Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 15 | 33% |
| USP-S | 8 | 0% |
| AWP | 4 | 50% |
| Desert Eagle | 3 | 0% |
| SSG 08 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/71 | 7 1:36 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 49.1 s T | 5.0 |
| 18/71 | 8 1:49 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 |
| 32/71 | 10 0:43 | 1 kill (AWP) T | 1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:53 | 1v2 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 9 1:09 | 1v2 before the plant T · 100 HP · Long Doors | lost - died later · saw each other |
Flashes
5 flashes: 4 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:47 | good | blinded Hannibal 3.7 s (1.0 s white) |
| 9 1:48 | good | blinded Sedoy_Legat 3.8 s (1.1 s white), ✪ MustiKurt 3.3 s (0.7 s white) |
| 9 1:46 | good | blinded ✪ MustiKurt 3.4 s (0.8 s white) |
| 11 1:48 | good | blinded ✪ MustiKurt 3.5 s (0.8 s white) |
| 11 1:47 | weak | barely blinded ✪ MustiKurt 2.5 s (0.3 s white); blinded s p p 4 t 1.4 s on the move through Outside Long - safe |
Throws
7 grenades: 6 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:16 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 1.0 s, the nearest 1293 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 0:46 | Long A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | Agnostic was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:43 | trade | kLitoris Tanrısı was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:40 | hold | held with s p p 4 t, 313 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:25 | trade | Ananas was killed 183 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:00 | trade | Agnostic was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:53 | trade | s p p 4 t was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | Agnostic was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | s p p 4 t was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:50 | trade | Ananas was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:09 | trade | Agnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:37 | trade | kLitoris Tanrısı was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:15 | trade | Agnostic was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | kLitoris Tanrısı was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | killed by them | P250 | 297 ms | 297 ms | 2.5° | ||
| 2 1:47 | killed by them | M4A1-S | 297 ms | 797 ms | 9.2° | ||
| 4 1:15 | killed by them | M4A1-S | 203 ms | 500 ms | 8.2° | ||
| 6 1:45 | killed by them | Nova | 469 ms | 1875 ms | 14.4° | ||
| 7 1:36 | killed them | AK-47 | 328 ms | 328 ms | 1.2° | ||
| 7 1:08 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:48 | hit by them | AK-47 | 344 ms | – | 0.4° | ||
| 7 0:48 | killed them | AK-47 | 672 ms | 1703 ms | 16.1° | ||
| 7 0:45 | killed by them | AWP | 391 ms | 391 ms | 4.0° | ||
| 8 1:49 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:35 | killed by them | AWP | 250 ms | 250 ms | 0.6° | ||
| 9 0:46 | hit them | AWP | 188 ms | – | 2.0° | ||
| 9 0:41 | killed by them | M4A1-S | 422 ms | 625 ms | 1.8° | ||
| 10 1:31 | hit by them | M4A4 | 125 ms | – | 1.0° | ||
| 10 0:43 | killed them | AWP | 562 ms | 562 ms | 5.5° | ||
| 11 1:13 | killed by them | AK-47 | 1047 ms | 1453 ms | 22.7° | ||
| 12 1:14 | killed by them | M4A1-S | 406 ms | 1297 ms | 12.7° | ||
| 13 1:50 | hit by them | Glock-18 | 203 ms | – | 0.4° | ||
| 13 1:34 | killed by them | Glock-18 | 94 ms | 94 ms | 4.4° | ||
| 14 1:43 | hit by them | SSG 08 | 391 ms | – | 0.4° | ||
| 14 1:22 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:30 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:47 | Desert Eagle | 933 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 36% | |
| 4 1:15 | Desert Eagle | 494 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 5% / 41% | |
| 6 1:45 | AK-47 | 615 | fine - pros would have fired it too | 0/8 | 42% / 48% | ||
| 7 1:36 | AK-47 | 1510 | fine - pros would have fired it too | 1/5 | killed them | 74% / 74% | |
| 7 0:48 | AK-47 | 835 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 7 0:48 | AK-47 | 834 | fine - pros would have fired it too | 3/7 | 34% / 46% | ||
| 7 0:47 | AK-47 | 834 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 9 0:46 | AWP | 1465 | fine - pros would have fired it too | 1/1 | 62% / 67% | ||
| 9 0:41 | AWP | 1179 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 70% | |
| 10 0:43 | AWP | 586 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 13 1:49 | USP-S | 1499 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 44% | |
| 13 1:48 | USP-S | 1469 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/7 | 4% / 48% | ||
| 15 1:31 | Desert Eagle | 1869 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | 13% / 40% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
