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Dust II, lost 2-13 · Fri 23 Oct, 16:13

kLitoris TanrısıMaster Guardian II

The match

Aim

422 msTTD367 msTTK3.1°Crosshair↓28%1st bullet30%Spray19%Head66%Counter-strafe

Scoreboard

69ADR40%KAST

Positioning

Shots

17/34Rushed↓12/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102638%
MP92322%
AK-472138%
Glock-18812%
Tec-950%
Galil AR250%
AWP2100%
USP-S20%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/715 bomb 0:17 2 kills (AWP ×2), in 3.5 s T4.0
25/7110 1:11 2 kills (AK-47 ×2), all headshots, in 26 s T1.9
36/716 1:23 1 kill (MAC-10) T0.9
40/718 1:44 1 kill (AK-47) T0.8
49/719 1:45 1 kill (AK-47), 1 headshot T0.5
53/713 1:37 1 kill (Galil) T0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:17 1v3 after the plant T · 18 HP · Bombsite Alost - died later, after 2 kills · first fight won, saw each other
14 bomb 0:23 1v4 after the plant CT · 67 HP · Under Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:44 weakbarely blinded Hannibal 1.8 s (0.1 s white)
5 1:42 goodblinded Hannibal 4.2 s (1.5 s white)
11 1:32 goodblinded ✪ MustiKurt 4.2 s (1.5 s white); blinded Ananas 3.4 s holding Long Doors - safe; blinded s p p 4 t 1.1 s on the move through Long Doors - safe
14 1:27 weakbarely blinded Cuguruk 1.5 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:54 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2043 units away; a running throw
7 1:52 exposeda smoke at Top Mid - seen by 3 enemies for 0.6 s, the nearest 1516 units away; a running throw
12 1:37 punishedkilled by Hannibal with a flash in hand at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1115 units away

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 18 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:46 A/\/\1n-Outside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 bomb 0:10 HannibalBombsite Acover not used: 48 units away, they'd have seen only your headdied
8 1:29 A/\/\1n-Middlecover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 peek togetherpeeked the same enemy as s p p 4 t, 47 ms before them - a double peek
1 1:46 peek togetherpeeked the same enemy as Agnostic, 953 ms after them - late - your team-mate went first, as bait
1 1:46 tradeAgnostic was killed 89 units away: not traded within 5 s (pros: 625 ms)
3 1:38 peek togetherpeeked the same enemy as s p p 4 t, 922 ms after them - late - your team-mate went first, as bait
3 1:37 trades p p 4 t was killed 456 units away: you traded in 484 ms (pros: 625 ms)
4 1:15 tradelee was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:32 trades p p 4 t was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:17 tradeAnanas was killed 1487 units away: you traded in 3,703 ms (pros: 2,609 ms)
8 1:42 tradeAgnostic was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 trades p p 4 t was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
9 1:50 tradeAnanas was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:23 tradeAgnostic was killed 326 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 A/\/\1n-hit by themP2000219 ms–1.8°
1 1:43 A/\/\1n-killed by themUSP-S47 ms47 ms0.2°
2 1:43 Cugurukkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 Hannibalkilled themGalil AR547 ms641 ms1.2°
3 1:34 Cugurukhit themGalil AR562 ms–18.5°
3 1:33 A/\/\1n-killed by themMP90 ms500 ms1.4°
4 1:01 Cugurukhit by themSSG 08312 ms–2.7°
4 1:00 Cugurukkilled by themSSG 08344 ms344 ms1.5°
5 1:35 A/\/\1n-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:17 ✪ MustiKurtkilled themAWP375 ms375 ms4.3°
5 bomb 0:13 A/\/\1n-killed themAWP359 ms359 ms0.9°
5 bomb 0:10 Hannibalhit themGlock-18406 ms–4.2°
5 bomb 0:09 Hannibalkilled by themM4A1-S672 ms672 ms2.7°
6 1:24 ✪ MustiKurtkilled themMAC-10422 ms797 ms5.6°
6 1:16 Hannibalhit themMAC-10625 ms–2.0°
6 1:03 Sedoy_Legathit themMAC-10969 ms–8.4°
6 1:03 Sedoy_Legatkilled by themAK-471141 ms2266 ms50.6°
7 1:44 Cugurukkilled by themAK-47359 ms359 ms2.6°
8 1:45 Cugurukkilled themAK-47422 ms1188 ms1.1°
8 1:45 Cugurukhit by themM4A4484 ms–4.4°
8 1:29 A/\/\1n-hit themAK-47219 ms–10.3°
8 1:29 A/\/\1n-hit by themFAMAS422 ms–6.0°
8 1:29 Hannibalkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 Sedoy_Legatkilled themAK-47312 ms312 ms1.2°
9 1:41 ✪ MustiKurtkilled by themM4A1-S1109 ms1953 ms0.7°
10 1:20 A/\/\1n-hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:11 Hannibalkilled themAK-47156 ms156 ms1.9°
10 0:45 Sedoy_Legatkilled themAK-47344 ms344 ms1.8°
11 1:23 ✪ MustiKurtkilled by themAWP484 ms484 ms5.8°
12 1:37 Hannibalkilled by themAWP406 ms406 ms1.6°
13 1:42 A/\/\1n-killed by themGlock-18266 ms812 ms2.6°
14 bomb 0:36 Hannibalhit themMP9594 ms–6.0°
14 bomb 0:26 ✪ MustiKurthit by themDesert Eagle469 ms–3.5°
14 bomb 0:26 ✪ MustiKurthit themMP9859 ms–31.8°
14 bomb 0:24 ✪ MustiKurthit themMP91016 ms–1.2°
14 bomb 0:22 Hannibalkilled by themSSG 08438 ms438 ms1.8°
15 1:46 Cugurukkilled by themAK-47438 ms438 ms1.6°

Shots

You fired 17 of your 34 first shots too soon: 11 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 12 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 CugurukGlock-181109fine - pros would have fired it too0/8cut short (a death, a reload)67% / 67%
3 1:34 CugurukGalil AR1115fired while moving (89 u/s), too fast to be accurate - stop first1/10% / 45%
3 1:33 A/\/\1n-Galil AR579aim far off: your crosshair was about 13 player widths (409 units) off their body - get on target first0/1cut short (a death, a reload)1% / 50%
4 1:03 CugurukTec-9507aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/615% / 47%
4 1:01 CugurukTec-9544fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
4 1:00 CugurukTec-9479aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)11% / 44%
5 bomb 0:17 ✪ MustiKurtAWP586fine - pros would have fired it too1/1killed them80% / 83%
5 bomb 0:13 A/\/\1n-AWP959fine - pros would have fired it too1/1killed them75% / 75%
6 1:24 ✪ MustiKurtMAC-101050fired while moving (227 u/s), too fast to be accurate - stop first4/9killed them26% / 59%
6 1:17 HannibalMAC-101293fired while moving (199 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 60%
6 1:16 HannibalMAC-101326fine - pros would have fired it too0/333% / 49%
6 1:16 HannibalMAC-101360fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
6 1:04 Sedoy_LegatMAC-101272aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 47%
6 1:03 Sedoy_LegatMAC-101310aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 60%
6 1:03 Sedoy_LegatMAC-101312fine - pros would have fired it too2/467% / 67%
6 1:02 Sedoy_LegatMAC-101312fine - pros would have fired it too1/3cut short (a death, a reload)28% / 45%
8 1:45 CugurukAK-471158fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 53%
8 1:44 CugurukAK-471158fine - pros would have fired it too1/4killed them33% / 48%
8 1:29 A/\/\1n-AK-47539fired while moving (41 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)7% / 53%
9 1:45 Sedoy_LegatAK-47858fine - pros would have fired it too1/5killed them65% / 65%
9 1:42 ✪ MustiKurtAK-471372fired while moving (200 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 49%
9 1:41 ✪ MustiKurtAK-471359aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 45%
9 1:41 ✪ MustiKurtAK-471359aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/318% / 56%
10 1:20 A/\/\1n-AK-47568aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/712% / 53%
10 1:11 HannibalAK-47693fine - pros would have fired it too1/5killed them60% / 60%
10 0:45 Sedoy_LegatAK-471737fine - pros would have fired it too1/4killed them69% / 69%
11 1:23 ✪ MustiKurtAK-47653fired while moving (114 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)22% / 62%
13 1:44 A/\/\1n-USP-S1229fine - pros would have fired it too0/269% / 69%
13 1:42 A/\/\1n-USP-S1210aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)4% / 46%
14 bomb 0:36 HannibalMP9992aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 47%
14 bomb 0:26 ✪ MustiKurtMP91144fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight78% / 78%
14 bomb 0:26 ✪ MustiKurtMP91146fine - pros would have fired it too0/333% / 52%
14 bomb 0:24 ✪ MustiKurtMP91147aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 60%
14 bomb 0:24 ✪ MustiKurtMP91144fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.