Competitive · Tue 20 Oct, 21:19 · 23 rounds, 36 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
![]() | 27 | 18 | 8 | +9 | 119 | 41% | 83% | 1-0 | 0 | 18 | 0/1 | 406 ms | 672 ms | 2.7° | 44% | 49% | 14% | 58% | 36 | 3% 1/38 | 0 | 0 | 1 | 50% | 0% 0/14 | 0/1 | 64% 27/42 | 19 | 8 | 10% 1/10 | 0% | 30% pro 55% | |||
![]() | 18 | 14 | 10 | +4 | 92 | 56% | 83% | 2-1 | 338 | 21 | 2/4 | 500 ms | 656 ms | 3.2° | 40% | 35% | 16% | 60% | 28 | 3% 1/35 | 1 | 0 | 0 | 3% | 0% 0/12 | 0/0 | 62% 25/40 | 16 | 9 | 59% 10/17 | 1% | 26% pro 54% | |||
![]() | 17 | 20 | 10 | -3 | 93 | 53% | 65% | 8-2 | 104 | 30 | 0/1 | 484 ms | 570 ms | 3.0° | 50% | 32% | 22% | 84% | 28 | 7% 3/43 | 1 | 0 | 2 | 50% | 17% 3/18 | 0/0 | 40% 15/37 | 8 | 7 | 33% 5/15 | 3% | 41% pro 57% | |||
![]() | 11 | 19 | 5 | -8 | 49 | 27% | 74% | 3-5 | 351 | 2 | 1/5 | 594 ms | 860 ms | 3.6° | 19% | 26% | 16% | 33% | 15 | 6% 2/33 | 0 | 1 | 2 | 23% | 0% 0/20 | 0/1 | 73% 19/26 | 14 | 5 | 10% 1/10 | 15% | 22% pro 52% | |||
![]() | 8 | 20 | 1 | -12 | 31 | 12% | 48% | 0-1 | 53 | 18 | 0/2 | 609 ms | 1594 ms | 10.0° | 31% | 22% | 3% | 75% | 13 | 4% 1/27 | 0 | 0 | 1 | 10% | 0% 0/13 | 0/0 | 57% 16/28 | 4 | 12 | 59% 10/17 | 0% | 30% pro 52% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 37 | 12 | 3 | +25 | 123 | 51% | 91% | 1-1 | 160 | 10 | 2/9 | 359 ms | 602 ms | 2.2° | 37% | 53% | 23% | 72% | 36 | 12% 6/48 | 2 | 0 | 5 | 82% | 39% 9/23 | 0/4 | 49% 25/51 | 13 | 12 | 19% 3/16 | 7% | 32% pro 55% | |||
![]() | 19 | 18 | 2 | +1 | 74 | 37% | 70% | 3-2 | 36 | 4 | 0/1 | 476 ms | 828 ms | 4.5° | 29% | 24% | 15% | 42% | 26 | 13% 5/39 | 2 | 0 | 3 | 0% | 0% 0/13 | 0/3 | 63% 22/35 | 16 | 6 | 22% 2/9 | 19% | 29% pro 56% | |||
![]() | 14 | 19 | 10 | -5 | 81 | 57% | 83% | 3-4 | 0 | 5 | – | 539 ms | 734 ms | 4.5° | 32% | 33% | 16% | 68% | 28 | 5% 2/43 | 2 | 0 | 0 | 9% | 0% 0/24 | 0/4 | 64% 28/44 | 17 | 11 | 20% 4/20 | 0% | 29% pro 54% | |||
![]() | 10 | 17 | 8 | -7 | 61 | 20% | 74% | 0-3 | 36 | 0 | – | 360 ms | 500 ms | 3.9° | 39% | 38% | 8% | 56% | 18 | 14% 4/29 | 2 | 0 | 2 | 19% | 0% 0/13 | 0/2 | 62% 18/29 | 11 | 7 | 61% 11/18 | 0% | 28% pro 54% | |||
![]() | 8 | 19 | 11 | -11 | 62 | 25% | 78% | 2-4 | 214 | 7 | 0/1 | 484 ms | 859 ms | 5.0° | 18% | 30% | 14% | 36% | 19 | 14% 4/29 | 3 | 0 | 1 | 13% | 0% 0/20 | 0/1 | 92% 23/25 | 10 | 13 | 14% 1/7 | 13% | 14% pro 51% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 15 bomb 0:28 | 3 kills (AK-47 ×3), 1 headshot, in 6.4 s T | 7.5 | |
| 2 | 4 bomb 0:24 | 2 kills (Deagle, AK-47), 1 through smoke, 1 headshot, in 5.9 s CT | 6.0 | |
| 3 | 6 1:47 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 26.6 s T | 5.9 | |
| 4 | 6 1:16 | 3 kills (M4A1-S ×3), 1 headshot, in 28.4 s CT | 5.5 | |
| 5 | 22 0:49 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 4.6 s T | 5.3 | |
| 6 | 22 1:07 | 2 kills (M4A4 ×2), 1 through smoke, a wallbang, 1 headshot, in 3.6 s CT | 5.0 | |
| 7 | 19 bomb 0:03 | 3 kills (M4A4 ×3), 2 headshots, in 3.2 s CT | 5.0 | |
| 8 | 12 1:02 | 3 kills (SG 553 ×3), 2 headshots, in 20.3 s T | 4.9 | |
| 9 | 14 1:38 | 3 kills (AK-47 ×3), 2 headshots, in 6.1 s T | 4.9 | |
| 10 | 16 1:23 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5 s T | 4.7 | |
| 11 | 20 1:47 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 10.5 s T | 4.4 | |
| 12 | 20 1:25 | 2 kills (AK-47 ×2), 1 through smoke, in 1.5 s T | 4.2 |
Every moment (115)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:29 | 3 kills (AWP ×3), in 39 s T | 4.1 | |
| 14 | 5 1:39 | 2 kills (Deagle, Scout), 1 headshot, in 4.3 s T | 3.8 | |
| 15 | 10 1:12 | 3 kills (AK-47 ×3), 1 headshot, in 46.9 s T | 3.8 | |
| 16 | 9 bomb 0:25 | 2 kills (SG 553 ×2), 1 headshot, in 1.2 s T | 3.2 | |
| 17 | 20 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s CT | 3.1 | |
| 18 | 16 1:21 | 2 kills (AK-47 ×2), in 2.9 s T | 3.1 | |
| 19 | 12 1:52 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 20 | 9 0:59 | 2 kills (Scout, AK-47), all headshots, in 8.4 s T | 2.9 | |
| 21 | 9 1:06 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.9 | |
| 22 | 18 1:43 | 2 kills (M4A1-S ×2), 1 headshot, in 0.9 s CT | 2.9 | |
| 23 | 17 1:40 | 1 kill (M4A1-S), 1 through smoke, 1 headshot T | 2.3 | |
| 24 | 8 0:54 | 2 kills (M4A4 ×2), 1 headshot, in 5.1 s CT | 2.2 | |
| 25 | 7 bomb 0:23 | 2 kills (AK-47 ×2), in 16.3 s T | 1.9 | |
| 26 | 4 1:36 | 2 kills (M4A4 ×2), all headshots, in 3.9 s CT | 1.8 | |
| 27 | 18 1:00 | 3 kills (AK-47 ×3), 2 headshots, in 46 s T | 1.8 | |
| 28 | 7 bomb 0:27 | 2 kills (P90 ×2), in 2.1 s CT | 1.7 | |
| 29 | 11 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 5.4 s CT | 1.7 | |
| 30 | 5 1:07 | 1 kill (AK-47), 1 through smoke CT | 1.7 | |
| 31 | 23 1:24 | 2 kills (AK-47 ×2), all headshots, in 13.9 s T | 1.6 | |
| 32 | 12 1:20 | 2 kills (M4A1-S, AWP), in 22.9 s CT | 1.4 | |
| 33 | 5 0:27 | 2 kills (M4A4 ×2), in 5.6 s T | 1.2 | |
| 34 | 3 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 21.9 s T | 1.0 | |
| 35 | 9 1:36 | 1 kill (AK-47) T | 1.0 | |
| 36 | 23 bomb 0:34 | 1 kill (AK-47) T | 1.0 | |
| 37 | 19 1:43 | 1 kill (AK-47) T | 1.0 | |
| 38 | 13 1:32 | 2 kills (Tec-9 ×2), 1 headshot, in 2.5 s T | 0.9 | |
| 39 | 1 1:20 | 2 kills (Glock ×2), 1 headshot, in 3.7 s T | 0.9 | |
| 40 | 3 bomb 0:34 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 41 | 11 1:42 | 1 kill (MAC-10) T | 0.9 | |
| 42 | 1 1:16 | 2 kills (Glock ×2), 1 headshot, in 5.8 s T | 0.8 | |
| 43 | 8 1:35 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 44 | 8 0:32 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 45 | 9 bomb 0:31 | 1 kill (M4A1-S) CT | 0.8 | |
| 46 | 5 1:11 | 1 kill (Deagle) T | 0.8 | |
| 47 | 17 bomb 0:02 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 48 | 4 1:28 | 1 kill (AWP) T | 0.7 | |
| 49 | 9 1:37 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 50 | 19 1:39 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 51 | 2 1:27 | 3 kills (Galil ×3), 2 headshots, in 21 s T | 0.7 | |
| 52 | 6 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 26 s T | 0.7 | |
| 53 | 8 1:27 | 1 kill (M4A4) CT | 0.6 | |
| 54 | 13 bomb 0:21 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 55 | 2 1:21 | 1 kill (Galil), 1 headshot T | 0.4 | |
| 56 | 4 1:39 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 57 | 4 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 58 | 21 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 32 s T | 0.4 | |
| 59 | 2 1:00 | 1 kill (R8) T | 0.3 | |
| 60 | 3 1:28 | 2 kills (M4A1-S ×2), 1 headshot, in 58.7 s CT | 0.3 | |
| 61 | 5 1:18 | 1 kill (Negev), 1 through smoke CT | 0.3 | |
| 62 | 15 1:28 | 1 kill (AK-47) T | 0.2 | |
| 63 | 13 1:24 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 64 | 21 1:40 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 65 | 22 1:19 | 2 kills (MP7, AK-47), in 35.6 s CT | 0.2 | |
| 66 | 18 0:44 | 1 kill (m4a1_silencer_off) T | 0.1 | |
| 67 | 8 1:19 | 1 kill (MP7) CT | 0.1 | |
| 68 | 11 1:26 | 1 kill (MAC-10) T | 0.1 | |
| 69 | 20 1:17 | 1 kill (AK-47) T | 0.1 | |
| 70 | 8 0:56 | 1 kill (Galil) T | 0.0 | |
| 71 | 12 1:04 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 72 | 14 bomb 0:06 | 1 kill (Galil) T | 0.0 | |
| 73 | 10 bomb 0:36 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 74 | 17 1:42 | 1 kill (AK-47) T | -0.1 | |
| 75 | 23 1:07 | 1 kill (AK-47) T | -0.1 | |
| 76 | 10 1:41 | 2 kills (M4A4 ×2), in 76.3 s CT | -0.1 | |
| 77 | 3 1:33 | 2 kills (MP9, Galil), 1 headshot, in 31.8 s CT | -0.2 | |
| 78 | 9 0:55 | 1 kill (FAMAS), 1 headshot CT | -0.2 | |
| 79 | 19 bomb 0:05 | 1 kill (AK-47) T | -0.2 | |
| 80 | 17 bomb 0:36 | 1 kill (AK-47) T | -0.2 | |
| 81 | 11 bomb 0:32 | 1 kill (M4A1-S) CT | -0.2 | |
| 82 | 10 1:15 | 1 kill (Negev) CT | -0.3 | |
| 83 | 4 bomb 0:31 | 1 kill (P90) CT | -0.3 | |
| 84 | 13 bomb 0:28 | 1 kill (USP-S), 1 headshot CT | -0.3 | |
| 85 | 21 bomb 0:37 | 1 kill (AK-47) T | -0.4 | |
| 86 | 18 1:42 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 87 | 16 1:35 | 1 kill (MAC-10), 1 while flashed T | -0.5 | |
| 88 | 18 0:32 | 1 kill (XM1014), 1 headshot CT | -0.5 | |
| 89 | 21 1:41 | 1 kill (FAMAS) CT | -0.5 | |
| 90 | 7 1:41 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 91 | 3 0:59 | 2 kills (AK-47 ×2), in 27.3 s T | -0.6 | |
| 92 | 23 1:12 | 1 kill (M4A4), 1 headshot CT | -0.7 | |
| 93 | 21 bomb 0:17 | 1 kill (M4A4) CT | -0.7 | |
| 94 | 23 1:04 | 1 kill (AK-47) CT | -0.7 | |
| 95 | 18 bomb 0:32 | 1 kill (AK-47) CT | -0.8 | |
| 96 | 8 1:21 | 1 kill (AK-47) T | -0.9 | |
| 97 | 12 0:57 | 1 kill (AK-47) T | -0.9 | |
| 98 | 15 1:42 | 1 kill (MAC-10) T | -0.9 | |
| 99 | 14 bomb 0:08 | 1 kill (P90) T | -0.9 | |
| 100 | 5 1:00 | 1 kill (MP7), 1 headshot CT | -1.0 | |
| 101 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 102 | 15 1:42 | 1 kill (M4A1-S) CT | -1.1 | |
| 103 | 1 1:12 | 2 kills (USP-S ×2), 1 headshot, in 15.7 s CT | -1.1 | |
| 104 | 16 1:23 | 1 kill (MP7) CT | -1.2 | |
| 105 | 15 bomb 0:28 | 1 kill (M4A4) CT | -1.2 | |
| 106 | 17 1:42 | 1 kill (M4A1-S) CT | -1.3 | |
| 107 | 22 0:45 | 1 kill (M4A4) CT | -1.3 | |
| 108 | 1 bomb 0:29 | 1 kill (Glock) T | -1.4 | |
| 109 | 15 1:29 | 1 kill (MP7) CT | -1.5 | |
| 110 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -1.7 | |
| 111 | 22 0:58 | 1 kill (MAC-10) T | -1.8 | |
| 112 | 13 1:37 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 113 | 7 bomb 0:13 | 1 kill (Negev) CT | -2.4 | |
| 114 | 23 1:11 | 1 kill (MAC-10), 1 headshot T | -2.6 | |
| 115 | 23 1:11 | 1 kill (MP7), 1 headshot CT | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:10 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 1:06 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 3 0:31 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 0:29 | 1v1 before the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 4 bomb 0:24 | 1v2 after the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 5 0:27 | 1v2 before the plant CT · 43 HP · Extended A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 6 1:09 | 1v4 before the plant CT · 63 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other | |
| 8 0:49 | 1v2 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 8 0:37 | 1v1 before the plant CT · 68 HP · Catwalk | won - killed them · first fight won, saw each other | |
| 9 bomb 0:31 | 1v2 after the plant T · 100 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 9 bomb 0:25 | 1v1 after the plant CT · 12 HP · Long A | lost - died in the first fight · saw each other | |
| 10 bomb 0:36 | 1v2 after the plant T · 100 HP · Top Mid | lost - saved, they defused it | |
| 11 bomb 0:29 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later · saw each other | |
| 12 0:51 | 1v2 before the plant CT · 21 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 13 1:24 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · neither was looking | |
| 14 bomb 0:08 | 1v5 after the plant CT · 100 HP · Middle · decided as it began | lost - died in the first fight · saw each other | |
| 15 bomb 0:25 | 1v2 after the plant CT · 98 HP · Under A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 16 1:18 | 1v4 before the plant CT · 38 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 18 0:31 | 1v2 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 bomb 0:32 | 1v1 after the plant T · 61 HP · Bombsite B | won - killed them · first fight won, saw them first | |
| 20 1:23 | 1v3 before the plant CT · 36 HP · Extended A | lost - died in the first fight · saw each other | |
| 21 bomb 0:16 | 1v3 after the plant CT · 100 HP · Upper Tunnel | lost - saved, the bomb went off | |
| 22 0:45 | 1v2 before the plant T · 51 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 0:44 | 1v1 before the plant CT · 86 HP · B Doors | won - killed them · first fight won, saw them first | |
| 23 1:07 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:03 | hurt the team | barely blinded Maxbezza 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through CT Spawn - an enemy could see them; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s on the move through Mid Doors - safe | |
| 4 1:42 | misled a peek | barely blinded Pops 1.6 s (0.1 s white), Agnostic 0.8 s (0.1 s white) the enemy was barely blinded, and ℬ peeked Pops 2.4 s after the pop; got hit first | |
| 4 1:37 | hurt the team | barely blinded ℬ 1.3 s (0.1 s white); blinded themselves 1.6 s on the move through Long A - ran into a fight | |
| 6 1:41 | blinded an enemy, but hurt the team too | blinded ℬ 4.4 s (1.6 s white); blinded themselves 4.2 s holding Under A - an enemy could see them | |
| 15 1:45 | blinded an enemy, but hurt the team too | blinded marco du chateau 4.4 s (1.7 s white); blinded themselves 2.0 s on the move through Long A - an enemy could see them | |
| 16 1:35 | blinded an enemy, but hurt the team too | blinded Banania 3.5 s (0.8 s white); blinded Le0n 4.3 s holding Extended A - died 0.3 s after the pop Le0n peeked Banania 0.8 s before the pop - too late - the flash popped after they showed; got hit first | |
| 16 1:21 | blinded an enemy, but hurt the team too | blinded Maxbezza 4.8 s (2.0 s white), Pops 4.7 s (1.9 s white), marco du chateau 4.4 s (1.6 s white); blinded themselves 4.2 s holding Bombsite A - an enemy could see them; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.4 s holding Extended A - safe | |
| 18 1:45 | blinded an enemy, but hurt the team too | blinded Banania 4.2 s (1.5 s white), Agnostic 4.2 s (1.4 s white); blinded themselves 2.0 s on the move through Middle - ran into a fight | |
| 18 bomb 0:34 | misled a peek | barely blinded Pops 1.0 s (0.1 s white) the enemy was barely blinded, and Bob peeked Pops 1.8 s after the pop; hit them first | |
| 19 bomb 0:07 | misled a peek | barely blinded Pupok 1.0 s (0.1 s white) the enemy was barely blinded, and marco du chateau peeked Pupok 0.0 s after the pop; hit them first | |
| 19 bomb 0:05 | blinded an enemy, but hurt the team too | blinded Banania 5.0 s (2.2 s white), Agnostic 3.2 s (0.6 s white); blinded themselves 3.4 s on the move through Upper Tunnel - ran into a fight | |
| 21 1:35 | blinded an enemy, but hurt the team too | blinded Banania 4.5 s (1.7 s white), marco du chateau 3.6 s (0.9 s white); blinded themselves 4.4 s holding Hole - an enemy could see them | |
| 22 1:22 | blinded an enemy, but hurt the team too | blinded Bob 4.7 s (1.9 s white); blinded themselves 2.3 s on the move through Long A - an enemy could see them | |
| 22 1:15 | hurt the team | no enemy blinded for long; blinded Pops 5.1 s holding Top Mid - ran into a fight; blinded themselves 2.8 s holding Outside Long - safe | |
| 23 1:25 | blinded an enemy, but hurt the team too | blinded Agnostic 3.7 s (1.0 s white), Banania 3.4 s (0.8 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:35 | punished | killed by Agnostic 1.1 s after throwing a flash at Outside Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 536 units away; a running throw | |
| 3 1:33 | punished | hit by Bob 0.5 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 273 units away, thrown in the open; a running throw | |
| 5 1:40 | punished | hit by ℬ 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 735 units away, thrown in the open; a jump throw | |
| 5 1:11 | punished | killed by Bob 0.6 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 1460 units away, thrown in the open | |
| 6 1:48 | punished | killed by ℬ 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1081 units away, thrown in the open; a running throw | |
| 7 bomb 0:23 | punished | hit by marco du chateau with a flash out at Bombsite B, 0.5 s before the throw - seen by 1 enemy for 1.9 s, the nearest 933 units away, thrown in the open | |
| 8 1:19 | punished | killed by Banania 0.3 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 609 units away, thrown in the open; a running throw | |
| 9 0:52 | punished | killed by Bob 1.3 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 630 units away | |
| 11 1:27 | punished | killed by Bob 1.5 s after throwing an HE at Under A, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 456 units away; a running throw | |
| 14 1:40 | punished | hit by Le0n 0.8 s after throwing a smoke at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 16 1:35 | punished | killed by Banania 0.5 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 669 units away, thrown in the open | |
| 17 1:41 | punished | killed by Pops 0.4 s after throwing an HE at B Doors, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1115 units away; a running throw | |
| 19 1:43 | punished | killed by Agnostic 0.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 3 enemies for 1.0 s, the nearest 491 units away, thrown in the open; a running throw | |
| 19 bomb 0:38 | punished | hit by Agnostic with a flash out at Mid Doors, 0.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 1217 units away | |
| 20 1:47 | punished | killed by Agnostic 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 819 units away, thrown in the open; a running throw | |
| 20 1:36 | punished | killed by Agnostic 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1171 units away; a running throw | |
| 22 1:40 | punished | hit by Banania with an HE out at Under A, 1.3 s before the throw - out of the enemy's view (through a smoke or a wall) |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 23 0:49 | Fake plant let go after 0.97 s · 2 v 1 · the nearest CT 705 units away | then planted it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.







