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Dust II, lost 10-13 · Sat 17 Oct, 17:21

SuupkeGold Nova Master

The match

Aim

476 msTTD766 msTTK4.5°Crosshair↓23%1st bullet30%Spray29%Head56%Counter-strafe

Scoreboard

82ADR65%KAST

Positioning

Shots

26/46Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP5-SD4931%
AK-474432%
Tec-92836%
Galil AR1436%
USP-S1010%
Glock-1840%
AWP30%
P250333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/10513 1:40 4 kills (Tec-9 ×4), all headshots, in 28.3 s T7.4
7/1053 0:50 3 kills (MP5 ×3), all headshots, in 12.2 s CT6.1
27/10523 1:24 2 kills (AK-47 ×2), 1 headshot, in 1.6 s T2.4
33/1052 1:46 2 kills (MP5 ×2), all headshots, in 14.1 s CT1.7
43/10510 1:24 1 kill (AK-47), 1 headshot CT0.9
49/10511 1:44 1 kill (AK-47), 1 headshot CT0.8
64/10518 1:36 1 kill (AK-47), 1 headshot T0.4
70/1056 0:56 1 kill (AWP) CT0.1
99/1054 1:45 1 kill (AK-47) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:17 1v2 before the plant T · 50 HP · Mid Doorslost - died later, after 1 kill · saw each other
21 1:23 1v4 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
23 1:17 1v1 before the plant T · 17 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 2 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:42 misled a peekbarely blinded Wissen 0.7 s (0.1 s white); blinded HATSHEPSUT 1.8 s on the move through Mid Doors - safe; blinded themselves 2.0 s holding Middle - safe the enemy was barely blinded, and Suupke peeked Wissen 3.0 s after the pop; hit them first
4 1:47 goodblinded Vic 4.9 s (2.1 s white), konstantin.orlov.2014 4.6 s (1.8 s white)
7 1:47 goodblinded Noams- 5.2 s (2.3 s white), konstantin.orlov.2014 4.8 s (2.0 s white), Vic 4.4 s (1.6 s white)
15 1:49 weakbarely blinded Vic 2.6 s (0.3 s white)
15 1:47 weakbarely blinded Vic 2.8 s (0.4 s white), женя 1.6 s (0.1 s white)
18 bomb 0:36 wastedno enemy blinded for long; blinded themselves 1.9 s holding Bombsite B - safe; blinded Kavinsky 2.0 s on the move through Bombsite B - safe
18 bomb 0:24 goodblinded Noams- 4.1 s (1.4 s white)
19 1:40 misled a peekbarely blinded Vic 1.7 s (0.1 s white); blinded themselves 3.2 s holding Long A - safe the enemy was barely blinded, and Suupke peeked Vic 1.1 s after the pop; got hit first
21 1:48 misled a peekbarely blinded Noams- 0.7 s (0.1 s white); blinded YK7 1.7 s holding Outside Long - safe the enemy was barely blinded, and Agnostic peeked Noams- 1.3 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Middle (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 905 units away; a running throw
3 0:44 exposeda flash at Middle - seen by 1 enemy for 1.0 s, the nearest 566 units away; a running throw
10 1:16 exposeda molotov at Middle - seen by 1 enemy for 0.2 s, the nearest 1190 units away; a running throw
18 bomb 0:26 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 927 units away

Positioning

In 1 of your 44 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 32 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:46 Noams-Top Midpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 4 of your 6 holds with a team-mate were real crossfires. You traded 4 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradeYK7 was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
1 1:27 holdheld with Kavinsky, 943 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before Kavinsky)
9 1:23 holdheld with HATSHEPSUT, 59 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after HATSHEPSUT)
11 1:22 tradeHATSHEPSUT was killed 942 units away: not traded within 5 s (pros: 625 ms)
11 1:15 holdheld with YK7, 383 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms before YK7)
13 1:41 tradeYK7 was killed 152 units away: you traded in 422 ms (pros: 625 ms)
13 1:34 tradeKavinsky was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
13 1:17 tradeHATSHEPSUT was killed 346 units away: you traded in 4,469 ms (pros: 1,641 ms)
14 1:43 tradeYK7 was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 tradeAgnostic was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
19 1:40 holdheld with YK7, 213 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after YK7)
19 1:39 tradeYK7 was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
20 1:39 holdheld with HATSHEPSUT, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before HATSHEPSUT)
21 1:46 peek togetherpeeked the same enemy as Agnostic, 562 ms after them - late - your team-mate went first, as bait
21 1:34 tradeYK7 was killed 812 units away: not traded within 5 s (pros: 625 ms)
21 1:31 tradeAgnostic was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
21 1:23 tradeHATSHEPSUT was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
23 1:32 line of firestood in HATSHEPSUT's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 1:30 tradeYK7 was killed 77 units away: not traded within 5 s (pros: 969 ms)
23 1:27 tradeHATSHEPSUT was killed 264 units away: you traded in 2,141 ms (pros: 1,641 ms)
23 1:25 holdheld with Agnostic, 525 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after Agnostic)
23 1:25 tradeKavinsky was killed 199 units away: you traded in 375 ms (pros: 625 ms)
23 1:17 tradeAgnostic was killed 370 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Noams-hit themP2000891 ms–1.8°
1 1:27 Vickilled by themGlock-18641 ms1594 ms2.0°
2 1:47 Noams-hit by themDesert Eagle312 ms–1.0°
2 1:46 Noams-killed themMP5-SD484 ms641 ms1.0°
2 1:32 konstantin.orlov.2014killed themMP5-SD1047 ms1047 ms11.1°
3 0:51 женяkilled themMP5-SD469 ms2047 ms1.4°
3 0:40 konstantin.orlov.2014killed themMP5-SD438 ms672 ms2.6°
3 0:38 Wissenkilled themMP5-SD500 ms1188 ms2.9°
4 1:46 Vickilled themAK-47312 ms812 ms1.9°
4 1:44 Noams-hit themAK-47156 ms–10.8°
4 1:44 Noams-killed by themAK-47328 ms328 ms1.6°
5 1:49 Vichit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:47 Vickilled by themSSG 08344 ms344 ms0.7°
6 0:56 konstantin.orlov.2014killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 0:49 Vickilled by themM4A1-S547 ms1969 ms1.4°
7 1:45 Noams-hit themMP7688 ms–37.0°
7 1:44 konstantin.orlov.2014hit by themGalil AR969 ms–4.4°
7 1:44 Noams-killed by themAK-471391 ms1688 ms34.4°
8 1:33 женяkilled by themAK-47562 ms562 ms15.7°
9 1:28 Vichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:22 Wissenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 Wissenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:11 Wissenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:24 Wissenkilled themAK-47344 ms344 ms2.4°
10 1:13 женяhit themAK-47828 ms–25.2°
11 1:44 konstantin.orlov.2014killed themAK-47766 ms766 ms17.0°
11 1:18 женяhit by themGalil AR2078 ms–4.5°
11 1:16 женяhit by themGlock-18859 ms–4.0°
11 1:15 Wissenhit themAK-47344 ms–6.9°
11 1:15 Wissenkilled by themAK-47344 ms344 ms4.2°
12 1:49 Noams-killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:41 Wissenkilled themTec-9641 ms781 ms0.7°
13 1:36 женяhit themTec-9609 ms–9.2°
13 1:34 женяkilled themTec-91312 ms2500 ms10.1°
13 1:31 Vichit by themP2000594 ms–0.3°
13 1:28 konstantin.orlov.2014killed themTec-9578 ms578 ms1.9°
13 1:20 Vichit themTec-9422 ms–2.4°
13 1:16 Vichit themTec-9297 ms–6.9°
13 1:12 Noams-killed themTec-9797 ms1172 ms8.3°
13 1:12 Noams-hit by themP2000844 ms–5.0°
13 1:09 Vickilled by themUSP-S656 ms656 ms28.1°
14 1:39 Wissenkilled by themMP9484 ms703 ms10.3°
14 1:39 Wissenhit themGalil AR516 ms–6.1°
15 1:42 Noams-killed by themM4A4297 ms969 ms1.4°
16 1:45 konstantin.orlov.2014hit by themM4A4266 ms–1.5°
16 1:44 Noams-killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:40 Wissenhit themP250391 ms–11.2°
17 1:40 Wissenkilled by themMP9641 ms719 ms5.2°
18 1:36 женяkilled themAK-47422 ms422 ms0.8°
18 1:28 Vichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:30 Noams-hit by themAK-47656 ms–8.3°
18 bomb 0:19 Noams-killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:38 Vickilled by themM4A1-S438 ms641 ms2.4°
20 1:38 konstantin.orlov.2014killed by themM4A1-S297 ms297 ms0.7°
21 1:46 Noams-hit themAK-47672 ms–1.6°
21 1:33 женяhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:03 женяkilled by themAK-47266 ms562 ms5.1°
22 1:40 женяhit themGalil AR172 ms–6.8°
22 1:40 женяkilled by themAK-47281 ms688 ms0.7°
23 1:35 Vichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:25 Wissenkilled themAK-47156 ms266 ms2.2°
23 1:23 Vichit by themM4A4312 ms–1.5°
23 1:23 Vickilled themAK-47391 ms391 ms23.3°
23 1:16 Noams-hit themAK-47375 ms–1.0°
23 1:16 Noams-killed by themM4A4453 ms453 ms2.2°

Shots

You fired 26 of your 46 first shots too soon: 14 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 Noams-USP-S446fine - pros would have fired it too0/345% / 50%
1 1:39 Noams-USP-S270aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/722% / 53%
1 1:27 VicUSP-S1273fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
1 1:26 VicUSP-S1269aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/3cut short (a death, a reload)3% / 44%
2 1:46 Noams-MP5-SD866fine - pros would have fired it too3/9killed them46% / 46%
2 1:32 konstantin.orlov.2014MP5-SD647aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/7killed them10% / 51%
3 0:51 женяMP5-SD733fine - pros would have fired it too2/452% / 57%
3 0:50 женяMP5-SD767aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/5killed them12% / 54%
3 0:40 konstantin.orlov.2014MP5-SD669fired while moving (219 u/s), too fast to be accurate - stop first2/10killed them14% / 47%
3 0:38 WissenMP5-SD949fired while moving (170 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 50%
3 0:38 WissenMP5-SD942fired while moving (138 u/s), too fast to be accurate - stop first3/5killed them7% / 46%
4 1:46 VicAK-47584fine - pros would have fired it too5/17killed them47% / 56%
6 0:49 VicAWP1689fine - pros would have fired it too0/1cut short (a death, a reload)72% / 72%
7 1:47 konstantin.orlov.2014MP5-SD635fired while moving (235 u/s), too fast to be accurate - stop first0/923% / 53%
7 1:45 Noams-MP5-SD260too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target2/14cut short (a death, a reload)17% / 47%
9 1:22 WissenAWP1837fine - pros would have fired it too0/150% / 63%
10 1:24 WissenAK-47383fine - pros would have fired it too1/3killed them58% / 58%
10 1:13 женяAK-47618fired while moving (195 u/s), too fast to be accurate - stop first1/87% / 47%
11 1:44 konstantin.orlov.2014AK-47596aim far off: your crosshair was about 5 player widths (168 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 64%
11 1:44 konstantin.orlov.2014AK-47659aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/3killed them7% / 60%
11 1:16 VicAK-47522fired while moving (205 u/s), too fast to be accurate - stop first0/73% / 53%
13 1:41 WissenTec-9498aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/5killed them10% / 46%
13 1:37 женяTec-9958fine - pros would have fired it too1/443% / 44%
13 1:35 женяTec-9780fine - pros would have fired it too1/644% / 46%
13 1:33 женяTec-9781fired while moving (92 u/s), too fast to be accurate - stop first1/2killed them8% / 51%
13 1:28 konstantin.orlov.2014Tec-9453fine - pros would have fired it too1/4killed them32% / 41%
13 1:20 VicTec-91946fired while moving (240 u/s), too fast to be accurate - stop first1/515% / 31%
13 1:16 VicTec-91208aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/222% / 47%
13 1:13 Noams-Tec-9520fine - pros would have fired it too2/6killed them23% / 39%
13 1:09 VicTec-9387aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)18% / 46%
14 1:39 WissenGalil AR236fired while moving (122 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)47% / 65%
15 1:42 Noams-Glock-181079fired while moving (233 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)6% / 35%
16 1:47 konstantin.orlov.2014AWP982aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/2cut short (a death, a reload)4% / 82%
17 1:40 WissenP250252fine - pros would have fired it too1/3cut short (a death, a reload)32% / 43%
18 1:42 WissenAK-471124fine - pros would have fired it too0/2cut short (a death, a reload)74% / 74%
18 1:41 konstantin.orlov.2014AK-47919fired while moving (88 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
18 1:36 женяAK-47783fine - pros would have fired it too1/3killed them51% / 51%
18 1:29 VicAK-47831fired while moving (144 u/s), too fast to be accurate - stop first2/415% / 54%
19 1:38 VicAK-47556aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/2cut short (a death, a reload)3% / 51%
21 1:46 Noams-AK-471192fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 47%
21 1:46 Noams-AK-471192fired while moving (86 u/s), too fast to be accurate - stop first1/327% / 71%
21 1:03 женяAK-47377fine - pros would have fired it too0/2cut short (a death, a reload)35% / 47%
22 1:42 женяGalil AR462fired while moving (215 u/s), too fast to be accurate - stop first0/76% / 57%
23 1:25 WissenAK-47329fine - pros would have fired it too2/5killed them35% / 47%
23 1:23 VicAK-47778fine - pros would have fired it too1/5killed them37% / 46%
23 1:16 Noams-AK-47979fine - pros would have fired it too1/1cut short (a death, a reload)28% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.