Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 25% |
| MP9 | 31 | 26% |
| USP-S | 28 | 43% |
| Glock-18 | 14 | 43% |
| M4A1-S | 10 | 60% |
| FAMAS | 2 | 50% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/71 | 12 1:15 | 4 kills (M4A1-S ×2, AK-47 ×2), a wallbang, 1 headshot, in 48.9 s CT | 10.5 |
| 22/71 | 3 1:32 | 2 kills (MP9 ×2), all headshots, in 6.2 s CT | 2.5 |
| 24/71 | 1 1:46 | 2 kills (USP-S ×2), 1 headshot, in 2.2 s CT | 1.9 |
| 29/71 | 9 1:50 | 1 kill (AWP) CT | 1.0 |
| 47/71 | 11 1:16 | 1 kill (AWP) CT | 0.6 |
| 52/71 | 13 1:42 | 2 kills (Glock ×2), 1 headshot, in 8 s T | 0.3 |
| 63/71 | 2 1:30 | 1 kill (MP9), 1 headshot CT | -1.0 |
| 65/71 | 8 1:04 | 1 kill (AK-47) CT | -1.0 |
| 66/71 | 14 1:11 | 1 kill (AK-47), 1 headshot T | -1.4 |
| 70/71 | 5 bomb 0:17 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:10 | 1v2 before the plant CT · 100 HP · Upper Tunnel | won - defused it after 2 kills · first fight won, saw each other |
Flashes
15 flashes: 1 good, 0 weak, 14 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:42 | wasted | no enemy blinded for long; blinded Cuguruk 4.3 s on the move through Catwalk - safe |
| 2 1:24 | good | blinded Ananas 4.2 s (1.4 s white); blinded ✪ MustiKurt 3.9 s on the move through Top Mid - safe |
| 3 1:41 | wasted | no enemy blinded for long; blinded ✪ MustiKurt 4.7 s on the move through Middle - safe |
| 4 1:46 | wasted | no enemy blinded for long; blinded themselves 5.2 s holding Mid Doors - safe; blinded Cuguruk 3.9 s on the move through Mid Doors - safe |
| 5 1:22 | wasted | no enemy blinded for long; blinded ✪ MustiKurt 3.3 s holding Bombsite B - safe |
| 5 bomb 0:32 | wasted | no enemy blinded for long |
| 7 1:35 | wasted | no enemy blinded for long |
| 8 1:34 | wasted | no enemy blinded for long |
| 8 1:22 | wasted | no enemy blinded for long |
| 9 1:32 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Under A - safe; blinded Cuguruk 1.7 s holding Under A - safe |
| 10 1:46 | wasted | no enemy blinded for long |
| 12 1:03 | wasted | no enemy blinded for long |
| 12 bomb 0:36 | wasted | no enemy blinded for long |
| 14 1:40 | wasted | no enemy blinded for long; blinded Cuguruk 3.3 s on the move through Top Mid - safe |
| 15 1:44 | wasted | no enemy blinded for long; blinded Sedoy_Legat 4.2 s on the move through Top Mid - safe |
Throws
39 grenades: 37 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:42 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2138 units away; a running throw |
| 10 1:36 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2391 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 bomb 0:15 | Bombsite A | standing: crouched, they'd have seen only your head | killed them |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 12 bomb 0:19 | Fake defuse let go after 0.19 s · 1 v 1, alone · a kit, 14 s to spare | then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | hold | held with Cuguruk, 85 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Cuguruk) |
| 1 1:45 | in their way | stood between Cuguruk and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:36 | in their way | stood between Cuguruk and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:35 | trade | Cuguruk was killed 335 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:27 | line of fire | stood in ✪ MustiKurt's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 2 1:25 | hold | held with ✪ MustiKurt, 192 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:17 | peek together | peeked the same enemy as Cuguruk, 125 ms before them - a double peek |
| 3 1:37 | trade | Hannibal was killed 1008 units away: you traded in 4,391 ms (pros: 2,609 ms) |
| 3 1:34 | hold | held with Cuguruk, 616 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms after Cuguruk) |
| 3 1:33 | peek together | peeked the same enemy as ✪ MustiKurt, 1,016 ms after them - late - your team-mate went first, as bait |
| 3 1:27 | trade | ✪ MustiKurt was killed 605 units away: you traded in 391 ms (pros: 625 ms) |
| 5 bomb 0:27 | trade | Cuguruk was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:24 | line of fire | stood in Cuguruk's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:23 | line of fire | stood in Cuguruk's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:08 | trade | Sedoy_Legat was killed 34 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:50 | trade | Hannibal was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:16 | trade | Sedoy_Legat was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:22 | hold | held with ✪ MustiKurt, 1000 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:15 | trade | Hannibal was killed 475 units away: you traded in 2,094 ms (pros: 1,641 ms) |
| 13 1:43 | peek together | peeked the same enemy as ✪ MustiKurt, 1,047 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed them | USP-S | 234 ms | 1344 ms | 0.8° | ||
| 1 1:46 | hit by them | Glock-18 | 703 ms | – | 5.3° | ||
| 1 1:46 | hit them | P2000 | 219 ms | – | 1.8° | ||
| 1 1:43 | killed them | USP-S | 47 ms | 47 ms | 0.2° | ||
| 1 1:37 | hit by them | Glock-18 | 719 ms | – | 6.2° | ||
| 1 1:37 | hit them | P2000 | 1016 ms | – | 2.8° | ||
| 1 1:35 | hit by them | Glock-18 | 2484 ms | – | 6.2° | ||
| 1 1:35 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit by them | M4A4 | 375 ms | – | 2.1° | ||
| 2 1:31 | killed them | MP9 | 1109 ms | 1500 ms | 10.8° | ||
| 2 1:28 | hit by them | Desert Eagle | 844 ms | – | 3.9° | ||
| 2 1:27 | hit by them | P250 | 625 ms | – | 5.1° | ||
| 2 1:17 | hit them | MP9 | 281 ms | – | 2.0° | ||
| 2 1:16 | killed by them | P250 | 438 ms | 438 ms | 3.8° | ||
| 3 1:33 | killed them | MP9 | 0 ms | 500 ms | 1.4° | ||
| 3 1:26 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:35 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:20 | hit them | P2000 | 31 ms | – | 1.2° | ||
| 5 bomb 0:18 | killed them | USP-S | 359 ms | 1672 ms | 2.4° | ||
| 5 bomb 0:13 | killed by them | AWP | 359 ms | 359 ms | 0.9° | ||
| 6 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:11 | killed by them | AK-47 | 812 ms | 812 ms | 1.9° | ||
| 7 0:48 | hit them | AK-47 | 344 ms | – | 0.4° | ||
| 7 0:48 | killed by them | AK-47 | 672 ms | 1703 ms | 16.1° | ||
| 8 1:29 | hit by them | AK-47 | 219 ms | – | 10.3° | ||
| 8 1:29 | hit them | FAMAS | 422 ms | – | 6.0° | ||
| 8 1:05 | killed them | AK-47 | 391 ms | 1297 ms | 1.4° | ||
| 9 1:50 | killed them | AWP | 281 ms | 281 ms | 0.5° | ||
| 9 1:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:31 | hit them | M4A4 | 125 ms | – | 1.0° | ||
| 10 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:17 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:16 | killed them | AWP | 750 ms | 750 ms | 16.6° | ||
| 11 1:10 | killed by them | AWP | 625 ms | 625 ms | 11.3° | ||
| 12 1:15 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:14 | killed them | M4A1-S | 406 ms | 1297 ms | 12.7° | ||
| 12 bomb 0:29 | killed them | AK-47 | 578 ms | 1078 ms | 10.1° | ||
| 12 bomb 0:15 | killed them | AK-47 | 375 ms | 375 ms | 2.2° | ||
| 13 1:50 | hit them | Glock-18 | 203 ms | – | 0.4° | ||
| 13 1:42 | killed them | Glock-18 | 266 ms | 812 ms | 2.6° | ||
| 13 1:34 | killed them | Glock-18 | 94 ms | 94 ms | 4.4° | ||
| 13 1:12 | hit them | P2000 | 1141 ms | – | 11.3° | ||
| 14 1:12 | killed them | AK-47 | 250 ms | 875 ms | 8.5° | ||
| 14 1:12 | hit by them | P250 | 375 ms | – | 1.0° | ||
| 15 1:31 | hit them | AK-47 | 297 ms | – | 1.2° | ||
| 15 1:31 | killed by them | M4A4 | 562 ms | 734 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1039 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/1 | 13% / 48% | ||
| 1 1:46 | USP-S | 998 | fired while moving (193 u/s), too fast to be accurate - stop first | 2/3 | killed them | 16% / 46% | |
| 1 1:44 | USP-S | 1081 | fine - pros would have fired it too | 0/1 | 34% / 42% | ||
| 1 1:43 | USP-S | 1082 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 1 1:37 | USP-S | 418 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 58% | |
| 1 1:36 | USP-S | 398 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 10% / 52% | |
| 2 1:33 | MP9 | 1223 | fine - pros would have fired it too | 0/7 | 1 bullet after pros would have stopped | 69% / 69% | |
| 2 1:32 | MP9 | 1454 | fine - pros would have fired it too | 0/2 | 42% / 44% | ||
| 2 1:32 | MP9 | 1173 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | 0% / 45% | ||
| 2 1:31 | MP9 | 1173 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 49% | |
| 2 1:31 | MP9 | 1173 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 2 1:31 | MP9 | 1173 | fine - pros would have fired it too | 3/7 | killed them | 74% / 74% | |
| 2 1:29 | MP9 | 1169 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 47% | |
| 2 1:28 | MP9 | 1170 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 30% / 53% | |
| 2 1:17 | MP9 | 424 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 58% / 70% | |
| 3 1:33 | MP9 | 575 | fired while moving (162 u/s), too fast to be accurate - stop first | 3/8 | killed them | 27% / 46% | |
| 5 bomb 0:18 | USP-S | 224 | fine - pros would have fired it too | 1/2 | 71% / 71% | ||
| 6 1:30 | M4A1-S | 1368 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 7 0:48 | AK-47 | 835 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 53% | |
| 8 1:29 | FAMAS | 533 | fine - pros would have fired it too | 1/3 | 61% / 61% | ||
| 8 1:05 | AK-47 | 503 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/18 | killed them | 12% / 56% | |
| 9 1:50 | AWP | 2933 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 10 1:31 | M4A1-S | 2685 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 3 bullets after pros would have stopped | 24% / 48% | |
| 12 1:14 | M4A1-S | 855 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 12 1:13 | M4A1-S | 832 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 52% | |
| 12 1:13 | M4A1-S | 814 | fine - pros would have fired it too | 1/4 | killed them | 36% / 52% | |
| 12 bomb 0:29 | AK-47 | 1270 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 61% | |
| 12 bomb 0:15 | AK-47 | 1879 | fine - pros would have fired it too | 1/1 | killed them | 35% / 46% | |
| 13 1:50 | Glock-18 | 1561 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 39% | |
| 13 1:49 | Glock-18 | 1484 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/3 | 9% / 34% | ||
| 13 1:47 | Glock-18 | 1526 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/6 | 19% / 38% | ||
| 13 1:42 | Glock-18 | 1206 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/4 | killed them | 16% / 47% | |
| 13 1:13 | USP-S | 618 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 2% / 48% | |
| 14 1:13 | AK-47 | 956 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/10 | 2 bullets after pros would have stopped | 11% / 52% | |
| 14 1:12 | AK-47 | 915 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 47% | |
| 14 1:12 | AK-47 | 915 | fine - pros would have fired it too | 1/7 | killed them | 40% / 46% | |
| 14 bomb 0:25 | AK-47 | 1344 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 47% | |
| 14 bomb 0:24 | AK-47 | 1341 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/5 | 4% / 57% | ||
| 15 1:31 | AK-47 | 391 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 20% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
