Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 100 | 18% |
| P90 | 50 | 34% |
| MP7 | 25 | 28% |
| M4A4 | 19 | 58% |
| Tec-9 | 12 | 42% |
| MAC-10 | 11 | 27% |
| P2000 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/115 | 14 1:38 | 3 kills (AK-47 ×3), 2 headshots, in 6.1 s T | 4.9 |
| 24/115 | 8 0:54 | 2 kills (M4A4 ×2), 1 headshot, in 5.1 s CT | 2.2 |
| 28/115 | 7 bomb 0:27 | 2 kills (P90 ×2), in 2.1 s CT | 1.7 |
| 30/115 | 5 1:07 | 1 kill (AK-47), 1 through smoke CT | 1.7 |
| 38/115 | 13 1:32 | 2 kills (Tec-9 ×2), 1 headshot, in 2.5 s T | 0.9 |
| 49/115 | 9 1:37 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 62/115 | 15 1:28 | 1 kill (AK-47) T | 0.2 |
| 74/115 | 17 1:42 | 1 kill (AK-47) T | -0.1 |
| 76/115 | 10 1:41 | 2 kills (M4A4 ×2), in 76.3 s CT | -0.1 |
| 79/115 | 19 bomb 0:05 | 1 kill (AK-47) T | -0.2 |
| 83/115 | 4 bomb 0:31 | 1 kill (P90) CT | -0.3 |
| 86/115 | 18 1:42 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 114/115 | 23 1:11 | 1 kill (MAC-10), 1 headshot T | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:27 | 1v2 before the plant CT · 43 HP · Extended A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:00 | good | blinded Pupok 4.3 s (1.5 s white), 𝕟𝕠𝕠𝕕𝕝𝕖 3.9 s (1.1 s white) |
| 22 1:22 | blinded an enemy, but hurt the team too | blinded Bob 4.7 s (1.9 s white); blinded themselves 2.3 s on the move through Long A - an enemy could see them |
Throws
21 grenades: 18 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:48 | punished | killed by ℬ 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1081 units away, thrown in the open; a running throw |
| 9 0:52 | punished | killed by Bob 1.3 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 630 units away |
| 22 1:23 | exposed | a flash at Long A - seen by 1 enemy for 1.2 s, the nearest 558 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:28 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:31 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 14 1:39 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 20 1:28 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died | ||
| 23 1:13 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 2 of your 9 holds with a team-mate were real crossfires. You traded 8 of the 16 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:31 | trade | Banania was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:35 | trade | Banania was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:11 | trade | Pops was killed 334 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:56 | trade | Banania was killed 262 units away: you traded in 1,531 ms (pros: 1,641 ms) |
| 9 0:59 | trade | Maxbezza was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:52 | trade | Banania was killed 121 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:02 | trade | Agnostic was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:58 | hold | held with Maxbezza, 1039 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before Maxbezza) |
| 13 1:36 | trade | Agnostic was killed 355 units away: you traded in 4,328 ms (pros: 1,641 ms) |
| 13 1:33 | peek together | peeked the same enemy as Banania, 109 ms after them - a double peek |
| 13 1:31 | trade | Banania was killed 83 units away: you traded in 1,516 ms (pros: 969 ms) |
| 13 bomb 0:28 | trade | Maxbezza was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:37 | hold | held with Agnostic, 413 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before Agnostic) |
| 15 1:44 | in their way | stood between Banania and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:29 | trade | Banania was killed 191 units away: you traded in 1,031 ms (pros: 969 ms) |
| 15 bomb 0:40 | hold | held with Pops, 232 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Pops) |
| 16 1:19 | hold | held with Maxbezza, 197 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Maxbezza) |
| 17 1:42 | trade | Banania was killed 117 units away: you traded in 266 ms (pros: 625 ms) |
| 18 1:43 | hold | held with Agnostic, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic) |
| 18 1:43 | hold | held with Banania, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banania) |
| 18 1:43 | hold | held with Maxbezza, 502 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Maxbezza) |
| 18 1:43 | in their way | stood between Banania and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:43 | trade | Agnostic was killed 43 units away: you traded in 1,031 ms (pros: 625 ms) |
| 18 1:42 | trade | Banania was killed 152 units away: you traded in 141 ms (pros: 625 ms) |
| 18 0:34 | peek together | peeked the same enemy as Maxbezza, 375 ms after them - late - your team-mate went first, as bait |
| 18 0:34 | peek together | peeked the same enemy as Pops, 562 ms after them - late - your team-mate went first, as bait |
| 20 1:29 | trade | Agnostic was killed 377 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:18 | hold | held with Maxbezza, 433 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before Maxbezza) |
| 23 1:13 | hold | held with Banania, 103 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banania) |
| 23 1:12 | trade | Banania was killed 32 units away: you traded in 250 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | killed by them | Glock-18 | 594 ms | 766 ms | 9.7° | ||
| 2 1:43 | hit them | MP7 | 328 ms | – | 1.1° | ||
| 2 1:22 | hit them | MP7 | 578 ms | – | 0.9° | ||
| 2 1:22 | killed by them | Galil AR | 1000 ms | 1734 ms | 2.7° | ||
| 3 1:10 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:10 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:32 | killed them | P90 | 2688 ms | 3469 ms | 4.6° | ||
| 4 bomb 0:31 | hit by them | AK-47 | 594 ms | – | 51.2° | ||
| 5 1:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:22 | killed by them | M4A4 | 2062 ms | 2375 ms | 10.0° | ||
| 6 1:47 | killed by them | AK-47 | 297 ms | 406 ms | 2.1° | ||
| 7 bomb 0:27 | killed them | P90 | 2250 ms | 2609 ms | 2.3° | ||
| 7 bomb 0:27 | hit them | P90 | 547 ms | – | 10.0° | ||
| 7 bomb 0:25 | killed them | P90 | 219 ms | 422 ms | 3.2° | ||
| 7 bomb 0:24 | hit them | P90 | 250 ms | – | 6.4° | ||
| 7 bomb 0:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:54 | killed them | M4A4 | 500 ms | 500 ms | 5.7° | ||
| 8 0:49 | killed them | M4A4 | 375 ms | 469 ms | 49.6° | ||
| 9 1:37 | killed them | M4A4 | 312 ms | 312 ms | 0.6° | ||
| 9 0:51 | killed by them | AK-47 | 438 ms | 438 ms | 2.0° | ||
| 10 1:41 | killed them | M4A4 | 203 ms | 297 ms | 0.6° | ||
| 10 0:25 | killed them | M4A4 | 1203 ms | 1672 ms | 1.8° | ||
| 10 0:25 | hit by them | SG 553 | 1203 ms | – | 17.6° | ||
| 10 0:25 | killed by them | AK-47 | 453 ms | 547 ms | 4.9° | ||
| 11 1:29 | killed by them | AWP | 297 ms | 297 ms | 1.7° | ||
| 12 1:07 | hit them | MP7 | 672 ms | – | 9.0° | ||
| 12 1:07 | hit by them | SG 553 | 891 ms | – | 1.8° | ||
| 12 0:58 | killed by them | AK-47 | 625 ms | 938 ms | 3.4° | ||
| 13 1:33 | killed them | Tec-9 | 266 ms | 922 ms | 7.4° | ||
| 13 1:31 | hit by them | P2000 | 391 ms | – | 4.1° | ||
| 13 1:30 | killed them | Tec-9 | 1000 ms | 1453 ms | 8.3° | ||
| 13 bomb 0:26 | hit by them | P2000 | 422 ms | – | 2.7° | ||
| 14 1:38 | hit by them | P2000 | 297 ms | – | 8.6° | ||
| 14 1:38 | killed them | AK-47 | 578 ms | 578 ms | 18.6° | ||
| 14 1:37 | killed them | AK-47 | 453 ms | 797 ms | 1.5° | ||
| 14 bomb 0:39 | killed them | AK-47 | 375 ms | 922 ms | 1.2° | ||
| 15 1:43 | hit by them | M4A4 | 969 ms | – | 12.5° | ||
| 15 1:28 | killed them | AK-47 | 266 ms | 266 ms | 1.4° | ||
| 15 bomb 0:39 | hit by them | M4A4 | 609 ms | – | 35.2° | ||
| 15 bomb 0:28 | killed by them | M4A4 | 1641 ms | 1641 ms | 41.8° | ||
| 16 1:30 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:45 | hit by them | M4A4 | 516 ms | – | 7.2° | ||
| 17 1:42 | killed them | AK-47 | 453 ms | 859 ms | 5.9° | ||
| 18 1:42 | killed them | AK-47 | 78 ms | 78 ms | 2.3° | ||
| 18 0:33 | killed by them | XM1014 | 656 ms | 1781 ms | 7.2° | ||
| 18 0:32 | hit them | AK-47 | 1719 ms | – | 14.3° | ||
| 19 bomb 0:05 | killed them | AK-47 | 2094 ms | 2406 ms | 33.9° | ||
| 20 1:28 | killed by them | AK-47 | 469 ms | 859 ms | 1.3° | ||
| 20 1:28 | hit them | AK-47 | 516 ms | – | 3.1° | ||
| 21 bomb 0:18 | hit them | AK-47 | 594 ms | – | 4.4° | ||
| 21 bomb 0:17 | killed by them | M4A4 | 984 ms | 1562 ms | 9.9° | ||
| 22 1:19 | killed by them | MP7 | 547 ms | 781 ms | 12.2° | ||
| 23 1:12 | killed them | MAC-10 | 344 ms | 1094 ms | 6.9° | ||
| 23 1:12 | hit by them | M4A4 | 391 ms | – | 2.6° | ||
| 23 1:11 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | P2000 | 625 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 54% | |
| 2 1:43 | MP7 | 1005 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/8 | 55% / 67% | ||
| 2 1:23 | MP7 | 1429 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/16 | cut short (a death, a reload); 12 bullets after pros would have stopped | 9% / 47% | |
| 4 bomb 0:32 | P90 | 633 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/21 | killed them | 21% / 54% | |
| 5 0:58 | AK-47 | 1627 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/3 | 0% / 60% | ||
| 5 0:24 | AK-47 | 608 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/17 | cut short (a death, a reload); 5 bullets after pros would have stopped | 4% / 50% | |
| 7 bomb 0:27 | P90 | 135 | fine - pros would have fired it too | 6/12 | killed them | 57% / 57% | |
| 7 bomb 0:25 | P90 | 367 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/10 | killed them | 31% / 62% | |
| 7 bomb 0:24 | P90 | 982 | fired while moving (220 u/s), too fast to be accurate - stop first | 3/21 | cut short (a death, a reload); 9 bullets after pros would have stopped | 23% / 51% | |
| 8 0:54 | M4A4 | 781 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 49% | |
| 8 0:49 | M4A4 | 57 | fine - pros would have fired it too | 2/8 | killed them | 63% / 63% | |
| 9 1:37 | M4A4 | 1205 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 10 1:41 | M4A4 | 855 | fine - pros would have fired it too | 2/4 | killed them | 71% / 71% | |
| 10 0:26 | M4A4 | 983 | fine - pros would have fired it too | 5/11 | killed them | 34% / 48% | |
| 12 1:07 | MP7 | 1029 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/30 | cut short (a death, a reload); 19 bullets after pros would have stopped | 17% / 46% | |
| 13 1:33 | Tec-9 | 431 | fine - pros would have fired it too | 3/9 | killed them | 34% / 43% | |
| 13 1:30 | Tec-9 | 1021 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | killed them | 15% / 36% | |
| 14 1:38 | AK-47 | 358 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 14 1:37 | AK-47 | 785 | fine - pros would have fired it too | 3/6 | killed them | 36% / 49% | |
| 14 bomb 0:39 | AK-47 | 1548 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 14 bomb 0:39 | AK-47 | 1531 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | killed them | 8% / 44% | |
| 15 1:28 | AK-47 | 389 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 15 bomb 0:39 | AK-47 | 617 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/7 | 4% / 48% | ||
| 15 bomb 0:30 | AK-47 | 910 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/4 | 0% / 59% | ||
| 15 bomb 0:29 | AK-47 | 913 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 0% / 58% | |
| 17 1:45 | AK-47 | 512 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/5 | 8% / 61% | ||
| 17 1:42 | AK-47 | 298 | fired while moving (212 u/s), too fast to be accurate - stop first | 3/9 | killed them | 17% / 51% | |
| 17 bomb 0:37 | AK-47 | 686 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 51% | |
| 17 bomb 0:36 | AK-47 | 583 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/11 | 14% / 57% | ||
| 18 0:33 | AK-47 | 1028 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload); 3 bullets after pros would have stopped | 0% / 57% | |
| 19 bomb 0:06 | AK-47 | 487 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/12 | killed them | 0% / 53% | |
| 20 1:28 | AK-47 | 816 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 68% / 68% | |
| 21 1:35 | AK-47 | 578 | fine - pros would have fired it too | 0/7 | 57% / 57% | ||
| 21 bomb 0:18 | AK-47 | 645 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 5% / 51% | |
| 23 1:12 | MAC-10 | 551 | fine - pros would have fired it too | 3/21 | killed them; 2 bullets after pros would have stopped | 52% / 56% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
