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Dust II, lost 10-13 · Tue 20 Oct, 21:19

Le0nSilver Elite Master

The match

Aim

594 msTTD860 msTTK3.6°Crosshair↓19%1st bullet26%Spray16%Head33%Counter-strafe

Scoreboard

49ADR74%KAST

Positioning

Shots

19/26Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472623%
MP72129%
Glock-181533%
M4A4150%
Galil AR1331%
MAC-10667%
USP-S540%
FAMAS425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
39/1151 1:20 2 kills (Glock ×2), 1 headshot, in 3.7 s T0.9
41/11511 1:42 1 kill (MAC-10) T0.9
55/1152 1:21 1 kill (Galil), 1 headshot T0.4
65/11522 1:19 2 kills (MP7, AK-47), in 35.6 s CT0.2
84/11513 bomb 0:28 1 kill (USP-S), 1 headshot CT-0.3
94/11523 1:04 1 kill (AK-47) CT-0.7
97/11512 0:57 1 kill (AK-47) T-0.9
109/11515 1:29 1 kill (MP7) CT-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:49 1v2 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight lost, saw each other
13 1:24 1v3 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · neither was looking
21 bomb 0:16 1v3 after the plant CT · 100 HP · Upper Tunnellost - saved, the bomb went off
22 0:44 1v1 before the plant CT · 86 HP · B Doorswon - killed them · first fight won, saw them first
23 1:07 1v3 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:33 wastedbarely blinded Agnostic 1.0 s (0.1 s white)
4 1:42 misled a peekbarely blinded Pops 1.6 s (0.1 s white), Agnostic 0.8 s (0.1 s white) the enemy was barely blinded, and ℬ peeked Pops 2.4 s after the pop; got hit first
10 1:33 wastedno enemy blinded for long
23 1:19 goodblinded marco du chateau 4.8 s (2.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 26 thrown safely, 6 where an enemy could see you, 4 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:37 exposedan HE at Upper Tunnel - seen by 1 enemy for 1.0 s, the nearest 527 units away, thrown in the open; a running throw
3 1:35 punishedkilled by Agnostic 1.1 s after throwing a flash at Outside Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 536 units away; a running throw
6 1:31 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1035 units away; a running throw
15 1:31 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 402 units away; a running throw
16 1:35 punishedkilled by Banania 0.5 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 669 units away, thrown in the open
19 1:43 punishedkilled by Agnostic 0.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 3 enemies for 1.0 s, the nearest 491 units away, thrown in the open; a running throw
20 1:47 punishedkilled by Agnostic 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 819 units away, thrown in the open; a running throw
22 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 886 units away; a running throw
23 1:34 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1736 units away; a running throw
23 1:20 exposeda flash at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 1003 units away; a running throw

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:24 MaxbezzaExtended Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headdied
15 1:28 marco du chateauBombsite Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:21 in their waystood between ℬ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
6 1:17 holdheld with ℬ, 151 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before ℬ)
7 bomb 0:28 in their waystood between ℬ and an enemy they could see, for 688 ms (pros: 125 ms at a time)
8 1:19 tradePupok was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
12 1:20 holdheld with ℬ, 1057 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 0:58 peek togetherpeeked the same enemy as Bob, 766 ms before them - early - you went first, alone
12 0:57 holdheld with Bob, 98 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Bob)
13 1:24 holdheld with 𝕟𝕠𝕠𝕕𝕝𝕖, 977 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after 𝕟𝕠𝕠𝕕𝕝𝕖)
13 1:24 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 901 units away: not traded within 5 s (pros: 625 ms)
14 1:38 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 594 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:02 holdheld with Bob, 478 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after Bob)
22 0:49 tradePupok was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
22 0:48 tradeℬ was killed 716 units away: you traded in 4,344 ms (pros: 2,031 ms)
22 0:44 tradeBob was killed 448 units away: you traded in 688 ms (pros: 1,641 ms)
23 1:10 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
23 1:07 tradePupok was killed 636 units away: you traded in 2,938 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Bananiakilled themGlock-18594 ms1344 ms4.0°
1 1:19 Agnostickilled themGlock-18594 ms2516 ms0.9°
1 1:18 Agnostichit by themP20001250 ms–1.3°
1 bomb 0:33 Maxbezzakilled by themUSP-S281 ms828 ms0.2°
2 1:22 marco du chateauhit by themMP7578 ms–0.9°
2 1:22 marco du chateaukilled themGalil AR1000 ms1734 ms2.7°
3 1:34 Agnostickilled by themMP9297 ms797 ms4.9°
4 1:37 Agnostickilled by themM4A4547 ms734 ms12.7°
4 1:36 Agnostichit themAK-47641 ms–4.7°
5 1:19 Popskilled by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 Maxbezzakilled by themM4A1-S375 ms1078 ms7.1°
7 1:42 Agnostichit themMP71234 ms–20.7°
7 bomb 0:27 marco du chateaukilled by themP902250 ms2609 ms2.3°
8 1:22 Maxbezzahit themGalil AR3219 ms–3.6°
8 0:32 Maxbezzakilled by themAK-47250 ms250 ms4.6°
9 1:37 marco du chateaukilled by themM4A4312 ms312 ms0.6°
10 1:15 Popskilled by themNegev78 ms531 ms1.8°
11 1:42 Agnostickilled themMAC-10484 ms1000 ms26.5°
11 1:42 Agnostichit by themFAMAS828 ms–1.7°
11 1:26 Bananiahit themFAMAS641 ms–2.5°
11 1:23 Maxbezzakilled by themAK-47281 ms281 ms3.1°
12 0:58 marco du chateaukilled themAK-47625 ms938 ms3.4°
12 0:57 Maxbezzakilled by themAWP375 ms375 ms5.8°
13 bomb 0:28 Maxbezzakilled themUSP-S562 ms562 ms2.9°
13 bomb 0:26 marco du chateauhit themP2000422 ms–2.7°
13 bomb 0:21 Popskilled by themGlock-18250 ms250 ms2.9°
14 1:39 Popshit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:37 marco du chateaukilled by themAK-47453 ms797 ms1.5°
15 1:29 Bananiahit by themMAC-10312 ms–3.5°
15 1:29 Bananiakilled themMP7656 ms656 ms18.6°
15 1:28 marco du chateaukilled by themAK-47266 ms266 ms1.4°
16 1:35 Bananiakilled by themMAC-10547 ms1078 ms8.3°
18 1:01 Popshit by themM4A4969 ms–6.3°
18 1:00 Maxbezzakilled by themAK-47266 ms266 ms1.5°
19 1:43 Agnostickilled by themAK-47516 ms906 ms1.6°
20 1:47 Agnostickilled by themAK-47547 ms656 ms1.8°
22 1:19 marco du chateaukilled themMP7547 ms781 ms12.2°
22 0:44 Maxbezzakilled themAK-47438 ms438 ms3.6°
23 1:04 Popskilled themAK-47297 ms297 ms2.4°
23 1:02 Agnostichit by themAK-47734 ms–3.2°
23 bomb 0:34 Agnostickilled by themAK-47219 ms422 ms0.7°

Shots

You fired 19 of your 26 first shots too soon: 14 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 BananiaGlock-181129aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/7killed them7% / 52%
1 1:19 AgnosticGlock-181308fired while moving (114 u/s), too fast to be accurate - stop first3/10killed them17% / 47%
1 bomb 0:33 MaxbezzaGlock-181989aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)12% / 31%
2 1:23 marco du chateauGalil AR1446fired while moving (135 u/s), too fast to be accurate - stop first4/14killed them; 10 bullets after pros would have stopped5% / 52%
3 1:40 AgnosticGalil AR581fired while moving (111 u/s), too fast to be accurate - stop first0/245% / 76%
4 1:37 AgnosticAK-47798fired while moving (163 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)8% / 62%
6 1:21 BananiaAK-47646fired while moving (215 u/s), too fast to be accurate - stop first0/71% / 51%
6 1:17 MaxbezzaAK-471627fine - pros would have fired it too0/226% / 45%
6 1:16 MaxbezzaAK-471627fine - pros would have fired it too0/3cut short (a death, a reload)38% / 46%
7 1:43 AgnosticMP7630fired while moving (219 u/s), too fast to be accurate - stop first0/71% / 59%
7 1:42 AgnosticMP7571fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 71%
7 1:42 AgnosticMP7571fine - pros would have fired it too1/859% / 64%
7 bomb 0:27 marco du chateauMP7109aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/2cut short (a death, a reload)1% / 48%
11 1:42 AgnosticMAC-10858fired while moving (118 u/s), too fast to be accurate - stop first5/11killed them26% / 49%
11 1:26 BananiaFAMAS633fired while moving (171 u/s), too fast to be accurate - stop first1/85% / 50%
12 0:58 marco du chateauAK-472038fired while moving (131 u/s), too fast to be accurate - stop first1/21 bullet after pros would have stopped1% / 48%
12 0:57 marco du chateauAK-472044fine - pros would have fired it too2/2killed them38% / 43%
12 0:57 MaxbezzaAK-471083aim far off: your crosshair was about 6.5 player widths (205 units) off their body - get on target first0/3cut short (a death, a reload)1% / 47%
13 bomb 0:28 MaxbezzaUSP-S977fired while moving (235 u/s), too fast to be accurate - stop first1/2killed them38% / 43%
13 bomb 0:26 marco du chateauUSP-S1464fired while moving (234 u/s), too fast to be accurate - stop first1/645% / 52%
15 1:29 BananiaMP7434too soon: your crosshair was still moving onto them, about 2 player widths (63 units) off - pros wait the split second it takes to get on target1/9killed them1% / 50%
18 1:01 PopsM4A4708fine - pros would have fired it too0/15cut short (a death, a reload); 5 bullets after pros would have stopped47% / 51%
22 1:20 marco du chateauMP7588fired while moving (155 u/s), too fast to be accurate - stop first2/10killed them19% / 46%
22 0:44 MaxbezzaAK-47445fired while moving (215 u/s), too fast to be accurate - stop first1/6killed them13% / 51%
23 1:04 PopsAK-47231fine - pros would have fired it too1/4killed them47% / 54%
23 1:03 AgnosticAK-47699fired while moving (152 u/s), too fast to be accurate - stop first0/76% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.