Competitive · Sat 17 Oct, 17:21 · 23 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 23 | 12 | 4 | +11 | 106 | 61% | 74% | 4-3 | 63 | 9 | 1/3 | 375 ms | 641 ms | 2.0° | 34% | 48% | 25% | 78% | 34 | 8% 4/52 | 0 | 0 | 4 | 38% | 0% 0/23 | 10% 1/10 | 57% 21/37 | 10 | 11 | 23% 3/13 | 8% | 34% pro 54% | |||
| 23 | 16 | 4 | +7 | 95 | 56% | 74% | 4-4 | 4 | 0 | 1/2 | 516 ms | 641 ms | 3.0° | 22% | 37% | 26% | 47% | 29 | 10% 4/39 | 2 | 0 | 2 | 64% | 16% 3/19 | 0/1 | 78% 32/41 | 20 | 12 | 54% 6/11 | 7% | 24% pro 56% | ||||
![]() | 14 | 16 | 5 | -2 | 78 | 79% | 74% | 3-0 | 100 | 4 | 0/1 | 500 ms | 688 ms | 5.5° | 32% | 35% | 21% | 64% | 17 | 11% 3/28 | 2 | 0 | 1 | 14% | 0% 0/11 | 0% 0/5 | 56% 13/23 | 8 | 5 | 29% 2/7 | 7% | 24% pro 54% | |||
![]() | 14 | 17 | 6 | -3 | 74 | 43% | 74% | 0-1 | 289 | 20 | 0/3 | 492 ms | 703 ms | 7.5° | 24% | 23% | 17% | 38% | 22 | 10% 3/31 | 2 | 0 | 1 | 30% | 0% 0/19 | 0% 0/7 | 75% 30/40 | 23 | 7 | 35% 7/20 | 11% | 26% pro 53% | |||
| 12 | 20 | 4 | -8 | 63 | 50% | 52% | 2-2 | 11 | 1 | 1/4 | 609 ms | 797 ms | 5.8° | 10% | 21% | 15% | 59% | 21 | 8% 3/37 | 3 | 0 | 0 | 15% | 8% 1/13 | 14% 1/7 | 70% 31/44 | 17 | 14 | 52% 11/21 | 14% | 21% pro 53% | ||||
| Started as CTs · 10 | Started as CTs · 10 | Started as CTs · 10 | Started as CTs · 10 | ||||||||||||||||||||||||||||||||
![]() | 26 | 16 | 5 | +10 | 99 | 38% | 87% | 3-1 | 196 | 5 | 1/6 | 461 ms | 656 ms | 3.5° | 31% | 38% | 19% | 63% | 34 | 9% 4/44 | 1 | 1 | 2 | 0% | 0% 0/25 | 0% 0/11 | 43% 26/60 | 17 | 9 | 58% 15/26 | 4% | 34% pro 54% | |||
![]() | 17 | 17 | 4 | +0 | 88 | 65% | 56% | 2-3 | 3 | 7 | 1/3 | 406 ms | 672 ms | 3.3° | 34% | 33% | 28% | 72% | 25 | 11% 4/35 | 3 | 0 | 1 | 21% | 7% 1/15 | 12% 1/8 | 58% 18/31 | 10 | 8 | 70% 7/10 | 2% | 24% pro 52% | |||
![]() | 16 | 20 | 11 | -4 | 82 | 81% | 65% | 2-6 | 127 | 13 | 0/3 | 476 ms | 766 ms | 4.5° | 23% | 30% | 29% | 56% | 28 | 2% 1/44 | 1 | 0 | 0 | 12% | 5% 1/19 | 0% 0/5 | 56% 26/46 | 14 | 12 | 26% 5/19 | 0% | 26% pro 52% | |||
![]() | 12 | 18 | 5 | -6 | 74 | 75% | 70% | 2-2 | 155 | 5 | 0/1 | 718 ms | 961 ms | 2.5° | 26% | 42% | 19% | 68% | 22 | 11% 4/36 | 1 | 0 | 4 | 7% | 0% 0/9 | 9% 1/11 | 53% 16/30 | 5 | 11 | 50% 7/14 | 0% | 29% pro 50% | |||
![]() | 9 | 16 | 4 | -7 | 48 | 56% | 65% | 1-1 | 2 | 10 | 1/3 | 664 ms | 875 ms | 2.7° | 21% | 24% | 32% | 46% | 12 | 4% 1/25 | 0 | 0 | 1 | 50% | 0% 0/11 | 0/3 | 74% 14/19 | 10 | 4 | 14% 1/7 | 6% | 26% pro 56% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 20 1:38 | 4 kills (M4A1-S ×4), 3 headshots, in 16 s CT | 10.3 | |
| 2 | 11 1:14 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 1.3 s CT | 9.3 | |
| 3 | 16 1:44 | 4 kills (M4A4 ×4), 1 headshot, in 23.4 s CT | 7.9 | |
| 4 | 12 1:49 | 3 kills (Scout ×2, M4A4), a wallbang, a no-scope, all headshots, in 28.6 s T | 7.5 | |
| 5 | 13 1:40 | 4 kills (Tec-9 ×4), all headshots, in 28.3 s T | 7.4 | |
| 6 | 1 1:37 | 4 kills (Glock ×4), 3 headshots, in 37 s T | 7.2 | |
| 7 | 3 0:50 | 3 kills (MP5 ×3), all headshots, in 12.2 s CT | 6.1 | |
| 8 | 7 1:36 | 3 kills (Scout ×2, Galil), a wallbang, 2 headshots, in 13.9 s T | 5.7 | |
| 9 | 19 1:39 | 3 kills (M4A1-S ×3), 2 headshots, in 23 s CT | 5.6 | |
| 10 | 15 1:47 | 3 kills (AK-47 ×3), all headshots, in 18 s T | 5.6 | |
| 11 | 5 1:47 | 3 kills (Scout ×3), all headshots, in 37.7 s T | 5.3 | |
| 12 | 9 1:33 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 0.8 s CT | 4.7 |
Every moment (105)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 18 1:42 | 3 kills (AK-47 ×3), 1 headshot, in 15.3 s T | 4.5 | |
| 14 | 8 1:31 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, in 46.3 s CT | 4.5 | |
| 15 | 7 1:43 | 2 kills (MP7 ×2), all headshots, in 1 s CT | 4.0 | |
| 16 | 8 1:37 | 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 11.4 s T | 3.7 | |
| 17 | 23 1:17 | 2 kills (M4A4 ×2), 1 headshot, in 1.3 s CT | 3.5 | |
| 18 | 2 1:52 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 | |
| 19 | 14 1:38 | 2 kills (P90 ×2), in 1.3 s CT | 3.0 | |
| 20 | 21 1:23 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 2.9 | |
| 21 | 4 0:40 | 2 kills (P90 ×2), 1 headshot, in 1 s CT | 2.9 | |
| 22 | 4 1:35 | 2 kills (M4A1-S ×2), 1 headshot, in 1.4 s CT | 2.7 | |
| 23 | 2 1:50 | 2 kills (Scout ×2), all headshots, in 9.6 s CT | 2.7 | |
| 24 | 6 0:59 | 2 kills (M4A1-S ×2), all headshots, in 11.4 s T | 2.6 | |
| 25 | 3 1:49 | 1 kill (Scout), a wallbang, 1 headshot T | 2.6 | |
| 26 | 18 1:22 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 28.2 s CT | 2.6 | |
| 27 | 23 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T | 2.4 | |
| 28 | 17 0:55 | 2 kills (M4A4 ×2), 1 headshot, in 18.3 s CT | 2.3 | |
| 29 | 21 1:34 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 31.1 s CT | 2.3 | |
| 30 | 17 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 7.4 s T | 2.2 | |
| 31 | 23 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 17 s T | 2.0 | |
| 32 | 8 1:19 | 2 kills (Scout ×2), 1 headshot, in 15.1 s CT | 1.8 | |
| 33 | 2 1:46 | 2 kills (MP5 ×2), all headshots, in 14.1 s CT | 1.7 | |
| 34 | 23 1:27 | 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT | 1.7 | |
| 35 | 4 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 8.2 s T | 1.7 | |
| 36 | 5 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T | 1.7 | |
| 37 | 14 1:39 | 2 kills (MP9, USP-S), all headshots, in 5.4 s CT | 1.1 | |
| 38 | 9 0:53 | 1 kill (AWP) CT | 1.0 | |
| 39 | 10 1:46 | 1 kill (AWP) CT | 1.0 | |
| 40 | 11 1:34 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 41 | 6 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 11.7 s T | 0.9 | |
| 42 | 3 1:35 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 43 | 10 1:24 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 44 | 12 1:33 | 1 kill (M4A4) CT | 0.9 | |
| 45 | 20 1:10 | 1 kill (M4A1-S) CT | 0.9 | |
| 46 | 22 1:40 | 1 kill (AK-47) CT | 0.9 | |
| 47 | 6 0:39 | 1 kill (M4A4), 1 headshot T | 0.9 | |
| 48 | 10 1:28 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 49 | 11 1:44 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 50 | 22 1:21 | 1 kill (AK-47) CT | 0.8 | |
| 51 | 22 1:28 | 2 kills (Galil, AK-47), in 15.9 s T | 0.8 | |
| 52 | 15 bomb 0:30 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 53 | 6 1:29 | 2 kills (M4A4 ×2), 1 headshot, in 11.1 s CT | 0.7 | |
| 54 | 8 0:58 | 1 kill (AK-47) T | 0.6 | |
| 55 | 17 1:46 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 56 | 18 bomb 0:14 | 1 kill (M4A1-S) T | 0.6 | |
| 57 | 21 1:34 | 1 kill (M4A1-S) CT | 0.6 | |
| 58 | 4 1:11 | 1 kill (P90), 1 headshot T | 0.5 | |
| 59 | 12 1:16 | 1 kill (AK-47) T | 0.5 | |
| 60 | 14 1:43 | 1 kill (MP9) CT | 0.5 | |
| 61 | 17 1:07 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 62 | 17 1:40 | 2 kills (MP9 ×2), 1 headshot, in 17.7 s CT | 0.5 | |
| 63 | 16 1:13 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 64 | 18 1:36 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 65 | 9 1:17 | 2 kills (M4A4, AK-47), 1 headshot, in 65 s CT | 0.3 | |
| 66 | 10 1:08 | 1 kill (M4A1-S), 1 headshot CT | 0.2 | |
| 67 | 19 0:39 | 1 kill (Scout), 1 headshot CT | 0.2 | |
| 68 | 2 1:32 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 69 | 11 1:22 | 1 kill (Galil), 1 headshot T | 0.1 | |
| 70 | 6 0:56 | 1 kill (AWP) CT | 0.1 | |
| 71 | 21 1:46 | 1 kill (Galil) T | 0.1 | |
| 72 | 15 1:24 | 1 kill (Deagle), 1 headshot T | 0.1 | |
| 73 | 7 0:57 | 1 kill (M4A4) CT | 0.0 | |
| 74 | 10 1:13 | 1 kill (AK-47) CT | -0.1 | |
| 75 | 22 1:02 | 1 kill (AK-47) CT | -0.1 | |
| 76 | 7 bomb 0:40 | 1 kill (AK-47) T | -0.1 | |
| 77 | 19 1:27 | 2 kills (AK-47 ×2), all headshots, in 37.4 s T | -0.1 | |
| 78 | 21 1:31 | 1 kill (M4A4), 1 through smoke, 1 while flashed CT | -0.2 | |
| 79 | 22 1:37 | 1 kill (Galil), 1 headshot T | -0.2 | |
| 80 | 1 1:21 | 3 kills (USP-S ×3), in 43.9 s CT | -0.2 | |
| 81 | 13 1:17 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 82 | 22 1:32 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 83 | 20 1:16 | 1 kill (AK-47) T | -0.2 | |
| 84 | 8 1:33 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 85 | 18 1:29 | 1 kill (AK-47) CT | -0.3 | |
| 86 | 12 1:23 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 87 | 1 1:38 | 2 kills (USP-S ×2), all headshots, in 21.3 s CT | -0.4 | |
| 88 | 5 1:34 | 1 kill (AK-47) CT | -0.5 | |
| 89 | 5 1:21 | 1 kill (AWP), 1 headshot CT | -0.5 | |
| 90 | 19 1:35 | 1 kill (AK-47) T | -0.5 | |
| 91 | 22 1:28 | 1 kill (Galil) T | -0.5 | |
| 92 | 3 1:16 | 1 kill (P90), 1 headshot CT | -0.7 | |
| 93 | 22 1:28 | 1 kill (AK-47) CT | -0.7 | |
| 94 | 13 1:34 | 1 kill (Dualies), 1 headshot CT | -0.7 | |
| 95 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -0.9 | |
| 96 | 8 1:38 | 1 kill (P90), 1 headshot CT | -1.0 | |
| 97 | 7 1:44 | 1 kill (AK-47) T | -1.0 | |
| 98 | 13 1:44 | 2 kills (USP-S ×2), in 35.8 s CT | -1.4 | |
| 99 | 4 1:45 | 1 kill (AK-47) CT | -1.7 | |
| 100 | 19 1:08 | 1 kill (Dualies) CT | -1.8 | |
| 101 | 11 1:15 | 1 kill (AK-47) T | -1.8 | |
| 102 | 16 1:33 | 1 kill (AK-47) T | -1.9 | |
| 103 | 15 1:42 | 1 kill (M4A4) CT | -2.0 | |
| 104 | 18 1:41 | 1 kill (M4A1-S), 1 headshot CT | -3.0 | |
| 105 | 15 bomb 0:31 | 1 kill (MP9), 1 headshot CT | -3.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:11 | 1v2 before the plant T · 67 HP · Mid Doors | lost - died later, after 1 kill · saw each other | |
| 1 1:01 | 1v1 before the plant CT · 8 HP · Lower Tunnel | won - defused it after 1 kill · saw each other | |
| 2 1:32 | 1v4 before the plant T · 46 HP · Top Mid | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 3 0:40 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 4 0:40 | 1v2 before the plant T · 33 HP · Long A | lost - died in the first fight · they saw them first | |
| 5 1:11 | 1v3 before the plant CT · 30 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 6 0:48 | 1v2 before the plant CT · 96 HP · Short Stairs | lost - died later · saw each other | |
| 7 1:22 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 1:03 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 0:58 | 1v1 before the plant CT · 82 HP · B Doors | won - defused it after 1 kill · first fight won, saw them first | |
| 9 0:53 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · neither was looking | |
| 10 1:13 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 11 1:13 | 1v3 before the plant T · 73 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 12 1:21 | 1v4 before the plant CT · 29 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 13 1:17 | 1v2 before the plant T · 50 HP · Mid Doors | lost - died later, after 1 kill · saw each other | |
| 13 1:12 | 1v1 before the plant CT · 68 HP · CT Spawn | won - killed them · first fight won, saw each other | |
| 14 1:36 | 1v5 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 15 1:24 | 1v4 before the plant CT · 100 HP · Extended A | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 16 1:20 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 17 0:55 | 1v2 before the plant T · 90 HP · Outside Long | lost - died in the first fight · saw each other | |
| 18 1:27 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 2 kills · saw each other | |
| 18 bomb 0:19 | 1v1 after the plant T · 98 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 19 1:08 | 1v3 before the plant T · 29 HP · Catwalk | lost - died later, after 1 kill · saw each other | |
| 20 1:22 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 21 1:23 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 22 1:21 | 1v2 before the plant T · 17 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 22 1:12 | 1v1 before the plant CT · 54 HP · Catwalk | won - killed them | |
| 23 1:23 | 1v2 before the plant CT · 100 HP · Long Doors | won - killed both · first fight won, saw them first | |
| 23 1:17 | 1v1 before the plant T · 17 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:20 | misled a peek | barely blinded konstantin.orlov.2014 2.4 s (0.2 s white), женя 1.6 s (0.1 s white), Wissen 1.3 s (0.1 s white); blinded themselves 1.6 s on the move through Long Doors - safe the enemy was barely blinded, and HATSHEPSUT peeked женя 2.3 s after the pop; hit them first | |
| 3 1:45 | hurt the team | no enemy blinded for long; blinded Vic 1.9 s holding Top Mid - ran into a fight | |
| 3 0:42 | misled a peek | barely blinded Wissen 0.7 s (0.1 s white); blinded HATSHEPSUT 1.8 s on the move through Mid Doors - safe; blinded themselves 2.0 s holding Middle - safe the enemy was barely blinded, and Suupke peeked Wissen 3.0 s after the pop; hit them first | |
| 4 1:39 | hurt the team | no enemy blinded for long; blinded konstantin.orlov.2014 1.0 s on the move through Top Mid - an enemy could see them; blinded themselves 1.0 s on the move through Top Mid - safe | |
| 6 1:34 | misled a peek | barely blinded konstantin.orlov.2014 2.8 s (0.4 s white), Noams- 0.7 s (0.1 s white) the enemy was barely blinded, and YK7 peeked Noams- 0.5 s after the pop; got hit first | |
| 7 1:47 | blinded an enemy, but hurt the team too | blinded HATSHEPSUT 3.8 s (1.1 s white), YK7 3.7 s (1.0 s white); blinded Noams- 4.7 s on the move through Top Mid - an enemy could see them konstantin.orlov.2014 peeked HATSHEPSUT 3.0 s after the pop - too early - the enemy had recovered; got hit first | |
| 8 1:47 | hurt the team | no enemy blinded for long; blinded Noams- 2.0 s on the move through Top Mid - an enemy could see them | |
| 11 1:45 | hurt the team | barely blinded YK7 0.6 s (0.1 s white); blinded konstantin.orlov.2014 2.9 s on the move through Upper Tunnel - an enemy could see them; blinded Wissen 1.4 s on the move through T Spawn - safe | |
| 16 1:24 | hurt the team | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight | |
| 18 1:46 | blinded an enemy, but hurt the team too | blinded Kavinsky 4.2 s (1.5 s white), Suupke 4.2 s (1.4 s white); blinded konstantin.orlov.2014 1.7 s on the move through Mid Doors - an enemy could see them | |
| 19 1:40 | misled a peek | barely blinded Vic 1.7 s (0.1 s white); blinded themselves 3.2 s holding Long A - safe the enemy was barely blinded, and Suupke peeked Vic 1.1 s after the pop; got hit first | |
| 21 1:48 | misled a peek | barely blinded Noams- 0.7 s (0.1 s white); blinded YK7 1.7 s holding Outside Long - safe the enemy was barely blinded, and Agnostic peeked Noams- 1.3 s after the pop; got hit first | |
| 21 1:34 | blinded an enemy, but hurt the team too | blinded YK7 3.9 s (1.2 s white), Agnostic 3.5 s (0.8 s white); blinded женя 1.0 s on the move through Long A - an enemy could see them; blinded themselves 4.4 s on the move through Under A - safe | |
| 21 1:32 | blinded an enemy, but hurt the team too | blinded YK7 3.8 s (1.1 s white), Agnostic 3.5 s (0.8 s white); blinded женя 1.9 s holding Under A - an enemy could see them; blinded Wissen 4.2 s on the move through Bombsite A - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 7 1:43 | punished | hit by HATSHEPSUT 0.1 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 972 units away, thrown in the open; a running throw | |
| 8 1:04 | punished | killed by HATSHEPSUT 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1743 units away; a running throw | |
| 12 1:29 | punished | killed by Noams- 1.7 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 305 units away; a jump throw | |
| 17 1:07 | punished | killed by YK7 0.2 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 947 units away, thrown in the open; a running throw | |
| 18 1:36 | punished | killed by Suupke 0.1 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 799 units away, thrown in the open | |
| 19 0:40 | punished | killed by женя 1.5 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 828 units away | |
| 21 1:23 | punished | killed by Vic with a flash in hand at Pit - seen by 2 enemies for 0.6 s, the nearest 1475 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




