Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 15 | 40% |
| Desert Eagle | 10 | 20% |
| AWP | 7 | 43% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/71 | 9 1:40 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 59 s CT | 4.4 |
| 13/71 | 15 1:43 | 2 kills (AWP ×2), 1 through smoke, in 12.7 s T | 3.9 |
| 23/71 | 14 1:22 | 1 kill (Deagle), 1 through smoke T | 2.2 |
| 31/71 | 10 1:27 | 1 kill (AWP) CT | 1.0 |
| 33/71 | 11 1:23 | 1 kill (AWP) CT | 1.0 |
| 54/71 | 4 1:01 | 1 kill (AWP) CT | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:45 | 1v4 before the plant CT · 100 HP · Under A | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 2 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:17 | good | blinded Agnostic 4.8 s (1.9 s white), s p p 4 t 4.5 s (1.7 s white) |
| 4 0:58 | misled a peek | barely blinded s p p 4 t 1.8 s (0.1 s white) the enemy was barely blinded, and ✪ MustiKurt peeked s p p 4 t 0.9 s after the pop; got hit first |
| 5 bomb 0:19 | misled a peek | barely blinded kLitoris Tanrısı 1.9 s (0.2 s white); blinded themselves 3.8 s on the move through Under A - safe; blinded Hannibal 3.6 s on the move through Long A - safe the enemy was barely blinded, and ✪ MustiKurt peeked kLitoris Tanrısı 1.9 s after the pop; got hit first |
| 6 1:26 | wasted | no enemy blinded for long |
| 7 1:36 | good | blinded Ananas 3.5 s (0.8 s white) |
| 10 1:45 | hurt the team | no enemy blinded for long; blinded A/\/\1n- 3.6 s on the move through Mid Doors - an enemy could see them |
| 12 1:18 | wasted | no enemy blinded for long |
Throws
18 grenades: 13 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:49 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2222 units away; a running throw |
| 7 1:49 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2356 units away; a running throw |
| 9 0:59 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 2072 units away; a running throw |
| 10 1:46 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2430 units away |
| 12 1:20 | punished | hit by Ananas with a flash out at Mid Doors, 1.8 s before the throw - seen by 1 enemy for 0.5 s, the nearest 1599 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:34 | hold | held with Cuguruk, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after Cuguruk) |
| 4 0:57 | hold | held with Sedoy_Legat, 528 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Sedoy_Legat) |
| 4 0:55 | trade | Sedoy_Legat was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:34 | trade | Sedoy_Legat was killed 797 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:27 | trade | Cuguruk was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:45 | trade | Sedoy_Legat was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:26 | trade | A/\/\1n- was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:24 | trade | Cuguruk was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:11 | trade | Hannibal was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:16 | trade | Sedoy_Legat was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:13 | hold | held with Cuguruk, 87 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Cuguruk) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:25 | hit by them | M4A4 | 531 ms | – | 1.0° | ||
| 2 0:41 | hit by them | M4A4 | 188 ms | – | 1.3° | ||
| 2 0:38 | hit them | Desert Eagle | 1094 ms | – | 13.7° | ||
| 2 0:37 | killed by them | P250 | 2172 ms | 2359 ms | 0.8° | ||
| 3 1:44 | hit by them | MAC-10 | 281 ms | – | 2.9° | ||
| 3 1:43 | hit them | SSG 08 | 547 ms | – | 1.6° | ||
| 3 1:27 | killed by them | M4A1-S | 938 ms | 1719 ms | 7.9° | ||
| 4 1:01 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:57 | hit by them | Desert Eagle | 422 ms | – | 2.7° | ||
| 5 bomb 0:17 | killed by them | AWP | 375 ms | 375 ms | 4.3° | ||
| 6 1:24 | killed by them | MAC-10 | 422 ms | 797 ms | 5.6° | ||
| 7 1:36 | killed by them | AK-47 | 328 ms | 328 ms | 1.2° | ||
| 8 1:49 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:41 | killed them | M4A1-S | 1109 ms | 1953 ms | 0.7° | ||
| 9 1:10 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:46 | hit by them | AWP | 188 ms | – | 2.0° | ||
| 9 0:41 | killed them | M4A1-S | 422 ms | 625 ms | 1.8° | ||
| 10 1:27 | killed them | AWP | 391 ms | 391 ms | 1.8° | ||
| 10 0:43 | killed by them | AWP | 562 ms | 562 ms | 5.5° | ||
| 11 1:23 | killed them | AWP | 484 ms | 484 ms | 5.8° | ||
| 12 1:21 | hit by them | M4A4 | 906 ms | – | 5.9° | ||
| 12 1:10 | killed by them | AK-47 | 266 ms | 266 ms | 5.3° | ||
| 13 1:12 | hit by them | P2000 | 328 ms | – | 12.2° | ||
| 14 1:22 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:26 | hit them | Desert Eagle | 469 ms | – | 3.5° | ||
| 14 bomb 0:26 | hit by them | MP9 | 859 ms | – | 31.8° | ||
| 14 bomb 0:24 | hit by them | MP9 | 1016 ms | – | 1.2° | ||
| 15 1:43 | killed them | AWP | 312 ms | 312 ms | 4.1° | ||
| 15 1:30 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:25 | Desert Eagle | 1172 | fine - pros would have fired it too | 0/1 | 37% / 37% | ||
| 2 0:42 | Desert Eagle | 988 | fine - pros would have fired it too | 0/1 | 78% / 78% | ||
| 2 0:39 | Desert Eagle | 767 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 8% / 43% | |
| 4 1:20 | AWP | 1404 | fine - pros would have fired it too | 0/1 | 50% / 68% | ||
| 4 0:57 | AWP | 869 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 6 1:24 | M4A1-S | 1057 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 60% / 60% | |
| 9 1:42 | M4A1-S | 1369 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 80% / 80% | |
| 9 1:41 | M4A1-S | 1359 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | 17% / 44% | ||
| 9 1:40 | M4A1-S | 1359 | fine - pros would have fired it too | 3/7 | killed them | 53% / 53% | |
| 9 0:41 | M4A1-S | 1179 | fine - pros would have fired it too | 2/7 | killed them | 53% / 53% | |
| 10 1:48 | AWP | 2433 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 10 1:27 | AWP | 1198 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 11 1:23 | AWP | 652 | fine - pros would have fired it too | 1/1 | killed them | 48% / 68% | |
| 12 1:22 | AWP | 1641 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/1 | 1% / 64% | ||
| 14 bomb 0:26 | Desert Eagle | 1144 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | 17% / 59% | ||
| 14 bomb 0:24 | Desert Eagle | 1144 | fine - pros would have fired it too | 0/2 | 66% / 66% | ||
| 15 1:43 | AWP | 947 | fine - pros would have fired it too | 1/1 | killed them | 63% / 70% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
