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Dust II, lost 2-13 · Fri 23 Oct, 16:13

s p p 4 tMaster Guardian I

The match

Aim

461 msTTD554 msTTK2.4°Crosshair↓38%1st bullet27%Spray23%Head71%Counter-strafe

Scoreboard

96ADR67%KAST

Positioning

Shots

11/23Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471926%
Glock-181844%
MAC-101650%
USP-S1331%
M4A1-S1010%
Desert Eagle475%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/719 1:26 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 2 s T5.7
9/7111 1:50 3 kills (AWP ×3), in 40.1 s T4.6
20/7110 1:34 1 kill (Deagle), 1 headshot T2.5
37/716 1:11 1 kill (AK-47), 1 headshot T0.9
39/712 1:38 1 kill (MAC-10) T0.8
41/714 0:55 1 kill (Deagle), 1 headshot T0.8
42/715 1:34 1 kill (AK-47), 1 headshot T0.7
50/7112 1:10 1 kill (AK-47), 1 headshot T0.5
59/711 1:35 1 kill (Glock) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:53 1v3 before the plant T · 68 HP · A Ramplost - died in the first fight · saw each other
11 1:12 1v3 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:40 misled a peekbarely blinded Hannibal 0.8 s (0.1 s white) the enemy was barely blinded, and s p p 4 t peeked Hannibal 1.8 s after the pop; got hit first
3 1:38 wastedbarely blinded Cuguruk 0.5 s (0.0 s white)
5 1:14 wastedno enemy blinded for long
7 1:46 goodblinded Hannibal 3.6 s (0.9 s white)
7 1:01 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
9 1:47 wastedno enemy blinded for long
10 1:03 wastedno enemy blinded for long
12 bomb 0:31 goodblinded A/\/\1n- 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 23 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:42 punishedkilled by Hannibal with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall)
15 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 939 units away; a running throw

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 3 of your 19 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:57 ✪ MustiKurtA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
5 1:34 Sedoy_LegatMiddlecover not used: 16 units away, they'd have seen only your headkilled them
7 0:53 HannibalA Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradeAgnostic was killed 136 units away: not traded within 5 s (pros: 625 ms)
1 1:43 tradekLitoris Tanrısı was killed 99 units away: not traded within 5 s (pros: 969 ms)
1 1:40 holdheld with Ananas, 353 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before Ananas)
2 1:46 tradelee was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradelee was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
4 1:01 tradeAnanas was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
4 0:53 tradeAgnostic was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
5 1:36 tradeAgnostic was killed 1048 units away: you traded in 2,219 ms (pros: 2,609 ms)
7 1:25 tradeAnanas was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
7 1:00 tradeAgnostic was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
8 1:42 tradeAgnostic was killed 288 units away: not traded within 5 s (pros: 625 ms)
9 1:50 tradeAnanas was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
9 1:40 tradekLitoris Tanrısı was killed 151 units away: not traded within 5 s (pros: 969 ms)
11 1:23 tradekLitoris Tanrısı was killed 372 units away: not traded within 5 s (pros: 625 ms)
11 1:12 tradelee was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
12 1:37 holdheld with kLitoris Tanrısı, 234 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:37 tradekLitoris Tanrısı was killed 168 units away: not traded within 5 s (pros: 969 ms)
13 1:47 holdheld with Agnostic, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Agnostic)
13 1:46 tradeAgnostic was killed 466 units away: not traded within 5 s (pros: 625 ms)
15 1:46 tradekLitoris Tanrısı was killed 101 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Cugurukhit themGlock-18516 ms–0.5°
1 1:35 A/\/\1n-killed themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:20 Sedoy_Legathit by themP20001969 ms–3.3°
1 1:19 Sedoy_Legathit themGlock-182172 ms–2.1°
1 1:16 Sedoy_Legatkilled by themUSP-S641 ms641 ms2.5°
2 1:38 Sedoy_Legatkilled themMAC-10453 ms750 ms44.3°
2 1:32 A/\/\1n-hit themM4A4375 ms–2.1°
2 1:31 A/\/\1n-killed by themMP91109 ms1500 ms10.8°
3 1:38 Hannibalkilled by themMP9203 ms1109 ms4.6°
3 1:38 Hannibalhit themMAC-10469 ms–45.4°
4 0:57 Hannibalhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:57 ✪ MustiKurthit themDesert Eagle422 ms–2.7°
4 0:56 Sedoy_Legathit by themM4A4656 ms–2.7°
4 0:55 Sedoy_Legatkilled themDesert Eagle969 ms969 ms16.9°
4 0:49 Cugurukkilled by themSSG 08250 ms250 ms1.0°
5 1:34 Sedoy_Legatkilled themAK-47328 ms328 ms1.3°
5 bomb 0:33 Hannibalkilled by themM4A1-S484 ms1359 ms3.0°
5 bomb 0:32 Hannibalhit themAK-47891 ms–18.1°
6 1:41 A/\/\1n-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:11 A/\/\1n-killed themAK-47812 ms812 ms1.9°
6 1:08 Sedoy_Legatkilled by themM4A1-S672 ms672 ms3.7°
7 0:53 Hannibalkilled by themAWP344 ms344 ms5.7°
8 1:42 Hannibalkilled by themAWP156 ms156 ms0.3°
9 1:26 A/\/\1n-killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 Cugurukhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 Cugurukkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:10 ✪ MustiKurtkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 Cugurukkilled themDesert Eagle344 ms344 ms0.7°
11 1:50 Hannibalkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:16 Sedoy_Legatkilled themAWP484 ms484 ms2.6°
11 1:10 A/\/\1n-killed themAWP625 ms625 ms11.3°
11 1:10 Cugurukkilled by themAK-47391 ms1812 ms0.9°
12 1:10 ✪ MustiKurtkilled themAK-47266 ms266 ms5.3°
12 bomb 0:29 A/\/\1n-killed by themAK-47578 ms1078 ms10.1°
13 1:47 Sedoy_Legathit themP2000344 ms–0.4°
13 1:44 Sedoy_Legathit by themGlock-18781 ms–9.0°
13 1:40 Sedoy_Legathit themP2000297 ms–1.6°
13 1:39 Sedoy_Legatkilled by themGlock-18625 ms625 ms4.2°
14 1:13 Cugurukkilled by themR8 Revolver109 ms109 ms0.8°
15 1:46 Cugurukhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:43 ✪ MustiKurtkilled by themAWP312 ms312 ms4.1°

Shots

You fired 11 of your 23 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 CugurukGlock-18819fired while moving (183 u/s), too fast to be accurate - stop first2/651% / 54%
1 1:24 Sedoy_LegatGlock-181270fired while moving (233 u/s), too fast to be accurate - stop first0/226% / 44%
1 1:21 Sedoy_LegatGlock-181196fired while moving (123 u/s), too fast to be accurate - stop first0/614% / 39%
1 1:19 Sedoy_LegatGlock-181197fine - pros would have fired it too6/9cut short (a death, a reload)32% / 35%
2 1:38 Sedoy_LegatMAC-1089fine - pros would have fired it too4/10killed them70% / 70%
2 1:32 A/\/\1n-M4A1-S1168aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/816% / 61%
2 1:31 A/\/\1n-M4A1-S1173fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
3 1:38 HannibalMAC-10249aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first4/11cut short (a death, a reload)1% / 47%
4 0:57 ✪ MustiKurtDesert Eagle869fine - pros would have fired it too1/176% / 76%
4 0:56 Sedoy_LegatDesert Eagle339fine - pros would have fired it too1/2killed them43% / 48%
5 1:34 Sedoy_LegatAK-47780fine - pros would have fired it too1/5killed them66% / 66%
5 bomb 0:32 HannibalAK-471482fine - pros would have fired it too2/6cut short (a death, a reload)44% / 47%
6 1:12 A/\/\1n-AK-471245fired while moving (87 u/s), too fast to be accurate - stop first1/3killed them13% / 49%
10 1:34 CugurukDesert Eagle1228fine - pros would have fired it too1/1killed them49% / 49%
11 1:16 Sedoy_LegatAWP548fine - pros would have fired it too1/1killed them70% / 70%
11 1:10 A/\/\1n-AWP920fine - pros would have fired it too1/1killed them80% / 80%
12 1:10 ✪ MustiKurtAK-47250fired while moving (141 u/s), too fast to be accurate - stop first1/5killed them17% / 51%
12 bomb 0:31 A/\/\1n-AK-471164aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/71 bullet after pros would have stopped7% / 46%
12 bomb 0:29 A/\/\1n-AK-471270aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 58%
13 1:46 Sedoy_LegatUSP-S1104aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first3/11cut short (a death, a reload)4% / 45%
13 1:40 Sedoy_LegatUSP-S862fine - pros would have fired it too1/2cut short (a death, a reload)28% / 37%
14 1:14 CugurukUSP-S1206aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/114% / 37%
15 1:43 ✪ MustiKurtM4A1-S947fine - pros would have fired it too0/1cut short (a death, a reload)31% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.