Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 50 | 20% |
| M4A1-S | 42 | 55% |
| AK-47 | 30 | 37% |
| SSG 08 | 19 | 42% |
| USP-S | 14 | 43% |
| Galil AR | 4 | 50% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/105 | 1 1:37 | 4 kills (Glock ×4), 3 headshots, in 37 s T | 7.2 |
| 8/105 | 7 1:36 | 3 kills (Scout ×2, Galil), a wallbang, 2 headshots, in 13.9 s T | 5.7 |
| 9/105 | 19 1:39 | 3 kills (M4A1-S ×3), 2 headshots, in 23 s CT | 5.6 |
| 11/105 | 5 1:47 | 3 kills (Scout ×3), all headshots, in 37.7 s T | 5.3 |
| 20/105 | 21 1:23 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 2.9 |
| 24/105 | 6 0:59 | 2 kills (M4A1-S ×2), all headshots, in 11.4 s T | 2.6 |
| 45/105 | 20 1:10 | 1 kill (M4A1-S) CT | 0.9 |
| 50/105 | 22 1:21 | 1 kill (AK-47) CT | 0.8 |
| 55/105 | 17 1:46 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 59/105 | 12 1:16 | 1 kill (AK-47) T | 0.5 |
| 85/105 | 18 1:29 | 1 kill (AK-47) CT | -0.3 |
| 98/105 | 13 1:44 | 2 kills (USP-S ×2), in 35.8 s CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:11 | 1v2 before the plant T · 67 HP · Mid Doors | lost - died later, after 1 kill · saw each other |
| 11 1:13 | 1v3 before the plant T · 73 HP · Bombsite B | lost - died in the first fight · saw each other |
| 13 1:12 | 1v1 before the plant CT · 68 HP · CT Spawn | won - killed them · first fight won, saw each other |
Flashes
6 flashes: 1 good, 0 weak, 3 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 19 1:41 | good | blinded Suupke 4.5 s (1.7 s white), YK7 4.3 s (1.5 s white) |
| 19 1:03 | wasted | no enemy blinded for long |
| 20 1:19 | wasted | no enemy blinded for long |
| 21 1:34 | blinded an enemy, but hurt the team too | blinded YK7 3.9 s (1.2 s white), Agnostic 3.5 s (0.8 s white); blinded женя 1.0 s on the move through Long A - an enemy could see them; blinded themselves 4.4 s on the move through Under A - safe |
| 21 1:32 | blinded an enemy, but hurt the team too | blinded YK7 3.8 s (1.1 s white), Agnostic 3.5 s (0.8 s white); blinded женя 1.9 s holding Under A - an enemy could see them; blinded Wissen 4.2 s on the move through Bombsite A - safe |
| 22 1:38 | wasted | no enemy blinded for long |
Throws
29 grenades: 27 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:37 | exposed | a molotov at Middle - seen by 1 enemy for 0.5 s, the nearest 738 units away; a running throw |
| 22 1:23 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 1.2 s, the nearest 789 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:27 | Extended A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 6 1:00 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 6 0:50 | Long A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 19 1:17 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:11 | trade | konstantin.orlov.2014 was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:46 | hold | held with Noams-, 205 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Noams-) |
| 5 1:21 | trade | konstantin.orlov.2014 was killed 1516 units away: you traded in 234 ms (pros: 625 ms) |
| 6 1:20 | in their way | stood between konstantin.orlov.2014 and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 6 1:20 | line of fire | stood in konstantin.orlov.2014's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 6 1:18 | trade | Wissen was killed 117 units away: not traded within 5 s (pros: 625 ms) |
| 6 0:56 | trade | konstantin.orlov.2014 was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | hold | held with Noams-, 366 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Noams-) |
| 7 1:44 | hold | held with konstantin.orlov.2014, 210 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before konstantin.orlov.2014) |
| 7 1:43 | in their way | stood between Wissen and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 7 1:43 | line of fire | stood in Wissen's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:43 | trade | konstantin.orlov.2014 was killed 197 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:42 | trade | Noams- was killed 345 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:33 | trade | Noams- was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | konstantin.orlov.2014 was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:34 | trade | Noams- was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:14 | trade | женя was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:13 | trade | Wissen was killed 37 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:50 | hold | held with Noams-, 134 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Noams-) |
| 12 1:37 | line of fire | stood in Noams-'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 12 1:33 | trade | konstantin.orlov.2014 was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:27 | hold | held with Wissen, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Wissen) |
| 13 1:33 | trade | женя was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:12 | trade | Noams- was killed 256 units away: you traded in 3,406 ms (pros: 1,641 ms) |
| 17 1:07 | trade | konstantin.orlov.2014 was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:52 | line of fire | stood in Wissen's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 21 1:29 | line of fire | stood in Wissen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 1:24 | trade | Wissen was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | Glock-18 | 31 ms | – | 1.0° | ||
| 1 1:39 | hit by them | P2000 | 172 ms | – | 1.4° | ||
| 1 1:38 | hit by them | P2000 | 3250 ms | – | 3.1° | ||
| 1 1:37 | killed them | Glock-18 | 4141 ms | 4141 ms | 1.0° | ||
| 1 1:27 | killed them | Glock-18 | 641 ms | 1594 ms | 2.0° | ||
| 1 1:25 | killed them | Glock-18 | 719 ms | 1203 ms | 12.3° | ||
| 1 1:16 | hit by them | P2000 | 1000 ms | – | 51.4° | ||
| 1 1:15 | hit them | Glock-18 | 1828 ms | – | 8.8° | ||
| 1 1:09 | hit by them | P2000 | 1203 ms | – | 2.1° | ||
| 1 1:01 | hit by them | Glock-18 | 828 ms | – | 0.5° | ||
| 1 1:01 | killed them | Glock-18 | 1359 ms | 1359 ms | 12.8° | ||
| 1 bomb 0:39 | killed by them | USP-S | 609 ms | 609 ms | 0.3° | ||
| 2 1:50 | killed by them | SSG 08 | 281 ms | 281 ms | 0.7° | ||
| 3 1:16 | killed by them | P90 | 984 ms | 1047 ms | 2.6° | ||
| 4 1:46 | killed by them | AK-47 | 312 ms | 812 ms | 1.9° | ||
| 5 1:49 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:47 | killed them | SSG 08 | 344 ms | 344 ms | 0.7° | ||
| 5 1:21 | killed them | SSG 08 | 797 ms | 797 ms | 7.3° | ||
| 5 1:17 | hit them | SSG 08 | 672 ms | – | 3.8° | ||
| 5 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | killed them | SSG 08 | 453 ms | 453 ms | 3.3° | ||
| 6 1:17 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:00 | killed them | M4A1-S | 312 ms | 406 ms | 0.5° | ||
| 6 0:49 | killed them | M4A1-S | 547 ms | 1969 ms | 1.4° | ||
| 7 1:43 | hit by them | MP7 | 609 ms | – | 0.9° | ||
| 7 1:36 | killed them | SSG 08 | 250 ms | 250 ms | 2.0° | ||
| 7 1:31 | killed them | Galil AR | 188 ms | 281 ms | 3.3° | ||
| 7 1:27 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | killed them | SSG 08 | 266 ms | 266 ms | 0.4° | ||
| 8 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:31 | killed by them | M4A1-S | 141 ms | 844 ms | 3.3° | ||
| 9 1:45 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:31 | hit by them | AK-47 | 453 ms | – | 8.1° | ||
| 9 1:28 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:17 | killed by them | M4A4 | 156 ms | 156 ms | 0.4° | ||
| 10 1:51 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:46 | killed by them | AWP | 469 ms | 469 ms | 0.4° | ||
| 11 1:20 | hit them | SSG 08 | 359 ms | – | 2.3° | ||
| 11 1:13 | killed by them | AK-47 | 391 ms | 484 ms | 1.8° | ||
| 12 1:35 | hit by them | M4A4 | 375 ms | – | 5.6° | ||
| 12 1:27 | hit them | SSG 08 | 281 ms | – | 2.0° | ||
| 12 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | killed them | AK-47 | 250 ms | 250 ms | 2.0° | ||
| 13 1:46 | killed them | USP-S | 281 ms | 2188 ms | 1.5° | ||
| 13 1:31 | hit them | P2000 | 594 ms | – | 0.3° | ||
| 13 1:20 | hit by them | Tec-9 | 422 ms | – | 2.4° | ||
| 13 1:16 | hit by them | Tec-9 | 297 ms | – | 6.9° | ||
| 13 1:09 | killed them | USP-S | 656 ms | 656 ms | 28.1° | ||
| 15 1:47 | killed by them | AK-47 | 328 ms | 328 ms | 10.4° | ||
| 17 1:46 | killed them | SSG 08 | 172 ms | 172 ms | 0.3° | ||
| 18 1:29 | killed them | AK-47 | 422 ms | 812 ms | 4.5° | ||
| 18 1:29 | hit by them | M4A4 | 578 ms | – | 4.9° | ||
| 18 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:27 | killed by them | AK-47 | 547 ms | 547 ms | 5.6° | ||
| 19 1:40 | killed them | M4A1-S | 266 ms | 1062 ms | 8.5° | ||
| 19 1:38 | killed them | M4A1-S | 438 ms | 641 ms | 2.4° | ||
| 19 1:16 | killed them | M4A1-S | 453 ms | 453 ms | 4.8° | ||
| 20 1:10 | killed them | M4A1-S | 203 ms | 391 ms | 5.5° | ||
| 20 1:10 | hit by them | AK-47 | 219 ms | – | 4.6° | ||
| 21 1:23 | killed them | AK-47 | 391 ms | 484 ms | 0.7° | ||
| 22 1:29 | hit by them | SSG 08 | 547 ms | – | 2.3° | ||
| 22 1:29 | hit them | AK-47 | 1094 ms | – | 1.1° | ||
| 22 1:22 | hit by them | Glock-18 | 281 ms | – | 1.2° | ||
| 22 1:21 | killed them | AK-47 | 469 ms | 875 ms | 2.5° | ||
| 22 1:12 | killed by them | AK-47 | 453 ms | 453 ms | 0.1° | ||
| 23 1:36 | hit them | M4A4 | 250 ms | – | 1.8° | ||
| 23 1:35 | hit by them | AK-47 | 375 ms | – | 2.6° | ||
| 23 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:35 | hit them | M4A4 | 266 ms | – | 0.6° | ||
| 23 1:35 | hit them | M4A4 | 156 ms | – | 5.1° | ||
| 23 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:23 | hit them | M4A4 | 312 ms | – | 1.5° | ||
| 23 1:23 | killed by them | AK-47 | 391 ms | 391 ms | 23.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 866 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 51% | |
| 1 1:40 | Glock-18 | 871 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/11 | killed them | 12% / 49% | |
| 1 1:37 | Glock-18 | 1515 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/3 | 13% / 45% | ||
| 1 1:27 | Glock-18 | 1282 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 41% | |
| 1 1:26 | Glock-18 | 1268 | fired while moving (190 u/s), too fast to be accurate - stop first | 1/2 | killed them | 34% / 41% | |
| 1 1:25 | Glock-18 | 669 | fired while moving (228 u/s), too fast to be accurate - stop first | 2/3 | killed them | 60% / 63% | |
| 1 1:17 | Glock-18 | 402 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 23% / 48% | |
| 1 1:10 | Glock-18 | 1386 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/5 | 1% / 49% | ||
| 1 1:02 | Glock-18 | 397 | fine - pros would have fired it too | 1/8 | killed them | 46% / 48% | |
| 1 bomb 0:39 | Glock-18 | 1079 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 31% / 48% | |
| 3 1:22 | Desert Eagle | 594 | fired while moving (70 u/s), too fast to be accurate - stop first | 0/1 | 18% / 42% | ||
| 3 1:17 | Desert Eagle | 484 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 54% | |
| 6 1:00 | M4A1-S | 595 | fine - pros would have fired it too | 2/4 | killed them | 69% / 69% | |
| 6 0:50 | M4A1-S | 1718 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | 3 bullets after pros would have stopped | 28% / 55% | |
| 6 0:49 | M4A1-S | 1690 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | 15% / 49% | ||
| 6 0:48 | M4A1-S | 1690 | fine - pros would have fired it too | 2/3 | killed them | 71% / 71% | |
| 7 1:31 | Galil AR | 863 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 12 1:21 | AK-47 | 1236 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/9 | 4 bullets after pros would have stopped | 34% / 70% | |
| 12 1:16 | AK-47 | 1452 | fine - pros would have fired it too | 1/1 | killed them | 34% / 49% | |
| 13 1:46 | USP-S | 1010 | fine - pros would have fired it too | 4/7 | killed them | 59% / 59% | |
| 13 1:44 | USP-S | 1004 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 36% | |
| 13 1:31 | USP-S | 1212 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | 11% / 52% | ||
| 13 1:20 | USP-S | 1943 | fine - pros would have fired it too | 0/3 | 56% / 56% | ||
| 13 1:09 | USP-S | 392 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 1/3 | killed them | 1% / 54% | |
| 18 1:29 | AK-47 | 609 | fired while moving (126 u/s), too fast to be accurate - stop first | 4/9 | killed them | 12% / 53% | |
| 18 1:27 | AK-47 | 553 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 43% / 49% | |
| 19 1:40 | M4A1-S | 749 | fine - pros would have fired it too | 4/11 | killed them | 30% / 46% | |
| 19 1:38 | M4A1-S | 565 | fired while moving (130 u/s), too fast to be accurate - stop first | 3/7 | killed them | 21% / 61% | |
| 19 1:16 | M4A1-S | 393 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 20 1:10 | M4A1-S | 160 | fine - pros would have fired it too | 2/3 | killed them | 70% / 70% | |
| 21 1:23 | AK-47 | 1517 | fine - pros would have fired it too | 2/5 | killed them | 41% / 44% | |
| 22 1:29 | AK-47 | 929 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/8 | 11% / 52% | ||
| 22 1:21 | AK-47 | 803 | fine - pros would have fired it too | 4/9 | killed them | 37% / 59% | |
| 22 1:12 | AK-47 | 995 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 53% | |
| 23 1:37 | M4A1-S | 1064 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/9 | 18% / 56% | ||
| 23 1:35 | M4A1-S | 957 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/11 | cut short (a death, a reload) | 21% / 45% | |
| 23 1:23 | M4A1-S | 780 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 74% / 74% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
