Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 19 | 26% |
| Glock-18 | 18 | 44% |
| MAC-10 | 16 | 50% |
| USP-S | 13 | 31% |
| M4A1-S | 10 | 10% |
| Desert Eagle | 4 | 75% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/71 | 9 1:26 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 2 s T | 5.7 |
| 9/71 | 11 1:50 | 3 kills (AWP ×3), in 40.1 s T | 4.6 |
| 20/71 | 10 1:34 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 37/71 | 6 1:11 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 39/71 | 2 1:38 | 1 kill (MAC-10) T | 0.8 |
| 41/71 | 4 0:55 | 1 kill (Deagle), 1 headshot T | 0.8 |
| 42/71 | 5 1:34 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 50/71 | 12 1:10 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 59/71 | 1 1:35 | 1 kill (Glock) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:53 | 1v3 before the plant T · 68 HP · A Ramp | lost - died in the first fight · saw each other |
| 11 1:12 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:40 | misled a peek | barely blinded Hannibal 0.8 s (0.1 s white) the enemy was barely blinded, and s p p 4 t peeked Hannibal 1.8 s after the pop; got hit first |
| 3 1:38 | wasted | barely blinded Cuguruk 0.5 s (0.0 s white) |
| 5 1:14 | wasted | no enemy blinded for long |
| 7 1:46 | good | blinded Hannibal 3.6 s (0.9 s white) |
| 7 1:01 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 9 1:47 | wasted | no enemy blinded for long |
| 10 1:03 | wasted | no enemy blinded for long |
| 12 bomb 0:31 | good | blinded A/\/\1n- 3.7 s (1.0 s white) |
Throws
25 grenades: 23 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:42 | punished | killed by Hannibal with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall) |
| 15 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 939 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:57 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 5 1:34 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 7 0:53 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | Agnostic was killed 136 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:43 | trade | kLitoris Tanrısı was killed 99 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:40 | hold | held with Ananas, 353 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Ananas) |
| 2 1:46 | trade | lee was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | lee was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:01 | trade | Ananas was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 0:53 | trade | Agnostic was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:36 | trade | Agnostic was killed 1048 units away: you traded in 2,219 ms (pros: 2,609 ms) |
| 7 1:25 | trade | Ananas was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:00 | trade | Agnostic was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:42 | trade | Agnostic was killed 288 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:50 | trade | Ananas was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:40 | trade | kLitoris Tanrısı was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:23 | trade | kLitoris Tanrısı was killed 372 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:12 | trade | lee was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:37 | hold | held with kLitoris Tanrısı, 234 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:37 | trade | kLitoris Tanrısı was killed 168 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:47 | hold | held with Agnostic, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Agnostic) |
| 13 1:46 | trade | Agnostic was killed 466 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:46 | trade | kLitoris Tanrısı was killed 101 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | Glock-18 | 516 ms | – | 0.5° | ||
| 1 1:35 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:20 | hit by them | P2000 | 1969 ms | – | 3.3° | ||
| 1 1:19 | hit them | Glock-18 | 2172 ms | – | 2.1° | ||
| 1 1:16 | killed by them | USP-S | 641 ms | 641 ms | 2.5° | ||
| 2 1:38 | killed them | MAC-10 | 453 ms | 750 ms | 44.3° | ||
| 2 1:32 | hit them | M4A4 | 375 ms | – | 2.1° | ||
| 2 1:31 | killed by them | MP9 | 1109 ms | 1500 ms | 10.8° | ||
| 3 1:38 | killed by them | MP9 | 203 ms | 1109 ms | 4.6° | ||
| 3 1:38 | hit them | MAC-10 | 469 ms | – | 45.4° | ||
| 4 0:57 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:57 | hit them | Desert Eagle | 422 ms | – | 2.7° | ||
| 4 0:56 | hit by them | M4A4 | 656 ms | – | 2.7° | ||
| 4 0:55 | killed them | Desert Eagle | 969 ms | 969 ms | 16.9° | ||
| 4 0:49 | killed by them | SSG 08 | 250 ms | 250 ms | 1.0° | ||
| 5 1:34 | killed them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 5 bomb 0:33 | killed by them | M4A1-S | 484 ms | 1359 ms | 3.0° | ||
| 5 bomb 0:32 | hit them | AK-47 | 891 ms | – | 18.1° | ||
| 6 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:11 | killed them | AK-47 | 812 ms | 812 ms | 1.9° | ||
| 6 1:08 | killed by them | M4A1-S | 672 ms | 672 ms | 3.7° | ||
| 7 0:53 | killed by them | AWP | 344 ms | 344 ms | 5.7° | ||
| 8 1:42 | killed by them | AWP | 156 ms | 156 ms | 0.3° | ||
| 9 1:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:10 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | killed them | Desert Eagle | 344 ms | 344 ms | 0.7° | ||
| 11 1:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:16 | killed them | AWP | 484 ms | 484 ms | 2.6° | ||
| 11 1:10 | killed them | AWP | 625 ms | 625 ms | 11.3° | ||
| 11 1:10 | killed by them | AK-47 | 391 ms | 1812 ms | 0.9° | ||
| 12 1:10 | killed them | AK-47 | 266 ms | 266 ms | 5.3° | ||
| 12 bomb 0:29 | killed by them | AK-47 | 578 ms | 1078 ms | 10.1° | ||
| 13 1:47 | hit them | P2000 | 344 ms | – | 0.4° | ||
| 13 1:44 | hit by them | Glock-18 | 781 ms | – | 9.0° | ||
| 13 1:40 | hit them | P2000 | 297 ms | – | 1.6° | ||
| 13 1:39 | killed by them | Glock-18 | 625 ms | 625 ms | 4.2° | ||
| 14 1:13 | killed by them | R8 Revolver | 109 ms | 109 ms | 0.8° | ||
| 15 1:46 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:43 | killed by them | AWP | 312 ms | 312 ms | 4.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 819 | fired while moving (183 u/s), too fast to be accurate - stop first | 2/6 | 51% / 54% | ||
| 1 1:24 | Glock-18 | 1270 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/2 | 26% / 44% | ||
| 1 1:21 | Glock-18 | 1196 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/6 | 14% / 39% | ||
| 1 1:19 | Glock-18 | 1197 | fine - pros would have fired it too | 6/9 | cut short (a death, a reload) | 32% / 35% | |
| 2 1:38 | MAC-10 | 89 | fine - pros would have fired it too | 4/10 | killed them | 70% / 70% | |
| 2 1:32 | M4A1-S | 1168 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/8 | 16% / 61% | ||
| 2 1:31 | M4A1-S | 1173 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 3 1:38 | MAC-10 | 249 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 4/11 | cut short (a death, a reload) | 1% / 47% | |
| 4 0:57 | Desert Eagle | 869 | fine - pros would have fired it too | 1/1 | 76% / 76% | ||
| 4 0:56 | Desert Eagle | 339 | fine - pros would have fired it too | 1/2 | killed them | 43% / 48% | |
| 5 1:34 | AK-47 | 780 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 5 bomb 0:32 | AK-47 | 1482 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 44% / 47% | |
| 6 1:12 | AK-47 | 1245 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/3 | killed them | 13% / 49% | |
| 10 1:34 | Desert Eagle | 1228 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 11 1:16 | AWP | 548 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 11 1:10 | AWP | 920 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 12 1:10 | AK-47 | 250 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 51% | |
| 12 bomb 0:31 | AK-47 | 1164 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/7 | 1 bullet after pros would have stopped | 7% / 46% | |
| 12 bomb 0:29 | AK-47 | 1270 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 58% | |
| 13 1:46 | USP-S | 1104 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 3/11 | cut short (a death, a reload) | 4% / 45% | |
| 13 1:40 | USP-S | 862 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 37% | |
| 14 1:14 | USP-S | 1206 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 14% / 37% | ||
| 15 1:43 | M4A1-S | 947 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 46% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
