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Dust II, lost 10-13 · Tue 20 Oct, 21:19

BobSupreme Master First Class

The match

Aim

406 msTTD672 msTTK2.7°Crosshair↓44%1st bullet49%Spray14%Head58%Counter-strafe

Scoreboard

119ADR83%KAST

Positioning

Shots

27/42Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475848%
M4A43941%
MAC-101947%
USP-S1242%
FAMAS1258%
Glock-18862%
Galil AR771%
Desert Eagle683%
R8 Revolver1100%
AWP1100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11519 bomb 0:03 3 kills (M4A4 ×3), 2 headshots, in 3.2 s CT5.0
15/11510 1:12 3 kills (AK-47 ×3), 1 headshot, in 46.9 s T3.8
20/1159 0:59 2 kills (Scout, AK-47), all headshots, in 8.4 s T2.9
25/1157 bomb 0:23 2 kills (AK-47 ×2), in 16.3 s T1.9
34/1153 1:31 2 kills (AK-47 ×2), 1 headshot, in 21.9 s T1.0
42/1151 1:16 2 kills (Glock ×2), 1 headshot, in 5.8 s T0.8
46/1155 1:11 1 kill (Deagle) T0.8
47/11517 bomb 0:02 1 kill (M4A4), 1 headshot CT0.8
48/1154 1:28 1 kill (AWP) T0.7
52/1156 1:09 2 kills (AK-47 ×2), 1 headshot, in 26 s T0.7
59/1152 1:00 1 kill (R8) T0.3
68/11511 1:26 1 kill (MAC-10) T0.1
70/1158 0:56 1 kill (Galil) T0.0
89/11521 1:41 1 kill (FAMAS) CT-0.5
92/11523 1:12 1 kill (M4A4), 1 headshot CT-0.7
95/11518 bomb 0:32 1 kill (AK-47) CT-0.8
101/11513 1:36 1 kill (USP-S), 1 headshot CT-1.0
107/11522 0:45 1 kill (M4A4) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:08 1v5 after the plant CT · 100 HP · Middle · decided as it beganlost - died in the first fight · saw each other
18 0:31 1v2 before the plant CT · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 10 good, 2 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:03 hurt the teambarely blinded Maxbezza 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through CT Spawn - an enemy could see them; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s on the move through Mid Doors - safe
3 1:49 goodblinded marco du chateau 3.2 s (0.6 s white); blinded Pupok 2.5 s on the move through T Spawn - safe; blinded ℬ 3.0 s on the move through Outside Long - safe; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 2.9 s on the move through Outside Long - safe
3 1:36 wastedno enemy blinded for long
3 1:14 wastedbarely blinded Maxbezza 0.6 s (0.1 s white), Pops 0.6 s (0.0 s white); blinded Pupok 4.6 s holding Short Stairs - safe
4 1:36 goodblinded Agnostic 3.1 s (0.6 s white) ℬ peeked Agnostic 2.3 s after the pop - too early - the enemy had recovered; got hit first
4 1:29 weakbarely blinded marco du chateau 2.3 s (0.2 s white); blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.3 s holding Middle - safe
6 1:47 goodblinded marco du chateau 3.5 s (0.8 s white); blinded Pupok 2.5 s on the move through T Spawn - safe
6 1:45 goodblinded marco du chateau 3.5 s (0.8 s white)
7 1:41 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through Upper Tunnel - safe
7 bomb 0:40 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe
8 1:40 goodblinded Maxbezza 3.0 s (0.5 s white)
8 1:32 wastedno enemy blinded for long
10 0:27 goodblinded marco du chateau 3.5 s (0.9 s white) 𝕟𝕠𝕠𝕕𝕝𝕖 peeked marco du chateau 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
11 1:43 weakbarely blinded Pops 1.7 s (0.1 s white), Banania 0.7 s (0.1 s white)
11 1:36 wastedno enemy blinded for long
12 1:10 wastedno enemy blinded for long
17 1:36 goodblinded marco du chateau 4.6 s (1.8 s white)
18 bomb 0:34 misled a peekbarely blinded Pops 1.0 s (0.1 s white) the enemy was barely blinded, and Bob peeked Pops 1.8 s after the pop; hit them first
19 bomb 0:05 blinded an enemy, but hurt the team tooblinded Banania 5.0 s (2.2 s white), Agnostic 3.2 s (0.6 s white); blinded themselves 3.4 s on the move through Upper Tunnel - ran into a fight
21 1:44 goodblinded marco du chateau 4.9 s (2.1 s white), Agnostic 4.7 s (1.9 s white), Banania 4.5 s (1.7 s white), Pops 3.5 s (0.9 s white)
22 1:47 goodblinded Banania 3.8 s (1.1 s white); blinded ℬ 2.9 s holding Long A - safe; blinded Le0n 3.2 s on the move through Long A - safe
22 1:23 goodblinded marco du chateau 4.1 s (1.4 s white); blinded Le0n 2.0 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 41 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:04 exposeda flash at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 548 units away; a running throw
3 1:28 exposeda smoke at Short Stairs - seen by 1 enemy for 0.9 s, the nearest 708 units away, thrown in the open; a jump throw
6 1:31 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 941 units away; a jump throw
12 1:12 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1766 units away

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 30 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:55 marco du chateauTop Midcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:01 peek togetherpeeked the same enemy as 𝕟𝕠𝕠𝕕𝕝𝕖, 62 ms after them - a double peek
2 1:01 peek togetherpeeked the same enemy as ℬ, 500 ms after them - late - your team-mate went first, as bait
3 1:28 tradeℬ was killed 105 units away: not traded within 5 s (pros: 625 ms)
3 1:02 holdheld with Pupok, 160 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Pupok)
4 1:36 tradeLe0n was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
4 1:32 tradeℬ was killed 344 units away: you traded in 4,266 ms (pros: 1,641 ms)
6 bomb 0:24 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:21 tradePupok was killed 981 units away: you traded in 4,391 ms (pros: 2,031 ms)
7 bomb 0:27 tradeLe0n was killed 728 units away: you traded in 4,422 ms (pros: 2,031 ms)
7 bomb 0:25 tradeℬ was killed 590 units away: you traded in 2,359 ms (pros: 2,031 ms)
9 1:06 tradeℬ was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
10 1:15 tradeLe0n was killed 699 units away: you traded in 2,844 ms (pros: 2,031 ms)
10 0:25 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 124 units away: you traded in 109 ms (pros: 625 ms)
11 1:23 tradeLe0n was killed 177 units away: not traded within 5 s (pros: 969 ms)
11 1:18 tradePupok was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
12 0:57 holdheld with Le0n, 98 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Le0n)
12 0:57 tradeLe0n was killed 90 units away: not traded within 5 s (pros: 625 ms)
13 1:37 holdheld with Pupok, 691 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after Pupok)
13 1:37 tradePupok was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:08 tradePupok was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
15 1:28 holdheld with Le0n, 244 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:28 tradeLe0n was killed 259 units away: not traded within 5 s (pros: 1,641 ms)
16 1:21 tradePupok was killed 270 units away: not traded within 5 s (pros: 625 ms)
17 bomb 0:02 holdheld with Le0n, 478 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before Le0n)
19 1:40 holdheld with ℬ, 1000 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:39 tradeℬ was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
20 1:25 tradeℬ was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
22 0:49 tradePupok was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
23 1:24 tradeℬ was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
23 1:13 peek togetherpeeked the same enemy as 𝕟𝕠𝕠𝕕𝕝𝕖, 406 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 marco du chateaukilled themGlock-18594 ms766 ms9.7°
1 1:12 Popskilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:00 Maxbezzakilled themR8 Revolver672 ms672 ms0.9°
3 1:32 Bananiakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 Bananiahit by themMP7438 ms–2.8°
3 1:25 Maxbezzahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:10 marco du chateaukilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:10 marco du chateauhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
3 1:02 Agnostickilled by themGalil AR438 ms438 ms7.7°
4 1:28 Agnostichit by themM4A4359 ms–3.5°
4 1:28 Agnostickilled themAWP422 ms422 ms2.5°
4 bomb 0:32 marco du chateaukilled by themP902688 ms3469 ms4.6°
4 bomb 0:31 marco du chateauhit themAK-47594 ms–51.2°
5 1:11 Popskilled themDesert Eagle1406 ms2234 ms2.3°
5 1:00 Bananiahit themDesert Eagle281 ms–6.4°
5 1:00 Bananiakilled by themMP7422 ms422 ms4.2°
6 1:09 Popskilled themAK-47719 ms719 ms50.2°
6 bomb 0:17 Maxbezzahit by themAK-47312 ms–1.7°
6 bomb 0:17 Maxbezzakilled themAK-47391 ms594 ms1.5°
7 bomb 0:23 marco du chateaukilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:06 Popskilled themAK-47297 ms594 ms2.0°
7 bomb 0:06 Popshit by themNegev516 ms–2.1°
8 0:56 Bananiahit by themAK-47344 ms–1.2°
8 0:56 Bananiakilled themGalil AR484 ms844 ms17.4°
8 0:54 marco du chateaukilled by themM4A4500 ms500 ms5.7°
9 0:59 Maxbezzakilled themSSG 08500 ms500 ms1.4°
9 0:51 marco du chateaukilled themAK-47438 ms438 ms2.0°
9 bomb 0:31 Bananiahit themAK-47422 ms–5.6°
9 bomb 0:31 Bananiakilled by themM4A1-S562 ms859 ms7.8°
10 1:12 Popskilled themAK-47312 ms312 ms1.0°
10 1:04 Agnostichit by themFAMAS328 ms–0.4°
10 1:04 Agnostickilled themAK-47391 ms891 ms0.8°
10 0:25 marco du chateaukilled themAK-47453 ms547 ms4.9°
10 bomb 0:36 Maxbezzakilled by themM4A1-S141 ms141 ms1.5°
11 1:26 Bananiakilled themMAC-10766 ms1297 ms6.8°
11 bomb 0:32 Popskilled by themM4A1-S297 ms891 ms4.4°
11 bomb 0:32 Popshit themMAC-10391 ms–1.9°
12 0:55 Maxbezzahit themAK-47375 ms–0.7°
13 1:36 Agnostickilled themUSP-S375 ms375 ms2.3°
13 1:36 Maxbezzahit by themGlock-18969 ms–1.9°
13 1:36 Maxbezzahit themP200047 ms–0.7°
13 1:33 Maxbezzahit themP20000 ms–0.7°
13 1:33 marco du chateaukilled by themTec-9266 ms922 ms7.4°
13 1:33 Bananiahit themP2000516 ms–2.4°
14 bomb 0:07 Maxbezzakilled by themGalil AR359 ms625 ms2.0°
14 bomb 0:07 Maxbezzahit themDesert Eagle391 ms–2.7°
15 bomb 0:25 Maxbezzakilled by themAK-47359 ms359 ms1.4°
16 1:19 Agnostickilled by themAK-4747 ms1266 ms0.6°
17 bomb 0:02 Agnostickilled themM4A4297 ms375 ms3.8°
18 bomb 0:32 Popskilled themAK-47547 ms750 ms4.2°
18 bomb 0:32 Popshit by themM4A4703 ms–3.9°
18 bomb 0:31 Maxbezzakilled by themAK-47344 ms344 ms10.4°
19 bomb 0:03 Bananiakilled themM4A4375 ms828 ms12.3°
19 bomb 0:01 Maxbezzakilled themM4A4516 ms516 ms1.8°
19 bomb 0:00 Agnostickilled themM4A4453 ms453 ms43.6°
20 1:23 Maxbezzakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:42 Popskilled themFAMAS266 ms1188 ms5.3°
21 1:40 Agnostickilled by themAK-47266 ms375 ms9.6°
21 1:40 Bananiahit themFAMAS203 ms–3.3°
21 1:40 Agnostichit themFAMAS328 ms–2.0°
22 0:46 Bananiakilled themM4A4391 ms1031 ms7.5°
22 0:46 Bananiahit by themMAC-10484 ms–8.6°
22 0:45 Maxbezzahit themM4A41188 ms–11.4°
22 0:44 Maxbezzakilled by themAK-47141 ms141 ms2.1°
23 1:12 marco du chateaukilled by themMAC-10344 ms1094 ms6.9°
23 1:12 marco du chateauhit themM4A4391 ms–2.6°
23 1:12 Bananiahit by themAK-47531 ms–5.4°
23 1:12 Bananiakilled themM4A4625 ms812 ms7.7°

Shots

You fired 27 of your 42 first shots too soon: 19 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 marco du chateauGlock-18629fired while moving (193 u/s), too fast to be accurate - stop first2/4killed them57% / 60%
1 1:12 PopsGlock-18780fired while moving (223 u/s), too fast to be accurate - stop first0/11% / 37%
1 1:11 PopsGlock-18781fired while moving (236 u/s), too fast to be accurate - stop first3/7killed them41% / 44%
3 1:32 BananiaAK-47274fired while moving (173 u/s), too fast to be accurate - stop first1/53% / 61%
3 1:10 marco du chateauAK-471054fine - pros would have fired it too1/260% / 60%
3 1:09 marco du chateauAK-471085fired while moving (85 u/s), too fast to be accurate - stop first1/6killed them1% / 56%
3 1:02 AgnosticAK-47835fired while moving (99 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 48%
4 1:28 AgnosticAWP1107fine - pros would have fired it too1/1killed them86% / 86%
4 bomb 0:31 marco du chateauAK-47614too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)11% / 53%
5 1:12 PopsDesert Eagle1536fine - pros would have fired it too3/6killed them20% / 39%
5 1:00 BananiaDesert Eagle380fine - pros would have fired it too1/1cut short (a death, a reload)38% / 63%
6 1:09 PopsAK-47480fine - pros would have fired it too1/3killed them59% / 59%
6 bomb 0:17 MaxbezzaAK-47991aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/8killed them20% / 46%
7 bomb 0:06 PopsAK-47957fine - pros would have fired it too4/8killed them48% / 54%
8 0:56 BananiaGalil AR693fine - pros would have fired it too5/9killed them57% / 57%
8 0:54 marco du chateauGalil AR783fired while moving (124 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 68%
9 0:51 marco du chateauAK-47631fine - pros would have fired it too1/5killed them58% / 58%
9 bomb 0:40 BananiaAK-471770fired while moving (74 u/s), too fast to be accurate - stop first0/115% / 53%
9 bomb 0:31 BananiaAK-47707aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/5cut short (a death, a reload)29% / 57%
10 1:04 AgnosticAK-471248aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/11killed them9% / 45%
10 0:25 marco du chateauAK-471111fired while moving (134 u/s), too fast to be accurate - stop first2/8killed them10% / 50%
11 1:27 BananiaMAC-10515fired while moving (79 u/s), too fast to be accurate - stop first5/17killed them3% / 51%
11 bomb 0:32 PopsMAC-10446aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/7cut short (a death, a reload)29% / 63%
12 0:55 MaxbezzaAK-471155aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/725% / 50%
13 1:36 AgnosticUSP-S1195fired while moving (86 u/s), too fast to be accurate - stop first1/1killed them39% / 45%
13 1:36 MaxbezzaUSP-S1414fired while moving (182 u/s), too fast to be accurate - stop first0/16% / 36%
13 1:36 MaxbezzaUSP-S1411fired while moving (96 u/s), too fast to be accurate - stop first1/515% / 45%
13 1:34 PopsUSP-S1482aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/17% / 33%
13 1:33 MaxbezzaUSP-S1387fine - pros would have fired it too1/126% / 39%
13 1:33 marco du chateauUSP-S405fine - pros would have fired it too2/3cut short (a death, a reload)61% / 61%
14 bomb 0:07 MaxbezzaDesert Eagle953fine - pros would have fired it too1/1cut short (a death, a reload)40% / 59%
16 1:18 AgnosticUSP-S744fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
17 bomb 0:02 AgnosticM4A4276fine - pros would have fired it too2/6killed them62% / 62%
18 bomb 0:32 PopsAK-47392fired while moving (215 u/s), too fast to be accurate - stop first3/8killed them25% / 58%
19 bomb 0:03 BananiaM4A4157fired while moving (85 u/s), too fast to be accurate - stop first4/10killed them5% / 64%
19 bomb 0:01 MaxbezzaM4A4412aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/7killed them11% / 58%
19 bomb 0:00 AgnosticM4A4442fired while moving (216 u/s), too fast to be accurate - stop first1/5killed them17% / 48%
21 1:42 PopsFAMAS747fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
21 1:41 PopsFAMAS769fine - pros would have fired it too3/3killed them30% / 52%
21 1:40 AgnosticFAMAS302fired while moving (170 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)44% / 62%
22 0:46 BananiaM4A4522fired while moving (163 u/s), too fast to be accurate - stop first5/20killed them15% / 49%
23 1:12 marco du chateauM4A4566fired while moving (225 u/s), too fast to be accurate - stop first5/10cut short (a death, a reload)15% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.