Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 32 | 22% |
| Glock-18 | 16 | 44% |
| P250 | 11 | 54% |
| MAC-10 | 10 | 60% |
| AWP | 4 | 50% |
| AK-47 | 2 | 0% |
| Galil AR | 2 | 100% |
| USP-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/71 | 2 1:16 | 4 kills (P250 ×2, MAC-10 ×2), 1 headshot, in 39.4 s T | 5.8 |
| 17/71 | 12 1:32 | 2 kills (Galil, M4A1-S), all headshots, in 8.6 s T | 2.7 |
| 26/71 | 5 bomb 0:27 | 1 kill (AWP) T | 1.0 |
| 28/71 | 8 1:17 | 1 kill (AWP) T | 1.0 |
| 56/71 | 13 1:14 | 1 kill (USP-S), 1 headshot CT | 0.0 |
| 62/71 | 1 1:35 | 2 kills (Glock ×2), 1 headshot, in 26.2 s T | -0.9 |
| 67/71 | 3 1:27 | 1 kill (M4A1-S) T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:16 | 1v2 before the plant T · 3 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 2 1:13 | 1v3 before the plant T · 77 HP · Long Doors | won - killed all 3 · first fight won, saw each other |
| 3 1:32 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died with two or more on them at once, after 1 kill · saw each other |
| 6 1:02 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 8 1:29 | 1v3 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · saw each other |
| 12 bomb 0:28 | 1v1 after the plant T · 12 HP · Pit | lost - died in the first fight · saw each other |
| 13 1:34 | 1v5 before the plant CT · 100 HP · T Ramp | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 4 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 0:58 | good | blinded Sedoy_Legat 3.9 s (1.2 s white) |
| 2 0:46 | good | blinded ✪ MustiKurt 4.4 s (1.6 s white) |
| 4 1:14 | wasted | barely blinded ✪ MustiKurt 1.1 s (0.1 s white) |
| 7 1:47 | good | blinded Hannibal 3.6 s (0.9 s white); blinded s p p 4 t 2.3 s holding Outside Long - safe |
| 11 1:48 | good | blinded ✪ MustiKurt 3.6 s (0.9 s white); blinded lee 1.2 s holding Outside Long - safe; blinded themselves 2.9 s on the move through Outside Long - safe; blinded s p p 4 t 2.4 s on the move through Top Mid - safe |
Throws
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:40 | exposed | an HE at Outside Long - seen by 1 enemy for 0.4 s, the nearest 458 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:38 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | Agnostic was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:43 | trade | kLitoris Tanrısı was killed 109 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:40 | hold | held with s p p 4 t, 353 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after s p p 4 t) |
| 1 1:23 | trade | lee was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:16 | trade | s p p 4 t was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:30 | trade | s p p 4 t was killed 407 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:13 | trade | Agnostic was killed 476 units away: you traded in 2,562 ms (pros: 1,641 ms) |
| 3 1:33 | hold | held with kLitoris Tanrısı, 155 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:32 | trade | kLitoris Tanrısı was killed 152 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:19 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:44 | trade | kLitoris Tanrısı was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:35 | trade | lee was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | trade | kLitoris Tanrısı was killed 234 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:30 | trade | lee was killed 379 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | hit them | Glock-18 | 719 ms | – | 6.2° | ||
| 1 1:37 | hit by them | P2000 | 1016 ms | – | 2.8° | ||
| 1 1:37 | killed them | Glock-18 | 859 ms | 2406 ms | 6.7° | ||
| 1 1:35 | hit them | Glock-18 | 2484 ms | – | 6.2° | ||
| 1 1:09 | killed them | Glock-18 | 625 ms | 625 ms | 4.1° | ||
| 1 0:49 | killed by them | USP-S | 1406 ms | 1406 ms | 0.9° | ||
| 2 1:27 | hit them | P250 | 625 ms | – | 5.1° | ||
| 2 1:17 | hit by them | MP9 | 281 ms | – | 2.0° | ||
| 2 1:16 | killed them | P250 | 438 ms | 438 ms | 3.8° | ||
| 2 1:11 | killed them | MAC-10 | 312 ms | 547 ms | 6.6° | ||
| 2 1:11 | hit by them | M4A4 | 391 ms | – | 2.1° | ||
| 2 1:04 | killed them | MAC-10 | 328 ms | 625 ms | 2.3° | ||
| 2 0:41 | hit them | M4A4 | 188 ms | – | 1.3° | ||
| 2 0:38 | hit by them | Desert Eagle | 1094 ms | – | 13.7° | ||
| 2 0:37 | killed them | P250 | 2172 ms | 2359 ms | 0.8° | ||
| 3 1:27 | killed them | M4A1-S | 938 ms | 1719 ms | 7.9° | ||
| 3 1:27 | hit by them | MAC-10 | 359 ms | – | 2.2° | ||
| 3 1:26 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:01 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:27 | killed them | AWP | 250 ms | 250 ms | 2.3° | ||
| 5 bomb 0:20 | hit by them | P2000 | 31 ms | – | 1.2° | ||
| 5 bomb 0:18 | killed by them | USP-S | 359 ms | 1672 ms | 2.4° | ||
| 6 0:47 | killed by them | AK-47 | 703 ms | 703 ms | 8.5° | ||
| 7 1:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:17 | killed them | AWP | 250 ms | 250 ms | 0.2° | ||
| 8 1:05 | killed by them | AK-47 | 391 ms | 1297 ms | 1.4° | ||
| 9 1:50 | killed by them | AWP | 281 ms | 281 ms | 0.5° | ||
| 10 1:27 | killed by them | AWP | 391 ms | 391 ms | 1.8° | ||
| 11 1:16 | killed by them | AWP | 750 ms | 750 ms | 16.6° | ||
| 12 1:32 | killed them | Galil AR | 250 ms | 344 ms | 6.3° | ||
| 12 1:24 | hit by them | AK-47 | 359 ms | – | 6.3° | ||
| 12 1:23 | killed them | M4A1-S | 812 ms | 906 ms | 20.4° | ||
| 12 1:21 | hit them | M4A4 | 906 ms | – | 5.9° | ||
| 12 bomb 0:15 | killed by them | AK-47 | 375 ms | 375 ms | 2.2° | ||
| 13 1:14 | killed them | USP-S | 328 ms | 328 ms | 2.9° | ||
| 13 1:12 | killed by them | Tec-9 | 547 ms | 938 ms | 10.5° | ||
| 13 1:12 | hit by them | P2000 | 1141 ms | – | 11.3° | ||
| 13 1:12 | hit them | P2000 | 328 ms | – | 12.2° | ||
| 14 1:12 | killed by them | AK-47 | 250 ms | 875 ms | 8.5° | ||
| 14 1:12 | hit them | P250 | 375 ms | – | 1.0° | ||
| 15 1:23 | killed by them | PP-Bizon | 1078 ms | 1234 ms | 52.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | Glock-18 | 399 | fine - pros would have fired it too | 6/16 | 67% / 68% | ||
| 1 1:09 | Glock-18 | 134 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 1 1:09 | Glock-18 | 161 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 2 1:27 | P250 | 1314 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/2 | 45% / 50% | ||
| 2 1:17 | P250 | 426 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | killed them | 29% / 54% | |
| 2 1:11 | MAC-10 | 817 | fired while moving (210 u/s), too fast to be accurate - stop first | 2/10 | killed them | 13% / 54% | |
| 2 1:04 | MAC-10 | 239 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 4/10 | killed them | 7% / 63% | |
| 2 0:45 | M4A1-S | 1011 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/5 | 4% / 57% | ||
| 2 0:43 | M4A1-S | 988 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | 2% / 47% | ||
| 2 0:41 | M4A1-S | 756 | fine - pros would have fired it too | 1/4 | 55% / 55% | ||
| 2 0:39 | M4A1-S | 774 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 56% / 59% | |
| 2 0:37 | P250 | 737 | fine - pros would have fired it too | 2/4 | killed them | 52% / 52% | |
| 3 1:28 | M4A1-S | 947 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 56% | |
| 3 1:28 | M4A1-S | 887 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/11 | killed them | 7% / 47% | |
| 5 bomb 0:27 | AWP | 302 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 53% / 82% | |
| 5 bomb 0:18 | AWP | 220 | fired while moving (45 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 27% / 76% | |
| 8 1:17 | AWP | 2868 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 8 1:05 | AWP | 504 | fired while moving (67 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 42% / 82% | |
| 11 1:17 | AK-47 | 849 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 25% / 58% | |
| 12 1:32 | Galil AR | 174 | fine - pros would have fired it too | 2/3 | killed them | 60% / 60% | |
| 12 1:23 | M4A1-S | 604 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/8 | killed them | 20% / 50% | |
| 12 1:22 | M4A1-S | 1642 | fine - pros would have fired it too | 0/2 | 37% / 45% | ||
| 12 1:21 | M4A1-S | 1614 | fine - pros would have fired it too | 1/2 | 32% / 56% | ||
| 13 1:14 | USP-S | 654 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 13 1:12 | USP-S | 216 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 30% / 48% | |
| 14 1:13 | P250 | 918 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 36% | |
| 14 1:12 | P250 | 914 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 36% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
