Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Dual Berettas | 30 | 10% |
| AK-47 | 22 | 18% |
| SSG 08 | 16 | 56% |
| Glock-18 | 12 | 25% |
| USP-S | 10 | 60% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/99 | 8 1:19 | 3 kills (Scout ×3), 2 headshots, in 45.3 s T | 4.7 |
| 39/99 | 6 1:08 | 1 kill (Scout) T | 1.0 |
| 45/99 | 12 bomb 0:38 | 1 kill (AWP), 1 headshot T | 1.0 |
| 71/99 | 14 1:29 | 1 kill (Scout) CT | 0.0 |
| 78/99 | 21 1:29 | 1 kill (Scout), 1 headshot CT | -0.4 |
| 87/99 | 2 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T | -0.8 |
| 90/99 | 13 1:40 | 2 kills (USP-S ×2), in 3.4 s CT | -1.0 |
| 97/99 | 1 1:40 | 1 kill (Dualies), 1 headshot T | -2.0 |
| 99/99 | 4 1:17 | 1 kill (Glock), 1 headshot T | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:03 | 1v2 before the plant T · 27 HP · Top Mid | lost - died in the first fight · saw each other |
| 8 0:55 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 2 kills · saw each other |
| 10 0:59 | 1v3 before the plant T · 53 HP · Top Mid | lost - died with two or more on them at once · saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 0:51 | good | blinded Theto 5.1 s (2.3 s white); blinded IchhabkeinGeld 2.9 s holding Mid Doors - safe |
Throws
18 grenades: 15 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 0:52 | exposed | a flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 627 units away |
| 15 1:46 | punished | killed by Kleine-Gordon 1.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 816 units away, thrown in the open; a running throw |
| 22 1:41 | punished | hit by RazvaNn with an HE out at Mid Doors, 1.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 2122 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:42 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 4 1:16 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died | ||
| 8 0:34 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 0:54 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died | ||
| 13 1:37 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 22 1:06 | B Doors | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with Doener mit ohne alles, 337 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Doener mit ohne alles) |
| 1 bomb 0:38 | hold | held with mirikk, 613 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after mirikk) |
| 2 1:38 | peek together | peeked the same enemy as IchhabkeinGeld, 125 ms after them - a double peek |
| 2 1:38 | peek together | peeked the same enemy as Doener mit ohne alles, 984 ms before them - early - you went first, alone |
| 3 1:30 | trade | mirikk was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:25 | trade | Doener mit ohne alles was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | trade | IchhabkeinGeld was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | hold | held with mirikk, 858 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:22 | trade | Gs!chtsFuß was killed 907 units away: you traded in 4,484 ms (pros: 2,031 ms) |
| 6 1:34 | trade | mirikk was killed 107 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:40 | trade | Doener mit ohne alles was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:39 | in their way | stood between IchhabkeinGeld and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 8 1:06 | trade | IchhabkeinGeld was killed 175 units away: not traded within 5 s (pros: 969 ms) |
| 8 0:55 | trade | mirikk was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:59 | trade | Gs!chtsFuß was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:18 | trade | mirikk was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | hold | held with mirikk, 400 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after mirikk) |
| 13 1:40 | hold | held with mirikk, 326 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after mirikk) |
| 13 1:38 | trade | mirikk was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:36 | trade | Gs!chtsFuß was killed 528 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:24 | hold | held with IchhabkeinGeld, 1030 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 0:10 | trade | Doener mit ohne alles was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:44 | hold | held with mirikk, 264 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:44 | trade | mirikk was killed 279 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | P2000 | 78 ms | – | 1.9° | ||
| 1 1:40 | killed them | Dual Berettas | 375 ms | 797 ms | 5.7° | ||
| 1 1:33 | hit them | Dual Berettas | 453 ms | – | 32.5° | ||
| 1 1:32 | hit by them | P2000 | 859 ms | – | 1.3° | ||
| 2 1:44 | killed them | AK-47 | 656 ms | 656 ms | 3.9° | ||
| 2 1:38 | killed them | AK-47 | 688 ms | 1188 ms | 39.1° | ||
| 3 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:23 | killed by them | M4A1-S | 672 ms | 938 ms | 6.5° | ||
| 4 1:20 | hit by them | SSG 08 | 1547 ms | – | 18.6° | ||
| 4 1:18 | killed them | Glock-18 | 2812 ms | 3484 ms | 53.6° | ||
| 4 1:15 | killed by them | AK-47 | 328 ms | 328 ms | 7.5° | ||
| 5 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:04 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:23 | hit by them | SSG 08 | 547 ms | – | 0.2° | ||
| 6 1:10 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | killed them | SSG 08 | 422 ms | 422 ms | 2.1° | ||
| 6 0:59 | killed by them | M4A1-S | 125 ms | 234 ms | 0.7° | ||
| 7 1:39 | hit by them | SSG 08 | 406 ms | – | 7.3° | ||
| 7 1:38 | killed by them | M4A1-S | 406 ms | 406 ms | 2.1° | ||
| 8 1:26 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | killed them | SSG 08 | 484 ms | 484 ms | 2.2° | ||
| 8 0:45 | killed them | SSG 08 | 469 ms | 469 ms | 0.2° | ||
| 8 0:34 | killed them | SSG 08 | 344 ms | 344 ms | 1.0° | ||
| 8 0:26 | killed by them | AK-47 | 219 ms | 219 ms | 1.7° | ||
| 10 0:53 | killed by them | AWP | 562 ms | 562 ms | 1.4° | ||
| 11 1:33 | hit by them | M4A4 | 406 ms | – | 1.0° | ||
| 12 bomb 0:40 | hit them | AWP | 688 ms | – | 5.3° | ||
| 12 bomb 0:38 | hit by them | M4A4 | 359 ms | – | 1.9° | ||
| 12 bomb 0:38 | killed them | AWP | 453 ms | 453 ms | 2.8° | ||
| 13 1:41 | killed them | USP-S | 1312 ms | 2062 ms | 48.9° | ||
| 13 1:37 | killed them | USP-S | 500 ms | 500 ms | 22.4° | ||
| 13 1:35 | hit them | P2000 | 406 ms | – | 5.5° | ||
| 13 1:35 | killed by them | Glock-18 | 578 ms | 578 ms | 2.7° | ||
| 14 1:31 | hit them | SSG 08 | 438 ms | – | 2.7° | ||
| 14 1:30 | hit by them | Galil AR | 922 ms | – | 5.1° | ||
| 14 1:29 | killed them | SSG 08 | 1984 ms | 1984 ms | 2.7° | ||
| 14 1:27 | killed by them | SSG 08 | 297 ms | 297 ms | 2.3° | ||
| 15 1:46 | killed by them | Glock-18 | 1000 ms | 2438 ms | 12.6° | ||
| 16 0:49 | hit them | SSG 08 | 453 ms | – | 2.8° | ||
| 16 0:49 | hit by them | Galil AR | 547 ms | – | 3.9° | ||
| 17 1:02 | killed by them | AK-47 | 281 ms | 281 ms | 3.1° | ||
| 18 1:30 | killed by them | SSG 08 | 250 ms | 250 ms | 0.6° | ||
| 19 1:46 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | killed by them | AK-47 | 2781 ms | 5297 ms | 52.6° | ||
| 19 1:15 | hit them | SSG 08 | 469 ms | – | 3.1° | ||
| 20 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:17 | hit them | SSG 08 | 328 ms | – | 0.6° | ||
| 20 1:17 | killed by them | AK-47 | 375 ms | 375 ms | 0.8° | ||
| 21 1:42 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:29 | killed them | SSG 08 | 391 ms | 391 ms | 0.4° | ||
| 21 1:26 | killed by them | SSG 08 | 297 ms | 297 ms | 0.8° | ||
| 22 1:42 | hit by them | AWP | 375 ms | – | 0.6° | ||
| 22 1:05 | killed by them | AK-47 | 984 ms | 984 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Dual Berettas | 689 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/26 | killed them | 4% / 38% | |
| 1 1:33 | Dual Berettas | 172 | fired while moving (0 u/s), too fast to be accurate - stop first | 1/23 | 34% / 41% | ||
| 1 bomb 0:36 | Dual Berettas | 201 | fired while moving (33 u/s), too fast to be accurate - stop first | 0/4 | 13% / 50% | ||
| 2 1:45 | AK-47 | 1134 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 47% | |
| 2 1:38 | AK-47 | 109 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 3/13 | killed them | 1% / 49% | |
| 3 1:23 | AK-47 | 897 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 3 1:23 | AK-47 | 900 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 48% | |
| 4 1:19 | Glock-18 | 329 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 3/14 | killed them | 1% / 58% | |
| 4 1:16 | Glock-18 | 332 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 21% / 51% | |
| 10 0:53 | AK-47 | 1924 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 71% | |
| 11 1:33 | AK-47 | 1290 | fine - pros would have fired it too | 0/8 | 3 bullets after pros would have stopped | 38% / 46% | |
| 12 bomb 0:40 | AWP | 1231 | fine - pros would have fired it too | 2/2 | killed them | 39% / 68% | |
| 13 1:41 | USP-S | 679 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/10 | killed them | 9% / 51% | |
| 13 1:37 | USP-S | 427 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 13 1:36 | USP-S | 379 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 3% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.