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Dust II, won 13-10 · Tue 20 Oct, 21:19

BananiaMaster Guardian Elite

The match

Aim

484 msTTD859 msTTK5.0°Crosshair↓18%1st bullet30%Spray14%Head36%Counter-strafe

Scoreboard

62ADR78%KAST

Positioning

Shots

23/25Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-1010926%
MP72631%
AK-471735%
Glock-181020%
M4A1-S944%
USP-S40%
Five-SeveN10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
45/1159 bomb 0:31 1 kill (M4A1-S) CT0.8
67/1158 1:19 1 kill (MP7) CT0.1
85/11521 bomb 0:37 1 kill (AK-47) T-0.4
87/11516 1:35 1 kill (MAC-10), 1 while flashed T-0.5
98/11515 1:42 1 kill (MAC-10) T-0.9
100/1155 1:00 1 kill (MP7), 1 headshot CT-1.0
111/11522 0:58 1 kill (MAC-10) T-1.8
112/11513 1:37 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:25 1v1 after the plant CT · 12 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 1 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 bomb 0:37 wastedno enemy blinded for long; blinded Maxbezza 3.4 s on the move through Bombsite B - safe
15 1:48 wastedbarely blinded ℬ 0.8 s (0.1 s white); blinded Agnostic 2.9 s on the move through Outside Long - safe; blinded Maxbezza 1.2 s on the move through Outside Long - safe
16 1:48 goodblinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.8 s white), ℬ 3.4 s (0.7 s white); blinded Agnostic 2.3 s on the move through T Spawn - safe; blinded Pops 2.7 s on the move through Outside Long - safe
18 1:46 weakbarely blinded Bob 1.7 s (0.1 s white)
19 bomb 0:38 goodblinded 𝕟𝕠𝕠𝕕𝕝𝕖 4.2 s (1.5 s white); blinded Agnostic 3.8 s holding Bombsite B - safe; blinded marco du chateau 2.7 s on the move through Bombsite B - safe
20 1:47 goodblinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.9 s white), Le0n 3.5 s (0.8 s white); blinded Pops 2.4 s on the move through T Spawn - safe
21 bomb 0:25 goodblinded Le0n 4.8 s (2.0 s white)
22 1:15 hurt the teamno enemy blinded for long; blinded Pops 5.1 s holding Top Mid - ran into a fight; blinded themselves 2.8 s holding Outside Long - safe
23 1:47 wastedno enemy blinded for long; blinded Pops 2.5 s on the move through Outside Long - safe; blinded Maxbezza 2.7 s on the move through Outside Long - safe; blinded themselves 2.6 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
48 grenades: 42 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:33 punishedhit by Bob 0.5 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 273 units away, thrown in the open; a running throw
11 1:27 punishedkilled by Bob 1.5 s after throwing an HE at Under A, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 456 units away; a running throw
15 1:32 exposedan HE at Long A - seen by 2 enemies for 0.4 s, the nearest 414 units away; a running throw
18 1:45 exposeda smoke at Outside Long - seen by 1 enemy for 0.1 s, the nearest 626 units away; a running throw
19 1:39 exposeda molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 2285 units away, thrown in the open
23 1:19 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1008 units away

Positioning

In 4 of your 29 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 23 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:33 BobShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 bomb 0:25 𝕟𝕠𝕠𝕕𝕝𝕖A Rampcover not used: 64 units away, they'd have seen only your headdied
16 1:24 𝕟𝕠𝕠𝕕𝕝𝕖Extended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
22 1:12 ℬMiddlepeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 23 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:11 tradePops was killed 526 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 tradeAgnostic was killed 497 units away: not traded within 5 s (pros: 1,641 ms)
8 1:35 tradePops was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradeAgnostic was killed 113 units away: you traded in 2,719 ms (pros: 969 ms)
9 bomb 0:25 tradeAgnostic was killed 432 units away: not traded within 5 s (pros: 1,641 ms)
13 1:39 in their waystood between marco du chateau and an enemy they could see, for 375 ms (pros: 125 ms at a time)
13 1:39 line of firestood in marco du chateau's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:37 peek togetherpeeked the same enemy as Agnostic, 484 ms before them - early - you went first, alone
13 1:31 peek togetherpeeked the same enemy as marco du chateau, 469 ms before them - early - you went first, alone
15 1:44 peek togetherpeeked the same enemy as marco du chateau, 531 ms after them - late - your team-mate went first, as bait
15 1:44 peek togetherpeeked the same enemy as Agnostic, 672 ms before them - early - you went first, alone
15 1:43 line of firestood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
15 1:43 in their waystood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time)
15 1:42 tradeAgnostic was killed 202 units away: you traded in 250 ms (pros: 625 ms)
17 1:43 line of firestood in marco du chateau's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
18 1:43 holdheld with Maxbezza, 492 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Maxbezza)
18 1:43 holdheld with marco du chateau, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after marco du chateau)
18 1:43 holdheld with Agnostic, 69 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic)
19 1:42 line of firestood in Agnostic's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
20 1:30 holdheld with Agnostic, 849 units and 47° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:29 tradeAgnostic was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 trademarco du chateau was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
20 1:21 line of firestood in Maxbezza's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:18 line of firestood in Maxbezza's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
21 1:40 in their waystood between marco du chateau and an enemy they could see, for 312 ms (pros: 125 ms at a time)
21 bomb 0:26 line of firestood in Maxbezza's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 bomb 0:20 line of firestood in Maxbezza's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
22 1:19 trademarco du chateau was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
22 1:12 peek togetherpeeked the same enemy as Pops, 562 ms after them - late - your team-mate went first, as bait
22 0:49 holdheld with Maxbezza, 135 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Maxbezza)
22 0:48 holdheld with Maxbezza, 113 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Maxbezza)
23 1:25 holdheld with Maxbezza, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Maxbezza)
23 1:13 holdheld with marco du chateau, 103 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after marco du chateau)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Le0nkilled by themGlock-18594 ms1344 ms4.0°
2 1:27 𝕟𝕠𝕠𝕕𝕝𝕖killed by themGalil AR656 ms656 ms1.4°
3 1:32 Bobkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:31 Bobhit themMP7438 ms–2.8°
4 bomb 0:35 𝕟𝕠𝕠𝕕𝕝𝕖hit themMP7547 ms–13.4°
4 bomb 0:35 𝕟𝕠𝕠𝕕𝕝𝕖killed by themAK-47578 ms578 ms3.5°
5 1:00 Bobhit by themDesert Eagle281 ms–6.4°
5 1:00 Bobkilled themMP7422 ms422 ms4.2°
5 0:28 Pupokkilled by themM4A4578 ms1375 ms2.3°
6 1:21 ℬhit themMP7891 ms–2.9°
6 1:21 ℬkilled by themAK-471391 ms1391 ms34.9°
8 1:19 Pupokkilled themMP7359 ms609 ms2.1°
8 0:56 Bobhit themAK-47344 ms–1.2°
8 0:56 Bobkilled by themGalil AR484 ms844 ms17.4°
9 bomb 0:31 Bobhit by themAK-47422 ms–5.6°
9 bomb 0:31 Bobkilled themM4A1-S562 ms859 ms7.8°
9 bomb 0:24 𝕟𝕠𝕠𝕕𝕝𝕖killed by themSG 553594 ms594 ms3.8°
11 1:26 Bobkilled by themMAC-10766 ms1297 ms6.8°
11 1:26 Le0nhit by themFAMAS641 ms–2.5°
12 1:52 ℬkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:37 Pupokkilled themGlock-18453 ms875 ms5.0°
13 1:37 Pupokhit by themP2000656 ms–18.8°
13 1:33 Bobhit by themP2000516 ms–2.4°
13 1:31 ℬkilled by themUSP-S406 ms406 ms3.6°
15 1:43 ℬkilled themMAC-10516 ms1859 ms0.9°
15 1:43 ℬhit by themM4A41000 ms–8.6°
15 1:29 Le0nhit themMAC-10312 ms–3.5°
15 1:29 Le0nkilled by themMP7656 ms656 ms18.6°
16 1:35 Le0nkilled themMAC-10547 ms1078 ms8.3°
16 1:23 𝕟𝕠𝕠𝕕𝕝𝕖killed by themMP7594 ms1234 ms7.0°
16 1:23 𝕟𝕠𝕠𝕕𝕝𝕖hit themMAC-101031 ms–9.7°
17 1:42 𝕟𝕠𝕠𝕕𝕝𝕖hit themMAC-10484 ms–10.5°
17 1:42 𝕟𝕠𝕠𝕕𝕝𝕖killed by themM4A1-S500 ms906 ms5.9°
18 1:43 ℬkilled by themM4A1-S328 ms1031 ms3.2°
18 1:42 ℬhit themMAC-10828 ms–4.8°
19 bomb 0:03 Bobkilled by themM4A4375 ms828 ms12.3°
20 1:23 𝕟𝕠𝕠𝕕𝕝𝕖hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:23 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 Bobhit by themFAMAS203 ms–3.3°
21 bomb 0:37 ℬkilled themAK-47266 ms266 ms53.2°
22 1:41 ℬhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 1:12 ℬhit themMAC-10766 ms–24.5°
22 0:59 𝕟𝕠𝕠𝕕𝕝𝕖killed themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
22 0:59 𝕟𝕠𝕠𝕕𝕝𝕖hit by themPP-Bizon172 ms–1.6°
22 0:46 Bobkilled by themM4A4391 ms1031 ms7.5°
22 0:46 Bobhit themMAC-10484 ms–8.6°
23 1:13 𝕟𝕠𝕠𝕕𝕝𝕖hit by themMP7266 ms–2.4°
23 1:13 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47406 ms–4.7°
23 1:12 Bobhit themAK-47531 ms–5.4°
23 1:12 Bobkilled by themM4A4625 ms812 ms7.7°

Shots

You fired 23 of your 25 first shots too soon: 13 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 24 spray bullets went on after pros would have stopped. Your first shots had a 14% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 Le0nUSP-S1129fired while moving (232 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)8% / 39%
2 1:27 𝕟𝕠𝕠𝕕𝕝𝕖Five-SeveN573aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/1cut short (a death, a reload)1% / 40%
3 1:31 BobMP7386aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/3cut short (a death, a reload)6% / 48%
4 bomb 0:35 𝕟𝕠𝕠𝕕𝕝𝕖MP7302too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)7% / 50%
5 1:00 BobMP7375fine - pros would have fired it too1/9killed them34% / 51%
5 0:28 PupokMP7883fired while moving (114 u/s), too fast to be accurate - stop first0/410% / 52%
6 1:21 Le0nMP7658aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/9cut short (a death, a reload)35% / 61%
8 1:19 PupokMP7625fine - pros would have fired it too3/10killed them38% / 47%
8 0:56 BobAK-47716aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/7cut short (a death, a reload)20% / 48%
9 bomb 0:40 BobM4A1-S1781fired while moving (191 u/s), too fast to be accurate - stop first0/30% / 44%
9 bomb 0:31 BobM4A1-S717fired while moving (225 u/s), too fast to be accurate - stop first4/10killed them26% / 63%
10 1:20 PupokMP72529fired while moving (220 u/s), too fast to be accurate - stop first0/1110 bullets after pros would have stopped0% / 41%
13 1:33 BobGlock-18451aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/69% / 41%
15 1:43 ℬMAC-10900fired while moving (240 u/s), too fast to be accurate - stop first4/25killed them; 12 bullets after pros would have stopped12% / 47%
15 1:29 Le0nMAC-10418fired while moving (234 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)57% / 73%
16 1:35 Le0nMAC-10714fired while moving (224 u/s), too fast to be accurate - stop first6/22killed them1% / 52%
16 1:23 𝕟𝕠𝕠𝕕𝕝𝕖MAC-10178aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/11cut short (a death, a reload)3% / 56%
17 1:45 𝕟𝕠𝕠𝕕𝕝𝕖MAC-10546fired while moving (233 u/s), too fast to be accurate - stop first0/88% / 62%
17 1:43 𝕟𝕠𝕠𝕕𝕝𝕖MAC-10275aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/8cut short (a death, a reload)10% / 62%
18 1:42 ℬMAC-10620aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first1/7cut short (a death, a reload)1% / 46%
19 bomb 0:04 BobMAC-10178aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
21 bomb 0:37 ℬAK-47592aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/7killed them21% / 46%
22 1:12 ℬMAC-10805fired while moving (215 u/s), too fast to be accurate - stop first3/192 bullets after pros would have stopped4% / 48%
22 0:46 BobMAC-10519aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first6/9cut short (a death, a reload)21% / 50%
23 1:13 𝕟𝕠𝕠𝕕𝕝𝕖AK-47638aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/9cut short (a death, a reload)10% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.