Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP5-SD | 49 | 31% |
| AK-47 | 44 | 32% |
| Tec-9 | 28 | 36% |
| Galil AR | 14 | 36% |
| USP-S | 10 | 10% |
| Glock-18 | 4 | 0% |
| AWP | 3 | 0% |
| P250 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/105 | 13 1:40 | 4 kills (Tec-9 ×4), all headshots, in 28.3 s T | 7.4 |
| 7/105 | 3 0:50 | 3 kills (MP5 ×3), all headshots, in 12.2 s CT | 6.1 |
| 27/105 | 23 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T | 2.4 |
| 33/105 | 2 1:46 | 2 kills (MP5 ×2), all headshots, in 14.1 s CT | 1.7 |
| 43/105 | 10 1:24 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 49/105 | 11 1:44 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 64/105 | 18 1:36 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 70/105 | 6 0:56 | 1 kill (AWP) CT | 0.1 |
| 99/105 | 4 1:45 | 1 kill (AK-47) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:17 | 1v2 before the plant T · 50 HP · Mid Doors | lost - died later, after 1 kill · saw each other |
| 21 1:23 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 23 1:17 | 1v1 before the plant T · 17 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
9 flashes: 3 good, 2 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:42 | misled a peek | barely blinded Wissen 0.7 s (0.1 s white); blinded HATSHEPSUT 1.8 s on the move through Mid Doors - safe; blinded themselves 2.0 s holding Middle - safe the enemy was barely blinded, and Suupke peeked Wissen 3.0 s after the pop; hit them first |
| 4 1:47 | good | blinded Vic 4.9 s (2.1 s white), konstantin.orlov.2014 4.6 s (1.8 s white) |
| 7 1:47 | good | blinded Noams- 5.2 s (2.3 s white), konstantin.orlov.2014 4.8 s (2.0 s white), Vic 4.4 s (1.6 s white) |
| 15 1:49 | weak | barely blinded Vic 2.6 s (0.3 s white) |
| 15 1:47 | weak | barely blinded Vic 2.8 s (0.4 s white), женя 1.6 s (0.1 s white) |
| 18 bomb 0:36 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Bombsite B - safe; blinded Kavinsky 2.0 s on the move through Bombsite B - safe |
| 18 bomb 0:24 | good | blinded Noams- 4.1 s (1.4 s white) |
| 19 1:40 | misled a peek | barely blinded Vic 1.7 s (0.1 s white); blinded themselves 3.2 s holding Long A - safe the enemy was barely blinded, and Suupke peeked Vic 1.1 s after the pop; got hit first |
| 21 1:48 | misled a peek | barely blinded Noams- 0.7 s (0.1 s white); blinded YK7 1.7 s holding Outside Long - safe the enemy was barely blinded, and Agnostic peeked Noams- 1.3 s after the pop; got hit first |
Throws
22 grenades: 18 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Middle (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 905 units away; a running throw |
| 3 0:44 | exposed | a flash at Middle - seen by 1 enemy for 1.0 s, the nearest 566 units away; a running throw |
| 10 1:16 | exposed | a molotov at Middle - seen by 1 enemy for 0.2 s, the nearest 1190 units away; a running throw |
| 18 bomb 0:26 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 927 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:46 | Top Mid | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 4 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | YK7 was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:27 | hold | held with Kavinsky, 943 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before Kavinsky) |
| 9 1:23 | hold | held with HATSHEPSUT, 59 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after HATSHEPSUT) |
| 11 1:22 | trade | HATSHEPSUT was killed 942 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:15 | hold | held with YK7, 383 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before YK7) |
| 13 1:41 | trade | YK7 was killed 152 units away: you traded in 422 ms (pros: 625 ms) |
| 13 1:34 | trade | Kavinsky was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:17 | trade | HATSHEPSUT was killed 346 units away: you traded in 4,469 ms (pros: 1,641 ms) |
| 14 1:43 | trade | YK7 was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | trade | Agnostic was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:40 | hold | held with YK7, 213 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after YK7) |
| 19 1:39 | trade | YK7 was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:39 | hold | held with HATSHEPSUT, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before HATSHEPSUT) |
| 21 1:46 | peek together | peeked the same enemy as Agnostic, 562 ms after them - late - your team-mate went first, as bait |
| 21 1:34 | trade | YK7 was killed 812 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:31 | trade | Agnostic was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:23 | trade | HATSHEPSUT was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:32 | line of fire | stood in HATSHEPSUT's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 1:30 | trade | YK7 was killed 77 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:27 | trade | HATSHEPSUT was killed 264 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 23 1:25 | hold | held with Agnostic, 525 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after Agnostic) |
| 23 1:25 | trade | Kavinsky was killed 199 units away: you traded in 375 ms (pros: 625 ms) |
| 23 1:17 | trade | Agnostic was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | P2000 | 891 ms | – | 1.8° | ||
| 1 1:27 | killed by them | Glock-18 | 641 ms | 1594 ms | 2.0° | ||
| 2 1:47 | hit by them | Desert Eagle | 312 ms | – | 1.0° | ||
| 2 1:46 | killed them | MP5-SD | 484 ms | 641 ms | 1.0° | ||
| 2 1:32 | killed them | MP5-SD | 1047 ms | 1047 ms | 11.1° | ||
| 3 0:51 | killed them | MP5-SD | 469 ms | 2047 ms | 1.4° | ||
| 3 0:40 | killed them | MP5-SD | 438 ms | 672 ms | 2.6° | ||
| 3 0:38 | killed them | MP5-SD | 500 ms | 1188 ms | 2.9° | ||
| 4 1:46 | killed them | AK-47 | 312 ms | 812 ms | 1.9° | ||
| 4 1:44 | hit them | AK-47 | 156 ms | – | 10.8° | ||
| 4 1:44 | killed by them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 5 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:47 | killed by them | SSG 08 | 344 ms | 344 ms | 0.7° | ||
| 6 0:56 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:49 | killed by them | M4A1-S | 547 ms | 1969 ms | 1.4° | ||
| 7 1:45 | hit them | MP7 | 688 ms | – | 37.0° | ||
| 7 1:44 | hit by them | Galil AR | 969 ms | – | 4.4° | ||
| 7 1:44 | killed by them | AK-47 | 1391 ms | 1688 ms | 34.4° | ||
| 8 1:33 | killed by them | AK-47 | 562 ms | 562 ms | 15.7° | ||
| 9 1:28 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:24 | killed them | AK-47 | 344 ms | 344 ms | 2.4° | ||
| 10 1:13 | hit them | AK-47 | 828 ms | – | 25.2° | ||
| 11 1:44 | killed them | AK-47 | 766 ms | 766 ms | 17.0° | ||
| 11 1:18 | hit by them | Galil AR | 2078 ms | – | 4.5° | ||
| 11 1:16 | hit by them | Glock-18 | 859 ms | – | 4.0° | ||
| 11 1:15 | hit them | AK-47 | 344 ms | – | 6.9° | ||
| 11 1:15 | killed by them | AK-47 | 344 ms | 344 ms | 4.2° | ||
| 12 1:49 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:41 | killed them | Tec-9 | 641 ms | 781 ms | 0.7° | ||
| 13 1:36 | hit them | Tec-9 | 609 ms | – | 9.2° | ||
| 13 1:34 | killed them | Tec-9 | 1312 ms | 2500 ms | 10.1° | ||
| 13 1:31 | hit by them | P2000 | 594 ms | – | 0.3° | ||
| 13 1:28 | killed them | Tec-9 | 578 ms | 578 ms | 1.9° | ||
| 13 1:20 | hit them | Tec-9 | 422 ms | – | 2.4° | ||
| 13 1:16 | hit them | Tec-9 | 297 ms | – | 6.9° | ||
| 13 1:12 | killed them | Tec-9 | 797 ms | 1172 ms | 8.3° | ||
| 13 1:12 | hit by them | P2000 | 844 ms | – | 5.0° | ||
| 13 1:09 | killed by them | USP-S | 656 ms | 656 ms | 28.1° | ||
| 14 1:39 | killed by them | MP9 | 484 ms | 703 ms | 10.3° | ||
| 14 1:39 | hit them | Galil AR | 516 ms | – | 6.1° | ||
| 15 1:42 | killed by them | M4A4 | 297 ms | 969 ms | 1.4° | ||
| 16 1:45 | hit by them | M4A4 | 266 ms | – | 1.5° | ||
| 16 1:44 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:40 | hit them | P250 | 391 ms | – | 11.2° | ||
| 17 1:40 | killed by them | MP9 | 641 ms | 719 ms | 5.2° | ||
| 18 1:36 | killed them | AK-47 | 422 ms | 422 ms | 0.8° | ||
| 18 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:30 | hit by them | AK-47 | 656 ms | – | 8.3° | ||
| 18 bomb 0:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:38 | killed by them | M4A1-S | 438 ms | 641 ms | 2.4° | ||
| 20 1:38 | killed by them | M4A1-S | 297 ms | 297 ms | 0.7° | ||
| 21 1:46 | hit them | AK-47 | 672 ms | – | 1.6° | ||
| 21 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:03 | killed by them | AK-47 | 266 ms | 562 ms | 5.1° | ||
| 22 1:40 | hit them | Galil AR | 172 ms | – | 6.8° | ||
| 22 1:40 | killed by them | AK-47 | 281 ms | 688 ms | 0.7° | ||
| 23 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:25 | killed them | AK-47 | 156 ms | 266 ms | 2.2° | ||
| 23 1:23 | hit by them | M4A4 | 312 ms | – | 1.5° | ||
| 23 1:23 | killed them | AK-47 | 391 ms | 391 ms | 23.3° | ||
| 23 1:16 | hit them | AK-47 | 375 ms | – | 1.0° | ||
| 23 1:16 | killed by them | M4A4 | 453 ms | 453 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 446 | fine - pros would have fired it too | 0/3 | 45% / 50% | ||
| 1 1:39 | USP-S | 270 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/7 | 22% / 53% | ||
| 1 1:27 | USP-S | 1273 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 1 1:26 | USP-S | 1269 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 3% / 44% | |
| 2 1:46 | MP5-SD | 866 | fine - pros would have fired it too | 3/9 | killed them | 46% / 46% | |
| 2 1:32 | MP5-SD | 647 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/7 | killed them | 10% / 51% | |
| 3 0:51 | MP5-SD | 733 | fine - pros would have fired it too | 2/4 | 52% / 57% | ||
| 3 0:50 | MP5-SD | 767 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | killed them | 12% / 54% | |
| 3 0:40 | MP5-SD | 669 | fired while moving (219 u/s), too fast to be accurate - stop first | 2/10 | killed them | 14% / 47% | |
| 3 0:38 | MP5-SD | 949 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 50% | |
| 3 0:38 | MP5-SD | 942 | fired while moving (138 u/s), too fast to be accurate - stop first | 3/5 | killed them | 7% / 46% | |
| 4 1:46 | AK-47 | 584 | fine - pros would have fired it too | 5/17 | killed them | 47% / 56% | |
| 6 0:49 | AWP | 1689 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 72% | |
| 7 1:47 | MP5-SD | 635 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/9 | 23% / 53% | ||
| 7 1:45 | MP5-SD | 260 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 2/14 | cut short (a death, a reload) | 17% / 47% | |
| 9 1:22 | AWP | 1837 | fine - pros would have fired it too | 0/1 | 50% / 63% | ||
| 10 1:24 | AK-47 | 383 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 10 1:13 | AK-47 | 618 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/8 | 7% / 47% | ||
| 11 1:44 | AK-47 | 596 | aim far off: your crosshair was about 5 player widths (168 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 64% | |
| 11 1:44 | AK-47 | 659 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/3 | killed them | 7% / 60% | |
| 11 1:16 | AK-47 | 522 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/7 | 3% / 53% | ||
| 13 1:41 | Tec-9 | 498 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/5 | killed them | 10% / 46% | |
| 13 1:37 | Tec-9 | 958 | fine - pros would have fired it too | 1/4 | 43% / 44% | ||
| 13 1:35 | Tec-9 | 780 | fine - pros would have fired it too | 1/6 | 44% / 46% | ||
| 13 1:33 | Tec-9 | 781 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | killed them | 8% / 51% | |
| 13 1:28 | Tec-9 | 453 | fine - pros would have fired it too | 1/4 | killed them | 32% / 41% | |
| 13 1:20 | Tec-9 | 1946 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 15% / 31% | ||
| 13 1:16 | Tec-9 | 1208 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 22% / 47% | ||
| 13 1:13 | Tec-9 | 520 | fine - pros would have fired it too | 2/6 | killed them | 23% / 39% | |
| 13 1:09 | Tec-9 | 387 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 46% | |
| 14 1:39 | Galil AR | 236 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 47% / 65% | |
| 15 1:42 | Glock-18 | 1079 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 6% / 35% | |
| 16 1:47 | AWP | 982 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 82% | |
| 17 1:40 | P250 | 252 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 32% / 43% | |
| 18 1:42 | AK-47 | 1124 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 74% / 74% | |
| 18 1:41 | AK-47 | 919 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 18 1:36 | AK-47 | 783 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 18 1:29 | AK-47 | 831 | fired while moving (144 u/s), too fast to be accurate - stop first | 2/4 | 15% / 54% | ||
| 19 1:38 | AK-47 | 556 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 51% | |
| 21 1:46 | AK-47 | 1192 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 47% | |
| 21 1:46 | AK-47 | 1192 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/3 | 27% / 71% | ||
| 21 1:03 | AK-47 | 377 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 47% | |
| 22 1:42 | Galil AR | 462 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/7 | 6% / 57% | ||
| 23 1:25 | AK-47 | 329 | fine - pros would have fired it too | 2/5 | killed them | 35% / 47% | |
| 23 1:23 | AK-47 | 778 | fine - pros would have fired it too | 1/5 | killed them | 37% / 46% | |
| 23 1:16 | AK-47 | 979 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 28% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
