Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 78 | 28% |
| M4A4 | 52 | 48% |
| USP-S | 12 | 25% |
| Glock-18 | 6 | 0% |
| MP5-SD | 3 | 0% |
| SSG 08 | 2 | 50% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/105 | 16 1:44 | 4 kills (M4A4 ×4), 1 headshot, in 23.4 s CT | 7.9 |
| 4/105 | 12 1:49 | 3 kills (Scout ×2, M4A4), a wallbang, a no-scope, all headshots, in 28.6 s T | 7.5 |
| 17/105 | 23 1:17 | 2 kills (M4A4 ×2), 1 headshot, in 1.3 s CT | 3.5 |
| 26/105 | 18 1:22 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 28.2 s CT | 2.6 |
| 28/105 | 17 0:55 | 2 kills (M4A4 ×2), 1 headshot, in 18.3 s CT | 2.3 |
| 35/105 | 4 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 8.2 s T | 1.7 |
| 36/105 | 5 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T | 1.7 |
| 41/105 | 6 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 11.7 s T | 0.9 |
| 81/105 | 13 1:17 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 82/105 | 22 1:32 | 1 kill (M4A4), 1 headshot CT | -0.2 |
| 97/105 | 7 1:44 | 1 kill (AK-47) T | -1.0 |
| 103/105 | 15 1:42 | 1 kill (M4A4) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:27 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 2 kills · saw each other |
| 23 1:23 | 1v2 before the plant CT · 100 HP · Long Doors | won - killed both · first fight won, saw them first |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 17 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Long A - safe |
| 20 1:45 | wasted | no enemy blinded for long; blinded женя 1.9 s on the move through Long A - safe |
| 22 1:45 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:39 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 0:56 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 22 1:29 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:17 | Top Mid | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 2 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:46 | hold | held with Vic, 205 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Vic) |
| 4 1:45 | trade | Vic was killed 36 units away: you traded in 1,172 ms (pros: 625 ms) |
| 4 1:35 | hold | held with Wissen, 379 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Wissen) |
| 4 1:35 | trade | konstantin.orlov.2014 was killed 195 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:34 | trade | женя was killed 900 units away: you traded in 1,609 ms (pros: 2,031 ms) |
| 7 1:46 | hold | held with Vic, 366 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before Vic) |
| 7 1:44 | hold | held with konstantin.orlov.2014, 162 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after konstantin.orlov.2014) |
| 7 1:43 | trade | konstantin.orlov.2014 was killed 148 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:52 | hold | held with Vic, 424 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:46 | trade | Vic was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:44 | trade | konstantin.orlov.2014 was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:50 | hold | held with Vic, 134 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Vic) |
| 12 1:33 | trade | konstantin.orlov.2014 was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:47 | hold | held with Vic, 310 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:33 | trade | konstantin.orlov.2014 was killed 930 units away: you traded in 1,203 ms (pros: 2,031 ms) |
| 16 1:21 | hold | held with Wissen, 236 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Wissen) |
| 18 1:27 | trade | Vic was killed 2605 units away: you traded in 4,703 ms (pros: 2,609 ms) |
| 22 1:37 | trade | женя was killed 1090 units away: you traded in 4,688 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | P2000 | 891 ms | – | 1.8° | ||
| 1 1:38 | killed by them | USP-S | 953 ms | 953 ms | 2.2° | ||
| 2 1:47 | hit them | Desert Eagle | 312 ms | – | 1.0° | ||
| 2 1:46 | killed by them | MP5-SD | 484 ms | 641 ms | 1.0° | ||
| 3 1:35 | killed by them | M4A4 | 375 ms | 375 ms | 0.3° | ||
| 4 1:44 | hit by them | AK-47 | 156 ms | – | 10.8° | ||
| 4 1:44 | killed them | AK-47 | 328 ms | 328 ms | 1.6° | ||
| 4 1:36 | killed them | AK-47 | 94 ms | 656 ms | 0.2° | ||
| 4 1:34 | killed by them | M4A1-S | 1531 ms | 1641 ms | 9.0° | ||
| 5 1:32 | killed them | AK-47 | 688 ms | 875 ms | 3.8° | ||
| 5 1:13 | hit by them | M4A4 | 1375 ms | – | 3.3° | ||
| 5 1:11 | killed them | AK-47 | 625 ms | 625 ms | 8.7° | ||
| 6 1:46 | hit by them | M4A4 | 1344 ms | – | 1.6° | ||
| 6 1:45 | killed them | AK-47 | 2031 ms | 2031 ms | 4.9° | ||
| 6 1:33 | killed them | AK-47 | 188 ms | 578 ms | 3.0° | ||
| 6 1:29 | killed by them | M4A4 | 609 ms | 609 ms | 10.8° | ||
| 7 1:45 | hit by them | MP7 | 688 ms | – | 37.0° | ||
| 7 1:44 | killed them | AK-47 | 1391 ms | 1688 ms | 34.4° | ||
| 7 1:42 | killed by them | MP7 | 234 ms | 234 ms | 7.2° | ||
| 8 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | hit them | AK-47 | 516 ms | – | 2.3° | ||
| 9 1:33 | killed by them | AK-47 | 688 ms | 688 ms | 14.8° | ||
| 10 1:28 | killed by them | AK-47 | 281 ms | 281 ms | 2.1° | ||
| 11 1:34 | killed by them | AK-47 | 297 ms | 297 ms | 2.8° | ||
| 12 1:49 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:27 | killed them | SSG 08 | 422 ms | 422 ms | 8.1° | ||
| 12 1:21 | killed them | M4A4 | 281 ms | 531 ms | 1.7° | ||
| 13 1:44 | hit by them | Glock-18 | 453 ms | – | 1.6° | ||
| 13 1:44 | hit them | P2000 | 1188 ms | – | 4.4° | ||
| 13 1:17 | hit by them | P2000 | 812 ms | – | 51.0° | ||
| 13 1:17 | killed them | USP-S | 1219 ms | 1219 ms | 3.8° | ||
| 13 1:12 | killed by them | Tec-9 | 797 ms | 1172 ms | 8.3° | ||
| 13 1:12 | hit them | P2000 | 844 ms | – | 5.0° | ||
| 15 1:42 | killed them | M4A4 | 297 ms | 969 ms | 1.4° | ||
| 15 1:41 | killed by them | AK-47 | 453 ms | 453 ms | 13.0° | ||
| 16 1:44 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | killed them | M4A4 | 719 ms | 719 ms | 2.5° | ||
| 16 1:32 | killed them | M4A4 | 281 ms | 641 ms | 1.0° | ||
| 16 1:20 | killed them | M4A4 | 266 ms | 359 ms | 0.8° | ||
| 17 0:55 | killed them | M4A4 | 453 ms | 547 ms | 4.4° | ||
| 17 0:37 | killed them | M4A4 | 469 ms | 641 ms | 1.4° | ||
| 18 1:22 | killed them | AK-47 | 719 ms | 719 ms | 7.1° | ||
| 18 bomb 0:30 | hit them | AK-47 | 656 ms | – | 8.3° | ||
| 18 bomb 0:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:14 | hit them | AK-47 | 484 ms | – | 12.6° | ||
| 18 bomb 0:14 | killed by them | M4A1-S | 672 ms | 781 ms | 2.8° | ||
| 19 1:37 | killed by them | AK-47 | 234 ms | 2125 ms | 3.0° | ||
| 19 1:35 | hit them | M4A4 | 516 ms | – | 51.3° | ||
| 21 1:46 | killed by them | Galil AR | 562 ms | 1328 ms | 5.5° | ||
| 21 1:46 | hit them | AK-47 | 562 ms | – | 0.8° | ||
| 21 1:46 | hit by them | AK-47 | 672 ms | – | 1.6° | ||
| 22 1:32 | killed them | M4A4 | 1000 ms | 1000 ms | 2.4° | ||
| 22 1:28 | killed by them | Galil AR | 438 ms | 797 ms | 10.7° | ||
| 22 1:28 | hit them | M4A4 | 656 ms | – | 3.0° | ||
| 23 1:18 | killed them | M4A4 | 297 ms | 578 ms | 2.1° | ||
| 23 1:16 | hit by them | AK-47 | 375 ms | – | 1.0° | ||
| 23 1:16 | killed them | M4A4 | 453 ms | 453 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:47 | Desert Eagle | 877 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 19% / 61% | |
| 3 1:35 | AK-47 | 951 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 61% | |
| 4 1:44 | AK-47 | 645 | fine - pros would have fired it too | 1/7 | killed them | 55% / 55% | |
| 4 1:36 | AK-47 | 1651 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 61% | |
| 4 1:36 | AK-47 | 1651 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 54% | |
| 4 1:36 | AK-47 | 1651 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 5 1:32 | AK-47 | 938 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/9 | killed them | 4% / 48% | |
| 5 1:12 | AK-47 | 756 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/8 | killed them | 31% / 53% | |
| 6 1:46 | AK-47 | 749 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/21 | killed them; 11 bullets after pros would have stopped | 30% / 74% | |
| 6 1:33 | AK-47 | 558 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/8 | killed them | 23% / 65% | |
| 6 1:29 | AK-47 | 1128 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 21% / 71% | |
| 7 1:44 | AK-47 | 270 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 3/12 | killed them | 3% / 59% | |
| 7 1:42 | AK-47 | 373 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 53% | |
| 9 1:34 | AK-47 | 479 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 11% / 51% | |
| 10 1:30 | MP5-SD | 1284 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/4 | 7% / 53% | ||
| 10 1:29 | MP5-SD | 1241 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 49% | |
| 11 1:36 | AK-47 | 1062 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 65% | |
| 12 1:21 | M4A4 | 1300 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/4 | killed them | 22% / 62% | |
| 13 1:44 | USP-S | 1117 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 13 1:44 | USP-S | 1137 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/2 | 33% / 36% | ||
| 13 1:17 | USP-S | 688 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | killed them | 13% / 40% | |
| 13 1:13 | USP-S | 505 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 8% / 40% | |
| 15 1:42 | M4A4 | 1075 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 59% | |
| 15 1:42 | M4A4 | 1070 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/9 | killed them | 23% / 54% | |
| 16 1:44 | M4A4 | 1136 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 17% / 49% | ||
| 16 1:41 | M4A4 | 1107 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 16 1:41 | M4A4 | 1132 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | killed them | 9% / 55% | |
| 16 1:32 | M4A4 | 1129 | fine - pros would have fired it too | 4/9 | killed them | 74% / 74% | |
| 16 1:20 | M4A4 | 1061 | fine - pros would have fired it too | 2/7 | killed them | 69% / 69% | |
| 17 0:56 | M4A4 | 987 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/3 | killed them | 7% / 45% | |
| 17 0:37 | M4A4 | 1234 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 18 1:25 | AK-47 | 2151 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | 1% / 58% | ||
| 18 1:22 | AK-47 | 2374 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | 2% / 54% | ||
| 18 1:22 | AK-47 | 2405 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 28% / 55% | |
| 18 bomb 0:14 | AK-47 | 152 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 60% / 73% | |
| 19 1:35 | M4A4 | 441 | fired while moving (152 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 1% / 47% | |
| 21 1:47 | AK-47 | 1021 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/11 | cut short (a death, a reload) | 25% / 57% | |
| 22 1:32 | M4A4 | 516 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/8 | killed them | 16% / 55% | |
| 22 1:28 | M4A4 | 258 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 21% / 53% | |
| 23 1:18 | M4A4 | 813 | fired while moving (190 u/s), too fast to be accurate - stop first | 4/7 | killed them | 15% / 51% | |
| 23 1:16 | M4A4 | 984 | fired while moving (190 u/s), too fast to be accurate - stop first | 1/2 | killed them | 1% / 48% |
Throws
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.