Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 91 | 53% |
| M4A1-S | 49 | 43% |
| USP-S | 10 | 50% |
| Glock-18 | 10 | 20% |
| Desert Eagle | 4 | 0% |
| Galil AR | 4 | 100% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/115 | 15 bomb 0:28 | 3 kills (AK-47 ×3), 1 headshot, in 6.4 s T | 7.5 |
| 2/115 | 4 bomb 0:24 | 2 kills (Deagle, AK-47), 1 through smoke, 1 headshot, in 5.9 s CT | 6.0 |
| 4/115 | 6 1:16 | 3 kills (M4A1-S ×3), 1 headshot, in 28.4 s CT | 5.5 |
| 5/115 | 22 0:49 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 4.6 s T | 5.3 |
| 10/115 | 16 1:23 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5 s T | 4.7 |
| 12/115 | 20 1:25 | 2 kills (AK-47 ×2), 1 through smoke, in 1.5 s T | 4.2 |
| 21/115 | 9 1:06 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.9 |
| 27/115 | 18 1:00 | 3 kills (AK-47 ×3), 2 headshots, in 46 s T | 1.8 |
| 29/115 | 11 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 5.4 s CT | 1.7 |
| 31/115 | 23 1:24 | 2 kills (AK-47 ×2), all headshots, in 13.9 s T | 1.6 |
| 32/115 | 12 1:20 | 2 kills (M4A1-S, AWP), in 22.9 s CT | 1.4 |
| 44/115 | 8 0:32 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 50/115 | 19 1:39 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 58/115 | 21 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 32 s T | 0.4 |
| 60/115 | 3 1:28 | 2 kills (M4A1-S ×2), 1 headshot, in 58.7 s CT | 0.3 |
| 63/115 | 13 1:24 | 1 kill (Glock), 1 headshot T | 0.2 |
| 72/115 | 14 bomb 0:06 | 1 kill (Galil) T | 0.0 |
| 73/115 | 10 bomb 0:36 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
| 80/115 | 17 bomb 0:36 | 1 kill (AK-47) T | -0.2 |
| 103/115 | 1 1:12 | 2 kills (USP-S ×2), 1 headshot, in 15.7 s CT | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:10 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 2 1:06 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once · first fight lost, they saw them first |
| 3 0:31 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 6 1:09 | 1v4 before the plant CT · 63 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other |
| 8 0:37 | 1v1 before the plant CT · 68 HP · Catwalk | won - killed them · first fight won, saw each other |
| 11 bomb 0:29 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later · saw each other |
| 12 0:51 | 1v2 before the plant CT · 21 HP · Short Stairs | lost - died in the first fight · saw each other |
| 18 bomb 0:32 | 1v1 after the plant T · 61 HP · Bombsite B | won - killed them · first fight won, saw them first |
| 22 0:45 | 1v2 before the plant T · 51 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
20 flashes: 5 good, 1 weak, 14 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:48 | wasted | no enemy blinded for long; blinded Agnostic 4.2 s on the move through Long A - safe; blinded themselves 1.9 s on the move through Long A - safe |
| 6 1:45 | wasted | barely blinded ℬ 1.3 s (0.1 s white); blinded marco du chateau 1.4 s holding Long A - safe |
| 6 1:40 | good | blinded ℬ 3.5 s (0.8 s white); blinded Agnostic 3.4 s holding Under A - safe; blinded Pops 1.4 s on the move through Mid Doors - safe; blinded themselves 1.9 s holding Under A - safe |
| 7 1:47 | wasted | no enemy blinded for long; blinded themselves 3.8 s holding Under A - safe |
| 8 1:48 | wasted | no enemy blinded for long |
| 9 1:14 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Under A - safe |
| 10 1:42 | wasted | no enemy blinded for long |
| 10 1:40 | wasted | no enemy blinded for long |
| 11 1:47 | wasted | no enemy blinded for long |
| 12 1:48 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Long A - safe |
| 15 1:47 | wasted | no enemy blinded for long |
| 15 1:37 | wasted | no enemy blinded for long; blinded Pops 4.1 s on the move through Long Doors - safe |
| 16 1:48 | good | blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.8 s white), ℬ 3.3 s (0.7 s white) |
| 17 1:42 | wasted | no enemy blinded for long |
| 18 1:46 | good | blinded Bob 3.9 s (1.2 s white); blinded Pops 1.6 s holding T Spawn - safe; blinded themselves 1.2 s on the move through Outside Long - safe |
| 19 1:42 | weak | barely blinded Le0n 2.8 s (0.4 s white) |
| 20 1:47 | good | blinded 𝕟𝕠𝕠𝕕𝕝𝕖 3.5 s (0.9 s white), Le0n 3.5 s (0.8 s white); blinded Pops 2.4 s on the move through T Spawn - safe Agnostic peeked Le0n 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 21 1:35 | wasted | no enemy blinded for long |
| 22 1:48 | good | blinded Le0n 3.7 s (1.0 s white); blinded Pops 1.1 s on the move through Outside Long - safe |
| 23 0:56 | wasted | no enemy blinded for long |
Throws
66 grenades: 62 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:40 | punished | hit by ℬ 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 735 units away, thrown in the open; a jump throw |
| 7 1:41 | exposed | a smoke at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2362 units away; a running throw |
| 18 1:35 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 892 units away; a running throw |
| 22 1:10 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1301 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:17 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 12 0:57 | Extended A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 12 0:55 | Extended A | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 18 1:00 | Top Mid | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 19 bomb 0:02 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 bomb 0:16 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 6 of your 19 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 10 of the 25 team-mates killed near you, 7 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:20 | trade | Agnostic was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:15 | hold | held with Pops, 220 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Pops) |
| 2 1:06 | hold | held with Pops, 271 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:06 | trade | Pops was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:31 | trade | Banania was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:31 | trade | Pops was killed 2194 units away: you traded in 1,953 ms (pros: 2,609 ms) |
| 5 1:41 | hold | held with Agnostic, 646 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms before Agnostic) |
| 6 1:47 | trade | marco du chateau was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:29 | trade | Agnostic was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:14 | hold | held with Pops, 458 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Pops) |
| 8 0:37 | trade | marco du chateau was killed 195 units away: you traded in 4,125 ms (pros: 969 ms) |
| 11 1:42 | trade | Agnostic was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | trade | Banania was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:29 | trade | Pops was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:20 | hold | held with Agnostic, 146 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Agnostic) |
| 12 1:02 | trade | Agnostic was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:58 | hold | held with marco du chateau, 1039 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after marco du chateau) |
| 12 0:57 | trade | marco du chateau was killed 993 units away: you traded in 516 ms (pros: 2,031 ms) |
| 13 1:33 | line of fire | stood in Pops's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 bomb 0:14 | hold | held with Agnostic, 68 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 bomb 0:37 | line of fire | stood in marco du chateau's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 bomb 0:28 | trade | marco du chateau was killed 333 units away: you traded in 359 ms (pros: 625 ms) |
| 16 1:23 | trade | Banania was killed 192 units away: you traded in 31 ms (pros: 625 ms) |
| 16 1:19 | hold | held with marco du chateau, 197 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before marco du chateau) |
| 16 1:19 | hold | held with Pops, 65 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Pops) |
| 17 bomb 0:37 | hold | held with Pops, 842 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before Pops) |
| 17 bomb 0:37 | hold | held with Agnostic, 678 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms before Agnostic) |
| 18 1:43 | hold | held with Agnostic, 502 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Agnostic) |
| 18 1:43 | hold | held with Banania, 492 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Banania) |
| 18 1:43 | hold | held with marco du chateau, 502 units and 30° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after marco du chateau) |
| 18 0:32 | trade | marco du chateau was killed 93 units away: you traded in 719 ms (pros: 625 ms) |
| 18 bomb 0:33 | hold | held with Pops, 506 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 891 ms after Pops) |
| 18 bomb 0:32 | trade | Pops was killed 546 units away: you traded in 453 ms (pros: 2,031 ms) |
| 19 bomb 0:03 | trade | Banania was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:27 | trade | marco du chateau was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:18 | hold | held with marco du chateau, 433 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,625 ms after marco du chateau) |
| 21 bomb 0:17 | trade | marco du chateau was killed 310 units away: you traded in 953 ms (pros: 1,641 ms) |
| 22 1:35 | hold | held with Pops, 999 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:19 | trade | marco du chateau was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:07 | trade | Agnostic was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:04 | trade | Pops was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:49 | hold | held with Banania, 135 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Banania) |
| 22 0:48 | line of fire | stood in Banania's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 0:48 | hold | held with Banania, 113 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banania) |
| 22 0:45 | trade | Banania was killed 210 units away: you traded in 1,094 ms (pros: 625 ms) |
| 23 1:25 | hold | held with Banania, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Banania) |
| 23 1:25 | hold | held with Pops, 352 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Pops) |
| 23 1:25 | hold | held with Agnostic, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Agnostic) |
| 23 1:25 | in their way | stood between Banania and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 23 1:11 | trade | marco du chateau was killed 325 units away: you traded in 656 ms (pros: 1,641 ms) |
| 23 1:04 | trade | Pops was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:13 | killed them | USP-S | 234 ms | 672 ms | 2.2° | ||
| 1 bomb 0:33 | killed them | USP-S | 281 ms | 828 ms | 0.2° | ||
| 1 bomb 0:32 | killed by them | Glock-18 | 406 ms | 3359 ms | 5.9° | ||
| 2 1:00 | killed by them | R8 Revolver | 672 ms | 672 ms | 0.9° | ||
| 3 1:28 | killed them | M4A1-S | 719 ms | 922 ms | 1.7° | ||
| 3 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:30 | killed them | M4A1-S | 297 ms | 797 ms | 1.9° | ||
| 3 bomb 0:34 | killed by them | AK-47 | 469 ms | 469 ms | 2.0° | ||
| 4 bomb 0:24 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:40 | killed by them | Desert Eagle | 1109 ms | 2188 ms | 5.9° | ||
| 6 1:17 | killed them | M4A1-S | 375 ms | 1078 ms | 7.1° | ||
| 6 1:16 | hit by them | AK-47 | 906 ms | – | 0.9° | ||
| 6 bomb 0:24 | killed them | M4A1-S | 438 ms | 734 ms | 0.7° | ||
| 6 bomb 0:24 | hit by them | AK-47 | 641 ms | – | 10.2° | ||
| 6 bomb 0:21 | killed them | M4A1-S | 1734 ms | 1938 ms | 2.9° | ||
| 6 bomb 0:17 | hit them | AK-47 | 312 ms | – | 1.7° | ||
| 6 bomb 0:17 | killed by them | AK-47 | 391 ms | 594 ms | 1.5° | ||
| 8 1:22 | hit by them | Galil AR | 3219 ms | – | 3.6° | ||
| 8 0:32 | killed them | AK-47 | 250 ms | 250 ms | 4.6° | ||
| 9 1:07 | killed them | AK-47 | 406 ms | 828 ms | 6.4° | ||
| 9 0:59 | killed by them | SSG 08 | 500 ms | 500 ms | 1.4° | ||
| 10 bomb 0:36 | killed them | M4A1-S | 141 ms | 141 ms | 1.5° | ||
| 11 1:23 | killed them | AK-47 | 281 ms | 281 ms | 3.1° | ||
| 11 1:18 | killed them | AK-47 | 172 ms | 172 ms | 0.4° | ||
| 11 bomb 0:26 | hit them | AK-47 | 391 ms | – | 1.4° | ||
| 11 bomb 0:13 | killed by them | AWP | 219 ms | 219 ms | 1.9° | ||
| 12 1:20 | killed them | M4A1-S | 62 ms | 156 ms | 1.9° | ||
| 12 0:57 | killed them | AWP | 375 ms | 375 ms | 5.8° | ||
| 12 0:55 | hit by them | AK-47 | 375 ms | – | 0.7° | ||
| 12 0:42 | killed by them | SG 553 | 547 ms | 547 ms | 3.0° | ||
| 13 1:36 | hit them | Glock-18 | 969 ms | – | 1.9° | ||
| 13 1:36 | hit by them | P2000 | 47 ms | – | 0.7° | ||
| 13 1:33 | hit by them | P2000 | 0 ms | – | 0.7° | ||
| 13 1:24 | killed them | Glock-18 | 562 ms | 562 ms | 25.4° | ||
| 13 bomb 0:28 | killed by them | USP-S | 562 ms | 562 ms | 2.9° | ||
| 14 bomb 0:07 | killed them | Galil AR | 359 ms | 625 ms | 2.0° | ||
| 14 bomb 0:07 | hit by them | Desert Eagle | 391 ms | – | 2.7° | ||
| 15 1:42 | hit by them | M4A4 | 312 ms | – | 7.7° | ||
| 15 bomb 0:29 | killed them | AK-47 | 812 ms | 1516 ms | 15.2° | ||
| 15 bomb 0:25 | killed them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 15 bomb 0:22 | killed them | AK-47 | 281 ms | 578 ms | 8.0° | ||
| 16 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:18 | killed them | AK-47 | 422 ms | 922 ms | 7.7° | ||
| 17 bomb 0:36 | killed them | AK-47 | 719 ms | 1031 ms | 8.7° | ||
| 18 1:42 | hit them | AK-47 | 812 ms | – | 9.4° | ||
| 18 1:00 | killed them | AK-47 | 266 ms | 266 ms | 1.5° | ||
| 18 0:31 | hit by them | XM1014 | 250 ms | – | 4.1° | ||
| 18 0:31 | killed them | AK-47 | 578 ms | 578 ms | 2.1° | ||
| 18 bomb 0:31 | killed them | AK-47 | 344 ms | 344 ms | 10.4° | ||
| 19 1:39 | killed them | AK-47 | 250 ms | 750 ms | 3.6° | ||
| 19 1:39 | hit by them | M4A4 | 594 ms | – | 1.4° | ||
| 19 bomb 0:01 | killed by them | M4A4 | 516 ms | 516 ms | 1.8° | ||
| 20 1:25 | killed them | AK-47 | 625 ms | 734 ms | 1.1° | ||
| 20 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | hit by them | XM1014 | 531 ms | – | 12.2° | ||
| 21 1:40 | killed them | AK-47 | 562 ms | 953 ms | 6.1° | ||
| 21 bomb 0:16 | killed them | AK-47 | 297 ms | 484 ms | 1.1° | ||
| 22 0:49 | killed them | AK-47 | 281 ms | 484 ms | 1.9° | ||
| 22 0:48 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:45 | hit by them | M4A4 | 1188 ms | – | 11.4° | ||
| 22 0:44 | killed them | AK-47 | 141 ms | 141 ms | 2.1° | ||
| 22 0:44 | killed by them | AK-47 | 438 ms | 438 ms | 3.6° | ||
| 23 1:24 | hit by them | MP9 | 875 ms | – | 29.0° | ||
| 23 1:24 | killed them | AK-47 | 781 ms | 781 ms | 50.3° | ||
| 23 1:10 | killed them | AK-47 | 47 ms | 47 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:13 | USP-S | 427 | fine - pros would have fired it too | 2/4 | killed them | 48% / 51% | |
| 1 bomb 0:33 | USP-S | 2005 | fine - pros would have fired it too | 3/4 | killed them | 46% / 46% | |
| 1 bomb 0:32 | USP-S | 877 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 21% / 48% | |
| 2 1:13 | Desert Eagle | 1311 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 5% / 53% | ||
| 2 1:11 | Desert Eagle | 1274 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | 1% / 33% | ||
| 2 1:01 | Desert Eagle | 572 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 47% | |
| 3 1:29 | M4A1-S | 802 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 3 1:28 | M4A1-S | 732 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 3/8 | killed them | 10% / 52% | |
| 3 1:27 | M4A1-S | 716 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/5 | 6% / 60% | ||
| 3 0:30 | M4A1-S | 1392 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/9 | killed them | 32% / 59% | |
| 6 1:17 | M4A1-S | 1629 | fired while moving (88 u/s), too fast to be accurate - stop first | 5/12 | killed them; 5 bullets after pros would have stopped | 10% / 49% | |
| 6 bomb 0:24 | M4A1-S | 487 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/5 | killed them | 21% / 59% | |
| 6 bomb 0:22 | M4A1-S | 1034 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/10 | 3 bullets after pros would have stopped | 39% / 73% | |
| 6 bomb 0:21 | M4A1-S | 1036 | fine - pros would have fired it too | 2/4 | killed them | 54% / 54% | |
| 6 bomb 0:17 | AK-47 | 991 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 29% / 50% | |
| 8 0:32 | AK-47 | 532 | fine - pros would have fired it too | 1/4 | killed them | 77% / 77% | |
| 9 1:06 | AK-47 | 657 | fine - pros would have fired it too | 1/3 | killed them | 77% / 77% | |
| 9 0:59 | AK-47 | 726 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 50% | |
| 10 bomb 0:36 | M4A1-S | 345 | fine - pros would have fired it too | 1/4 | killed them | 52% / 62% | |
| 11 1:23 | AK-47 | 1223 | fine - pros would have fired it too | 1/4 | killed them | 60% / 62% | |
| 11 1:20 | AK-47 | 1178 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/4 | 2% / 59% | ||
| 11 1:18 | AK-47 | 1187 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 11 bomb 0:27 | AK-47 | 1631 | fine - pros would have fired it too | 1/8 | 3 bullets after pros would have stopped | 32% / 46% | |
| 12 0:57 | AWP | 1084 | fine - pros would have fired it too | 1/2 | killed them | 83% / 83% | |
| 13 1:36 | Glock-18 | 1434 | fine - pros would have fired it too | 1/4 | 37% / 37% | ||
| 13 1:35 | Glock-18 | 1412 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/5 | 6% / 36% | ||
| 13 1:32 | Glock-18 | 1433 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/7 | 2% / 45% | ||
| 13 1:24 | Glock-18 | 353 | fine - pros would have fired it too | 1/3 | killed them | 34% / 41% | |
| 14 bomb 0:07 | Galil AR | 955 | fired while moving (213 u/s), too fast to be accurate - stop first | 4/8 | killed them | 10% / 45% | |
| 15 1:42 | AK-47 | 1060 | fine - pros would have fired it too | 0/3 | 72% / 72% | ||
| 15 bomb 0:39 | AK-47 | 476 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/5 | 18% / 48% | ||
| 15 bomb 0:29 | AK-47 | 1036 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/9 | killed them | 20% / 48% | |
| 15 bomb 0:25 | AK-47 | 1428 | fine - pros would have fired it too | 1/5 | killed them | 45% / 49% | |
| 15 bomb 0:22 | AK-47 | 781 | fine - pros would have fired it too | 3/4 | killed them | 34% / 48% | |
| 16 1:23 | AK-47 | 261 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/8 | killed them | 23% / 60% | |
| 16 1:18 | AK-47 | 821 | fine - pros would have fired it too | 6/8 | killed them | 43% / 49% | |
| 17 bomb 0:36 | AK-47 | 1032 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 2/8 | killed them | 23% / 56% | |
| 18 1:42 | AK-47 | 882 | fine - pros would have fired it too | 3/9 | 30% / 48% | ||
| 18 1:00 | AK-47 | 773 | fine - pros would have fired it too | 2/3 | killed them | 65% / 65% | |
| 18 0:32 | AK-47 | 1030 | fine - pros would have fired it too | 0/4 | 45% / 58% | ||
| 18 0:31 | AK-47 | 1030 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | killed them | 11% / 51% | |
| 18 bomb 0:31 | AK-47 | 517 | fine - pros would have fired it too | 1/5 | killed them | 33% / 50% | |
| 19 1:39 | AK-47 | 778 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/9 | killed them | 30% / 55% | |
| 20 1:25 | AK-47 | 732 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 57% | |
| 21 1:40 | AK-47 | 486 | fired while moving (137 u/s), too fast to be accurate - stop first | 4/8 | killed them | 35% / 71% | |
| 22 0:49 | AK-47 | 494 | fine - pros would have fired it too | 3/15 | killed them | 51% / 64% | |
| 22 0:44 | AK-47 | 412 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 23 1:25 | AK-47 | 973 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 65% | |
| 23 1:25 | AK-47 | 950 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 51% | |
| 23 1:24 | AK-47 | 749 | fine - pros would have fired it too | 1/4 | killed them | 49% / 60% | |
| 23 1:10 | AK-47 | 709 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/5 | killed them | 1% / 59% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
