Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 51 | 18% |
| AK-47 | 17 | 24% |
| M4A1-S | 15 | 27% |
| Glock-18 | 11 | 27% |
| SSG 08 | 5 | 20% |
| Galil AR | 5 | 40% |
| USP-S | 2 | 0% |
| AWP | 1 | 100% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/105 | 4 0:40 | 2 kills (P90 ×2), 1 headshot, in 1 s CT | 2.9 |
| 51/105 | 22 1:28 | 2 kills (Galil, AK-47), in 15.9 s T | 0.8 |
| 56/105 | 18 bomb 0:14 | 1 kill (M4A1-S) T | 0.6 |
| 66/105 | 10 1:08 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 89/105 | 5 1:21 | 1 kill (AWP), 1 headshot CT | -0.5 |
| 92/105 | 3 1:16 | 1 kill (P90), 1 headshot CT | -0.7 |
| 96/105 | 8 1:38 | 1 kill (P90), 1 headshot CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:48 | 1v2 before the plant CT · 96 HP · Short Stairs | lost - died later · saw each other |
| 18 bomb 0:19 | 1v1 after the plant T · 98 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 22 1:21 | 1v2 before the plant T · 17 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
18 flashes: 6 good, 0 weak, 11 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | good | blinded Vic 4.0 s (1.3 s white) |
| 3 1:35 | good | blinded женя 3.9 s (1.2 s white) |
| 4 1:44 | wasted | no enemy blinded for long |
| 4 1:41 | wasted | no enemy blinded for long |
| 6 1:44 | wasted | no enemy blinded for long |
| 6 1:40 | wasted | no enemy blinded for long |
| 8 1:43 | good | blinded Noams- 4.9 s (2.1 s white) |
| 9 1:43 | wasted | barely blinded женя 0.6 s (0.1 s white) |
| 11 1:31 | wasted | no enemy blinded for long |
| 12 1:30 | wasted | no enemy blinded for long |
| 12 1:25 | wasted | no enemy blinded for long |
| 15 1:46 | good | blinded Vic 4.2 s (1.4 s white); blinded YK7 4.0 s holding Long Doors - safe YK7 peeked Vic 0.6 s before the pop - too late - the flash popped after they showed; hit them first |
| 16 1:48 | good | blinded Noams- 3.8 s (1.1 s white), konstantin.orlov.2014 3.0 s (0.5 s white) Suupke peeked konstantin.orlov.2014 2.0 s after the pop - too early - the enemy had recovered; got hit first |
| 16 1:24 | hurt the team | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight |
| 19 1:47 | wasted | no enemy blinded for long |
| 19 1:29 | wasted | barely blinded Vic 0.9 s (0.1 s white) |
| 19 1:17 | wasted | no enemy blinded for long |
| 23 1:48 | good | blinded женя 3.9 s (1.2 s white), Noams- 3.2 s (0.6 s white) |
Throws
37 grenades: 36 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:49 | exposed | a smoke at B Doors - seen by 1 enemy for 0.1 s, the nearest 2576 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:31 | T Spawn | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | hold | held with Suupke, 943 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,344 ms after Suupke) |
| 1 1:26 | trade | Suupke was killed 648 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:49 | trade | YK7 was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:47 | trade | Suupke was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:01 | hold | held with Agnostic, 957 units and 60° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:00 | hold | held with Agnostic, 989 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 0:59 | trade | Agnostic was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:48 | trade | Suupke was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Agnostic was killed 162 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:39 | trade | Suupke was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | HATSHEPSUT was killed 149 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:28 | hold | held with YK7, 633 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms before YK7) |
| 15 1:28 | hold | held with HATSHEPSUT, 522 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before HATSHEPSUT) |
| 16 1:44 | trade | Suupke was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:41 | trade | HATSHEPSUT was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:32 | trade | Agnostic was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:46 | trade | HATSHEPSUT was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:31 | hold | held with Suupke, 7 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 bomb 0:19 | trade | Suupke was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:39 | trade | YK7 was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:38 | trade | Suupke was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | in their way | stood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 22 1:28 | trade | Agnostic was killed 265 units away: you traded in 62 ms (pros: 625 ms) |
| 22 1:21 | trade | YK7 was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:30 | trade | YK7 was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | killed by them | Glock-18 | 719 ms | 1203 ms | 12.3° | ||
| 2 1:52 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:16 | killed them | P90 | 984 ms | 1047 ms | 2.6° | ||
| 4 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:40 | killed them | P90 | 1625 ms | 1906 ms | 2.8° | ||
| 4 0:39 | killed them | P90 | 2469 ms | 2953 ms | 18.4° | ||
| 4 0:39 | hit by them | AK-47 | 422 ms | – | 51.2° | ||
| 5 1:21 | killed them | AWP | 391 ms | 391 ms | 0.7° | ||
| 5 1:21 | killed by them | SSG 08 | 797 ms | 797 ms | 7.3° | ||
| 6 0:39 | killed by them | M4A4 | 453 ms | 547 ms | 5.5° | ||
| 7 1:27 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | killed by them | SSG 08 | 266 ms | 266 ms | 0.4° | ||
| 8 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:08 | killed them | M4A1-S | 656 ms | 969 ms | 2.3° | ||
| 10 1:08 | hit by them | Galil AR | 688 ms | – | 51.5° | ||
| 12 1:24 | killed by them | AK-47 | 703 ms | 1812 ms | 3.0° | ||
| 12 1:24 | hit them | AK-47 | 781 ms | – | 6.0° | ||
| 13 1:44 | hit them | Glock-18 | 453 ms | – | 1.6° | ||
| 13 1:44 | hit by them | P2000 | 1188 ms | – | 4.4° | ||
| 13 1:34 | killed by them | Dual Berettas | 719 ms | 719 ms | 9.8° | ||
| 14 1:37 | killed by them | P90 | 984 ms | 1547 ms | 18.7° | ||
| 15 1:27 | hit by them | MP9 | 906 ms | – | 5.4° | ||
| 15 1:26 | hit by them | MP9 | 547 ms | – | 15.9° | ||
| 16 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:20 | killed by them | M4A4 | 266 ms | 359 ms | 0.8° | ||
| 17 1:30 | hit by them | MP9 | 469 ms | – | 11.3° | ||
| 17 1:30 | hit them | SSG 08 | 734 ms | – | 1.7° | ||
| 17 1:22 | killed by them | MP9 | 438 ms | 438 ms | 2.0° | ||
| 18 bomb 0:14 | hit by them | AK-47 | 484 ms | – | 12.6° | ||
| 18 bomb 0:14 | killed them | M4A1-S | 672 ms | 781 ms | 2.8° | ||
| 19 1:09 | killed by them | Dual Berettas | 812 ms | 1641 ms | 17.6° | ||
| 20 1:38 | hit by them | M4A4 | 375 ms | – | 0.6° | ||
| 20 1:36 | hit them | SSG 08 | 562 ms | – | 7.7° | ||
| 20 1:36 | hit by them | M4A4 | 16 ms | – | 8.2° | ||
| 20 1:22 | killed by them | M4A1-S | 547 ms | 547 ms | 2.9° | ||
| 21 1:34 | killed by them | M4A1-S | 469 ms | 578 ms | 0.7° | ||
| 22 1:28 | hit by them | AK-47 | 484 ms | – | 13.6° | ||
| 22 1:28 | killed them | Galil AR | 484 ms | 750 ms | 22.5° | ||
| 22 1:12 | killed them | AK-47 | 453 ms | 453 ms | 0.1° | ||
| 22 1:02 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:36 | hit by them | M4A4 | 250 ms | – | 1.8° | ||
| 23 1:25 | killed by them | M4A1-S | 0 ms | 188 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | USP-S | 665 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 55% | |
| 1 1:25 | USP-S | 681 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 40% | |
| 3 1:22 | P90 | 591 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/19 | 7 bullets after pros would have stopped | 4% / 49% | |
| 3 1:18 | P90 | 743 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/6 | 19% / 49% | ||
| 3 1:17 | P90 | 423 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/15 | killed them | 12% / 56% | |
| 4 0:40 | P90 | 407 | fine - pros would have fired it too | 7/26 | killed them | 56% / 59% | |
| 5 1:21 | AWP | 1339 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 6 0:44 | M4A1-S | 1278 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | 7% / 46% | ||
| 10 1:09 | M4A1-S | 252 | fired while moving (129 u/s), too fast to be accurate - stop first | 2/12 | killed them | 34% / 51% | |
| 12 1:24 | AK-47 | 478 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/14 | cut short (a death, a reload) | 24% / 65% | |
| 13 1:44 | Glock-18 | 1123 | fired while moving (181 u/s), too fast to be accurate - stop first | 3/8 | 19% / 48% | ||
| 13 1:34 | Glock-18 | 634 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 26% / 41% | |
| 17 1:28 | Glock-18 | 1211 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 26% / 63% | ||
| 17 1:22 | Glock-18 | 777 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 51% | |
| 18 1:38 | Desert Eagle | 1209 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/2 | 20% / 55% | ||
| 18 bomb 0:14 | M4A1-S | 140 | fine - pros would have fired it too | 2/8 | killed them | 33% / 59% | |
| 22 1:28 | Galil AR | 127 | fired while moving (191 u/s), too fast to be accurate - stop first | 2/13 | killed them | 41% / 61% | |
| 22 1:12 | AK-47 | 991 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/2 | killed them | 27% / 74% | |
| 23 1:25 | AK-47 | 387 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
