ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Tue 20 Oct, 21:19

MaxbezzaLegendary Eagle Master

The match

Aim

359 msTTD602 msTTK2.2°Crosshair↓37%1st bullet53%Spray23%Head72%Counter-strafe

Scoreboard

123ADR91%KAST

Positioning

Shots

25/51Rushed↓3/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479153%
M4A1-S4943%
USP-S1050%
Glock-181020%
Desert Eagle40%
Galil AR4100%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11515 bomb 0:28 3 kills (AK-47 ×3), 1 headshot, in 6.4 s T7.5
2/1154 bomb 0:24 2 kills (Deagle, AK-47), 1 through smoke, 1 headshot, in 5.9 s CT6.0
4/1156 1:16 3 kills (M4A1-S ×3), 1 headshot, in 28.4 s CT5.5
5/11522 0:49 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 4.6 s T5.3
10/11516 1:23 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5 s T4.7
12/11520 1:25 2 kills (AK-47 ×2), 1 through smoke, in 1.5 s T4.2
21/1159 1:06 1 kill (AK-47), a wallbang, 1 headshot CT2.9
27/11518 1:00 3 kills (AK-47 ×3), 2 headshots, in 46 s T1.8
29/11511 1:23 2 kills (AK-47 ×2), 1 headshot, in 5.4 s CT1.7
31/11523 1:24 2 kills (AK-47 ×2), all headshots, in 13.9 s T1.6
32/11512 1:20 2 kills (M4A1-S, AWP), in 22.9 s CT1.4
44/1158 0:32 1 kill (AK-47), 1 headshot CT0.8
50/11519 1:39 1 kill (AK-47), 1 headshot T0.7
58/11521 1:39 2 kills (AK-47 ×2), 1 headshot, in 32 s T0.4
60/1153 1:28 2 kills (M4A1-S ×2), 1 headshot, in 58.7 s CT0.3
63/11513 1:24 1 kill (Glock), 1 headshot T0.2
72/11514 bomb 0:06 1 kill (Galil) T0.0
73/11510 bomb 0:36 1 kill (M4A1-S), 1 headshot CT-0.1
80/11517 bomb 0:36 1 kill (AK-47) T-0.2
103/1151 1:12 2 kills (USP-S ×2), 1 headshot, in 15.7 s CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:10 1v3 before the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
2 1:06 1v5 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once · first fight lost, they saw them first
3 0:31 1v2 before the plant CT · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
6 1:09 1v4 before the plant CT · 63 HP · Short Stairslost - died later, after 2 kills · first fight won, saw each other
8 0:37 1v1 before the plant CT · 68 HP · Catwalkwon - killed them · first fight won, saw each other
11 bomb 0:29 1v2 after the plant CT · 100 HP · CT Spawnlost - died later · saw each other
12 0:51 1v2 before the plant CT · 21 HP · Short Stairslost - died in the first fight · saw each other
18 bomb 0:32 1v1 after the plant T · 61 HP · Bombsite Bwon - killed them · first fight won, saw them first
22 0:45 1v2 before the plant T · 51 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 5 good, 1 weak, 14 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:48 wastedno enemy blinded for long; blinded Agnostic 4.2 s on the move through Long A - safe; blinded themselves 1.9 s on the move through Long A - safe
6 1:45 wastedbarely blinded ℬ 1.3 s (0.1 s white); blinded marco du chateau 1.4 s holding Long A - safe
6 1:40 goodblinded ℬ 3.5 s (0.8 s white); blinded Agnostic 3.4 s holding Under A - safe; blinded Pops 1.4 s on the move through Mid Doors - safe; blinded themselves 1.9 s holding Under A - safe
7 1:47 wastedno enemy blinded for long; blinded themselves 3.8 s holding Under A - safe
8 1:48 wastedno enemy blinded for long
9 1:14 wastedno enemy blinded for long; blinded themselves 1.0 s holding Under A - safe
10 1:42 wastedno enemy blinded for long
10 1:40 wastedno enemy blinded for long
11 1:47 wastedno enemy blinded for long
12 1:48 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe
15 1:47 wastedno enemy blinded for long
15 1:37 wastedno enemy blinded for long; blinded Pops 4.1 s on the move through Long Doors - safe
16 1:48 goodblinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.8 s white), ℬ 3.3 s (0.7 s white)
17 1:42 wastedno enemy blinded for long
18 1:46 goodblinded Bob 3.9 s (1.2 s white); blinded Pops 1.6 s holding T Spawn - safe; blinded themselves 1.2 s on the move through Outside Long - safe
19 1:42 weakbarely blinded Le0n 2.8 s (0.4 s white)
20 1:47 goodblinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.9 s white), Le0n 3.5 s (0.8 s white); blinded Pops 2.4 s on the move through T Spawn - safe Agnostic peeked Le0n 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
21 1:35 wastedno enemy blinded for long
22 1:48 goodblinded Le0n 3.7 s (1.0 s white); blinded Pops 1.1 s on the move through Outside Long - safe
23 0:56 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
66 grenades: 62 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:40 punishedhit by ℬ 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 735 units away, thrown in the open; a jump throw
7 1:41 exposeda smoke at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2362 units away; a running throw
18 1:35 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 892 units away; a running throw
22 1:10 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1301 units away; a running throw

Positioning

In 6 of your 48 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 32 of your 39 duels (82%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 9 of your 23 fast peeks (39%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:17 Le0nShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your headkilled them
12 0:57 Le0nExtended Acover not used: 48 units away, they'd have seen only your headkilled them
12 0:55 BobExtended Acover not used: 64 units away, they'd have seen only your headlived
18 1:00 Le0nTop Midcover not used: 128 units away, they'd have seen only your headkilled them
19 bomb 0:02 BobUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 bomb 0:16 𝕟𝕠𝕠𝕕𝕝𝕖Bombsite Bcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 6 of your 19 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 10 of the 25 team-mates killed near you, 7 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:20 tradeAgnostic was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
2 1:15 holdheld with Pops, 220 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Pops)
2 1:06 holdheld with Pops, 271 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:06 tradePops was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
3 1:31 tradeBanania was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
3 0:31 tradePops was killed 2194 units away: you traded in 1,953 ms (pros: 2,609 ms)
5 1:41 holdheld with Agnostic, 646 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before Agnostic)
6 1:47 trademarco du chateau was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
6 1:29 tradeAgnostic was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:14 holdheld with Pops, 458 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Pops)
8 0:37 trademarco du chateau was killed 195 units away: you traded in 4,125 ms (pros: 969 ms)
11 1:42 tradeAgnostic was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 tradeBanania was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:29 tradePops was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
12 1:20 holdheld with Agnostic, 146 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Agnostic)
12 1:02 tradeAgnostic was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
12 0:58 holdheld with marco du chateau, 1039 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after marco du chateau)
12 0:57 trademarco du chateau was killed 993 units away: you traded in 516 ms (pros: 2,031 ms)
13 1:33 line of firestood in Pops's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 bomb 0:14 holdheld with Agnostic, 68 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 bomb 0:37 line of firestood in marco du chateau's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 bomb 0:28 trademarco du chateau was killed 333 units away: you traded in 359 ms (pros: 625 ms)
16 1:23 tradeBanania was killed 192 units away: you traded in 31 ms (pros: 625 ms)
16 1:19 holdheld with marco du chateau, 197 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before marco du chateau)
16 1:19 holdheld with Pops, 65 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Pops)
17 bomb 0:37 holdheld with Pops, 842 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before Pops)
17 bomb 0:37 holdheld with Agnostic, 678 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before Agnostic)
18 1:43 holdheld with Agnostic, 502 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Agnostic)
18 1:43 holdheld with Banania, 492 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Banania)
18 1:43 holdheld with marco du chateau, 502 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after marco du chateau)
18 0:32 trademarco du chateau was killed 93 units away: you traded in 719 ms (pros: 625 ms)
18 bomb 0:33 holdheld with Pops, 506 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after Pops)
18 bomb 0:32 tradePops was killed 546 units away: you traded in 453 ms (pros: 2,031 ms)
19 bomb 0:03 tradeBanania was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
20 1:27 trademarco du chateau was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:18 holdheld with marco du chateau, 433 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after marco du chateau)
21 bomb 0:17 trademarco du chateau was killed 310 units away: you traded in 953 ms (pros: 1,641 ms)
22 1:35 holdheld with Pops, 999 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:19 trademarco du chateau was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
22 1:07 tradeAgnostic was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
22 1:04 tradePops was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
22 0:49 holdheld with Banania, 135 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Banania)
22 0:48 line of firestood in Banania's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 0:48 holdheld with Banania, 113 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banania)
22 0:45 tradeBanania was killed 210 units away: you traded in 1,094 ms (pros: 625 ms)
23 1:25 holdheld with Banania, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Banania)
23 1:25 holdheld with Pops, 352 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Pops)
23 1:25 holdheld with Agnostic, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Agnostic)
23 1:25 in their waystood between Banania and an enemy they could see, for 312 ms (pros: 125 ms at a time)
23 1:11 trademarco du chateau was killed 325 units away: you traded in 656 ms (pros: 1,641 ms)
23 1:04 tradePops was killed 764 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:13 ℬkilled themUSP-S234 ms672 ms2.2°
1 bomb 0:33 Le0nkilled themUSP-S281 ms828 ms0.2°
1 bomb 0:32 𝕟𝕠𝕠𝕕𝕝𝕖killed by themGlock-18406 ms3359 ms5.9°
2 1:00 Bobkilled by themR8 Revolver672 ms672 ms0.9°
3 1:28 ℬkilled themM4A1-S719 ms922 ms1.7°
3 1:25 Bobhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 0:30 Pupokkilled themM4A1-S297 ms797 ms1.9°
3 bomb 0:34 𝕟𝕠𝕠𝕕𝕝𝕖killed by themAK-47469 ms469 ms2.0°
4 bomb 0:24 𝕟𝕠𝕠𝕕𝕝𝕖killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:19 Pupokkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:40 ℬkilled by themDesert Eagle1109 ms2188 ms5.9°
6 1:17 Le0nkilled themM4A1-S375 ms1078 ms7.1°
6 1:16 ℬhit by themAK-47906 ms–0.9°
6 bomb 0:24 𝕟𝕠𝕠𝕕𝕝𝕖killed themM4A1-S438 ms734 ms0.7°
6 bomb 0:24 𝕟𝕠𝕠𝕕𝕝𝕖hit by themAK-47641 ms–10.2°
6 bomb 0:21 Pupokkilled themM4A1-S1734 ms1938 ms2.9°
6 bomb 0:17 Bobhit themAK-47312 ms–1.7°
6 bomb 0:17 Bobkilled by themAK-47391 ms594 ms1.5°
8 1:22 Le0nhit by themGalil AR3219 ms–3.6°
8 0:32 Le0nkilled themAK-47250 ms250 ms4.6°
9 1:07 ℬkilled themAK-47406 ms828 ms6.4°
9 0:59 Bobkilled by themSSG 08500 ms500 ms1.4°
10 bomb 0:36 Bobkilled themM4A1-S141 ms141 ms1.5°
11 1:23 Le0nkilled themAK-47281 ms281 ms3.1°
11 1:18 Pupokkilled themAK-47172 ms172 ms0.4°
11 bomb 0:26 ℬhit themAK-47391 ms–1.4°
11 bomb 0:13 ℬkilled by themAWP219 ms219 ms1.9°
12 1:20 ℬkilled themM4A1-S62 ms156 ms1.9°
12 0:57 Le0nkilled themAWP375 ms375 ms5.8°
12 0:55 Bobhit by themAK-47375 ms–0.7°
12 0:42 𝕟𝕠𝕠𝕕𝕝𝕖killed by themSG 553547 ms547 ms3.0°
13 1:36 Bobhit themGlock-18969 ms–1.9°
13 1:36 Bobhit by themP200047 ms–0.7°
13 1:33 Bobhit by themP20000 ms–0.7°
13 1:24 𝕟𝕠𝕠𝕕𝕝𝕖killed themGlock-18562 ms562 ms25.4°
13 bomb 0:28 Le0nkilled by themUSP-S562 ms562 ms2.9°
14 bomb 0:07 Bobkilled themGalil AR359 ms625 ms2.0°
14 bomb 0:07 Bobhit by themDesert Eagle391 ms–2.7°
15 1:42 ℬhit by themM4A4312 ms–7.7°
15 bomb 0:29 Pupokkilled themAK-47812 ms1516 ms15.2°
15 bomb 0:25 Bobkilled themAK-47359 ms359 ms1.4°
15 bomb 0:22 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47281 ms578 ms8.0°
16 1:23 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:18 ℬkilled themAK-47422 ms922 ms7.7°
17 bomb 0:36 ℬkilled themAK-47719 ms1031 ms8.7°
18 1:42 ℬhit themAK-47812 ms–9.4°
18 1:00 Le0nkilled themAK-47266 ms266 ms1.5°
18 0:31 𝕟𝕠𝕠𝕕𝕝𝕖hit by themXM1014250 ms–4.1°
18 0:31 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47578 ms578 ms2.1°
18 bomb 0:31 Bobkilled themAK-47344 ms344 ms10.4°
19 1:39 ℬkilled themAK-47250 ms750 ms3.6°
19 1:39 ℬhit by themM4A4594 ms–1.4°
19 bomb 0:01 Bobkilled by themM4A4516 ms516 ms1.8°
20 1:25 ℬkilled themAK-47625 ms734 ms1.1°
20 1:23 Bobkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 Pupokhit by themXM1014531 ms–12.2°
21 1:40 Pupokkilled themAK-47562 ms953 ms6.1°
21 bomb 0:16 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-47297 ms484 ms1.1°
22 0:49 Pupokkilled themAK-47281 ms484 ms1.9°
22 0:48 ℬkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:45 Bobhit by themM4A41188 ms–11.4°
22 0:44 Bobkilled themAK-47141 ms141 ms2.1°
22 0:44 Le0nkilled by themAK-47438 ms438 ms3.6°
23 1:24 ℬhit by themMP9875 ms–29.0°
23 1:24 ℬkilled themAK-47781 ms781 ms50.3°
23 1:10 𝕟𝕠𝕠𝕕𝕝𝕖killed themAK-4747 ms47 ms3.7°

Shots

You fired 25 of your 51 first shots too soon: 13 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:13 ℬUSP-S427fine - pros would have fired it too2/4killed them48% / 51%
1 bomb 0:33 Le0nUSP-S2005fine - pros would have fired it too3/4killed them46% / 46%
1 bomb 0:32 𝕟𝕠𝕠𝕕𝕝𝕖USP-S877fired while moving (98 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)21% / 48%
2 1:13 ℬDesert Eagle1311aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/15% / 53%
2 1:11 ℬDesert Eagle1274fired while moving (82 u/s), too fast to be accurate - stop first0/11% / 33%
2 1:01 BobDesert Eagle572fine - pros would have fired it too0/2cut short (a death, a reload)36% / 47%
3 1:29 ℬM4A1-S802aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
3 1:28 ℬM4A1-S732aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/8killed them10% / 52%
3 1:27 BobM4A1-S716aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/56% / 60%
3 0:30 PupokM4A1-S1392aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/9killed them32% / 59%
6 1:17 Le0nM4A1-S1629fired while moving (88 u/s), too fast to be accurate - stop first5/12killed them; 5 bullets after pros would have stopped10% / 49%
6 bomb 0:24 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S487fired while moving (108 u/s), too fast to be accurate - stop first4/5killed them21% / 59%
6 bomb 0:22 PupokM4A1-S1034fired while moving (95 u/s), too fast to be accurate - stop first0/103 bullets after pros would have stopped39% / 73%
6 bomb 0:21 PupokM4A1-S1036fine - pros would have fired it too2/4killed them54% / 54%
6 bomb 0:17 BobAK-47991fine - pros would have fired it too2/4cut short (a death, a reload)29% / 50%
8 0:32 Le0nAK-47532fine - pros would have fired it too1/4killed them77% / 77%
9 1:06 ℬAK-47657fine - pros would have fired it too1/3killed them77% / 77%
9 0:59 BobAK-47726fine - pros would have fired it too0/2cut short (a death, a reload)48% / 50%
10 bomb 0:36 BobM4A1-S345fine - pros would have fired it too1/4killed them52% / 62%
11 1:23 Le0nAK-471223fine - pros would have fired it too1/4killed them60% / 62%
11 1:20 PupokAK-471178fired while moving (74 u/s), too fast to be accurate - stop first0/42% / 59%
11 1:18 PupokAK-471187fine - pros would have fired it too1/4killed them62% / 62%
11 bomb 0:27 ℬAK-471631fine - pros would have fired it too1/83 bullets after pros would have stopped32% / 46%
12 0:57 Le0nAWP1084fine - pros would have fired it too1/2killed them83% / 83%
13 1:36 BobGlock-181434fine - pros would have fired it too1/437% / 37%
13 1:35 BobGlock-181412fired while moving (108 u/s), too fast to be accurate - stop first1/56% / 36%
13 1:32 ℬGlock-181433fired while moving (223 u/s), too fast to be accurate - stop first0/72% / 45%
13 1:24 𝕟𝕠𝕠𝕕𝕝𝕖Glock-18353fine - pros would have fired it too1/3killed them34% / 41%
14 bomb 0:07 BobGalil AR955fired while moving (213 u/s), too fast to be accurate - stop first4/8killed them10% / 45%
15 1:42 ℬAK-471060fine - pros would have fired it too0/372% / 72%
15 bomb 0:39 PupokAK-47476fired while moving (109 u/s), too fast to be accurate - stop first0/518% / 48%
15 bomb 0:29 PupokAK-471036aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/9killed them20% / 48%
15 bomb 0:25 BobAK-471428fine - pros would have fired it too1/5killed them45% / 49%
15 bomb 0:22 𝕟𝕠𝕠𝕕𝕝𝕖AK-47781fine - pros would have fired it too3/4killed them34% / 48%
16 1:23 𝕟𝕠𝕠𝕕𝕝𝕖AK-47261aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/8killed them23% / 60%
16 1:18 ℬAK-47821fine - pros would have fired it too6/8killed them43% / 49%
17 bomb 0:36 ℬAK-471032too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target2/8killed them23% / 56%
18 1:42 ℬAK-47882fine - pros would have fired it too3/930% / 48%
18 1:00 Le0nAK-47773fine - pros would have fired it too2/3killed them65% / 65%
18 0:32 𝕟𝕠𝕠𝕕𝕝𝕖AK-471030fine - pros would have fired it too0/445% / 58%
18 0:31 𝕟𝕠𝕠𝕕𝕝𝕖AK-471030aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/4killed them11% / 51%
18 bomb 0:31 BobAK-47517fine - pros would have fired it too1/5killed them33% / 50%
19 1:39 ℬAK-47778aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/9killed them30% / 55%
20 1:25 ℬAK-47732fired while moving (106 u/s), too fast to be accurate - stop first2/7killed them8% / 57%
21 1:40 PupokAK-47486fired while moving (137 u/s), too fast to be accurate - stop first4/8killed them35% / 71%
22 0:49 PupokAK-47494fine - pros would have fired it too3/15killed them51% / 64%
22 0:44 BobAK-47412fine - pros would have fired it too1/4killed them62% / 62%
23 1:25 ℬAK-47973aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 65%
23 1:25 ℬAK-47950aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 51%
23 1:24 ℬAK-47749fine - pros would have fired it too1/4killed them49% / 60%
23 1:10 𝕟𝕠𝕠𝕕𝕝𝕖AK-47709fired while moving (83 u/s), too fast to be accurate - stop first1/5killed them1% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.