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Dust II, won 13-10 · Tue 20 Oct, 21:19

marco du chateauSilver III

The match

Aim

476 msTTD828 msTTK4.5°Crosshair↓29%1st bullet24%Spray15%Head42%Counter-strafe

Scoreboard

74ADR70%KAST

Positioning

Shots

22/35Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710018%
P905034%
MP72528%
M4A41958%
Tec-91242%
MAC-101127%
P200020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/11514 1:38 3 kills (AK-47 ×3), 2 headshots, in 6.1 s T4.9
24/1158 0:54 2 kills (M4A4 ×2), 1 headshot, in 5.1 s CT2.2
28/1157 bomb 0:27 2 kills (P90 ×2), in 2.1 s CT1.7
30/1155 1:07 1 kill (AK-47), 1 through smoke CT1.7
38/11513 1:32 2 kills (Tec-9 ×2), 1 headshot, in 2.5 s T0.9
49/1159 1:37 1 kill (M4A4), 1 headshot CT0.7
62/11515 1:28 1 kill (AK-47) T0.2
74/11517 1:42 1 kill (AK-47) T-0.1
76/11510 1:41 2 kills (M4A4 ×2), in 76.3 s CT-0.1
79/11519 bomb 0:05 1 kill (AK-47) T-0.2
83/1154 bomb 0:31 1 kill (P90) CT-0.3
86/11518 1:42 1 kill (AK-47), 1 headshot T-0.5
114/11523 1:11 1 kill (MAC-10), 1 headshot T-2.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:27 1v2 before the plant CT · 43 HP · Extended Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:00 goodblinded Pupok 4.3 s (1.5 s white), 𝕟𝕠𝕠𝕕𝕝𝕖 3.9 s (1.1 s white)
22 1:22 blinded an enemy, but hurt the team tooblinded Bob 4.7 s (1.9 s white); blinded themselves 2.3 s on the move through Long A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:48 punishedkilled by ℬ 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1081 units away, thrown in the open; a running throw
9 0:52 punishedkilled by Bob 1.3 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 630 units away
22 1:23 exposeda flash at Long A - seen by 1 enemy for 1.2 s, the nearest 558 units away; a running throw

Positioning

In 5 of your 39 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 31 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:28 ℬUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:31 ℬBombsite Acover not used: 64 units away, they'd have seen only your headkilled them
14 1:39 𝕟𝕠𝕠𝕕𝕝𝕖Bombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
20 1:28 𝕟𝕠𝕠𝕕𝕝𝕖A Rampcover not used: 16 units away, they'd have seen only your headdied
23 1:13 BobCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 2 of your 9 holds with a team-mate were real crossfires. You traded 8 of the 16 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:31 tradeBanania was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:35 tradeBanania was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
5 1:11 tradePops was killed 334 units away: not traded within 5 s (pros: 1,641 ms)
8 0:56 tradeBanania was killed 262 units away: you traded in 1,531 ms (pros: 1,641 ms)
9 0:59 tradeMaxbezza was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
12 1:52 tradeBanania was killed 121 units away: not traded within 5 s (pros: 625 ms)
12 1:02 tradeAgnostic was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
12 0:58 holdheld with Maxbezza, 1039 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before Maxbezza)
13 1:36 tradeAgnostic was killed 355 units away: you traded in 4,328 ms (pros: 1,641 ms)
13 1:33 peek togetherpeeked the same enemy as Banania, 109 ms after them - a double peek
13 1:31 tradeBanania was killed 83 units away: you traded in 1,516 ms (pros: 969 ms)
13 bomb 0:28 tradeMaxbezza was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
14 1:37 holdheld with Agnostic, 413 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before Agnostic)
15 1:44 in their waystood between Banania and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:29 tradeBanania was killed 191 units away: you traded in 1,031 ms (pros: 969 ms)
15 bomb 0:40 holdheld with Pops, 232 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Pops)
16 1:19 holdheld with Maxbezza, 197 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Maxbezza)
17 1:42 tradeBanania was killed 117 units away: you traded in 266 ms (pros: 625 ms)
18 1:43 holdheld with Agnostic, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic)
18 1:43 holdheld with Banania, 32 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banania)
18 1:43 holdheld with Maxbezza, 502 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Maxbezza)
18 1:43 in their waystood between Banania and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:43 tradeAgnostic was killed 43 units away: you traded in 1,031 ms (pros: 625 ms)
18 1:42 tradeBanania was killed 152 units away: you traded in 141 ms (pros: 625 ms)
18 0:34 peek togetherpeeked the same enemy as Maxbezza, 375 ms after them - late - your team-mate went first, as bait
18 0:34 peek togetherpeeked the same enemy as Pops, 562 ms after them - late - your team-mate went first, as bait
20 1:29 tradeAgnostic was killed 377 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:18 holdheld with Maxbezza, 433 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms before Maxbezza)
23 1:13 holdheld with Banania, 103 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banania)
23 1:12 tradeBanania was killed 32 units away: you traded in 250 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 Bobkilled by themGlock-18594 ms766 ms9.7°
2 1:43 Pupokhit themMP7328 ms–1.1°
2 1:22 Le0nhit themMP7578 ms–0.9°
2 1:22 Le0nkilled by themGalil AR1000 ms1734 ms2.7°
3 1:10 Bobkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:10 Bobhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:32 Bobkilled themP902688 ms3469 ms4.6°
4 bomb 0:31 Bobhit by themAK-47594 ms–51.2°
5 1:14 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:12 𝕟𝕠𝕠𝕕𝕝𝕖hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 ℬkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:22 Pupokkilled by themM4A42062 ms2375 ms10.0°
6 1:47 ℬkilled by themAK-47297 ms406 ms2.1°
7 bomb 0:27 Le0nkilled themP902250 ms2609 ms2.3°
7 bomb 0:27 ℬhit themP90547 ms–10.0°
7 bomb 0:25 ℬkilled themP90219 ms422 ms3.2°
7 bomb 0:24 Pupokhit themP90250 ms–6.4°
7 bomb 0:23 Bobkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:54 Bobkilled themM4A4500 ms500 ms5.7°
8 0:49 𝕟𝕠𝕠𝕕𝕝𝕖killed themM4A4375 ms469 ms49.6°
9 1:37 Le0nkilled themM4A4312 ms312 ms0.6°
9 0:51 Bobkilled by themAK-47438 ms438 ms2.0°
10 1:41 ℬkilled themM4A4203 ms297 ms0.6°
10 0:25 𝕟𝕠𝕠𝕕𝕝𝕖killed themM4A41203 ms1672 ms1.8°
10 0:25 𝕟𝕠𝕠𝕕𝕝𝕖hit by themSG 5531203 ms–17.6°
10 0:25 Bobkilled by themAK-47453 ms547 ms4.9°
11 1:29 ℬkilled by themAWP297 ms297 ms1.7°
12 1:07 𝕟𝕠𝕠𝕕𝕝𝕖hit themMP7672 ms–9.0°
12 1:07 𝕟𝕠𝕠𝕕𝕝𝕖hit by themSG 553891 ms–1.8°
12 0:58 Le0nkilled by themAK-47625 ms938 ms3.4°
13 1:33 Bobkilled themTec-9266 ms922 ms7.4°
13 1:31 ℬhit by themP2000391 ms–4.1°
13 1:30 ℬkilled themTec-91000 ms1453 ms8.3°
13 bomb 0:26 Le0nhit by themP2000422 ms–2.7°
14 1:38 𝕟𝕠𝕠𝕕𝕝𝕖hit by themP2000297 ms–8.6°
14 1:38 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47578 ms578 ms18.6°
14 1:37 Le0nkilled themAK-47453 ms797 ms1.5°
14 bomb 0:39 ℬkilled themAK-47375 ms922 ms1.2°
15 1:43 ℬhit by themM4A4969 ms–12.5°
15 1:28 Le0nkilled themAK-47266 ms266 ms1.4°
15 bomb 0:39 Pupokhit by themM4A4609 ms–35.2°
15 bomb 0:28 Pupokkilled by themM4A41641 ms1641 ms41.8°
16 1:30 𝕟𝕠𝕠𝕕𝕝𝕖hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
17 1:45 𝕟𝕠𝕠𝕕𝕝𝕖hit by themM4A4516 ms–7.2°
17 1:42 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47453 ms859 ms5.9°
18 1:42 ℬkilled themAK-4778 ms78 ms2.3°
18 0:33 𝕟𝕠𝕠𝕕𝕝𝕖killed by themXM1014656 ms1781 ms7.2°
18 0:32 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-471719 ms–14.3°
19 bomb 0:05 Pupokkilled themAK-472094 ms2406 ms33.9°
20 1:28 𝕟𝕠𝕠𝕕𝕝𝕖killed by themAK-47469 ms859 ms1.3°
20 1:28 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47516 ms–3.1°
21 bomb 0:18 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47594 ms–4.4°
21 bomb 0:17 𝕟𝕠𝕠𝕕𝕝𝕖killed by themM4A4984 ms1562 ms9.9°
22 1:19 Le0nkilled by themMP7547 ms781 ms12.2°
23 1:12 Bobkilled themMAC-10344 ms1094 ms6.9°
23 1:12 Bobhit by themM4A4391 ms–2.6°
23 1:11 𝕟𝕠𝕠𝕕𝕝𝕖killed by themMP7–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 22 of your 35 first shots too soon: 16 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 50 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 BobP2000625aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2cut short (a death, a reload)6% / 54%
2 1:43 PupokMP71005fired while moving (114 u/s), too fast to be accurate - stop first1/855% / 67%
2 1:23 Le0nMP71429fired while moving (114 u/s), too fast to be accurate - stop first3/16cut short (a death, a reload); 12 bullets after pros would have stopped9% / 47%
4 bomb 0:32 BobP90633fired while moving (230 u/s), too fast to be accurate - stop first5/21killed them21% / 54%
5 0:58 PupokAK-471627fired while moving (161 u/s), too fast to be accurate - stop first0/30% / 60%
5 0:24 PupokAK-47608fired while moving (215 u/s), too fast to be accurate - stop first0/17cut short (a death, a reload); 5 bullets after pros would have stopped4% / 50%
7 bomb 0:27 Le0nP90135fine - pros would have fired it too6/12killed them57% / 57%
7 bomb 0:25 ℬP90367fired while moving (218 u/s), too fast to be accurate - stop first3/10killed them31% / 62%
7 bomb 0:24 PupokP90982fired while moving (220 u/s), too fast to be accurate - stop first3/21cut short (a death, a reload); 9 bullets after pros would have stopped23% / 51%
8 0:54 BobM4A4781fired while moving (117 u/s), too fast to be accurate - stop first1/5killed them3% / 49%
8 0:49 𝕟𝕠𝕠𝕕𝕝𝕖M4A457fine - pros would have fired it too2/8killed them63% / 63%
9 1:37 Le0nM4A41205fine - pros would have fired it too1/5killed them67% / 67%
10 1:41 ℬM4A4855fine - pros would have fired it too2/4killed them71% / 71%
10 0:26 𝕟𝕠𝕠𝕕𝕝𝕖M4A4983fine - pros would have fired it too5/11killed them34% / 48%
12 1:07 𝕟𝕠𝕠𝕕𝕝𝕖MP71029fired while moving (114 u/s), too fast to be accurate - stop first2/30cut short (a death, a reload); 19 bullets after pros would have stopped17% / 46%
13 1:33 BobTec-9431fine - pros would have fired it too3/9killed them34% / 43%
13 1:30 ℬTec-91021aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7killed them15% / 36%
14 1:38 𝕟𝕠𝕠𝕕𝕝𝕖AK-47358fine - pros would have fired it too1/4killed them71% / 71%
14 1:37 Le0nAK-47785fine - pros would have fired it too3/6killed them36% / 49%
14 bomb 0:39 ℬAK-471548fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
14 bomb 0:39 ℬAK-471531aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/3killed them8% / 44%
15 1:28 Le0nAK-47389fine - pros would have fired it too1/3killed them63% / 63%
15 bomb 0:39 PupokAK-47617fired while moving (112 u/s), too fast to be accurate - stop first0/74% / 48%
15 bomb 0:30 PupokAK-47910fired while moving (112 u/s), too fast to be accurate - stop first0/40% / 59%
15 bomb 0:29 PupokAK-47913fired while moving (112 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)0% / 58%
17 1:45 𝕟𝕠𝕠𝕕𝕝𝕖AK-47512aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/58% / 61%
17 1:42 𝕟𝕠𝕠𝕕𝕝𝕖AK-47298fired while moving (212 u/s), too fast to be accurate - stop first3/9killed them17% / 51%
17 bomb 0:37 ℬAK-47686aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 51%
17 bomb 0:36 ℬAK-47583aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1114% / 57%
18 0:33 𝕟𝕠𝕠𝕕𝕝𝕖AK-471028fired while moving (215 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload); 3 bullets after pros would have stopped0% / 57%
19 bomb 0:06 PupokAK-47487fired while moving (215 u/s), too fast to be accurate - stop first2/12killed them0% / 53%
20 1:28 𝕟𝕠𝕠𝕕𝕝𝕖AK-47816fine - pros would have fired it too1/4cut short (a death, a reload)68% / 68%
21 1:35 ℬAK-47578fine - pros would have fired it too0/757% / 57%
21 bomb 0:18 𝕟𝕠𝕠𝕕𝕝𝕖AK-47645fired while moving (112 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)5% / 51%
23 1:12 BobMAC-10551fine - pros would have fired it too3/21killed them; 2 bullets after pros would have stopped52% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.