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Dust II, lost 10-13 · Tue 20 Oct, 21:19

ℬMaster Guardian I

The match

Aim

484 msTTD570 msTTK3.0°Crosshair↓50%1st bullet32%Spray22%Head84%Counter-strafe

Scoreboard

93ADR65%KAST

Positioning

Shots

15/37Rushed↓5/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3941%
AK-473743%
MP71631%
MP91520%
USP-S743%
Glock-1860%
Desert Eagle560%
AWP580%
SSG 08475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1156 1:47 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 26.6 s T5.9
13/11511 1:29 3 kills (AWP ×3), in 39 s T4.1
14/1155 1:39 2 kills (Deagle, Scout), 1 headshot, in 4.3 s T3.8
19/11512 1:52 1 kill (AWP), a wallbang, 1 headshot T3.0
22/11518 1:43 2 kills (M4A1-S ×2), 1 headshot, in 0.9 s CT2.9
35/1159 1:36 1 kill (AK-47) T1.0
43/1158 1:35 1 kill (AK-47), 1 headshot T0.8
56/1154 1:39 1 kill (AK-47), 1 headshot T0.4
90/1157 1:41 1 kill (AK-47), 1 headshot T-0.5
102/11515 1:42 1 kill (M4A1-S) CT-1.1
110/11513 1:31 1 kill (USP-S), 1 headshot CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:18 1v4 before the plant CT · 38 HP · Bombsite Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
25 flashes: 9 good, 0 weak, 10 wasted, 6 that hurt your team (6 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:41 goodblinded marco du chateau 3.8 s (1.1 s white)
2 1:38 goodblinded marco du chateau 3.2 s (0.6 s white)
4 1:46 goodblinded Agnostic 3.9 s (1.2 s white); blinded Pupok 1.1 s holding T Spawn - safe
4 1:41 wastedno enemy blinded for long
7 1:44 goodblinded Agnostic 4.1 s (1.3 s white) Le0n peeked Agnostic 0.6 s after the pop - early - the enemy was already recovering; hit them first
7 bomb 0:33 wastedbarely blinded Banania 0.8 s (0.1 s white), Maxbezza 0.7 s (0.1 s white)
8 1:47 wastedno enemy blinded for long
8 1:38 wastedno enemy blinded for long
9 1:13 wastedno enemy blinded for long
11 bomb 0:17 wastedbarely blinded Maxbezza 0.7 s (0.1 s white)
12 1:43 goodblinded Maxbezza 3.0 s (0.5 s white)
12 1:40 wastedno enemy blinded for long
15 1:45 blinded an enemy, but hurt the team tooblinded marco du chateau 4.4 s (1.7 s white); blinded themselves 2.0 s on the move through Long A - an enemy could see them
16 1:35 blinded an enemy, but hurt the team tooblinded Banania 3.5 s (0.8 s white); blinded Le0n 4.3 s holding Extended A - died 0.3 s after the pop Le0n peeked Banania 0.8 s before the pop - too late - the flash popped after they showed; got hit first
16 1:21 blinded an enemy, but hurt the team tooblinded Maxbezza 4.8 s (2.0 s white), Pops 4.7 s (1.9 s white), marco du chateau 4.4 s (1.6 s white); blinded themselves 4.2 s holding Bombsite A - an enemy could see them; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.4 s holding Extended A - safe
17 1:34 goodblinded Maxbezza 3.5 s (0.8 s white)
17 bomb 0:38 goodblinded Pops 4.6 s (1.8 s white), Maxbezza 3.4 s (0.8 s white)
18 1:45 blinded an enemy, but hurt the team tooblinded Banania 4.2 s (1.5 s white), Agnostic 4.2 s (1.4 s white); blinded themselves 2.0 s on the move through Middle - ran into a fight
19 1:45 wastedno enemy blinded for long
20 1:34 wastedbarely blinded Agnostic 0.7 s (0.1 s white), marco du chateau 0.7 s (0.1 s white), Banania 0.6 s (0.0 s white)
21 1:38 wastedno enemy blinded for long
21 1:35 blinded an enemy, but hurt the team tooblinded Banania 4.5 s (1.7 s white), marco du chateau 3.6 s (0.9 s white); blinded themselves 4.4 s holding Hole - an enemy could see them
22 1:44 goodblinded Banania 3.4 s (0.7 s white)
22 1:08 goodblinded Agnostic 3.9 s (1.2 s white)
23 1:25 blinded an enemy, but hurt the team tooblinded Agnostic 3.7 s (1.0 s white), Banania 3.4 s (0.8 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
54 grenades: 48 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:44 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1422 units away; a running throw
16 1:22 exposeda flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 789 units away
21 1:37 exposeda flash at B Doors - seen by 1 enemy for 0.4 s, the nearest 571 units away; a jump throw
22 1:40 punishedhit by Banania with an HE out at Under A, 1.3 s before the throw - out of the enemy's view (through a smoke or a wall)
22 1:10 exposeda flash at Catwalk - seen by 1 enemy for 0.4 s, the nearest 625 units away; a running throw
23 1:27 exposeda flash at Lower Tunnel - seen by 4 enemies for 0.5 s, the nearest 787 units away

Positioning

In 3 of your 43 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Tunnel Stairs. Pros do that in about 1 duel in 16. You crouched in 16 of your 32 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 18 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:37 PopsTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
17 bomb 0:37 MaxbezzaBombsite Bpeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
19 1:39 MaxbezzaTunnel Stairscover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 0 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:09 line of firestood in Le0n's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:04 line of firestood in 𝕟𝕠𝕠𝕕𝕝𝕖's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:29 peek togetherpeeked the same enemy as Bob, 94 ms after them - a double peek
4 1:36 tradeLe0n was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
5 1:39 holdheld with 𝕟𝕠𝕠𝕕𝕝𝕖, 325 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after 𝕟𝕠𝕠𝕕𝕝𝕖)
5 1:18 tradeLe0n was killed 202 units away: not traded within 5 s (pros: 969 ms)
6 1:22 peek togetherpeeked the same enemy as Bob, 547 ms after them - late - your team-mate went first, as bait
6 1:22 peek togetherpeeked the same enemy as Le0n, 516 ms before them - early - you went first, alone
6 1:17 holdheld with Le0n, 151 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after Le0n)
6 1:16 tradeLe0n was killed 97 units away: not traded within 5 s (pros: 625 ms)
7 1:42 in their waystood between Le0n and an enemy they could see, for 250 ms (pros: 125 ms at a time)
11 bomb 0:32 tradeBob was killed 1826 units away: you traded in 2,297 ms (pros: 2,609 ms)
16 1:35 tradeLe0n was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 691 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 tradePupok was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 tradeLe0n was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
20 1:36 tradePupok was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
22 1:12 holdheld with 𝕟𝕠𝕠𝕕𝕝𝕖, 414 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before 𝕟𝕠𝕠𝕕𝕝𝕖)
22 1:12 holdheld with Pupok, 753 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Pupok)
22 0:49 tradePupok was killed 233 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Popshit by themDesert Eagle1266 ms–1.0°
1 1:13 Maxbezzakilled by themUSP-S234 ms672 ms2.2°
2 1:14 Popshit themSSG 081469 ms–1.6°
3 1:28 Maxbezzakilled by themM4A1-S719 ms922 ms1.7°
4 1:39 Popshit by themXM1014281 ms–3.4°
4 1:39 Popskilled themAK-47766 ms766 ms10.1°
4 1:32 Agnostickilled by themM4A4781 ms781 ms8.7°
5 1:40 Maxbezzakilled themDesert Eagle1109 ms2188 ms5.9°
5 1:38 Agnostichit by themM4A4734 ms–9.1°
5 1:34 Agnostickilled themSSG 08328 ms328 ms1.9°
5 1:07 marco du chateaukilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:47 marco du chateaukilled themAK-47297 ms406 ms2.1°
6 1:29 Agnostickilled themAK-47469 ms578 ms1.8°
6 1:21 Bananiahit by themMP7891 ms–2.9°
6 1:21 Bananiakilled themAK-471391 ms1391 ms34.9°
6 1:16 Maxbezzahit themAK-47906 ms–0.9°
7 1:42 Agnostickilled themAK-47188 ms594 ms11.2°
7 bomb 0:27 marco du chateauhit by themP90547 ms–10.0°
7 bomb 0:25 marco du chateaukilled by themP90219 ms422 ms3.2°
8 1:35 Popskilled themAK-47328 ms328 ms1.3°
8 1:27 Agnostickilled by themM4A4703 ms1062 ms1.1°
8 1:27 Agnostichit themAK-471047 ms–1.8°
9 1:37 Popskilled themAK-47500 ms891 ms2.8°
9 1:07 Maxbezzakilled by themAK-47406 ms828 ms6.4°
10 1:41 marco du chateaukilled by themM4A4203 ms297 ms0.6°
11 1:29 marco du chateaukilled themAWP297 ms297 ms1.7°
11 bomb 0:29 Popskilled themAWP547 ms547 ms2.4°
11 bomb 0:26 Maxbezzahit by themAK-47391 ms–1.4°
11 bomb 0:13 Maxbezzakilled themAWP219 ms219 ms1.9°
12 1:52 Bananiakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:20 Maxbezzakilled by themM4A1-S62 ms156 ms1.9°
12 1:20 Agnostichit by themMP9562 ms–1.4°
13 1:31 Bananiakilled themUSP-S406 ms406 ms3.6°
13 1:31 marco du chateauhit themP2000391 ms–4.1°
13 1:30 marco du chateaukilled by themTec-91000 ms1453 ms8.3°
14 bomb 0:39 marco du chateaukilled by themAK-47375 ms922 ms1.2°
15 1:43 marco du chateauhit themM4A4969 ms–12.5°
15 1:43 Bananiakilled by themMAC-10516 ms1859 ms0.9°
15 1:43 Agnostickilled themM4A1-S234 ms938 ms7.5°
15 1:43 Bananiahit themM4A41000 ms–8.6°
15 1:42 Agnostichit by themMAC-10844 ms–5.2°
15 1:42 Maxbezzahit themM4A4312 ms–7.7°
16 1:18 Maxbezzakilled by themAK-47422 ms922 ms7.7°
17 bomb 0:36 Maxbezzakilled by themAK-47719 ms1031 ms8.7°
17 bomb 0:36 Agnostichit by themAK-47562 ms–11.8°
18 1:43 Agnostickilled themM4A1-S250 ms562 ms2.1°
18 1:43 Bananiakilled themM4A1-S328 ms1031 ms3.2°
18 1:42 Bananiahit by themMAC-10828 ms–4.8°
18 1:42 Maxbezzahit by themAK-47812 ms–9.4°
18 1:42 marco du chateaukilled by themAK-4778 ms78 ms2.3°
19 1:39 Maxbezzakilled by themAK-47250 ms750 ms3.6°
19 1:39 Maxbezzahit themM4A4594 ms–1.4°
20 1:30 Agnostichit by themAK-47391 ms–8.7°
20 1:29 Agnostichit themSSG 081172 ms–11.9°
20 1:25 Maxbezzakilled by themAK-47625 ms734 ms1.1°
21 bomb 0:37 Agnostichit by themAK-47531 ms–33.2°
21 bomb 0:37 Bananiakilled by themAK-47266 ms266 ms53.2°
22 1:41 Bananiahit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 1:12 Popshit themMP7406 ms–1.5°
22 1:12 Popshit by themAK-47641 ms–17.9°
22 1:12 Bananiahit by themMAC-10766 ms–24.5°
22 0:48 Maxbezzakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:24 Agnostichit themMP9734 ms–30.0°
23 1:24 Maxbezzahit themMP9875 ms–29.0°
23 1:24 Maxbezzakilled by themAK-47781 ms781 ms50.3°

Shots

You fired 15 of your 37 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 PopsGlock-181870fine - pros would have fired it too0/249% / 49%
1 1:45 PopsGlock-181871fine - pros would have fired it too0/245% / 45%
1 1:44 PopsGlock-181871fired while moving (128 u/s), too fast to be accurate - stop first0/313% / 30%
1 1:43 PopsGlock-181872fired while moving (125 u/s), too fast to be accurate - stop first0/123% / 30%
4 1:39 PopsAK-47489fine - pros would have fired it too1/8killed them33% / 50%
4 1:33 AgnosticAK-47804fired while moving (145 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 50%
5 1:40 MaxbezzaDesert Eagle735aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 48%
5 1:39 MaxbezzaDesert Eagle779fine - pros would have fired it too2/2killed them56% / 56%
5 1:38 AgnosticDesert Eagle791fired while moving (86 u/s), too fast to be accurate - stop first0/257% / 64%
6 1:47 marco du chateauAK-471087fine - pros would have fired it too2/6killed them66% / 66%
6 1:29 AgnosticAK-47860fired while moving (173 u/s), too fast to be accurate - stop first2/6killed them5% / 50%
6 1:21 BananiaAK-47819fine - pros would have fired it too1/4killed them54% / 54%
6 1:16 MaxbezzaAK-471553fine - pros would have fired it too1/663% / 63%
7 1:42 AgnosticAK-47288fired while moving (203 u/s), too fast to be accurate - stop first3/8killed them36% / 63%
7 bomb 0:25 marco du chateauAK-47351fine - pros would have fired it too0/2cut short (a death, a reload)35% / 52%
8 1:35 PopsAK-47257fine - pros would have fired it too1/4killed them62% / 62%
8 1:27 AgnosticAK-47659fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
8 1:27 AgnosticAK-47657fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%
9 1:37 PopsAK-47726fine - pros would have fired it too4/6killed them76% / 76%
11 1:29 marco du chateauAWP894fine - pros would have fired it too1/1killed them69% / 71%
11 bomb 0:29 PopsAWP1605fine - pros would have fired it too1/2killed them81% / 81%
11 bomb 0:13 MaxbezzaAWP600fine - pros would have fired it too1/1killed them58% / 79%
12 1:52 marco du chateauAWP2637aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/118% / 78%
13 1:34 BananiaUSP-S1290aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/215% / 51%
13 1:31 BananiaUSP-S971fine - pros would have fired it too1/1killed them59% / 60%
13 1:31 marco du chateauUSP-S1026aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 66%
13 1:30 marco du chateauUSP-S1023fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
14 bomb 0:39 marco du chateauUSP-S1531aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)14% / 35%
15 1:44 marco du chateauM4A1-S462fired while moving (79 u/s), too fast to be accurate - stop first7/20cut short (a death, a reload)12% / 62%
16 1:18 MaxbezzaMP9821fine - pros would have fired it too0/631% / 46%
18 1:43 AgnosticM4A1-S565fine - pros would have fired it too7/14killed them48% / 48%
19 1:39 MaxbezzaM4A1-S761fine - pros would have fired it too2/3cut short (a death, a reload)27% / 47%
20 1:25 MaxbezzaM4A1-S727aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)7% / 46%
21 bomb 0:37 AgnosticUSP-S102aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first0/1cut short (a death, a reload)1% / 44%
22 1:12 PopsMP71075fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
22 1:12 PopsMP71075fine - pros would have fired it too3/133 bullets after pros would have stopped65% / 65%
23 1:24 MaxbezzaMP9862fired while moving (215 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)35% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.