Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 109 | 26% |
| MP7 | 26 | 31% |
| AK-47 | 17 | 35% |
| Glock-18 | 10 | 20% |
| M4A1-S | 9 | 44% |
| USP-S | 4 | 0% |
| Five-SeveN | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 45/115 | 9 bomb 0:31 | 1 kill (M4A1-S) CT | 0.8 |
| 67/115 | 8 1:19 | 1 kill (MP7) CT | 0.1 |
| 85/115 | 21 bomb 0:37 | 1 kill (AK-47) T | -0.4 |
| 87/115 | 16 1:35 | 1 kill (MAC-10), 1 while flashed T | -0.5 |
| 98/115 | 15 1:42 | 1 kill (MAC-10) T | -0.9 |
| 100/115 | 5 1:00 | 1 kill (MP7), 1 headshot CT | -1.0 |
| 111/115 | 22 0:58 | 1 kill (MAC-10) T | -1.8 |
| 112/115 | 13 1:37 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:25 | 1v1 after the plant CT · 12 HP · Long A | lost - died in the first fight · saw each other |
Flashes
9 flashes: 4 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 bomb 0:37 | wasted | no enemy blinded for long; blinded Maxbezza 3.4 s on the move through Bombsite B - safe |
| 15 1:48 | wasted | barely blinded ℬ 0.8 s (0.1 s white); blinded Agnostic 2.9 s on the move through Outside Long - safe; blinded Maxbezza 1.2 s on the move through Outside Long - safe |
| 16 1:48 | good | blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.8 s white), ℬ 3.4 s (0.7 s white); blinded Agnostic 2.3 s on the move through T Spawn - safe; blinded Pops 2.7 s on the move through Outside Long - safe |
| 18 1:46 | weak | barely blinded Bob 1.7 s (0.1 s white) |
| 19 bomb 0:38 | good | blinded 𝕟𝕠𝕠𝕕𝕝𝕖 4.2 s (1.5 s white); blinded Agnostic 3.8 s holding Bombsite B - safe; blinded marco du chateau 2.7 s on the move through Bombsite B - safe |
| 20 1:47 | good | blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.9 s white), Le0n 3.5 s (0.8 s white); blinded Pops 2.4 s on the move through T Spawn - safe |
| 21 bomb 0:25 | good | blinded Le0n 4.8 s (2.0 s white) |
| 22 1:15 | hurt the team | no enemy blinded for long; blinded Pops 5.1 s holding Top Mid - ran into a fight; blinded themselves 2.8 s holding Outside Long - safe |
| 23 1:47 | wasted | no enemy blinded for long; blinded Pops 2.5 s on the move through Outside Long - safe; blinded Maxbezza 2.7 s on the move through Outside Long - safe; blinded themselves 2.6 s on the move through Outside Long - safe |
Throws
48 grenades: 42 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:33 | punished | hit by Bob 0.5 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 273 units away, thrown in the open; a running throw |
| 11 1:27 | punished | killed by Bob 1.5 s after throwing an HE at Under A, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 456 units away; a running throw |
| 15 1:32 | exposed | an HE at Long A - seen by 2 enemies for 0.4 s, the nearest 414 units away; a running throw |
| 18 1:45 | exposed | a smoke at Outside Long - seen by 1 enemy for 0.1 s, the nearest 626 units away; a running throw |
| 19 1:39 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 2285 units away, thrown in the open |
| 23 1:19 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1008 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:33 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 bomb 0:25 | A Ramp | cover not used: 64 units away, they'd have seen only your head | died | ||
| 16 1:24 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 22 1:12 | Middle | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 23 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:11 | trade | Pops was killed 526 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | trade | Agnostic was killed 497 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:35 | trade | Pops was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | Agnostic was killed 113 units away: you traded in 2,719 ms (pros: 969 ms) |
| 9 bomb 0:25 | trade | Agnostic was killed 432 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:39 | in their way | stood between marco du chateau and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 13 1:39 | line of fire | stood in marco du chateau's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:37 | peek together | peeked the same enemy as Agnostic, 484 ms before them - early - you went first, alone |
| 13 1:31 | peek together | peeked the same enemy as marco du chateau, 469 ms before them - early - you went first, alone |
| 15 1:44 | peek together | peeked the same enemy as marco du chateau, 531 ms after them - late - your team-mate went first, as bait |
| 15 1:44 | peek together | peeked the same enemy as Agnostic, 672 ms before them - early - you went first, alone |
| 15 1:43 | line of fire | stood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 15 1:43 | in their way | stood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 15 1:42 | trade | Agnostic was killed 202 units away: you traded in 250 ms (pros: 625 ms) |
| 17 1:43 | line of fire | stood in marco du chateau's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 18 1:43 | hold | held with Maxbezza, 492 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Maxbezza) |
| 18 1:43 | hold | held with marco du chateau, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after marco du chateau) |
| 18 1:43 | hold | held with Agnostic, 69 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic) |
| 19 1:42 | line of fire | stood in Agnostic's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 20 1:30 | hold | held with Agnostic, 849 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:29 | trade | Agnostic was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | trade | marco du chateau was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:21 | line of fire | stood in Maxbezza's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:18 | line of fire | stood in Maxbezza's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 21 1:40 | in their way | stood between marco du chateau and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 21 bomb 0:26 | line of fire | stood in Maxbezza's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 bomb 0:20 | line of fire | stood in Maxbezza's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 22 1:19 | trade | marco du chateau was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:12 | peek together | peeked the same enemy as Pops, 562 ms after them - late - your team-mate went first, as bait |
| 22 0:49 | hold | held with Maxbezza, 135 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Maxbezza) |
| 22 0:48 | hold | held with Maxbezza, 113 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Maxbezza) |
| 23 1:25 | hold | held with Maxbezza, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Maxbezza) |
| 23 1:13 | hold | held with marco du chateau, 103 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after marco du chateau) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed by them | Glock-18 | 594 ms | 1344 ms | 4.0° | ||
| 2 1:27 | killed by them | Galil AR | 656 ms | 656 ms | 1.4° | ||
| 3 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:31 | hit them | MP7 | 438 ms | – | 2.8° | ||
| 4 bomb 0:35 | hit them | MP7 | 547 ms | – | 13.4° | ||
| 4 bomb 0:35 | killed by them | AK-47 | 578 ms | 578 ms | 3.5° | ||
| 5 1:00 | hit by them | Desert Eagle | 281 ms | – | 6.4° | ||
| 5 1:00 | killed them | MP7 | 422 ms | 422 ms | 4.2° | ||
| 5 0:28 | killed by them | M4A4 | 578 ms | 1375 ms | 2.3° | ||
| 6 1:21 | hit them | MP7 | 891 ms | – | 2.9° | ||
| 6 1:21 | killed by them | AK-47 | 1391 ms | 1391 ms | 34.9° | ||
| 8 1:19 | killed them | MP7 | 359 ms | 609 ms | 2.1° | ||
| 8 0:56 | hit them | AK-47 | 344 ms | – | 1.2° | ||
| 8 0:56 | killed by them | Galil AR | 484 ms | 844 ms | 17.4° | ||
| 9 bomb 0:31 | hit by them | AK-47 | 422 ms | – | 5.6° | ||
| 9 bomb 0:31 | killed them | M4A1-S | 562 ms | 859 ms | 7.8° | ||
| 9 bomb 0:24 | killed by them | SG 553 | 594 ms | 594 ms | 3.8° | ||
| 11 1:26 | killed by them | MAC-10 | 766 ms | 1297 ms | 6.8° | ||
| 11 1:26 | hit by them | FAMAS | 641 ms | – | 2.5° | ||
| 12 1:52 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:37 | killed them | Glock-18 | 453 ms | 875 ms | 5.0° | ||
| 13 1:37 | hit by them | P2000 | 656 ms | – | 18.8° | ||
| 13 1:33 | hit by them | P2000 | 516 ms | – | 2.4° | ||
| 13 1:31 | killed by them | USP-S | 406 ms | 406 ms | 3.6° | ||
| 15 1:43 | killed them | MAC-10 | 516 ms | 1859 ms | 0.9° | ||
| 15 1:43 | hit by them | M4A4 | 1000 ms | – | 8.6° | ||
| 15 1:29 | hit them | MAC-10 | 312 ms | – | 3.5° | ||
| 15 1:29 | killed by them | MP7 | 656 ms | 656 ms | 18.6° | ||
| 16 1:35 | killed them | MAC-10 | 547 ms | 1078 ms | 8.3° | ||
| 16 1:23 | killed by them | MP7 | 594 ms | 1234 ms | 7.0° | ||
| 16 1:23 | hit them | MAC-10 | 1031 ms | – | 9.7° | ||
| 17 1:42 | hit them | MAC-10 | 484 ms | – | 10.5° | ||
| 17 1:42 | killed by them | M4A1-S | 500 ms | 906 ms | 5.9° | ||
| 18 1:43 | killed by them | M4A1-S | 328 ms | 1031 ms | 3.2° | ||
| 18 1:42 | hit them | MAC-10 | 828 ms | – | 4.8° | ||
| 19 bomb 0:03 | killed by them | M4A4 | 375 ms | 828 ms | 12.3° | ||
| 20 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | hit by them | FAMAS | 203 ms | – | 3.3° | ||
| 21 bomb 0:37 | killed them | AK-47 | 266 ms | 266 ms | 53.2° | ||
| 22 1:41 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:12 | hit them | MAC-10 | 766 ms | – | 24.5° | ||
| 22 0:59 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:59 | hit by them | PP-Bizon | 172 ms | – | 1.6° | ||
| 22 0:46 | killed by them | M4A4 | 391 ms | 1031 ms | 7.5° | ||
| 22 0:46 | hit them | MAC-10 | 484 ms | – | 8.6° | ||
| 23 1:13 | hit by them | MP7 | 266 ms | – | 2.4° | ||
| 23 1:13 | hit them | AK-47 | 406 ms | – | 4.7° | ||
| 23 1:12 | hit them | AK-47 | 531 ms | – | 5.4° | ||
| 23 1:12 | killed by them | M4A4 | 625 ms | 812 ms | 7.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | USP-S | 1129 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 8% / 39% | |
| 2 1:27 | Five-SeveN | 573 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 40% | |
| 3 1:31 | MP7 | 386 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 6% / 48% | |
| 4 bomb 0:35 | MP7 | 302 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 7% / 50% | |
| 5 1:00 | MP7 | 375 | fine - pros would have fired it too | 1/9 | killed them | 34% / 51% | |
| 5 0:28 | MP7 | 883 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/4 | 10% / 52% | ||
| 6 1:21 | MP7 | 658 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 35% / 61% | |
| 8 1:19 | MP7 | 625 | fine - pros would have fired it too | 3/10 | killed them | 38% / 47% | |
| 8 0:56 | AK-47 | 716 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 20% / 48% | |
| 9 bomb 0:40 | M4A1-S | 1781 | fired while moving (191 u/s), too fast to be accurate - stop first | 0/3 | 0% / 44% | ||
| 9 bomb 0:31 | M4A1-S | 717 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/10 | killed them | 26% / 63% | |
| 10 1:20 | MP7 | 2529 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/11 | 10 bullets after pros would have stopped | 0% / 41% | |
| 13 1:33 | Glock-18 | 451 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/6 | 9% / 41% | ||
| 15 1:43 | MAC-10 | 900 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/25 | killed them; 12 bullets after pros would have stopped | 12% / 47% | |
| 15 1:29 | MAC-10 | 418 | fired while moving (234 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 57% / 73% | |
| 16 1:35 | MAC-10 | 714 | fired while moving (224 u/s), too fast to be accurate - stop first | 6/22 | killed them | 1% / 52% | |
| 16 1:23 | MAC-10 | 178 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 2/11 | cut short (a death, a reload) | 3% / 56% | |
| 17 1:45 | MAC-10 | 546 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/8 | 8% / 62% | ||
| 17 1:43 | MAC-10 | 275 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 10% / 62% | |
| 18 1:42 | MAC-10 | 620 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 1% / 46% | |
| 19 bomb 0:04 | MAC-10 | 178 | aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 21 bomb 0:37 | AK-47 | 592 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/7 | killed them | 21% / 46% | |
| 22 1:12 | MAC-10 | 805 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/19 | 2 bullets after pros would have stopped | 4% / 48% | |
| 22 0:46 | MAC-10 | 519 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 6/9 | cut short (a death, a reload) | 21% / 50% | |
| 23 1:13 | AK-47 | 638 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 10% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
