Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 39 | 41% |
| AK-47 | 37 | 43% |
| MP7 | 16 | 31% |
| MP9 | 15 | 20% |
| USP-S | 7 | 43% |
| Glock-18 | 6 | 0% |
| Desert Eagle | 5 | 60% |
| AWP | 5 | 80% |
| SSG 08 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/115 | 6 1:47 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 26.6 s T | 5.9 |
| 13/115 | 11 1:29 | 3 kills (AWP ×3), in 39 s T | 4.1 |
| 14/115 | 5 1:39 | 2 kills (Deagle, Scout), 1 headshot, in 4.3 s T | 3.8 |
| 19/115 | 12 1:52 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 22/115 | 18 1:43 | 2 kills (M4A1-S ×2), 1 headshot, in 0.9 s CT | 2.9 |
| 35/115 | 9 1:36 | 1 kill (AK-47) T | 1.0 |
| 43/115 | 8 1:35 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 56/115 | 4 1:39 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 90/115 | 7 1:41 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 102/115 | 15 1:42 | 1 kill (M4A1-S) CT | -1.1 |
| 110/115 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:18 | 1v4 before the plant CT · 38 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
25 flashes: 9 good, 0 weak, 10 wasted, 6 that hurt your team (6 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:41 | good | blinded marco du chateau 3.8 s (1.1 s white) |
| 2 1:38 | good | blinded marco du chateau 3.2 s (0.6 s white) |
| 4 1:46 | good | blinded Agnostic 3.9 s (1.2 s white); blinded Pupok 1.1 s holding T Spawn - safe |
| 4 1:41 | wasted | no enemy blinded for long |
| 7 1:44 | good | blinded Agnostic 4.1 s (1.3 s white) Le0n peeked Agnostic 0.6 s after the pop - early - the enemy was already recovering; hit them first |
| 7 bomb 0:33 | wasted | barely blinded Banania 0.8 s (0.1 s white), Maxbezza 0.7 s (0.1 s white) |
| 8 1:47 | wasted | no enemy blinded for long |
| 8 1:38 | wasted | no enemy blinded for long |
| 9 1:13 | wasted | no enemy blinded for long |
| 11 bomb 0:17 | wasted | barely blinded Maxbezza 0.7 s (0.1 s white) |
| 12 1:43 | good | blinded Maxbezza 3.0 s (0.5 s white) |
| 12 1:40 | wasted | no enemy blinded for long |
| 15 1:45 | blinded an enemy, but hurt the team too | blinded marco du chateau 4.4 s (1.7 s white); blinded themselves 2.0 s on the move through Long A - an enemy could see them |
| 16 1:35 | blinded an enemy, but hurt the team too | blinded Banania 3.5 s (0.8 s white); blinded Le0n 4.3 s holding Extended A - died 0.3 s after the pop Le0n peeked Banania 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 16 1:21 | blinded an enemy, but hurt the team too | blinded Maxbezza 4.8 s (2.0 s white), Pops 4.7 s (1.9 s white), marco du chateau 4.4 s (1.6 s white); blinded themselves 4.2 s holding Bombsite A - an enemy could see them; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.4 s holding Extended A - safe |
| 17 1:34 | good | blinded Maxbezza 3.5 s (0.8 s white) |
| 17 bomb 0:38 | good | blinded Pops 4.6 s (1.8 s white), Maxbezza 3.4 s (0.8 s white) |
| 18 1:45 | blinded an enemy, but hurt the team too | blinded Banania 4.2 s (1.5 s white), Agnostic 4.2 s (1.4 s white); blinded themselves 2.0 s on the move through Middle - ran into a fight |
| 19 1:45 | wasted | no enemy blinded for long |
| 20 1:34 | wasted | barely blinded Agnostic 0.7 s (0.1 s white), marco du chateau 0.7 s (0.1 s white), Banania 0.6 s (0.0 s white) |
| 21 1:38 | wasted | no enemy blinded for long |
| 21 1:35 | blinded an enemy, but hurt the team too | blinded Banania 4.5 s (1.7 s white), marco du chateau 3.6 s (0.9 s white); blinded themselves 4.4 s holding Hole - an enemy could see them |
| 22 1:44 | good | blinded Banania 3.4 s (0.7 s white) |
| 22 1:08 | good | blinded Agnostic 3.9 s (1.2 s white) |
| 23 1:25 | blinded an enemy, but hurt the team too | blinded Agnostic 3.7 s (1.0 s white), Banania 3.4 s (0.8 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them |
Throws
54 grenades: 48 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:44 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1422 units away; a running throw |
| 16 1:22 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 789 units away |
| 21 1:37 | exposed | a flash at B Doors - seen by 1 enemy for 0.4 s, the nearest 571 units away; a jump throw |
| 22 1:40 | punished | hit by Banania with an HE out at Under A, 1.3 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 22 1:10 | exposed | a flash at Catwalk - seen by 1 enemy for 0.4 s, the nearest 625 units away; a running throw |
| 23 1:27 | exposed | a flash at Lower Tunnel - seen by 4 enemies for 0.5 s, the nearest 787 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:37 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 17 bomb 0:37 | Bombsite B | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 1:39 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:09 | line of fire | stood in Le0n's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:04 | line of fire | stood in 𝕟𝕠𝕠𝕕𝕝𝕖's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:29 | peek together | peeked the same enemy as Bob, 94 ms after them - a double peek |
| 4 1:36 | trade | Le0n was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:39 | hold | held with 𝕟𝕠𝕠𝕕𝕝𝕖, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after 𝕟𝕠𝕠𝕕𝕝𝕖) |
| 5 1:18 | trade | Le0n was killed 202 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:22 | peek together | peeked the same enemy as Bob, 547 ms after them - late - your team-mate went first, as bait |
| 6 1:22 | peek together | peeked the same enemy as Le0n, 516 ms before them - early - you went first, alone |
| 6 1:17 | hold | held with Le0n, 151 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after Le0n) |
| 6 1:16 | trade | Le0n was killed 97 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:42 | in their way | stood between Le0n and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 11 bomb 0:32 | trade | Bob was killed 1826 units away: you traded in 2,297 ms (pros: 2,609 ms) |
| 16 1:35 | trade | Le0n was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | trade | Pupok was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | trade | Le0n was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:36 | trade | Pupok was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:12 | hold | held with 𝕟𝕠𝕠𝕕𝕝𝕖, 414 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before 𝕟𝕠𝕠𝕕𝕝𝕖) |
| 22 1:12 | hold | held with Pupok, 753 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Pupok) |
| 22 0:49 | trade | Pupok was killed 233 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | Desert Eagle | 1266 ms | – | 1.0° | ||
| 1 1:13 | killed by them | USP-S | 234 ms | 672 ms | 2.2° | ||
| 2 1:14 | hit them | SSG 08 | 1469 ms | – | 1.6° | ||
| 3 1:28 | killed by them | M4A1-S | 719 ms | 922 ms | 1.7° | ||
| 4 1:39 | hit by them | XM1014 | 281 ms | – | 3.4° | ||
| 4 1:39 | killed them | AK-47 | 766 ms | 766 ms | 10.1° | ||
| 4 1:32 | killed by them | M4A4 | 781 ms | 781 ms | 8.7° | ||
| 5 1:40 | killed them | Desert Eagle | 1109 ms | 2188 ms | 5.9° | ||
| 5 1:38 | hit by them | M4A4 | 734 ms | – | 9.1° | ||
| 5 1:34 | killed them | SSG 08 | 328 ms | 328 ms | 1.9° | ||
| 5 1:07 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:47 | killed them | AK-47 | 297 ms | 406 ms | 2.1° | ||
| 6 1:29 | killed them | AK-47 | 469 ms | 578 ms | 1.8° | ||
| 6 1:21 | hit by them | MP7 | 891 ms | – | 2.9° | ||
| 6 1:21 | killed them | AK-47 | 1391 ms | 1391 ms | 34.9° | ||
| 6 1:16 | hit them | AK-47 | 906 ms | – | 0.9° | ||
| 7 1:42 | killed them | AK-47 | 188 ms | 594 ms | 11.2° | ||
| 7 bomb 0:27 | hit by them | P90 | 547 ms | – | 10.0° | ||
| 7 bomb 0:25 | killed by them | P90 | 219 ms | 422 ms | 3.2° | ||
| 8 1:35 | killed them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 8 1:27 | killed by them | M4A4 | 703 ms | 1062 ms | 1.1° | ||
| 8 1:27 | hit them | AK-47 | 1047 ms | – | 1.8° | ||
| 9 1:37 | killed them | AK-47 | 500 ms | 891 ms | 2.8° | ||
| 9 1:07 | killed by them | AK-47 | 406 ms | 828 ms | 6.4° | ||
| 10 1:41 | killed by them | M4A4 | 203 ms | 297 ms | 0.6° | ||
| 11 1:29 | killed them | AWP | 297 ms | 297 ms | 1.7° | ||
| 11 bomb 0:29 | killed them | AWP | 547 ms | 547 ms | 2.4° | ||
| 11 bomb 0:26 | hit by them | AK-47 | 391 ms | – | 1.4° | ||
| 11 bomb 0:13 | killed them | AWP | 219 ms | 219 ms | 1.9° | ||
| 12 1:52 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | killed by them | M4A1-S | 62 ms | 156 ms | 1.9° | ||
| 12 1:20 | hit by them | MP9 | 562 ms | – | 1.4° | ||
| 13 1:31 | killed them | USP-S | 406 ms | 406 ms | 3.6° | ||
| 13 1:31 | hit them | P2000 | 391 ms | – | 4.1° | ||
| 13 1:30 | killed by them | Tec-9 | 1000 ms | 1453 ms | 8.3° | ||
| 14 bomb 0:39 | killed by them | AK-47 | 375 ms | 922 ms | 1.2° | ||
| 15 1:43 | hit them | M4A4 | 969 ms | – | 12.5° | ||
| 15 1:43 | killed by them | MAC-10 | 516 ms | 1859 ms | 0.9° | ||
| 15 1:43 | killed them | M4A1-S | 234 ms | 938 ms | 7.5° | ||
| 15 1:43 | hit them | M4A4 | 1000 ms | – | 8.6° | ||
| 15 1:42 | hit by them | MAC-10 | 844 ms | – | 5.2° | ||
| 15 1:42 | hit them | M4A4 | 312 ms | – | 7.7° | ||
| 16 1:18 | killed by them | AK-47 | 422 ms | 922 ms | 7.7° | ||
| 17 bomb 0:36 | killed by them | AK-47 | 719 ms | 1031 ms | 8.7° | ||
| 17 bomb 0:36 | hit by them | AK-47 | 562 ms | – | 11.8° | ||
| 18 1:43 | killed them | M4A1-S | 250 ms | 562 ms | 2.1° | ||
| 18 1:43 | killed them | M4A1-S | 328 ms | 1031 ms | 3.2° | ||
| 18 1:42 | hit by them | MAC-10 | 828 ms | – | 4.8° | ||
| 18 1:42 | hit by them | AK-47 | 812 ms | – | 9.4° | ||
| 18 1:42 | killed by them | AK-47 | 78 ms | 78 ms | 2.3° | ||
| 19 1:39 | killed by them | AK-47 | 250 ms | 750 ms | 3.6° | ||
| 19 1:39 | hit them | M4A4 | 594 ms | – | 1.4° | ||
| 20 1:30 | hit by them | AK-47 | 391 ms | – | 8.7° | ||
| 20 1:29 | hit them | SSG 08 | 1172 ms | – | 11.9° | ||
| 20 1:25 | killed by them | AK-47 | 625 ms | 734 ms | 1.1° | ||
| 21 bomb 0:37 | hit by them | AK-47 | 531 ms | – | 33.2° | ||
| 21 bomb 0:37 | killed by them | AK-47 | 266 ms | 266 ms | 53.2° | ||
| 22 1:41 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:12 | hit them | MP7 | 406 ms | – | 1.5° | ||
| 22 1:12 | hit by them | AK-47 | 641 ms | – | 17.9° | ||
| 22 1:12 | hit by them | MAC-10 | 766 ms | – | 24.5° | ||
| 22 0:48 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:24 | hit them | MP9 | 734 ms | – | 30.0° | ||
| 23 1:24 | hit them | MP9 | 875 ms | – | 29.0° | ||
| 23 1:24 | killed by them | AK-47 | 781 ms | 781 ms | 50.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1870 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 1 1:45 | Glock-18 | 1871 | fine - pros would have fired it too | 0/2 | 45% / 45% | ||
| 1 1:44 | Glock-18 | 1871 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/3 | 13% / 30% | ||
| 1 1:43 | Glock-18 | 1872 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 23% / 30% | ||
| 4 1:39 | AK-47 | 489 | fine - pros would have fired it too | 1/8 | killed them | 33% / 50% | |
| 4 1:33 | AK-47 | 804 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 50% | |
| 5 1:40 | Desert Eagle | 735 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 48% | |
| 5 1:39 | Desert Eagle | 779 | fine - pros would have fired it too | 2/2 | killed them | 56% / 56% | |
| 5 1:38 | Desert Eagle | 791 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | 57% / 64% | ||
| 6 1:47 | AK-47 | 1087 | fine - pros would have fired it too | 2/6 | killed them | 66% / 66% | |
| 6 1:29 | AK-47 | 860 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/6 | killed them | 5% / 50% | |
| 6 1:21 | AK-47 | 819 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 6 1:16 | AK-47 | 1553 | fine - pros would have fired it too | 1/6 | 63% / 63% | ||
| 7 1:42 | AK-47 | 288 | fired while moving (203 u/s), too fast to be accurate - stop first | 3/8 | killed them | 36% / 63% | |
| 7 bomb 0:25 | AK-47 | 351 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 52% | |
| 8 1:35 | AK-47 | 257 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 8 1:27 | AK-47 | 659 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 8 1:27 | AK-47 | 657 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% | |
| 9 1:37 | AK-47 | 726 | fine - pros would have fired it too | 4/6 | killed them | 76% / 76% | |
| 11 1:29 | AWP | 894 | fine - pros would have fired it too | 1/1 | killed them | 69% / 71% | |
| 11 bomb 0:29 | AWP | 1605 | fine - pros would have fired it too | 1/2 | killed them | 81% / 81% | |
| 11 bomb 0:13 | AWP | 600 | fine - pros would have fired it too | 1/1 | killed them | 58% / 79% | |
| 12 1:52 | AWP | 2637 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/1 | 18% / 78% | ||
| 13 1:34 | USP-S | 1290 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 15% / 51% | ||
| 13 1:31 | USP-S | 971 | fine - pros would have fired it too | 1/1 | killed them | 59% / 60% | |
| 13 1:31 | USP-S | 1026 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 66% | |
| 13 1:30 | USP-S | 1023 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 14 bomb 0:39 | USP-S | 1531 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 35% | |
| 15 1:44 | M4A1-S | 462 | fired while moving (79 u/s), too fast to be accurate - stop first | 7/20 | cut short (a death, a reload) | 12% / 62% | |
| 16 1:18 | MP9 | 821 | fine - pros would have fired it too | 0/6 | 31% / 46% | ||
| 18 1:43 | M4A1-S | 565 | fine - pros would have fired it too | 7/14 | killed them | 48% / 48% | |
| 19 1:39 | M4A1-S | 761 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 27% / 47% | |
| 20 1:25 | M4A1-S | 727 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 46% | |
| 21 bomb 0:37 | USP-S | 102 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 44% | |
| 22 1:12 | MP7 | 1075 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 22 1:12 | MP7 | 1075 | fine - pros would have fired it too | 3/13 | 3 bullets after pros would have stopped | 65% / 65% | |
| 23 1:24 | MP9 | 862 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 35% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
