Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 39% |
| M4A4 | 46 | 30% |
| FAMAS | 21 | 43% |
| MP9 | 16 | 38% |
| Galil AR | 16 | 6% |
| MAC-10 | 9 | 67% |
| USP-S | 6 | 33% |
| M4A1-S | 5 | 40% |
| Desert Eagle | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/115 | 20 1:47 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 10.5 s T | 4.4 |
| 18/115 | 16 1:21 | 2 kills (AK-47 ×2), in 2.9 s T | 3.1 |
| 26/115 | 4 1:36 | 2 kills (M4A4 ×2), all headshots, in 3.9 s CT | 1.8 |
| 36/115 | 23 bomb 0:34 | 1 kill (AK-47) T | 1.0 |
| 37/115 | 19 1:43 | 1 kill (AK-47) T | 1.0 |
| 53/115 | 8 1:27 | 1 kill (M4A4) CT | 0.6 |
| 64/115 | 21 1:40 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 71/115 | 12 1:04 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 77/115 | 3 1:33 | 2 kills (MP9, Galil), 1 headshot, in 31.8 s CT | -0.2 |
| 78/115 | 9 0:55 | 1 kill (FAMAS), 1 headshot CT | -0.2 |
Flashes
12 flashes: 2 good, 0 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:25 | wasted | barely blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s (0.1 s white); blinded Banania 4.5 s holding Catwalk - safe |
| 3 1:10 | wasted | no enemy blinded for long |
| 4 1:37 | hurt the team | barely blinded ℬ 1.3 s (0.1 s white); blinded themselves 1.6 s on the move through Long A - ran into a fight |
| 6 1:41 | blinded an enemy, but hurt the team too | blinded ℬ 4.4 s (1.6 s white); blinded themselves 4.2 s holding Under A - an enemy could see them |
| 9 0:44 | wasted | no enemy blinded for long |
| 9 bomb 0:32 | wasted | no enemy blinded for long |
| 15 1:47 | wasted | no enemy blinded for long; blinded themselves 2.7 s on the move through Outside Long - safe |
| 17 bomb 0:19 | wasted | no enemy blinded for long |
| 19 bomb 0:07 | misled a peek | barely blinded Pupok 1.0 s (0.1 s white) the enemy was barely blinded, and marco du chateau peeked Pupok 0.0 s after the pop; hit them first |
| 21 bomb 0:17 | wasted | barely blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s (0.1 s white) |
| 22 1:47 | good | blinded Le0n 3.5 s (0.8 s white); blinded themselves 3.6 s on the move through Outside Long - safe; blinded Pops 3.3 s on the move through Outside Long - safe |
| 23 0:49 | good | blinded Le0n 5.0 s (2.2 s white) |
Throws
27 grenades: 23 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:12 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 1053 units away |
| 6 1:43 | exposed | a flash at Under A - seen by 1 enemy for 0.2 s, the nearest 1116 units away |
| 7 1:45 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 602 units away; a running throw |
| 23 bomb 0:36 | exposed | a smoke at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 497 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:39 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 bomb 0:02 | Outside Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 23 0:49 | Fake plant let go after 0.97 s · 2 v 1 · the nearest CT 705 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (2 times longer than pros stand there). 4 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:22 | hold | held with Banania, 429 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:20 | trade | Banania was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:27 | trade | Banania was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:39 | trade | Pops was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | hold | held with Maxbezza, 646 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after Maxbezza) |
| 5 1:39 | trade | Maxbezza was killed 522 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:35 | trade | Pops was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:52 | trade | Banania was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:20 | hold | held with Maxbezza, 146 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before Maxbezza) |
| 14 1:37 | hold | held with marco du chateau, 413 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after marco du chateau) |
| 14 bomb 0:14 | hold | held with Pops, 608 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Pops) |
| 15 1:43 | peek together | peeked the same enemy as Maxbezza, 703 ms before them - early - you went first, alone |
| 17 bomb 0:37 | hold | held with Maxbezza, 678 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after Maxbezza) |
| 18 1:43 | hold | held with Maxbezza, 502 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before Maxbezza) |
| 18 1:43 | hold | held with marco du chateau, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before marco du chateau) |
| 18 1:43 | hold | held with Banania, 69 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Banania) |
| 19 bomb 0:03 | trade | Banania was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:01 | trade | Maxbezza was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:41 | trade | Pops was killed 431 units away: you traded in 844 ms (pros: 1,641 ms) |
| 21 1:40 | peek together | peeked the same enemy as Banania, 234 ms before them - a double peek |
| 21 1:40 | peek together | peeked the same enemy as marco du chateau, 234 ms before them - a double peek |
| 21 1:40 | in their way | stood between marco du chateau and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 21 1:40 | in their way | stood between Banania and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:39 | line of fire | stood in Banania's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 bomb 0:18 | hold | held with marco du chateau, 916 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:25 | hold | held with Maxbezza, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Maxbezza) |
| 23 1:25 | in their way | stood between Banania and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 23 1:25 | in their way | stood between Maxbezza and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 23 1:24 | line of fire | stood in Maxbezza's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 23 1:04 | trade | Pops was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed by them | Glock-18 | 594 ms | 2516 ms | 0.9° | ||
| 1 1:18 | hit them | P2000 | 1250 ms | – | 1.3° | ||
| 2 1:20 | killed by them | Galil AR | 453 ms | 453 ms | 0.5° | ||
| 3 1:34 | killed them | MP9 | 297 ms | 797 ms | 4.9° | ||
| 3 1:02 | killed them | Galil AR | 438 ms | 438 ms | 7.7° | ||
| 3 0:59 | killed by them | AK-47 | 453 ms | 703 ms | 2.2° | ||
| 4 1:37 | killed them | M4A4 | 547 ms | 734 ms | 12.7° | ||
| 4 1:36 | hit by them | AK-47 | 641 ms | – | 4.7° | ||
| 4 1:32 | killed them | M4A4 | 781 ms | 781 ms | 8.7° | ||
| 4 1:28 | hit them | M4A4 | 359 ms | – | 3.5° | ||
| 4 1:28 | killed by them | AWP | 422 ms | 422 ms | 2.5° | ||
| 5 1:38 | hit them | M4A4 | 734 ms | – | 9.1° | ||
| 5 1:38 | hit by them | AK-47 | 812 ms | – | 2.6° | ||
| 5 1:34 | killed by them | SSG 08 | 328 ms | 328 ms | 1.9° | ||
| 6 1:29 | killed by them | AK-47 | 469 ms | 578 ms | 1.8° | ||
| 7 1:42 | hit by them | MP7 | 1234 ms | – | 20.7° | ||
| 7 1:42 | killed by them | AK-47 | 188 ms | 594 ms | 11.2° | ||
| 8 1:27 | killed them | M4A4 | 703 ms | 1062 ms | 1.1° | ||
| 8 1:27 | hit by them | AK-47 | 1047 ms | – | 1.8° | ||
| 8 1:22 | killed by them | AK-47 | 609 ms | 1594 ms | 4.7° | ||
| 8 1:22 | hit them | M4A4 | 688 ms | – | 4.1° | ||
| 9 0:55 | killed them | FAMAS | 469 ms | 562 ms | 18.4° | ||
| 9 bomb 0:26 | killed by them | SG 553 | 297 ms | 516 ms | 2.7° | ||
| 9 bomb 0:25 | hit them | FAMAS | 422 ms | – | 19.2° | ||
| 10 1:04 | hit them | FAMAS | 328 ms | – | 0.4° | ||
| 10 1:04 | killed by them | AK-47 | 391 ms | 891 ms | 0.8° | ||
| 11 1:42 | killed by them | MAC-10 | 484 ms | 1000 ms | 26.5° | ||
| 11 1:42 | hit them | FAMAS | 828 ms | – | 1.7° | ||
| 12 1:20 | hit them | MP9 | 562 ms | – | 1.4° | ||
| 12 1:05 | killed them | M4A1-S | 547 ms | 750 ms | 3.0° | ||
| 12 1:02 | killed by them | SG 553 | 500 ms | 500 ms | 12.1° | ||
| 13 1:36 | killed by them | USP-S | 375 ms | 375 ms | 2.3° | ||
| 14 bomb 0:32 | hit them | MAC-10 | 547 ms | – | 8.9° | ||
| 14 bomb 0:32 | hit by them | P2000 | 953 ms | – | 13.7° | ||
| 14 bomb 0:14 | hit by them | P2000 | 406 ms | – | 2.5° | ||
| 15 1:43 | killed by them | M4A1-S | 234 ms | 938 ms | 7.5° | ||
| 15 1:42 | hit them | MAC-10 | 844 ms | – | 5.2° | ||
| 16 1:21 | killed them | AK-47 | 250 ms | 453 ms | 1.1° | ||
| 16 1:19 | killed them | AK-47 | 47 ms | 1266 ms | 0.6° | ||
| 17 bomb 0:36 | hit them | AK-47 | 562 ms | – | 11.8° | ||
| 17 bomb 0:02 | killed by them | M4A4 | 297 ms | 375 ms | 3.8° | ||
| 18 1:43 | killed by them | M4A1-S | 250 ms | 562 ms | 2.1° | ||
| 19 1:43 | killed them | AK-47 | 516 ms | 906 ms | 1.6° | ||
| 19 bomb 0:39 | hit them | AK-47 | 281 ms | – | 5.1° | ||
| 19 bomb 0:29 | hit by them | MP7 | 375 ms | – | 2.0° | ||
| 19 bomb 0:00 | killed by them | M4A4 | 453 ms | 453 ms | 43.6° | ||
| 20 1:47 | killed them | AK-47 | 547 ms | 656 ms | 1.8° | ||
| 20 1:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:30 | hit them | AK-47 | 391 ms | – | 8.7° | ||
| 20 1:29 | hit by them | SSG 08 | 1172 ms | – | 11.9° | ||
| 20 1:29 | killed by them | AK-47 | 1016 ms | 1016 ms | 8.2° | ||
| 21 1:40 | killed them | AK-47 | 266 ms | 375 ms | 9.6° | ||
| 21 1:40 | hit by them | FAMAS | 328 ms | – | 2.0° | ||
| 21 bomb 0:37 | hit them | AK-47 | 531 ms | – | 33.2° | ||
| 22 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:07 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:24 | hit by them | MP9 | 734 ms | – | 30.0° | ||
| 23 1:02 | hit them | AK-47 | 734 ms | – | 3.2° | ||
| 23 bomb 0:34 | killed them | AK-47 | 219 ms | 422 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | USP-S | 1309 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 43% | |
| 1 1:18 | USP-S | 1305 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 38% | |
| 1 1:17 | USP-S | 1305 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 21% / 36% | |
| 2 1:22 | Desert Eagle | 691 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 44% | |
| 2 1:22 | Desert Eagle | 691 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 22% / 58% | ||
| 3 1:37 | MP9 | 538 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/5 | 8% / 48% | ||
| 3 1:34 | MP9 | 574 | fired while moving (176 u/s), too fast to be accurate - stop first | 5/11 | killed them | 11% / 55% | |
| 3 1:20 | Galil AR | 1213 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 52% | |
| 3 1:02 | Galil AR | 834 | fine - pros would have fired it too | 1/6 | killed them | 52% / 52% | |
| 3 1:01 | Galil AR | 919 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/4 | 24% / 66% | ||
| 3 0:59 | Galil AR | 839 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 7% / 46% | |
| 4 1:37 | M4A4 | 779 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/8 | killed them | 16% / 53% | |
| 4 1:33 | M4A4 | 811 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/10 | killed them | 0% / 50% | |
| 4 1:28 | M4A4 | 1107 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 5 1:39 | M4A4 | 797 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/10 | 10% / 46% | ||
| 5 1:37 | M4A4 | 890 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/4 | 0% / 59% | ||
| 7 1:42 | Desert Eagle | 265 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 45% | |
| 8 1:30 | M4A4 | 667 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/7 | 2% / 62% | ||
| 8 1:27 | M4A4 | 656 | fine - pros would have fired it too | 5/7 | killed them | 69% / 69% | |
| 8 1:22 | M4A4 | 746 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/14 | cut short (a death, a reload) | 24% / 50% | |
| 9 0:55 | FAMAS | 127 | fired while moving (164 u/s), too fast to be accurate - stop first | 2/6 | killed them | 16% / 48% | |
| 9 bomb 0:26 | FAMAS | 440 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 48% | |
| 10 1:04 | FAMAS | 1248 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 63% / 63% | |
| 11 1:42 | FAMAS | 874 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 9% / 56% | |
| 12 1:20 | MP9 | 325 | fine - pros would have fired it too | 1/11 | 75% / 75% | ||
| 12 1:05 | M4A1-S | 1322 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% | |
| 12 1:02 | M4A1-S | 374 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 22% / 62% | |
| 14 bomb 0:32 | MAC-10 | 1494 | fine - pros would have fired it too | 1/3 | 55% / 55% | ||
| 14 bomb 0:32 | MAC-10 | 1475 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/3 | 21% / 51% | ||
| 14 bomb 0:14 | MAC-10 | 1385 | fine - pros would have fired it too | 0/2 | 57% / 57% | ||
| 15 1:42 | MAC-10 | 939 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 33% / 48% | |
| 16 1:21 | AK-47 | 591 | fine - pros would have fired it too | 3/6 | killed them | 59% / 59% | |
| 16 1:19 | AK-47 | 751 | fine - pros would have fired it too | 4/6 | 40% / 49% | ||
| 16 1:18 | AK-47 | 744 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 17 bomb 0:36 | AK-47 | 416 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/10 | 3% / 60% | ||
| 18 1:43 | AK-47 | 564 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 37% / 46% | |
| 19 1:43 | AK-47 | 628 | fired while moving (197 u/s), too fast to be accurate - stop first | 4/6 | killed them | 19% / 70% | |
| 19 bomb 0:30 | AK-47 | 1202 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 10% / 48% | ||
| 20 1:47 | AK-47 | 827 | fired while moving (141 u/s), too fast to be accurate - stop first | 2/7 | killed them | 20% / 63% | |
| 20 1:30 | AK-47 | 757 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload) | 15% / 51% | |
| 21 bomb 0:37 | AK-47 | 97 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/8 | 53% / 62% | ||
| 23 1:25 | AK-47 | 782 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | 16% / 49% | ||
| 23 1:03 | AK-47 | 690 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/9 | 8% / 47% | ||
| 23 bomb 0:34 | AK-47 | 542 | fine - pros would have fired it too | 3/3 | killed them | 65% / 65% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
