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Dust II, lost 10-13 · Tue 20 Oct, 21:19

𝕟𝕠𝕠𝕕𝕝𝕖Master Guardian I

The match

Aim

500 msTTD656 msTTK3.2°Crosshair↓40%1st bullet35%Spray16%Head60%Counter-strafe

Scoreboard

92ADR83%KAST

Positioning

Shots

25/40Rushed↓10/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP72425%
AK-472339%
SG 5532246%
M4A1-S1735%
PP-Bizon147%
Galil AR1323%
Glock-181258%
M4A4850%
XM10145100%
USP-S367%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11512 1:02 3 kills (SG 553 ×3), 2 headshots, in 20.3 s T4.9
16/1159 bomb 0:25 2 kills (SG 553 ×2), 1 headshot, in 1.2 s T3.2
17/11520 1:29 2 kills (AK-47 ×2), 1 headshot, in 1.8 s CT3.1
40/1153 bomb 0:34 1 kill (AK-47), 1 headshot T0.9
51/1152 1:27 3 kills (Galil ×3), 2 headshots, in 21 s T0.7
57/1154 bomb 0:35 1 kill (AK-47), 1 headshot T0.4
88/11518 0:32 1 kill (XM1014), 1 headshot CT-0.5
93/11521 bomb 0:17 1 kill (M4A4) CT-0.7
104/11516 1:23 1 kill (MP7) CT-1.2
106/11517 1:42 1 kill (M4A1-S) CT-1.3
108/1151 bomb 0:29 1 kill (Glock) T-1.4
115/11523 1:11 1 kill (MP7), 1 headshot CT-3.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:29 1v1 before the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other
9 bomb 0:31 1v2 after the plant T · 100 HP · Bombsite Awon - killed both · first fight won, saw each other
15 bomb 0:25 1v2 after the plant CT · 98 HP · Under Alost - died with two or more on them at once · first fight lost, saw each other
20 1:23 1v3 before the plant CT · 36 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 9 good, 1 weak, 12 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 goodblinded marco du chateau 3.5 s (0.9 s white); blinded Le0n 2.5 s on the move through Outside Long - safe
3 1:45 wastedbarely blinded marco du chateau 0.8 s (0.1 s white), Maxbezza 0.7 s (0.1 s white); blinded Pupok 3.9 s holding Outside Long - safe
4 1:47 wastedno enemy blinded for long
5 1:46 goodblinded Agnostic 3.4 s (0.8 s white); blinded Pupok 1.7 s on the move through T Spawn - safe
6 1:47 goodblinded marco du chateau 3.8 s (1.1 s white); blinded Pupok 1.6 s on the move through T Spawn - safe ℬ peeked marco du chateau 0.4 s before the pop - too late - the flash popped after they showed; hit them first
7 bomb 0:38 wastedno enemy blinded for long
8 1:30 goodblinded Maxbezza 3.0 s (0.5 s white)
9 1:45 wastedbarely blinded Banania 0.6 s (0.0 s white)
10 1:31 wastedbarely blinded Pops 1.3 s (0.1 s white), Agnostic 0.8 s (0.1 s white); blinded themselves 1.0 s holding Outside Long - safe
11 1:48 wastedno enemy blinded for long
12 1:33 wastedbarely blinded Maxbezza 0.7 s (0.1 s white)
13 1:45 wastedno enemy blinded for long
15 1:29 goodblinded Pops 4.8 s (1.9 s white), Maxbezza 3.0 s (0.5 s white)
16 1:44 wastedno enemy blinded for long
16 1:41 wastedno enemy blinded for long
17 1:46 goodblinded Agnostic 4.6 s (1.8 s white)
18 1:36 goodblinded marco du chateau 4.6 s (1.8 s white), Pops 4.5 s (1.7 s white), Maxbezza 3.2 s (0.6 s white)
19 bomb 0:36 wastedno enemy blinded for long; blinded themselves 3.1 s on the move through Mid Doors - safe
20 1:44 goodblinded Agnostic 4.3 s (1.5 s white), marco du chateau 3.9 s (1.2 s white)
21 1:37 goodblinded marco du chateau 4.6 s (1.8 s white), Agnostic 3.9 s (1.2 s white); blinded themselves 3.2 s on the move through Mid Doors - safe
22 1:26 weakbarely blinded Pops 1.6 s (0.1 s white)
23 1:23 wastedbarely blinded Maxbezza 0.5 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
79 grenades: 71 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:46 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 2186 units away; a jump throw
3 1:21 exposedan HE at Catwalk - seen by 1 enemy for 1.2 s, the nearest 1192 units away, thrown in the open
6 1:28 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 1073 units away; a running throw
7 bomb 0:29 exposedan HE at Outside Tunnel - seen by 1 enemy for 0.5 s, the nearest 1153 units away; a running throw
18 1:35 exposedan HE at Lower Tunnel - seen by 2 enemies for 0.9 s, the nearest 892 units away, thrown in the open
19 bomb 0:38 punishedhit by Agnostic with a flash out at Mid Doors, 0.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 1217 units away
21 1:39 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2246 units away; a jump throw
22 1:28 exposeda flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 984 units away; a running throw

Positioning

In 1 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 29 duels (3%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 bomb 0:23 PopsUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 23 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:33 tradeLe0n was killed 1113 units away: you traded in 3,812 ms (pros: 2,609 ms)
3 1:28 tradeℬ was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:29 line of firestood in Pupok's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
5 1:39 holdheld with ℬ, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before ℬ)
5 1:18 tradeLe0n was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
5 1:07 tradeℬ was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
6 1:17 holdheld with ℬ, 356 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:16 tradeLe0n was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:24 holdheld with Pupok, 774 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before Pupok)
8 0:54 tradeBob was killed 704 units away: not traded within 5 s (pros: 625 ms)
9 1:06 tradeℬ was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
9 0:55 tradePupok was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:31 tradeBob was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:29 line of firestood in ℬ's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
11 bomb 0:27 holdheld with ℬ, 70 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:20 tradeℬ was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
12 1:04 tradePupok was killed 918 units away: you traded in 2,531 ms (pros: 2,031 ms)
13 1:24 holdheld with Le0n, 977 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before Le0n)
15 1:28 holdheld with Le0n, 568 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:28 tradeLe0n was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:28 tradePupok was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:25 tradeBob was killed 649 units away: not traded within 5 s (pros: 625 ms)
16 1:35 tradeLe0n was killed 200 units away: not traded within 5 s (pros: 969 ms)
18 1:00 holdheld with Le0n, 1054 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 0:44 tradePupok was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:05 tradePupok was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
20 1:47 tradeLe0n was killed 239 units away: not traded within 5 s (pros: 969 ms)
20 1:36 tradePupok was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
20 1:30 peek togetherpeeked the same enemy as ℬ, 703 ms after them - late - your team-mate went first, as bait
20 1:25 tradeℬ was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
20 1:23 tradeBob was killed 226 units away: not traded within 5 s (pros: 969 ms)
21 bomb 0:37 tradeℬ was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
22 1:12 holdheld with ℬ, 414 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after ℬ)
22 1:04 in their waystood between Pupok and an enemy they could see, for 438 ms (pros: 125 ms at a time)
22 1:04 line of firestood in Pupok's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
23 1:11 tradeBob was killed 176 units away: you traded in 938 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:32 Maxbezzakilled themGlock-18406 ms3359 ms5.9°
2 1:27 Bananiakilled themGalil AR656 ms656 ms1.4°
2 1:20 Agnostickilled themGalil AR453 ms453 ms0.5°
2 1:06 Popskilled themGalil AR375 ms375 ms1.4°
3 bomb 0:34 Maxbezzakilled themAK-47469 ms469 ms2.0°
4 bomb 0:35 Bananiahit by themMP7547 ms–13.4°
4 bomb 0:35 Bananiakilled themAK-47578 ms578 ms3.5°
4 bomb 0:24 Maxbezzakilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:38 Agnostichit themAK-47812 ms–2.6°
5 1:14 marco du chateauhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:12 marco du chateauhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:21 Popshit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:24 Maxbezzakilled by themM4A1-S438 ms734 ms0.7°
6 bomb 0:24 Maxbezzahit themAK-47641 ms–10.2°
8 0:49 marco du chateaukilled by themM4A4375 ms469 ms49.6°
9 bomb 0:26 Agnostickilled themSG 553297 ms516 ms2.7°
9 bomb 0:25 Agnostichit by themFAMAS422 ms–19.2°
9 bomb 0:24 Bananiakilled themSG 553594 ms594 ms3.8°
10 0:25 marco du chateaukilled by themM4A41203 ms1672 ms1.8°
10 0:25 marco du chateauhit themSG 5531203 ms–17.6°
12 1:07 marco du chateauhit by themMP7672 ms–9.0°
12 1:07 marco du chateauhit themSG 553891 ms–1.8°
12 1:02 Agnostickilled themSG 553500 ms500 ms12.1°
12 0:51 Popskilled themSG 553391 ms703 ms3.0°
12 0:42 Maxbezzakilled themSG 553547 ms547 ms3.0°
13 1:24 Maxbezzakilled by themGlock-18562 ms562 ms25.4°
14 1:38 marco du chateauhit themP2000297 ms–8.6°
14 1:38 marco du chateaukilled by themAK-47578 ms578 ms18.6°
15 bomb 0:22 Popshit by themM4A4797 ms–4.8°
15 bomb 0:22 Maxbezzakilled by themAK-47281 ms578 ms8.0°
16 1:30 marco du chateauhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
16 1:27 Popshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Bananiakilled themMP7594 ms1234 ms7.0°
16 1:23 Bananiahit by themMAC-101031 ms–9.7°
16 1:23 Maxbezzakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:45 marco du chateauhit themM4A4516 ms–7.2°
17 1:42 Bananiahit by themMAC-10484 ms–10.5°
17 1:42 Bananiakilled themM4A1-S500 ms906 ms5.9°
17 1:42 marco du chateaukilled by themAK-47453 ms859 ms5.9°
18 0:33 marco du chateaukilled themXM1014656 ms1781 ms7.2°
18 0:32 marco du chateauhit by themAK-471719 ms–14.3°
18 0:32 Popshit by themM4A4906 ms–2.7°
18 0:31 Maxbezzahit themXM1014250 ms–4.1°
18 0:31 Maxbezzakilled by themAK-47578 ms578 ms2.1°
19 bomb 0:39 Agnostichit by themAK-47281 ms–5.1°
19 bomb 0:29 Agnostichit themMP7375 ms–2.0°
20 1:29 Agnostickilled themAK-471016 ms1016 ms8.2°
20 1:28 marco du chateaukilled themAK-47469 ms859 ms1.3°
20 1:28 marco du chateauhit by themAK-47516 ms–3.1°
20 1:23 Bananiahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:23 Bananiahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:17 Popshit themAK-47312 ms–2.0°
20 1:17 Popskilled by themAK-47344 ms453 ms4.4°
21 bomb 0:18 marco du chateauhit by themAK-47594 ms–4.4°
21 bomb 0:17 marco du chateaukilled themM4A4984 ms1562 ms9.9°
21 bomb 0:16 Maxbezzakilled by themAK-47297 ms484 ms1.1°
22 1:34 Popshit by themAK-47297 ms–3.2°
22 0:59 Bananiakilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 0:59 Bananiahit themPP-Bizon172 ms–1.6°
23 1:13 Bananiahit themMP7266 ms–2.4°
23 1:13 Bananiahit by themAK-47406 ms–4.7°
23 1:11 marco du chateaukilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
23 1:10 Maxbezzakilled by themAK-4747 ms47 ms3.7°

Shots

You fired 25 of your 40 first shots too soon: 16 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:32 MaxbezzaGlock-18879fired while moving (123 u/s), too fast to be accurate - stop first8/14killed them59% / 62%
2 1:27 BananiaGalil AR572aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/6killed them15% / 50%
2 1:22 AgnosticGalil AR691fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
2 1:22 AgnosticGalil AR691fired while moving (113 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 52%
2 1:22 AgnosticGalil AR691fired while moving (148 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 46%
2 1:20 AgnosticGalil AR675aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4killed them8% / 46%
2 1:06 PopsGalil AR1164fine - pros would have fired it too1/5killed them60% / 60%
3 bomb 0:34 MaxbezzaAK-471664fine - pros would have fired it too1/3killed them58% / 58%
4 bomb 0:35 BananiaAK-47313aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them25% / 60%
5 1:38 AgnosticAK-47928fired while moving (214 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 70%
5 1:38 AgnosticAK-47888fired while moving (78 u/s), too fast to be accurate - stop first1/628% / 64%
5 0:22 marco du chateauAK-47971aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/2cut short (a death, a reload)5% / 46%
6 bomb 0:24 MaxbezzaAK-47477fine - pros would have fired it too1/1cut short (a death, a reload)30% / 50%
7 bomb 0:25 marco du chateauAWP735fired while moving (43 u/s), too fast to be accurate - stop first0/24% / 71%
9 bomb 0:26 AgnosticSG 553439aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/3killed them8% / 54%
9 bomb 0:24 BananiaSG 553572fired while moving (84 u/s), too fast to be accurate - stop first1/2killed them14% / 51%
10 0:26 marco du chateauSG 553986fired while moving (208 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
10 0:26 marco du chateauSG 553982fired while moving (93 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 51%
10 0:25 marco du chateauSG 553984fine - pros would have fired it too2/4cut short (a death, a reload)41% / 47%
12 1:07 marco du chateauSG 5531029fine - pros would have fired it too1/861% / 61%
12 1:02 AgnosticSG 553373fine - pros would have fired it too1/4killed them41% / 47%
12 0:52 PopsSG 553803aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/210% / 55%
12 0:51 PopsSG 553865aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
12 0:51 PopsSG 553925aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 48%
12 0:51 PopsSG 553922fine - pros would have fired it too1/3killed them30% / 50%
12 0:42 MaxbezzaSG 553660fine - pros would have fired it too1/1killed them32% / 47%
13 1:24 MaxbezzaUSP-S351aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)17% / 54%
14 1:38 marco du chateauUSP-S354fine - pros would have fired it too2/2cut short (a death, a reload)48% / 61%
15 bomb 0:22 MaxbezzaPP-Bizon780fine - pros would have fired it too0/3cut short (a death, a reload)33% / 48%
16 1:24 BananiaMP7199fired while moving (114 u/s), too fast to be accurate - stop first4/12killed them13% / 57%
17 1:46 marco du chateauM4A1-S573fired while moving (225 u/s), too fast to be accurate - stop first2/115% / 57%
17 1:43 BananiaM4A1-S278fired while moving (219 u/s), too fast to be accurate - stop first4/9killed them1% / 64%
19 bomb 0:29 AgnosticMP71202fired while moving (85 u/s), too fast to be accurate - stop first3/540% / 51%
20 1:29 AgnosticAK-47872fired while moving (96 u/s), too fast to be accurate - stop first1/4killed them2% / 46%
20 1:28 marco du chateauAK-47816fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
20 1:27 marco du chateauAK-47816fine - pros would have fired it too1/4killed them42% / 51%
20 1:17 PopsAK-47430fine - pros would have fired it too1/2cut short (a death, a reload)42% / 48%
21 bomb 0:17 marco du chateauM4A4638fired while moving (98 u/s), too fast to be accurate - stop first3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 53%
21 bomb 0:17 marco du chateauM4A4640fine - pros would have fired it too1/2killed them56% / 56%
23 1:13 BananiaMP7648fired while moving (220 u/s), too fast to be accurate - stop first1/151 bullet after pros would have stopped18% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.