Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 34 | 50% |
| MP9 | 20 | 35% |
| AWP | 7 | 86% |
| Tec-9 | 6 | 33% |
| SSG 08 | 2 | 50% |
| P250 | 1 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/71 | 8 1:42 | 4 kills (AWP ×4), 2 wallbangs, 1 headshot, in 13.4 s CT | 14.9 |
| 5/71 | 7 1:00 | 3 kills (AWP ×3), in 14.3 s CT | 6.0 |
| 19/71 | 4 1:15 | 2 kills (M4A1-S, Deagle), 1 headshot, in 21.8 s CT | 2.5 |
| 30/71 | 9 1:09 | 1 kill (M4A1-S) CT | 1.0 |
| 34/71 | 12 1:37 | 1 kill (AWP) CT | 1.0 |
| 44/71 | 5 bomb 0:32 | 2 kills (M4A1-S ×2), 1 headshot, in 22.4 s CT | 0.7 |
| 45/71 | 14 bomb 0:22 | 1 kill (Scout) T | 0.7 |
| 46/71 | 1 1:23 | 1 kill (P250), 1 headshot CT | 0.6 |
| 61/71 | 2 1:13 | 1 kill (M4A1-S) CT | -0.7 |
| 68/71 | 3 1:37 | 1 kill (MP9) CT | -1.6 |
| 71/71 | 13 1:12 | 1 kill (Tec-9) T | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:13 | 1v1 after the plant CT · 48 HP · A Ramp | won - defused it after 1 kill · first fight won, saw each other |
| 7 0:47 | 1v1 before the plant CT · 30 HP · Extended A | won - killed them · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:46 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
| 5 bomb 0:24 | good | blinded kLitoris Tanrısı 3.4 s (0.8 s white) |
| 6 1:15 | wasted | barely blinded kLitoris Tanrısı 0.7 s (0.1 s white) |
Throws
18 grenades: 16 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:17 | punished | hit by kLitoris Tanrısı 1.1 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 1236 units away, thrown in the open; a running throw |
| 10 1:22 | exposed | an HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1377 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 0:46 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 0:55 | trade | Sedoy_Legat was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:17 | trade | ✪ MustiKurt was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:13 | trade | A/\/\1n- was killed 1388 units away: you traded in 3,828 ms (pros: 2,609 ms) |
| 7 1:36 | trade | ✪ MustiKurt was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:08 | trade | Sedoy_Legat was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:02 | trade | Cuguruk was killed 812 units away: you traded in 2,859 ms (pros: 2,031 ms) |
| 7 0:47 | trade | A/\/\1n- was killed 760 units away: you traded in 1,484 ms (pros: 2,031 ms) |
| 8 1:49 | trade | ✪ MustiKurt was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:17 | trade | A/\/\1n- was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:14 | trade | Cuguruk was killed 150 units away: you traded in 1,859 ms (pros: 969 ms) |
| 14 1:43 | hold | held with Cuguruk, 52 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Cuguruk) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | killed them | P250 | 297 ms | 297 ms | 2.5° | ||
| 1 1:09 | killed by them | Glock-18 | 625 ms | 625 ms | 4.1° | ||
| 2 1:13 | hit by them | M4A4 | 484 ms | – | 11.5° | ||
| 2 1:13 | killed them | M4A1-S | 609 ms | 703 ms | 20.0° | ||
| 2 1:11 | killed by them | MAC-10 | 312 ms | 547 ms | 6.6° | ||
| 2 1:11 | hit them | M4A4 | 391 ms | – | 2.1° | ||
| 3 1:38 | killed them | MP9 | 203 ms | 1109 ms | 4.6° | ||
| 3 1:38 | hit by them | MAC-10 | 469 ms | – | 45.4° | ||
| 3 1:37 | killed by them | Galil AR | 547 ms | 641 ms | 1.2° | ||
| 4 1:15 | killed them | M4A1-S | 203 ms | 500 ms | 8.2° | ||
| 4 0:57 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:55 | hit them | M4A4 | 31 ms | – | 2.5° | ||
| 4 0:55 | hit by them | MAC-10 | 375 ms | – | 1.6° | ||
| 4 0:53 | killed them | Desert Eagle | 703 ms | 703 ms | 36.7° | ||
| 5 bomb 0:33 | killed them | M4A1-S | 484 ms | 1359 ms | 3.0° | ||
| 5 bomb 0:32 | hit by them | AK-47 | 891 ms | – | 18.1° | ||
| 5 bomb 0:10 | hit by them | Glock-18 | 406 ms | – | 4.2° | ||
| 5 bomb 0:09 | killed them | M4A1-S | 672 ms | 672 ms | 2.7° | ||
| 6 1:16 | hit by them | MAC-10 | 625 ms | – | 2.0° | ||
| 7 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:00 | killed them | AWP | 94 ms | 94 ms | 1.9° | ||
| 7 0:53 | killed them | AWP | 344 ms | 344 ms | 5.7° | ||
| 7 0:45 | killed them | AWP | 391 ms | 391 ms | 4.0° | ||
| 8 1:42 | killed them | AWP | 266 ms | 266 ms | 0.5° | ||
| 8 1:42 | killed them | AWP | 156 ms | 156 ms | 0.3° | ||
| 8 1:35 | killed them | AWP | 250 ms | 250 ms | 0.6° | ||
| 8 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:17 | killed by them | AWP | 250 ms | 250 ms | 0.2° | ||
| 9 1:10 | killed them | M4A1-S | 3078 ms | 3891 ms | 24.6° | ||
| 9 1:10 | hit by them | AK-47 | 3656 ms | – | 22.9° | ||
| 10 1:11 | killed by them | AK-47 | 156 ms | 156 ms | 1.9° | ||
| 11 1:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | killed them | AWP | 406 ms | 406 ms | 1.6° | ||
| 12 1:16 | hit by them | AK-47 | 672 ms | – | 11.7° | ||
| 13 1:12 | killed them | Tec-9 | 547 ms | 938 ms | 10.5° | ||
| 14 1:45 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:43 | hit them | SSG 08 | 391 ms | – | 0.4° | ||
| 14 bomb 0:36 | hit by them | MP9 | 594 ms | – | 6.0° | ||
| 14 bomb 0:22 | killed them | SSG 08 | 438 ms | 438 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | P250 | 271 | fine - pros would have fired it too | 1/2 | killed them | 46% / 52% | |
| 2 1:13 | M4A1-S | 611 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/6 | killed them | 4% / 46% | |
| 2 1:13 | M4A1-S | 851 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/5 | 6% / 50% | ||
| 2 1:11 | M4A1-S | 823 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 9% / 47% | |
| 4 1:15 | M4A1-S | 502 | fine - pros would have fired it too | 4/7 | killed them | 79% / 79% | |
| 4 0:58 | M4A1-S | 980 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/5 | 9% / 62% | ||
| 4 0:53 | Desert Eagle | 1153 | fine - pros would have fired it too | 1/1 | killed them | 44% / 49% | |
| 5 bomb 0:33 | M4A1-S | 1485 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/4 | 5% / 49% | ||
| 5 bomb 0:32 | M4A1-S | 1481 | fine - pros would have fired it too | 3/5 | killed them | 41% / 44% | |
| 5 bomb 0:10 | M4A1-S | 467 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/6 | killed them | 31% / 58% | |
| 7 1:00 | AWP | 610 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 7 0:53 | AWP | 836 | fine - pros would have fired it too | 1/1 | killed them | 77% / 80% | |
| 7 0:45 | AWP | 1413 | fine - pros would have fired it too | 1/1 | killed them | 66% / 76% | |
| 8 1:42 | AWP | 2014 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 8 1:35 | AWP | 2632 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 9 1:10 | M4A1-S | 1087 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 53% | |
| 9 1:09 | M4A1-S | 1085 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/3 | killed them | 14% / 46% | |
| 12 1:37 | AWP | 1140 | fine - pros would have fired it too | 1/1 | killed them | 55% / 62% | |
| 12 1:15 | AWP | 708 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% | |
| 13 1:13 | Tec-9 | 554 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/15 | killed them | 6% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
