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Dust II, lost 10-13 · Sat 17 Oct, 17:21

HATSHEPSUTGold Nova I

The match

Aim

718 msTTD961 msTTK2.5°Crosshair↓26%1st bullet42%Spray19%Head68%Counter-strafe

Scoreboard

74ADR70%KAST

Positioning

Shots

16/30Rushed↓7/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP73057%
M4A42317%
USP-S2138%
AK-471631%
Desert Eagle812%
Glock-18650%
SSG 08520%
Galil AR450%
M4A1-S333%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/1057 1:43 2 kills (MP7 ×2), all headshots, in 1 s CT4.0
32/1058 1:19 2 kills (Scout ×2), 1 headshot, in 15.1 s CT1.8
38/1059 0:53 1 kill (AWP) CT1.0
39/10510 1:46 1 kill (AWP) CT1.0
72/10515 1:24 1 kill (Deagle), 1 headshot T0.1
77/10519 1:27 2 kills (AK-47 ×2), all headshots, in 37.4 s T-0.1
79/10522 1:37 1 kill (Galil), 1 headshot T-0.2
87/1051 1:38 2 kills (USP-S ×2), all headshots, in 21.3 s CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:08 1v3 before the plant T · 29 HP · Catwalklost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:20 misled a peekbarely blinded konstantin.orlov.2014 2.4 s (0.2 s white), женя 1.6 s (0.1 s white), Wissen 1.3 s (0.1 s white); blinded themselves 1.6 s on the move through Long Doors - safe the enemy was barely blinded, and HATSHEPSUT peeked женя 2.3 s after the pop; hit them first
11 1:32 goodblinded женя 5.0 s (2.1 s white); blinded themselves 4.6 s on the move through B Doors - safe
15 1:48 weakbarely blinded Vic 2.8 s (0.4 s white); blinded Kavinsky 2.9 s holding Outside Long - safe
18 1:33 wastedno enemy blinded for long; blinded Suupke 3.9 s on the move through Middle - safe
21 1:21 wastedno enemy blinded for long; blinded themselves 3.7 s holding Pit - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 12 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 819 units away; a running throw
19 0:40 punishedkilled by женя 1.5 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 828 units away
21 1:23 punishedkilled by Vic with a flash in hand at Pit - seen by 2 enemies for 0.6 s, the nearest 1475 units away

Positioning

In 4 of your 36 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 28 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:15 Noams-Catwalkcover not used: 32 units away, they'd have seen only your headdied
8 1:00 konstantin.orlov.2014A Rampcover not used: 32 units away, they'd have seen only your headdied
21 1:24 VicPitcover not used: 16 units away, they'd have seen only your headdied
22 1:33 Noams-Short Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradeYK7 was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
2 1:52 tradeKavinsky was killed 141 units away: not traded within 5 s (pros: 969 ms)
2 1:33 holdheld with Agnostic, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Agnostic)
3 1:49 holdheld with YK7, 188 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after YK7)
3 1:49 tradeYK7 was killed 183 units away: not traded within 5 s (pros: 625 ms)
7 1:44 tradeSuupke was killed 424 units away: you traded in 2,016 ms (pros: 1,641 ms)
9 1:29 holdheld with Suupke, 153 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:23 holdheld with Suupke, 59 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Suupke)
10 1:52 peek togetherpeeked the same enemy as Suupke, 250 ms after them - a double peek
14 1:43 tradeYK7 was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 tradeSuupke was killed 623 units away: not traded within 5 s (pros: 625 ms)
15 1:28 holdheld with Kavinsky, 522 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Kavinsky)
15 1:28 line of firestood in YK7's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:27 holdheld with YK7, 231 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before YK7)
16 1:44 tradeSuupke was killed 45 units away: not traded within 5 s (pros: 969 ms)
19 1:39 tradeYK7 was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
19 1:38 tradeSuupke was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
19 1:16 tradeAgnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
19 1:08 tradeKavinsky was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
20 1:39 holdheld with YK7, 59 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before YK7)
20 1:39 holdheld with Suupke, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Suupke)
20 1:38 tradeSuupke was killed 73 units away: not traded within 5 s (pros: 625 ms)
21 1:34 tradeYK7 was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
21 1:31 tradeAgnostic was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
22 1:40 tradeSuupke was killed 460 units away: you traded in 3,047 ms (pros: 1,641 ms)
23 1:35 peek togetherpeeked the same enemy as YK7, 516 ms after them - late - your team-mate went first, as bait
23 1:30 tradeYK7 was killed 180 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Noams-killed themUSP-S953 ms953 ms2.2°
1 1:30 Wissenhit themP2000359 ms–3.2°
1 1:30 Wissenhit by themGlock-18812 ms–6.1°
1 1:17 женяkilled themUSP-S812 ms1156 ms47.1°
1 1:09 Vichit themP20001203 ms–2.1°
1 1:01 Vichit themGlock-18828 ms–0.5°
1 1:01 Vickilled by themGlock-181359 ms1359 ms12.8°
4 1:36 Noams-killed by themAK-4794 ms656 ms0.2°
5 1:13 Noams-hit themM4A41375 ms–3.3°
5 1:11 Noams-killed by themAK-47625 ms625 ms8.7°
6 1:46 Noams-hit themM4A41344 ms–1.6°
6 1:45 Noams-killed by themAK-472031 ms2031 ms4.9°
7 1:44 konstantin.orlov.2014killed themMP7250 ms969 ms1.6°
7 1:43 Vichit themMP7609 ms–0.9°
7 1:43 konstantin.orlov.2014hit by themGalil AR953 ms–27.5°
7 1:43 Wissenhit themMP7344 ms–5.9°
7 1:42 Noams-killed themMP7234 ms234 ms7.2°
7 1:36 Vickilled by themSSG 08250 ms250 ms2.0°
8 1:19 Wissenkilled themSSG 08469 ms469 ms0.9°
8 1:03 женяkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 0:59 konstantin.orlov.2014killed by themAK-47609 ms1688 ms1.3°
9 1:45 Vichit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 Wissenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:23 Wissenhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:23 Wissenhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:53 Wissenkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:51 Vichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:46 Vickilled themAWP469 ms469 ms0.4°
11 1:22 женяkilled by themGalil AR453 ms1359 ms15.4°
12 1:21 Noams-killed by themM4A4281 ms531 ms1.7°
13 1:17 Noams-hit themP2000812 ms–51.0°
13 1:17 Noams-killed by themUSP-S1219 ms1219 ms3.8°
14 1:38 женяkilled by themP90172 ms672 ms1.1°
15 1:24 Wissenkilled themDesert Eagle2375 ms2375 ms8.7°
16 1:41 konstantin.orlov.2014hit by themM4A4750 ms–1.0°
16 1:41 Noams-killed by themM4A4719 ms719 ms2.5°
17 1:46 Vickilled by themSSG 08172 ms172 ms0.3°
18 1:29 Vickilled by themAK-47422 ms812 ms4.5°
18 1:29 Vichit themM4A4578 ms–4.9°
19 1:28 Wissenhit by themMP7469 ms–5.5°
19 1:27 Wissenkilled themAK-471109 ms1203 ms2.6°
19 1:10 женяhit themAK-47469 ms–1.9°
19 1:02 konstantin.orlov.2014hit by themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 konstantin.orlov.2014hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:49 konstantin.orlov.2014killed themAK-471031 ms1031 ms10.5°
19 0:39 женяkilled by themSSG 08297 ms297 ms0.9°
20 1:38 konstantin.orlov.2014killed by themM4A1-S359 ms953 ms1.1°
20 1:38 konstantin.orlov.2014hit themMP7625 ms–2.4°
21 1:23 Vickilled by themAK-47391 ms484 ms0.7°
22 1:37 женяhit by themAK-47344 ms–10.2°
22 1:37 женяkilled themGalil AR406 ms672 ms1.3°
22 1:32 Noams-killed by themM4A41000 ms1000 ms2.4°
23 1:46 konstantin.orlov.2014hit themAK-472125 ms–5.0°
23 1:35 Vichit by themM4A4156 ms–5.1°
23 1:34 Vichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:27 Wissenkilled by themM4A1-S656 ms969 ms21.9°

Shots

You fired 16 of your 30 first shots too soon: 11 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 Noams-USP-S185fine - pros would have fired it too1/4killed them34% / 44%
1 1:30 WissenUSP-S659fine - pros would have fired it too2/843% / 50%
1 1:28 WissenUSP-S593aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/321% / 50%
1 1:17 женяUSP-S339too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target2/6killed them10% / 40%
1 1:10 VicUSP-S1339fired while moving (235 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)1% / 39%
1 1:01 VicGlock-18383aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/6cut short (a death, a reload)8% / 43%
5 1:14 Noams-M4A4751fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 47%
5 1:13 Noams-M4A4860fine - pros would have fired it too3/735% / 52%
6 1:46 Noams-M4A4762fired while moving (116 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 52%
6 1:46 Noams-M4A4720aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/12cut short (a death, a reload)25% / 51%
7 1:44 konstantin.orlov.2014MP7553fired while moving (220 u/s), too fast to be accurate - stop first16/30killed them50% / 59%
10 1:46 VicAWP2841fine - pros would have fired it too1/1killed them65% / 65%
13 1:17 Noams-USP-S761aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first1/2cut short (a death, a reload)1% / 37%
15 1:26 WissenDesert Eagle1178fine - pros would have fired it too0/215% / 34%
15 1:24 WissenDesert Eagle1209fine - pros would have fired it too1/1killed them73% / 73%
15 1:24 konstantin.orlov.2014Desert Eagle1128aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/221% / 57%
15 bomb 0:32 konstantin.orlov.2014Desert Eagle1167aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/115% / 35%
15 bomb 0:31 konstantin.orlov.2014Desert Eagle1176aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
16 1:41 konstantin.orlov.2014Desert Eagle392aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/2cut short (a death, a reload)2% / 51%
18 1:29 VicM4A1-S604fired while moving (136 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 48%
19 1:27 WissenAK-47915fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
19 1:27 WissenAK-47915fine - pros would have fired it too2/6killed them65% / 65%
19 1:10 женяAK-471659fired while moving (81 u/s), too fast to be accurate - stop first1/23% / 46%
19 0:50 konstantin.orlov.2014AK-47650fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 52%
19 0:49 konstantin.orlov.2014AK-47612fine - pros would have fired it too1/4killed them51% / 52%
20 1:38 konstantin.orlov.2014MP7557fine - pros would have fired it too3/6cut short (a death, a reload)33% / 48%
22 1:37 женяGalil AR397fine - pros would have fired it too2/9killed them41% / 48%
23 1:47 konstantin.orlov.2014AK-471097aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
23 1:46 konstantin.orlov.2014AK-471099aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 50%
23 1:46 konstantin.orlov.2014AK-471099fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.