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Dust II, lost 9-13 · Thu 08 Oct, 20:09

Doener mit ohne allesGold Nova Master

The match

Aim

398 msTTD578 msTTK3.0°Crosshair↓41%1st bullet39%Spray30%Head68%Counter-strafe

Scoreboard

106ADR77%KAST

Positioning

Shots

21/46Rushed↓9/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475141%
M4A44120%
USP-S1369%
Tec-91020%
P250838%
MP9862%
MP7580%
Galil AR20%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/9922 0:56 3 kills (AK-47 ×3), 1 headshot, in 1 s CT6.6
9/999 1:35 3 kills (AK-47 ×3), all headshots, in 27.2 s T5.3
31/9914 1:20 2 kills (USP-S, AK-47), 1 headshot, in 8 s CT1.6
32/994 1:32 2 kills (AK-47 ×2), all headshots, in 11.2 s T1.6
42/9911 1:20 1 kill (AWP) T1.0
44/9912 0:46 1 kill (AWP) T1.0
48/9921 1:45 2 kills (MP9, AK-47), all headshots, in 32.9 s CT1.0
56/9918 1:38 1 kill (MP9), 1 headshot CT0.6
58/9919 1:27 2 kills (MP7, M4A4), 1 headshot, in 71.7 s CT0.5
68/9917 1:36 1 kill (M4A4), 1 headshot CT0.2
92/9920 1:08 1 kill (M4A4) CT-1.1
94/9916 0:24 1 kill (M4A4) CT-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 4 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:27 goodblinded Kleine-Gordon 4.3 s (1.6 s white), gluesniffer 3.6 s (0.9 s white)
4 1:37 wastedno enemy blinded for long
6 1:42 wastedno enemy blinded for long
7 1:43 wastedbarely blinded gluesniffer 0.9 s (0.1 s white)
8 1:47 goodblinded Theto 3.5 s (0.8 s white)
8 1:38 wastedno enemy blinded for long
11 1:50 goodblinded Theto 3.1 s (0.6 s white); blinded PuRpleHaZe 1.7 s on the move through Outside Long - safe
13 1:31 weakbarely blinded Agnostic 1.8 s (0.1 s white); blinded themselves 2.0 s holding Mid Doors - safe
14 1:07 wastedno enemy blinded for long
16 0:45 goodblinded gluesniffer 4.9 s (2.1 s white)
19 1:02 wastedno enemy blinded for long
21 1:34 wastedno enemy blinded for long
22 1:21 wastedbarely blinded gluesniffer 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 34 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Extended A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:35 exposedan HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 948 units away; a running throw
9 1:46 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1875 units away; a running throw
11 bomb 0:36 exposedan HE at Extended A - seen by 1 enemy for 0.8 s, the nearest 631 units away; a running throw
13 1:32 punishedkilled by Agnostic 0.1 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 571 units away, thrown in the open; a running throw
14 1:49 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 1618 units away; a running throw
15 1:21 exposeda molotov at Extended A - seen by 1 enemy for 0.9 s, the nearest 1332 units away, thrown in the open; a running throw
19 1:22 exposeda smoke at Under A - seen by 1 enemy for 0.2 s, the nearest 2717 units away

Positioning

In 1 of your 44 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 33 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 0:26 gluesnifferExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:33 holdheld with PuRpleHaZe, 337 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after PuRpleHaZe)
1 bomb 0:38 holdheld with mirikk, 441 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:32 holdheld with IchhabkeinGeld, 930 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after IchhabkeinGeld)
2 bomb 0:30 line of firestood in IchhabkeinGeld's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 bomb 0:30 line of firestood in IchhabkeinGeld's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
3 1:30 trademirikk was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
5 1:22 tradeIchhabkeinGeld was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 trademirikk was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 tradeIchhabkeinGeld was killed 1577 units away: you traded in 4,703 ms (pros: 2,609 ms)
9 1:33 line of firestood in Gs!chtsFuß's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
9 1:32 trademirikk was killed 1331 units away: you traded in 672 ms (pros: 2,609 ms)
11 1:24 tradeIchhabkeinGeld was killed 128 units away: not traded within 5 s (pros: 969 ms)
11 bomb 0:23 peek togetherpeeked the same enemy as mirikk, 250 ms before them - a double peek
12 1:20 holdheld with mirikk, 582 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before mirikk)
12 1:20 holdheld with Gs!chtsFuß, 158 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Gs!chtsFuß)
12 1:18 trademirikk was killed 344 units away: not traded within 5 s (pros: 625 ms)
12 1:03 line of firestood in Gs!chtsFuß's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:46 line of firestood in Gs!chtsFuß's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:25 trademirikk was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
22 1:05 tradePuRpleHaZe was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
22 0:56 holdheld with IchhabkeinGeld, 344 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before IchhabkeinGeld)
22 0:55 peek togetherpeeked the same enemy as IchhabkeinGeld, 188 ms after them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:23 RazvaNnkilled by themUSP-S484 ms484 ms9.2°
3 1:26 Thetokilled by themM4A1-S562 ms1688 ms2.5°
3 1:25 Thetohit themAK-471406 ms–29.6°
4 1:32 Thetokilled themAK-47312 ms594 ms0.9°
4 1:20 Agnostickilled themAK-471344 ms1344 ms10.8°
4 1:19 gluesnifferkilled by themAK-47281 ms281 ms1.9°
5 1:08 gluesnifferhit themP250281 ms–2.5°
5 1:08 gluesnifferkilled by themAK-47344 ms1578 ms0.5°
6 1:28 Agnostickilled by themM4A4266 ms344 ms5.9°
7 1:41 gluesnifferkilled by themM4A1-S453 ms1047 ms0.9°
7 1:40 gluesnifferhit themP250688 ms–3.8°
8 1:09 Agnostickilled by themM4A1-S203 ms297 ms0.9°
9 1:35 Agnostickilled themAK-47219 ms906 ms14.9°
9 1:31 Thetokilled themAK-47375 ms375 ms2.8°
9 bomb 0:28 Kleine-Gordonhit by themFive-SeveN547 ms–6.1°
9 bomb 0:28 Kleine-Gordonkilled themAK-47859 ms1625 ms1.1°
10 1:46 RazvaNnkilled by themAWP250 ms250 ms0.4°
11 1:47 Thetohit themTec-9500 ms–6.4°
11 1:20 Agnostickilled themAWP312 ms312 ms3.0°
11 bomb 0:22 Kleine-Gordonhit by themM4A4812 ms–2.6°
11 bomb 0:21 Kleine-Gordonhit themTec-92109 ms–2.5°
12 1:20 gluesnifferhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 gluesnifferhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 gluesnifferhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 0:46 Agnostickilled themAWP375 ms375 ms2.0°
13 1:33 Agnostickilled by themGlock-18547 ms1125 ms2.5°
14 1:45 Kleine-Gordonhit themP2000438 ms–0.7°
14 1:39 RazvaNnhit themP2000234 ms–1.6°
14 1:21 gluesnifferkilled themUSP-S344 ms1453 ms3.1°
14 1:12 RazvaNnkilled themAK-47172 ms375 ms1.0°
14 0:33 Kleine-Gordonkilled by themSSG 08312 ms312 ms1.2°
15 1:31 Thetohit by themGlock-18453 ms–10.3°
15 1:31 Thetohit themM4A4531 ms–4.2°
16 1:12 gluesnifferhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 0:58 Kleine-Gordonhit by themSSG 08156 ms–1.6°
16 0:26 gluesnifferhit by themDesert Eagle641 ms–5.2°
16 0:25 gluesnifferkilled themM4A4422 ms516 ms6.3°
16 0:23 Kleine-Gordonhit themM4A4500 ms–3.1°
16 0:10 Kleine-Gordonkilled by themSSG 08469 ms469 ms0.7°
17 1:36 gluesnifferkilled themM4A4859 ms953 ms3.3°
17 1:34 Kleine-Gordonkilled by themGlock-18125 ms1422 ms1.7°
18 1:38 gluesnifferkilled themMP9234 ms297 ms3.1°
18 1:38 gluesnifferhit by themMAC-10297 ms–4.7°
18 1:23 RazvaNnkilled by themMAC-10328 ms625 ms6.4°
19 1:28 Thetokilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 Thetohit by themM4A4203 ms–2.0°
19 bomb 0:08 Kleine-Gordonkilled themM4A4359 ms359 ms1.4°
19 bomb 0:00 Agnostickilled by themAK-47641 ms641 ms5.3°
20 1:10 gluesnifferhit by themAK-47422 ms–5.4°
20 1:09 gluesnifferkilled themM4A41172 ms1734 ms2.6°
20 1:07 Kleine-Gordonkilled by themSSG 08328 ms328 ms2.5°
21 1:45 RazvaNnkilled themMP9375 ms578 ms13.5°
21 1:12 Agnostickilled themAK-471078 ms1078 ms2.1°
22 0:56 RazvaNnkilled themAK-47250 ms250 ms4.9°
22 0:56 Kleine-Gordonkilled themAK-47438 ms641 ms2.7°
22 0:55 Agnostickilled themAK-47156 ms359 ms3.5°
22 0:55 Agnostichit by themAK-47203 ms–3.2°
22 bomb 0:31 gluesnifferkilled by themAK-47188 ms188 ms5.7°

Shots

You fired 21 of your 46 first shots too soon: 12 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 bomb 0:36 Kleine-GordonGalil AR1240fine - pros would have fired it too0/432% / 45%
3 1:25 ThetoAK-47968fine - pros would have fired it too1/4cut short (a death, a reload)50% / 50%
4 1:32 ThetoAK-471140fine - pros would have fired it too3/4killed them44% / 45%
4 1:21 AgnosticAK-47546fired while moving (169 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 57%
4 1:21 AgnosticAK-47465fired while moving (77 u/s), too fast to be accurate - stop first1/6killed them21% / 49%
5 1:08 gluesnifferP2501013fired while moving (107 u/s), too fast to be accurate - stop first1/234% / 38%
5 1:07 gluesnifferP2501008aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2cut short (a death, a reload)5% / 47%
7 1:42 gluesnifferP250781fired while moving (225 u/s), too fast to be accurate - stop first0/11% / 39%
7 1:41 gluesnifferP250722fine - pros would have fired it too1/3cut short (a death, a reload)26% / 38%
9 1:35 AgnosticAK-47360fired while moving (215 u/s), too fast to be accurate - stop first4/8killed them14% / 50%
9 1:31 ThetoAK-471360fine - pros would have fired it too1/2killed them52% / 52%
9 bomb 0:28 Kleine-GordonAK-47589fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
9 bomb 0:28 Kleine-GordonAK-47592fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 53%
9 bomb 0:27 Kleine-GordonAK-47592fine - pros would have fired it too1/5killed them44% / 49%
11 1:47 ThetoTec-91143fine - pros would have fired it too1/444% / 45%
11 1:20 AgnosticAWP1203fine - pros would have fired it too1/1killed them70% / 70%
11 bomb 0:22 Kleine-GordonTec-9683fine - pros would have fired it too1/14cut short (a death, a reload)56% / 56%
12 0:46 AgnosticAWP809fine - pros would have fired it too1/1killed them72% / 72%
14 1:45 Kleine-GordonUSP-S519fine - pros would have fired it too5/1055% / 55%
14 1:39 RazvaNnUSP-S1016fired while moving (222 u/s), too fast to be accurate - stop first1/114% / 39%
14 1:21 gluesnifferUSP-S482fine - pros would have fired it too4/8killed them63% / 63%
14 1:12 RazvaNnAK-47511fine - pros would have fired it too3/6killed them56% / 56%
14 0:39 Kleine-GordonAK-471416fine - pros would have fired it too0/228% / 49%
14 0:35 Kleine-GordonAK-471569fired while moving (83 u/s), too fast to be accurate - stop first0/43% / 54%
15 1:32 ThetoM4A41083fired while moving (77 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 50%
15 1:31 ThetoM4A41017fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 56%
15 1:31 ThetoM4A41011aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 54%
15 1:31 ThetoM4A41012aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 51%
15 1:30 ThetoM4A41012aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/412% / 53%
16 0:26 Kleine-GordonM4A4813fired while moving (140 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 50%
16 0:26 Kleine-GordonM4A4808aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/818% / 61%
16 0:25 gluesnifferM4A4684fired while moving (106 u/s), too fast to be accurate - stop first2/6killed them22% / 53%
16 0:23 Kleine-GordonM4A4921fine - pros would have fired it too1/366% / 66%
16 0:20 Kleine-GordonM4A4899aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/417% / 47%
17 1:36 gluesnifferM4A4367fired while moving (158 u/s), too fast to be accurate - stop first2/12killed them16% / 57%
18 1:38 gluesnifferMP9243fine - pros would have fired it too2/8killed them33% / 55%
18 1:23 RazvaNnMP9259aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/4cut short (a death, a reload)2% / 51%
19 1:27 ThetoMP71053fine - pros would have fired it too4/9killed them65% / 65%
19 bomb 0:08 Kleine-GordonM4A4461fine - pros would have fired it too1/6killed them62% / 62%
20 1:10 gluesnifferM4A41261aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 45%
20 1:09 gluesnifferM4A41261fine - pros would have fired it too1/549% / 49%
21 1:45 RazvaNnMP9148fine - pros would have fired it too3/11killed them58% / 58%
21 1:12 AgnosticAK-471253fired while moving (75 u/s), too fast to be accurate - stop first0/46% / 45%
21 1:12 AgnosticAK-471244fine - pros would have fired it too1/4killed them62% / 62%
22 0:56 Kleine-GordonAK-47548fine - pros would have fired it too3/5killed them34% / 50%
22 0:55 AgnosticAK-47948aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/9killed them15% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.