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Dust II, lost 2-13 · Fri 23 Oct, 16:13

AnanasMaster Guardian II

The match

Aim

438 msTTD586 msTTK5.1°Crosshair↓36%1st bullet38%Spray21%Head52%Counter-strafe

Scoreboard

77ADR47%KAST

Positioning

Shots

14/27Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3222%
Glock-181644%
P2501154%
MAC-101060%
AWP450%
AK-4720%
Galil AR2100%
USP-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/712 1:16 4 kills (P250 ×2, MAC-10 ×2), 1 headshot, in 39.4 s T5.8
17/7112 1:32 2 kills (Galil, M4A1-S), all headshots, in 8.6 s T2.7
26/715 bomb 0:27 1 kill (AWP) T1.0
28/718 1:17 1 kill (AWP) T1.0
56/7113 1:14 1 kill (USP-S), 1 headshot CT0.0
62/711 1:35 2 kills (Glock ×2), 1 headshot, in 26.2 s T-0.9
67/713 1:27 1 kill (M4A1-S) T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:16 1v2 before the plant T · 3 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
2 1:13 1v3 before the plant T · 77 HP · Long Doorswon - killed all 3 · first fight won, saw each other
3 1:32 1v4 before the plant T · 100 HP · Upper Tunnellost - died with two or more on them at once, after 1 kill · saw each other
6 1:02 1v3 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · saw each other
8 1:29 1v3 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · saw each other
12 bomb 0:28 1v1 after the plant T · 12 HP · Pitlost - died in the first fight · saw each other
13 1:34 1v5 before the plant CT · 100 HP · T Ramplost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 0:58 goodblinded Sedoy_Legat 3.9 s (1.2 s white)
2 0:46 goodblinded ✪ MustiKurt 4.4 s (1.6 s white)
4 1:14 wastedbarely blinded ✪ MustiKurt 1.1 s (0.1 s white)
7 1:47 goodblinded Hannibal 3.6 s (0.9 s white); blinded s p p 4 t 2.3 s holding Outside Long - safe
11 1:48 goodblinded ✪ MustiKurt 3.6 s (0.9 s white); blinded lee 1.2 s holding Outside Long - safe; blinded themselves 2.9 s on the move through Outside Long - safe; blinded s p p 4 t 2.4 s on the move through Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:40 exposedan HE at Outside Long - seen by 1 enemy for 0.4 s, the nearest 458 units away

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 21 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:38 A/\/\1n-Outside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradeAgnostic was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
1 1:43 tradekLitoris Tanrısı was killed 109 units away: not traded within 5 s (pros: 625 ms)
1 1:40 holdheld with s p p 4 t, 353 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after s p p 4 t)
1 1:23 tradelee was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
1 1:16 trades p p 4 t was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
2 1:30 trades p p 4 t was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
2 1:13 tradeAgnostic was killed 476 units away: you traded in 2,562 ms (pros: 1,641 ms)
3 1:33 holdheld with kLitoris Tanrısı, 155 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:32 tradekLitoris Tanrısı was killed 152 units away: not traded within 5 s (pros: 969 ms)
4 1:19 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:44 tradekLitoris Tanrısı was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
8 1:35 tradelee was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 tradekLitoris Tanrısı was killed 234 units away: not traded within 5 s (pros: 625 ms)
15 1:30 tradelee was killed 379 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 A/\/\1n-hit themGlock-18719 ms–6.2°
1 1:37 A/\/\1n-hit by themP20001016 ms–2.8°
1 1:37 Cugurukkilled themGlock-18859 ms2406 ms6.7°
1 1:35 A/\/\1n-hit themGlock-182484 ms–6.2°
1 1:09 Hannibalkilled themGlock-18625 ms625 ms4.1°
1 0:49 Sedoy_Legatkilled by themUSP-S1406 ms1406 ms0.9°
2 1:27 A/\/\1n-hit themP250625 ms–5.1°
2 1:17 A/\/\1n-hit by themMP9281 ms–2.0°
2 1:16 A/\/\1n-killed themP250438 ms438 ms3.8°
2 1:11 Hannibalkilled themMAC-10312 ms547 ms6.6°
2 1:11 Hannibalhit by themM4A4391 ms–2.1°
2 1:04 Cugurukkilled themMAC-10328 ms625 ms2.3°
2 0:41 ✪ MustiKurthit themM4A4188 ms–1.3°
2 0:38 ✪ MustiKurthit by themDesert Eagle1094 ms–13.7°
2 0:37 ✪ MustiKurtkilled themP2502172 ms2359 ms0.8°
3 1:27 ✪ MustiKurtkilled themM4A1-S938 ms1719 ms7.9°
3 1:27 Sedoy_Legathit by themMAC-10359 ms–2.2°
3 1:26 A/\/\1n-killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:01 ✪ MustiKurtkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:52 Cugurukhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:27 Cugurukkilled themAWP250 ms250 ms2.3°
5 bomb 0:20 A/\/\1n-hit by themP200031 ms–1.2°
5 bomb 0:18 A/\/\1n-killed by themUSP-S359 ms1672 ms2.4°
6 0:47 Sedoy_Legatkilled by themAK-47703 ms703 ms8.5°
7 1:26 Sedoy_Legatkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:17 Hannibalkilled themAWP250 ms250 ms0.2°
8 1:05 A/\/\1n-killed by themAK-47391 ms1297 ms1.4°
9 1:50 A/\/\1n-killed by themAWP281 ms281 ms0.5°
10 1:27 ✪ MustiKurtkilled by themAWP391 ms391 ms1.8°
11 1:16 A/\/\1n-killed by themAWP750 ms750 ms16.6°
12 1:32 Sedoy_Legatkilled themGalil AR250 ms344 ms6.3°
12 1:24 Cugurukhit by themAK-47359 ms–6.3°
12 1:23 Cugurukkilled themM4A1-S812 ms906 ms20.4°
12 1:21 ✪ MustiKurthit themM4A4906 ms–5.9°
12 bomb 0:15 A/\/\1n-killed by themAK-47375 ms375 ms2.2°
13 1:14 Cugurukkilled themUSP-S328 ms328 ms2.9°
13 1:12 Hannibalkilled by themTec-9547 ms938 ms10.5°
13 1:12 A/\/\1n-hit by themP20001141 ms–11.3°
13 1:12 ✪ MustiKurthit themP2000328 ms–12.2°
14 1:12 A/\/\1n-killed by themAK-47250 ms875 ms8.5°
14 1:12 A/\/\1n-hit themP250375 ms–1.0°
15 1:23 Sedoy_Legatkilled by themPP-Bizon1078 ms1234 ms52.7°

Shots

You fired 14 of your 27 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 A/\/\1n-Glock-18399fine - pros would have fired it too6/1667% / 68%
1 1:09 HannibalGlock-18134fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
1 1:09 HannibalGlock-18161fine - pros would have fired it too1/3killed them61% / 61%
2 1:27 A/\/\1n-P2501314fired while moving (130 u/s), too fast to be accurate - stop first1/245% / 50%
2 1:17 A/\/\1n-P250426aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3killed them29% / 54%
2 1:11 HannibalMAC-10817fired while moving (210 u/s), too fast to be accurate - stop first2/10killed them13% / 54%
2 1:04 CugurukMAC-10239aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first4/10killed them7% / 63%
2 0:45 ✪ MustiKurtM4A1-S1011fired while moving (143 u/s), too fast to be accurate - stop first0/54% / 57%
2 0:43 ✪ MustiKurtM4A1-S988fired while moving (97 u/s), too fast to be accurate - stop first0/22% / 47%
2 0:41 ✪ MustiKurtM4A1-S756fine - pros would have fired it too1/455% / 55%
2 0:39 ✪ MustiKurtM4A1-S774fine - pros would have fired it too0/6cut short (a death, a reload)56% / 59%
2 0:37 ✪ MustiKurtP250737fine - pros would have fired it too2/4killed them52% / 52%
3 1:28 ✪ MustiKurtM4A1-S947fired while moving (100 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 56%
3 1:28 ✪ MustiKurtM4A1-S887fired while moving (83 u/s), too fast to be accurate - stop first3/11killed them7% / 47%
5 bomb 0:27 CugurukAWP302aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them53% / 82%
5 bomb 0:18 A/\/\1n-AWP220fired while moving (45 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)27% / 76%
8 1:17 HannibalAWP2868fine - pros would have fired it too1/1killed them82% / 82%
8 1:05 A/\/\1n-AWP504fired while moving (67 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)42% / 82%
11 1:17 A/\/\1n-AK-47849fired while moving (77 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)25% / 58%
12 1:32 Sedoy_LegatGalil AR174fine - pros would have fired it too2/3killed them60% / 60%
12 1:23 CugurukM4A1-S604aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/8killed them20% / 50%
12 1:22 ✪ MustiKurtM4A1-S1642fine - pros would have fired it too0/237% / 45%
12 1:21 ✪ MustiKurtM4A1-S1614fine - pros would have fired it too1/232% / 56%
13 1:14 CugurukUSP-S654fine - pros would have fired it too1/1killed them57% / 57%
13 1:12 ✪ MustiKurtUSP-S216fine - pros would have fired it too1/1cut short (a death, a reload)30% / 48%
14 1:13 A/\/\1n-P250918fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 36%
14 1:12 A/\/\1n-P250914fired while moving (149 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 36%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.