Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 23% |
| MP7 | 21 | 29% |
| Glock-18 | 15 | 33% |
| M4A4 | 15 | 0% |
| Galil AR | 13 | 31% |
| MAC-10 | 6 | 67% |
| USP-S | 5 | 40% |
| FAMAS | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 39/115 | 1 1:20 | 2 kills (Glock ×2), 1 headshot, in 3.7 s T | 0.9 |
| 41/115 | 11 1:42 | 1 kill (MAC-10) T | 0.9 |
| 55/115 | 2 1:21 | 1 kill (Galil), 1 headshot T | 0.4 |
| 65/115 | 22 1:19 | 2 kills (MP7, AK-47), in 35.6 s CT | 0.2 |
| 84/115 | 13 bomb 0:28 | 1 kill (USP-S), 1 headshot CT | -0.3 |
| 94/115 | 23 1:04 | 1 kill (AK-47) CT | -0.7 |
| 97/115 | 12 0:57 | 1 kill (AK-47) T | -0.9 |
| 109/115 | 15 1:29 | 1 kill (MP7) CT | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:49 | 1v2 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other |
| 13 1:24 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · neither was looking |
| 21 bomb 0:16 | 1v3 after the plant CT · 100 HP · Upper Tunnel | lost - saved, the bomb went off |
| 22 0:44 | 1v1 before the plant CT · 86 HP · B Doors | won - killed them · first fight won, saw them first |
| 23 1:07 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 1 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:33 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
| 4 1:42 | misled a peek | barely blinded Pops 1.6 s (0.1 s white), Agnostic 0.8 s (0.1 s white) the enemy was barely blinded, and ℬ peeked Pops 2.4 s after the pop; got hit first |
| 10 1:33 | wasted | no enemy blinded for long |
| 23 1:19 | good | blinded marco du chateau 4.8 s (2.0 s white) |
Throws
36 grenades: 26 thrown safely, 6 where an enemy could see you, 4 where you were hit or killed (4 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:37 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 1.0 s, the nearest 527 units away, thrown in the open; a running throw |
| 3 1:35 | punished | killed by Agnostic 1.1 s after throwing a flash at Outside Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 536 units away; a running throw |
| 6 1:31 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1035 units away; a running throw |
| 15 1:31 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 402 units away; a running throw |
| 16 1:35 | punished | killed by Banania 0.5 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 669 units away, thrown in the open |
| 19 1:43 | punished | killed by Agnostic 0.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 3 enemies for 1.0 s, the nearest 491 units away, thrown in the open; a running throw |
| 20 1:47 | punished | killed by Agnostic 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 819 units away, thrown in the open; a running throw |
| 22 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 886 units away; a running throw |
| 23 1:34 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1736 units away; a running throw |
| 23 1:20 | exposed | a flash at Mid Doors - seen by 2 enemies for 0.4 s, the nearest 1003 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:24 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | died | ||
| 15 1:28 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:21 | in their way | stood between ℬ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 6 1:17 | hold | held with ℬ, 151 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before ℬ) |
| 7 bomb 0:28 | in their way | stood between ℬ and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 8 1:19 | trade | Pupok was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:20 | hold | held with ℬ, 1057 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 0:58 | peek together | peeked the same enemy as Bob, 766 ms before them - early - you went first, alone |
| 12 0:57 | hold | held with Bob, 98 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Bob) |
| 13 1:24 | hold | held with 𝕟𝕠𝕠𝕕𝕝𝕖, 977 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after 𝕟𝕠𝕠𝕕𝕝𝕖) |
| 13 1:24 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 901 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:38 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 594 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:02 | hold | held with Bob, 478 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after Bob) |
| 22 0:49 | trade | Pupok was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:48 | trade | ℬ was killed 716 units away: you traded in 4,344 ms (pros: 2,031 ms) |
| 22 0:44 | trade | Bob was killed 448 units away: you traded in 688 ms (pros: 1,641 ms) |
| 23 1:10 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:07 | trade | Pupok was killed 636 units away: you traded in 2,938 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed them | Glock-18 | 594 ms | 1344 ms | 4.0° | ||
| 1 1:19 | killed them | Glock-18 | 594 ms | 2516 ms | 0.9° | ||
| 1 1:18 | hit by them | P2000 | 1250 ms | – | 1.3° | ||
| 1 bomb 0:33 | killed by them | USP-S | 281 ms | 828 ms | 0.2° | ||
| 2 1:22 | hit by them | MP7 | 578 ms | – | 0.9° | ||
| 2 1:22 | killed them | Galil AR | 1000 ms | 1734 ms | 2.7° | ||
| 3 1:34 | killed by them | MP9 | 297 ms | 797 ms | 4.9° | ||
| 4 1:37 | killed by them | M4A4 | 547 ms | 734 ms | 12.7° | ||
| 4 1:36 | hit them | AK-47 | 641 ms | – | 4.7° | ||
| 5 1:19 | killed by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed by them | M4A1-S | 375 ms | 1078 ms | 7.1° | ||
| 7 1:42 | hit them | MP7 | 1234 ms | – | 20.7° | ||
| 7 bomb 0:27 | killed by them | P90 | 2250 ms | 2609 ms | 2.3° | ||
| 8 1:22 | hit them | Galil AR | 3219 ms | – | 3.6° | ||
| 8 0:32 | killed by them | AK-47 | 250 ms | 250 ms | 4.6° | ||
| 9 1:37 | killed by them | M4A4 | 312 ms | 312 ms | 0.6° | ||
| 10 1:15 | killed by them | Negev | 78 ms | 531 ms | 1.8° | ||
| 11 1:42 | killed them | MAC-10 | 484 ms | 1000 ms | 26.5° | ||
| 11 1:42 | hit by them | FAMAS | 828 ms | – | 1.7° | ||
| 11 1:26 | hit them | FAMAS | 641 ms | – | 2.5° | ||
| 11 1:23 | killed by them | AK-47 | 281 ms | 281 ms | 3.1° | ||
| 12 0:58 | killed them | AK-47 | 625 ms | 938 ms | 3.4° | ||
| 12 0:57 | killed by them | AWP | 375 ms | 375 ms | 5.8° | ||
| 13 bomb 0:28 | killed them | USP-S | 562 ms | 562 ms | 2.9° | ||
| 13 bomb 0:26 | hit them | P2000 | 422 ms | – | 2.7° | ||
| 13 bomb 0:21 | killed by them | Glock-18 | 250 ms | 250 ms | 2.9° | ||
| 14 1:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:37 | killed by them | AK-47 | 453 ms | 797 ms | 1.5° | ||
| 15 1:29 | hit by them | MAC-10 | 312 ms | – | 3.5° | ||
| 15 1:29 | killed them | MP7 | 656 ms | 656 ms | 18.6° | ||
| 15 1:28 | killed by them | AK-47 | 266 ms | 266 ms | 1.4° | ||
| 16 1:35 | killed by them | MAC-10 | 547 ms | 1078 ms | 8.3° | ||
| 18 1:01 | hit by them | M4A4 | 969 ms | – | 6.3° | ||
| 18 1:00 | killed by them | AK-47 | 266 ms | 266 ms | 1.5° | ||
| 19 1:43 | killed by them | AK-47 | 516 ms | 906 ms | 1.6° | ||
| 20 1:47 | killed by them | AK-47 | 547 ms | 656 ms | 1.8° | ||
| 22 1:19 | killed them | MP7 | 547 ms | 781 ms | 12.2° | ||
| 22 0:44 | killed them | AK-47 | 438 ms | 438 ms | 3.6° | ||
| 23 1:04 | killed them | AK-47 | 297 ms | 297 ms | 2.4° | ||
| 23 1:02 | hit by them | AK-47 | 734 ms | – | 3.2° | ||
| 23 bomb 0:34 | killed by them | AK-47 | 219 ms | 422 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | Glock-18 | 1129 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/7 | killed them | 7% / 52% | |
| 1 1:19 | Glock-18 | 1308 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/10 | killed them | 17% / 47% | |
| 1 bomb 0:33 | Glock-18 | 1989 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 31% | |
| 2 1:23 | Galil AR | 1446 | fired while moving (135 u/s), too fast to be accurate - stop first | 4/14 | killed them; 10 bullets after pros would have stopped | 5% / 52% | |
| 3 1:40 | Galil AR | 581 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | 45% / 76% | ||
| 4 1:37 | AK-47 | 798 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 8% / 62% | |
| 6 1:21 | AK-47 | 646 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/7 | 1% / 51% | ||
| 6 1:17 | AK-47 | 1627 | fine - pros would have fired it too | 0/2 | 26% / 45% | ||
| 6 1:16 | AK-47 | 1627 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 38% / 46% | |
| 7 1:43 | MP7 | 630 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/7 | 1% / 59% | ||
| 7 1:42 | MP7 | 571 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 71% | |
| 7 1:42 | MP7 | 571 | fine - pros would have fired it too | 1/8 | 59% / 64% | ||
| 7 bomb 0:27 | MP7 | 109 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 48% | |
| 11 1:42 | MAC-10 | 858 | fired while moving (118 u/s), too fast to be accurate - stop first | 5/11 | killed them | 26% / 49% | |
| 11 1:26 | FAMAS | 633 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/8 | 5% / 50% | ||
| 12 0:58 | AK-47 | 2038 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/2 | 1 bullet after pros would have stopped | 1% / 48% | |
| 12 0:57 | AK-47 | 2044 | fine - pros would have fired it too | 2/2 | killed them | 38% / 43% | |
| 12 0:57 | AK-47 | 1083 | aim far off: your crosshair was about 6.5 player widths (205 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 47% | |
| 13 bomb 0:28 | USP-S | 977 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/2 | killed them | 38% / 43% | |
| 13 bomb 0:26 | USP-S | 1464 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/6 | 45% / 52% | ||
| 15 1:29 | MP7 | 434 | too soon: your crosshair was still moving onto them, about 2 player widths (63 units) off - pros wait the split second it takes to get on target | 1/9 | killed them | 1% / 50% | |
| 18 1:01 | M4A4 | 708 | fine - pros would have fired it too | 0/15 | cut short (a death, a reload); 5 bullets after pros would have stopped | 47% / 51% | |
| 22 1:20 | MP7 | 588 | fired while moving (155 u/s), too fast to be accurate - stop first | 2/10 | killed them | 19% / 46% | |
| 22 0:44 | AK-47 | 445 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/6 | killed them | 13% / 51% | |
| 23 1:04 | AK-47 | 231 | fine - pros would have fired it too | 1/4 | killed them | 47% / 54% | |
| 23 1:03 | AK-47 | 699 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/7 | 6% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
