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Dust II, lost 2-13 · Fri 23 Oct, 16:13

AgnosticMaster Guardian I

The match

Aim

508 msTTD734 msTTK3.4°Crosshair↓38%1st bullet17%Spray12%Head62%Counter-strafe

Scoreboard

44ADR53%KAST

Positioning

Shots

17/28Rushed↓6/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472425%
MAC-102119%
M4A41712%
Desert Eagle743%
M4A1-S757%
Glock-18520%
USP-S50%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/7114 1:26 1 kill (Deagle), 1 headshot CT2.5
51/7115 1:31 1 kill (M4A4), 1 headshot CT0.4
55/717 1:02 1 kill (AK-47), 1 headshot T0.0
58/7110 1:17 1 kill (AK-47) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:23 1v4 before the plant CT · 59 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:38 wastedbarely blinded Sedoy_Legat 1.0 s (0.1 s white)
4 1:42 wastedbarely blinded ✪ MustiKurt 1.2 s (0.1 s white), Hannibal 0.7 s (0.1 s white)
6 1:38 wastedno enemy blinded for long; blinded s p p 4 t 1.6 s on the move through Outside Long - safe
7 1:15 goodblinded Hannibal 4.3 s (1.6 s white); blinded themselves 3.9 s on the move through Long A - safe
9 1:47 goodblinded Sedoy_Legat 3.7 s (1.0 s white), ✪ MustiKurt 3.3 s (0.7 s white) kLitoris Tanrısı peeked Sedoy_Legat 1.8 s after the pop - too early - the enemy had recovered; hit them first
10 0:47 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through B Doors - safe
14 bomb 0:25 hurt the teamno enemy blinded for long; blinded themselves 2.8 s on the move through Extended A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 bomb 0:27 exposeda flash at Short Stairs - seen by 2 enemies for 0.6 s, the nearest 1334 units away; a jump throw

Positioning

In 2 of your 20 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 14 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:16 A/\/\1n-Upper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 bomb 0:24 CugurukShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradelee was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 tradekLitoris Tanrısı was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
2 1:33 in their waystood between Ananas and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:33 line of firestood in Ananas's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
2 1:33 in their waystood between Ananas and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:30 trades p p 4 t was killed 213 units away: not traded within 5 s (pros: 969 ms)
2 1:26 line of firestood in Ananas's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:15 tradelee was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
4 1:01 tradeAnanas was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
7 1:44 tradekLitoris Tanrısı was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
7 1:25 tradeAnanas was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 peek togetherpeeked the same enemy as s p p 4 t, 266 ms before them - early - you went first, alone
8 1:42 trades p p 4 t was killed 288 units away: not traded within 5 s (pros: 625 ms)
9 1:50 tradeAnanas was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
9 1:40 tradekLitoris Tanrısı was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
9 1:10 trades p p 4 t was killed 132 units away: not traded within 5 s (pros: 969 ms)
12 1:37 tradekLitoris Tanrısı was killed 145 units away: not traded within 5 s (pros: 969 ms)
12 1:16 in their waystood between lee and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:47 holdheld with s p p 4 t, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after s p p 4 t)
14 1:11 tradeAnanas was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 tradelee was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 tradeAnanas was killed 308 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 A/\/\1n-killed by themUSP-S234 ms1344 ms0.8°
1 1:46 Cugurukhit by themP2000953 ms–3.0°
1 1:46 A/\/\1n-hit themGlock-18703 ms–5.3°
2 1:28 A/\/\1n-hit themDesert Eagle844 ms–3.9°
2 1:25 ✪ MustiKurthit themM4A4531 ms–1.0°
2 1:13 Hannibalhit themM4A4484 ms–11.5°
2 1:13 Hannibalkilled by themM4A1-S609 ms703 ms20.0°
3 1:44 ✪ MustiKurthit themMAC-10281 ms–2.9°
3 1:43 ✪ MustiKurthit by themSSG 08547 ms–1.6°
3 1:33 Sedoy_Legatkilled by themUSP-S2422 ms2422 ms50.7°
4 0:55 Hannibalhit by themM4A431 ms–2.5°
4 0:55 Hannibalhit themMAC-10375 ms–1.6°
4 0:53 Hannibalkilled by themDesert Eagle703 ms703 ms36.7°
5 1:36 Sedoy_Legatkilled by themAWP438 ms438 ms1.4°
6 1:28 Sedoy_Legatkilled by themM4A1-S359 ms766 ms0.9°
7 1:46 Hannibalhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:33 Hannibalhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:03 Cugurukkilled themAK-47438 ms797 ms0.7°
7 1:03 Cugurukhit by themAK-47500 ms–4.1°
7 1:00 Hannibalkilled by themAWP94 ms94 ms1.9°
8 1:42 Hannibalkilled by themAWP266 ms266 ms0.5°
9 1:10 Hannibalkilled by themM4A1-S3078 ms3891 ms24.6°
9 1:10 Hannibalhit themAK-473656 ms–22.9°
10 1:17 A/\/\1n-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:17 A/\/\1n-killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 Cugurukkilled by themNova406 ms406 ms6.9°
12 1:16 Hannibalhit themAK-47672 ms–11.7°
12 1:15 A/\/\1n-killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 Sedoy_Legatkilled by themGlock-18609 ms1531 ms9.3°
14 1:45 Hannibalhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 Sedoy_Legathit themDesert Eagle344 ms–4.9°
14 1:26 Sedoy_Legatkilled themDesert Eagle375 ms375 ms1.9°
14 bomb 0:24 Cugurukkilled by themUSP-S328 ms922 ms0.6°
15 1:31 A/\/\1n-hit by themAK-47297 ms–1.2°
15 1:31 A/\/\1n-killed themM4A4562 ms734 ms2.2°
15 1:20 Sedoy_Legatkilled by themPP-Bizon203 ms1938 ms3.8°

Shots

You fired 17 of your 28 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 CugurukGlock-181037fine - pros would have fired it too1/5cut short (a death, a reload)47% / 47%
2 1:33 A/\/\1n-Desert Eagle1224fine - pros would have fired it too0/237% / 37%
2 1:29 A/\/\1n-Desert Eagle1169aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/210% / 36%
2 1:25 ✪ MustiKurtM4A1-S1172fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
2 1:24 ✪ MustiKurtM4A1-S1172fired while moving (141 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)12% / 52%
2 1:13 HannibalM4A1-S615fired while moving (170 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)11% / 54%
3 1:44 ✪ MustiKurtMAC-10769fired while moving (124 u/s), too fast to be accurate - stop first2/644% / 50%
4 0:55 HannibalMAC-101084aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/1125% / 49%
4 0:54 HannibalMAC-101141fine - pros would have fired it too0/7cut short (a death, a reload); 1 bullet after pros would have stopped64% / 69%
5 1:36 Sedoy_LegatDesert Eagle1175fine - pros would have fired it too0/1cut short (a death, a reload)38% / 38%
6 1:30 A/\/\1n-Desert Eagle1364aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/12% / 34%
7 1:03 CugurukAK-471300fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
7 1:02 CugurukAK-471300fine - pros would have fired it too1/2killed them67% / 67%
9 1:13 HannibalAK-471032aim far off: your crosshair was about 5 player widths (159 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
9 1:12 HannibalAK-471041aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
9 1:10 HannibalAK-471085fine - pros would have fired it too1/2cut short (a death, a reload)31% / 45%
10 1:24 HannibalAK-471404fired while moving (30 u/s), too fast to be accurate - stop first0/110% / 52%
11 1:46 CugurukAK-47330fired while moving (138 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 58%
12 1:16 HannibalAK-47713fine - pros would have fired it too3/9cut short (a death, a reload)44% / 47%
13 1:47 Sedoy_LegatUSP-S770fired while moving (239 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)42% / 47%
14 1:28 Sedoy_LegatDesert Eagle954fired while moving (82 u/s), too fast to be accurate - stop first1/138% / 48%
14 1:26 Sedoy_LegatDesert Eagle966fine - pros would have fired it too1/1killed them70% / 70%
14 1:08 A/\/\1n-AK-471396fired while moving (73 u/s), too fast to be accurate - stop first0/29% / 60%
14 bomb 0:24 A/\/\1n-AK-471341fired while moving (180 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
15 1:31 A/\/\1n-M4A4391fired while moving (115 u/s), too fast to be accurate - stop first2/10killed them8% / 56%
15 1:20 Sedoy_LegatM4A4626aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 63%
15 1:19 Sedoy_LegatM4A4631aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/617% / 58%
15 1:18 Sedoy_LegatM4A4661fine - pros would have fired it too0/2cut short (a death, a reload)71% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.