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Dust II, won 13-10 · Sat 17 Oct, 17:21

WissenSilver Elite Master

The match

Aim

492 msTTD703 msTTK7.5°Crosshair↓24%1st bullet23%Spray17%Head38%Counter-strafe

Scoreboard

74ADR74%KAST

Positioning

Shots

30/40Rushed↓7/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP98316%
AK-474030%
Glock-181612%
M4A1-S1436%
MP5-SD1242%
M4A4933%
Desert Eagle729%
USP-S450%
SSG 081100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/1058 1:37 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 11.4 s T3.7
34/10523 1:27 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT1.7
37/10514 1:39 2 kills (MP9, USP-S), all headshots, in 5.4 s CT1.1
62/10517 1:40 2 kills (MP9 ×2), 1 headshot, in 17.7 s CT0.5
76/1057 bomb 0:40 1 kill (AK-47) T-0.1
78/10521 1:31 1 kill (M4A4), 1 through smoke, 1 while flashed CT-0.2
93/10522 1:28 1 kill (AK-47) CT-0.7
95/10513 1:41 1 kill (USP-S), 1 headshot CT-0.9
101/10511 1:15 1 kill (AK-47) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:32 1v4 before the plant T · 46 HP · Top Midlost - died with two or more on them at once · first fight lost, they saw them first
3 0:40 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
4 0:40 1v2 before the plant T · 33 HP · Long Alost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
22 flashes: 2 good, 5 weak, 10 wasted, 5 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:45 hurt the teamno enemy blinded for long; blinded Vic 1.9 s holding Top Mid - ran into a fight
4 1:39 hurt the teamno enemy blinded for long; blinded konstantin.orlov.2014 1.0 s on the move through Top Mid - an enemy could see them; blinded themselves 1.0 s on the move through Top Mid - safe
5 1:38 weakbarely blinded Kavinsky 2.7 s (0.3 s white)
6 1:48 weakbarely blinded Suupke 1.9 s (0.2 s white)
7 1:47 blinded an enemy, but hurt the team tooblinded HATSHEPSUT 3.8 s (1.1 s white), YK7 3.7 s (1.0 s white); blinded Noams- 4.7 s on the move through Top Mid - an enemy could see them konstantin.orlov.2014 peeked HATSHEPSUT 3.0 s after the pop - too early - the enemy had recovered; got hit first
7 1:01 wastedno enemy blinded for long; blinded Vic 2.5 s on the move through Bombsite B - safe
8 1:47 hurt the teamno enemy blinded for long; blinded Noams- 2.0 s on the move through Top Mid - an enemy could see them
8 1:45 wastedno enemy blinded for long
9 1:51 weakbarely blinded Suupke 1.5 s (0.1 s white)
10 1:46 wastedno enemy blinded for long; blinded konstantin.orlov.2014 4.1 s on the move through Outside Long - safe
11 1:40 wastedno enemy blinded for long; blinded Noams- 1.0 s on the move through Upper Tunnel - safe
11 1:29 wastedno enemy blinded for long
12 1:43 goodblinded HATSHEPSUT 3.7 s (1.0 s white)
14 1:49 weakbarely blinded HATSHEPSUT 2.6 s (0.3 s white)
15 1:48 wastedno enemy blinded for long
16 1:38 wastedno enemy blinded for long
18 1:46 blinded an enemy, but hurt the team tooblinded Kavinsky 4.2 s (1.5 s white), Suupke 4.2 s (1.4 s white); blinded konstantin.orlov.2014 1.7 s on the move through Mid Doors - an enemy could see them
19 1:45 wastedno enemy blinded for long
20 1:43 weakbarely blinded Kavinsky 1.9 s (0.1 s white)
21 1:38 wastedno enemy blinded for long
22 1:48 wastedno enemy blinded for long; blinded Noams- 3.4 s holding Long A - safe
23 1:29 goodblinded YK7 5.0 s (2.2 s white), HATSHEPSUT 5.0 s (2.2 s white), Suupke 4.9 s (2.1 s white), Kavinsky 4.5 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 52 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:37 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2041 units away, thrown in the open
7 1:43 punishedhit by HATSHEPSUT 0.1 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 972 units away, thrown in the open; a running throw
17 1:27 exposeda molotov at T Spawn - seen by 1 enemy for 0.1 s, the nearest 1204 units away
18 1:48 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1388 units away; a jump throw
18 1:44 exposedan HE at Mid Doors - seen by 3 enemies for 0.8 s, the nearest 472 units away
22 1:33 exposedan HE at Under A - seen by 1 enemy for 0.5 s, the nearest 682 units away

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Mid Doors. Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:40 AgnosticMid Doorscover not used: 128 units away, they'd have seen only your headkilled them
22 1:28 AgnosticShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:25 KavinskyMid Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 21 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:50 tradeVic was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
2 1:41 tradeженя was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
2 1:33 holdheld with konstantin.orlov.2014, 449 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before konstantin.orlov.2014)
2 1:32 tradekonstantin.orlov.2014 was killed 377 units away: not traded within 5 s (pros: 625 ms)
3 1:35 tradeNoams- was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
3 0:50 tradeженя was killed 453 units away: not traded within 5 s (pros: 1,641 ms)
3 0:40 tradekonstantin.orlov.2014 was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
4 1:35 holdheld with Noams-, 379 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Noams-)
4 1:35 peek togetherpeeked the same enemy as konstantin.orlov.2014, 703 ms after them - late - your team-mate went first, as bait
4 1:35 tradekonstantin.orlov.2014 was killed 339 units away: not traded within 5 s (pros: 625 ms)
4 1:34 tradeNoams- was killed 765 units away: not traded within 5 s (pros: 625 ms)
4 0:40 tradeженя was killed 473 units away: not traded within 5 s (pros: 625 ms)
6 1:29 tradeNoams- was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
7 1:44 holdheld with konstantin.orlov.2014, 593 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 766 ms after konstantin.orlov.2014)
7 1:43 tradekonstantin.orlov.2014 was killed 504 units away: not traded within 5 s (pros: 625 ms)
7 1:42 tradeNoams- was killed 601 units away: not traded within 5 s (pros: 625 ms)
7 1:37 line of firestood in Vic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
7 1:35 line of firestood in Vic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 0:57 tradeженя was killed 1048 units away: you traded in 1,156 ms (pros: 2,609 ms)
8 1:38 tradeNoams- was killed 816 units away: you traded in 1,688 ms (pros: 2,031 ms)
8 1:31 tradeVic was killed 239 units away: not traded within 5 s (pros: 969 ms)
10 1:52 holdheld with Vic, 320 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:46 tradeVic was killed 227 units away: not traded within 5 s (pros: 969 ms)
11 1:34 tradeNoams- was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 holdheld with женя, 889 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after женя)
11 1:14 tradeженя was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
11 1:14 peek togetherpeeked the same enemy as Vic, 375 ms before them - early - you went first, alone
12 1:33 tradekonstantin.orlov.2014 was killed 463 units away: not traded within 5 s (pros: 1,641 ms)
12 1:27 holdheld with Vic, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Vic)
15 1:27 holdheld with konstantin.orlov.2014, 222 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before konstantin.orlov.2014)
15 1:27 holdheld with konstantin.orlov.2014, 208 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before konstantin.orlov.2014)
15 1:27 peek togetherpeeked the same enemy as konstantin.orlov.2014, 375 ms before them - early - you went first, alone
16 1:21 holdheld with Noams-, 236 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Noams-)
20 1:34 line of firestood in konstantin.orlov.2014's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:05 line of firestood in konstantin.orlov.2014's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
22 1:28 tradeNoams- was killed 89 units away: you traded in 109 ms (pros: 625 ms)
23 1:36 holdheld with Vic, 933 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:35 holdheld with Vic, 982 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:28 tradeженя was killed 757 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 HATSHEPSUThit by themP2000359 ms–3.2°
1 1:30 HATSHEPSUThit themGlock-18812 ms–6.1°
1 1:21 Agnostickilled by themUSP-S2156 ms2156 ms20.6°
2 1:33 YK7hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 Agnostichit themSSG 08750 ms–19.9°
2 1:32 Agnostickilled by themM4A4828 ms828 ms0.4°
3 0:38 Suupkekilled by themMP5-SD500 ms1188 ms2.9°
4 1:33 YK7hit themDesert Eagle1453 ms–35.5°
4 1:20 Kavinskyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 Kavinskyhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 0:39 Kavinskykilled by themP902469 ms2953 ms18.4°
4 0:39 Kavinskyhit themAK-47422 ms–51.2°
6 1:18 Agnostickilled by themM4A4297 ms297 ms0.9°
7 1:43 HATSHEPSUThit by themMP7344 ms–5.9°
7 bomb 0:40 Agnostickilled themAK-47500 ms500 ms6.8°
8 1:37 Kavinskykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 Agnostichit by themDesert Eagle297 ms–4.5°
8 1:26 Agnostickilled themAK-47656 ms1469 ms30.0°
8 1:26 Agnostichit by themDesert Eagle1828 ms–4.5°
8 1:19 HATSHEPSUTkilled by themSSG 08469 ms469 ms0.9°
9 1:24 HATSHEPSUThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:23 HATSHEPSUThit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:23 HATSHEPSUThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:22 Suupkehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 Suupkehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:11 Suupkehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:53 HATSHEPSUTkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:24 Suupkekilled by themAK-47344 ms344 ms2.4°
11 1:15 Suupkehit by themAK-47344 ms–6.9°
11 1:15 Suupkekilled themAK-47344 ms344 ms4.2°
11 1:13 YK7killed by themAK-47453 ms750 ms36.0°
12 1:27 YK7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:41 YK7killed themUSP-S797 ms797 ms6.1°
13 1:41 Suupkekilled by themTec-9641 ms781 ms0.7°
14 1:39 Suupkekilled themMP9484 ms703 ms10.3°
14 1:39 Suupkehit by themGalil AR516 ms–6.1°
14 1:35 Agnostickilled themUSP-S609 ms2391 ms11.1°
15 1:27 Kavinskyhit themMP9906 ms–5.4°
15 1:26 YK7hit by themAK-47547 ms–4.5°
15 1:24 HATSHEPSUTkilled by themDesert Eagle2375 ms2375 ms8.7°
17 1:40 Suupkehit by themP250391 ms–11.2°
17 1:40 Suupkekilled themMP9641 ms719 ms5.2°
17 1:30 Kavinskyhit themMP9469 ms–11.3°
17 1:30 Kavinskyhit by themSSG 08734 ms–1.7°
17 1:22 Kavinskykilled themMP9438 ms438 ms2.0°
17 1:21 Agnostichit themMP91547 ms–16.4°
17 1:21 Agnostickilled by themAK-471578 ms1578 ms4.1°
18 1:42 Agnostickilled by themAK-47578 ms578 ms7.6°
19 1:28 HATSHEPSUThit themMP7469 ms–5.5°
19 1:27 HATSHEPSUTkilled by themAK-471109 ms1203 ms2.6°
20 1:38 Kavinskyhit themM4A4375 ms–0.6°
20 1:36 Kavinskyhit by themSSG 08562 ms–7.7°
20 1:36 Kavinskyhit themM4A416 ms–8.2°
21 1:31 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:28 Agnostickilled themAK-47375 ms578 ms6.8°
22 1:28 Kavinskyhit themAK-47484 ms–13.6°
22 1:28 Kavinskykilled by themGalil AR484 ms750 ms22.5°
23 1:27 HATSHEPSUTkilled themM4A1-S656 ms969 ms21.9°
23 1:25 Kavinskykilled themM4A1-S0 ms188 ms1.8°
23 1:25 Agnostichit by themAK-47531 ms–4.2°
23 1:25 Suupkekilled by themAK-47156 ms266 ms2.2°

Shots

You fired 30 of your 40 first shots too soon: 23 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 17 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 HATSHEPSUTGlock-18647fine - pros would have fired it too2/1059% / 59%
1 1:28 HATSHEPSUTGlock-18586fine - pros would have fired it too0/234% / 40%
1 1:23 AgnosticGlock-18831fired while moving (208 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)2% / 48%
3 1:18 KavinskyDesert Eagle1468fired while moving (167 u/s), too fast to be accurate - stop first0/18% / 53%
3 0:43 SuupkeDesert Eagle567fired while moving (150 u/s), too fast to be accurate - stop first0/37% / 42%
3 0:38 SuupkeDesert Eagle952aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/2cut short (a death, a reload)6% / 61%
4 1:34 YK7Desert Eagle1163fired while moving (107 u/s), too fast to be accurate - stop first2/37% / 35%
4 0:39 KavinskyAK-47897fine - pros would have fired it too2/3cut short (a death, a reload)34% / 48%
5 1:22 KavinskyAK-471442fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
5 1:22 KavinskyAK-471442fine - pros would have fired it too0/51 bullet after pros would have stopped67% / 67%
6 1:22 AgnosticAWP1255aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/131% / 75%
7 bomb 0:40 AgnosticAK-471477fine - pros would have fired it too1/6killed them53% / 53%
8 1:26 AgnosticAK-471058aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first3/12killed them1% / 48%
8 1:19 HATSHEPSUTAK-471286fired while moving (123 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 48%
9 1:22 HATSHEPSUTAK-471831aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/25% / 44%
11 1:15 SuupkeAK-47571fine - pros would have fired it too1/5killed them62% / 62%
11 1:14 YK7AK-47744aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/6cut short (a death, a reload)28% / 58%
13 1:41 YK7USP-S466fine - pros would have fired it too1/2killed them36% / 46%
14 1:39 SuupkeMP9247too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target2/9killed them18% / 53%
14 1:38 HATSHEPSUTMP9865fired while moving (87 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)53% / 62%
14 1:35 AgnosticMP9488fired while moving (208 u/s), too fast to be accurate - stop first3/12stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
14 1:34 AgnosticUSP-S365aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3killed them15% / 40%
15 1:28 KavinskyMP9973fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 49%
15 1:27 KavinskyMP9964fine - pros would have fired it too3/1040% / 53%
15 1:26 KavinskyMP9907fired while moving (217 u/s), too fast to be accurate - stop first0/19cut short (a death, a reload); 11 bullets after pros would have stopped54% / 73%
16 1:20 KavinskyM4A1-S976fired while moving (103 u/s), too fast to be accurate - stop first0/514% / 49%
17 1:40 SuupkeMP9247fired while moving (85 u/s), too fast to be accurate - stop first2/11killed them9% / 57%
17 1:30 KavinskyMP91226fired while moving (185 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 59%
17 1:30 KavinskyMP91213fired while moving (155 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 55%
17 1:30 KavinskyMP91213fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 52%
17 1:29 KavinskyMP91215fired while moving (103 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 48%
17 1:29 KavinskyMP91218fired while moving (130 u/s), too fast to be accurate - stop first0/104 bullets after pros would have stopped16% / 49%
17 1:22 KavinskyMP9777fired while moving (216 u/s), too fast to be accurate - stop first1/7killed them42% / 63%
17 1:21 AgnosticMP91296fired while moving (117 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)22% / 51%
18 1:42 YK7M4A1-S967fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 48%
19 1:28 HATSHEPSUTMP5-SD926fired while moving (216 u/s), too fast to be accurate - stop first5/12cut short (a death, a reload)40% / 59%
20 1:38 KavinskyM4A4822fired while moving (118 u/s), too fast to be accurate - stop first2/816% / 53%
20 1:36 KavinskyM4A4669fired while moving (141 u/s), too fast to be accurate - stop first1/151 bullet after pros would have stopped25% / 64%
22 1:28 KavinskyAK-47101fired while moving (156 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)23% / 48%
23 1:27 HATSHEPSUTM4A1-S393fired while moving (173 u/s), too fast to be accurate - stop first2/8killed them2% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.