, alone
3 1:30 trademirikk was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
3 1:25 tradeDoener mit ohne alles was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 tradeIchhabkeinGeld was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 holdheld with mirikk, 858 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:22 tradeGs!chtsFuß was killed 907 units away: you traded in 4,484 ms (pros: 2,031 ms)
6 1:34 trademirikk was killed 107 units away: not traded within 5 s (pros: 969 ms)
7 1:40 tradeDoener mit ohne alles was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
7 1:39 in their waystood between IchhabkeinGeld and an enemy they could see, for 188 ms (pros: 125 ms at a time)
8 1:06 tradeIchhabkeinGeld was killed 175 units away: not traded within 5 s (pros: 969 ms)
8 0:55 trademirikk was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
10 0:59 tradeGs!chtsFuß was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
12 1:18 trademirikk was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 holdheld with mirikk, 400 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after mirikk)
13 1:40 holdheld with mirikk, 326 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after mirikk)
13 1:38 trademirikk was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
13 1:36 tradeGs!chtsFuß was killed 528 units away: not traded within 5 s (pros: 625 ms)
16 1:24 holdheld with IchhabkeinGeld, 1030 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 0:10 tradeDoener mit ohne alles was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
20 1:44 holdheld with mirikk, 264 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:44 trademirikk was killed 279 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Thetohit by themP200078 ms–1.9°
1 1:40 gluesnifferkilled themDual Berettas375 ms797 ms5.7°
1 1:33 Thetohit themDual Berettas453 ms–32.5°
1 1:32 Thetohit by themP2000859 ms–1.3°
2 1:44 Agnostickilled themAK-47656 ms656 ms3.9°
2 1:38 gluesnifferkilled themAK-47688 ms1188 ms39.1°
3 1:24 Thetohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:23 Thetokilled by themM4A1-S672 ms938 ms6.5°
4 1:20 Kleine-Gordonhit by themSSG 081547 ms–18.6°
4 1:18 Kleine-Gordonkilled themGlock-182812 ms3484 ms53.6°
4 1:15 gluesnifferkilled by themAK-47328 ms328 ms7.5°
5 1:41 gluesnifferhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:04 RazvaNnkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:23 Kleine-Gordonhit by themSSG 08547 ms–0.2°
6 1:10 gluesnifferhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:08 gluesnifferkilled themSSG 08422 ms422 ms2.1°
6 0:59 Thetokilled by themM4A1-S125 ms234 ms0.7°
7 1:39 Kleine-Gordonhit by themSSG 08406 ms–7.3°
7 1:38 gluesnifferkilled by themM4A1-S406 ms406 ms2.1°
8 1:26 RazvaNnhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 RazvaNnkilled themSSG 08484 ms484 ms2.2°
8 0:45 Kleine-Gordonkilled themSSG 08469 ms469 ms0.2°
8 0:34 gluesnifferkilled themSSG 08344 ms344 ms1.0°
8 0:26 Agnostickilled by themAK-47219 ms219 ms1.7°
10 0:53 RazvaNnkilled by themAWP562 ms562 ms1.4°
11 1:33 Agnostichit by themM4A4406 ms–1.0°
12 bomb 0:40 Thetohit themAWP688 ms–5.3°
12 bomb 0:38 Thetohit by themM4A4359 ms–1.9°
12 bomb 0:38 Thetokilled themAWP453 ms453 ms2.8°
13 1:41 Kleine-Gordonkilled themUSP-S1312 ms2062 ms48.9°
13 1:37 Thetokilled themUSP-S500 ms500 ms22.4°
13 1:35 gluesnifferhit themP2000406 ms–5.5°
13 1:35 gluesnifferkilled by themGlock-18578 ms578 ms2.7°
14 1:31 Thetohit themSSG 08438 ms–2.7°
14 1:30 Thetohit by themGalil AR922 ms–5.1°
14 1:29 Thetokilled themSSG 081984 ms1984 ms2.7°
14 1:27 Kleine-Gordonkilled by themSSG 08297 ms297 ms2.3°
15 1:46 Kleine-Gordonkilled by themGlock-181000 ms2438 ms12.6°
16 0:49 Kleine-Gordonhit themSSG 08453 ms–2.8°
16 0:49 Kleine-Gordonhit by themGalil AR547 ms–3.9°
17 1:02 Agnostickilled by themAK-47281 ms281 ms3.1°
18 1:30 Kleine-Gordonkilled by themSSG 08250 ms250 ms0.6°
19 1:46 RazvaNnhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 gluesnifferkilled by themAK-472781 ms5297 ms52.6°
19 1:15 gluesnifferhit themSSG 08469 ms–3.1°
20 1:19 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:17 Agnostichit themSSG 08328 ms–0.6°
20 1:17 Agnostickilled by themAK-47375 ms375 ms0.8°
21 1:42 Kleine-Gordonhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:29 gluesnifferkilled themSSG 08391 ms391 ms0.4°
21 1:26 Kleine-Gordonkilled by themSSG 08297 ms297 ms0.8°
22 1:42 RazvaNnhit by themAWP375 ms–0.6°
22 1:05 gluesnifferkilled by themAK-47984 ms984 ms0.3°

Shots

You fired 9 of your 15 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 gluesnifferDual Berettas689fired while moving (184 u/s), too fast to be accurate - stop first2/26killed them4% / 38%
1 1:33 ThetoDual Berettas172fired while moving (0 u/s), too fast to be accurate - stop first1/2334% / 41%
1 bomb 0:36 Kleine-GordonDual Berettas201fired while moving (33 u/s), too fast to be accurate - stop first0/413% / 50%
2 1:45 AgnosticAK-471134fired while moving (126 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 47%
2 1:38 gluesnifferAK-47109aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first3/13killed them1% / 49%
3 1:23 ThetoAK-47897fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
3 1:23 ThetoAK-47900fine - pros would have fired it too0/1cut short (a death, a reload)25% / 48%
4 1:19 Kleine-GordonGlock-18329aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first3/14killed them1% / 58%
4 1:16 gluesnifferGlock-18332fired while moving (230 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)21% / 51%
10 0:53 gluesnifferAK-471924fine - pros would have fired it too0/1cut short (a death, a reload)71% / 71%
11 1:33 AgnosticAK-471290fine - pros would have fired it too0/83 bullets after pros would have stopped38% / 46%
12 bomb 0:40 ThetoAWP1231fine - pros would have fired it too2/2killed them39% / 68%
13 1:41 Kleine-GordonUSP-S679fired while moving (225 u/s), too fast to be accurate - stop first4/10killed them9% / 51%
13 1:37 ThetoUSP-S427fine - pros would have fired it too1/3killed them53% / 53%
13 1:36 gluesnifferUSP-S379aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/2cut short (a death, a reload)3% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.