Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 58 | 48% |
| M4A4 | 39 | 41% |
| MAC-10 | 19 | 47% |
| USP-S | 12 | 42% |
| FAMAS | 12 | 58% |
| Glock-18 | 8 | 62% |
| Galil AR | 7 | 71% |
| Desert Eagle | 6 | 83% |
| R8 Revolver | 1 | 100% |
| AWP | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/115 | 19 bomb 0:03 | 3 kills (M4A4 ×3), 2 headshots, in 3.2 s CT | 5.0 |
| 15/115 | 10 1:12 | 3 kills (AK-47 ×3), 1 headshot, in 46.9 s T | 3.8 |
| 20/115 | 9 0:59 | 2 kills (Scout, AK-47), all headshots, in 8.4 s T | 2.9 |
| 25/115 | 7 bomb 0:23 | 2 kills (AK-47 ×2), in 16.3 s T | 1.9 |
| 34/115 | 3 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 21.9 s T | 1.0 |
| 42/115 | 1 1:16 | 2 kills (Glock ×2), 1 headshot, in 5.8 s T | 0.8 |
| 46/115 | 5 1:11 | 1 kill (Deagle) T | 0.8 |
| 47/115 | 17 bomb 0:02 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 48/115 | 4 1:28 | 1 kill (AWP) T | 0.7 |
| 52/115 | 6 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 26 s T | 0.7 |
| 59/115 | 2 1:00 | 1 kill (R8) T | 0.3 |
| 68/115 | 11 1:26 | 1 kill (MAC-10) T | 0.1 |
| 70/115 | 8 0:56 | 1 kill (Galil) T | 0.0 |
| 89/115 | 21 1:41 | 1 kill (FAMAS) CT | -0.5 |
| 92/115 | 23 1:12 | 1 kill (M4A4), 1 headshot CT | -0.7 |
| 95/115 | 18 bomb 0:32 | 1 kill (AK-47) CT | -0.8 |
| 101/115 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 107/115 | 22 0:45 | 1 kill (M4A4) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:08 | 1v5 after the plant CT · 100 HP · Middle · decided as it began | lost - died in the first fight · saw each other |
| 18 0:31 | 1v2 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
22 flashes: 10 good, 2 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:03 | hurt the team | barely blinded Maxbezza 0.9 s (0.1 s white); blinded themselves 2.0 s on the move through CT Spawn - an enemy could see them; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s on the move through Mid Doors - safe |
| 3 1:49 | good | blinded marco du chateau 3.2 s (0.6 s white); blinded Pupok 2.5 s on the move through T Spawn - safe; blinded ℬ 3.0 s on the move through Outside Long - safe; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 2.9 s on the move through Outside Long - safe |
| 3 1:36 | wasted | no enemy blinded for long |
| 3 1:14 | wasted | barely blinded Maxbezza 0.6 s (0.1 s white), Pops 0.6 s (0.0 s white); blinded Pupok 4.6 s holding Short Stairs - safe |
| 4 1:36 | good | blinded Agnostic 3.1 s (0.6 s white) ℬ peeked Agnostic 2.3 s after the pop - too early - the enemy had recovered; got hit first |
| 4 1:29 | weak | barely blinded marco du chateau 2.3 s (0.2 s white); blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.3 s holding Middle - safe |
| 6 1:47 | good | blinded marco du chateau 3.5 s (0.8 s white); blinded Pupok 2.5 s on the move through T Spawn - safe |
| 6 1:45 | good | blinded marco du chateau 3.5 s (0.8 s white) |
| 7 1:41 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through Upper Tunnel - safe |
| 7 bomb 0:40 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe |
| 8 1:40 | good | blinded Maxbezza 3.0 s (0.5 s white) |
| 8 1:32 | wasted | no enemy blinded for long |
| 10 0:27 | good | blinded marco du chateau 3.5 s (0.9 s white) 𝕟𝕠𝕠𝕕𝕝𝕖 peeked marco du chateau 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 11 1:43 | weak | barely blinded Pops 1.7 s (0.1 s white), Banania 0.7 s (0.1 s white) |
| 11 1:36 | wasted | no enemy blinded for long |
| 12 1:10 | wasted | no enemy blinded for long |
| 17 1:36 | good | blinded marco du chateau 4.6 s (1.8 s white) |
| 18 bomb 0:34 | misled a peek | barely blinded Pops 1.0 s (0.1 s white) the enemy was barely blinded, and Bob peeked Pops 1.8 s after the pop; hit them first |
| 19 bomb 0:05 | blinded an enemy, but hurt the team too | blinded Banania 5.0 s (2.2 s white), Agnostic 3.2 s (0.6 s white); blinded themselves 3.4 s on the move through Upper Tunnel - ran into a fight |
| 21 1:44 | good | blinded marco du chateau 4.9 s (2.1 s white), Agnostic 4.7 s (1.9 s white), Banania 4.5 s (1.7 s white), Pops 3.5 s (0.9 s white) |
| 22 1:47 | good | blinded Banania 3.8 s (1.1 s white); blinded ℬ 2.9 s holding Long A - safe; blinded Le0n 3.2 s on the move through Long A - safe |
| 22 1:23 | good | blinded marco du chateau 4.1 s (1.4 s white); blinded Le0n 2.0 s holding Long A - safe |
Throws
45 grenades: 41 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:04 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 548 units away; a running throw |
| 3 1:28 | exposed | a smoke at Short Stairs - seen by 1 enemy for 0.9 s, the nearest 708 units away, thrown in the open; a jump throw |
| 6 1:31 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 941 units away; a jump throw |
| 12 1:12 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1766 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:55 | Top Mid | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:01 | peek together | peeked the same enemy as 𝕟𝕠𝕠𝕕𝕝𝕖, 62 ms after them - a double peek |
| 2 1:01 | peek together | peeked the same enemy as ℬ, 500 ms after them - late - your team-mate went first, as bait |
| 3 1:28 | trade | ℬ was killed 105 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:02 | hold | held with Pupok, 160 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Pupok) |
| 4 1:36 | trade | Le0n was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:32 | trade | ℬ was killed 344 units away: you traded in 4,266 ms (pros: 1,641 ms) |
| 6 bomb 0:24 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:21 | trade | Pupok was killed 981 units away: you traded in 4,391 ms (pros: 2,031 ms) |
| 7 bomb 0:27 | trade | Le0n was killed 728 units away: you traded in 4,422 ms (pros: 2,031 ms) |
| 7 bomb 0:25 | trade | ℬ was killed 590 units away: you traded in 2,359 ms (pros: 2,031 ms) |
| 9 1:06 | trade | ℬ was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:15 | trade | Le0n was killed 699 units away: you traded in 2,844 ms (pros: 2,031 ms) |
| 10 0:25 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 124 units away: you traded in 109 ms (pros: 625 ms) |
| 11 1:23 | trade | Le0n was killed 177 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:18 | trade | Pupok was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:57 | hold | held with Le0n, 98 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Le0n) |
| 12 0:57 | trade | Le0n was killed 90 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:37 | hold | held with Pupok, 691 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after Pupok) |
| 13 1:37 | trade | Pupok was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:08 | trade | Pupok was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:28 | hold | held with Le0n, 244 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:28 | trade | Le0n was killed 259 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:21 | trade | Pupok was killed 270 units away: not traded within 5 s (pros: 625 ms) |
| 17 bomb 0:02 | hold | held with Le0n, 478 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before Le0n) |
| 19 1:40 | hold | held with ℬ, 1000 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:39 | trade | ℬ was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:25 | trade | ℬ was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:49 | trade | Pupok was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:24 | trade | ℬ was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:13 | peek together | peeked the same enemy as 𝕟𝕠𝕠𝕕𝕝𝕖, 406 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | killed them | Glock-18 | 594 ms | 766 ms | 9.7° | ||
| 1 1:12 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:00 | killed them | R8 Revolver | 672 ms | 672 ms | 0.9° | ||
| 3 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | hit by them | MP7 | 438 ms | – | 2.8° | ||
| 3 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:10 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:10 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:02 | killed by them | Galil AR | 438 ms | 438 ms | 7.7° | ||
| 4 1:28 | hit by them | M4A4 | 359 ms | – | 3.5° | ||
| 4 1:28 | killed them | AWP | 422 ms | 422 ms | 2.5° | ||
| 4 bomb 0:32 | killed by them | P90 | 2688 ms | 3469 ms | 4.6° | ||
| 4 bomb 0:31 | hit them | AK-47 | 594 ms | – | 51.2° | ||
| 5 1:11 | killed them | Desert Eagle | 1406 ms | 2234 ms | 2.3° | ||
| 5 1:00 | hit them | Desert Eagle | 281 ms | – | 6.4° | ||
| 5 1:00 | killed by them | MP7 | 422 ms | 422 ms | 4.2° | ||
| 6 1:09 | killed them | AK-47 | 719 ms | 719 ms | 50.2° | ||
| 6 bomb 0:17 | hit by them | AK-47 | 312 ms | – | 1.7° | ||
| 6 bomb 0:17 | killed them | AK-47 | 391 ms | 594 ms | 1.5° | ||
| 7 bomb 0:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:06 | killed them | AK-47 | 297 ms | 594 ms | 2.0° | ||
| 7 bomb 0:06 | hit by them | Negev | 516 ms | – | 2.1° | ||
| 8 0:56 | hit by them | AK-47 | 344 ms | – | 1.2° | ||
| 8 0:56 | killed them | Galil AR | 484 ms | 844 ms | 17.4° | ||
| 8 0:54 | killed by them | M4A4 | 500 ms | 500 ms | 5.7° | ||
| 9 0:59 | killed them | SSG 08 | 500 ms | 500 ms | 1.4° | ||
| 9 0:51 | killed them | AK-47 | 438 ms | 438 ms | 2.0° | ||
| 9 bomb 0:31 | hit them | AK-47 | 422 ms | – | 5.6° | ||
| 9 bomb 0:31 | killed by them | M4A1-S | 562 ms | 859 ms | 7.8° | ||
| 10 1:12 | killed them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 10 1:04 | hit by them | FAMAS | 328 ms | – | 0.4° | ||
| 10 1:04 | killed them | AK-47 | 391 ms | 891 ms | 0.8° | ||
| 10 0:25 | killed them | AK-47 | 453 ms | 547 ms | 4.9° | ||
| 10 bomb 0:36 | killed by them | M4A1-S | 141 ms | 141 ms | 1.5° | ||
| 11 1:26 | killed them | MAC-10 | 766 ms | 1297 ms | 6.8° | ||
| 11 bomb 0:32 | killed by them | M4A1-S | 297 ms | 891 ms | 4.4° | ||
| 11 bomb 0:32 | hit them | MAC-10 | 391 ms | – | 1.9° | ||
| 12 0:55 | hit them | AK-47 | 375 ms | – | 0.7° | ||
| 13 1:36 | killed them | USP-S | 375 ms | 375 ms | 2.3° | ||
| 13 1:36 | hit by them | Glock-18 | 969 ms | – | 1.9° | ||
| 13 1:36 | hit them | P2000 | 47 ms | – | 0.7° | ||
| 13 1:33 | hit them | P2000 | 0 ms | – | 0.7° | ||
| 13 1:33 | killed by them | Tec-9 | 266 ms | 922 ms | 7.4° | ||
| 13 1:33 | hit them | P2000 | 516 ms | – | 2.4° | ||
| 14 bomb 0:07 | killed by them | Galil AR | 359 ms | 625 ms | 2.0° | ||
| 14 bomb 0:07 | hit them | Desert Eagle | 391 ms | – | 2.7° | ||
| 15 bomb 0:25 | killed by them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 16 1:19 | killed by them | AK-47 | 47 ms | 1266 ms | 0.6° | ||
| 17 bomb 0:02 | killed them | M4A4 | 297 ms | 375 ms | 3.8° | ||
| 18 bomb 0:32 | killed them | AK-47 | 547 ms | 750 ms | 4.2° | ||
| 18 bomb 0:32 | hit by them | M4A4 | 703 ms | – | 3.9° | ||
| 18 bomb 0:31 | killed by them | AK-47 | 344 ms | 344 ms | 10.4° | ||
| 19 bomb 0:03 | killed them | M4A4 | 375 ms | 828 ms | 12.3° | ||
| 19 bomb 0:01 | killed them | M4A4 | 516 ms | 516 ms | 1.8° | ||
| 19 bomb 0:00 | killed them | M4A4 | 453 ms | 453 ms | 43.6° | ||
| 20 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:42 | killed them | FAMAS | 266 ms | 1188 ms | 5.3° | ||
| 21 1:40 | killed by them | AK-47 | 266 ms | 375 ms | 9.6° | ||
| 21 1:40 | hit them | FAMAS | 203 ms | – | 3.3° | ||
| 21 1:40 | hit them | FAMAS | 328 ms | – | 2.0° | ||
| 22 0:46 | killed them | M4A4 | 391 ms | 1031 ms | 7.5° | ||
| 22 0:46 | hit by them | MAC-10 | 484 ms | – | 8.6° | ||
| 22 0:45 | hit them | M4A4 | 1188 ms | – | 11.4° | ||
| 22 0:44 | killed by them | AK-47 | 141 ms | 141 ms | 2.1° | ||
| 23 1:12 | killed by them | MAC-10 | 344 ms | 1094 ms | 6.9° | ||
| 23 1:12 | hit them | M4A4 | 391 ms | – | 2.6° | ||
| 23 1:12 | hit by them | AK-47 | 531 ms | – | 5.4° | ||
| 23 1:12 | killed them | M4A4 | 625 ms | 812 ms | 7.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | Glock-18 | 629 | fired while moving (193 u/s), too fast to be accurate - stop first | 2/4 | killed them | 57% / 60% | |
| 1 1:12 | Glock-18 | 780 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/1 | 1% / 37% | ||
| 1 1:11 | Glock-18 | 781 | fired while moving (236 u/s), too fast to be accurate - stop first | 3/7 | killed them | 41% / 44% | |
| 3 1:32 | AK-47 | 274 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/5 | 3% / 61% | ||
| 3 1:10 | AK-47 | 1054 | fine - pros would have fired it too | 1/2 | 60% / 60% | ||
| 3 1:09 | AK-47 | 1085 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/6 | killed them | 1% / 56% | |
| 3 1:02 | AK-47 | 835 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 48% | |
| 4 1:28 | AWP | 1107 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 4 bomb 0:31 | AK-47 | 614 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 11% / 53% | |
| 5 1:12 | Desert Eagle | 1536 | fine - pros would have fired it too | 3/6 | killed them | 20% / 39% | |
| 5 1:00 | Desert Eagle | 380 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 38% / 63% | |
| 6 1:09 | AK-47 | 480 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 6 bomb 0:17 | AK-47 | 991 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/8 | killed them | 20% / 46% | |
| 7 bomb 0:06 | AK-47 | 957 | fine - pros would have fired it too | 4/8 | killed them | 48% / 54% | |
| 8 0:56 | Galil AR | 693 | fine - pros would have fired it too | 5/9 | killed them | 57% / 57% | |
| 8 0:54 | Galil AR | 783 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 68% | |
| 9 0:51 | AK-47 | 631 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 9 bomb 0:40 | AK-47 | 1770 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | 15% / 53% | ||
| 9 bomb 0:31 | AK-47 | 707 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 29% / 57% | |
| 10 1:04 | AK-47 | 1248 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/11 | killed them | 9% / 45% | |
| 10 0:25 | AK-47 | 1111 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/8 | killed them | 10% / 50% | |
| 11 1:27 | MAC-10 | 515 | fired while moving (79 u/s), too fast to be accurate - stop first | 5/17 | killed them | 3% / 51% | |
| 11 bomb 0:32 | MAC-10 | 446 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/7 | cut short (a death, a reload) | 29% / 63% | |
| 12 0:55 | AK-47 | 1155 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/7 | 25% / 50% | ||
| 13 1:36 | USP-S | 1195 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/1 | killed them | 39% / 45% | |
| 13 1:36 | USP-S | 1414 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | 6% / 36% | ||
| 13 1:36 | USP-S | 1411 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | 15% / 45% | ||
| 13 1:34 | USP-S | 1482 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 7% / 33% | ||
| 13 1:33 | USP-S | 1387 | fine - pros would have fired it too | 1/1 | 26% / 39% | ||
| 13 1:33 | USP-S | 405 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 61% / 61% | |
| 14 bomb 0:07 | Desert Eagle | 953 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 59% | |
| 16 1:18 | USP-S | 744 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 17 bomb 0:02 | M4A4 | 276 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 18 bomb 0:32 | AK-47 | 392 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/8 | killed them | 25% / 58% | |
| 19 bomb 0:03 | M4A4 | 157 | fired while moving (85 u/s), too fast to be accurate - stop first | 4/10 | killed them | 5% / 64% | |
| 19 bomb 0:01 | M4A4 | 412 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/7 | killed them | 11% / 58% | |
| 19 bomb 0:00 | M4A4 | 442 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/5 | killed them | 17% / 48% | |
| 21 1:42 | FAMAS | 747 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 77% / 77% | |
| 21 1:41 | FAMAS | 769 | fine - pros would have fired it too | 3/3 | killed them | 30% / 52% | |
| 21 1:40 | FAMAS | 302 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 44% / 62% | |
| 22 0:46 | M4A4 | 522 | fired while moving (163 u/s), too fast to be accurate - stop first | 5/20 | killed them | 15% / 49% | |
| 23 1:12 | M4A4 | 566 | fired while moving (225 u/s), too fast to be accurate - stop first | 5/10 | cut short (a death, a reload) | 15% / 60% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
