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Dust II, lost 10-13 · Sat 17 Oct, 17:21

KavinskySilver Elite Master

The match

Aim

664 msTTD875 msTTK2.7°Crosshair↓21%1st bullet24%Spray32%Head46%Counter-strafe

Scoreboard

48ADR65%KAST

Positioning

Shots

14/19Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P905118%
AK-471724%
M4A1-S1527%
Glock-181127%
SSG 08520%
Galil AR540%
USP-S20%
AWP1100%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/1054 0:40 2 kills (P90 ×2), 1 headshot, in 1 s CT2.9
51/10522 1:28 2 kills (Galil, AK-47), in 15.9 s T0.8
56/10518 bomb 0:14 1 kill (M4A1-S) T0.6
66/10510 1:08 1 kill (M4A1-S), 1 headshot CT0.2
89/1055 1:21 1 kill (AWP), 1 headshot CT-0.5
92/1053 1:16 1 kill (P90), 1 headshot CT-0.7
96/1058 1:38 1 kill (P90), 1 headshot CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:48 1v2 before the plant CT · 96 HP · Short Stairslost - died later · saw each other
18 bomb 0:19 1v1 after the plant T · 98 HP · Bombsite Bwon - killed them · first fight won, saw each other
22 1:21 1v2 before the plant T · 17 HP · Short Stairslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 6 good, 0 weak, 11 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 goodblinded Vic 4.0 s (1.3 s white)
3 1:35 goodblinded женя 3.9 s (1.2 s white)
4 1:44 wastedno enemy blinded for long
4 1:41 wastedno enemy blinded for long
6 1:44 wastedno enemy blinded for long
6 1:40 wastedno enemy blinded for long
8 1:43 goodblinded Noams- 4.9 s (2.1 s white)
9 1:43 wastedbarely blinded женя 0.6 s (0.1 s white)
11 1:31 wastedno enemy blinded for long
12 1:30 wastedno enemy blinded for long
12 1:25 wastedno enemy blinded for long
15 1:46 goodblinded Vic 4.2 s (1.4 s white); blinded YK7 4.0 s holding Long Doors - safe YK7 peeked Vic 0.6 s before the pop - too late - the flash popped after they showed; hit them first
16 1:48 goodblinded Noams- 3.8 s (1.1 s white), konstantin.orlov.2014 3.0 s (0.5 s white) Suupke peeked konstantin.orlov.2014 2.0 s after the pop - too early - the enemy had recovered; got hit first
16 1:24 hurt the teamno enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight
19 1:47 wastedno enemy blinded for long
19 1:29 wastedbarely blinded Vic 0.9 s (0.1 s white)
19 1:17 wastedno enemy blinded for long
23 1:48 goodblinded женя 3.9 s (1.2 s white), Noams- 3.2 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 36 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:49 exposeda smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2576 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 16 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:31 WissenT Spawncover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 holdheld with Suupke, 943 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,344 ms after Suupke)
1 1:26 tradeSuupke was killed 648 units away: not traded within 5 s (pros: 625 ms)
3 1:49 tradeYK7 was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
5 1:47 tradeSuupke was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
6 1:01 holdheld with Agnostic, 957 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:00 holdheld with Agnostic, 989 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 0:59 tradeAgnostic was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
6 0:48 tradeSuupke was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeAgnostic was killed 162 units away: not traded within 5 s (pros: 625 ms)
14 1:39 tradeSuupke was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeHATSHEPSUT was killed 149 units away: not traded within 5 s (pros: 625 ms)
15 1:28 holdheld with YK7, 633 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms before YK7)
15 1:28 holdheld with HATSHEPSUT, 522 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before HATSHEPSUT)
16 1:44 tradeSuupke was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
16 1:41 tradeHATSHEPSUT was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
16 1:32 tradeAgnostic was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
17 1:46 tradeHATSHEPSUT was killed 368 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:31 holdheld with Suupke, 7 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 bomb 0:19 tradeSuupke was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
19 1:39 tradeYK7 was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
19 1:38 tradeSuupke was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 in their waystood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time)
22 1:28 tradeAgnostic was killed 265 units away: you traded in 62 ms (pros: 625 ms)
22 1:21 tradeYK7 was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
23 1:30 tradeYK7 was killed 286 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Vickilled by themGlock-18719 ms1203 ms12.3°
2 1:52 женяkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:16 Vickilled themP90984 ms1047 ms2.6°
4 1:20 Wissenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 Wissenhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 0:40 женяkilled themP901625 ms1906 ms2.8°
4 0:39 Wissenkilled themP902469 ms2953 ms18.4°
4 0:39 Wissenhit by themAK-47422 ms–51.2°
5 1:21 konstantin.orlov.2014killed themAWP391 ms391 ms0.7°
5 1:21 Vickilled by themSSG 08797 ms797 ms7.3°
6 0:39 женяkilled by themM4A4453 ms547 ms5.5°
7 1:27 Vichit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 Vickilled by themSSG 08266 ms266 ms0.4°
8 1:38 Noams-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 Noams-killed themP90–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 Wissenkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:08 konstantin.orlov.2014killed themM4A1-S656 ms969 ms2.3°
10 1:08 konstantin.orlov.2014hit by themGalil AR688 ms–51.5°
12 1:24 женяkilled by themAK-47703 ms1812 ms3.0°
12 1:24 женяhit themAK-47781 ms–6.0°
13 1:44 Noams-hit themGlock-18453 ms–1.6°
13 1:44 Noams-hit by themP20001188 ms–4.4°
13 1:34 konstantin.orlov.2014killed by themDual Berettas719 ms719 ms9.8°
14 1:37 женяkilled by themP90984 ms1547 ms18.7°
15 1:27 Wissenhit by themMP9906 ms–5.4°
15 1:26 konstantin.orlov.2014hit by themMP9547 ms–15.9°
16 1:37 konstantin.orlov.2014hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 konstantin.orlov.2014hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:20 Noams-killed by themM4A4266 ms359 ms0.8°
17 1:30 Wissenhit by themMP9469 ms–11.3°
17 1:30 Wissenhit themSSG 08734 ms–1.7°
17 1:22 Wissenkilled by themMP9438 ms438 ms2.0°
18 bomb 0:14 Noams-hit by themAK-47484 ms–12.6°
18 bomb 0:14 Noams-killed themM4A1-S672 ms781 ms2.8°
19 1:09 konstantin.orlov.2014killed by themDual Berettas812 ms1641 ms17.6°
20 1:38 Wissenhit by themM4A4375 ms–0.6°
20 1:36 Wissenhit themSSG 08562 ms–7.7°
20 1:36 Wissenhit by themM4A416 ms–8.2°
20 1:22 konstantin.orlov.2014killed by themM4A1-S547 ms547 ms2.9°
21 1:34 konstantin.orlov.2014killed by themM4A1-S469 ms578 ms0.7°
22 1:28 Wissenhit by themAK-47484 ms–13.6°
22 1:28 Wissenkilled themGalil AR484 ms750 ms22.5°
22 1:12 Vickilled themAK-47453 ms453 ms0.1°
22 1:02 konstantin.orlov.2014killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:36 Vichit by themM4A4250 ms–1.8°
23 1:25 Wissenkilled by themM4A1-S0 ms188 ms1.8°

Shots

You fired 14 of your 19 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 VicUSP-S665aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 55%
1 1:25 VicUSP-S681aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)10% / 40%
3 1:22 VicP90591aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/197 bullets after pros would have stopped4% / 49%
3 1:18 konstantin.orlov.2014P90743fired while moving (93 u/s), too fast to be accurate - stop first0/619% / 49%
3 1:17 VicP90423fired while moving (223 u/s), too fast to be accurate - stop first2/15killed them12% / 56%
4 0:40 женяP90407fine - pros would have fired it too7/26killed them56% / 59%
5 1:21 konstantin.orlov.2014AWP1339fine - pros would have fired it too1/1killed them88% / 88%
6 0:44 VicM4A1-S1278fired while moving (131 u/s), too fast to be accurate - stop first0/27% / 46%
10 1:09 konstantin.orlov.2014M4A1-S252fired while moving (129 u/s), too fast to be accurate - stop first2/12killed them34% / 51%
12 1:24 женяAK-47478fired while moving (215 u/s), too fast to be accurate - stop first3/14cut short (a death, a reload)24% / 65%
13 1:44 Noams-Glock-181123fired while moving (181 u/s), too fast to be accurate - stop first3/819% / 48%
13 1:34 konstantin.orlov.2014Glock-18634fine - pros would have fired it too0/2cut short (a death, a reload)26% / 41%
17 1:28 WissenGlock-181211aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/126% / 63%
17 1:22 WissenGlock-18777fine - pros would have fired it too0/1cut short (a death, a reload)33% / 51%
18 1:38 женяDesert Eagle1209fired while moving (140 u/s), too fast to be accurate - stop first0/220% / 55%
18 bomb 0:14 Noams-M4A1-S140fine - pros would have fired it too2/8killed them33% / 59%
22 1:28 WissenGalil AR127fired while moving (191 u/s), too fast to be accurate - stop first2/13killed them41% / 61%
22 1:12 VicAK-47991fired while moving (134 u/s), too fast to be accurate - stop first1/2killed them27% / 74%
23 1:25 WissenAK-47387fired while moving (160 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.