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Dust II, won 13-10 · Sat 17 Oct, 17:21

konstantin.orlov.2014

The match

Aim

609 msTTD797 msTTK5.8°Crosshair↓10%1st bullet21%Spray15%Head59%Counter-strafe

Scoreboard

63ADR52%KAST

Positioning

Shots

31/44Rushed↓11/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP96112%
AK-475323%
M4A1-S3936%
Galil AR2313%
Dual Berettas1436%
USP-S729%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10520 1:38 4 kills (M4A1-S ×4), 3 headshots, in 16 s CT10.3
54/1058 0:58 1 kill (AK-47) T0.6
57/10521 1:34 1 kill (M4A1-S) CT0.6
60/10514 1:43 1 kill (MP9) CT0.5
75/10522 1:02 1 kill (AK-47) CT-0.1
94/10513 1:34 1 kill (Dualies), 1 headshot CT-0.7
100/10519 1:08 1 kill (Dualies) CT-1.8
104/10518 1:41 1 kill (M4A1-S), 1 headshot CT-3.0
105/10515 bomb 0:31 1 kill (MP9), 1 headshot CT-3.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:03 1v2 before the plant T · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
10 1:13 1v5 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
15 1:24 1v4 before the plant CT · 100 HP · Extended Alost - died with two or more on them at once, after 1 kill · saw each other
22 1:12 1v1 before the plant CT · 54 HP · Catwalkwon - killed them

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:49 weakbarely blinded Suupke 2.3 s (0.2 s white)
13 1:51 wastedno enemy blinded for long
14 1:51 wastedno enemy blinded for long; blinded Wissen 3.4 s on the move through Mid Doors - safe
15 1:48 wastedno enemy blinded for long
23 1:50 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:07 punishedkilled by YK7 0.2 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 947 units away, thrown in the open; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 4 of your 27 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:27 KavinskyExtended Apeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havelived
15 bomb 0:34 YK7Extended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 1:39 SuupkeLower Tunnelpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 4 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeNoams- was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
2 1:50 tradeVic was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
2 1:46 tradeNoams- was killed 190 units away: not traded within 5 s (pros: 969 ms)
2 1:41 tradeженя was killed 237 units away: not traded within 5 s (pros: 969 ms)
2 1:33 holdheld with Wissen, 449 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after Wissen)
3 1:35 tradeNoams- was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
3 0:50 tradeженя was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 holdheld with Vic, 339 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:29 tradeNoams- was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
6 1:18 tradeWissen was killed 156 units away: not traded within 5 s (pros: 625 ms)
7 1:44 holdheld with Vic, 210 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Vic)
7 1:44 holdheld with Noams-, 162 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before Noams-)
7 1:44 holdheld with Wissen, 593 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Wissen)
8 1:31 tradeVic was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
8 1:19 tradeWissen was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 line of firestood in Vic's line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
9 1:34 peek togetherpeeked the same enemy as Noams-, 94 ms after them - a double peek
9 1:33 tradeNoams- was killed 270 units away: not traded within 5 s (pros: 625 ms)
9 1:32 line of firestood in Vic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:46 tradeVic was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
10 1:13 tradeженя was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
11 1:44 peek togetherpeeked the same enemy as женя, 281 ms after them - late - your team-mate went first, as bait
12 1:34 line of firestood in Wissen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:40 tradeWissen was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
15 1:27 holdheld with Wissen, 222 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after Wissen)
15 1:27 holdheld with Wissen, 208 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Wissen)
15 1:24 tradeWissen was killed 321 units away: not traded within 5 s (pros: 625 ms)
16 1:44 line of firestood in Noams-'s line of fire while they fought, for 875 ms (pros: 188 ms at a time)
16 1:38 line of firestood in Noams-'s line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
18 1:42 tradeWissen was killed 165 units away: not traded within 5 s (pros: 625 ms)
18 1:41 holdheld with женя, 680 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before женя)
19 1:27 tradeWissen was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 tradeWissen was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
22 1:12 tradeVic was killed 771 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 Agnostichit themP2000859 ms–26.7°
1 1:12 Agnostickilled by themUSP-S922 ms1094 ms52.1°
2 1:32 Suupkekilled by themMP5-SD1047 ms1047 ms11.1°
3 0:40 Suupkekilled by themMP5-SD438 ms672 ms2.6°
4 1:35 YK7killed by themM4A1-S406 ms609 ms1.5°
4 1:35 YK7hit themAK-47516 ms–26.9°
5 1:21 Kavinskykilled by themAWP391 ms391 ms0.7°
6 1:21 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:01 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:01 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:56 Suupkekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:44 Suupkehit themGalil AR969 ms–4.4°
7 1:44 HATSHEPSUTkilled by themMP7250 ms969 ms1.6°
7 1:43 HATSHEPSUThit themGalil AR953 ms–27.5°
8 0:59 HATSHEPSUTkilled themAK-47609 ms1688 ms1.3°
8 bomb 0:32 YK7killed by themM4A1-S62 ms672 ms1.6°
9 1:33 YK7hit themAK-47938 ms–4.2°
9 1:32 YK7killed by themAK-471453 ms1453 ms8.7°
10 1:08 Kavinskykilled by themM4A1-S656 ms969 ms2.3°
10 1:08 Kavinskyhit themGalil AR688 ms–51.5°
11 1:44 Suupkekilled by themAK-47766 ms766 ms17.0°
12 1:33 Agnostickilled by themM4A4219 ms656 ms1.6°
12 1:33 Agnostichit themAK-47406 ms–3.0°
13 1:34 Kavinskykilled themDual Berettas719 ms719 ms9.8°
13 1:28 Suupkekilled by themTec-9578 ms578 ms1.9°
14 1:43 YK7killed themMP9438 ms797 ms14.3°
15 1:26 Kavinskyhit themMP9547 ms–15.9°
15 bomb 0:31 YK7killed themMP92266 ms2547 ms7.6°
15 bomb 0:31 YK7hit by themAK-471516 ms–50.4°
15 bomb 0:31 Agnostickilled by themAK-47953 ms1312 ms6.2°
16 1:45 Suupkehit themM4A4266 ms–1.5°
16 1:41 HATSHEPSUThit themM4A4750 ms–1.0°
16 1:37 Kavinskyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:36 Kavinskyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:34 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:07 YK7killed by themAK-47281 ms281 ms4.3°
18 1:41 YK7killed themM4A1-S1172 ms1172 ms20.7°
18 1:40 Agnostickilled by themAK-47703 ms1297 ms1.0°
19 1:09 Kavinskykilled themDual Berettas812 ms1641 ms17.6°
19 1:02 HATSHEPSUThit themDual Berettas–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 HATSHEPSUThit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:49 HATSHEPSUTkilled by themAK-471031 ms1031 ms10.5°
20 1:38 Suupkekilled themM4A1-S297 ms297 ms0.7°
20 1:38 HATSHEPSUTkilled themM4A1-S359 ms953 ms1.1°
20 1:38 HATSHEPSUThit by themMP7625 ms–2.4°
20 1:37 YK7hit by themDesert Eagle250 ms–2.6°
20 1:37 YK7killed themM4A1-S312 ms703 ms5.8°
20 1:22 Kavinskykilled themM4A1-S547 ms547 ms2.9°
20 1:16 Agnostickilled by themAK-47328 ms328 ms1.7°
21 1:34 Kavinskykilled themM4A1-S469 ms578 ms0.7°
22 1:39 YK7hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
22 1:02 Kavinskykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:46 HATSHEPSUThit by themAK-472125 ms–5.0°
23 1:45 Agnostickilled by themAK-47344 ms344 ms1.3°

Shots

You fired 31 of your 44 first shots too soon: 17 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 AgnosticUSP-S285aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/7cut short (a death, a reload)10% / 45%
3 0:40 SuupkeAK-47655fine - pros would have fired it too0/1cut short (a death, a reload)45% / 54%
4 1:35 YK7AK-47814fine - pros would have fired it too1/1cut short (a death, a reload)30% / 48%
6 1:20 AgnosticAK-471406aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
6 1:20 AgnosticAK-471408fired while moving (122 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 63%
6 1:19 AgnosticAK-471409fired while moving (104 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 46%
6 1:14 AgnosticAK-471409aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 56%
6 1:02 AgnosticAK-47902fine - pros would have fired it too0/754% / 58%
6 1:01 AgnosticAK-47860fine - pros would have fired it too0/134% / 56%
7 1:44 SuupkeGalil AR238fired while moving (145 u/s), too fast to be accurate - stop first1/141% / 62%
7 1:43 HATSHEPSUTGalil AR520aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first1/4cut short (a death, a reload)1% / 56%
8 1:08 HATSHEPSUTAK-471451aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/84 bullets after pros would have stopped13% / 57%
8 0:59 HATSHEPSUTAK-47803fired while moving (108 u/s), too fast to be accurate - stop first4/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 54%
8 0:58 HATSHEPSUTAK-47778fired while moving (83 u/s), too fast to be accurate - stop first1/5killed them15% / 53%
8 bomb 0:32 YK7AK-47503aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3cut short (a death, a reload)11% / 47%
9 1:33 YK7AK-47726fine - pros would have fired it too3/8cut short (a death, a reload)31% / 46%
10 1:08 KavinskyGalil AR235aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/5cut short (a death, a reload)19% / 54%
12 1:33 AgnosticAK-47600aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/4cut short (a death, a reload)9% / 47%
13 1:34 KavinskyDual Berettas626fired while moving (87 u/s), too fast to be accurate - stop first1/5killed them12% / 42%
13 1:28 SuupkeDual Berettas464aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)13% / 44%
14 1:43 YK7MP9195fired while moving (233 u/s), too fast to be accurate - stop first4/13killed them10% / 61%
15 1:26 KavinskyMP9900fired while moving (85 u/s), too fast to be accurate - stop first1/209 bullets after pros would have stopped9% / 52%
15 1:24 HATSHEPSUTMP91116aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/10cut short (a death, a reload); 4 bullets after pros would have stopped11% / 48%
15 bomb 0:33 YK7MP9851fired while moving (159 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
15 bomb 0:33 YK7MP9819fired while moving (174 u/s), too fast to be accurate - stop first0/189 bullets after pros would have stopped1% / 57%
15 bomb 0:31 YK7MP9813fired while moving (186 u/s), too fast to be accurate - stop first2/10killed them40% / 56%
16 1:45 SuupkeM4A1-S846fine - pros would have fired it too3/860% / 60%
16 1:41 HATSHEPSUTM4A1-S390fired while moving (204 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)51% / 75%
18 1:42 YK7M4A1-S796too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/5killed them25% / 50%
18 1:41 SuupkeM4A1-S933aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/415% / 60%
19 1:09 KavinskyDual Berettas548aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/11killed them21% / 51%
19 1:03 HATSHEPSUTDual Berettas797fine - pros would have fired it too0/122% / 37%
19 0:50 HATSHEPSUTDual Berettas615fired while moving (89 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 42%
20 1:38 HATSHEPSUTM4A1-S570fired while moving (97 u/s), too fast to be accurate - stop first6/13killed them38% / 63%
20 1:37 YK7M4A1-S527fine - pros would have fired it too3/7killed them40% / 47%
20 1:23 KavinskyM4A1-S679fine - pros would have fired it too1/6killed them36% / 47%
21 1:34 KavinskyM4A1-S1086fine - pros would have fired it too2/6killed them38% / 45%
22 1:40 KavinskyM4A1-S630fine - pros would have fired it too0/862% / 62%
23 1:47 HATSHEPSUTAK-471095fired while moving (97 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
23 1:47 HATSHEPSUTAK-471097aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
23 1:46 HATSHEPSUTAK-471099fired while moving (77 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
23 1:46 HATSHEPSUTAK-471099fired while moving (106 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 49%
23 1:46 HATSHEPSUTAK-471100fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
23 1:45 HATSHEPSUTAK-471099fine - pros would have fired it too0/1cut short (a death, a reload)26% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.