Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 24 | 25% |
| MAC-10 | 21 | 19% |
| M4A4 | 17 | 12% |
| Desert Eagle | 7 | 43% |
| M4A1-S | 7 | 57% |
| Glock-18 | 5 | 20% |
| USP-S | 5 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/71 | 14 1:26 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 51/71 | 15 1:31 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 55/71 | 7 1:02 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 58/71 | 10 1:17 | 1 kill (AK-47) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:23 | 1v4 before the plant CT · 59 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:38 | wasted | barely blinded Sedoy_Legat 1.0 s (0.1 s white) |
| 4 1:42 | wasted | barely blinded ✪ MustiKurt 1.2 s (0.1 s white), Hannibal 0.7 s (0.1 s white) |
| 6 1:38 | wasted | no enemy blinded for long; blinded s p p 4 t 1.6 s on the move through Outside Long - safe |
| 7 1:15 | good | blinded Hannibal 4.3 s (1.6 s white); blinded themselves 3.9 s on the move through Long A - safe |
| 9 1:47 | good | blinded Sedoy_Legat 3.7 s (1.0 s white), ✪ MustiKurt 3.3 s (0.7 s white) kLitoris Tanrısı peeked Sedoy_Legat 1.8 s after the pop - too early - the enemy had recovered; hit them first |
| 10 0:47 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through B Doors - safe |
| 14 bomb 0:25 | hurt the team | no enemy blinded for long; blinded themselves 2.8 s on the move through Extended A - an enemy could see them |
Throws
14 grenades: 13 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 bomb 0:27 | exposed | a flash at Short Stairs - seen by 2 enemies for 0.6 s, the nearest 1334 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:16 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 bomb 0:24 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | lee was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | trade | kLitoris Tanrısı was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:33 | in their way | stood between Ananas and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:33 | line of fire | stood in Ananas's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 2 1:33 | in their way | stood between Ananas and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:30 | trade | s p p 4 t was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:26 | line of fire | stood in Ananas's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:15 | trade | lee was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:01 | trade | Ananas was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:44 | trade | kLitoris Tanrısı was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:25 | trade | Ananas was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | peek together | peeked the same enemy as s p p 4 t, 266 ms before them - early - you went first, alone |
| 8 1:42 | trade | s p p 4 t was killed 288 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:50 | trade | Ananas was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:40 | trade | kLitoris Tanrısı was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:10 | trade | s p p 4 t was killed 132 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:37 | trade | kLitoris Tanrısı was killed 145 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:16 | in their way | stood between lee and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:47 | hold | held with s p p 4 t, 366 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after s p p 4 t) |
| 14 1:11 | trade | Ananas was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | trade | lee was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | trade | Ananas was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed by them | USP-S | 234 ms | 1344 ms | 0.8° | ||
| 1 1:46 | hit by them | P2000 | 953 ms | – | 3.0° | ||
| 1 1:46 | hit them | Glock-18 | 703 ms | – | 5.3° | ||
| 2 1:28 | hit them | Desert Eagle | 844 ms | – | 3.9° | ||
| 2 1:25 | hit them | M4A4 | 531 ms | – | 1.0° | ||
| 2 1:13 | hit them | M4A4 | 484 ms | – | 11.5° | ||
| 2 1:13 | killed by them | M4A1-S | 609 ms | 703 ms | 20.0° | ||
| 3 1:44 | hit them | MAC-10 | 281 ms | – | 2.9° | ||
| 3 1:43 | hit by them | SSG 08 | 547 ms | – | 1.6° | ||
| 3 1:33 | killed by them | USP-S | 2422 ms | 2422 ms | 50.7° | ||
| 4 0:55 | hit by them | M4A4 | 31 ms | – | 2.5° | ||
| 4 0:55 | hit them | MAC-10 | 375 ms | – | 1.6° | ||
| 4 0:53 | killed by them | Desert Eagle | 703 ms | 703 ms | 36.7° | ||
| 5 1:36 | killed by them | AWP | 438 ms | 438 ms | 1.4° | ||
| 6 1:28 | killed by them | M4A1-S | 359 ms | 766 ms | 0.9° | ||
| 7 1:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:03 | killed them | AK-47 | 438 ms | 797 ms | 0.7° | ||
| 7 1:03 | hit by them | AK-47 | 500 ms | – | 4.1° | ||
| 7 1:00 | killed by them | AWP | 94 ms | 94 ms | 1.9° | ||
| 8 1:42 | killed by them | AWP | 266 ms | 266 ms | 0.5° | ||
| 9 1:10 | killed by them | M4A1-S | 3078 ms | 3891 ms | 24.6° | ||
| 9 1:10 | hit them | AK-47 | 3656 ms | – | 22.9° | ||
| 10 1:17 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | killed by them | Nova | 406 ms | 406 ms | 6.9° | ||
| 12 1:16 | hit them | AK-47 | 672 ms | – | 11.7° | ||
| 12 1:15 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | killed by them | Glock-18 | 609 ms | 1531 ms | 9.3° | ||
| 14 1:45 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | hit them | Desert Eagle | 344 ms | – | 4.9° | ||
| 14 1:26 | killed them | Desert Eagle | 375 ms | 375 ms | 1.9° | ||
| 14 bomb 0:24 | killed by them | USP-S | 328 ms | 922 ms | 0.6° | ||
| 15 1:31 | hit by them | AK-47 | 297 ms | – | 1.2° | ||
| 15 1:31 | killed them | M4A4 | 562 ms | 734 ms | 2.2° | ||
| 15 1:20 | killed by them | PP-Bizon | 203 ms | 1938 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1037 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 47% / 47% | |
| 2 1:33 | Desert Eagle | 1224 | fine - pros would have fired it too | 0/2 | 37% / 37% | ||
| 2 1:29 | Desert Eagle | 1169 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | 10% / 36% | ||
| 2 1:25 | M4A1-S | 1172 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 2 1:24 | M4A1-S | 1172 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 12% / 52% | |
| 2 1:13 | M4A1-S | 615 | fired while moving (170 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 11% / 54% | |
| 3 1:44 | MAC-10 | 769 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/6 | 44% / 50% | ||
| 4 0:55 | MAC-10 | 1084 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/11 | 25% / 49% | ||
| 4 0:54 | MAC-10 | 1141 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 64% / 69% | |
| 5 1:36 | Desert Eagle | 1175 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 38% | |
| 6 1:30 | Desert Eagle | 1364 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | 2% / 34% | ||
| 7 1:03 | AK-47 | 1300 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 7 1:02 | AK-47 | 1300 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 9 1:13 | AK-47 | 1032 | aim far off: your crosshair was about 5 player widths (159 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 9 1:12 | AK-47 | 1041 | aim far off: your crosshair was about 3.5 player widths (110 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 9 1:10 | AK-47 | 1085 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 31% / 45% | |
| 10 1:24 | AK-47 | 1404 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/1 | 10% / 52% | ||
| 11 1:46 | AK-47 | 330 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 58% | |
| 12 1:16 | AK-47 | 713 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 44% / 47% | |
| 13 1:47 | USP-S | 770 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 42% / 47% | |
| 14 1:28 | Desert Eagle | 954 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/1 | 38% / 48% | ||
| 14 1:26 | Desert Eagle | 966 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 14 1:08 | AK-47 | 1396 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/2 | 9% / 60% | ||
| 14 bomb 0:24 | AK-47 | 1341 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 15 1:31 | M4A4 | 391 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/10 | killed them | 8% / 56% | |
| 15 1:20 | M4A4 | 626 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 63% | |
| 15 1:19 | M4A4 | 631 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/6 | 17% / 58% | ||
| 15 1:18 | M4A4 | 661 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 71% / 71% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
