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Dust II, lost 1-13 · Mon 05 Oct, 16:30

💲Gold Nova Master

The match

Aim

430 msTTD453 msTTK1.8°Crosshair↓56%1st bullet27%Spray9%Head91%Counter-strafe

Scoreboard

82ADR71%KAST

Positioning

0/20Overexposed18%Crouched↑0/2Crouch-peek↑0/8AWP baits↑

Shots

7/19Rushed↓0/3Stopped short↓

With the team

2/14Team-mate's line↓1/5Crossfires↑0/9Trades in time↑0/1Double peeks

Guns

GunBullets at enemies Hit
AWP1457%
M4A1-S119%
AK-47933%
USP-S633%
SSG 08367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/577 1:42 3 kills (AWP ×3), 1 headshot, in 66 s CT2.8
16/5710 1:10 2 kills (AWP ×2), in 34.2 s CT1.9
17/572 bomb 0:35 2 kills (Scout ×2), 1 headshot, in 9.3 s CT1.6
21/574 1:51 1 kill (AWP) CT1.0
25/578 bomb 0:01 1 kill (AWP) CT1.0
29/5712 0:51 1 kill (AWP) CT1.0
56/5713 1:32 1 kill (Glock), 1 through smoke T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:37 1v3 after the plant CT · 63 HP · Short Stairslost - died later, after 2 kills · first fight won, saw each other
7 bomb 0:14 1v1 after the plant CT · 100 HP · B Doorslost - saved, the bomb went off · saw each other
10 bomb 0:28 1v2 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:31 wastedno enemy blinded for long
12 1:22 goodblinded Agnostic 4.5 s (1.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:17 exposeda smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 1117 units away
4 1:29 punishedkilled by Popi with an HE in hand at Mid Doors - seen by 3 enemies for 0.6 s, the nearest 867 units away
10 1:43 exposeda molotov at B Doors - seen by 1 enemy for 1.5 s, the nearest 1033 units away, thrown in the open; a running throw
13 1:39 exposedan HE at Long Doors - seen by 1 enemy for 1.5 s, the nearest 1318 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 14 rounds. 1 of your 5 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 line of firestood in Chester's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:40 holdheld with 23, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before 23)
1 1:40 holdheld with Chester, 160 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Chester)
1 1:40 tradeChester was killed 104 units away: not traded within 5 s (pros: 625 ms)
2 1:20 tradeChester was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:37 tradeбольше не пью was killed 468 units away: you traded in 1,766 ms (pros: 1,641 ms)
6 1:39 holdheld with Nedim MALİK, 795 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Nedim MALİK)
6 1:24 tradeNedim MALİK was killed 664 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:35 holdheld with Nedim MALİK, 227 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Nedim MALİK)
7 bomb 0:34 tradeChester was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:14 tradeNedim MALİK was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
9 1:34 trade23 was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 holdheld with Chester, 675 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Chester)
9 1:22 in their waystood between Chester and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:40 tradeNedim MALİK was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
13 1:34 in their waystood between Chester and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:33 tradeChester was killed 150 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 lAdiklhit themP2000297 ms–9.4°
1 1:38 lAdiklkilled by themGlock-18219 ms281 ms3.4°
2 bomb 0:35 Agnostickilled themSSG 08250 ms250 ms0.3°
2 bomb 0:27 lAdiklhit by themP250641 ms–2.3°
2 bomb 0:26 lAdiklkilled themSSG 08484 ms484 ms1.8°
2 bomb 0:11 4L3Xhit themAK-47594 ms–9.7°
2 bomb 0:10 4L3Xkilled by themUSP-S828 ms1172 ms7.0°
3 1:24 lAdiklhit themP2000844 ms–2.8°
4 1:51 lAdiklkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 yamκeffhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:30 Popikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:29 Agnostichit by themAK-47391 ms–1.8°
5 1:39 4L3Xhit themM4A4391 ms–5.2°
5 1:39 4L3Xkilled by themTec-9781 ms1094 ms7.0°
6 1:22 lAdiklkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:42 Popikilled themAWP406 ms406 ms0.8°
7 1:18 4L3Xkilled themAWP219 ms219 ms1.5°
7 bomb 0:23 yamκeffkilled themAWP250 ms250 ms4.1°
8 bomb 0:30 Popihit themAWP78 ms–0.8°
8 bomb 0:01 yamκeffkilled themAWP484 ms484 ms1.4°
9 1:22 Popikilled by themAK-47547 ms953 ms0.9°
10 1:10 Popikilled themAWP1375 ms1375 ms4.1°
10 bomb 0:12 lAdiklkilled themAWP594 ms594 ms1.6°
11 1:18 Popihit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:14 Popikilled by themAWP375 ms375 ms0.9°
12 0:51 Popikilled themAWP453 ms453 ms1.8°
12 0:48 lAdiklkilled by themAWP219 ms219 ms0.7°
13 1:35 4L3Xhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 4L3Xkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Popihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 yamκeffkilled by themusp_silencer_off1969 ms2594 ms3.9°
14 1:50 lAdiklhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:48 lAdiklkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 7 of your 19 first shots too soon: 5 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. 5 spray bullets went on after pros would have stopped. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 68%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 lAdiklUSP-S239fine - pros would have fired it too2/348% / 48%
1 1:38 lAdiklUSP-S301aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)19% / 50%
2 bomb 0:11 4L3XAK-47293fired while moving (174 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)35% / 64%
3 1:24 lAdiklUSP-S1053fine - pros would have fired it too1/422% / 43%
5 1:39 4L3XM4A1-S666fine - pros would have fired it too1/8cut short (a death, a reload)64% / 64%
6 1:23 lAdiklM4A1-S1204fired while moving (145 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload); 5 bullets after pros would have stopped17% / 53%
7 1:44 PopiAWP2108aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/2killed them12% / 67%
7 1:18 4L3XAWP609fine - pros would have fired it too1/1killed them80% / 80%
7 bomb 0:23 yamκeffAWP562aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them49% / 80%
7 bomb 0:02 lAdiklAWP466aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)35% / 65%
8 bomb 0:30 PopiAWP2719fine - pros would have fired it too1/1cut short (a death, a reload)50% / 63%
8 bomb 0:01 yamκeffAWP2004fine - pros would have fired it too1/1killed them71% / 71%
9 1:22 4L3XAWP1008aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/1cut short (a death, a reload)3% / 86%
10 1:41 4L3XAWP1049fine - pros would have fired it too0/1cut short (a death, a reload)68% / 69%
10 1:10 PopiAWP1743fine - pros would have fired it too1/1killed them67% / 73%
10 bomb 0:12 lAdiklAWP1053fine - pros would have fired it too1/1killed them79% / 79%
10 bomb 0:02 AgnosticAWP1384fine - pros would have fired it too0/1cut short (a death, a reload)67% / 71%
12 1:50 lAdiklAWP2787fine - pros would have fired it too0/144% / 72%
12 0:51 PopiAWP1006fine - pros would have fired it too1/1killed them89% / 89%

Positioning

In none of your 20 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 2 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.