Aim
Positioning
Shots
Utility
With the team
Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 37 | 35% |
| AK-47 | 32 | 28% |
| Negev | 11 | 54% |
| R8 Revolver | 5 | 20% |
| P90 | 5 | 20% |
| XM1014 | 2 | 100% |
| FAMAS | 1 | 0% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/115 | 17 1:40 | 1 kill (M4A1-S), 1 through smoke, 1 headshot T | 2.3 |
| 54/115 | 13 bomb 0:21 | 1 kill (Glock), 1 headshot T | 0.6 |
| 61/115 | 5 1:18 | 1 kill (Negev), 1 through smoke CT | 0.3 |
| 66/115 | 18 0:44 | 1 kill (m4a1_silencer_off) T | 0.1 |
| 69/115 | 20 1:17 | 1 kill (AK-47) T | 0.1 |
| 75/115 | 23 1:07 | 1 kill (AK-47) T | -0.1 |
| 81/115 | 11 bomb 0:32 | 1 kill (M4A1-S) CT | -0.2 |
| 82/115 | 10 1:15 | 1 kill (Negev) CT | -0.3 |
| 99/115 | 14 bomb 0:08 | 1 kill (P90) T | -0.9 |
| 113/115 | 7 bomb 0:13 | 1 kill (Negev) CT | -2.4 |
Throws
30 grenades: 25 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:47 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 2651 units away; a running throw |
| 5 1:11 | punished | killed by Bob 0.6 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 1460 units away, thrown in the open |
| 14 1:40 | punished | hit by Le0n 0.8 s after throwing a smoke at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 17 bomb 0:38 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 173 units away |
| 18 bomb 0:34 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 371 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 0:52 | Top Mid | cover not used: 32 units away, they'd have seen only your head | died | ||
| 18 0:33 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 21 1:42 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 22 1:04 | Middle | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 2 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | trade | Banania was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:20 | trade | Agnostic was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:15 | hold | held with Maxbezza, 220 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Maxbezza) |
| 3 1:31 | trade | Banania was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:21 | trade | Banania was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:14 | hold | held with Maxbezza, 458 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Maxbezza) |
| 11 1:26 | trade | Banania was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:52 | trade | Banania was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | line of fire | stood in Maxbezza's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:28 | trade | Maxbezza was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:14 | hold | held with Agnostic, 608 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after Agnostic) |
| 15 bomb 0:40 | hold | held with marco du chateau, 232 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after marco du chateau) |
| 16 1:27 | line of fire | stood in marco du chateau's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 16 1:19 | hold | held with Maxbezza, 65 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Maxbezza) |
| 17 bomb 0:37 | hold | held with Maxbezza, 842 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Maxbezza) |
| 18 bomb 0:33 | hold | held with Maxbezza, 506 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Maxbezza) |
| 22 1:07 | trade | Agnostic was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:25 | hold | held with Maxbezza, 352 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Maxbezza) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | Desert Eagle | 1266 ms | – | 1.0° | ||
| 1 1:12 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:14 | hit by them | SSG 08 | 1469 ms | – | 1.6° | ||
| 2 1:06 | killed by them | Galil AR | 375 ms | 375 ms | 1.4° | ||
| 3 0:32 | killed by them | AK-47 | 875 ms | 1641 ms | 43.5° | ||
| 4 1:39 | hit them | XM1014 | 281 ms | – | 3.4° | ||
| 4 1:39 | killed by them | AK-47 | 766 ms | 766 ms | 10.1° | ||
| 5 1:19 | killed them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:11 | killed by them | Desert Eagle | 1406 ms | 2234 ms | 2.3° | ||
| 6 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:09 | killed by them | AK-47 | 719 ms | 719 ms | 50.2° | ||
| 7 bomb 0:13 | killed them | Negev | 312 ms | 453 ms | 56.8° | ||
| 7 bomb 0:06 | killed by them | AK-47 | 297 ms | 594 ms | 2.0° | ||
| 7 bomb 0:06 | hit them | Negev | 516 ms | – | 2.1° | ||
| 8 1:35 | killed by them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 9 1:37 | killed by them | AK-47 | 500 ms | 891 ms | 2.8° | ||
| 10 1:15 | killed them | Negev | 78 ms | 531 ms | 1.8° | ||
| 10 1:12 | killed by them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 11 bomb 0:32 | killed them | M4A1-S | 297 ms | 891 ms | 4.4° | ||
| 11 bomb 0:32 | hit by them | MAC-10 | 391 ms | – | 1.9° | ||
| 11 bomb 0:29 | killed by them | AWP | 547 ms | 547 ms | 2.4° | ||
| 12 0:51 | killed by them | SG 553 | 391 ms | 703 ms | 3.0° | ||
| 13 bomb 0:21 | killed them | Glock-18 | 250 ms | 250 ms | 2.9° | ||
| 14 1:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:08 | killed them | P90 | 188 ms | 469 ms | 7.8° | ||
| 15 bomb 0:22 | hit them | M4A4 | 797 ms | – | 4.8° | ||
| 16 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:40 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:01 | hit them | M4A4 | 969 ms | – | 6.3° | ||
| 18 0:44 | killed them | m4a1_silencer_off | 344 ms | 656 ms | 8.8° | ||
| 18 0:32 | hit them | M4A4 | 906 ms | – | 2.7° | ||
| 18 bomb 0:32 | killed by them | AK-47 | 547 ms | 750 ms | 4.2° | ||
| 18 bomb 0:32 | hit them | M4A4 | 703 ms | – | 3.9° | ||
| 20 1:17 | hit by them | AK-47 | 312 ms | – | 2.0° | ||
| 20 1:17 | killed them | AK-47 | 344 ms | 453 ms | 4.4° | ||
| 21 1:42 | killed by them | FAMAS | 266 ms | 1188 ms | 5.3° | ||
| 22 1:34 | hit them | AK-47 | 297 ms | – | 3.2° | ||
| 22 1:12 | hit by them | MP7 | 406 ms | – | 1.5° | ||
| 22 1:12 | hit them | AK-47 | 641 ms | – | 17.9° | ||
| 22 1:04 | killed by them | M4A4 | 516 ms | 609 ms | 2.6° | ||
| 22 1:04 | hit them | AK-47 | 578 ms | – | 3.9° | ||
| 23 1:08 | killed them | AK-47 | 375 ms | 1328 ms | 2.2° | ||
| 23 1:07 | hit by them | M4A4 | 656 ms | – | 3.6° | ||
| 23 1:04 | killed by them | AK-47 | 297 ms | 297 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 8 1:35 | M4A1-S | 257 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 9 1:36 | FAMAS | 707 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 11 bomb 0:32 | M4A1-S | 444 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/10 | killed them | 49% / 72% | |
| 13 bomb 0:21 | Glock-18 | 508 | fine - pros would have fired it too | 1/2 | killed them | 49% / 53% | |
| 15 bomb 0:38 | P90 | 599 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/4 | 11% / 49% | ||
| 15 bomb 0:22 | M4A1-S | 1204 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 45% | |
| 15 bomb 0:22 | M4A1-S | 1205 | fine - pros would have fired it too | 0/4 | 29% / 46% | ||
| 16 1:18 | M4A1-S | 738 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/6 | 34% / 72% | ||
| 18 1:01 | M4A1-S | 706 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 18 1:01 | M4A1-S | 700 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 67% | |
| 18 1:00 | M4A1-S | 684 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 47% | |
| 18 0:44 | M4A1-S | 445 | fine - pros would have fired it too | 2/8 | killed them | 48% / 55% | |
| 18 0:32 | M4A1-S | 1020 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 57% | |
| 18 0:31 | M4A1-S | 1020 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 50% | |
| 18 0:31 | M4A1-S | 1024 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 19% / 50% | ||
| 18 bomb 0:32 | M4A1-S | 394 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 7% / 62% | |
| 19 1:43 | AK-47 | 502 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 21% / 59% | |
| 20 1:17 | AK-47 | 439 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/7 | killed them | 13% / 50% | |
| 21 1:41 | AK-47 | 764 | too soon: your crosshair was still moving onto them, about 6 player widths (186 units) off - pros wait the split second it takes to get on target | 0/4 | cut short (a death, a reload) | 1% / 46% | |
| 22 1:34 | AK-47 | 644 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 63% | |
| 22 1:34 | AK-47 | 643 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 53% | |
| 22 1:12 | AK-47 | 1075 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 45% | |
| 22 1:12 | AK-47 | 1075 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 23% / 51% | ||
| 22 1:04 | AK-47 | 1000 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 22 1:04 | AK-47 | 1079 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 40% / 47% | |
| 23 1:24 | AK-47 | 781 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/6 | 8% / 52% | ||
| 23 1:08 | AK-47 | 1183 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 57% | |
| 23 1:07 | AK-47 | 1174 | fine - pros would have fired it too | 1/3 | 41% / 48% | ||
| 23 1:07 | AK-47 | 1175 | fine - pros would have fired it too | 2/2 | killed them | 27% / 51% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
