Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 41% |
| M4A4 | 41 | 20% |
| USP-S | 13 | 69% |
| Tec-9 | 10 | 20% |
| P250 | 8 | 38% |
| MP9 | 8 | 62% |
| MP7 | 5 | 80% |
| Galil AR | 2 | 0% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/99 | 22 0:56 | 3 kills (AK-47 ×3), 1 headshot, in 1 s CT | 6.6 |
| 9/99 | 9 1:35 | 3 kills (AK-47 ×3), all headshots, in 27.2 s T | 5.3 |
| 31/99 | 14 1:20 | 2 kills (USP-S, AK-47), 1 headshot, in 8 s CT | 1.6 |
| 32/99 | 4 1:32 | 2 kills (AK-47 ×2), all headshots, in 11.2 s T | 1.6 |
| 42/99 | 11 1:20 | 1 kill (AWP) T | 1.0 |
| 44/99 | 12 0:46 | 1 kill (AWP) T | 1.0 |
| 48/99 | 21 1:45 | 2 kills (MP9, AK-47), all headshots, in 32.9 s CT | 1.0 |
| 56/99 | 18 1:38 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 58/99 | 19 1:27 | 2 kills (MP7, M4A4), 1 headshot, in 71.7 s CT | 0.5 |
| 68/99 | 17 1:36 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 92/99 | 20 1:08 | 1 kill (M4A4) CT | -1.1 |
| 94/99 | 16 0:24 | 1 kill (M4A4) CT | -1.5 |
Flashes
13 flashes: 4 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:27 | good | blinded Kleine-Gordon 4.3 s (1.6 s white), gluesniffer 3.6 s (0.9 s white) |
| 4 1:37 | wasted | no enemy blinded for long |
| 6 1:42 | wasted | no enemy blinded for long |
| 7 1:43 | wasted | barely blinded gluesniffer 0.9 s (0.1 s white) |
| 8 1:47 | good | blinded Theto 3.5 s (0.8 s white) |
| 8 1:38 | wasted | no enemy blinded for long |
| 11 1:50 | good | blinded Theto 3.1 s (0.6 s white); blinded PuRpleHaZe 1.7 s on the move through Outside Long - safe |
| 13 1:31 | weak | barely blinded Agnostic 1.8 s (0.1 s white); blinded themselves 2.0 s holding Mid Doors - safe |
| 14 1:07 | wasted | no enemy blinded for long |
| 16 0:45 | good | blinded gluesniffer 4.9 s (2.1 s white) |
| 19 1:02 | wasted | no enemy blinded for long |
| 21 1:34 | wasted | no enemy blinded for long |
| 22 1:21 | wasted | barely blinded gluesniffer 1.4 s (0.1 s white) |
Throws
41 grenades: 34 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Extended A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:35 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 948 units away; a running throw |
| 9 1:46 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1875 units away; a running throw |
| 11 bomb 0:36 | exposed | an HE at Extended A - seen by 1 enemy for 0.8 s, the nearest 631 units away; a running throw |
| 13 1:32 | punished | killed by Agnostic 0.1 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 571 units away, thrown in the open; a running throw |
| 14 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 1618 units away; a running throw |
| 15 1:21 | exposed | a molotov at Extended A - seen by 1 enemy for 0.9 s, the nearest 1332 units away, thrown in the open; a running throw |
| 19 1:22 | exposed | a smoke at Under A - seen by 1 enemy for 0.2 s, the nearest 2717 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 0:26 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:33 | hold | held with PuRpleHaZe, 337 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after PuRpleHaZe) |
| 1 bomb 0:38 | hold | held with mirikk, 441 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:32 | hold | held with IchhabkeinGeld, 930 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after IchhabkeinGeld) |
| 2 bomb 0:30 | line of fire | stood in IchhabkeinGeld's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 bomb 0:30 | line of fire | stood in IchhabkeinGeld's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 3 1:30 | trade | mirikk was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:22 | trade | IchhabkeinGeld was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | trade | mirikk was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:36 | trade | IchhabkeinGeld was killed 1577 units away: you traded in 4,703 ms (pros: 2,609 ms) |
| 9 1:33 | line of fire | stood in Gs!chtsFuß's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 9 1:32 | trade | mirikk was killed 1331 units away: you traded in 672 ms (pros: 2,609 ms) |
| 11 1:24 | trade | IchhabkeinGeld was killed 128 units away: not traded within 5 s (pros: 969 ms) |
| 11 bomb 0:23 | peek together | peeked the same enemy as mirikk, 250 ms before them - a double peek |
| 12 1:20 | hold | held with mirikk, 582 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before mirikk) |
| 12 1:20 | hold | held with Gs!chtsFuß, 158 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Gs!chtsFuß) |
| 12 1:18 | trade | mirikk was killed 344 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:03 | line of fire | stood in Gs!chtsFuß's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:46 | line of fire | stood in Gs!chtsFuß's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:25 | trade | mirikk was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:05 | trade | PuRpleHaZe was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:56 | hold | held with IchhabkeinGeld, 344 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before IchhabkeinGeld) |
| 22 0:55 | peek together | peeked the same enemy as IchhabkeinGeld, 188 ms after them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:23 | killed by them | USP-S | 484 ms | 484 ms | 9.2° | ||
| 3 1:26 | killed by them | M4A1-S | 562 ms | 1688 ms | 2.5° | ||
| 3 1:25 | hit them | AK-47 | 1406 ms | – | 29.6° | ||
| 4 1:32 | killed them | AK-47 | 312 ms | 594 ms | 0.9° | ||
| 4 1:20 | killed them | AK-47 | 1344 ms | 1344 ms | 10.8° | ||
| 4 1:19 | killed by them | AK-47 | 281 ms | 281 ms | 1.9° | ||
| 5 1:08 | hit them | P250 | 281 ms | – | 2.5° | ||
| 5 1:08 | killed by them | AK-47 | 344 ms | 1578 ms | 0.5° | ||
| 6 1:28 | killed by them | M4A4 | 266 ms | 344 ms | 5.9° | ||
| 7 1:41 | killed by them | M4A1-S | 453 ms | 1047 ms | 0.9° | ||
| 7 1:40 | hit them | P250 | 688 ms | – | 3.8° | ||
| 8 1:09 | killed by them | M4A1-S | 203 ms | 297 ms | 0.9° | ||
| 9 1:35 | killed them | AK-47 | 219 ms | 906 ms | 14.9° | ||
| 9 1:31 | killed them | AK-47 | 375 ms | 375 ms | 2.8° | ||
| 9 bomb 0:28 | hit by them | Five-SeveN | 547 ms | – | 6.1° | ||
| 9 bomb 0:28 | killed them | AK-47 | 859 ms | 1625 ms | 1.1° | ||
| 10 1:46 | killed by them | AWP | 250 ms | 250 ms | 0.4° | ||
| 11 1:47 | hit them | Tec-9 | 500 ms | – | 6.4° | ||
| 11 1:20 | killed them | AWP | 312 ms | 312 ms | 3.0° | ||
| 11 bomb 0:22 | hit by them | M4A4 | 812 ms | – | 2.6° | ||
| 11 bomb 0:21 | hit them | Tec-9 | 2109 ms | – | 2.5° | ||
| 12 1:20 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:46 | killed them | AWP | 375 ms | 375 ms | 2.0° | ||
| 13 1:33 | killed by them | Glock-18 | 547 ms | 1125 ms | 2.5° | ||
| 14 1:45 | hit them | P2000 | 438 ms | – | 0.7° | ||
| 14 1:39 | hit them | P2000 | 234 ms | – | 1.6° | ||
| 14 1:21 | killed them | USP-S | 344 ms | 1453 ms | 3.1° | ||
| 14 1:12 | killed them | AK-47 | 172 ms | 375 ms | 1.0° | ||
| 14 0:33 | killed by them | SSG 08 | 312 ms | 312 ms | 1.2° | ||
| 15 1:31 | hit by them | Glock-18 | 453 ms | – | 10.3° | ||
| 15 1:31 | hit them | M4A4 | 531 ms | – | 4.2° | ||
| 16 1:12 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:58 | hit by them | SSG 08 | 156 ms | – | 1.6° | ||
| 16 0:26 | hit by them | Desert Eagle | 641 ms | – | 5.2° | ||
| 16 0:25 | killed them | M4A4 | 422 ms | 516 ms | 6.3° | ||
| 16 0:23 | hit them | M4A4 | 500 ms | – | 3.1° | ||
| 16 0:10 | killed by them | SSG 08 | 469 ms | 469 ms | 0.7° | ||
| 17 1:36 | killed them | M4A4 | 859 ms | 953 ms | 3.3° | ||
| 17 1:34 | killed by them | Glock-18 | 125 ms | 1422 ms | 1.7° | ||
| 18 1:38 | killed them | MP9 | 234 ms | 297 ms | 3.1° | ||
| 18 1:38 | hit by them | MAC-10 | 297 ms | – | 4.7° | ||
| 18 1:23 | killed by them | MAC-10 | 328 ms | 625 ms | 6.4° | ||
| 19 1:28 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | hit by them | M4A4 | 203 ms | – | 2.0° | ||
| 19 bomb 0:08 | killed them | M4A4 | 359 ms | 359 ms | 1.4° | ||
| 19 bomb 0:00 | killed by them | AK-47 | 641 ms | 641 ms | 5.3° | ||
| 20 1:10 | hit by them | AK-47 | 422 ms | – | 5.4° | ||
| 20 1:09 | killed them | M4A4 | 1172 ms | 1734 ms | 2.6° | ||
| 20 1:07 | killed by them | SSG 08 | 328 ms | 328 ms | 2.5° | ||
| 21 1:45 | killed them | MP9 | 375 ms | 578 ms | 13.5° | ||
| 21 1:12 | killed them | AK-47 | 1078 ms | 1078 ms | 2.1° | ||
| 22 0:56 | killed them | AK-47 | 250 ms | 250 ms | 4.9° | ||
| 22 0:56 | killed them | AK-47 | 438 ms | 641 ms | 2.7° | ||
| 22 0:55 | killed them | AK-47 | 156 ms | 359 ms | 3.5° | ||
| 22 0:55 | hit by them | AK-47 | 203 ms | – | 3.2° | ||
| 22 bomb 0:31 | killed by them | AK-47 | 188 ms | 188 ms | 5.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 bomb 0:36 | Galil AR | 1240 | fine - pros would have fired it too | 0/4 | 32% / 45% | ||
| 3 1:25 | AK-47 | 968 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 50% / 50% | |
| 4 1:32 | AK-47 | 1140 | fine - pros would have fired it too | 3/4 | killed them | 44% / 45% | |
| 4 1:21 | AK-47 | 546 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 57% | |
| 4 1:21 | AK-47 | 465 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 49% | |
| 5 1:08 | P250 | 1013 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/2 | 34% / 38% | ||
| 5 1:07 | P250 | 1008 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 5% / 47% | |
| 7 1:42 | P250 | 781 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | 1% / 39% | ||
| 7 1:41 | P250 | 722 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 26% / 38% | |
| 9 1:35 | AK-47 | 360 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/8 | killed them | 14% / 50% | |
| 9 1:31 | AK-47 | 1360 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 9 bomb 0:28 | AK-47 | 589 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 9 bomb 0:28 | AK-47 | 592 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 53% | |
| 9 bomb 0:27 | AK-47 | 592 | fine - pros would have fired it too | 1/5 | killed them | 44% / 49% | |
| 11 1:47 | Tec-9 | 1143 | fine - pros would have fired it too | 1/4 | 44% / 45% | ||
| 11 1:20 | AWP | 1203 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 11 bomb 0:22 | Tec-9 | 683 | fine - pros would have fired it too | 1/14 | cut short (a death, a reload) | 56% / 56% | |
| 12 0:46 | AWP | 809 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 14 1:45 | USP-S | 519 | fine - pros would have fired it too | 5/10 | 55% / 55% | ||
| 14 1:39 | USP-S | 1016 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/1 | 14% / 39% | ||
| 14 1:21 | USP-S | 482 | fine - pros would have fired it too | 4/8 | killed them | 63% / 63% | |
| 14 1:12 | AK-47 | 511 | fine - pros would have fired it too | 3/6 | killed them | 56% / 56% | |
| 14 0:39 | AK-47 | 1416 | fine - pros would have fired it too | 0/2 | 28% / 49% | ||
| 14 0:35 | AK-47 | 1569 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/4 | 3% / 54% | ||
| 15 1:32 | M4A4 | 1083 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 50% | |
| 15 1:31 | M4A4 | 1017 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 56% | |
| 15 1:31 | M4A4 | 1011 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 54% | |
| 15 1:31 | M4A4 | 1012 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 51% | |
| 15 1:30 | M4A4 | 1012 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 12% / 53% | ||
| 16 0:26 | M4A4 | 813 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 50% | |
| 16 0:26 | M4A4 | 808 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/8 | 18% / 61% | ||
| 16 0:25 | M4A4 | 684 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/6 | killed them | 22% / 53% | |
| 16 0:23 | M4A4 | 921 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 16 0:20 | M4A4 | 899 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 17% / 47% | ||
| 17 1:36 | M4A4 | 367 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/12 | killed them | 16% / 57% | |
| 18 1:38 | MP9 | 243 | fine - pros would have fired it too | 2/8 | killed them | 33% / 55% | |
| 18 1:23 | MP9 | 259 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 2% / 51% | |
| 19 1:27 | MP7 | 1053 | fine - pros would have fired it too | 4/9 | killed them | 65% / 65% | |
| 19 bomb 0:08 | M4A4 | 461 | fine - pros would have fired it too | 1/6 | killed them | 62% / 62% | |
| 20 1:10 | M4A4 | 1261 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 45% | |
| 20 1:09 | M4A4 | 1261 | fine - pros would have fired it too | 1/5 | 49% / 49% | ||
| 21 1:45 | MP9 | 148 | fine - pros would have fired it too | 3/11 | killed them | 58% / 58% | |
| 21 1:12 | AK-47 | 1253 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/4 | 6% / 45% | ||
| 21 1:12 | AK-47 | 1244 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 22 0:56 | AK-47 | 548 | fine - pros would have fired it too | 3/5 | killed them | 34% / 50% | |
| 22 0:55 | AK-47 | 948 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/9 | killed them | 15% / 49% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
