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Dust II, won 13-2 · Fri 23 Oct, 16:13

✪ MustiKurtMaster Guardian I

The match

Aim

Scoreboard

60ADR60%KAST

Positioning

Shots

4/17Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1540%
Desert Eagle1020%
AWP743%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/719 1:40 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 59 s CT4.4
13/7115 1:43 2 kills (AWP ×2), 1 through smoke, in 12.7 s T3.9
23/7114 1:22 1 kill (Deagle), 1 through smoke T2.2
31/7110 1:27 1 kill (AWP) CT1.0
33/7111 1:23 1 kill (AWP) CT1.0
54/714 1:01 1 kill (AWP) CT0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:45 1v4 before the plant CT · 100 HP · Under Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 2 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:17 goodblinded Agnostic 4.8 s (1.9 s white), s p p 4 t 4.5 s (1.7 s white)
4 0:58 misled a peekbarely blinded s p p 4 t 1.8 s (0.1 s white) the enemy was barely blinded, and ✪ MustiKurt peeked s p p 4 t 0.9 s after the pop; got hit first
5 bomb 0:19 misled a peekbarely blinded kLitoris Tanrısı 1.9 s (0.2 s white); blinded themselves 3.8 s on the move through Under A - safe; blinded Hannibal 3.6 s on the move through Long A - safe the enemy was barely blinded, and ✪ MustiKurt peeked kLitoris Tanrısı 1.9 s after the pop; got hit first
6 1:26 wastedno enemy blinded for long
7 1:36 goodblinded Ananas 3.5 s (0.8 s white)
10 1:45 hurt the teamno enemy blinded for long; blinded A/\/\1n- 3.6 s on the move through Mid Doors - an enemy could see them
12 1:18 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 13 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:49 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2222 units away; a running throw
7 1:49 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2356 units away; a running throw
9 0:59 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 2072 units away; a running throw
10 1:46 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2430 units away
12 1:20 punishedhit by Ananas with a flash out at Mid Doors, 1.8 s before the throw - seen by 1 enemy for 0.5 s, the nearest 1599 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:34 holdheld with Cuguruk, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after Cuguruk)
4 0:57 holdheld with Sedoy_Legat, 528 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Sedoy_Legat)
4 0:55 tradeSedoy_Legat was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
5 1:34 tradeSedoy_Legat was killed 797 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:27 tradeCuguruk was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
9 1:45 tradeSedoy_Legat was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
9 1:26 tradeA/\/\1n- was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
9 1:24 tradeCuguruk was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
10 1:11 tradeHannibal was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
11 1:16 tradeSedoy_Legat was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
14 1:13 holdheld with Cuguruk, 87 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Cuguruk)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:25 Agnostichit by themM4A4531 ms–1.0°
2 0:41 Ananashit by themM4A4188 ms–1.3°
2 0:38 Ananashit themDesert Eagle1094 ms–13.7°
2 0:37 Ananaskilled by themP2502172 ms2359 ms0.8°
3 1:44 Agnostichit by themMAC-10281 ms–2.9°
3 1:43 Agnostichit themSSG 08547 ms–1.6°
3 1:27 Ananaskilled by themM4A1-S938 ms1719 ms7.9°
4 1:01 Ananaskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 0:57 s p p 4 thit by themDesert Eagle422 ms–2.7°
5 bomb 0:17 kLitoris Tanrısıkilled by themAWP375 ms375 ms4.3°
6 1:24 kLitoris Tanrısıkilled by themMAC-10422 ms797 ms5.6°
7 1:36 leekilled by themAK-47328 ms328 ms1.2°
8 1:49 leekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:41 kLitoris Tanrısıkilled themM4A1-S1109 ms1953 ms0.7°
9 1:10 s p p 4 tkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 0:46 leehit by themAWP188 ms–2.0°
9 0:41 leekilled themM4A1-S422 ms625 ms1.8°
10 1:27 Ananaskilled themAWP391 ms391 ms1.8°
10 0:43 leekilled by themAWP562 ms562 ms5.5°
11 1:23 kLitoris Tanrısıkilled themAWP484 ms484 ms5.8°
12 1:21 Ananashit by themM4A4906 ms–5.9°
12 1:10 s p p 4 tkilled by themAK-47266 ms266 ms5.3°
13 1:12 Ananashit by themP2000328 ms–12.2°
14 1:22 leekilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:26 kLitoris Tanrısıhit themDesert Eagle469 ms–3.5°
14 bomb 0:26 kLitoris Tanrısıhit by themMP9859 ms–31.8°
14 bomb 0:24 kLitoris Tanrısıhit by themMP91016 ms–1.2°
15 1:43 s p p 4 tkilled themAWP312 ms312 ms4.1°
15 1:30 leekilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 4 of your 17 first shots too soon: 3 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 52% chance to hit; stopped, with your crosshair on them, 65%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:25 AgnosticDesert Eagle1172fine - pros would have fired it too0/137% / 37%
2 0:42 AnanasDesert Eagle988fine - pros would have fired it too0/178% / 78%
2 0:39 AnanasDesert Eagle767fired while moving (83 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)8% / 43%
4 1:20 AgnosticAWP1404fine - pros would have fired it too0/150% / 68%
4 0:57 s p p 4 tAWP869fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
6 1:24 kLitoris TanrısıM4A1-S1057fine - pros would have fired it too0/2cut short (a death, a reload)60% / 60%
9 1:42 kLitoris TanrısıM4A1-S1369fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight80% / 80%
9 1:41 kLitoris TanrısıM4A1-S1359aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/417% / 44%
9 1:40 kLitoris TanrısıM4A1-S1359fine - pros would have fired it too3/7killed them53% / 53%
9 0:41 leeM4A1-S1179fine - pros would have fired it too2/7killed them53% / 53%
10 1:48 leeAWP2433fine - pros would have fired it too0/180% / 80%
10 1:27 AnanasAWP1198fine - pros would have fired it too1/1killed them86% / 86%
11 1:23 kLitoris TanrısıAWP652fine - pros would have fired it too1/1killed them48% / 68%
12 1:22 AnanasAWP1641aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/11% / 64%
14 bomb 0:26 kLitoris TanrısıDesert Eagle1144aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/417% / 59%
14 bomb 0:24 kLitoris TanrısıDesert Eagle1144fine - pros would have fired it too0/266% / 66%
15 1:43 s p p 4 tAWP947fine - pros would have fired it too1/1killed them63% / 70%

Positioning

In none of your 19 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 15 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.