Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 28% |
| P90 | 41 | 44% |
| Galil AR | 23 | 17% |
| M4A4 | 18 | 50% |
| Glock-18 | 10 | 30% |
| USP-S | 8 | 0% |
| SSG 08 | 3 | 33% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/105 | 2 1:52 | 1 kill (Scout), a wallbang, 1 headshot T | 3.0 |
| 19/105 | 14 1:38 | 2 kills (P90 ×2), in 1.3 s CT | 3.0 |
| 25/105 | 3 1:49 | 1 kill (Scout), a wallbang, 1 headshot T | 2.6 |
| 29/105 | 21 1:34 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 31.1 s CT | 2.3 |
| 46/105 | 22 1:40 | 1 kill (AK-47) CT | 0.9 |
| 47/105 | 6 0:39 | 1 kill (M4A4), 1 headshot T | 0.9 |
| 58/105 | 4 1:11 | 1 kill (P90), 1 headshot T | 0.5 |
| 63/105 | 16 1:13 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 67/105 | 19 0:39 | 1 kill (Scout), 1 headshot CT | 0.2 |
| 69/105 | 11 1:22 | 1 kill (Galil), 1 headshot T | 0.1 |
| 84/105 | 8 1:33 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 86/105 | 12 1:23 | 1 kill (AK-47), 1 headshot T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:53 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · neither was looking |
Flashes
4 flashes: 0 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 0:54 | wasted | no enemy blinded for long; blinded Wissen 3.3 s holding Long Doors - safe |
| 7 1:15 | wasted | no enemy blinded for long; blinded themselves 3.7 s holding Top Mid - safe; blinded Vic 4.8 s on the move through Middle - safe |
| 11 1:45 | hurt the team | barely blinded YK7 0.6 s (0.1 s white); blinded konstantin.orlov.2014 2.9 s on the move through Upper Tunnel - an enemy could see them; blinded Wissen 1.4 s on the move through T Spawn - safe |
| 21 1:36 | weak | barely blinded Suupke 2.0 s (0.2 s white), Agnostic 1.8 s (0.1 s white), YK7 1.0 s (0.1 s white), HATSHEPSUT 0.6 s (0.0 s white) |
Throws
19 grenades: 13 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:04 | punished | killed by HATSHEPSUT 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1743 units away; a running throw |
| 11 1:46 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 807 units away; a jump throw |
| 15 1:38 | exposed | an HE at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 1077 units away, thrown in the open; a running throw |
| 18 1:39 | exposed | a molotov at Catwalk - seen by 4 enemies for 1.1 s, the nearest 514 units away, thrown in the open; a running throw |
| 18 1:36 | punished | killed by Suupke 0.1 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 799 units away, thrown in the open |
| 22 1:42 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.8 s, the nearest 428 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:49 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:21 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 15 1:30 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Noams- was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:21 | trade | Wissen was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:50 | trade | Vic was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:46 | trade | Noams- was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:35 | hold | held with Noams-, 765 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:35 | trade | konstantin.orlov.2014 was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:34 | trade | Noams- was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:18 | trade | Wissen was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:43 | trade | konstantin.orlov.2014 was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | Noams- was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:09 | line of fire | stood in Wissen's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 0:53 | trade | Wissen was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:46 | trade | Vic was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | trade | Noams- was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:44 | trade | konstantin.orlov.2014 was killed 308 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:15 | hold | held with Wissen, 889 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Wissen) |
| 15 1:41 | trade | Noams- was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Wissen was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:41 | hold | held with konstantin.orlov.2014, 680 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after konstantin.orlov.2014) |
| 18 1:39 | trade | konstantin.orlov.2014 was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:16 | trade | konstantin.orlov.2014 was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:51 | line of fire | stood in Wissen's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | killed by them | USP-S | 812 ms | 1156 ms | 47.1° | ||
| 2 1:52 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | killed by them | SSG 08 | 375 ms | 375 ms | 1.6° | ||
| 3 1:49 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:51 | killed by them | MP5-SD | 469 ms | 2047 ms | 1.4° | ||
| 4 1:11 | killed them | P90 | 547 ms | 750 ms | 51.7° | ||
| 4 1:11 | hit by them | AK-47 | 984 ms | – | 52.1° | ||
| 4 0:40 | killed by them | P90 | 1625 ms | 1906 ms | 2.8° | ||
| 5 1:34 | killed by them | AK-47 | 312 ms | 906 ms | 1.6° | ||
| 6 0:39 | killed them | M4A4 | 453 ms | 547 ms | 5.5° | ||
| 7 0:57 | killed by them | M4A4 | 359 ms | 906 ms | 1.0° | ||
| 7 0:57 | hit them | M4A4 | 641 ms | – | 1.1° | ||
| 8 1:33 | killed them | AK-47 | 562 ms | 562 ms | 15.7° | ||
| 8 1:03 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:13 | killed by them | AK-47 | 484 ms | 969 ms | 5.5° | ||
| 10 1:13 | hit them | SSG 08 | 500 ms | – | 5.6° | ||
| 10 1:13 | hit by them | AK-47 | 828 ms | – | 25.2° | ||
| 10 1:13 | killed by them | AK-47 | 844 ms | 844 ms | 19.6° | ||
| 11 1:22 | killed them | Galil AR | 453 ms | 1359 ms | 15.4° | ||
| 11 1:18 | hit them | Galil AR | 2078 ms | – | 4.5° | ||
| 11 1:16 | hit them | Glock-18 | 859 ms | – | 4.0° | ||
| 11 1:14 | killed by them | AK-47 | 219 ms | 312 ms | 1.8° | ||
| 12 1:24 | killed them | AK-47 | 703 ms | 1812 ms | 3.0° | ||
| 12 1:24 | hit by them | AK-47 | 781 ms | – | 6.0° | ||
| 13 1:36 | hit by them | Tec-9 | 609 ms | – | 9.2° | ||
| 13 1:34 | killed by them | Tec-9 | 1312 ms | 2500 ms | 10.1° | ||
| 14 1:38 | killed them | P90 | 172 ms | 672 ms | 1.1° | ||
| 14 1:37 | killed them | P90 | 984 ms | 1547 ms | 18.7° | ||
| 15 1:29 | hit them | P90 | 328 ms | – | 6.4° | ||
| 15 1:29 | killed by them | AK-47 | 406 ms | 1016 ms | 1.3° | ||
| 16 1:14 | killed them | M4A4 | 781 ms | 1406 ms | 10.3° | ||
| 16 1:13 | hit by them | AK-47 | 1312 ms | – | 24.7° | ||
| 17 1:13 | killed by them | AK-47 | 656 ms | 656 ms | 1.2° | ||
| 18 1:36 | killed by them | AK-47 | 422 ms | 422 ms | 0.8° | ||
| 19 1:10 | hit by them | AK-47 | 469 ms | – | 1.9° | ||
| 19 0:39 | killed them | SSG 08 | 297 ms | 297 ms | 0.9° | ||
| 21 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:32 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:03 | killed them | AK-47 | 266 ms | 562 ms | 5.1° | ||
| 22 1:40 | hit by them | Galil AR | 172 ms | – | 6.8° | ||
| 22 1:40 | killed them | AK-47 | 281 ms | 688 ms | 0.7° | ||
| 22 1:37 | hit them | AK-47 | 344 ms | – | 10.2° | ||
| 22 1:37 | killed by them | Galil AR | 406 ms | 672 ms | 1.3° | ||
| 23 1:29 | killed by them | AK-47 | 219 ms | 516 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | Tec-9 | 340 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 43% | |
| 4 1:11 | P90 | 299 | fine - pros would have fired it too | 3/11 | killed them | 50% / 50% | |
| 5 1:34 | AK-47 | 1049 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 31% / 45% | |
| 6 0:39 | M4A4 | 440 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 7 0:57 | M4A4 | 460 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 15% / 57% | |
| 8 1:33 | AK-47 | 174 | fine - pros would have fired it too | 1/3 | killed them | 53% / 54% | |
| 8 1:07 | AK-47 | 1749 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/2 | 0% / 55% | ||
| 8 1:06 | AK-47 | 1796 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/3 | 1 bullet after pros would have stopped | 1% / 57% | |
| 8 1:05 | AK-47 | 1791 | fine - pros would have fired it too | 0/3 | 1 bullet after pros would have stopped | 34% / 57% | |
| 11 1:19 | Galil AR | 1023 | aim far off: your crosshair was about 10 player widths (315 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 11 1:19 | Galil AR | 990 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/16 | 9 bullets after pros would have stopped | 0% / 59% | |
| 11 1:16 | Glock-18 | 432 | fine - pros would have fired it too | 3/9 | 63% / 64% | ||
| 12 1:25 | AK-47 | 454 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/20 | killed them | 12% / 58% | |
| 13 1:36 | USP-S | 920 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 49% | |
| 13 1:35 | USP-S | 795 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 7% / 51% | |
| 14 1:38 | P90 | 463 | fired while moving (220 u/s), too fast to be accurate - stop first | 10/33 | killed them | 26% / 59% | |
| 15 1:29 | P90 | 1107 | fired while moving (101 u/s), too fast to be accurate - stop first | 5/10 | cut short (a death, a reload) | 10% / 52% | |
| 16 1:14 | M4A4 | 500 | fine - pros would have fired it too | 4/14 | killed them | 37% / 53% | |
| 17 1:14 | AK-47 | 1443 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 47% | |
| 21 1:03 | AK-47 | 397 | fired while moving (93 u/s), too fast to be accurate - stop first | 4/9 | killed them | 16% / 52% | |
| 22 1:40 | AK-47 | 515 | fine - pros would have fired it too | 4/9 | killed them | 34% / 52% | |
| 22 1:37 | AK-47 | 396 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 58% / 58% | |
| 23 1:29 | M4A4 | 536 | too soon: your crosshair was still moving onto them, about 1.5 player widths (53 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 2% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
