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Dust II, won 13-10 · Sat 17 Oct, 17:21

женяGold Nova II

The match

Aim

500 msTTD688 msTTK5.5°Crosshair↓32%1st bullet35%Spray21%Head64%Counter-strafe

Scoreboard

78ADR74%KAST

Positioning

Shots

13/23Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475128%
P904144%
Galil AR2317%
M4A41850%
Glock-181030%
USP-S80%
SSG 08333%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/1052 1:52 1 kill (Scout), a wallbang, 1 headshot T3.0
19/10514 1:38 2 kills (P90 ×2), in 1.3 s CT3.0
25/1053 1:49 1 kill (Scout), a wallbang, 1 headshot T2.6
29/10521 1:34 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 31.1 s CT2.3
46/10522 1:40 1 kill (AK-47) CT0.9
47/1056 0:39 1 kill (M4A4), 1 headshot T0.9
58/1054 1:11 1 kill (P90), 1 headshot T0.5
63/10516 1:13 1 kill (M4A4), 1 headshot CT0.4
67/10519 0:39 1 kill (Scout), 1 headshot CT0.2
69/10511 1:22 1 kill (Galil), 1 headshot T0.1
84/1058 1:33 1 kill (AK-47), 1 headshot T-0.3
86/10512 1:23 1 kill (AK-47), 1 headshot T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:53 1v5 before the plant T · 100 HP · Outside Longlost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 0:54 wastedno enemy blinded for long; blinded Wissen 3.3 s holding Long Doors - safe
7 1:15 wastedno enemy blinded for long; blinded themselves 3.7 s holding Top Mid - safe; blinded Vic 4.8 s on the move through Middle - safe
11 1:45 hurt the teambarely blinded YK7 0.6 s (0.1 s white); blinded konstantin.orlov.2014 2.9 s on the move through Upper Tunnel - an enemy could see them; blinded Wissen 1.4 s on the move through T Spawn - safe
21 1:36 weakbarely blinded Suupke 2.0 s (0.2 s white), Agnostic 1.8 s (0.1 s white), YK7 1.0 s (0.1 s white), HATSHEPSUT 0.6 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 13 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:04 punishedkilled by HATSHEPSUT 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1743 units away; a running throw
11 1:46 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 807 units away; a jump throw
15 1:38 exposedan HE at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 1077 units away, thrown in the open; a running throw
18 1:39 exposeda molotov at Catwalk - seen by 4 enemies for 1.1 s, the nearest 514 units away, thrown in the open; a running throw
18 1:36 punishedkilled by Suupke 0.1 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 799 units away, thrown in the open
22 1:42 exposeda molotov at Short Stairs - seen by 1 enemy for 0.8 s, the nearest 428 units away, thrown in the open; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 21 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:49 YK7Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:21 SuupkeBombsite Bcover not used: 32 units away, they'd have seen only your headlived
15 1:30 YK7Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeNoams- was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
1 1:21 tradeWissen was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
2 1:50 tradeVic was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
2 1:46 tradeNoams- was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
4 1:35 holdheld with Noams-, 765 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:35 tradekonstantin.orlov.2014 was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
4 1:34 tradeNoams- was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
6 1:18 tradeWissen was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
7 1:43 tradekonstantin.orlov.2014 was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeNoams- was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
9 1:09 line of firestood in Wissen's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 0:53 tradeWissen was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
10 1:46 tradeVic was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 tradeNoams- was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
11 1:44 tradekonstantin.orlov.2014 was killed 308 units away: not traded within 5 s (pros: 625 ms)
11 1:15 holdheld with Wissen, 889 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before Wissen)
15 1:41 tradeNoams- was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeWissen was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
18 1:41 holdheld with konstantin.orlov.2014, 680 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after konstantin.orlov.2014)
18 1:39 tradekonstantin.orlov.2014 was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
20 1:16 tradekonstantin.orlov.2014 was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
21 1:51 line of firestood in Wissen's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 HATSHEPSUTkilled by themUSP-S812 ms1156 ms47.1°
2 1:52 Kavinskykilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 YK7killed by themSSG 08375 ms375 ms1.6°
3 1:49 YK7killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 0:51 Suupkekilled by themMP5-SD469 ms2047 ms1.4°
4 1:11 Agnostickilled themP90547 ms750 ms51.7°
4 1:11 Agnostichit by themAK-47984 ms–52.1°
4 0:40 Kavinskykilled by themP901625 ms1906 ms2.8°
5 1:34 YK7killed by themAK-47312 ms906 ms1.6°
6 0:39 Kavinskykilled themM4A4453 ms547 ms5.5°
7 0:57 Agnostickilled by themM4A4359 ms906 ms1.0°
7 0:57 Agnostichit themM4A4641 ms–1.1°
8 1:33 Suupkekilled themAK-47562 ms562 ms15.7°
8 1:03 HATSHEPSUTkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 0:13 Agnostickilled by themAK-47484 ms969 ms5.5°
10 1:13 YK7hit themSSG 08500 ms–5.6°
10 1:13 Suupkehit by themAK-47828 ms–25.2°
10 1:13 YK7killed by themAK-47844 ms844 ms19.6°
11 1:22 HATSHEPSUTkilled themGalil AR453 ms1359 ms15.4°
11 1:18 Suupkehit themGalil AR2078 ms–4.5°
11 1:16 Suupkehit themGlock-18859 ms–4.0°
11 1:14 YK7killed by themAK-47219 ms312 ms1.8°
12 1:24 Kavinskykilled themAK-47703 ms1812 ms3.0°
12 1:24 Kavinskyhit by themAK-47781 ms–6.0°
13 1:36 Suupkehit by themTec-9609 ms–9.2°
13 1:34 Suupkekilled by themTec-91312 ms2500 ms10.1°
14 1:38 HATSHEPSUTkilled themP90172 ms672 ms1.1°
14 1:37 Kavinskykilled themP90984 ms1547 ms18.7°
15 1:29 YK7hit themP90328 ms–6.4°
15 1:29 YK7killed by themAK-47406 ms1016 ms1.3°
16 1:14 YK7killed themM4A4781 ms1406 ms10.3°
16 1:13 YK7hit by themAK-471312 ms–24.7°
17 1:13 Agnostickilled by themAK-47656 ms656 ms1.2°
18 1:36 Suupkekilled by themAK-47422 ms422 ms0.8°
19 1:10 HATSHEPSUThit by themAK-47469 ms–1.9°
19 0:39 HATSHEPSUTkilled themSSG 08297 ms297 ms0.9°
21 1:34 YK7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:34 YK7killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:33 Suupkehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:32 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:32 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:03 Suupkekilled themAK-47266 ms562 ms5.1°
22 1:40 Suupkehit by themGalil AR172 ms–6.8°
22 1:40 Suupkekilled themAK-47281 ms688 ms0.7°
22 1:37 HATSHEPSUThit themAK-47344 ms–10.2°
22 1:37 HATSHEPSUTkilled by themGalil AR406 ms672 ms1.3°
23 1:29 Agnostickilled by themAK-47219 ms516 ms1.1°

Shots

You fired 13 of your 23 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 HATSHEPSUTTec-9340aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)7% / 43%
4 1:11 AgnosticP90299fine - pros would have fired it too3/11killed them50% / 50%
5 1:34 YK7AK-471049fine - pros would have fired it too0/3cut short (a death, a reload)31% / 45%
6 0:39 KavinskyM4A4440fine - pros would have fired it too2/5killed them63% / 63%
7 0:57 AgnosticM4A4460aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/5cut short (a death, a reload)15% / 57%
8 1:33 SuupkeAK-47174fine - pros would have fired it too1/3killed them53% / 54%
8 1:07 HATSHEPSUTAK-471749fired while moving (126 u/s), too fast to be accurate - stop first0/20% / 55%
8 1:06 HATSHEPSUTAK-471796fired while moving (94 u/s), too fast to be accurate - stop first0/31 bullet after pros would have stopped1% / 57%
8 1:05 HATSHEPSUTAK-471791fine - pros would have fired it too0/31 bullet after pros would have stopped34% / 57%
11 1:19 SuupkeGalil AR1023aim far off: your crosshair was about 10 player widths (315 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
11 1:19 SuupkeGalil AR990fired while moving (116 u/s), too fast to be accurate - stop first2/169 bullets after pros would have stopped0% / 59%
11 1:16 SuupkeGlock-18432fine - pros would have fired it too3/963% / 64%
12 1:25 KavinskyAK-47454fired while moving (111 u/s), too fast to be accurate - stop first3/20killed them12% / 58%
13 1:36 SuupkeUSP-S920fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 49%
13 1:35 SuupkeUSP-S795fired while moving (229 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)7% / 51%
14 1:38 HATSHEPSUTP90463fired while moving (220 u/s), too fast to be accurate - stop first10/33killed them26% / 59%
15 1:29 YK7P901107fired while moving (101 u/s), too fast to be accurate - stop first5/10cut short (a death, a reload)10% / 52%
16 1:14 YK7M4A4500fine - pros would have fired it too4/14killed them37% / 53%
17 1:14 AgnosticAK-471443aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/3cut short (a death, a reload)10% / 47%
21 1:03 SuupkeAK-47397fired while moving (93 u/s), too fast to be accurate - stop first4/9killed them16% / 52%
22 1:40 SuupkeAK-47515fine - pros would have fired it too4/9killed them34% / 52%
22 1:37 HATSHEPSUTAK-47396fine - pros would have fired it too2/4cut short (a death, a reload)58% / 58%
23 1:29 AgnosticM4A4536too soon: your crosshair was still moving onto them, about 1.5 player widths (53 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)2% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.