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Dust II, won 13-2 · Fri 23 Oct, 16:13

A/\/\1n-Master Guardian II

The match

Aim

289 msTTD844 msTTK2.1°Crosshair↓54%1st bullet33%Spray20%Head58%Counter-strafe

Scoreboard

126ADR87%KAST

Positioning

Shots

23/39Rushed↓12/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474825%
MP93126%
USP-S2843%
Glock-181443%
M4A1-S1060%
FAMAS250%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/7112 1:15 4 kills (M4A1-S ×2, AK-47 ×2), a wallbang, 1 headshot, in 48.9 s CT10.5
22/713 1:32 2 kills (MP9 ×2), all headshots, in 6.2 s CT2.5
24/711 1:46 2 kills (USP-S ×2), 1 headshot, in 2.2 s CT1.9
29/719 1:50 1 kill (AWP) CT1.0
47/7111 1:16 1 kill (AWP) CT0.6
52/7113 1:42 2 kills (Glock ×2), 1 headshot, in 8 s T0.3
63/712 1:30 1 kill (MP9), 1 headshot CT-1.0
65/718 1:04 1 kill (AK-47) CT-1.0
66/7114 1:11 1 kill (AK-47), 1 headshot T-1.4
70/715 bomb 0:17 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:10 1v2 before the plant CT · 100 HP · Upper Tunnelwon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 1 good, 0 weak, 14 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:42 wastedno enemy blinded for long; blinded Cuguruk 4.3 s on the move through Catwalk - safe
2 1:24 goodblinded Ananas 4.2 s (1.4 s white); blinded ✪ MustiKurt 3.9 s on the move through Top Mid - safe
3 1:41 wastedno enemy blinded for long; blinded ✪ MustiKurt 4.7 s on the move through Middle - safe
4 1:46 wastedno enemy blinded for long; blinded themselves 5.2 s holding Mid Doors - safe; blinded Cuguruk 3.9 s on the move through Mid Doors - safe
5 1:22 wastedno enemy blinded for long; blinded ✪ MustiKurt 3.3 s holding Bombsite B - safe
5 bomb 0:32 wastedno enemy blinded for long
7 1:35 wastedno enemy blinded for long
8 1:34 wastedno enemy blinded for long
8 1:22 wastedno enemy blinded for long
9 1:32 wastedno enemy blinded for long; blinded themselves 2.0 s holding Under A - safe; blinded Cuguruk 1.7 s holding Under A - safe
10 1:46 wastedno enemy blinded for long
12 1:03 wastedno enemy blinded for long
12 bomb 0:36 wastedno enemy blinded for long
14 1:40 wastedno enemy blinded for long; blinded Cuguruk 3.3 s on the move through Top Mid - safe
15 1:44 wastedno enemy blinded for long; blinded Sedoy_Legat 4.2 s on the move through Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 37 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:42 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2138 units away; a running throw
10 1:36 exposeda smoke at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2391 units away

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 24 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 17 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 bomb 0:15 AnanasBombsite Astanding: crouched, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
12 bomb 0:19 Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 14 s to sparethen defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 holdheld with Cuguruk, 85 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Cuguruk)
1 1:45 in their waystood between Cuguruk and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:36 in their waystood between Cuguruk and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:35 tradeCuguruk was killed 335 units away: not traded within 5 s (pros: 625 ms)
2 1:27 line of firestood in ✪ MustiKurt's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
2 1:25 holdheld with ✪ MustiKurt, 192 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:17 peek togetherpeeked the same enemy as Cuguruk, 125 ms before them - a double peek
3 1:37 tradeHannibal was killed 1008 units away: you traded in 4,391 ms (pros: 2,609 ms)
3 1:34 holdheld with Cuguruk, 616 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after Cuguruk)
3 1:33 peek togetherpeeked the same enemy as ✪ MustiKurt, 1,016 ms after them - late - your team-mate went first, as bait
3 1:27 trade✪ MustiKurt was killed 605 units away: you traded in 391 ms (pros: 625 ms)
5 bomb 0:27 tradeCuguruk was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
6 1:24 line of firestood in Cuguruk's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:23 line of firestood in Cuguruk's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:08 tradeSedoy_Legat was killed 34 units away: not traded within 5 s (pros: 969 ms)
11 1:50 tradeHannibal was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
11 1:16 tradeSedoy_Legat was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 holdheld with ✪ MustiKurt, 1000 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:15 tradeHannibal was killed 475 units away: you traded in 2,094 ms (pros: 1,641 ms)
13 1:43 peek togetherpeeked the same enemy as ✪ MustiKurt, 1,047 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Agnostickilled themUSP-S234 ms1344 ms0.8°
1 1:46 Agnostichit by themGlock-18703 ms–5.3°
1 1:46 kLitoris Tanrısıhit themP2000219 ms–1.8°
1 1:43 kLitoris Tanrısıkilled themUSP-S47 ms47 ms0.2°
1 1:37 Ananashit by themGlock-18719 ms–6.2°
1 1:37 Ananashit themP20001016 ms–2.8°
1 1:35 Ananashit by themGlock-182484 ms–6.2°
1 1:35 s p p 4 tkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 s p p 4 thit by themM4A4375 ms–2.1°
2 1:31 s p p 4 tkilled themMP91109 ms1500 ms10.8°
2 1:28 Agnostichit by themDesert Eagle844 ms–3.9°
2 1:27 Ananashit by themP250625 ms–5.1°
2 1:17 Ananashit themMP9281 ms–2.0°
2 1:16 Ananaskilled by themP250438 ms438 ms3.8°
3 1:33 kLitoris Tanrısıkilled themMP90 ms500 ms1.4°
3 1:26 Ananaskilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
5 1:35 kLitoris Tanrısıhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:20 Ananashit themP200031 ms–1.2°
5 bomb 0:18 Ananaskilled themUSP-S359 ms1672 ms2.4°
5 bomb 0:13 kLitoris Tanrısıkilled by themAWP359 ms359 ms0.9°
6 1:41 s p p 4 thit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:11 s p p 4 tkilled by themAK-47812 ms812 ms1.9°
7 0:48 leehit themAK-47344 ms–0.4°
7 0:48 leekilled by themAK-47672 ms1703 ms16.1°
8 1:29 kLitoris Tanrısıhit by themAK-47219 ms–10.3°
8 1:29 kLitoris Tanrısıhit themFAMAS422 ms–6.0°
8 1:05 Ananaskilled themAK-47391 ms1297 ms1.4°
9 1:50 Ananaskilled themAWP281 ms281 ms0.5°
9 1:26 s p p 4 tkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:31 leehit themM4A4125 ms–1.0°
10 1:20 kLitoris Tanrısıhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:17 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:17 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:16 Ananaskilled themAWP750 ms750 ms16.6°
11 1:10 s p p 4 tkilled by themAWP625 ms625 ms11.3°
12 1:15 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:14 leekilled themM4A1-S406 ms1297 ms12.7°
12 bomb 0:29 s p p 4 tkilled themAK-47578 ms1078 ms10.1°
12 bomb 0:15 Ananaskilled themAK-47375 ms375 ms2.2°
13 1:50 leehit themGlock-18203 ms–0.4°
13 1:42 kLitoris Tanrısıkilled themGlock-18266 ms812 ms2.6°
13 1:34 leekilled themGlock-1894 ms94 ms4.4°
13 1:12 Ananashit themP20001141 ms–11.3°
14 1:12 Ananaskilled themAK-47250 ms875 ms8.5°
14 1:12 Ananashit by themP250375 ms–1.0°
15 1:31 Agnostichit themAK-47297 ms–1.2°
15 1:31 Agnostickilled by themM4A4562 ms734 ms2.2°

Shots

You fired 23 of your 39 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 12 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 AgnosticUSP-S1039fired while moving (128 u/s), too fast to be accurate - stop first1/113% / 48%
1 1:46 AgnosticUSP-S998fired while moving (193 u/s), too fast to be accurate - stop first2/3killed them16% / 46%
1 1:44 kLitoris TanrısıUSP-S1081fine - pros would have fired it too0/134% / 42%
1 1:43 kLitoris TanrısıUSP-S1082fine - pros would have fired it too1/1killed them61% / 61%
1 1:37 AnanasUSP-S418aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 58%
1 1:36 AnanasUSP-S398aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/5cut short (a death, a reload)10% / 52%
2 1:33 AgnosticMP91223fine - pros would have fired it too0/71 bullet after pros would have stopped69% / 69%
2 1:32 AnanasMP91454fine - pros would have fired it too0/242% / 44%
2 1:32 s p p 4 tMP91173fired while moving (109 u/s), too fast to be accurate - stop first0/30% / 45%
2 1:31 s p p 4 tMP91173fired while moving (109 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 49%
2 1:31 s p p 4 tMP91173fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
2 1:31 s p p 4 tMP91173fine - pros would have fired it too3/7killed them74% / 74%
2 1:29 AgnosticMP91169aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 47%
2 1:28 AgnosticMP91170fired while moving (131 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)30% / 53%
2 1:17 AnanasMP9424fired while moving (228 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)58% / 70%
3 1:33 kLitoris TanrısıMP9575fired while moving (162 u/s), too fast to be accurate - stop first3/8killed them27% / 46%
5 bomb 0:18 AnanasUSP-S224fine - pros would have fired it too1/271% / 71%
6 1:30 AgnosticM4A1-S1368fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
7 0:48 leeAK-47835aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 53%
8 1:29 kLitoris TanrısıFAMAS533fine - pros would have fired it too1/361% / 61%
8 1:05 AnanasAK-47503fired while moving (87 u/s), too fast to be accurate - stop first4/18killed them12% / 56%
9 1:50 AnanasAWP2933fine - pros would have fired it too1/1killed them74% / 74%
10 1:31 leeM4A1-S2685aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/43 bullets after pros would have stopped24% / 48%
12 1:14 leeM4A1-S855fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
12 1:13 leeM4A1-S832fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 52%
12 1:13 leeM4A1-S814fine - pros would have fired it too1/4killed them36% / 52%
12 bomb 0:29 s p p 4 tAK-471270fired while moving (120 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 61%
12 bomb 0:15 AnanasAK-471879fine - pros would have fired it too1/1killed them35% / 46%
13 1:50 leeGlock-181561aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 39%
13 1:49 leeGlock-181484fired while moving (97 u/s), too fast to be accurate - stop first0/39% / 34%
13 1:47 leeGlock-181526fired while moving (125 u/s), too fast to be accurate - stop first0/619% / 38%
13 1:42 kLitoris TanrısıGlock-181206aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/4killed them16% / 47%
13 1:13 AnanasUSP-S618aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first2/8cut short (a death, a reload)2% / 48%
14 1:13 AnanasAK-47956fired while moving (91 u/s), too fast to be accurate - stop first1/102 bullets after pros would have stopped11% / 52%
14 1:12 AnanasAK-47915fired while moving (73 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 47%
14 1:12 AnanasAK-47915fine - pros would have fired it too1/7killed them40% / 46%
14 bomb 0:25 AgnosticAK-471344fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 47%
14 bomb 0:24 AgnosticAK-471341aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/54% / 57%
15 1:31 AgnosticAK-47391fired while moving (129 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)20% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.