Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 30 | 57% |
| M4A4 | 23 | 17% |
| USP-S | 21 | 38% |
| AK-47 | 16 | 31% |
| Desert Eagle | 8 | 12% |
| Glock-18 | 6 | 50% |
| SSG 08 | 5 | 20% |
| Galil AR | 4 | 50% |
| M4A1-S | 3 | 33% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/105 | 7 1:43 | 2 kills (MP7 ×2), all headshots, in 1 s CT | 4.0 |
| 32/105 | 8 1:19 | 2 kills (Scout ×2), 1 headshot, in 15.1 s CT | 1.8 |
| 38/105 | 9 0:53 | 1 kill (AWP) CT | 1.0 |
| 39/105 | 10 1:46 | 1 kill (AWP) CT | 1.0 |
| 72/105 | 15 1:24 | 1 kill (Deagle), 1 headshot T | 0.1 |
| 77/105 | 19 1:27 | 2 kills (AK-47 ×2), all headshots, in 37.4 s T | -0.1 |
| 79/105 | 22 1:37 | 1 kill (Galil), 1 headshot T | -0.2 |
| 87/105 | 1 1:38 | 2 kills (USP-S ×2), all headshots, in 21.3 s CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:08 | 1v3 before the plant T · 29 HP · Catwalk | lost - died later, after 1 kill · saw each other |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:20 | misled a peek | barely blinded konstantin.orlov.2014 2.4 s (0.2 s white), женя 1.6 s (0.1 s white), Wissen 1.3 s (0.1 s white); blinded themselves 1.6 s on the move through Long Doors - safe the enemy was barely blinded, and HATSHEPSUT peeked женя 2.3 s after the pop; hit them first |
| 11 1:32 | good | blinded женя 5.0 s (2.1 s white); blinded themselves 4.6 s on the move through B Doors - safe |
| 15 1:48 | weak | barely blinded Vic 2.8 s (0.4 s white); blinded Kavinsky 2.9 s holding Outside Long - safe |
| 18 1:33 | wasted | no enemy blinded for long; blinded Suupke 3.9 s on the move through Middle - safe |
| 21 1:21 | wasted | no enemy blinded for long; blinded themselves 3.7 s holding Pit - safe |
Throws
15 grenades: 12 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 819 units away; a running throw |
| 19 0:40 | punished | killed by женя 1.5 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 828 units away |
| 21 1:23 | punished | killed by Vic with a flash in hand at Pit - seen by 2 enemies for 0.6 s, the nearest 1475 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:15 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 8 1:00 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died | ||
| 21 1:24 | Pit | cover not used: 16 units away, they'd have seen only your head | died | ||
| 22 1:33 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | YK7 was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:52 | trade | Kavinsky was killed 141 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:33 | hold | held with Agnostic, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Agnostic) |
| 3 1:49 | hold | held with YK7, 188 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after YK7) |
| 3 1:49 | trade | YK7 was killed 183 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:44 | trade | Suupke was killed 424 units away: you traded in 2,016 ms (pros: 1,641 ms) |
| 9 1:29 | hold | held with Suupke, 153 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:23 | hold | held with Suupke, 59 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Suupke) |
| 10 1:52 | peek together | peeked the same enemy as Suupke, 250 ms after them - a double peek |
| 14 1:43 | trade | YK7 was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | trade | Suupke was killed 623 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:28 | hold | held with Kavinsky, 522 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Kavinsky) |
| 15 1:28 | line of fire | stood in YK7's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:27 | hold | held with YK7, 231 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before YK7) |
| 16 1:44 | trade | Suupke was killed 45 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:39 | trade | YK7 was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:38 | trade | Suupke was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:16 | trade | Agnostic was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:08 | trade | Kavinsky was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:39 | hold | held with YK7, 59 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before YK7) |
| 20 1:39 | hold | held with Suupke, 55 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Suupke) |
| 20 1:38 | trade | Suupke was killed 73 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:34 | trade | YK7 was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:31 | trade | Agnostic was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:40 | trade | Suupke was killed 460 units away: you traded in 3,047 ms (pros: 1,641 ms) |
| 23 1:35 | peek together | peeked the same enemy as YK7, 516 ms after them - late - your team-mate went first, as bait |
| 23 1:30 | trade | YK7 was killed 180 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed them | USP-S | 953 ms | 953 ms | 2.2° | ||
| 1 1:30 | hit them | P2000 | 359 ms | – | 3.2° | ||
| 1 1:30 | hit by them | Glock-18 | 812 ms | – | 6.1° | ||
| 1 1:17 | killed them | USP-S | 812 ms | 1156 ms | 47.1° | ||
| 1 1:09 | hit them | P2000 | 1203 ms | – | 2.1° | ||
| 1 1:01 | hit them | Glock-18 | 828 ms | – | 0.5° | ||
| 1 1:01 | killed by them | Glock-18 | 1359 ms | 1359 ms | 12.8° | ||
| 4 1:36 | killed by them | AK-47 | 94 ms | 656 ms | 0.2° | ||
| 5 1:13 | hit them | M4A4 | 1375 ms | – | 3.3° | ||
| 5 1:11 | killed by them | AK-47 | 625 ms | 625 ms | 8.7° | ||
| 6 1:46 | hit them | M4A4 | 1344 ms | – | 1.6° | ||
| 6 1:45 | killed by them | AK-47 | 2031 ms | 2031 ms | 4.9° | ||
| 7 1:44 | killed them | MP7 | 250 ms | 969 ms | 1.6° | ||
| 7 1:43 | hit them | MP7 | 609 ms | – | 0.9° | ||
| 7 1:43 | hit by them | Galil AR | 953 ms | – | 27.5° | ||
| 7 1:43 | hit them | MP7 | 344 ms | – | 5.9° | ||
| 7 1:42 | killed them | MP7 | 234 ms | 234 ms | 7.2° | ||
| 7 1:36 | killed by them | SSG 08 | 250 ms | 250 ms | 2.0° | ||
| 8 1:19 | killed them | SSG 08 | 469 ms | 469 ms | 0.9° | ||
| 8 1:03 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:59 | killed by them | AK-47 | 609 ms | 1688 ms | 1.3° | ||
| 9 1:45 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:23 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:53 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:51 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:46 | killed them | AWP | 469 ms | 469 ms | 0.4° | ||
| 11 1:22 | killed by them | Galil AR | 453 ms | 1359 ms | 15.4° | ||
| 12 1:21 | killed by them | M4A4 | 281 ms | 531 ms | 1.7° | ||
| 13 1:17 | hit them | P2000 | 812 ms | – | 51.0° | ||
| 13 1:17 | killed by them | USP-S | 1219 ms | 1219 ms | 3.8° | ||
| 14 1:38 | killed by them | P90 | 172 ms | 672 ms | 1.1° | ||
| 15 1:24 | killed them | Desert Eagle | 2375 ms | 2375 ms | 8.7° | ||
| 16 1:41 | hit by them | M4A4 | 750 ms | – | 1.0° | ||
| 16 1:41 | killed by them | M4A4 | 719 ms | 719 ms | 2.5° | ||
| 17 1:46 | killed by them | SSG 08 | 172 ms | 172 ms | 0.3° | ||
| 18 1:29 | killed by them | AK-47 | 422 ms | 812 ms | 4.5° | ||
| 18 1:29 | hit them | M4A4 | 578 ms | – | 4.9° | ||
| 19 1:28 | hit by them | MP7 | 469 ms | – | 5.5° | ||
| 19 1:27 | killed them | AK-47 | 1109 ms | 1203 ms | 2.6° | ||
| 19 1:10 | hit them | AK-47 | 469 ms | – | 1.9° | ||
| 19 1:02 | hit by them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:49 | killed them | AK-47 | 1031 ms | 1031 ms | 10.5° | ||
| 19 0:39 | killed by them | SSG 08 | 297 ms | 297 ms | 0.9° | ||
| 20 1:38 | killed by them | M4A1-S | 359 ms | 953 ms | 1.1° | ||
| 20 1:38 | hit them | MP7 | 625 ms | – | 2.4° | ||
| 21 1:23 | killed by them | AK-47 | 391 ms | 484 ms | 0.7° | ||
| 22 1:37 | hit by them | AK-47 | 344 ms | – | 10.2° | ||
| 22 1:37 | killed them | Galil AR | 406 ms | 672 ms | 1.3° | ||
| 22 1:32 | killed by them | M4A4 | 1000 ms | 1000 ms | 2.4° | ||
| 23 1:46 | hit them | AK-47 | 2125 ms | – | 5.0° | ||
| 23 1:35 | hit by them | M4A4 | 156 ms | – | 5.1° | ||
| 23 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:27 | killed by them | M4A1-S | 656 ms | 969 ms | 21.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | USP-S | 185 | fine - pros would have fired it too | 1/4 | killed them | 34% / 44% | |
| 1 1:30 | USP-S | 659 | fine - pros would have fired it too | 2/8 | 43% / 50% | ||
| 1 1:28 | USP-S | 593 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | 21% / 50% | ||
| 1 1:17 | USP-S | 339 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 2/6 | killed them | 10% / 40% | |
| 1 1:10 | USP-S | 1339 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 1% / 39% | |
| 1 1:01 | Glock-18 | 383 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 8% / 43% | |
| 5 1:14 | M4A4 | 751 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 47% | |
| 5 1:13 | M4A4 | 860 | fine - pros would have fired it too | 3/7 | 35% / 52% | ||
| 6 1:46 | M4A4 | 762 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 52% | |
| 6 1:46 | M4A4 | 720 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 25% / 51% | |
| 7 1:44 | MP7 | 553 | fired while moving (220 u/s), too fast to be accurate - stop first | 16/30 | killed them | 50% / 59% | |
| 10 1:46 | AWP | 2841 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 13 1:17 | USP-S | 761 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 37% | |
| 15 1:26 | Desert Eagle | 1178 | fine - pros would have fired it too | 0/2 | 15% / 34% | ||
| 15 1:24 | Desert Eagle | 1209 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 15 1:24 | Desert Eagle | 1128 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 21% / 57% | ||
| 15 bomb 0:32 | Desert Eagle | 1167 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 15% / 35% | ||
| 15 bomb 0:31 | Desert Eagle | 1176 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 16 1:41 | Desert Eagle | 392 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 51% | |
| 18 1:29 | M4A1-S | 604 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 48% | |
| 19 1:27 | AK-47 | 915 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 19 1:27 | AK-47 | 915 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 19 1:10 | AK-47 | 1659 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/2 | 3% / 46% | ||
| 19 0:50 | AK-47 | 650 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 52% | |
| 19 0:49 | AK-47 | 612 | fine - pros would have fired it too | 1/4 | killed them | 51% / 52% | |
| 20 1:38 | MP7 | 557 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 33% / 48% | |
| 22 1:37 | Galil AR | 397 | fine - pros would have fired it too | 2/9 | killed them | 41% / 48% | |
| 23 1:47 | AK-47 | 1097 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 23 1:46 | AK-47 | 1099 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 50% | |
| 23 1:46 | AK-47 | 1099 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
