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Dust II, won 13-10 · Sat 17 Oct, 17:21

VicGold Nova II

The match

Aim

375 msTTD641 msTTK2.0°Crosshair↓34%1st bullet48%Spray25%Head78%Counter-strafe

Scoreboard

106ADR74%KAST

Positioning

Shots

21/37Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-185020%
M4A1-S4255%
AK-473037%
SSG 081942%
USP-S1443%
Galil AR450%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1051 1:37 4 kills (Glock ×4), 3 headshots, in 37 s T7.2
8/1057 1:36 3 kills (Scout ×2, Galil), a wallbang, 2 headshots, in 13.9 s T5.7
9/10519 1:39 3 kills (M4A1-S ×3), 2 headshots, in 23 s CT5.6
11/1055 1:47 3 kills (Scout ×3), all headshots, in 37.7 s T5.3
20/10521 1:23 1 kill (AK-47), 1 through smoke, 1 headshot CT2.9
24/1056 0:59 2 kills (M4A1-S ×2), all headshots, in 11.4 s T2.6
45/10520 1:10 1 kill (M4A1-S) CT0.9
50/10522 1:21 1 kill (AK-47) CT0.8
55/10517 1:46 1 kill (Scout), 1 headshot CT0.6
59/10512 1:16 1 kill (AK-47) T0.5
85/10518 1:29 1 kill (AK-47) CT-0.3
98/10513 1:44 2 kills (USP-S ×2), in 35.8 s CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:11 1v2 before the plant T · 67 HP · Mid Doorslost - died later, after 1 kill · saw each other
11 1:13 1v3 before the plant T · 73 HP · Bombsite Blost - died in the first fight · saw each other
13 1:12 1v1 before the plant CT · 68 HP · CT Spawnwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 3 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
19 1:41 goodblinded Suupke 4.5 s (1.7 s white), YK7 4.3 s (1.5 s white)
19 1:03 wastedno enemy blinded for long
20 1:19 wastedno enemy blinded for long
21 1:34 blinded an enemy, but hurt the team tooblinded YK7 3.9 s (1.2 s white), Agnostic 3.5 s (0.8 s white); blinded женя 1.0 s on the move through Long A - an enemy could see them; blinded themselves 4.4 s on the move through Under A - safe
21 1:32 blinded an enemy, but hurt the team tooblinded YK7 3.8 s (1.1 s white), Agnostic 3.5 s (0.8 s white); blinded женя 1.9 s holding Under A - an enemy could see them; blinded Wissen 4.2 s on the move through Bombsite A - safe
22 1:38 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:37 exposeda molotov at Middle - seen by 1 enemy for 0.5 s, the nearest 738 units away; a running throw
22 1:23 exposedan HE at Lower Tunnel - seen by 1 enemy for 1.2 s, the nearest 789 units away, thrown in the open; a running throw

Positioning

In 4 of your 52 duels you showed more of yourself than you needed to (4 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 42 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:27 SuupkeExtended Acover not used: 96 units away, they'd have seen only your headkilled them
6 1:00 AgnosticA Rampcover not used: 16 units away, they'd have seen only your headkilled them
6 0:50 SuupkeLong Acover not used: 48 units away, they'd have seen only your headkilled them
19 1:17 AgnosticPitcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:11 tradekonstantin.orlov.2014 was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
4 1:46 holdheld with Noams-, 205 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Noams-)
5 1:21 tradekonstantin.orlov.2014 was killed 1516 units away: you traded in 234 ms (pros: 625 ms)
6 1:20 in their waystood between konstantin.orlov.2014 and an enemy they could see, for 625 ms (pros: 125 ms at a time)
6 1:20 line of firestood in konstantin.orlov.2014's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
6 1:18 tradeWissen was killed 117 units away: not traded within 5 s (pros: 625 ms)
6 0:56 tradekonstantin.orlov.2014 was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 holdheld with Noams-, 366 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Noams-)
7 1:44 holdheld with konstantin.orlov.2014, 210 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before konstantin.orlov.2014)
7 1:43 in their waystood between Wissen and an enemy they could see, for 312 ms (pros: 125 ms at a time)
7 1:43 line of firestood in Wissen's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:43 tradekonstantin.orlov.2014 was killed 197 units away: not traded within 5 s (pros: 625 ms)
7 1:42 tradeNoams- was killed 345 units away: not traded within 5 s (pros: 625 ms)
9 1:33 tradeNoams- was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradekonstantin.orlov.2014 was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
11 1:34 tradeNoams- was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
11 1:14 tradeженя was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
11 1:13 tradeWissen was killed 37 units away: not traded within 5 s (pros: 625 ms)
12 1:50 holdheld with Noams-, 134 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Noams-)
12 1:37 line of firestood in Noams-'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
12 1:33 tradekonstantin.orlov.2014 was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
12 1:27 holdheld with Wissen, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Wissen)
13 1:33 tradeженя was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
13 1:12 tradeNoams- was killed 256 units away: you traded in 3,406 ms (pros: 1,641 ms)
17 1:07 tradekonstantin.orlov.2014 was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
21 1:52 line of firestood in Wissen's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
21 1:29 line of firestood in Wissen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 1:24 tradeWissen was killed 544 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 YK7hit themGlock-1831 ms–1.0°
1 1:39 Agnostichit by themP2000172 ms–1.4°
1 1:38 YK7hit by themP20003250 ms–3.1°
1 1:37 YK7killed themGlock-184141 ms4141 ms1.0°
1 1:27 Suupkekilled themGlock-18641 ms1594 ms2.0°
1 1:25 Kavinskykilled themGlock-18719 ms1203 ms12.3°
1 1:16 Agnostichit by themP20001000 ms–51.4°
1 1:15 Agnostichit themGlock-181828 ms–8.8°
1 1:09 HATSHEPSUThit by themP20001203 ms–2.1°
1 1:01 HATSHEPSUThit by themGlock-18828 ms–0.5°
1 1:01 HATSHEPSUTkilled themGlock-181359 ms1359 ms12.8°
1 bomb 0:39 Agnostickilled by themUSP-S609 ms609 ms0.3°
2 1:50 YK7killed by themSSG 08281 ms281 ms0.7°
3 1:16 Kavinskykilled by themP90984 ms1047 ms2.6°
4 1:46 Suupkekilled by themAK-47312 ms812 ms1.9°
5 1:49 Suupkehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:47 Suupkekilled themSSG 08344 ms344 ms0.7°
5 1:21 Kavinskykilled themSSG 08797 ms797 ms7.3°
5 1:17 Agnostichit themSSG 08672 ms–3.8°
5 1:15 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 Agnostickilled themSSG 08453 ms453 ms3.3°
6 1:17 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:00 Agnostickilled themM4A1-S312 ms406 ms0.5°
6 0:49 Suupkekilled themM4A1-S547 ms1969 ms1.4°
7 1:43 HATSHEPSUThit by themMP7609 ms–0.9°
7 1:36 HATSHEPSUTkilled themSSG 08250 ms250 ms2.0°
7 1:31 YK7killed themGalil AR188 ms281 ms3.3°
7 1:27 Kavinskyhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 Kavinskykilled themSSG 08266 ms266 ms0.4°
8 1:51 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:31 YK7killed by themM4A1-S141 ms844 ms3.3°
9 1:45 HATSHEPSUThit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:31 YK7hit by themAK-47453 ms–8.1°
9 1:28 Suupkehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:17 Agnostickilled by themM4A4156 ms156 ms0.4°
10 1:51 HATSHEPSUThit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:46 HATSHEPSUTkilled by themAWP469 ms469 ms0.4°
11 1:20 YK7hit themSSG 08359 ms–2.3°
11 1:13 YK7killed by themAK-47391 ms484 ms1.8°
12 1:35 Agnostichit by themM4A4375 ms–5.6°
12 1:27 YK7hit themSSG 08281 ms–2.0°
12 1:18 YK7hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 YK7killed themAK-47250 ms250 ms2.0°
13 1:46 Agnostickilled themUSP-S281 ms2188 ms1.5°
13 1:31 Suupkehit themP2000594 ms–0.3°
13 1:20 Suupkehit by themTec-9422 ms–2.4°
13 1:16 Suupkehit by themTec-9297 ms–6.9°
13 1:09 Suupkekilled themUSP-S656 ms656 ms28.1°
15 1:47 YK7killed by themAK-47328 ms328 ms10.4°
17 1:46 HATSHEPSUTkilled themSSG 08172 ms172 ms0.3°
18 1:29 HATSHEPSUTkilled themAK-47422 ms812 ms4.5°
18 1:29 HATSHEPSUThit by themM4A4578 ms–4.9°
18 1:28 Suupkehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:27 Agnostickilled by themAK-47547 ms547 ms5.6°
19 1:40 YK7killed themM4A1-S266 ms1062 ms8.5°
19 1:38 Suupkekilled themM4A1-S438 ms641 ms2.4°
19 1:16 Agnostickilled themM4A1-S453 ms453 ms4.8°
20 1:10 Agnostickilled themM4A1-S203 ms391 ms5.5°
20 1:10 Agnostichit by themAK-47219 ms–4.6°
21 1:23 HATSHEPSUTkilled themAK-47391 ms484 ms0.7°
22 1:29 YK7hit by themSSG 08547 ms–2.3°
22 1:29 YK7hit themAK-471094 ms–1.1°
22 1:22 YK7hit by themGlock-18281 ms–1.2°
22 1:21 YK7killed themAK-47469 ms875 ms2.5°
22 1:12 Kavinskykilled by themAK-47453 ms453 ms0.1°
23 1:36 Kavinskyhit themM4A4250 ms–1.8°
23 1:35 Agnostichit by themAK-47375 ms–2.6°
23 1:35 Suupkehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:35 YK7hit themM4A4266 ms–0.6°
23 1:35 HATSHEPSUThit themM4A4156 ms–5.1°
23 1:34 HATSHEPSUThit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:23 Suupkehit themM4A4312 ms–1.5°
23 1:23 Suupkekilled by themAK-47391 ms391 ms23.3°

Shots

You fired 21 of your 37 first shots too soon: 11 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 YK7Glock-18866fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 51%
1 1:40 YK7Glock-18871aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/11killed them12% / 49%
1 1:37 AgnosticGlock-181515fired while moving (114 u/s), too fast to be accurate - stop first0/313% / 45%
1 1:27 SuupkeGlock-181282fired while moving (154 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 41%
1 1:26 SuupkeGlock-181268fired while moving (190 u/s), too fast to be accurate - stop first1/2killed them34% / 41%
1 1:25 KavinskyGlock-18669fired while moving (228 u/s), too fast to be accurate - stop first2/3killed them60% / 63%
1 1:17 AgnosticGlock-18402aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/12cut short (a death, a reload)23% / 48%
1 1:10 HATSHEPSUTGlock-181386fired while moving (126 u/s), too fast to be accurate - stop first0/51% / 49%
1 1:02 HATSHEPSUTGlock-18397fine - pros would have fired it too1/8killed them46% / 48%
1 bomb 0:39 AgnosticGlock-181079fired while moving (119 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)31% / 48%
3 1:22 KavinskyDesert Eagle594fired while moving (70 u/s), too fast to be accurate - stop first0/118% / 42%
3 1:17 KavinskyDesert Eagle484fine - pros would have fired it too0/1cut short (a death, a reload)50% / 54%
6 1:00 AgnosticM4A1-S595fine - pros would have fired it too2/4killed them69% / 69%
6 0:50 SuupkeM4A1-S1718aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/73 bullets after pros would have stopped28% / 55%
6 0:49 SuupkeM4A1-S1690aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/215% / 49%
6 0:48 SuupkeM4A1-S1690fine - pros would have fired it too2/3killed them71% / 71%
7 1:31 YK7Galil AR863fine - pros would have fired it too2/6killed them67% / 67%
12 1:21 YK7AK-471236fired while moving (75 u/s), too fast to be accurate - stop first0/94 bullets after pros would have stopped34% / 70%
12 1:16 YK7AK-471452fine - pros would have fired it too1/1killed them34% / 49%
13 1:46 AgnosticUSP-S1010fine - pros would have fired it too4/7killed them59% / 59%
13 1:44 KavinskyUSP-S1004aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 36%
13 1:31 SuupkeUSP-S1212aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/211% / 52%
13 1:20 SuupkeUSP-S1943fine - pros would have fired it too0/356% / 56%
13 1:09 SuupkeUSP-S392aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first1/3killed them1% / 54%
18 1:29 HATSHEPSUTAK-47609fired while moving (126 u/s), too fast to be accurate - stop first4/9killed them12% / 53%
18 1:27 AgnosticAK-47553fine - pros would have fired it too0/3cut short (a death, a reload)43% / 49%
19 1:40 YK7M4A1-S749fine - pros would have fired it too4/11killed them30% / 46%
19 1:38 SuupkeM4A1-S565fired while moving (130 u/s), too fast to be accurate - stop first3/7killed them21% / 61%
19 1:16 AgnosticM4A1-S393fine - pros would have fired it too1/3killed them61% / 61%
20 1:10 AgnosticM4A1-S160fine - pros would have fired it too2/3killed them70% / 70%
21 1:23 HATSHEPSUTAK-471517fine - pros would have fired it too2/5killed them41% / 44%
22 1:29 YK7AK-47929aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/811% / 52%
22 1:21 YK7AK-47803fine - pros would have fired it too4/9killed them37% / 59%
22 1:12 KavinskyAK-47995aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/1cut short (a death, a reload)3% / 53%
23 1:37 KavinskyM4A1-S1064aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/918% / 56%
23 1:35 YK7M4A1-S957aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/11cut short (a death, a reload)21% / 45%
23 1:23 SuupkeM4A1-S780fine - pros would have fired it too1/1cut short (a death, a reload)74% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.