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Dust II, won 13-10 · Tue 20 Oct, 21:19

PopsGold Nova II

The match

Aim

Scoreboard

61ADR74%KAST

Positioning

Shots

18/29Rushed↓11/18Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S3735%
AK-473228%
Negev1154%
R8 Revolver520%
P90520%
XM10142100%
FAMAS10%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/11517 1:40 1 kill (M4A1-S), 1 through smoke, 1 headshot T2.3
54/11513 bomb 0:21 1 kill (Glock), 1 headshot T0.6
61/1155 1:18 1 kill (Negev), 1 through smoke CT0.3
66/11518 0:44 1 kill (m4a1_silencer_off) T0.1
69/11520 1:17 1 kill (AK-47) T0.1
75/11523 1:07 1 kill (AK-47) T-0.1
81/11511 bomb 0:32 1 kill (M4A1-S) CT-0.2
82/11510 1:15 1 kill (Negev) CT-0.3
99/11514 bomb 0:08 1 kill (P90) T-0.9
113/1157 bomb 0:13 1 kill (Negev) CT-2.4

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 25 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:47 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 2651 units away; a running throw
5 1:11 punishedkilled by Bob 0.6 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 1460 units away, thrown in the open
14 1:40 punishedhit by Le0n 0.8 s after throwing a smoke at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
17 bomb 0:38 exposeda molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 173 units away
18 bomb 0:34 exposeda molotov at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 371 units away

Positioning

In 4 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 4 of your 21 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 0:52 𝕟𝕠𝕠𝕕𝕝𝕖Top Midcover not used: 32 units away, they'd have seen only your headdied
18 0:33 𝕟𝕠𝕠𝕕𝕝𝕖Bombsite Bcover not used: 64 units away, they'd have seen only your headlived
21 1:42 BobBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
22 1:04 PupokMiddlepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 2 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 tradeBanania was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
2 1:20 tradeAgnostic was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
2 1:15 holdheld with Maxbezza, 220 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Maxbezza)
3 1:31 tradeBanania was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
6 1:21 tradeBanania was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:14 holdheld with Maxbezza, 458 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Maxbezza)
11 1:26 tradeBanania was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
12 1:52 tradeBanania was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 line of firestood in Maxbezza's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:28 tradeMaxbezza was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:14 holdheld with Agnostic, 608 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after Agnostic)
15 bomb 0:40 holdheld with marco du chateau, 232 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after marco du chateau)
16 1:27 line of firestood in marco du chateau's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
16 1:19 holdheld with Maxbezza, 65 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Maxbezza)
17 bomb 0:37 holdheld with Maxbezza, 842 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Maxbezza)
18 bomb 0:33 holdheld with Maxbezza, 506 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms before Maxbezza)
22 1:07 tradeAgnostic was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
23 1:25 holdheld with Maxbezza, 352 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Maxbezza)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 ℬhit themDesert Eagle1266 ms–1.0°
1 1:12 Bobkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:14 ℬhit by themSSG 081469 ms–1.6°
2 1:06 𝕟𝕠𝕠𝕕𝕝𝕖killed by themGalil AR375 ms375 ms1.4°
3 0:32 Pupokkilled by themAK-47875 ms1641 ms43.5°
4 1:39 ℬhit themXM1014281 ms–3.4°
4 1:39 ℬkilled by themAK-47766 ms766 ms10.1°
5 1:19 Le0nkilled themNegev–––couldn't see them (a wallbang, a smoke) - not timed
5 1:11 Bobkilled by themDesert Eagle1406 ms2234 ms2.3°
6 1:21 𝕟𝕠𝕠𝕕𝕝𝕖hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:09 Bobkilled by themAK-47719 ms719 ms50.2°
7 bomb 0:13 Pupokkilled themNegev312 ms453 ms56.8°
7 bomb 0:06 Bobkilled by themAK-47297 ms594 ms2.0°
7 bomb 0:06 Bobhit themNegev516 ms–2.1°
8 1:35 ℬkilled by themAK-47328 ms328 ms1.3°
9 1:37 ℬkilled by themAK-47500 ms891 ms2.8°
10 1:15 Le0nkilled themNegev78 ms531 ms1.8°
10 1:12 Bobkilled by themAK-47312 ms312 ms1.0°
11 bomb 0:32 Bobkilled themM4A1-S297 ms891 ms4.4°
11 bomb 0:32 Bobhit by themMAC-10391 ms–1.9°
11 bomb 0:29 ℬkilled by themAWP547 ms547 ms2.4°
12 0:51 𝕟𝕠𝕠𝕕𝕝𝕖killed by themSG 553391 ms703 ms3.0°
13 bomb 0:21 Le0nkilled themGlock-18250 ms250 ms2.9°
14 1:39 Le0nhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:08 Pupokkilled themP90188 ms469 ms7.8°
15 bomb 0:22 𝕟𝕠𝕠𝕕𝕝𝕖hit themM4A4797 ms–4.8°
16 1:27 𝕟𝕠𝕠𝕕𝕝𝕖hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:40 Pupokkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:01 Le0nhit themM4A4969 ms–6.3°
18 0:44 Pupokkilled themm4a1_silencer_off344 ms656 ms8.8°
18 0:32 𝕟𝕠𝕠𝕕𝕝𝕖hit themM4A4906 ms–2.7°
18 bomb 0:32 Bobkilled by themAK-47547 ms750 ms4.2°
18 bomb 0:32 Bobhit themM4A4703 ms–3.9°
20 1:17 𝕟𝕠𝕠𝕕𝕝𝕖hit by themAK-47312 ms–2.0°
20 1:17 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47344 ms453 ms4.4°
21 1:42 Bobkilled by themFAMAS266 ms1188 ms5.3°
22 1:34 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47297 ms–3.2°
22 1:12 ℬhit by themMP7406 ms–1.5°
22 1:12 ℬhit themAK-47641 ms–17.9°
22 1:04 Pupokkilled by themM4A4516 ms609 ms2.6°
22 1:04 Pupokhit themAK-47578 ms–3.9°
23 1:08 Pupokkilled themAK-47375 ms1328 ms2.2°
23 1:07 Pupokhit by themM4A4656 ms–3.6°
23 1:04 Le0nkilled by themAK-47297 ms297 ms2.4°

Shots

You fired 18 of your 29 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
8 1:35 ℬM4A1-S257fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
9 1:36 ℬFAMAS707fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
11 bomb 0:32 BobM4A1-S444fired while moving (225 u/s), too fast to be accurate - stop first4/10killed them49% / 72%
13 bomb 0:21 Le0nGlock-18508fine - pros would have fired it too1/2killed them49% / 53%
15 bomb 0:38 PupokP90599fired while moving (230 u/s), too fast to be accurate - stop first0/411% / 49%
15 bomb 0:22 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S1204fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
15 bomb 0:22 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S1205fine - pros would have fired it too0/429% / 46%
16 1:18 ℬM4A1-S738fired while moving (212 u/s), too fast to be accurate - stop first0/634% / 72%
18 1:01 Le0nM4A1-S706aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
18 1:01 Le0nM4A1-S700fired while moving (82 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 67%
18 1:00 Le0nM4A1-S684fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 47%
18 0:44 PupokM4A1-S445fine - pros would have fired it too2/8killed them48% / 55%
18 0:32 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S1020fired while moving (88 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 57%
18 0:31 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S1020aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 50%
18 0:31 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S1024aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/419% / 50%
18 bomb 0:32 BobM4A1-S394fired while moving (95 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)7% / 62%
19 1:43 Le0nAK-47502fired while moving (212 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)21% / 59%
20 1:17 𝕟𝕠𝕠𝕕𝕝𝕖AK-47439fired while moving (177 u/s), too fast to be accurate - stop first2/7killed them13% / 50%
21 1:41 BobAK-47764too soon: your crosshair was still moving onto them, about 6 player widths (186 units) off - pros wait the split second it takes to get on target0/4cut short (a death, a reload)1% / 46%
22 1:34 𝕟𝕠𝕠𝕕𝕝𝕖AK-47644aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 63%
22 1:34 𝕟𝕠𝕠𝕕𝕝𝕖AK-47643aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 53%
22 1:12 ℬAK-471075fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 45%
22 1:12 ℬAK-471075aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/423% / 51%
22 1:04 𝕟𝕠𝕠𝕕𝕝𝕖AK-471000fired while moving (90 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
22 1:04 PupokAK-471079fine - pros would have fired it too1/2cut short (a death, a reload)40% / 47%
23 1:24 ℬAK-47781fired while moving (84 u/s), too fast to be accurate - stop first0/68% / 52%
23 1:08 PupokAK-471183fired while moving (88 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
23 1:07 PupokAK-471174fine - pros would have fired it too1/341% / 48%
23 1:07 PupokAK-471175fine - pros would have fired it too2/2killed them27% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.