Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 79 | 40% |
| M4A4 | 36 | 36% |
| USP-S | 19 | 26% |
| Galil AR | 15 | 47% |
| Desert Eagle | 8 | 25% |
| Glock-18 | 7 | 0% |
| M4A1-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/105 | 18 1:42 | 3 kills (AK-47 ×3), 1 headshot, in 15.3 s T | 4.5 |
| 30/105 | 17 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 7.4 s T | 2.2 |
| 31/105 | 23 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 17 s T | 2.0 |
| 40/105 | 11 1:34 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 42/105 | 3 1:35 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 44/105 | 12 1:33 | 1 kill (M4A4) CT | 0.9 |
| 48/105 | 10 1:28 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 52/105 | 15 bomb 0:30 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 53/105 | 6 1:29 | 2 kills (M4A4 ×2), 1 headshot, in 11.1 s CT | 0.7 |
| 65/105 | 9 1:17 | 2 kills (M4A4, AK-47), 1 headshot, in 65 s CT | 0.3 |
| 68/105 | 2 1:32 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 71/105 | 21 1:46 | 1 kill (Galil) T | 0.1 |
| 73/105 | 7 0:57 | 1 kill (M4A4) CT | 0.0 |
| 80/105 | 1 1:21 | 3 kills (USP-S ×3), in 43.9 s CT | -0.2 |
| 83/105 | 20 1:16 | 1 kill (AK-47) T | -0.2 |
| 90/105 | 19 1:35 | 1 kill (AK-47) T | -0.5 |
| 91/105 | 22 1:28 | 1 kill (Galil) T | -0.5 |
| 102/105 | 16 1:33 | 1 kill (AK-47) T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:01 | 1v1 before the plant CT · 8 HP · Lower Tunnel | won - defused it after 1 kill · saw each other |
| 5 1:11 | 1v3 before the plant CT · 30 HP · CT Spawn | lost - died in the first fight · saw each other |
| 7 1:22 | 1v3 before the plant CT · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 14 1:36 | 1v5 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 17 0:55 | 1v2 before the plant T · 90 HP · Outside Long | lost - died in the first fight · saw each other |
| 20 1:22 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:30 | good | blinded Wissen 4.7 s (1.9 s white), konstantin.orlov.2014 4.5 s (1.7 s white), женя 3.8 s (1.1 s white); blinded Suupke 1.1 s holding Mid Doors - safe |
| 9 0:57 | wasted | no enemy blinded for long; blinded Suupke 3.2 s on the move through Mid Doors - safe |
| 16 1:48 | good | blinded konstantin.orlov.2014 3.5 s (0.8 s white), Noams- 3.4 s (0.7 s white) |
| 22 1:44 | wasted | barely blinded Wissen 0.9 s (0.1 s white) |
Throws
26 grenades: 23 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | exposed | a smoke at Long A - seen by 1 enemy for 0.1 s, the nearest 1078 units away; a running throw |
| 6 1:24 | exposed | an HE at Extended A - seen by 2 enemies for 0.9 s, the nearest 1251 units away; a running throw |
| 12 1:29 | punished | killed by Noams- 1.7 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 305 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:30 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 18 1:43 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 1:37 | Outside Long | standing: crouched, they'd have seen only your head | killed them | ||
| 23 1:25 | Catwalk | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | trade | YK7 was killed 940 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:01 | trade | HATSHEPSUT was killed 551 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:33 | hold | held with HATSHEPSUT, 545 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before HATSHEPSUT) |
| 6 1:33 | trade | YK7 was killed 882 units away: you traded in 3,922 ms (pros: 2,031 ms) |
| 12 1:49 | trade | Suupke was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | trade | Suupke was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | HATSHEPSUT was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:36 | trade | Kavinsky was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:31 | trade | YK7 was killed 1111 units away: you traded in 719 ms (pros: 625 ms) |
| 16 1:44 | trade | Suupke was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:41 | trade | HATSHEPSUT was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:22 | trade | Kavinsky was killed 728 units away: you traded in 1,047 ms (pros: 625 ms) |
| 18 1:41 | trade | YK7 was killed 1213 units away: you traded in 2,156 ms (pros: 625 ms) |
| 18 1:29 | trade | HATSHEPSUT was killed 197 units away: you traded in 2,125 ms (pros: 969 ms) |
| 20 1:39 | hold | held with HATSHEPSUT, 847 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:38 | trade | Suupke was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:38 | trade | HATSHEPSUT was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:36 | trade | YK7 was killed 919 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:34 | trade | YK7 was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:37 | line of fire | stood in YK7's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 1:32 | trade | HATSHEPSUT was killed 625 units away: you traded in 4,031 ms (pros: 2,031 ms) |
| 22 1:30 | hold | held with YK7, 38 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before YK7) |
| 23 1:36 | peek together | peeked the same enemy as HATSHEPSUT, 922 ms before them - early - you went first, alone |
| 23 1:30 | trade | YK7 was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:25 | hold | held with Suupke, 525 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Suupke) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | P2000 | 172 ms | – | 1.4° | ||
| 1 1:21 | killed them | USP-S | 2156 ms | 2156 ms | 20.6° | ||
| 1 1:16 | hit them | P2000 | 1000 ms | – | 51.4° | ||
| 1 1:15 | hit by them | Glock-18 | 1828 ms | – | 8.8° | ||
| 1 1:12 | hit by them | P2000 | 859 ms | – | 26.7° | ||
| 1 1:12 | killed them | USP-S | 922 ms | 1094 ms | 52.1° | ||
| 1 bomb 0:39 | killed them | USP-S | 609 ms | 609 ms | 0.3° | ||
| 2 1:32 | hit by them | SSG 08 | 750 ms | – | 19.9° | ||
| 2 1:32 | killed them | M4A4 | 828 ms | 828 ms | 0.4° | ||
| 3 1:35 | killed them | M4A4 | 375 ms | 375 ms | 0.3° | ||
| 4 1:11 | killed by them | P90 | 547 ms | 750 ms | 51.7° | ||
| 4 1:11 | hit them | AK-47 | 984 ms | – | 52.1° | ||
| 5 1:17 | hit by them | SSG 08 | 672 ms | – | 3.8° | ||
| 5 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | killed by them | SSG 08 | 453 ms | 453 ms | 3.3° | ||
| 6 1:29 | killed them | M4A4 | 609 ms | 609 ms | 10.8° | ||
| 6 1:21 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | killed them | M4A4 | 297 ms | 297 ms | 0.9° | ||
| 6 1:17 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:01 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:01 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:00 | killed by them | M4A1-S | 312 ms | 406 ms | 0.5° | ||
| 7 0:57 | killed them | M4A4 | 359 ms | 906 ms | 1.0° | ||
| 7 0:57 | hit by them | M4A4 | 641 ms | – | 1.1° | ||
| 7 bomb 0:40 | killed by them | AK-47 | 500 ms | 500 ms | 6.8° | ||
| 8 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | hit them | Desert Eagle | 297 ms | – | 4.5° | ||
| 8 1:26 | killed by them | AK-47 | 656 ms | 1469 ms | 30.0° | ||
| 8 1:26 | hit them | Desert Eagle | 1828 ms | – | 4.5° | ||
| 9 1:17 | killed them | M4A4 | 156 ms | 156 ms | 0.4° | ||
| 9 0:13 | killed them | AK-47 | 484 ms | 969 ms | 5.5° | ||
| 10 1:28 | killed them | AK-47 | 281 ms | 281 ms | 2.1° | ||
| 11 1:34 | killed them | AK-47 | 297 ms | 297 ms | 2.8° | ||
| 12 1:35 | hit them | M4A4 | 375 ms | – | 5.6° | ||
| 12 1:33 | killed them | M4A4 | 219 ms | 656 ms | 1.6° | ||
| 12 1:33 | hit by them | AK-47 | 406 ms | – | 3.0° | ||
| 12 1:27 | killed by them | SSG 08 | 422 ms | 422 ms | 8.1° | ||
| 13 1:46 | killed by them | USP-S | 281 ms | 2188 ms | 1.5° | ||
| 14 1:35 | killed by them | USP-S | 609 ms | 2391 ms | 11.1° | ||
| 15 bomb 0:31 | killed them | AK-47 | 953 ms | 1312 ms | 6.2° | ||
| 16 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:32 | killed by them | M4A4 | 281 ms | 641 ms | 1.0° | ||
| 17 1:21 | hit by them | MP9 | 1547 ms | – | 16.4° | ||
| 17 1:21 | killed them | AK-47 | 1578 ms | 1578 ms | 4.1° | ||
| 17 1:13 | killed them | AK-47 | 656 ms | 656 ms | 1.2° | ||
| 17 0:37 | killed by them | M4A4 | 469 ms | 641 ms | 1.4° | ||
| 18 1:42 | killed them | AK-47 | 578 ms | 578 ms | 7.6° | ||
| 18 1:40 | killed them | AK-47 | 703 ms | 1297 ms | 1.0° | ||
| 18 1:27 | killed them | AK-47 | 547 ms | 547 ms | 5.6° | ||
| 18 1:22 | killed by them | AK-47 | 719 ms | 719 ms | 7.1° | ||
| 19 1:37 | killed them | AK-47 | 234 ms | 2125 ms | 3.0° | ||
| 19 1:35 | hit by them | M4A4 | 516 ms | – | 51.3° | ||
| 19 1:16 | killed by them | M4A1-S | 453 ms | 453 ms | 4.8° | ||
| 20 1:16 | killed them | AK-47 | 328 ms | 328 ms | 1.7° | ||
| 20 1:10 | killed by them | M4A1-S | 203 ms | 391 ms | 5.5° | ||
| 20 1:10 | hit them | AK-47 | 219 ms | – | 4.6° | ||
| 21 1:46 | killed them | Galil AR | 562 ms | 1328 ms | 5.5° | ||
| 21 1:46 | hit by them | AK-47 | 562 ms | – | 0.8° | ||
| 21 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:32 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:31 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:28 | killed them | Galil AR | 438 ms | 797 ms | 10.7° | ||
| 22 1:28 | hit by them | M4A4 | 656 ms | – | 3.0° | ||
| 22 1:28 | killed by them | AK-47 | 375 ms | 578 ms | 6.8° | ||
| 23 1:45 | killed them | AK-47 | 344 ms | 344 ms | 1.3° | ||
| 23 1:35 | hit them | AK-47 | 375 ms | – | 2.6° | ||
| 23 1:29 | killed them | AK-47 | 219 ms | 516 ms | 1.1° | ||
| 23 1:25 | hit them | AK-47 | 531 ms | – | 4.2° | ||
| 23 1:18 | killed by them | M4A4 | 297 ms | 578 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1515 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 1 1:23 | USP-S | 808 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/7 | killed them | 7% / 44% | |
| 1 1:17 | USP-S | 377 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 48% | |
| 1 1:16 | USP-S | 380 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 55% / 55% | |
| 1 1:12 | USP-S | 315 | fired while moving (48 u/s), too fast to be accurate - stop first | 2/6 | killed them | 15% / 45% | |
| 1 bomb 0:39 | USP-S | 1069 | fine - pros would have fired it too | 1/3 | killed them | 19% / 41% | |
| 2 1:32 | M4A4 | 1257 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 45% | |
| 2 1:32 | M4A4 | 1257 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | killed them | 17% / 51% | |
| 3 1:35 | M4A4 | 944 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 4 1:11 | AK-47 | 299 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 47% | |
| 5 1:09 | M4A1-S | 674 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 59% | |
| 6 1:29 | M4A4 | 1124 | fine - pros would have fired it too | 1/4 | killed them | 28% / 49% | |
| 6 1:21 | M4A4 | 1404 | fine - pros would have fired it too | 0/2 | 33% / 47% | ||
| 6 1:20 | M4A4 | 1408 | fine - pros would have fired it too | 0/2 | 35% / 53% | ||
| 6 1:20 | M4A4 | 1190 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 54% | |
| 6 1:19 | M4A4 | 1409 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 51% | |
| 6 1:18 | M4A4 | 1270 | fine - pros would have fired it too | 1/4 | killed them | 40% / 45% | |
| 6 1:02 | M4A4 | 884 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/6 | 15% / 47% | ||
| 6 1:00 | M4A4 | 595 | aim far off: your crosshair was about 15 player widths (479 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 48% | |
| 7 0:57 | M4A4 | 472 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 52% | |
| 7 0:57 | M4A4 | 461 | fine - pros would have fired it too | 3/6 | killed them | 59% / 59% | |
| 8 1:27 | Desert Eagle | 985 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 62% / 62% | |
| 9 1:17 | M4A4 | 1053 | fine - pros would have fired it too | 1/1 | killed them | 42% / 60% | |
| 9 0:13 | AK-47 | 608 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 9 0:12 | AK-47 | 592 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 10 1:29 | AK-47 | 1261 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | 8% / 55% | ||
| 10 1:28 | AK-47 | 1241 | fine - pros would have fired it too | 1/2 | killed them | 68% / 68% | |
| 10 1:26 | AK-47 | 1173 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 61% | |
| 12 1:39 | M4A4 | 1228 | fine - pros would have fired it too | 0/2 | 47% / 47% | ||
| 12 1:35 | M4A4 | 695 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/2 | 30% / 55% | ||
| 12 1:33 | M4A4 | 598 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 58% | |
| 12 1:33 | M4A4 | 600 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 13 1:46 | Glock-18 | 997 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 6% / 41% | |
| 14 1:35 | Desert Eagle | 481 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 20% / 46% | ||
| 14 1:34 | Desert Eagle | 365 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 33% / 61% | |
| 15 bomb 0:31 | AK-47 | 617 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 50% | |
| 15 bomb 0:31 | AK-47 | 589 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 49% | |
| 15 bomb 0:30 | AK-47 | 554 | fine - pros would have fired it too | 2/3 | killed them | 63% / 63% | |
| 16 1:33 | AK-47 | 281 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/5 | killed them | 43% / 71% | |
| 16 1:32 | AK-47 | 1123 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 18% / 47% | |
| 17 1:21 | AK-47 | 1307 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 60% | |
| 17 1:21 | AK-47 | 1293 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 54% | |
| 17 1:21 | AK-47 | 1296 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 17 1:14 | AK-47 | 1444 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 50% | |
| 17 1:13 | AK-47 | 1441 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 18 1:42 | AK-47 | 472 | fine - pros would have fired it too | 1/7 | killed them | 48% / 59% | |
| 18 1:40 | AK-47 | 437 | fired while moving (179 u/s), too fast to be accurate - stop first | 4/14 | killed them | 4% / 47% | |
| 18 1:27 | AK-47 | 552 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/7 | killed them | 3% / 51% | |
| 19 1:37 | AK-47 | 472 | fine - pros would have fired it too | 4/23 | killed them; 4 bullets after pros would have stopped | 49% / 62% | |
| 20 1:16 | AK-47 | 587 | fine - pros would have fired it too | 1/5 | killed them | 45% / 52% | |
| 20 1:10 | AK-47 | 160 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 59% / 59% | |
| 21 1:47 | Galil AR | 1004 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/7 | 9% / 45% | ||
| 21 1:46 | Galil AR | 992 | fine - pros would have fired it too | 1/5 | killed them | 33% / 47% | |
| 22 1:28 | Galil AR | 442 | fired while moving (128 u/s), too fast to be accurate - stop first | 4/6 | killed them | 18% / 47% | |
| 23 1:45 | AK-47 | 1008 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 23 1:35 | AK-47 | 1567 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 23 1:35 | AK-47 | 1567 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 23 1:35 | AK-47 | 1567 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 21% / 50% | ||
| 23 1:29 | AK-47 | 539 | fired while moving (83 u/s), too fast to be accurate - stop first | 4/7 | killed them | 7% / 54% | |
| 23 1:25 | AK-47 | 849 | fired while moving (103 u/s), too fast to be accurate - stop first | 2/4 | 9% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
