Competitive · Fri 23 Oct, 16:13 · 15 rounds, 24 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | Started as Terrorists · 2 | ||||||||||||||||||||||||||||||||
![]() | 12 | 14 | 1 | -2 | 96 | 58% | 67% | 2-1 | 107 | 4 | 0/2 | 461 ms | 554 ms | 2.4° | 38% | 27% | 23% | 71% | 16 | 11% 3/27 | 1 | 0 | 2 | 16% | 0% 0/8 | 0/4 | 48% 11/23 | 5 | 6 | 12% 1/8 | 2% | 36% pro 53% | |||
![]() | 12 | 14 | 1 | -2 | 77 | 42% | 47% | 0-1 | 94 | 5 | 1/7 | 438 ms | 586 ms | 5.1° | 36% | 38% | 21% | 52% | 19 | 4% 1/27 | 1 | 0 | 0 | 24% | 0% 0/8 | 0% 0/7 | 52% 14/27 | 10 | 4 | 36% 4/11 | 0% | 36% pro 57% | |||
![]() | 8 | 14 | 1 | -6 | 69 | 38% | 40% | 0-3 | 0 | 4 | 0/2 | 422 ms | 367 ms | 3.1° | 28% | 30% | 19% | 66% | 16 | 12% 3/26 | 1 | 0 | 2 | 28% | 0% 0/12 | 0% 0/9 | 50% 17/34 | 6 | 11 | 60% 12/20 | 0% | 34% pro 56% | |||
![]() | 6 | 13 | 0 | -7 | 39 | 33% | 29% | 1-2 | 19 | 5 | 0/2 | 445 ms | 562 ms | 3.8° | 21% | 29% | 17% | 71% | 4 | 6% 1/17 | 0 | 0 | 1 | 27% | 0% 0/5 | 20% 1/5 | 46% 6/13 | 3 | 3 | 29% 2/7 | 0% | 35% pro 54% | |||
![]() | 4 | 14 | 4 | -10 | 44 | 75% | 53% | 1-2 | 0 | 5 | 0/1 | 508 ms | 734 ms | 3.4° | 38% | 17% | 12% | 62% | 12 | 10% 2/20 | 2 | 1 | 0 | 14% | 0% 0/11 | 12% 1/8 | 61% 17/28 | 10 | 7 | 40% 6/15 | 2% | 28% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 18 | 7 | 3 | +11 | 112 | 22% | 80% | 2-1 | 55 | 2 | 2/2 | 391 ms | 438 ms | 2.6° | 58% | 50% | 17% | 58% | 20 | 4% 1/26 | 0 | 1 | 1 | 40% | 0% 0/8 | 0/3 | 45% 9/20 | 7 | 2 | – | 0% | 41% pro 62% | |||
![]() | 16 | 10 | 6 | +6 | 126 | 50% | 87% | 2-0 | 20 | 2 | 1/1 | 289 ms | 844 ms | 2.1° | 54% | 33% | 20% | 58% | 24 | 3% 1/30 | 0 | 1 | 0 | 25% | 18% 3/17 | 20% 1/5 | 59% 23/39 | 14 | 9 | 50% 12/24 | 4% | 32% pro 54% | |||
![]() | 14 | 9 | 1 | +5 | 78 | 50% | 60% | 2-1 | 18 | 4 | – | 656 ms | 797 ms | 3.8° | 37% | 38% | 22% | 68% | 17 | 10% 2/21 | 0 | 0 | 2 | 0% | 0% 0/8 | 0/1 | 58% 14/24 | 9 | 5 | 62% 5/8 | 6% | 31% pro 54% | |||
![]() | 11 | 9 | 5 | +2 | 86 | 54% | 87% | 3-1 | 0 | 6 | – | 391 ms | 422 ms | 2.7° | 42% | 25% | 26% | 69% | 15 | 9% 2/22 | 1 | 0 | 1 | 18% | 0% 0/15 | 0% 0/5 | 53% 9/17 | 6 | 3 | 33% 3/9 | 0% | 36% pro 54% | |||
![]() | 9 | 9 | 2 | +0 | 60 | 11% | 60% | 0-1 | 19 | 7 | 0/1 | 476 ms | 484 ms | 2.6° | 29% | 40% | 6% | 94% | 8 | 0% 0/19 | 0 | 0 | 0 | 27% | 17% 2/12 | 0% 0/6 | 24% 4/17 | 1 | 3 | 11% 1/9 | 0% | 52% pro 65% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 8 1:42 | 4 kills (AWP ×4), 2 wallbangs, 1 headshot, in 13.4 s CT | 14.9 | |
| 2 | 12 1:15 | 4 kills (M4A1-S ×2, AK-47 ×2), a wallbang, 1 headshot, in 48.9 s CT | 10.5 | |
| 3 | 11 1:46 | 3 kills (AK-47 ×2, Nova), a wallbang, 1 headshot, in 37.5 s CT | 7.8 | |
| 4 | 6 1:28 | 4 kills (M4A1-S ×2, AK-47 ×2), 3 headshots, in 41.3 s CT | 7.2 | |
| 5 | 7 1:00 | 3 kills (AWP ×3), in 14.3 s CT | 6.0 | |
| 6 | 2 1:16 | 4 kills (P250 ×2, MAC-10 ×2), 1 headshot, in 39.4 s T | 5.8 | |
| 7 | 9 1:26 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 2 s T | 5.7 | |
| 8 | 7 1:36 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 49.1 s T | 5.0 | |
| 9 | 11 1:50 | 3 kills (AWP ×3), in 40.1 s T | 4.6 | |
| 10 | 9 1:40 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 59 s CT | 4.4 | |
| 11 | 2 1:43 | 1 kill (Deagle), a wallbang, 1 headshot CT | 4.1 | |
| 12 | 5 bomb 0:17 | 2 kills (AWP ×2), in 3.5 s T | 4.0 |
Every moment (71)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 15 1:43 | 2 kills (AWP ×2), 1 through smoke, in 12.7 s T | 3.9 | |
| 14 | 4 1:00 | 2 kills (Scout ×2), 1 through smoke, in 10.2 s CT | 3.9 | |
| 15 | 15 1:23 | 2 kills (Bizon ×2), 1 through smoke, 1 headshot, in 4.6 s T | 3.6 | |
| 16 | 14 1:13 | 2 kills (R8, USP-S), a wallbang, all headshots, in 29.2 s T | 3.5 | |
| 17 | 12 1:32 | 2 kills (Galil, M4A1-S), all headshots, in 8.6 s T | 2.7 | |
| 18 | 8 1:49 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 | |
| 19 | 4 1:15 | 2 kills (M4A1-S, Deagle), 1 headshot, in 21.8 s CT | 2.5 | |
| 20 | 10 1:34 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 21 | 14 1:26 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 22 | 3 1:32 | 2 kills (MP9 ×2), all headshots, in 6.2 s CT | 2.5 | |
| 23 | 14 1:22 | 1 kill (Deagle), 1 through smoke T | 2.2 | |
| 24 | 1 1:46 | 2 kills (USP-S ×2), 1 headshot, in 2.2 s CT | 1.9 | |
| 25 | 10 1:11 | 2 kills (AK-47 ×2), all headshots, in 26 s T | 1.9 | |
| 26 | 5 bomb 0:27 | 1 kill (AWP) T | 1.0 | |
| 27 | 6 1:44 | 1 kill (Nova) CT | 1.0 | |
| 28 | 8 1:17 | 1 kill (AWP) T | 1.0 | |
| 29 | 9 1:50 | 1 kill (AWP) CT | 1.0 | |
| 30 | 9 1:09 | 1 kill (M4A1-S) CT | 1.0 | |
| 31 | 10 1:27 | 1 kill (AWP) CT | 1.0 | |
| 32 | 10 0:43 | 1 kill (AWP) T | 1.0 | |
| 33 | 11 1:23 | 1 kill (AWP) CT | 1.0 | |
| 34 | 12 1:37 | 1 kill (AWP) CT | 1.0 | |
| 35 | 15 1:46 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 36 | 6 1:23 | 1 kill (MAC-10) T | 0.9 | |
| 37 | 6 1:11 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 38 | 7 1:25 | 1 kill (AK-47), 1 through smoke CT | 0.9 | |
| 39 | 2 1:38 | 1 kill (MAC-10) T | 0.8 | |
| 40 | 8 1:44 | 1 kill (AK-47) T | 0.8 | |
| 41 | 4 0:55 | 1 kill (Deagle), 1 headshot T | 0.8 | |
| 42 | 5 1:34 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 43 | 7 1:44 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 44 | 5 bomb 0:32 | 2 kills (M4A1-S ×2), 1 headshot, in 22.4 s CT | 0.7 | |
| 45 | 14 bomb 0:22 | 1 kill (Scout) T | 0.7 | |
| 46 | 1 1:23 | 1 kill (P250), 1 headshot CT | 0.6 | |
| 47 | 11 1:16 | 1 kill (AWP) CT | 0.6 | |
| 48 | 13 1:46 | 2 kills (Glock ×2), 1 headshot, in 6.2 s T | 0.6 | |
| 49 | 9 1:45 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 50 | 12 1:10 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 51 | 15 1:31 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 52 | 13 1:42 | 2 kills (Glock ×2), 1 headshot, in 8 s T | 0.3 | |
| 53 | 3 1:37 | 1 kill (Galil) T | 0.3 | |
| 54 | 4 1:01 | 1 kill (AWP) CT | 0.0 | |
| 55 | 7 1:02 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 56 | 13 1:14 | 1 kill (USP-S), 1 headshot CT | 0.0 | |
| 57 | 2 1:46 | 1 kill (M4A1-S) CT | -0.1 | |
| 58 | 10 1:17 | 1 kill (AK-47) T | -0.2 | |
| 59 | 1 1:35 | 1 kill (Glock) T | -0.3 | |
| 60 | 3 1:33 | 1 kill (USP-S), 1 headshot CT | -0.5 | |
| 61 | 2 1:13 | 1 kill (M4A1-S) CT | -0.7 | |
| 62 | 1 1:35 | 2 kills (Glock ×2), 1 headshot, in 26.2 s T | -0.9 | |
| 63 | 2 1:30 | 1 kill (MP9), 1 headshot CT | -1.0 | |
| 64 | 5 1:36 | 1 kill (AWP) CT | -1.0 | |
| 65 | 8 1:04 | 1 kill (AK-47) CT | -1.0 | |
| 66 | 14 1:11 | 1 kill (AK-47), 1 headshot T | -1.4 | |
| 67 | 3 1:27 | 1 kill (M4A1-S) T | -1.4 | |
| 68 | 3 1:37 | 1 kill (MP9) CT | -1.6 | |
| 69 | 1 1:16 | 2 kills (USP-S ×2), 1 headshot, in 27.5 s CT | -1.7 | |
| 70 | 5 bomb 0:17 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 71 | 13 1:12 | 1 kill (Tec-9) T | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:16 | 1v2 before the plant T · 3 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 1:13 | 1v3 before the plant T · 77 HP · Long Doors | won - killed all 3 · first fight won, saw each other | |
| 3 1:32 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 4 0:53 | 1v3 before the plant T · 68 HP · A Ramp | lost - died in the first fight · saw each other | |
| 5 bomb 0:17 | 1v3 after the plant T · 18 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other | |
| 5 bomb 0:13 | 1v1 after the plant CT · 48 HP · A Ramp | won - defused it after 1 kill · first fight won, saw each other | |
| 6 1:02 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 7 0:53 | 1v2 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 0:47 | 1v1 before the plant CT · 30 HP · Extended A | won - killed them · first fight won, saw each other | |
| 8 1:29 | 1v3 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · saw each other | |
| 9 1:09 | 1v2 before the plant T · 100 HP · Long Doors | lost - died later · saw each other | |
| 10 0:45 | 1v4 before the plant CT · 100 HP · Under A | lost - died in the first fight · saw each other | |
| 11 1:12 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:10 | 1v2 before the plant CT · 100 HP · Upper Tunnel | won - defused it after 2 kills · first fight won, saw each other | |
| 12 bomb 0:28 | 1v1 after the plant T · 12 HP · Pit | lost - died in the first fight · saw each other | |
| 13 1:34 | 1v5 before the plant CT · 100 HP · T Ramp | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 14 bomb 0:23 | 1v4 after the plant CT · 67 HP · Under A | lost - died in the first fight · saw each other | |
| 15 1:23 | 1v4 before the plant CT · 59 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:40 | misled a peek | barely blinded Hannibal 0.8 s (0.1 s white) the enemy was barely blinded, and s p p 4 t peeked Hannibal 1.8 s after the pop; got hit first | |
| 4 0:58 | misled a peek | barely blinded s p p 4 t 1.8 s (0.1 s white) the enemy was barely blinded, and ✪ MustiKurt peeked s p p 4 t 0.9 s after the pop; got hit first | |
| 5 bomb 0:19 | misled a peek | barely blinded kLitoris Tanrısı 1.9 s (0.2 s white); blinded themselves 3.8 s on the move through Under A - safe; blinded Hannibal 3.6 s on the move through Long A - safe the enemy was barely blinded, and ✪ MustiKurt peeked kLitoris Tanrısı 1.9 s after the pop; got hit first | |
| 10 1:45 | hurt the team | no enemy blinded for long; blinded A/\/\1n- 3.6 s on the move through Mid Doors - an enemy could see them | |
| 14 bomb 0:25 | hurt the team | no enemy blinded for long; blinded themselves 2.8 s on the move through Extended A - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 1:17 | punished | hit by kLitoris Tanrısı 1.1 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1236 units away, thrown in the open; a running throw | |
| 8 1:42 | punished | killed by Hannibal with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall) | |
| 12 1:37 | punished | killed by Hannibal with a flash in hand at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1115 units away | |
| 12 1:20 | punished | hit by Ananas with a flash out at Mid Doors, 1.8 s before the throw - seen by 1 enemy for 0.5 s, the nearest 1599 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 12 bomb 0:19 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 14 s to spare | then defused it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



