Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 52% |
| USP-S | 9 | 44% |
| SSG 08 | 6 | 50% |
| M4A4 | 6 | 33% |
| R8 Revolver | 5 | 20% |
| Nova | 3 | 100% |
| Desert Eagle | 2 | 0% |
| MP9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/71 | 11 1:46 | 3 kills (AK-47 ×2, Nova), a wallbang, 1 headshot, in 37.5 s CT | 7.8 |
| 11/71 | 2 1:43 | 1 kill (Deagle), a wallbang, 1 headshot CT | 4.1 |
| 14/71 | 4 1:00 | 2 kills (Scout ×2), 1 through smoke, in 10.2 s CT | 3.9 |
| 16/71 | 14 1:13 | 2 kills (R8, USP-S), a wallbang, all headshots, in 29.2 s T | 3.5 |
| 27/71 | 6 1:44 | 1 kill (Nova) CT | 1.0 |
| 35/71 | 15 1:46 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 43/71 | 7 1:44 | 1 kill (AK-47), 1 headshot CT | 0.7 |
Flashes
10 flashes: 3 good, 2 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:33 | wasted | no enemy blinded for long; blinded Sedoy_Legat 2.0 s on the move through Under A - safe; blinded themselves 1.7 s on the move through Under A - safe |
| 5 1:14 | good | blinded Ananas 4.7 s (1.9 s white) |
| 6 1:03 | wasted | no enemy blinded for long |
| 6 0:54 | wasted | no enemy blinded for long; blinded Hannibal 1.4 s on the move through Long A - safe |
| 7 1:46 | good | blinded kLitoris Tanrısı 4.5 s (1.7 s white) |
| 8 1:46 | wasted | no enemy blinded for long |
| 9 1:25 | weak | barely blinded s p p 4 t 2.4 s (0.2 s white); blinded ✪ MustiKurt 2.8 s holding Extended A - safe |
| 10 1:36 | weak | barely blinded kLitoris Tanrısı 2.1 s (0.2 s white), Ananas 1.0 s (0.1 s white) |
| 12 1:46 | wasted | no enemy blinded for long |
| 15 1:50 | good | blinded s p p 4 t 3.5 s (0.8 s white); blinded Sedoy_Legat 1.4 s on the move through T Spawn - safe |
Throws
21 grenades: 20 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:42 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2282 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:40 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:46 | Tunnel Stairs | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 5 holds with a team-mate were real crossfires. You traded 1 of the 7 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | hold | held with A/\/\1n-, 85 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after A/\/\1n-) |
| 2 1:16 | trade | A/\/\1n- was killed 681 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:44 | hold | held with ✪ MustiKurt, 1043 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:34 | hold | held with A/\/\1n-, 616 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 938 ms before A/\/\1n-) |
| 3 1:34 | hold | held with ✪ MustiKurt, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before ✪ MustiKurt) |
| 7 1:36 | trade | ✪ MustiKurt was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:08 | trade | Sedoy_Legat was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:49 | trade | ✪ MustiKurt was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | trade | A/\/\1n- was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:50 | trade | Hannibal was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:10 | trade | A/\/\1n- was killed 1727 units away: you traded in 1,875 ms (pros: 2,609 ms) |
| 13 1:14 | peek together | peeked the same enemy as A/\/\1n-, 750 ms before them - early - you went first, alone |
| 14 1:43 | hold | held with Hannibal, 52 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Hannibal) |
| 14 1:38 | line of fire | stood in Hannibal's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:13 | hold | held with ✪ MustiKurt, 87 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before ✪ MustiKurt) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | P2000 | 953 ms | – | 3.0° | ||
| 1 1:39 | hit by them | Glock-18 | 516 ms | – | 0.5° | ||
| 1 1:37 | killed by them | Glock-18 | 859 ms | 2406 ms | 6.7° | ||
| 2 1:43 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:04 | killed by them | MAC-10 | 328 ms | 625 ms | 2.3° | ||
| 3 1:34 | hit by them | Galil AR | 562 ms | – | 18.5° | ||
| 4 1:01 | hit them | SSG 08 | 312 ms | – | 2.7° | ||
| 4 1:00 | killed them | SSG 08 | 344 ms | 344 ms | 1.5° | ||
| 4 0:49 | killed them | SSG 08 | 250 ms | 250 ms | 1.0° | ||
| 5 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:27 | killed by them | AWP | 250 ms | 250 ms | 2.3° | ||
| 6 1:45 | killed them | Nova | 469 ms | 1875 ms | 14.4° | ||
| 7 1:44 | killed them | AK-47 | 359 ms | 359 ms | 2.6° | ||
| 7 1:03 | killed by them | AK-47 | 438 ms | 797 ms | 0.7° | ||
| 7 1:03 | hit them | AK-47 | 500 ms | – | 4.1° | ||
| 8 1:45 | killed by them | AK-47 | 422 ms | 1188 ms | 1.1° | ||
| 8 1:45 | hit them | M4A4 | 484 ms | – | 4.4° | ||
| 9 1:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | killed by them | Desert Eagle | 344 ms | 344 ms | 0.7° | ||
| 11 1:46 | killed them | Nova | 406 ms | 406 ms | 6.9° | ||
| 11 1:13 | killed them | AK-47 | 1047 ms | 1453 ms | 22.7° | ||
| 11 1:10 | killed them | AK-47 | 391 ms | 1812 ms | 0.9° | ||
| 12 1:24 | hit them | AK-47 | 359 ms | – | 6.3° | ||
| 12 1:23 | killed by them | M4A1-S | 812 ms | 906 ms | 20.4° | ||
| 13 1:14 | killed by them | USP-S | 328 ms | 328 ms | 2.9° | ||
| 14 1:13 | killed them | R8 Revolver | 109 ms | 109 ms | 0.8° | ||
| 14 bomb 0:24 | killed them | USP-S | 328 ms | 922 ms | 0.6° | ||
| 15 1:46 | killed them | AK-47 | 438 ms | 438 ms | 1.6° | ||
| 15 1:46 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1031 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 58% / 58% | |
| 1 1:45 | USP-S | 1115 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 42% | |
| 1 1:45 | USP-S | 1125 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/2 | 62% / 66% | ||
| 1 1:40 | USP-S | 827 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 26% / 49% | ||
| 2 1:45 | Desert Eagle | 1175 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 15% / 51% | ||
| 2 1:09 | MP9 | 554 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 10% / 47% | ||
| 2 1:04 | Desert Eagle | 221 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 47% | |
| 7 1:44 | AK-47 | 485 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 7 1:03 | AK-47 | 1300 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 18% / 48% | |
| 8 1:45 | M4A4 | 1158 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 8 1:44 | M4A4 | 1158 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 44% / 45% | |
| 11 1:13 | AK-47 | 806 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/10 | killed them | 26% / 63% | |
| 11 1:10 | AK-47 | 1402 | fired while moving (77 u/s), too fast to be accurate - stop first | 4/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 67% | |
| 11 1:09 | AK-47 | 1422 | fine - pros would have fired it too | 0/3 | 30% / 45% | ||
| 12 1:24 | AK-47 | 614 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 52% / 52% | |
| 14 bomb 0:24 | USP-S | 1308 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/1 | 10% / 40% | ||
| 14 bomb 0:23 | USP-S | 1319 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
