Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 26 | 38% |
| MP9 | 23 | 22% |
| AK-47 | 21 | 38% |
| Glock-18 | 8 | 12% |
| Tec-9 | 5 | 0% |
| Galil AR | 2 | 50% |
| AWP | 2 | 100% |
| USP-S | 2 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/71 | 5 bomb 0:17 | 2 kills (AWP ×2), in 3.5 s T | 4.0 |
| 25/71 | 10 1:11 | 2 kills (AK-47 ×2), all headshots, in 26 s T | 1.9 |
| 36/71 | 6 1:23 | 1 kill (MAC-10) T | 0.9 |
| 40/71 | 8 1:44 | 1 kill (AK-47) T | 0.8 |
| 49/71 | 9 1:45 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 53/71 | 3 1:37 | 1 kill (Galil) T | 0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:17 | 1v3 after the plant T · 18 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other |
| 14 bomb 0:23 | 1v4 after the plant CT · 67 HP · Under A | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:44 | weak | barely blinded Hannibal 1.8 s (0.1 s white) |
| 5 1:42 | good | blinded Hannibal 4.2 s (1.5 s white) |
| 11 1:32 | good | blinded ✪ MustiKurt 4.2 s (1.5 s white); blinded Ananas 3.4 s holding Long Doors - safe; blinded s p p 4 t 1.1 s on the move through Long Doors - safe |
| 14 1:27 | weak | barely blinded Cuguruk 1.5 s (0.1 s white) |
Throws
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:54 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2043 units away; a running throw |
| 7 1:52 | exposed | a smoke at Top Mid - seen by 3 enemies for 0.6 s, the nearest 1516 units away; a running throw |
| 12 1:37 | punished | killed by Hannibal with a flash in hand at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1115 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:46 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 bomb 0:10 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 1:29 | Middle | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 15 rounds. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | peek together | peeked the same enemy as s p p 4 t, 47 ms before them - a double peek |
| 1 1:46 | peek together | peeked the same enemy as Agnostic, 953 ms after them - late - your team-mate went first, as bait |
| 1 1:46 | trade | Agnostic was killed 89 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:38 | peek together | peeked the same enemy as s p p 4 t, 922 ms after them - late - your team-mate went first, as bait |
| 3 1:37 | trade | s p p 4 t was killed 456 units away: you traded in 484 ms (pros: 625 ms) |
| 4 1:15 | trade | lee was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:32 | trade | s p p 4 t was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:17 | trade | Ananas was killed 1487 units away: you traded in 3,703 ms (pros: 2,609 ms) |
| 8 1:42 | trade | Agnostic was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | s p p 4 t was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:50 | trade | Ananas was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:23 | trade | Agnostic was killed 326 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | P2000 | 219 ms | – | 1.8° | ||
| 1 1:43 | killed by them | USP-S | 47 ms | 47 ms | 0.2° | ||
| 2 1:43 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | killed them | Galil AR | 547 ms | 641 ms | 1.2° | ||
| 3 1:34 | hit them | Galil AR | 562 ms | – | 18.5° | ||
| 3 1:33 | killed by them | MP9 | 0 ms | 500 ms | 1.4° | ||
| 4 1:01 | hit by them | SSG 08 | 312 ms | – | 2.7° | ||
| 4 1:00 | killed by them | SSG 08 | 344 ms | 344 ms | 1.5° | ||
| 5 1:35 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:17 | killed them | AWP | 375 ms | 375 ms | 4.3° | ||
| 5 bomb 0:13 | killed them | AWP | 359 ms | 359 ms | 0.9° | ||
| 5 bomb 0:10 | hit them | Glock-18 | 406 ms | – | 4.2° | ||
| 5 bomb 0:09 | killed by them | M4A1-S | 672 ms | 672 ms | 2.7° | ||
| 6 1:24 | killed them | MAC-10 | 422 ms | 797 ms | 5.6° | ||
| 6 1:16 | hit them | MAC-10 | 625 ms | – | 2.0° | ||
| 6 1:03 | hit them | MAC-10 | 969 ms | – | 8.4° | ||
| 6 1:03 | killed by them | AK-47 | 1141 ms | 2266 ms | 50.6° | ||
| 7 1:44 | killed by them | AK-47 | 359 ms | 359 ms | 2.6° | ||
| 8 1:45 | killed them | AK-47 | 422 ms | 1188 ms | 1.1° | ||
| 8 1:45 | hit by them | M4A4 | 484 ms | – | 4.4° | ||
| 8 1:29 | hit them | AK-47 | 219 ms | – | 10.3° | ||
| 8 1:29 | hit by them | FAMAS | 422 ms | – | 6.0° | ||
| 8 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | killed them | AK-47 | 312 ms | 312 ms | 1.2° | ||
| 9 1:41 | killed by them | M4A1-S | 1109 ms | 1953 ms | 0.7° | ||
| 10 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:11 | killed them | AK-47 | 156 ms | 156 ms | 1.9° | ||
| 10 0:45 | killed them | AK-47 | 344 ms | 344 ms | 1.8° | ||
| 11 1:23 | killed by them | AWP | 484 ms | 484 ms | 5.8° | ||
| 12 1:37 | killed by them | AWP | 406 ms | 406 ms | 1.6° | ||
| 13 1:42 | killed by them | Glock-18 | 266 ms | 812 ms | 2.6° | ||
| 14 bomb 0:36 | hit them | MP9 | 594 ms | – | 6.0° | ||
| 14 bomb 0:26 | hit by them | Desert Eagle | 469 ms | – | 3.5° | ||
| 14 bomb 0:26 | hit them | MP9 | 859 ms | – | 31.8° | ||
| 14 bomb 0:24 | hit them | MP9 | 1016 ms | – | 1.2° | ||
| 14 bomb 0:22 | killed by them | SSG 08 | 438 ms | 438 ms | 1.8° | ||
| 15 1:46 | killed by them | AK-47 | 438 ms | 438 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1109 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 67% / 67% | |
| 3 1:34 | Galil AR | 1115 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/1 | 0% / 45% | ||
| 3 1:33 | Galil AR | 579 | aim far off: your crosshair was about 13 player widths (409 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 4 1:03 | Tec-9 | 507 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/6 | 15% / 47% | ||
| 4 1:01 | Tec-9 | 544 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 4 1:00 | Tec-9 | 479 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 44% | |
| 5 bomb 0:17 | AWP | 586 | fine - pros would have fired it too | 1/1 | killed them | 80% / 83% | |
| 5 bomb 0:13 | AWP | 959 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 6 1:24 | MAC-10 | 1050 | fired while moving (227 u/s), too fast to be accurate - stop first | 4/9 | killed them | 26% / 59% | |
| 6 1:17 | MAC-10 | 1293 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 60% | |
| 6 1:16 | MAC-10 | 1326 | fine - pros would have fired it too | 0/3 | 33% / 49% | ||
| 6 1:16 | MAC-10 | 1360 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 6 1:04 | MAC-10 | 1272 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 47% | |
| 6 1:03 | MAC-10 | 1310 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 60% | |
| 6 1:03 | MAC-10 | 1312 | fine - pros would have fired it too | 2/4 | 67% / 67% | ||
| 6 1:02 | MAC-10 | 1312 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 28% / 45% | |
| 8 1:45 | AK-47 | 1158 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 53% | |
| 8 1:44 | AK-47 | 1158 | fine - pros would have fired it too | 1/4 | killed them | 33% / 48% | |
| 8 1:29 | AK-47 | 539 | fired while moving (41 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 7% / 53% | |
| 9 1:45 | AK-47 | 858 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 9 1:42 | AK-47 | 1372 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 49% | |
| 9 1:41 | AK-47 | 1359 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 45% | |
| 9 1:41 | AK-47 | 1359 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 18% / 56% | ||
| 10 1:20 | AK-47 | 568 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/7 | 12% / 53% | ||
| 10 1:11 | AK-47 | 693 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 10 0:45 | AK-47 | 1737 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 11 1:23 | AK-47 | 653 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 22% / 62% | |
| 13 1:44 | USP-S | 1229 | fine - pros would have fired it too | 0/2 | 69% / 69% | ||
| 13 1:42 | USP-S | 1210 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 46% | |
| 14 bomb 0:36 | MP9 | 992 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 47% | |
| 14 bomb 0:26 | MP9 | 1144 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 78% / 78% | |
| 14 bomb 0:26 | MP9 | 1146 | fine - pros would have fired it too | 0/3 | 33% / 52% | ||
| 14 bomb 0:24 | MP9 | 1147 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 60% | |
| 14 bomb 0:24 | MP9 | 1144 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
