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Dust II, lost 10-13 · Sat 17 Oct, 17:21

AgnosticGold Nova Master

The match

Aim

461 msTTD656 msTTK3.5°Crosshair↓31%1st bullet38%Spray19%Head63%Counter-strafe

Scoreboard

99ADR87%KAST

Positioning

Shots

26/60Rushed↓15/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477940%
M4A43636%
USP-S1926%
Galil AR1547%
Desert Eagle825%
Glock-1870%
M4A1-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/10518 1:42 3 kills (AK-47 ×3), 1 headshot, in 15.3 s T4.5
30/10517 1:21 2 kills (AK-47 ×2), 1 headshot, in 7.4 s T2.2
31/10523 1:45 2 kills (AK-47 ×2), 1 headshot, in 17 s T2.0
40/10511 1:34 1 kill (AK-47), 1 headshot CT1.0
42/1053 1:35 1 kill (M4A4), 1 headshot CT0.9
44/10512 1:33 1 kill (M4A4) CT0.9
48/10510 1:28 1 kill (AK-47), 1 headshot CT0.8
52/10515 bomb 0:30 1 kill (AK-47), 1 headshot T0.7
53/1056 1:29 2 kills (M4A4 ×2), 1 headshot, in 11.1 s CT0.7
65/1059 1:17 2 kills (M4A4, AK-47), 1 headshot, in 65 s CT0.3
68/1052 1:32 1 kill (M4A4), 1 headshot CT0.2
71/10521 1:46 1 kill (Galil) T0.1
73/1057 0:57 1 kill (M4A4) CT0.0
80/1051 1:21 3 kills (USP-S ×3), in 43.9 s CT-0.2
83/10520 1:16 1 kill (AK-47) T-0.2
90/10519 1:35 1 kill (AK-47) T-0.5
91/10522 1:28 1 kill (Galil) T-0.5
102/10516 1:33 1 kill (AK-47) T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:01 1v1 before the plant CT · 8 HP · Lower Tunnelwon - defused it after 1 kill · saw each other
5 1:11 1v3 before the plant CT · 30 HP · CT Spawnlost - died in the first fight · saw each other
7 1:22 1v3 before the plant CT · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
14 1:36 1v5 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
17 0:55 1v2 before the plant T · 90 HP · Outside Longlost - died in the first fight · saw each other
20 1:22 1v5 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:30 goodblinded Wissen 4.7 s (1.9 s white), konstantin.orlov.2014 4.5 s (1.7 s white), женя 3.8 s (1.1 s white); blinded Suupke 1.1 s holding Mid Doors - safe
9 0:57 wastedno enemy blinded for long; blinded Suupke 3.2 s on the move through Mid Doors - safe
16 1:48 goodblinded konstantin.orlov.2014 3.5 s (0.8 s white), Noams- 3.4 s (0.7 s white)
22 1:44 wastedbarely blinded Wissen 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 23 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 exposeda smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 1078 units away; a running throw
6 1:24 exposedan HE at Extended A - seen by 2 enemies for 0.9 s, the nearest 1251 units away; a running throw
12 1:29 punishedkilled by Noams- 1.7 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 305 units away; a jump throw

Positioning

In 4 of your 44 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 0 of your 34 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 25 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:30 Noams-Extended Acover not used: 64 units away, they'd have seen only your headkilled them
18 1:43 WissenLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 1:37 Noams-Outside Longstanding: crouched, they'd have seen only your headkilled them
23 1:25 WissenCatwalkcover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 tradeYK7 was killed 940 units away: not traded within 5 s (pros: 625 ms)
1 1:01 tradeHATSHEPSUT was killed 551 units away: not traded within 5 s (pros: 625 ms)
2 1:33 holdheld with HATSHEPSUT, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before HATSHEPSUT)
6 1:33 tradeYK7 was killed 882 units away: you traded in 3,922 ms (pros: 2,031 ms)
12 1:49 tradeSuupke was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 tradeSuupke was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeHATSHEPSUT was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
14 1:36 tradeKavinsky was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:31 tradeYK7 was killed 1111 units away: you traded in 719 ms (pros: 625 ms)
16 1:44 tradeSuupke was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
16 1:41 tradeHATSHEPSUT was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
17 1:22 tradeKavinsky was killed 728 units away: you traded in 1,047 ms (pros: 625 ms)
18 1:41 tradeYK7 was killed 1213 units away: you traded in 2,156 ms (pros: 625 ms)
18 1:29 tradeHATSHEPSUT was killed 197 units away: you traded in 2,125 ms (pros: 969 ms)
20 1:39 holdheld with HATSHEPSUT, 847 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:38 tradeSuupke was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
20 1:38 tradeHATSHEPSUT was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
20 1:36 tradeYK7 was killed 919 units away: not traded within 5 s (pros: 2,031 ms)
21 1:34 tradeYK7 was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
22 1:37 line of firestood in YK7's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 1:32 tradeHATSHEPSUT was killed 625 units away: you traded in 4,031 ms (pros: 2,031 ms)
22 1:30 holdheld with YK7, 38 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before YK7)
23 1:36 peek togetherpeeked the same enemy as HATSHEPSUT, 922 ms before them - early - you went first, alone
23 1:30 tradeYK7 was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
23 1:25 holdheld with Suupke, 525 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Suupke)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Vichit themP2000172 ms–1.4°
1 1:21 Wissenkilled themUSP-S2156 ms2156 ms20.6°
1 1:16 Vichit themP20001000 ms–51.4°
1 1:15 Vichit by themGlock-181828 ms–8.8°
1 1:12 konstantin.orlov.2014hit by themP2000859 ms–26.7°
1 1:12 konstantin.orlov.2014killed themUSP-S922 ms1094 ms52.1°
1 bomb 0:39 Vickilled themUSP-S609 ms609 ms0.3°
2 1:32 Wissenhit by themSSG 08750 ms–19.9°
2 1:32 Wissenkilled themM4A4828 ms828 ms0.4°
3 1:35 Noams-killed themM4A4375 ms375 ms0.3°
4 1:11 женяkilled by themP90547 ms750 ms51.7°
4 1:11 женяhit themAK-47984 ms–52.1°
5 1:17 Vichit by themSSG 08672 ms–3.8°
5 1:15 Vichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 Vickilled by themSSG 08453 ms453 ms3.3°
6 1:29 Noams-killed themM4A4609 ms609 ms10.8°
6 1:21 konstantin.orlov.2014hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 Wissenkilled themM4A4297 ms297 ms0.9°
6 1:17 Vichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:01 konstantin.orlov.2014hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:01 konstantin.orlov.2014hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:00 Vickilled by themM4A1-S312 ms406 ms0.5°
7 0:57 женяkilled themM4A4359 ms906 ms1.0°
7 0:57 женяhit by themM4A4641 ms–1.1°
7 bomb 0:40 Wissenkilled by themAK-47500 ms500 ms6.8°
8 1:51 Vichit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 Wissenhit themDesert Eagle297 ms–4.5°
8 1:26 Wissenkilled by themAK-47656 ms1469 ms30.0°
8 1:26 Wissenhit themDesert Eagle1828 ms–4.5°
9 1:17 Vickilled themM4A4156 ms156 ms0.4°
9 0:13 женяkilled themAK-47484 ms969 ms5.5°
10 1:28 Noams-killed themAK-47281 ms281 ms2.1°
11 1:34 Noams-killed themAK-47297 ms297 ms2.8°
12 1:35 Vichit themM4A4375 ms–5.6°
12 1:33 konstantin.orlov.2014killed themM4A4219 ms656 ms1.6°
12 1:33 konstantin.orlov.2014hit by themAK-47406 ms–3.0°
12 1:27 Noams-killed by themSSG 08422 ms422 ms8.1°
13 1:46 Vickilled by themUSP-S281 ms2188 ms1.5°
14 1:35 Wissenkilled by themUSP-S609 ms2391 ms11.1°
15 bomb 0:31 konstantin.orlov.2014killed themAK-47953 ms1312 ms6.2°
16 1:34 konstantin.orlov.2014killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:32 Noams-killed by themM4A4281 ms641 ms1.0°
17 1:21 Wissenhit by themMP91547 ms–16.4°
17 1:21 Wissenkilled themAK-471578 ms1578 ms4.1°
17 1:13 женяkilled themAK-47656 ms656 ms1.2°
17 0:37 Noams-killed by themM4A4469 ms641 ms1.4°
18 1:42 Wissenkilled themAK-47578 ms578 ms7.6°
18 1:40 konstantin.orlov.2014killed themAK-47703 ms1297 ms1.0°
18 1:27 Vickilled themAK-47547 ms547 ms5.6°
18 1:22 Noams-killed by themAK-47719 ms719 ms7.1°
19 1:37 Noams-killed themAK-47234 ms2125 ms3.0°
19 1:35 Noams-hit by themM4A4516 ms–51.3°
19 1:16 Vickilled by themM4A1-S453 ms453 ms4.8°
20 1:16 konstantin.orlov.2014killed themAK-47328 ms328 ms1.7°
20 1:10 Vickilled by themM4A1-S203 ms391 ms5.5°
20 1:10 Vichit themAK-47219 ms–4.6°
21 1:46 Noams-killed themGalil AR562 ms1328 ms5.5°
21 1:46 Noams-hit by themAK-47562 ms–0.8°
21 1:32 женяhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:32 женяhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:31 Wissenkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:28 Noams-killed themGalil AR438 ms797 ms10.7°
22 1:28 Noams-hit by themM4A4656 ms–3.0°
22 1:28 Wissenkilled by themAK-47375 ms578 ms6.8°
23 1:45 konstantin.orlov.2014killed themAK-47344 ms344 ms1.3°
23 1:35 Vichit themAK-47375 ms–2.6°
23 1:29 женяkilled themAK-47219 ms516 ms1.1°
23 1:25 Wissenhit themAK-47531 ms–4.2°
23 1:18 Noams-killed by themM4A4297 ms578 ms2.1°

Shots

You fired 26 of your 60 first shots too soon: 17 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 15 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 VicUSP-S1515fine - pros would have fired it too0/255% / 55%
1 1:23 WissenUSP-S808fired while moving (93 u/s), too fast to be accurate - stop first1/7killed them7% / 44%
1 1:17 VicUSP-S377fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 48%
1 1:16 VicUSP-S380fine - pros would have fired it too1/3cut short (a death, a reload)55% / 55%
1 1:12 konstantin.orlov.2014USP-S315fired while moving (48 u/s), too fast to be accurate - stop first2/6killed them15% / 45%
1 bomb 0:39 VicUSP-S1069fine - pros would have fired it too1/3killed them19% / 41%
2 1:32 WissenM4A41257aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 45%
2 1:32 WissenM4A41257aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2killed them17% / 51%
3 1:35 Noams-M4A4944fine - pros would have fired it too1/3killed them68% / 68%
4 1:11 женяAK-47299fine - pros would have fired it too1/2cut short (a death, a reload)39% / 47%
5 1:09 VicM4A1-S674fired while moving (84 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 59%
6 1:29 Noams-M4A41124fine - pros would have fired it too1/4killed them28% / 49%
6 1:21 konstantin.orlov.2014M4A41404fine - pros would have fired it too0/233% / 47%
6 1:20 konstantin.orlov.2014M4A41408fine - pros would have fired it too0/235% / 53%
6 1:20 VicM4A41190fired while moving (106 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 54%
6 1:19 konstantin.orlov.2014M4A41409fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 51%
6 1:18 WissenM4A41270fine - pros would have fired it too1/4killed them40% / 45%
6 1:02 konstantin.orlov.2014M4A4884fired while moving (93 u/s), too fast to be accurate - stop first0/615% / 47%
6 1:00 VicM4A4595aim far off: your crosshair was about 15 player widths (479 units) off their body - get on target first0/2cut short (a death, a reload)1% / 48%
7 0:57 женяM4A4472fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 52%
7 0:57 женяM4A4461fine - pros would have fired it too3/6killed them59% / 59%
8 1:27 WissenDesert Eagle985fine - pros would have fired it too2/5cut short (a death, a reload)62% / 62%
9 1:17 VicM4A41053fine - pros would have fired it too1/1killed them42% / 60%
9 0:13 женяAK-47608fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
9 0:12 женяAK-47592fine - pros would have fired it too1/2killed them66% / 66%
10 1:29 Noams-AK-471261fired while moving (172 u/s), too fast to be accurate - stop first0/28% / 55%
10 1:28 Noams-AK-471241fine - pros would have fired it too1/2killed them68% / 68%
10 1:26 женяAK-471173aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 61%
12 1:39 Noams-M4A41228fine - pros would have fired it too0/247% / 47%
12 1:35 VicM4A4695fired while moving (82 u/s), too fast to be accurate - stop first1/230% / 55%
12 1:33 konstantin.orlov.2014M4A4598fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 58%
12 1:33 konstantin.orlov.2014M4A4600fine - pros would have fired it too1/3killed them61% / 61%
13 1:46 VicGlock-18997aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/7cut short (a death, a reload)6% / 41%
14 1:35 WissenDesert Eagle481aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/320% / 46%
14 1:34 WissenDesert Eagle365fired while moving (161 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)33% / 61%
15 bomb 0:31 konstantin.orlov.2014AK-47617fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 50%
15 bomb 0:31 konstantin.orlov.2014AK-47589fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 49%
15 bomb 0:30 konstantin.orlov.2014AK-47554fine - pros would have fired it too2/3killed them63% / 63%
16 1:33 konstantin.orlov.2014AK-47281fired while moving (203 u/s), too fast to be accurate - stop first1/5killed them43% / 71%
16 1:32 Noams-AK-471123too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)18% / 47%
17 1:21 WissenAK-471307fired while moving (105 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 60%
17 1:21 WissenAK-471293aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 54%
17 1:21 WissenAK-471296fine - pros would have fired it too1/1killed them64% / 64%
17 1:14 женяAK-471444fired while moving (94 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 50%
17 1:13 женяAK-471441fine - pros would have fired it too1/1killed them70% / 70%
18 1:42 WissenAK-47472fine - pros would have fired it too1/7killed them48% / 59%
18 1:40 konstantin.orlov.2014AK-47437fired while moving (179 u/s), too fast to be accurate - stop first4/14killed them4% / 47%
18 1:27 VicAK-47552fired while moving (113 u/s), too fast to be accurate - stop first1/7killed them3% / 51%
19 1:37 Noams-AK-47472fine - pros would have fired it too4/23killed them; 4 bullets after pros would have stopped49% / 62%
20 1:16 konstantin.orlov.2014AK-47587fine - pros would have fired it too1/5killed them45% / 52%
20 1:10 VicAK-47160fine - pros would have fired it too2/2cut short (a death, a reload)59% / 59%
21 1:47 Noams-Galil AR1004fired while moving (101 u/s), too fast to be accurate - stop first2/79% / 45%
21 1:46 Noams-Galil AR992fine - pros would have fired it too1/5killed them33% / 47%
22 1:28 Noams-Galil AR442fired while moving (128 u/s), too fast to be accurate - stop first4/6killed them18% / 47%
23 1:45 konstantin.orlov.2014AK-471008fine - pros would have fired it too1/2killed them71% / 71%
23 1:35 VicAK-471567fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
23 1:35 VicAK-471567fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
23 1:35 VicAK-471567aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/221% / 50%
23 1:29 женяAK-47539fired while moving (83 u/s), too fast to be accurate - stop first4/7killed them7% / 54%
23 1:25 WissenAK-47849fired while moving (103 u/s), too fast to be accurate - stop first2/49% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.