Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 18 | 6% |
| M4A1-S | 15 | 53% |
| USP-S | 12 | 42% |
| Desert Eagle | 8 | 62% |
| M4A4 | 6 | 67% |
| AK-47 | 5 | 20% |
| SSG 08 | 3 | 33% |
| Glock-18 | 2 | 50% |
| AWP | 1 | 100% |
| R8 Revolver | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/79 | 1 1:32 | 3 kills (USP-S ×3), all headshots, in 5.7 s CT | 5.8 |
| 8/79 | 3 1:44 | 2 kills (Deagle ×2), all headshots, in 4.8 s CT | 5.4 |
| 33/79 | 17 0:48 | 1 kill (Knife) T | 0.9 |
| 40/79 | 5 1:27 | 1 kill (AWP), 1 headshot CT | 0.3 |
| 41/79 | 12 1:30 | 1 kill (Deagle), 1 headshot CT | 0.2 |
| 56/79 | 4 1:31 | 1 kill (Scout), 1 headshot CT | -0.4 |
| 60/79 | 9 1:30 | 1 kill (M4A1-S) CT | -0.5 |
| 61/79 | 10 bomb 0:26 | 1 kill (M4A1-S) CT | -0.5 |
| 68/79 | 15 1:36 | 1 kill (AK-47), 1 headshot T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:18 | 1v4 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw them first |
Flashes
8 flashes: 3 good, 0 weak, 2 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 bomb 0:39 | good | blinded пятница 4.9 s (2.1 s white), • Caplan • 3.8 s (1.1 s white) |
| 10 bomb 0:36 | good | blinded • Caplan • 3.7 s (1.0 s white), Semch1k 3.3 s (0.7 s white) |
| 15 1:43 | good | blinded Semch1k 3.8 s (1.1 s white), • Caplan • 3.6 s (0.9 s white) |
| 15 1:38 | misled a peek | barely blinded • Caplan • 2.3 s (0.2 s white), Semch1k 1.8 s (0.1 s white) the enemy was barely blinded, and 2st Abraham peeked • Caplan • 1.9 s after the pop; got hit first |
| 17 1:28 | wasted | barely blinded Volchok 1.0 s (0.1 s white) |
| 17 1:26 | misled a peek | barely blinded Volchok 1.0 s (0.1 s white); blinded themselves 1.5 s on the move through Under A - safe the enemy was barely blinded, and 2st Abraham peeked Volchok 1.5 s after the pop; got hit first |
| 18 1:49 | hurt the team | barely blinded Volchok 1.8 s (0.1 s white); blinded DHP | Диана Райдер 2.9 s on the move through Top Mid - an enemy could see them; blinded themselves 3.1 s on the move through Top Mid - an enemy could see them |
| 18 1:47 | wasted | no enemy blinded for long; blinded DHP | Диана Райдер 4.5 s on the move through Top Mid - safe; blinded themselves 5.1 s on the move through Middle - safe |
Throws
13 grenades: 8 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:30 | punished | killed by Volchok with a flash in hand at Middle - seen by 3 enemies for 0.5 s, the nearest 760 units away |
| 12 1:31 | punished | hit by Semch1k with an HE out at Mid Doors, 0.3 s before the throw - seen by 2 enemies for 2.2 s, the nearest 524 units away, thrown in the open |
| 15 1:45 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 645 units away; a running throw |
| 18 1:51 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1497 units away; a running throw |
| 18 1:48 | exposed | a flash at Top Mid - seen by 1 enemy for 0.4 s, the nearest 884 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:27 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:14 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:37 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | Agnostic was killed 1181 units away: you traded in 3,297 ms (pros: 2,609 ms) |
| 1 bomb 0:38 | hold | held with Анальный дед, 490 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before Анальный дед) |
| 5 1:32 | trade | Анальный дед was killed 542 units away: you traded in 4,891 ms (pros: 2,031 ms) |
| 6 1:35 | hold | held with Agnostic, 470 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic) |
| 10 bomb 0:29 | trade | Анальный дед was killed 192 units away: you traded in 2,641 ms (pros: 969 ms) |
| 11 1:10 | line of fire | stood in Анальный дед's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:43 | hold | held with DHP | Диана Райдер, 194 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 2,000 ms after DHP | Диана Райдер) |
| 12 1:43 | trade | DHP | Диана Райдер was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:34 | trade | DHP | Диана Райдер was killed 245 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:34 | trade | DHP | Диана Райдер was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:30 | trade | Анальный дед was killed 854 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:26 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed them | USP-S | 453 ms | 453 ms | 1.5° | ||
| 1 bomb 0:38 | killed them | USP-S | 234 ms | 234 ms | 1.4° | ||
| 1 bomb 0:37 | killed them | USP-S | 719 ms | 1156 ms | 32.5° | ||
| 1 bomb 0:37 | hit by them | Glock-18 | 984 ms | – | 2.4° | ||
| 2 1:12 | killed by them | Desert Eagle | 375 ms | 375 ms | 2.0° | ||
| 3 1:44 | hit by them | Galil AR | 266 ms | – | 1.6° | ||
| 3 1:44 | killed them | Desert Eagle | 359 ms | 359 ms | 2.7° | ||
| 3 1:39 | killed them | Desert Eagle | 203 ms | 203 ms | 0.3° | ||
| 3 1:39 | killed by them | Galil AR | 594 ms | 2203 ms | 1.0° | ||
| 4 1:33 | hit by them | Galil AR | 438 ms | – | 3.3° | ||
| 4 1:31 | killed them | SSG 08 | 344 ms | 344 ms | 0.4° | ||
| 4 1:30 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:38 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:27 | killed them | AWP | 578 ms | 578 ms | 2.3° | ||
| 5 1:19 | hit by them | Galil AR | 62 ms | – | 0.6° | ||
| 5 1:19 | hit them | AWP | 375 ms | – | 0.8° | ||
| 5 1:16 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | hit them | FAMAS | 859 ms | – | 28.8° | ||
| 6 1:30 | hit by them | Desert Eagle | 2250 ms | – | 11.9° | ||
| 6 1:30 | killed by them | SSG 08 | 953 ms | 953 ms | 2.5° | ||
| 7 1:22 | killed by them | MAC-10 | 859 ms | 1688 ms | 6.3° | ||
| 7 1:22 | hit them | M4A4 | 484 ms | – | 52.0° | ||
| 8 1:13 | hit them | P2000 | 344 ms | – | 3.3° | ||
| 8 1:13 | killed by them | AK-47 | 516 ms | 1016 ms | 2.4° | ||
| 9 1:30 | hit by them | Desert Eagle | 438 ms | – | 9.0° | ||
| 9 1:30 | killed them | M4A1-S | 453 ms | 750 ms | 7.4° | ||
| 10 bomb 0:27 | killed them | M4A1-S | 344 ms | 641 ms | 3.3° | ||
| 10 bomb 0:26 | hit by them | PP-Bizon | 625 ms | – | 4.1° | ||
| 10 bomb 0:26 | killed by them | Desert Eagle | 156 ms | 156 ms | 3.7° | ||
| 11 bomb 0:38 | killed by them | AK-47 | 391 ms | 828 ms | 0.6° | ||
| 12 1:32 | hit by them | MAC-10 | 500 ms | – | 5.6° | ||
| 12 1:30 | killed them | Desert Eagle | 1156 ms | 1156 ms | 52.3° | ||
| 12 1:29 | killed by them | P90 | 1500 ms | 1562 ms | 13.5° | ||
| 13 1:13 | hit them | Desert Eagle | 938 ms | – | 3.4° | ||
| 13 1:13 | killed by them | USP-S | 984 ms | 1891 ms | 2.4° | ||
| 14 1:25 | hit them | Glock-18 | 62 ms | – | 0.6° | ||
| 14 1:25 | hit them | Glock-18 | 31 ms | – | 1.4° | ||
| 14 1:25 | killed by them | Desert Eagle | 594 ms | 594 ms | 33.3° | ||
| 15 1:36 | killed by them | M4A1-S | 719 ms | 1125 ms | 19.3° | ||
| 15 1:36 | killed them | AK-47 | 594 ms | 594 ms | 14.6° | ||
| 16 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:23 | hit by them | P2000 | 1969 ms | – | 5.9° | ||
| 18 1:26 | killed by them | Nova | 1156 ms | 2031 ms | 20.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 1075 | fired while moving (63 u/s), too fast to be accurate - stop first | 1/2 | killed them | 21% / 36% | |
| 1 bomb 0:39 | USP-S | 304 | aim far off: your crosshair was about 5 player widths (167 units) off their body - get on target first | 0/1 | 1% / 40% | ||
| 1 bomb 0:38 | USP-S | 242 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 1 bomb 0:38 | USP-S | 511 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | killed them | 15% / 39% | |
| 3 1:44 | Desert Eagle | 940 | fine - pros would have fired it too | 1/1 | killed them | 41% / 43% | |
| 3 1:40 | Desert Eagle | 970 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 3 1:39 | Desert Eagle | 1048 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | killed them | 24% / 61% | |
| 6 1:34 | FAMAS | 787 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/9 | 23% / 57% | ||
| 6 1:32 | FAMAS | 852 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/16 | cut short (a death, a reload); 7 bullets after pros would have stopped | 3% / 48% | |
| 7 1:22 | M4A4 | 561 | fine - pros would have fired it too | 5/7 | cut short (a death, a reload) | 30% / 47% | |
| 8 1:13 | USP-S | 431 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 67% / 67% | |
| 9 1:31 | M4A1-S | 697 | fired while moving (115 u/s), too fast to be accurate - stop first | 4/9 | killed them | 11% / 46% | |
| 10 bomb 0:27 | M4A1-S | 327 | fired while moving (136 u/s), too fast to be accurate - stop first | 4/6 | killed them | 18% / 53% | |
| 11 bomb 0:39 | M4A1-S | 1214 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 58% | |
| 11 bomb 0:38 | M4A1-S | 1217 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 11 bomb 0:37 | M4A1-S | 1217 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 45% | |
| 12 1:30 | Desert Eagle | 869 | fine - pros would have fired it too | 1/3 | killed them | 38% / 43% | |
| 13 1:13 | Desert Eagle | 1703 | fine - pros would have fired it too | 1/1 | 30% / 30% | ||
| 13 1:12 | Desert Eagle | 1697 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 19% / 29% | |
| 14 1:25 | Glock-18 | 1860 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/2 | 42% / 48% | ||
| 15 1:36 | AK-47 | 231 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/6 | killed them | 41% / 65% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
