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Dust II, lost 10-13 · Tue 20 Oct, 21:19

PupokGold Nova I

The match

Aim

609 msTTD1594 msTTK10.0°Crosshair↓31%1st bullet22%Spray3%Head75%Counter-strafe

Scoreboard

31ADR48%KAST

Positioning

Shots

16/28Rushed↓10/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44032%
AK-473228%
USP-S475%
MP730%
XM10142100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11522 1:07 2 kills (M4A4 ×2), 1 through smoke, a wallbang, 1 headshot, in 3.6 s CT5.0
33/1155 0:27 2 kills (M4A4 ×2), in 5.6 s T1.2
91/1153 0:59 2 kills (AK-47 ×2), in 27.3 s T-0.6
96/1158 1:21 1 kill (AK-47) T-0.9
105/11515 bomb 0:28 1 kill (M4A4) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:24 1v2 after the plant T · 100 HP · Middlelost - died in the first fight · saw each other
10 bomb 0:36 1v2 after the plant T · 100 HP · Top Midlost - saved, they defused it

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 7 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 wastedno enemy blinded for long; blinded themselves 4.0 s holding Outside Long - safe; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.9 s on the move through Outside Long - safe
3 1:09 wastedbarely blinded Pops 0.6 s (0.0 s white)
4 1:16 wastedno enemy blinded for long; blinded themselves 3.2 s holding Middle - safe
4 0:57 wastedno enemy blinded for long
6 1:43 wastedno enemy blinded for long
6 1:09 goodblinded Maxbezza 4.8 s (2.0 s white)
7 bomb 0:26 goodblinded Pops 4.2 s (1.4 s white)
7 bomb 0:22 goodblinded Pops 4.8 s (2.0 s white)
18 1:34 goodblinded Maxbezza 3.7 s (1.0 s white), marco du chateau 3.5 s (0.9 s white)
18 1:30 goodblinded Pops 3.9 s (1.2 s white), marco du chateau 3.7 s (1.0 s white)
19 bomb 0:21 goodblinded Agnostic 4.5 s (1.7 s white), Maxbezza 3.6 s (0.9 s white), Banania 3.3 s (0.7 s white)
19 bomb 0:15 goodblinded Agnostic 4.0 s (1.3 s white); blinded themselves 3.9 s holding B Doors - safe; blinded 𝕟𝕠𝕠𝕕𝕝𝕖 4.0 s on the move through B Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 26 thrown safely, 3 where an enemy could see you, 4 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 bomb 0:33 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 934 units away
7 bomb 0:23 punishedhit by marco du chateau with a flash out at Bombsite B, 0.5 s before the throw - seen by 1 enemy for 1.9 s, the nearest 933 units away, thrown in the open
8 1:19 punishedkilled by Banania 0.3 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 609 units away, thrown in the open; a running throw
15 1:30 exposeda molotov at CT Spawn - seen by 2 enemies for 0.2 s, the nearest 1293 units away; a running throw
17 1:41 punishedkilled by Pops 0.4 s after throwing an HE at B Doors, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1115 units away; a running throw
20 1:36 punishedkilled by Agnostic 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1171 units away; a running throw
23 1:12 exposeda smoke at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1547 units away; a running throw

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 19 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:23 AgnosticShort Stairscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:28 tradeℬ was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
3 1:11 holdheld with Bob, 395 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:02 holdheld with Bob, 160 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Bob)
3 1:02 tradeBob was killed 104 units away: you traded in 3,141 ms (pros: 625 ms)
5 1:18 tradeLe0n was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
5 1:07 tradeℬ was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 holdheld with Le0n, 491 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:17 holdheld with ℬ, 341 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:16 tradeLe0n was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:24 holdheld with 𝕟𝕠𝕠𝕕𝕝𝕖, 774 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after 𝕟𝕠𝕠𝕕𝕝𝕖)
6 bomb 0:24 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:33 line of firestood in Le0n's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 bomb 0:28 holdheld with ℬ, 630 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:27 tradeℬ was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
11 1:23 tradeLe0n was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
13 1:37 holdheld with Bob, 691 units and 29° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Bob)
15 1:28 tradeLe0n was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
15 1:27 line of firestood in Bob's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
17 1:42 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 851 units away: not traded within 5 s (pros: 625 ms)
18 1:00 holdheld with Le0n, 526 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:00 tradeLe0n was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
21 1:40 tradeBob was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
22 1:12 holdheld with ℬ, 753 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after ℬ)
22 0:58 trade𝕟𝕠𝕠𝕕𝕝𝕖 was killed 725 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:43 marco du chateauhit by themMP7328 ms–1.1°
3 0:59 Agnostickilled themAK-47453 ms703 ms2.2°
3 0:32 Popskilled themAK-47875 ms1641 ms43.5°
3 0:30 Maxbezzakilled by themM4A1-S297 ms797 ms1.9°
4 bomb 0:19 Maxbezzakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:28 Bananiakilled themM4A4578 ms1375 ms2.3°
5 0:22 marco du chateaukilled themM4A42062 ms2375 ms10.0°
6 bomb 0:21 Maxbezzakilled by themM4A1-S1734 ms1938 ms2.9°
7 bomb 0:24 marco du chateauhit by themP90250 ms–6.4°
7 bomb 0:13 Popskilled by themNegev312 ms453 ms56.8°
8 1:22 Agnostickilled themAK-47609 ms1594 ms4.7°
8 1:22 Agnostichit by themM4A4688 ms–4.1°
8 1:19 Bananiakilled by themMP7359 ms609 ms2.1°
9 0:55 Agnostickilled by themFAMAS469 ms562 ms18.4°
11 1:18 Maxbezzakilled by themAK-47172 ms172 ms0.4°
12 1:05 Agnostickilled by themM4A1-S547 ms750 ms3.0°
13 1:37 Bananiakilled by themGlock-18453 ms875 ms5.0°
13 1:37 Bananiahit themP2000656 ms–18.8°
14 bomb 0:32 Agnostichit by themMAC-10547 ms–8.9°
14 bomb 0:32 Agnostichit themP2000953 ms–13.7°
14 bomb 0:14 Agnostichit themP2000406 ms–2.5°
14 bomb 0:08 Popskilled by themP90188 ms469 ms7.8°
15 bomb 0:39 marco du chateauhit themM4A4609 ms–35.2°
15 bomb 0:29 Maxbezzakilled by themAK-47812 ms1516 ms15.2°
15 bomb 0:28 marco du chateaukilled themM4A41641 ms1641 ms41.8°
16 1:21 Agnostickilled by themAK-47250 ms453 ms1.1°
17 1:40 Popskilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 0:44 Popskilled by themm4a1_silencer_off344 ms656 ms8.8°
19 bomb 0:05 marco du chateaukilled by themAK-472094 ms2406 ms33.9°
20 1:36 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 Maxbezzahit themXM1014531 ms–12.2°
21 1:40 Maxbezzakilled by themAK-47562 ms953 ms6.1°
22 1:09 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:07 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:04 Popskilled themM4A4516 ms609 ms2.6°
22 1:04 Popshit by themAK-47578 ms–3.9°
22 0:49 Maxbezzakilled by themAK-47281 ms484 ms1.9°
23 1:08 Popskilled by themAK-47375 ms1328 ms2.2°
23 1:07 Popshit themM4A4656 ms–3.6°

Shots

You fired 16 of your 28 first shots too soon: 12 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:01 AgnosticAK-47921fired while moving (181 u/s), too fast to be accurate - stop first0/68% / 53%
3 0:59 AgnosticAK-47839fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
3 0:59 AgnosticAK-47839aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them22% / 51%
3 0:32 PopsAK-47753fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
3 0:32 PopsAK-47765fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 47%
3 0:31 PopsAK-47774aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them26% / 51%
5 0:28 BananiaM4A4883fired while moving (100 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 71%
5 0:28 BananiaM4A4877fine - pros would have fired it too1/337% / 52%
5 0:23 marco du chateauM4A4475fired while moving (119 u/s), too fast to be accurate - stop first0/922% / 50%
5 0:22 marco du chateauM4A4471aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 53%
5 0:22 marco du chateauM4A4471aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/4killed them27% / 52%
6 bomb 0:21 MaxbezzaAK-471036fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 47%
6 bomb 0:21 MaxbezzaAK-471036aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)17% / 48%
7 bomb 0:14 MaxbezzaAK-471113aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/24% / 54%
7 bomb 0:13 PopsAK-47537fine - pros would have fired it too0/3cut short (a death, a reload)24% / 47%
8 1:22 AgnosticAK-47745fired while moving (79 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 50%
8 1:22 AgnosticAK-47743aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 46%
8 1:21 AgnosticAK-47743fine - pros would have fired it too1/3killed them47% / 47%
13 1:37 BananiaUSP-S417aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/1cut short (a death, a reload)13% / 57%
14 bomb 0:32 AgnosticUSP-S1476fine - pros would have fired it too1/547% / 47%
14 bomb 0:14 AgnosticUSP-S1390fine - pros would have fired it too2/247% / 47%
15 bomb 0:39 marco du chateauM4A4618aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/89% / 54%
15 bomb 0:29 marco du chateauM4A4912fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
15 bomb 0:29 marco du chateauM4A4913aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/5killed them7% / 46%
18 0:44 PopsMP7442aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3cut short (a death, a reload)12% / 50%
22 1:04 PopsM4A41079fine - pros would have fired it too2/2killed them52% / 52%
23 1:07 PopsM4A41174fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
23 1:07 PopsM4A41175aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)19% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.