Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 61 | 12% |
| AK-47 | 53 | 23% |
| M4A1-S | 39 | 36% |
| Galil AR | 23 | 13% |
| Dual Berettas | 14 | 36% |
| USP-S | 7 | 29% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/105 | 20 1:38 | 4 kills (M4A1-S ×4), 3 headshots, in 16 s CT | 10.3 |
| 54/105 | 8 0:58 | 1 kill (AK-47) T | 0.6 |
| 57/105 | 21 1:34 | 1 kill (M4A1-S) CT | 0.6 |
| 60/105 | 14 1:43 | 1 kill (MP9) CT | 0.5 |
| 75/105 | 22 1:02 | 1 kill (AK-47) CT | -0.1 |
| 94/105 | 13 1:34 | 1 kill (Dualies), 1 headshot CT | -0.7 |
| 100/105 | 19 1:08 | 1 kill (Dualies) CT | -1.8 |
| 104/105 | 18 1:41 | 1 kill (M4A1-S), 1 headshot CT | -3.0 |
| 105/105 | 15 bomb 0:31 | 1 kill (MP9), 1 headshot CT | -3.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:03 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 10 1:13 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 15 1:24 | 1v4 before the plant CT · 100 HP · Extended A | lost - died with two or more on them at once, after 1 kill · saw each other |
| 22 1:12 | 1v1 before the plant CT · 54 HP · Catwalk | won - killed them |
Flashes
5 flashes: 0 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:49 | weak | barely blinded Suupke 2.3 s (0.2 s white) |
| 13 1:51 | wasted | no enemy blinded for long |
| 14 1:51 | wasted | no enemy blinded for long; blinded Wissen 3.4 s on the move through Mid Doors - safe |
| 15 1:48 | wasted | no enemy blinded for long |
| 23 1:50 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Mid Doors - safe |
Throws
25 grenades: 24 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:07 | punished | killed by YK7 0.2 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 947 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:27 | Extended A | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 15 bomb 0:34 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 1:39 | Lower Tunnel | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 4 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Noams- was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:50 | trade | Vic was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:46 | trade | Noams- was killed 190 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:41 | trade | женя was killed 237 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:33 | hold | held with Wissen, 449 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after Wissen) |
| 3 1:35 | trade | Noams- was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:50 | trade | женя was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | hold | held with Vic, 339 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:29 | trade | Noams- was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:18 | trade | Wissen was killed 156 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:44 | hold | held with Vic, 210 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Vic) |
| 7 1:44 | hold | held with Noams-, 162 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before Noams-) |
| 7 1:44 | hold | held with Wissen, 593 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Wissen) |
| 8 1:31 | trade | Vic was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:19 | trade | Wissen was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | line of fire | stood in Vic's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 9 1:34 | peek together | peeked the same enemy as Noams-, 94 ms after them - a double peek |
| 9 1:33 | trade | Noams- was killed 270 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:32 | line of fire | stood in Vic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:46 | trade | Vic was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:13 | trade | женя was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:44 | peek together | peeked the same enemy as женя, 281 ms after them - late - your team-mate went first, as bait |
| 12 1:34 | line of fire | stood in Wissen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:40 | trade | Wissen was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:27 | hold | held with Wissen, 222 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Wissen) |
| 15 1:27 | hold | held with Wissen, 208 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Wissen) |
| 15 1:24 | trade | Wissen was killed 321 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:44 | line of fire | stood in Noams-'s line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 16 1:38 | line of fire | stood in Noams-'s line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 18 1:42 | trade | Wissen was killed 165 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:41 | hold | held with женя, 680 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before женя) |
| 19 1:27 | trade | Wissen was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | trade | Wissen was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:12 | trade | Vic was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | hit them | P2000 | 859 ms | – | 26.7° | ||
| 1 1:12 | killed by them | USP-S | 922 ms | 1094 ms | 52.1° | ||
| 2 1:32 | killed by them | MP5-SD | 1047 ms | 1047 ms | 11.1° | ||
| 3 0:40 | killed by them | MP5-SD | 438 ms | 672 ms | 2.6° | ||
| 4 1:35 | killed by them | M4A1-S | 406 ms | 609 ms | 1.5° | ||
| 4 1:35 | hit them | AK-47 | 516 ms | – | 26.9° | ||
| 5 1:21 | killed by them | AWP | 391 ms | 391 ms | 0.7° | ||
| 6 1:21 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:01 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:01 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:56 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:44 | hit them | Galil AR | 969 ms | – | 4.4° | ||
| 7 1:44 | killed by them | MP7 | 250 ms | 969 ms | 1.6° | ||
| 7 1:43 | hit them | Galil AR | 953 ms | – | 27.5° | ||
| 8 0:59 | killed them | AK-47 | 609 ms | 1688 ms | 1.3° | ||
| 8 bomb 0:32 | killed by them | M4A1-S | 62 ms | 672 ms | 1.6° | ||
| 9 1:33 | hit them | AK-47 | 938 ms | – | 4.2° | ||
| 9 1:32 | killed by them | AK-47 | 1453 ms | 1453 ms | 8.7° | ||
| 10 1:08 | killed by them | M4A1-S | 656 ms | 969 ms | 2.3° | ||
| 10 1:08 | hit them | Galil AR | 688 ms | – | 51.5° | ||
| 11 1:44 | killed by them | AK-47 | 766 ms | 766 ms | 17.0° | ||
| 12 1:33 | killed by them | M4A4 | 219 ms | 656 ms | 1.6° | ||
| 12 1:33 | hit them | AK-47 | 406 ms | – | 3.0° | ||
| 13 1:34 | killed them | Dual Berettas | 719 ms | 719 ms | 9.8° | ||
| 13 1:28 | killed by them | Tec-9 | 578 ms | 578 ms | 1.9° | ||
| 14 1:43 | killed them | MP9 | 438 ms | 797 ms | 14.3° | ||
| 15 1:26 | hit them | MP9 | 547 ms | – | 15.9° | ||
| 15 bomb 0:31 | killed them | MP9 | 2266 ms | 2547 ms | 7.6° | ||
| 15 bomb 0:31 | hit by them | AK-47 | 1516 ms | – | 50.4° | ||
| 15 bomb 0:31 | killed by them | AK-47 | 953 ms | 1312 ms | 6.2° | ||
| 16 1:45 | hit them | M4A4 | 266 ms | – | 1.5° | ||
| 16 1:41 | hit them | M4A4 | 750 ms | – | 1.0° | ||
| 16 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:07 | killed by them | AK-47 | 281 ms | 281 ms | 4.3° | ||
| 18 1:41 | killed them | M4A1-S | 1172 ms | 1172 ms | 20.7° | ||
| 18 1:40 | killed by them | AK-47 | 703 ms | 1297 ms | 1.0° | ||
| 19 1:09 | killed them | Dual Berettas | 812 ms | 1641 ms | 17.6° | ||
| 19 1:02 | hit them | Dual Berettas | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:49 | killed by them | AK-47 | 1031 ms | 1031 ms | 10.5° | ||
| 20 1:38 | killed them | M4A1-S | 297 ms | 297 ms | 0.7° | ||
| 20 1:38 | killed them | M4A1-S | 359 ms | 953 ms | 1.1° | ||
| 20 1:38 | hit by them | MP7 | 625 ms | – | 2.4° | ||
| 20 1:37 | hit by them | Desert Eagle | 250 ms | – | 2.6° | ||
| 20 1:37 | killed them | M4A1-S | 312 ms | 703 ms | 5.8° | ||
| 20 1:22 | killed them | M4A1-S | 547 ms | 547 ms | 2.9° | ||
| 20 1:16 | killed by them | AK-47 | 328 ms | 328 ms | 1.7° | ||
| 21 1:34 | killed them | M4A1-S | 469 ms | 578 ms | 0.7° | ||
| 22 1:39 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:02 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:46 | hit by them | AK-47 | 2125 ms | – | 5.0° | ||
| 23 1:45 | killed by them | AK-47 | 344 ms | 344 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | USP-S | 285 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 10% / 45% | |
| 3 0:40 | AK-47 | 655 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 54% | |
| 4 1:35 | AK-47 | 814 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 30% / 48% | |
| 6 1:20 | AK-47 | 1406 | aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 6 1:20 | AK-47 | 1408 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 63% | |
| 6 1:19 | AK-47 | 1409 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 46% | |
| 6 1:14 | AK-47 | 1409 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 56% | |
| 6 1:02 | AK-47 | 902 | fine - pros would have fired it too | 0/7 | 54% / 58% | ||
| 6 1:01 | AK-47 | 860 | fine - pros would have fired it too | 0/1 | 34% / 56% | ||
| 7 1:44 | Galil AR | 238 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/14 | 1% / 62% | ||
| 7 1:43 | Galil AR | 520 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 56% | |
| 8 1:08 | AK-47 | 1451 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/8 | 4 bullets after pros would have stopped | 13% / 57% | |
| 8 0:59 | AK-47 | 803 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 54% | |
| 8 0:58 | AK-47 | 778 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/5 | killed them | 15% / 53% | |
| 8 bomb 0:32 | AK-47 | 503 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 47% | |
| 9 1:33 | AK-47 | 726 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 31% / 46% | |
| 10 1:08 | Galil AR | 235 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 19% / 54% | |
| 12 1:33 | AK-47 | 600 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 9% / 47% | |
| 13 1:34 | Dual Berettas | 626 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 42% | |
| 13 1:28 | Dual Berettas | 464 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 13% / 44% | |
| 14 1:43 | MP9 | 195 | fired while moving (233 u/s), too fast to be accurate - stop first | 4/13 | killed them | 10% / 61% | |
| 15 1:26 | MP9 | 900 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/20 | 9 bullets after pros would have stopped | 9% / 52% | |
| 15 1:24 | MP9 | 1116 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/10 | cut short (a death, a reload); 4 bullets after pros would have stopped | 11% / 48% | |
| 15 bomb 0:33 | MP9 | 851 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 15 bomb 0:33 | MP9 | 819 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/18 | 9 bullets after pros would have stopped | 1% / 57% | |
| 15 bomb 0:31 | MP9 | 813 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/10 | killed them | 40% / 56% | |
| 16 1:45 | M4A1-S | 846 | fine - pros would have fired it too | 3/8 | 60% / 60% | ||
| 16 1:41 | M4A1-S | 390 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 51% / 75% | |
| 18 1:42 | M4A1-S | 796 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/5 | killed them | 25% / 50% | |
| 18 1:41 | M4A1-S | 933 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 15% / 60% | ||
| 19 1:09 | Dual Berettas | 548 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/11 | killed them | 21% / 51% | |
| 19 1:03 | Dual Berettas | 797 | fine - pros would have fired it too | 0/1 | 22% / 37% | ||
| 19 0:50 | Dual Berettas | 615 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 42% | |
| 20 1:38 | M4A1-S | 570 | fired while moving (97 u/s), too fast to be accurate - stop first | 6/13 | killed them | 38% / 63% | |
| 20 1:37 | M4A1-S | 527 | fine - pros would have fired it too | 3/7 | killed them | 40% / 47% | |
| 20 1:23 | M4A1-S | 679 | fine - pros would have fired it too | 1/6 | killed them | 36% / 47% | |
| 21 1:34 | M4A1-S | 1086 | fine - pros would have fired it too | 2/6 | killed them | 38% / 45% | |
| 22 1:40 | M4A1-S | 630 | fine - pros would have fired it too | 0/8 | 62% / 62% | ||
| 23 1:47 | AK-47 | 1095 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 23 1:47 | AK-47 | 1097 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 23 1:46 | AK-47 | 1099 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 23 1:46 | AK-47 | 1099 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 49% | |
| 23 1:46 | AK-47 | 1100 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 23 1:45 | AK-47 | 1099 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.