Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 24 | 25% |
| AK-47 | 23 | 39% |
| SG 553 | 22 | 46% |
| M4A1-S | 17 | 35% |
| PP-Bizon | 14 | 7% |
| Galil AR | 13 | 23% |
| Glock-18 | 12 | 58% |
| M4A4 | 8 | 50% |
| XM1014 | 5 | 100% |
| USP-S | 3 | 67% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/115 | 12 1:02 | 3 kills (SG 553 ×3), 2 headshots, in 20.3 s T | 4.9 |
| 16/115 | 9 bomb 0:25 | 2 kills (SG 553 ×2), 1 headshot, in 1.2 s T | 3.2 |
| 17/115 | 20 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 1.8 s CT | 3.1 |
| 40/115 | 3 bomb 0:34 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 51/115 | 2 1:27 | 3 kills (Galil ×3), 2 headshots, in 21 s T | 0.7 |
| 57/115 | 4 bomb 0:35 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 88/115 | 18 0:32 | 1 kill (XM1014), 1 headshot CT | -0.5 |
| 93/115 | 21 bomb 0:17 | 1 kill (M4A4) CT | -0.7 |
| 104/115 | 16 1:23 | 1 kill (MP7) CT | -1.2 |
| 106/115 | 17 1:42 | 1 kill (M4A1-S) CT | -1.3 |
| 108/115 | 1 bomb 0:29 | 1 kill (Glock) T | -1.4 |
| 115/115 | 23 1:11 | 1 kill (MP7), 1 headshot CT | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:29 | 1v1 before the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 9 bomb 0:31 | 1v2 after the plant T · 100 HP · Bombsite A | won - killed both · first fight won, saw each other |
| 15 bomb 0:25 | 1v2 after the plant CT · 98 HP · Under A | lost - died with two or more on them at once · first fight lost, saw each other |
| 20 1:23 | 1v3 before the plant CT · 36 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
22 flashes: 9 good, 1 weak, 12 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | good | blinded marco du chateau 3.5 s (0.9 s white); blinded Le0n 2.5 s on the move through Outside Long - safe |
| 3 1:45 | wasted | barely blinded marco du chateau 0.8 s (0.1 s white), Maxbezza 0.7 s (0.1 s white); blinded Pupok 3.9 s holding Outside Long - safe |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:46 | good | blinded Agnostic 3.4 s (0.8 s white); blinded Pupok 1.7 s on the move through T Spawn - safe |
| 6 1:47 | good | blinded marco du chateau 3.8 s (1.1 s white); blinded Pupok 1.6 s on the move through T Spawn - safe ℬ peeked marco du chateau 0.4 s before the pop - too late - the flash popped after they showed; hit them first |
| 7 bomb 0:38 | wasted | no enemy blinded for long |
| 8 1:30 | good | blinded Maxbezza 3.0 s (0.5 s white) |
| 9 1:45 | wasted | barely blinded Banania 0.6 s (0.0 s white) |
| 10 1:31 | wasted | barely blinded Pops 1.3 s (0.1 s white), Agnostic 0.8 s (0.1 s white); blinded themselves 1.0 s holding Outside Long - safe |
| 11 1:48 | wasted | no enemy blinded for long |
| 12 1:33 | wasted | barely blinded Maxbezza 0.7 s (0.1 s white) |
| 13 1:45 | wasted | no enemy blinded for long |
| 15 1:29 | good | blinded Pops 4.8 s (1.9 s white), Maxbezza 3.0 s (0.5 s white) |
| 16 1:44 | wasted | no enemy blinded for long |
| 16 1:41 | wasted | no enemy blinded for long |
| 17 1:46 | good | blinded Agnostic 4.6 s (1.8 s white) |
| 18 1:36 | good | blinded marco du chateau 4.6 s (1.8 s white), Pops 4.5 s (1.7 s white), Maxbezza 3.2 s (0.6 s white) |
| 19 bomb 0:36 | wasted | no enemy blinded for long; blinded themselves 3.1 s on the move through Mid Doors - safe |
| 20 1:44 | good | blinded Agnostic 4.3 s (1.5 s white), marco du chateau 3.9 s (1.2 s white) |
| 21 1:37 | good | blinded marco du chateau 4.6 s (1.8 s white), Agnostic 3.9 s (1.2 s white); blinded themselves 3.2 s on the move through Mid Doors - safe |
| 22 1:26 | weak | barely blinded Pops 1.6 s (0.1 s white) |
| 23 1:23 | wasted | barely blinded Maxbezza 0.5 s (0.0 s white) |
Throws
79 grenades: 71 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:46 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 2186 units away; a jump throw |
| 3 1:21 | exposed | an HE at Catwalk - seen by 1 enemy for 1.2 s, the nearest 1192 units away, thrown in the open |
| 6 1:28 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 1073 units away; a running throw |
| 7 bomb 0:29 | exposed | an HE at Outside Tunnel - seen by 1 enemy for 0.5 s, the nearest 1153 units away; a running throw |
| 18 1:35 | exposed | an HE at Lower Tunnel - seen by 2 enemies for 0.9 s, the nearest 892 units away, thrown in the open |
| 19 bomb 0:38 | punished | hit by Agnostic with a flash out at Mid Doors, 0.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 1217 units away |
| 21 1:39 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2246 units away; a jump throw |
| 22 1:28 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 984 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 bomb 0:23 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 23 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:33 | trade | Le0n was killed 1113 units away: you traded in 3,812 ms (pros: 2,609 ms) |
| 3 1:28 | trade | ℬ was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:29 | line of fire | stood in Pupok's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 5 1:39 | hold | held with ℬ, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before ℬ) |
| 5 1:18 | trade | Le0n was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:07 | trade | ℬ was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:17 | hold | held with ℬ, 356 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:16 | trade | Le0n was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:24 | hold | held with Pupok, 774 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before Pupok) |
| 8 0:54 | trade | Bob was killed 704 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:06 | trade | ℬ was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:55 | trade | Pupok was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:31 | trade | Bob was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:29 | line of fire | stood in ℬ's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 11 bomb 0:27 | hold | held with ℬ, 70 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:20 | trade | ℬ was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:04 | trade | Pupok was killed 918 units away: you traded in 2,531 ms (pros: 2,031 ms) |
| 13 1:24 | hold | held with Le0n, 977 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before Le0n) |
| 15 1:28 | hold | held with Le0n, 568 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:28 | trade | Le0n was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:28 | trade | Pupok was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:25 | trade | Bob was killed 649 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:35 | trade | Le0n was killed 200 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:00 | hold | held with Le0n, 1054 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 0:44 | trade | Pupok was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:05 | trade | Pupok was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:47 | trade | Le0n was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:36 | trade | Pupok was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:30 | peek together | peeked the same enemy as ℬ, 703 ms after them - late - your team-mate went first, as bait |
| 20 1:25 | trade | ℬ was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:23 | trade | Bob was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 21 bomb 0:37 | trade | ℬ was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:12 | hold | held with ℬ, 414 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after ℬ) |
| 22 1:04 | in their way | stood between Pupok and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 22 1:04 | line of fire | stood in Pupok's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 23 1:11 | trade | Bob was killed 176 units away: you traded in 938 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | killed them | Glock-18 | 406 ms | 3359 ms | 5.9° | ||
| 2 1:27 | killed them | Galil AR | 656 ms | 656 ms | 1.4° | ||
| 2 1:20 | killed them | Galil AR | 453 ms | 453 ms | 0.5° | ||
| 2 1:06 | killed them | Galil AR | 375 ms | 375 ms | 1.4° | ||
| 3 bomb 0:34 | killed them | AK-47 | 469 ms | 469 ms | 2.0° | ||
| 4 bomb 0:35 | hit by them | MP7 | 547 ms | – | 13.4° | ||
| 4 bomb 0:35 | killed them | AK-47 | 578 ms | 578 ms | 3.5° | ||
| 4 bomb 0:24 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:38 | hit them | AK-47 | 812 ms | – | 2.6° | ||
| 5 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:24 | killed by them | M4A1-S | 438 ms | 734 ms | 0.7° | ||
| 6 bomb 0:24 | hit them | AK-47 | 641 ms | – | 10.2° | ||
| 8 0:49 | killed by them | M4A4 | 375 ms | 469 ms | 49.6° | ||
| 9 bomb 0:26 | killed them | SG 553 | 297 ms | 516 ms | 2.7° | ||
| 9 bomb 0:25 | hit by them | FAMAS | 422 ms | – | 19.2° | ||
| 9 bomb 0:24 | killed them | SG 553 | 594 ms | 594 ms | 3.8° | ||
| 10 0:25 | killed by them | M4A4 | 1203 ms | 1672 ms | 1.8° | ||
| 10 0:25 | hit them | SG 553 | 1203 ms | – | 17.6° | ||
| 12 1:07 | hit by them | MP7 | 672 ms | – | 9.0° | ||
| 12 1:07 | hit them | SG 553 | 891 ms | – | 1.8° | ||
| 12 1:02 | killed them | SG 553 | 500 ms | 500 ms | 12.1° | ||
| 12 0:51 | killed them | SG 553 | 391 ms | 703 ms | 3.0° | ||
| 12 0:42 | killed them | SG 553 | 547 ms | 547 ms | 3.0° | ||
| 13 1:24 | killed by them | Glock-18 | 562 ms | 562 ms | 25.4° | ||
| 14 1:38 | hit them | P2000 | 297 ms | – | 8.6° | ||
| 14 1:38 | killed by them | AK-47 | 578 ms | 578 ms | 18.6° | ||
| 15 bomb 0:22 | hit by them | M4A4 | 797 ms | – | 4.8° | ||
| 15 bomb 0:22 | killed by them | AK-47 | 281 ms | 578 ms | 8.0° | ||
| 16 1:30 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | killed them | MP7 | 594 ms | 1234 ms | 7.0° | ||
| 16 1:23 | hit by them | MAC-10 | 1031 ms | – | 9.7° | ||
| 16 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:45 | hit them | M4A4 | 516 ms | – | 7.2° | ||
| 17 1:42 | hit by them | MAC-10 | 484 ms | – | 10.5° | ||
| 17 1:42 | killed them | M4A1-S | 500 ms | 906 ms | 5.9° | ||
| 17 1:42 | killed by them | AK-47 | 453 ms | 859 ms | 5.9° | ||
| 18 0:33 | killed them | XM1014 | 656 ms | 1781 ms | 7.2° | ||
| 18 0:32 | hit by them | AK-47 | 1719 ms | – | 14.3° | ||
| 18 0:32 | hit by them | M4A4 | 906 ms | – | 2.7° | ||
| 18 0:31 | hit them | XM1014 | 250 ms | – | 4.1° | ||
| 18 0:31 | killed by them | AK-47 | 578 ms | 578 ms | 2.1° | ||
| 19 bomb 0:39 | hit by them | AK-47 | 281 ms | – | 5.1° | ||
| 19 bomb 0:29 | hit them | MP7 | 375 ms | – | 2.0° | ||
| 20 1:29 | killed them | AK-47 | 1016 ms | 1016 ms | 8.2° | ||
| 20 1:28 | killed them | AK-47 | 469 ms | 859 ms | 1.3° | ||
| 20 1:28 | hit by them | AK-47 | 516 ms | – | 3.1° | ||
| 20 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:17 | hit them | AK-47 | 312 ms | – | 2.0° | ||
| 20 1:17 | killed by them | AK-47 | 344 ms | 453 ms | 4.4° | ||
| 21 bomb 0:18 | hit by them | AK-47 | 594 ms | – | 4.4° | ||
| 21 bomb 0:17 | killed them | M4A4 | 984 ms | 1562 ms | 9.9° | ||
| 21 bomb 0:16 | killed by them | AK-47 | 297 ms | 484 ms | 1.1° | ||
| 22 1:34 | hit by them | AK-47 | 297 ms | – | 3.2° | ||
| 22 0:59 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:59 | hit them | PP-Bizon | 172 ms | – | 1.6° | ||
| 23 1:13 | hit them | MP7 | 266 ms | – | 2.4° | ||
| 23 1:13 | hit by them | AK-47 | 406 ms | – | 4.7° | ||
| 23 1:11 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:10 | killed by them | AK-47 | 47 ms | 47 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | Glock-18 | 879 | fired while moving (123 u/s), too fast to be accurate - stop first | 8/14 | killed them | 59% / 62% | |
| 2 1:27 | Galil AR | 572 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | killed them | 15% / 50% | |
| 2 1:22 | Galil AR | 691 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 2 1:22 | Galil AR | 691 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 2 1:22 | Galil AR | 691 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 46% | |
| 2 1:20 | Galil AR | 675 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | killed them | 8% / 46% | |
| 2 1:06 | Galil AR | 1164 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 3 bomb 0:34 | AK-47 | 1664 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 4 bomb 0:35 | AK-47 | 313 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 25% / 60% | |
| 5 1:38 | AK-47 | 928 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 70% | |
| 5 1:38 | AK-47 | 888 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/6 | 28% / 64% | ||
| 5 0:22 | AK-47 | 971 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 46% | |
| 6 bomb 0:24 | AK-47 | 477 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 30% / 50% | |
| 7 bomb 0:25 | AWP | 735 | fired while moving (43 u/s), too fast to be accurate - stop first | 0/2 | 4% / 71% | ||
| 9 bomb 0:26 | SG 553 | 439 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/3 | killed them | 8% / 54% | |
| 9 bomb 0:24 | SG 553 | 572 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/2 | killed them | 14% / 51% | |
| 10 0:26 | SG 553 | 986 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 10 0:26 | SG 553 | 982 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 51% | |
| 10 0:25 | SG 553 | 984 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 41% / 47% | |
| 12 1:07 | SG 553 | 1029 | fine - pros would have fired it too | 1/8 | 61% / 61% | ||
| 12 1:02 | SG 553 | 373 | fine - pros would have fired it too | 1/4 | killed them | 41% / 47% | |
| 12 0:52 | SG 553 | 803 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 10% / 55% | ||
| 12 0:51 | SG 553 | 865 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 12 0:51 | SG 553 | 925 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 48% | |
| 12 0:51 | SG 553 | 922 | fine - pros would have fired it too | 1/3 | killed them | 30% / 50% | |
| 12 0:42 | SG 553 | 660 | fine - pros would have fired it too | 1/1 | killed them | 32% / 47% | |
| 13 1:24 | USP-S | 351 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 54% | |
| 14 1:38 | USP-S | 354 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 48% / 61% | |
| 15 bomb 0:22 | PP-Bizon | 780 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 33% / 48% | |
| 16 1:24 | MP7 | 199 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/12 | killed them | 13% / 57% | |
| 17 1:46 | M4A1-S | 573 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/11 | 5% / 57% | ||
| 17 1:43 | M4A1-S | 278 | fired while moving (219 u/s), too fast to be accurate - stop first | 4/9 | killed them | 1% / 64% | |
| 19 bomb 0:29 | MP7 | 1202 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/5 | 40% / 51% | ||
| 20 1:29 | AK-47 | 872 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/4 | killed them | 2% / 46% | |
| 20 1:28 | AK-47 | 816 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 20 1:27 | AK-47 | 816 | fine - pros would have fired it too | 1/4 | killed them | 42% / 51% | |
| 20 1:17 | AK-47 | 430 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 48% | |
| 21 bomb 0:17 | M4A4 | 638 | fired while moving (98 u/s), too fast to be accurate - stop first | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 53% | |
| 21 bomb 0:17 | M4A4 | 640 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 23 1:13 | MP7 | 648 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/15 | 1 bullet after pros would have stopped | 18% / 55% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
