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Dust II, won 13-10 · Sat 17 Oct, 17:21

Noams-

The match

Aim

516 msTTD641 msTTK3.0°Crosshair↓22%1st bullet37%Spray26%Head47%Counter-strafe

Scoreboard

95ADR74%KAST

Positioning

Shots

32/41Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477828%
M4A45248%
USP-S1225%
Glock-1860%
MP5-SD30%
SSG 08250%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10516 1:44 4 kills (M4A4 ×4), 1 headshot, in 23.4 s CT7.9
4/10512 1:49 3 kills (Scout ×2, M4A4), a wallbang, a no-scope, all headshots, in 28.6 s T7.5
17/10523 1:17 2 kills (M4A4 ×2), 1 headshot, in 1.3 s CT3.5
26/10518 1:22 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 28.2 s CT2.6
28/10517 0:55 2 kills (M4A4 ×2), 1 headshot, in 18.3 s CT2.3
35/1054 1:44 2 kills (AK-47 ×2), 1 headshot, in 8.2 s T1.7
36/1055 1:32 2 kills (AK-47 ×2), 1 headshot, in 20.9 s T1.7
41/1056 1:45 2 kills (AK-47 ×2), 1 headshot, in 11.7 s T0.9
81/10513 1:17 1 kill (USP-S), 1 headshot CT-0.2
82/10522 1:32 1 kill (M4A4), 1 headshot CT-0.2
97/1057 1:44 1 kill (AK-47) T-1.0
103/10515 1:42 1 kill (M4A4) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:27 1v3 before the plant CT · 100 HP · Long Alost - died later, after 2 kills · saw each other
23 1:23 1v2 before the plant CT · 100 HP · Long Doorswon - killed both · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
17 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s holding Long A - safe
20 1:45 wastedno enemy blinded for long; blinded женя 1.9 s on the move through Long A - safe
22 1:45 wastedno enemy blinded for long

Positioning

In 4 of your 39 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 18 of your 28 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 19 fast peeks (16%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:39 SuupkeLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 0:56 YK7Catwalkcover not used: 32 units away, they'd have seen only your headkilled them
22 1:29 AgnosticShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:17 SuupkeTop Midcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 2 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:46 holdheld with Vic, 205 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Vic)
4 1:45 tradeVic was killed 36 units away: you traded in 1,172 ms (pros: 625 ms)
4 1:35 holdheld with Wissen, 379 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Wissen)
4 1:35 tradekonstantin.orlov.2014 was killed 195 units away: not traded within 5 s (pros: 625 ms)
5 1:34 tradeженя was killed 900 units away: you traded in 1,609 ms (pros: 2,031 ms)
7 1:46 holdheld with Vic, 366 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before Vic)
7 1:44 holdheld with konstantin.orlov.2014, 162 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms after konstantin.orlov.2014)
7 1:43 tradekonstantin.orlov.2014 was killed 148 units away: not traded within 5 s (pros: 969 ms)
10 1:52 holdheld with Vic, 424 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:46 tradeVic was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
11 1:44 tradekonstantin.orlov.2014 was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
12 1:50 holdheld with Vic, 134 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Vic)
12 1:33 tradekonstantin.orlov.2014 was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
13 1:47 holdheld with Vic, 310 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:33 tradekonstantin.orlov.2014 was killed 930 units away: you traded in 1,203 ms (pros: 2,031 ms)
16 1:21 holdheld with Wissen, 236 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Wissen)
18 1:27 tradeVic was killed 2605 units away: you traded in 4,703 ms (pros: 2,609 ms)
22 1:37 tradeженя was killed 1090 units away: you traded in 4,688 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Suupkehit by themP2000891 ms–1.8°
1 1:38 HATSHEPSUTkilled by themUSP-S953 ms953 ms2.2°
2 1:47 Suupkehit themDesert Eagle312 ms–1.0°
2 1:46 Suupkekilled by themMP5-SD484 ms641 ms1.0°
3 1:35 Agnostickilled by themM4A4375 ms375 ms0.3°
4 1:44 Suupkehit by themAK-47156 ms–10.8°
4 1:44 Suupkekilled themAK-47328 ms328 ms1.6°
4 1:36 HATSHEPSUTkilled themAK-4794 ms656 ms0.2°
4 1:34 YK7killed by themM4A1-S1531 ms1641 ms9.0°
5 1:32 YK7killed themAK-47688 ms875 ms3.8°
5 1:13 HATSHEPSUThit by themM4A41375 ms–3.3°
5 1:11 HATSHEPSUTkilled themAK-47625 ms625 ms8.7°
6 1:46 HATSHEPSUThit by themM4A41344 ms–1.6°
6 1:45 HATSHEPSUTkilled themAK-472031 ms2031 ms4.9°
6 1:33 YK7killed themAK-47188 ms578 ms3.0°
6 1:29 Agnostickilled by themM4A4609 ms609 ms10.8°
7 1:45 Suupkehit by themMP7688 ms–37.0°
7 1:44 Suupkekilled themAK-471391 ms1688 ms34.4°
7 1:42 HATSHEPSUTkilled by themMP7234 ms234 ms7.2°
8 1:38 Kavinskyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 Kavinskykilled by themP90–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 YK7hit themAK-47516 ms–2.3°
9 1:33 YK7killed by themAK-47688 ms688 ms14.8°
10 1:28 Agnostickilled by themAK-47281 ms281 ms2.1°
11 1:34 Agnostickilled by themAK-47297 ms297 ms2.8°
12 1:49 Suupkekilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:27 Agnostickilled themSSG 08422 ms422 ms8.1°
12 1:21 HATSHEPSUTkilled themM4A4281 ms531 ms1.7°
13 1:44 Kavinskyhit by themGlock-18453 ms–1.6°
13 1:44 Kavinskyhit themP20001188 ms–4.4°
13 1:17 HATSHEPSUThit by themP2000812 ms–51.0°
13 1:17 HATSHEPSUTkilled themUSP-S1219 ms1219 ms3.8°
13 1:12 Suupkekilled by themTec-9797 ms1172 ms8.3°
13 1:12 Suupkehit themP2000844 ms–5.0°
15 1:42 Suupkekilled themM4A4297 ms969 ms1.4°
15 1:41 YK7killed by themAK-47453 ms453 ms13.0°
16 1:44 Suupkekilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 HATSHEPSUTkilled themM4A4719 ms719 ms2.5°
16 1:32 Agnostickilled themM4A4281 ms641 ms1.0°
16 1:20 Kavinskykilled themM4A4266 ms359 ms0.8°
17 0:55 YK7killed themM4A4453 ms547 ms4.4°
17 0:37 Agnostickilled themM4A4469 ms641 ms1.4°
18 1:22 Agnostickilled themAK-47719 ms719 ms7.1°
18 bomb 0:30 Suupkehit themAK-47656 ms–8.3°
18 bomb 0:19 Suupkekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:14 Kavinskyhit themAK-47484 ms–12.6°
18 bomb 0:14 Kavinskykilled by themM4A1-S672 ms781 ms2.8°
19 1:37 Agnostickilled by themAK-47234 ms2125 ms3.0°
19 1:35 Agnostichit themM4A4516 ms–51.3°
21 1:46 Agnostickilled by themGalil AR562 ms1328 ms5.5°
21 1:46 Agnostichit themAK-47562 ms–0.8°
21 1:46 Suupkehit by themAK-47672 ms–1.6°
22 1:32 HATSHEPSUTkilled themM4A41000 ms1000 ms2.4°
22 1:28 Agnostickilled by themGalil AR438 ms797 ms10.7°
22 1:28 Agnostichit themM4A4656 ms–3.0°
23 1:18 Agnostickilled themM4A4297 ms578 ms2.1°
23 1:16 Suupkehit by themAK-47375 ms–1.0°
23 1:16 Suupkekilled themM4A4453 ms453 ms2.2°

Shots

You fired 32 of your 41 first shots too soon: 20 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:47 SuupkeDesert Eagle877aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1cut short (a death, a reload)19% / 61%
3 1:35 AgnosticAK-47951fired while moving (110 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 61%
4 1:44 SuupkeAK-47645fine - pros would have fired it too1/7killed them55% / 55%
4 1:36 HATSHEPSUTAK-471651fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 61%
4 1:36 HATSHEPSUTAK-471651fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 54%
4 1:36 HATSHEPSUTAK-471651fine - pros would have fired it too1/3killed them63% / 63%
5 1:32 YK7AK-47938fired while moving (110 u/s), too fast to be accurate - stop first3/9killed them4% / 48%
5 1:12 HATSHEPSUTAK-47756fired while moving (73 u/s), too fast to be accurate - stop first1/8killed them31% / 53%
6 1:46 HATSHEPSUTAK-47749fired while moving (166 u/s), too fast to be accurate - stop first1/21killed them; 11 bullets after pros would have stopped30% / 74%
6 1:33 YK7AK-47558aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/8killed them23% / 65%
6 1:29 AgnosticAK-471128fired while moving (155 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)21% / 71%
7 1:44 SuupkeAK-47270aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first3/12killed them3% / 59%
7 1:42 HATSHEPSUTAK-47373aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2cut short (a death, a reload)5% / 53%
9 1:34 YK7AK-47479fired while moving (179 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)11% / 51%
10 1:30 AgnosticMP5-SD1284fired while moving (228 u/s), too fast to be accurate - stop first0/47% / 53%
10 1:29 AgnosticMP5-SD1241fine - pros would have fired it too0/1cut short (a death, a reload)36% / 49%
11 1:36 AgnosticAK-471062fired while moving (95 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 65%
12 1:21 HATSHEPSUTM4A41300aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/4killed them22% / 62%
13 1:44 KavinskyUSP-S1117fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
13 1:44 KavinskyUSP-S1137fired while moving (95 u/s), too fast to be accurate - stop first1/233% / 36%
13 1:17 HATSHEPSUTUSP-S688aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4killed them13% / 40%
13 1:13 SuupkeUSP-S505fired while moving (178 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)8% / 40%
15 1:42 SuupkeM4A41075aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 59%
15 1:42 SuupkeM4A41070aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/9killed them23% / 54%
16 1:44 SuupkeM4A41136aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/317% / 49%
16 1:41 HATSHEPSUTM4A41107fired while moving (174 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
16 1:41 HATSHEPSUTM4A41132aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5killed them9% / 55%
16 1:32 AgnosticM4A41129fine - pros would have fired it too4/9killed them74% / 74%
16 1:20 KavinskyM4A41061fine - pros would have fired it too2/7killed them69% / 69%
17 0:56 YK7M4A4987fired while moving (107 u/s), too fast to be accurate - stop first2/3killed them7% / 45%
17 0:37 AgnosticM4A41234fine - pros would have fired it too2/6killed them62% / 62%
18 1:25 SuupkeAK-472151fired while moving (92 u/s), too fast to be accurate - stop first0/11% / 58%
18 1:22 AgnosticAK-472374fired while moving (98 u/s), too fast to be accurate - stop first0/12% / 54%
18 1:22 AgnosticAK-472405aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them28% / 55%
18 bomb 0:14 KavinskyAK-47152fired while moving (215 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)60% / 73%
19 1:35 AgnosticM4A4441fired while moving (152 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)1% / 47%
21 1:47 AgnosticAK-471021aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/11cut short (a death, a reload)25% / 57%
22 1:32 HATSHEPSUTM4A4516fired while moving (198 u/s), too fast to be accurate - stop first1/8killed them16% / 55%
22 1:28 KavinskyM4A4258fired while moving (156 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)21% / 53%
23 1:18 AgnosticM4A4813fired while moving (190 u/s), too fast to be accurate - stop first4/7killed them15% / 51%
23 1:16 SuupkeM4A4984fired while moving (190 u/s), too fast to be accurate - stop first1/2killed them1% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.