ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-2 · Fri 23 Oct, 16:13

CugurukDistinguished Master Guardian

The match

Aim

391 msTTD422 msTTK2.7°Crosshair↓42%1st bullet25%Spray26%Head69%Counter-strafe

Scoreboard

86ADR87%KAST

Positioning

Shots

9/17Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472552%
USP-S944%
SSG 08650%
M4A4633%
R8 Revolver520%
Nova3100%
Desert Eagle20%
MP910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/7111 1:46 3 kills (AK-47 ×2, Nova), a wallbang, 1 headshot, in 37.5 s CT7.8
11/712 1:43 1 kill (Deagle), a wallbang, 1 headshot CT4.1
14/714 1:00 2 kills (Scout ×2), 1 through smoke, in 10.2 s CT3.9
16/7114 1:13 2 kills (R8, USP-S), a wallbang, all headshots, in 29.2 s T3.5
27/716 1:44 1 kill (Nova) CT1.0
35/7115 1:46 1 kill (AK-47), 1 headshot T1.0
43/717 1:44 1 kill (AK-47), 1 headshot CT0.7

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 2 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:33 wastedno enemy blinded for long; blinded Sedoy_Legat 2.0 s on the move through Under A - safe; blinded themselves 1.7 s on the move through Under A - safe
5 1:14 goodblinded Ananas 4.7 s (1.9 s white)
6 1:03 wastedno enemy blinded for long
6 0:54 wastedno enemy blinded for long; blinded Hannibal 1.4 s on the move through Long A - safe
7 1:46 goodblinded kLitoris Tanrısı 4.5 s (1.7 s white)
8 1:46 wastedno enemy blinded for long
9 1:25 weakbarely blinded s p p 4 t 2.4 s (0.2 s white); blinded ✪ MustiKurt 2.8 s holding Extended A - safe
10 1:36 weakbarely blinded kLitoris Tanrısı 2.1 s (0.2 s white), Ananas 1.0 s (0.1 s white)
12 1:46 wastedno enemy blinded for long
15 1:50 goodblinded s p p 4 t 3.5 s (0.8 s white); blinded Sedoy_Legat 1.4 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 20 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:42 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2282 units away; a running throw

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:40 s p p 4 tTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
6 1:46 leeTunnel Stairscover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 holdheld with A/\/\1n-, 85 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after A/\/\1n-)
2 1:16 tradeA/\/\1n- was killed 681 units away: not traded within 5 s (pros: 625 ms)
3 1:44 holdheld with ✪ MustiKurt, 1043 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:34 holdheld with A/\/\1n-, 616 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before A/\/\1n-)
3 1:34 holdheld with ✪ MustiKurt, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before ✪ MustiKurt)
7 1:36 trade✪ MustiKurt was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
7 1:08 tradeSedoy_Legat was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
8 1:49 trade✪ MustiKurt was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 tradeA/\/\1n- was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
11 1:50 tradeHannibal was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
11 1:10 tradeA/\/\1n- was killed 1727 units away: you traded in 1,875 ms (pros: 2,609 ms)
13 1:14 peek togetherpeeked the same enemy as A/\/\1n-, 750 ms before them - early - you went first, alone
14 1:43 holdheld with Hannibal, 52 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Hannibal)
14 1:38 line of firestood in Hannibal's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:13 holdheld with ✪ MustiKurt, 87 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before ✪ MustiKurt)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Agnostichit themP2000953 ms–3.0°
1 1:39 s p p 4 thit by themGlock-18516 ms–0.5°
1 1:37 Ananaskilled by themGlock-18859 ms2406 ms6.7°
2 1:43 kLitoris Tanrısıkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:04 Ananaskilled by themMAC-10328 ms625 ms2.3°
3 1:34 kLitoris Tanrısıhit by themGalil AR562 ms–18.5°
4 1:01 kLitoris Tanrısıhit themSSG 08312 ms–2.7°
4 1:00 kLitoris Tanrısıkilled themSSG 08344 ms344 ms1.5°
4 0:49 s p p 4 tkilled themSSG 08250 ms250 ms1.0°
5 1:52 Ananashit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:27 Ananaskilled by themAWP250 ms250 ms2.3°
6 1:45 leekilled themNova469 ms1875 ms14.4°
7 1:44 kLitoris Tanrısıkilled themAK-47359 ms359 ms2.6°
7 1:03 Agnostickilled by themAK-47438 ms797 ms0.7°
7 1:03 Agnostichit themAK-47500 ms–4.1°
8 1:45 kLitoris Tanrısıkilled by themAK-47422 ms1188 ms1.1°
8 1:45 kLitoris Tanrısıhit themM4A4484 ms–4.4°
9 1:24 s p p 4 thit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 s p p 4 tkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 s p p 4 tkilled by themDesert Eagle344 ms344 ms0.7°
11 1:46 Agnostickilled themNova406 ms406 ms6.9°
11 1:13 leekilled themAK-471047 ms1453 ms22.7°
11 1:10 s p p 4 tkilled themAK-47391 ms1812 ms0.9°
12 1:24 Ananashit themAK-47359 ms–6.3°
12 1:23 Ananaskilled by themM4A1-S812 ms906 ms20.4°
13 1:14 Ananaskilled by themUSP-S328 ms328 ms2.9°
14 1:13 s p p 4 tkilled themR8 Revolver109 ms109 ms0.8°
14 bomb 0:24 Agnostickilled themUSP-S328 ms922 ms0.6°
15 1:46 kLitoris Tanrısıkilled themAK-47438 ms438 ms1.6°
15 1:46 s p p 4 thit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 9 of your 17 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 AgnosticUSP-S1031fine - pros would have fired it too1/3cut short (a death, a reload)58% / 58%
1 1:45 kLitoris TanrısıUSP-S1115fired while moving (143 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 42%
1 1:45 kLitoris TanrısıUSP-S1125fired while moving (214 u/s), too fast to be accurate - stop first0/262% / 66%
1 1:40 s p p 4 tUSP-S827fired while moving (240 u/s), too fast to be accurate - stop first0/326% / 49%
2 1:45 kLitoris TanrısıDesert Eagle1175aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/115% / 51%
2 1:09 AnanasMP9554fired while moving (240 u/s), too fast to be accurate - stop first0/210% / 47%
2 1:04 AnanasDesert Eagle221fine - pros would have fired it too0/1cut short (a death, a reload)35% / 47%
7 1:44 kLitoris TanrısıAK-47485fine - pros would have fired it too1/5killed them72% / 72%
7 1:03 AgnosticAK-471300too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)18% / 48%
8 1:45 kLitoris TanrısıM4A41158fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
8 1:44 kLitoris TanrısıM4A41158fine - pros would have fired it too1/3cut short (a death, a reload)44% / 45%
11 1:13 leeAK-47806aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/10killed them26% / 63%
11 1:10 s p p 4 tAK-471402fired while moving (77 u/s), too fast to be accurate - stop first4/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 67%
11 1:09 s p p 4 tAK-471422fine - pros would have fired it too0/330% / 45%
12 1:24 AnanasAK-47614fine - pros would have fired it too3/6cut short (a death, a reload)52% / 52%
14 bomb 0:24 AgnosticUSP-S1308fired while moving (129 u/s), too fast to be accurate - stop first1/110% / 40%
14 bomb 0:23 AgnosticUSP-S1319fine - pros would have fired it too1/1killed them53% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.