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Dust II, lost 10-13 · Sat 17 Oct, 17:21

YK7Master Guardian II

The match

Aim

406 msTTD672 msTTK3.3°Crosshair↓34%1st bullet33%Spray28%Head72%Counter-strafe

Scoreboard

88ADR56%KAST

Positioning

Shots

18/31Rushed↓7/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477830%
M4A1-S3030%
USP-S128%
SSG 08560%
Tec-940%
Glock-18450%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10511 1:14 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 1.3 s CT9.3
10/10515 1:47 3 kills (AK-47 ×3), all headshots, in 18 s T5.6
12/1059 1:33 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 0.8 s CT4.7
14/1058 1:31 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, in 46.3 s CT4.5
22/1054 1:35 2 kills (M4A1-S ×2), 1 headshot, in 1.4 s CT2.7
23/1052 1:50 2 kills (Scout ×2), all headshots, in 9.6 s CT2.7
61/10517 1:07 1 kill (AK-47), 1 headshot T0.5
74/10510 1:13 1 kill (AK-47) CT-0.1
88/1055 1:34 1 kill (AK-47) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:58 1v1 before the plant CT · 82 HP · B Doorswon - defused it after 1 kill · first fight won, saw them first
12 1:21 1v4 before the plant CT · 29 HP · Mid Doorslost - died in the first fight · saw each other
16 1:20 1v4 before the plant T · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:35 goodblinded Noams- 3.9 s (1.2 s white), konstantin.orlov.2014 3.8 s (1.1 s white), Wissen 3.2 s (0.7 s white)
6 1:34 misled a peekbarely blinded konstantin.orlov.2014 2.8 s (0.4 s white), Noams- 0.7 s (0.1 s white) the enemy was barely blinded, and YK7 peeked Noams- 0.5 s after the pop; got hit first
8 bomb 0:20 wastedno enemy blinded for long; blinded themselves 5.3 s holding Bombsite A - safe
9 1:10 wastedno enemy blinded for long
10 1:28 wastedno enemy blinded for long; blinded Suupke 3.5 s holding Lower Tunnel - safe; blinded Agnostic 2.6 s holding Catwalk - safe
12 1:22 goodblinded Wissen 3.4 s (0.8 s white)
16 1:25 goodblinded Vic 4.3 s (1.5 s white)
19 1:48 wastedno enemy blinded for long
22 1:32 wastedno enemy blinded for long

Positioning

In 4 of your 35 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 29 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:36 konstantin.orlov.2014Catwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:14 WissenBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
12 1:27 WissenMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 0:56 Noams-Top Midcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 23 rounds. 3 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:52 tradeKavinsky was killed 227 units away: not traded within 5 s (pros: 969 ms)
3 1:49 holdheld with HATSHEPSUT, 188 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before HATSHEPSUT)
4 1:36 tradeHATSHEPSUT was killed 1065 units away: you traded in 2,234 ms (pros: 2,609 ms)
5 1:47 tradeSuupke was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradeHATSHEPSUT was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradeKavinsky was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
9 1:16 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:14 holdheld with Suupke, 915 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:14 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:22 tradeHATSHEPSUT was killed 600 units away: not traded within 5 s (pros: 625 ms)
11 1:15 holdheld with Suupke, 383 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,438 ms after Suupke)
11 1:15 tradeSuupke was killed 350 units away: you traded in 1,828 ms (pros: 1,641 ms)
13 1:44 tradeAgnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 tradeSuupke was killed 256 units away: you traded in 609 ms (pros: 1,641 ms)
15 1:42 peek togetherpeeked the same enemy as HATSHEPSUT, 438 ms before them - early - you went first, alone
15 1:28 holdheld with Kavinsky, 633 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms after Kavinsky)
15 1:27 peek togetherpeeked the same enemy as HATSHEPSUT, 62 ms after them - a double peek
15 1:27 holdheld with HATSHEPSUT, 231 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after HATSHEPSUT)
17 1:46 tradeHATSHEPSUT was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 tradeSuupke was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 line of firestood in Suupke's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:40 holdheld with Suupke, 213 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before Suupke)
20 1:39 holdheld with HATSHEPSUT, 59 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after HATSHEPSUT)
20 1:38 tradeSuupke was killed 111 units away: not traded within 5 s (pros: 969 ms)
20 1:38 tradeHATSHEPSUT was killed 65 units away: not traded within 5 s (pros: 625 ms)
22 1:30 holdheld with Agnostic, 38 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic)
23 1:32 line of firestood in HATSHEPSUT's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Vichit by themGlock-1831 ms–1.0°
1 1:38 Vichit themP20003250 ms–3.1°
1 1:37 Vickilled by themGlock-184141 ms4141 ms1.0°
2 1:50 Vickilled themSSG 08281 ms281 ms0.7°
2 1:41 женяkilled themSSG 08375 ms375 ms1.6°
2 1:33 Wissenhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:49 женяkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:35 konstantin.orlov.2014killed themM4A1-S406 ms609 ms1.5°
4 1:35 konstantin.orlov.2014hit by themAK-47516 ms–26.9°
4 1:34 Noams-killed themM4A1-S1531 ms1641 ms9.0°
4 1:33 Wissenhit by themDesert Eagle1453 ms–35.5°
5 1:34 женяkilled themAK-47312 ms906 ms1.6°
5 1:32 Noams-killed by themAK-47688 ms875 ms3.8°
6 1:33 Noams-killed by themAK-47188 ms578 ms3.0°
7 1:31 Vickilled by themGalil AR188 ms281 ms3.3°
8 1:31 Vickilled themM4A1-S141 ms844 ms3.3°
8 bomb 0:32 konstantin.orlov.2014killed themM4A1-S62 ms672 ms1.6°
9 1:33 Noams-hit by themAK-47516 ms–2.3°
9 1:33 Noams-killed themAK-47688 ms688 ms14.8°
9 1:33 konstantin.orlov.2014hit by themAK-47938 ms–4.2°
9 1:32 konstantin.orlov.2014killed themAK-471453 ms1453 ms8.7°
9 1:31 Vichit themAK-47453 ms–8.1°
10 1:13 женяhit by themSSG 08500 ms–5.6°
10 1:13 женяkilled themAK-47844 ms844 ms19.6°
11 1:20 Vichit by themSSG 08359 ms–2.3°
11 1:14 женяkilled themAK-47219 ms312 ms1.8°
11 1:13 Wissenkilled themAK-47453 ms750 ms36.0°
11 1:13 Vickilled themAK-47391 ms484 ms1.8°
12 1:27 Vichit by themSSG 08281 ms–2.0°
12 1:27 Wissenhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:18 Vichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 Vickilled by themAK-47250 ms250 ms2.0°
13 1:41 Wissenkilled by themUSP-S797 ms797 ms6.1°
14 1:43 konstantin.orlov.2014killed by themMP9438 ms797 ms14.3°
15 1:47 Vickilled themAK-47328 ms328 ms10.4°
15 1:41 Noams-killed themAK-47453 ms453 ms13.0°
15 1:29 женяhit by themP90328 ms–6.4°
15 1:29 женяkilled themAK-47406 ms1016 ms1.3°
15 1:26 Wissenhit themAK-47547 ms–4.5°
15 bomb 0:31 konstantin.orlov.2014killed by themMP92266 ms2547 ms7.6°
15 bomb 0:31 konstantin.orlov.2014hit themAK-471516 ms–50.4°
16 1:14 женяkilled by themM4A4781 ms1406 ms10.3°
16 1:13 женяhit themAK-471312 ms–24.7°
17 1:07 konstantin.orlov.2014killed themAK-47281 ms281 ms4.3°
17 0:55 Noams-killed by themM4A4453 ms547 ms4.4°
18 1:41 konstantin.orlov.2014killed by themM4A1-S1172 ms1172 ms20.7°
19 1:40 Vickilled by themM4A1-S266 ms1062 ms8.5°
20 1:37 konstantin.orlov.2014hit themDesert Eagle250 ms–2.6°
20 1:37 konstantin.orlov.2014killed by themM4A1-S312 ms703 ms5.8°
21 1:34 женяhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 женяkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:39 konstantin.orlov.2014hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 1:29 Vichit themSSG 08547 ms–2.3°
22 1:29 Vichit by themAK-471094 ms–1.1°
22 1:22 Vichit themGlock-18281 ms–1.2°
22 1:21 Vickilled by themAK-47469 ms875 ms2.5°
23 1:35 Vichit by themM4A4266 ms–0.6°

Shots

You fired 18 of your 31 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 VicUSP-S873fine - pros would have fired it too0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
1 1:40 VicUSP-S871fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 38%
1 1:39 VicUSP-S871fired while moving (94 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 51%
1 1:39 VicUSP-S870fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 39%
1 1:38 VicUSP-S871fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 42%
1 1:38 VicUSP-S871aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)7% / 37%
4 1:35 konstantin.orlov.2014M4A1-S819fired while moving (180 u/s), too fast to be accurate - stop first2/7killed them10% / 56%
4 1:34 Noams-M4A1-S566fired while moving (93 u/s), too fast to be accurate - stop first2/13killed them8% / 52%
5 1:34 женяAK-471055fine - pros would have fired it too4/7killed them64% / 64%
5 1:33 Noams-AK-47951fired while moving (206 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)6% / 47%
8 1:31 VicM4A1-S232fine - pros would have fired it too2/12killed them51% / 58%
9 1:33 Noams-AK-47460fired while moving (133 u/s), too fast to be accurate - stop first2/19killed them2% / 52%
9 1:31 VicAK-47653fired while moving (148 u/s), too fast to be accurate - stop first1/44% / 52%
10 1:13 женяAK-47678aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them30% / 60%
11 1:21 женяAK-47677fired while moving (92 u/s), too fast to be accurate - stop first0/13cut short (a death, a reload); 2 bullets after pros would have stopped1% / 48%
11 1:16 VicAK-47866fine - pros would have fired it too0/649% / 50%
11 1:15 женяAK-47522fired while moving (132 u/s), too fast to be accurate - stop first2/6killed them10% / 47%
11 1:14 WissenAK-47751fired while moving (107 u/s), too fast to be accurate - stop first4/12killed them8% / 46%
12 1:21 VicAK-471248fine - pros would have fired it too0/526% / 48%
14 1:43 konstantin.orlov.2014Tec-9213aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/4cut short (a death, a reload)3% / 55%
15 1:41 Noams-AK-47786fine - pros would have fired it too1/4killed them69% / 69%
15 1:29 женяAK-471107fired while moving (107 u/s), too fast to be accurate - stop first3/12killed them23% / 69%
15 1:26 WissenAK-471408fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
15 1:26 WissenAK-471417fine - pros would have fired it too2/3cut short (a death, a reload)34% / 53%
15 bomb 0:32 konstantin.orlov.2014AK-47825aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/7cut short (a death, a reload)13% / 58%
16 1:14 женяAK-47501too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target1/6cut short (a death, a reload)7% / 47%
17 1:07 konstantin.orlov.2014AK-47952fine - pros would have fired it too1/4killed them61% / 61%
17 0:56 Noams-AK-47987aim far off: your crosshair was about 7 player widths (221 units) off their body - get on target first0/2cut short (a death, a reload)1% / 56%
18 1:42 konstantin.orlov.2014Desert Eagle834aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
20 1:37 konstantin.orlov.2014Desert Eagle531fine - pros would have fired it too1/2cut short (a death, a reload)55% / 55%
22 1:22 VicGlock-18810aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/4cut short (a death, a reload)13% / 52%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.