Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 78 | 30% |
| M4A1-S | 30 | 30% |
| USP-S | 12 | 8% |
| SSG 08 | 5 | 60% |
| Tec-9 | 4 | 0% |
| Glock-18 | 4 | 50% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/105 | 11 1:14 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 1.3 s CT | 9.3 |
| 10/105 | 15 1:47 | 3 kills (AK-47 ×3), all headshots, in 18 s T | 5.6 |
| 12/105 | 9 1:33 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 0.8 s CT | 4.7 |
| 14/105 | 8 1:31 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, in 46.3 s CT | 4.5 |
| 22/105 | 4 1:35 | 2 kills (M4A1-S ×2), 1 headshot, in 1.4 s CT | 2.7 |
| 23/105 | 2 1:50 | 2 kills (Scout ×2), all headshots, in 9.6 s CT | 2.7 |
| 61/105 | 17 1:07 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 74/105 | 10 1:13 | 1 kill (AK-47) CT | -0.1 |
| 88/105 | 5 1:34 | 1 kill (AK-47) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:58 | 1v1 before the plant CT · 82 HP · B Doors | won - defused it after 1 kill · first fight won, saw them first |
| 12 1:21 | 1v4 before the plant CT · 29 HP · Mid Doors | lost - died in the first fight · saw each other |
| 16 1:20 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
9 flashes: 3 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:35 | good | blinded Noams- 3.9 s (1.2 s white), konstantin.orlov.2014 3.8 s (1.1 s white), Wissen 3.2 s (0.7 s white) |
| 6 1:34 | misled a peek | barely blinded konstantin.orlov.2014 2.8 s (0.4 s white), Noams- 0.7 s (0.1 s white) the enemy was barely blinded, and YK7 peeked Noams- 0.5 s after the pop; got hit first |
| 8 bomb 0:20 | wasted | no enemy blinded for long; blinded themselves 5.3 s holding Bombsite A - safe |
| 9 1:10 | wasted | no enemy blinded for long |
| 10 1:28 | wasted | no enemy blinded for long; blinded Suupke 3.5 s holding Lower Tunnel - safe; blinded Agnostic 2.6 s holding Catwalk - safe |
| 12 1:22 | good | blinded Wissen 3.4 s (0.8 s white) |
| 16 1:25 | good | blinded Vic 4.3 s (1.5 s white) |
| 19 1:48 | wasted | no enemy blinded for long |
| 22 1:32 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:36 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:14 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 1:27 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 0:56 | Top Mid | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 23 rounds. 3 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:52 | trade | Kavinsky was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:49 | hold | held with HATSHEPSUT, 188 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before HATSHEPSUT) |
| 4 1:36 | trade | HATSHEPSUT was killed 1065 units away: you traded in 2,234 ms (pros: 2,609 ms) |
| 5 1:47 | trade | Suupke was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | HATSHEPSUT was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | trade | Kavinsky was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:16 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:14 | hold | held with Suupke, 915 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:14 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:22 | trade | HATSHEPSUT was killed 600 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:15 | hold | held with Suupke, 383 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after Suupke) |
| 11 1:15 | trade | Suupke was killed 350 units away: you traded in 1,828 ms (pros: 1,641 ms) |
| 13 1:44 | trade | Agnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | Suupke was killed 256 units away: you traded in 609 ms (pros: 1,641 ms) |
| 15 1:42 | peek together | peeked the same enemy as HATSHEPSUT, 438 ms before them - early - you went first, alone |
| 15 1:28 | hold | held with Kavinsky, 633 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms after Kavinsky) |
| 15 1:27 | peek together | peeked the same enemy as HATSHEPSUT, 62 ms after them - a double peek |
| 15 1:27 | hold | held with HATSHEPSUT, 231 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after HATSHEPSUT) |
| 17 1:46 | trade | HATSHEPSUT was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | trade | Suupke was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | line of fire | stood in Suupke's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:40 | hold | held with Suupke, 213 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before Suupke) |
| 20 1:39 | hold | held with HATSHEPSUT, 59 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after HATSHEPSUT) |
| 20 1:38 | trade | Suupke was killed 111 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:38 | trade | HATSHEPSUT was killed 65 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:30 | hold | held with Agnostic, 38 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic) |
| 23 1:32 | line of fire | stood in HATSHEPSUT's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | Glock-18 | 31 ms | – | 1.0° | ||
| 1 1:38 | hit them | P2000 | 3250 ms | – | 3.1° | ||
| 1 1:37 | killed by them | Glock-18 | 4141 ms | 4141 ms | 1.0° | ||
| 2 1:50 | killed them | SSG 08 | 281 ms | 281 ms | 0.7° | ||
| 2 1:41 | killed them | SSG 08 | 375 ms | 375 ms | 1.6° | ||
| 2 1:33 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:49 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:35 | killed them | M4A1-S | 406 ms | 609 ms | 1.5° | ||
| 4 1:35 | hit by them | AK-47 | 516 ms | – | 26.9° | ||
| 4 1:34 | killed them | M4A1-S | 1531 ms | 1641 ms | 9.0° | ||
| 4 1:33 | hit by them | Desert Eagle | 1453 ms | – | 35.5° | ||
| 5 1:34 | killed them | AK-47 | 312 ms | 906 ms | 1.6° | ||
| 5 1:32 | killed by them | AK-47 | 688 ms | 875 ms | 3.8° | ||
| 6 1:33 | killed by them | AK-47 | 188 ms | 578 ms | 3.0° | ||
| 7 1:31 | killed by them | Galil AR | 188 ms | 281 ms | 3.3° | ||
| 8 1:31 | killed them | M4A1-S | 141 ms | 844 ms | 3.3° | ||
| 8 bomb 0:32 | killed them | M4A1-S | 62 ms | 672 ms | 1.6° | ||
| 9 1:33 | hit by them | AK-47 | 516 ms | – | 2.3° | ||
| 9 1:33 | killed them | AK-47 | 688 ms | 688 ms | 14.8° | ||
| 9 1:33 | hit by them | AK-47 | 938 ms | – | 4.2° | ||
| 9 1:32 | killed them | AK-47 | 1453 ms | 1453 ms | 8.7° | ||
| 9 1:31 | hit them | AK-47 | 453 ms | – | 8.1° | ||
| 10 1:13 | hit by them | SSG 08 | 500 ms | – | 5.6° | ||
| 10 1:13 | killed them | AK-47 | 844 ms | 844 ms | 19.6° | ||
| 11 1:20 | hit by them | SSG 08 | 359 ms | – | 2.3° | ||
| 11 1:14 | killed them | AK-47 | 219 ms | 312 ms | 1.8° | ||
| 11 1:13 | killed them | AK-47 | 453 ms | 750 ms | 36.0° | ||
| 11 1:13 | killed them | AK-47 | 391 ms | 484 ms | 1.8° | ||
| 12 1:27 | hit by them | SSG 08 | 281 ms | – | 2.0° | ||
| 12 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | killed by them | AK-47 | 250 ms | 250 ms | 2.0° | ||
| 13 1:41 | killed by them | USP-S | 797 ms | 797 ms | 6.1° | ||
| 14 1:43 | killed by them | MP9 | 438 ms | 797 ms | 14.3° | ||
| 15 1:47 | killed them | AK-47 | 328 ms | 328 ms | 10.4° | ||
| 15 1:41 | killed them | AK-47 | 453 ms | 453 ms | 13.0° | ||
| 15 1:29 | hit by them | P90 | 328 ms | – | 6.4° | ||
| 15 1:29 | killed them | AK-47 | 406 ms | 1016 ms | 1.3° | ||
| 15 1:26 | hit them | AK-47 | 547 ms | – | 4.5° | ||
| 15 bomb 0:31 | killed by them | MP9 | 2266 ms | 2547 ms | 7.6° | ||
| 15 bomb 0:31 | hit them | AK-47 | 1516 ms | – | 50.4° | ||
| 16 1:14 | killed by them | M4A4 | 781 ms | 1406 ms | 10.3° | ||
| 16 1:13 | hit them | AK-47 | 1312 ms | – | 24.7° | ||
| 17 1:07 | killed them | AK-47 | 281 ms | 281 ms | 4.3° | ||
| 17 0:55 | killed by them | M4A4 | 453 ms | 547 ms | 4.4° | ||
| 18 1:41 | killed by them | M4A1-S | 1172 ms | 1172 ms | 20.7° | ||
| 19 1:40 | killed by them | M4A1-S | 266 ms | 1062 ms | 8.5° | ||
| 20 1:37 | hit them | Desert Eagle | 250 ms | – | 2.6° | ||
| 20 1:37 | killed by them | M4A1-S | 312 ms | 703 ms | 5.8° | ||
| 21 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:39 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:29 | hit them | SSG 08 | 547 ms | – | 2.3° | ||
| 22 1:29 | hit by them | AK-47 | 1094 ms | – | 1.1° | ||
| 22 1:22 | hit them | Glock-18 | 281 ms | – | 1.2° | ||
| 22 1:21 | killed by them | AK-47 | 469 ms | 875 ms | 2.5° | ||
| 23 1:35 | hit by them | M4A4 | 266 ms | – | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 873 | fine - pros would have fired it too | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 1 1:40 | USP-S | 871 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 38% | |
| 1 1:39 | USP-S | 871 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 51% | |
| 1 1:39 | USP-S | 870 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 39% | |
| 1 1:38 | USP-S | 871 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 42% | |
| 1 1:38 | USP-S | 871 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 37% | |
| 4 1:35 | M4A1-S | 819 | fired while moving (180 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 56% | |
| 4 1:34 | M4A1-S | 566 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/13 | killed them | 8% / 52% | |
| 5 1:34 | AK-47 | 1055 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% | |
| 5 1:33 | AK-47 | 951 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 6% / 47% | |
| 8 1:31 | M4A1-S | 232 | fine - pros would have fired it too | 2/12 | killed them | 51% / 58% | |
| 9 1:33 | AK-47 | 460 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/19 | killed them | 2% / 52% | |
| 9 1:31 | AK-47 | 653 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/4 | 4% / 52% | ||
| 10 1:13 | AK-47 | 678 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 30% / 60% | |
| 11 1:21 | AK-47 | 677 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/13 | cut short (a death, a reload); 2 bullets after pros would have stopped | 1% / 48% | |
| 11 1:16 | AK-47 | 866 | fine - pros would have fired it too | 0/6 | 49% / 50% | ||
| 11 1:15 | AK-47 | 522 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/6 | killed them | 10% / 47% | |
| 11 1:14 | AK-47 | 751 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/12 | killed them | 8% / 46% | |
| 12 1:21 | AK-47 | 1248 | fine - pros would have fired it too | 0/5 | 26% / 48% | ||
| 14 1:43 | Tec-9 | 213 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 3% / 55% | |
| 15 1:41 | AK-47 | 786 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 15 1:29 | AK-47 | 1107 | fired while moving (107 u/s), too fast to be accurate - stop first | 3/12 | killed them | 23% / 69% | |
| 15 1:26 | AK-47 | 1408 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 15 1:26 | AK-47 | 1417 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 34% / 53% | |
| 15 bomb 0:32 | AK-47 | 825 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 13% / 58% | |
| 16 1:14 | AK-47 | 501 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 1/6 | cut short (a death, a reload) | 7% / 47% | |
| 17 1:07 | AK-47 | 952 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 17 0:56 | AK-47 | 987 | aim far off: your crosshair was about 7 player widths (221 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 56% | |
| 18 1:42 | Desert Eagle | 834 | aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 20 1:37 | Desert Eagle | 531 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 55% / 55% | |
| 22 1:22 | Glock-18 | 810 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 13% / 52% |
Throws
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
