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Dust II, lost 2-13 · Fri 23 Oct, 16:13

leeMaster Guardian II

The match

Aim

445 msTTD562 msTTK3.8°Crosshair↓21%1st bullet29%Spray17%Head71%Counter-strafe

Scoreboard

39ADR29%KAST

Positioning

Shots

6/13Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471533%
USP-S80%
AWP450%
Desert Eagle30%
SSG 0830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/717 1:36 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 49.1 s T5.0
18/718 1:49 1 kill (AWP), a wallbang, 1 headshot T2.6
32/7110 0:43 1 kill (AWP) T1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:53 1v2 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
9 1:09 1v2 before the plant T · 100 HP · Long Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:47 goodblinded Hannibal 3.7 s (1.0 s white)
9 1:48 goodblinded Sedoy_Legat 3.8 s (1.1 s white), ✪ MustiKurt 3.3 s (0.7 s white)
9 1:46 goodblinded ✪ MustiKurt 3.4 s (0.8 s white)
11 1:48 goodblinded ✪ MustiKurt 3.5 s (0.8 s white)
11 1:47 weakbarely blinded ✪ MustiKurt 2.5 s (0.3 s white); blinded s p p 4 t 1.4 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 6 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:16 exposedan HE at Upper Tunnel - seen by 1 enemy for 1.0 s, the nearest 1293 units away; a running throw

Positioning

In 1 of your 17 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 11 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 0:46 HannibalLong Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradeAgnostic was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
1 1:43 tradekLitoris Tanrısı was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
1 1:40 holdheld with s p p 4 t, 313 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:25 tradeAnanas was killed 183 units away: not traded within 5 s (pros: 969 ms)
7 1:00 tradeAgnostic was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
7 0:53 trades p p 4 t was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 tradeAgnostic was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 trades p p 4 t was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
9 1:50 tradeAnanas was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
9 1:09 tradeAgnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
12 1:37 tradekLitoris Tanrısı was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
12 1:15 tradeAgnostic was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradekLitoris Tanrısı was killed 919 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 Hannibalkilled by themP250297 ms297 ms2.5°
2 1:47 Sedoy_Legatkilled by themM4A1-S297 ms797 ms9.2°
4 1:15 Hannibalkilled by themM4A1-S203 ms500 ms8.2°
6 1:45 Cugurukkilled by themNova469 ms1875 ms14.4°
7 1:36 ✪ MustiKurtkilled themAK-47328 ms328 ms1.2°
7 1:08 Sedoy_Legatkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:48 A/\/\1n-hit by themAK-47344 ms–0.4°
7 0:48 A/\/\1n-killed themAK-47672 ms1703 ms16.1°
7 0:45 Hannibalkilled by themAWP391 ms391 ms4.0°
8 1:49 ✪ MustiKurtkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:35 Hannibalkilled by themAWP250 ms250 ms0.6°
9 0:46 ✪ MustiKurthit themAWP188 ms–2.0°
9 0:41 ✪ MustiKurtkilled by themM4A1-S422 ms625 ms1.8°
10 1:31 A/\/\1n-hit by themM4A4125 ms–1.0°
10 0:43 ✪ MustiKurtkilled themAWP562 ms562 ms5.5°
11 1:13 Cugurukkilled by themAK-471047 ms1453 ms22.7°
12 1:14 A/\/\1n-killed by themM4A1-S406 ms1297 ms12.7°
13 1:50 A/\/\1n-hit by themGlock-18203 ms–0.4°
13 1:34 A/\/\1n-killed by themGlock-1894 ms94 ms4.4°
14 1:43 Hannibalhit by themSSG 08391 ms–0.4°
14 1:22 ✪ MustiKurtkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:30 ✪ MustiKurtkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 6 of your 13 first shots too soon: 3 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:47 Sedoy_LegatDesert Eagle933aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)8% / 36%
4 1:15 HannibalDesert Eagle494too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)5% / 41%
6 1:45 CugurukAK-47615fine - pros would have fired it too0/842% / 48%
7 1:36 ✪ MustiKurtAK-471510fine - pros would have fired it too1/5killed them74% / 74%
7 0:48 A/\/\1n-AK-47835aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
7 0:48 A/\/\1n-AK-47834fine - pros would have fired it too3/734% / 46%
7 0:47 A/\/\1n-AK-47834fine - pros would have fired it too1/5killed them66% / 66%
9 0:46 ✪ MustiKurtAWP1465fine - pros would have fired it too1/162% / 67%
9 0:41 ✪ MustiKurtAWP1179fine - pros would have fired it too0/1cut short (a death, a reload)62% / 70%
10 0:43 ✪ MustiKurtAWP586fine - pros would have fired it too1/1killed them77% / 77%
13 1:49 A/\/\1n-USP-S1499fired while moving (125 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 44%
13 1:48 A/\/\1n-USP-S1469fired while moving (84 u/s), too fast to be accurate - stop first0/74% / 48%
15 1:31 ✪ MustiKurtDesert Eagle1869fired while moving (89 u/s), too fast to be accurate - stop first0/113% / 40%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.