Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 40 | 32% |
| AK-47 | 32 | 28% |
| USP-S | 4 | 75% |
| MP7 | 3 | 0% |
| XM1014 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/115 | 22 1:07 | 2 kills (M4A4 ×2), 1 through smoke, a wallbang, 1 headshot, in 3.6 s CT | 5.0 |
| 33/115 | 5 0:27 | 2 kills (M4A4 ×2), in 5.6 s T | 1.2 |
| 91/115 | 3 0:59 | 2 kills (AK-47 ×2), in 27.3 s T | -0.6 |
| 96/115 | 8 1:21 | 1 kill (AK-47) T | -0.9 |
| 105/115 | 15 bomb 0:28 | 1 kill (M4A4) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:24 | 1v2 after the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 10 bomb 0:36 | 1v2 after the plant T · 100 HP · Top Mid | lost - saved, they defused it |
Flashes
12 flashes: 7 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | wasted | no enemy blinded for long; blinded themselves 4.0 s holding Outside Long - safe; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.9 s on the move through Outside Long - safe |
| 3 1:09 | wasted | barely blinded Pops 0.6 s (0.0 s white) |
| 4 1:16 | wasted | no enemy blinded for long; blinded themselves 3.2 s holding Middle - safe |
| 4 0:57 | wasted | no enemy blinded for long |
| 6 1:43 | wasted | no enemy blinded for long |
| 6 1:09 | good | blinded Maxbezza 4.8 s (2.0 s white) |
| 7 bomb 0:26 | good | blinded Pops 4.2 s (1.4 s white) |
| 7 bomb 0:22 | good | blinded Pops 4.8 s (2.0 s white) |
| 18 1:34 | good | blinded Maxbezza 3.7 s (1.0 s white), marco du chateau 3.5 s (0.9 s white) |
| 18 1:30 | good | blinded Pops 3.9 s (1.2 s white), marco du chateau 3.7 s (1.0 s white) |
| 19 bomb 0:21 | good | blinded Agnostic 4.5 s (1.7 s white), Maxbezza 3.6 s (0.9 s white), Banania 3.3 s (0.7 s white) |
| 19 bomb 0:15 | good | blinded Agnostic 4.0 s (1.3 s white); blinded themselves 3.9 s holding B Doors - safe; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 4.0 s on the move through B Doors - safe |
Throws
33 grenades: 26 thrown safely, 3 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 bomb 0:33 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 934 units away |
| 7 bomb 0:23 | punished | hit by marco du chateau with a flash out at Bombsite B, 0.5 s before the throw - seen by 1 enemy for 1.9 s, the nearest 933 units away, thrown in the open |
| 8 1:19 | punished | killed by Banania 0.3 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 609 units away, thrown in the open; a running throw |
| 15 1:30 | exposed | a molotov at CT Spawn - seen by 2 enemies for 0.2 s, the nearest 1293 units away; a running throw |
| 17 1:41 | punished | killed by Pops 0.4 s after throwing an HE at B Doors, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1115 units away; a running throw |
| 20 1:36 | punished | killed by Agnostic 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1171 units away; a running throw |
| 23 1:12 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1547 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:23 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:28 | trade | ℬ was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:11 | hold | held with Bob, 395 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:02 | hold | held with Bob, 160 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Bob) |
| 3 1:02 | trade | Bob was killed 104 units away: you traded in 3,141 ms (pros: 625 ms) |
| 5 1:18 | trade | Le0n was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:07 | trade | ℬ was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | hold | held with Le0n, 491 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:17 | hold | held with ℬ, 341 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:16 | trade | Le0n was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:24 | hold | held with 𝕟𝕠𝕠𝕕𝕝𝕖, 774 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after 𝕟𝕠𝕠𝕕𝕝𝕖) |
| 6 bomb 0:24 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:33 | line of fire | stood in Le0n's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 bomb 0:28 | hold | held with ℬ, 630 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:27 | trade | ℬ was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:23 | trade | Le0n was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:37 | hold | held with Bob, 691 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Bob) |
| 15 1:28 | trade | Le0n was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:27 | line of fire | stood in Bob's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 17 1:42 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 851 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:00 | hold | held with Le0n, 526 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:00 | trade | Le0n was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:40 | trade | Bob was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:12 | hold | held with ℬ, 753 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after ℬ) |
| 22 0:58 | trade | 𝕟𝕠𝕠𝕕𝕝𝕖 was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:43 | hit by them | MP7 | 328 ms | – | 1.1° | ||
| 3 0:59 | killed them | AK-47 | 453 ms | 703 ms | 2.2° | ||
| 3 0:32 | killed them | AK-47 | 875 ms | 1641 ms | 43.5° | ||
| 3 0:30 | killed by them | M4A1-S | 297 ms | 797 ms | 1.9° | ||
| 4 bomb 0:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:28 | killed them | M4A4 | 578 ms | 1375 ms | 2.3° | ||
| 5 0:22 | killed them | M4A4 | 2062 ms | 2375 ms | 10.0° | ||
| 6 bomb 0:21 | killed by them | M4A1-S | 1734 ms | 1938 ms | 2.9° | ||
| 7 bomb 0:24 | hit by them | P90 | 250 ms | – | 6.4° | ||
| 7 bomb 0:13 | killed by them | Negev | 312 ms | 453 ms | 56.8° | ||
| 8 1:22 | killed them | AK-47 | 609 ms | 1594 ms | 4.7° | ||
| 8 1:22 | hit by them | M4A4 | 688 ms | – | 4.1° | ||
| 8 1:19 | killed by them | MP7 | 359 ms | 609 ms | 2.1° | ||
| 9 0:55 | killed by them | FAMAS | 469 ms | 562 ms | 18.4° | ||
| 11 1:18 | killed by them | AK-47 | 172 ms | 172 ms | 0.4° | ||
| 12 1:05 | killed by them | M4A1-S | 547 ms | 750 ms | 3.0° | ||
| 13 1:37 | killed by them | Glock-18 | 453 ms | 875 ms | 5.0° | ||
| 13 1:37 | hit them | P2000 | 656 ms | – | 18.8° | ||
| 14 bomb 0:32 | hit by them | MAC-10 | 547 ms | – | 8.9° | ||
| 14 bomb 0:32 | hit them | P2000 | 953 ms | – | 13.7° | ||
| 14 bomb 0:14 | hit them | P2000 | 406 ms | – | 2.5° | ||
| 14 bomb 0:08 | killed by them | P90 | 188 ms | 469 ms | 7.8° | ||
| 15 bomb 0:39 | hit them | M4A4 | 609 ms | – | 35.2° | ||
| 15 bomb 0:29 | killed by them | AK-47 | 812 ms | 1516 ms | 15.2° | ||
| 15 bomb 0:28 | killed them | M4A4 | 1641 ms | 1641 ms | 41.8° | ||
| 16 1:21 | killed by them | AK-47 | 250 ms | 453 ms | 1.1° | ||
| 17 1:40 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:44 | killed by them | m4a1_silencer_off | 344 ms | 656 ms | 8.8° | ||
| 19 bomb 0:05 | killed by them | AK-47 | 2094 ms | 2406 ms | 33.9° | ||
| 20 1:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | hit them | XM1014 | 531 ms | – | 12.2° | ||
| 21 1:40 | killed by them | AK-47 | 562 ms | 953 ms | 6.1° | ||
| 22 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:07 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:04 | killed them | M4A4 | 516 ms | 609 ms | 2.6° | ||
| 22 1:04 | hit by them | AK-47 | 578 ms | – | 3.9° | ||
| 22 0:49 | killed by them | AK-47 | 281 ms | 484 ms | 1.9° | ||
| 23 1:08 | killed by them | AK-47 | 375 ms | 1328 ms | 2.2° | ||
| 23 1:07 | hit them | M4A4 | 656 ms | – | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:01 | AK-47 | 921 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/6 | 8% / 53% | ||
| 3 0:59 | AK-47 | 839 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 3 0:59 | AK-47 | 839 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 22% / 51% | |
| 3 0:32 | AK-47 | 753 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 3 0:32 | AK-47 | 765 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 47% | |
| 3 0:31 | AK-47 | 774 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 26% / 51% | |
| 5 0:28 | M4A4 | 883 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 71% | |
| 5 0:28 | M4A4 | 877 | fine - pros would have fired it too | 1/3 | 37% / 52% | ||
| 5 0:23 | M4A4 | 475 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/9 | 22% / 50% | ||
| 5 0:22 | M4A4 | 471 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 53% | |
| 5 0:22 | M4A4 | 471 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | killed them | 27% / 52% | |
| 6 bomb 0:21 | AK-47 | 1036 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 47% | |
| 6 bomb 0:21 | AK-47 | 1036 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 48% | |
| 7 bomb 0:14 | AK-47 | 1113 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 4% / 54% | ||
| 7 bomb 0:13 | AK-47 | 537 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 24% / 47% | |
| 8 1:22 | AK-47 | 745 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 50% | |
| 8 1:22 | AK-47 | 743 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 46% | |
| 8 1:21 | AK-47 | 743 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 13 1:37 | USP-S | 417 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 13% / 57% | |
| 14 bomb 0:32 | USP-S | 1476 | fine - pros would have fired it too | 1/5 | 47% / 47% | ||
| 14 bomb 0:14 | USP-S | 1390 | fine - pros would have fired it too | 2/2 | 47% / 47% | ||
| 15 bomb 0:39 | M4A4 | 618 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/8 | 9% / 54% | ||
| 15 bomb 0:29 | M4A4 | 912 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 15 bomb 0:29 | M4A4 | 913 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/5 | killed them | 7% / 46% | |
| 18 0:44 | MP7 | 442 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 12% / 50% | |
| 22 1:04 | M4A4 | 1079 | fine - pros would have fired it too | 2/2 | killed them | 52% / 52% | |
| 23 1:07 | M4A4 | 1174 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 23 1:07 | M4A4 | 1175 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 19% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
