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Dust II, won 13-2 · Fri 23 Oct, 16:13

Sedoy_LegatMaster Guardian I

The match

Aim

656 msTTD797 msTTK3.8°Crosshair↓37%1st bullet38%Spray22%Head68%Counter-strafe

Scoreboard

78ADR60%KAST

Positioning

Shots

14/24Rushed↓5/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
PP-Bizon2532%
M4A1-S1942%
USP-S1822%
Glock-181735%
AK-471030%
MAC-10743%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/716 1:28 4 kills (M4A1-S ×2, AK-47 ×2), 3 headshots, in 41.3 s CT7.2
15/7115 1:23 2 kills (Bizon ×2), 1 through smoke, 1 headshot, in 4.6 s T3.6
38/717 1:25 1 kill (AK-47), 1 through smoke CT0.9
48/7113 1:46 2 kills (Glock ×2), 1 headshot, in 6.2 s T0.6
57/712 1:46 1 kill (M4A1-S) CT-0.1
60/713 1:33 1 kill (USP-S), 1 headshot CT-0.5
64/715 1:36 1 kill (AWP) CT-1.0
69/711 1:16 2 kills (USP-S ×2), 1 headshot, in 27.5 s CT-1.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:36 wastedbarely blinded Agnostic 1.1 s (0.1 s white)
7 1:29 goodblinded Ananas 3.1 s (0.5 s white); blinded Cuguruk 2.8 s holding Extended A - safe; blinded Hannibal 2.7 s on the move through Extended A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:35 exposedan HE at Middle - seen by 2 enemies for 1.1 s, the nearest 836 units away, thrown in the open

Positioning

In 2 of your 21 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 14 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:04 kLitoris TanrısıT Spawncover not used: 96 units away, they'd have seen only your headkilled them
10 0:45 kLitoris TanrısıBombsite Bcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeA/\/\1n- was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
3 1:38 holdheld with Hannibal, 989 units and 87° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 0:57 holdheld with ✪ MustiKurt, 528 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after ✪ MustiKurt)
6 1:24 line of firestood in Cuguruk's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:11 tradeA/\/\1n- was killed 1169 units away: you traded in 3,438 ms (pros: 625 ms)
7 1:36 trade✪ MustiKurt was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
7 1:19 line of firestood in A/\/\1n-'s line of fire while they fought, for 688 ms (pros: 188 ms at a time)
8 1:49 trade✪ MustiKurt was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
11 1:50 tradeHannibal was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
13 1:26 line of firestood in Hannibal's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:25 line of firestood in Hannibal's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:31 tradeA/\/\1n- was killed 201 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 s p p 4 thit themP20001969 ms–3.3°
1 1:19 s p p 4 thit by themGlock-182172 ms–2.1°
1 1:16 s p p 4 tkilled themUSP-S641 ms641 ms2.5°
1 0:49 Ananaskilled themUSP-S1406 ms1406 ms0.9°
2 1:47 leekilled themM4A1-S297 ms797 ms9.2°
2 1:38 s p p 4 tkilled by themMAC-10453 ms750 ms44.3°
3 1:33 Agnostickilled themUSP-S2422 ms2422 ms50.7°
3 1:27 Ananashit themMAC-10359 ms–2.2°
4 0:56 s p p 4 thit themM4A4656 ms–2.7°
4 0:55 s p p 4 tkilled by themDesert Eagle969 ms969 ms16.9°
5 1:36 Agnostickilled themAWP438 ms438 ms1.4°
5 1:34 s p p 4 tkilled by themAK-47328 ms328 ms1.3°
6 1:28 Agnostickilled themM4A1-S359 ms766 ms0.9°
6 1:08 s p p 4 tkilled themM4A1-S672 ms672 ms3.7°
6 1:03 kLitoris Tanrısıhit by themMAC-10969 ms–8.4°
6 1:03 kLitoris Tanrısıkilled themAK-471141 ms2266 ms50.6°
6 0:47 Ananaskilled themAK-47703 ms703 ms8.5°
7 1:26 Ananaskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 leekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 kLitoris Tanrısıkilled by themAK-47312 ms312 ms1.2°
10 0:45 kLitoris Tanrısıkilled by themAK-47344 ms344 ms1.8°
11 1:16 s p p 4 tkilled by themAWP484 ms484 ms2.6°
12 1:32 Ananaskilled by themGalil AR250 ms344 ms6.3°
13 1:47 s p p 4 thit by themP2000344 ms–0.4°
13 1:47 Agnostickilled themGlock-18609 ms1531 ms9.3°
13 1:44 s p p 4 thit themGlock-18781 ms–9.0°
13 1:40 s p p 4 thit by themP2000297 ms–1.6°
13 1:39 s p p 4 tkilled themGlock-18625 ms625 ms4.2°
14 1:28 Agnostichit by themDesert Eagle344 ms–4.9°
14 1:26 Agnostickilled by themDesert Eagle375 ms375 ms1.9°
15 1:23 Ananaskilled themPP-Bizon1078 ms1234 ms52.7°
15 1:20 Agnostickilled themPP-Bizon203 ms1938 ms3.8°

Shots

You fired 14 of your 24 first shots too soon: 9 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 s p p 4 tUSP-S1269aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/21% / 51%
1 1:21 s p p 4 tUSP-S1195aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 37%
1 1:20 s p p 4 tUSP-S1194fired while moving (198 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 44%
1 1:20 s p p 4 tUSP-S1197fired while moving (153 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 60%
1 1:19 s p p 4 tUSP-S1197fired while moving (114 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)7% / 40%
1 1:16 s p p 4 tUSP-S1144fine - pros would have fired it too1/2killed them34% / 51%
1 0:50 AnanasUSP-S1004fired while moving (104 u/s), too fast to be accurate - stop first1/6killed them8% / 52%
2 1:47 leeM4A1-S933fine - pros would have fired it too3/7killed them67% / 67%
3 1:33 AgnosticUSP-S170fine - pros would have fired it too1/3killed them51% / 51%
3 1:27 AnanasMAC-10610fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
4 0:56 s p p 4 tM4A1-S355fired while moving (117 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)54% / 69%
5 1:36 AgnosticAWP1175fine - pros would have fired it too1/1killed them82% / 82%
6 1:28 AgnosticM4A1-S1182aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/6killed them24% / 55%
6 1:08 s p p 4 tM4A1-S511fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them14% / 50%
6 1:03 kLitoris TanrısıAK-471312fine - pros would have fired it too1/329% / 47%
6 1:02 kLitoris TanrısıAK-471312fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
6 1:02 kLitoris TanrısıAK-471312aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them21% / 46%
6 0:47 AnanasAK-47578fine - pros would have fired it too1/3killed them70% / 70%
13 1:47 AgnosticGlock-18788fired while moving (230 u/s), too fast to be accurate - stop first5/18killed them1% / 55%
13 1:40 s p p 4 tGlock-18844fine - pros would have fired it too1/3killed them21% / 41%
14 1:26 AgnosticAK-47965aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)8% / 46%
15 1:23 AnanasPP-Bizon40fine - pros would have fired it too3/10killed them44% / 53%
15 1:20 AgnosticPP-Bizon572fired while moving (240 u/s), too fast to be accurate - stop first1/204 bullets after pros would have stopped0% / 49%
15 1:18 AgnosticPP-Bizon654fired while moving (92 u/s), too fast to be accurate - stop first4/4killed them18% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.