Competitive · Mon 05 Oct, 16:30 · 14 rounds, 23 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 15 | 6 | 0 | +9 | 85 | 33% | 86% | 2-1 | 19 | 8 | 2/2 | 328 ms | 312 ms | 2.3° | 48% | – | 32% | 63% | 17 | 4% 1/22 | 0 | 1 | 1 | 16% | 0% 0/11 | 11% 1/9 | 43% 12/28 | 9 | 3 | 31% 4/13 | 0% | 36% pro 55% | |||
![]() | 10 | 10 | 5 | +0 | 82 | 30% | 71% | 1-3 | 5 | 2 | – | 618 ms | 953 ms | 13.3° | 38% | 27% | 9% | 62% | 16 | 0% 0/25 | 0 | 0 | 0 | 35% | 7% 1/15 | 20% 2/10 | 64% 16/25 | 8 | 8 | 31% 4/13 | 22% | 32% pro 54% | |||
![]() | 10 | 10 | 3 | +0 | 60 | 30% | 64% | 2-1 | 0 | 9 | 1/1 | 774 ms | 610 ms | 2.5° | 32% | – | 16% | 27% | 16 | 23% 5/22 | 4 | 0 | 1 | 19% | 0% 0/15 | 0% 0/10 | 50% 12/24 | 3 | 9 | 38% 5/13 | – | 28% pro 48% | |||
![]() | 8 | 10 | 5 | -2 | 71 | 38% | 79% | 3-1 | 28 | 1 | 0/1 | 500 ms | 828 ms | 3.9° | 18% | 27% | 15% | 50% | 13 | 5% 1/20 | 1 | 0 | 0 | 19% | 0% 0/9 | 0% 0/5 | 74% 20/27 | 12 | 8 | 14% 2/14 | 1% | 20% pro 50% | |||
![]() | 6 | 6 | 6 | +0 | 58 | 83% | 86% | 0-0 | 46 | 1 | 2/2 | 391 ms | 688 ms | 2.0° | 29% | 44% | 22% | 79% | 9 | 7% 1/14 | 1 | 0 | 0 | 0% | 0% 0/5 | 0% 0/6 | 33% 7/21 | 4 | 3 | 50% 6/12 | 5% | 35% pro 55% | |||
| Started as CTs · 1 | Started as CTs · 1 | Started as CTs · 1 | Started as CTs · 1 | ||||||||||||||||||||||||||||||||
![]() | 13 | 12 | 2 | +1 | 126 | 15% | 93% | 0-2 | 8 | 1 | 0/4 | 524 ms | 1047 ms | 3.5° | 22% | 60% | 15% | 63% | 20 | 11% 3/28 | 0 | 2 | 3 | 5% | 0% 0/9 | 0/4 | 62% 21/34 | 7 | 14 | 56% 10/18 | 0% | 27% pro 56% | |||
![]() | 11 | 11 | 3 | +0 | 82 | 18% | 71% | 2-1 | 125 | 0 | 0/3 | 430 ms | 453 ms | 1.8° | 56% | 27% | 9% | 91% | 14 | 0% 0/20 | 0 | 0 | 0 | 18% | 0/2 | 0% 0/8 | 37% 7/19 | 2 | 5 | – | 18% | 48% pro 68% | |||
![]() | 8 | 12 | 3 | -4 | 64 | 12% | 64% | 2-2 | 47 | 3 | 0/3 | 500 ms | 992 ms | 4.7° | 31% | 35% | 9% | 69% | 14 | 4% 1/23 | 0 | 0 | 1 | 12% | 0% 0/9 | 0/4 | 61% 20/33 | 8 | 12 | 45% 9/20 | 0% | 23% pro 48% | |||
![]() | 6 | 12 | 1 | -6 | 52 | 17% | 43% | 2-3 | 12 | 2 | 0/1 | 484 ms | 508 ms | 2.8° | 40% | – | 7% | 75% | 10 | 8% 2/26 | 0 | 0 | 2 | 0% | 0% 0/10 | 0/3 | 32% 6/19 | 1 | 5 | 33% 3/9 | – | 37% pro 56% | |||
| 2 | 3 | 1 | -1 | 144 | 0% | 67% | 0-0 | 70 | 0 | – | 602 ms | 555 ms | 1.5° | 29% | 23% | 33% | 86% | 6 | 14% 1/7 | 1 | 0 | 0 | 60% | 0/4 | 0/0 | 50% 4/8 | 1 | 3 | – | 48% | 35% pro 56% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 6 1:24 | 2 kills (Deagle ×2), 2 through smoke, all headshots, in 1.3 s T | 10.5 | |
| 2 | 11 1:15 | 3 kills (M4A4 ×3), 1 through smoke, 1 headshot, in 24.5 s CT | 6.9 | |
| 3 | 12 0:48 | 3 kills (AWP ×3), a no-scope, in 42.6 s T | 4.4 | |
| 4 | 2 1:43 | 2 kills (Deagle ×2), 1 headshot, in 20.2 s CT | 3.8 | |
| 5 | 4 1:34 | 3 kills (AK-47 ×3), 2 wallbangs, 1 headshot, in 60 s T | 3.7 | |
| 6 | 1 1:26 | 3 kills (Glock ×2, Knife), in 19.2 s T | 3.6 | |
| 7 | 14 1:31 | 2 kills (M4A4 ×2), all headshots, in 1.2 s CT | 3.5 | |
| 8 | 11 bomb 0:31 | 2 kills (AWP ×2), in 7.5 s T | 3.0 | |
| 9 | 14 1:48 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 | |
| 10 | 7 1:42 | 3 kills (AWP ×3), 1 headshot, in 66 s CT | 2.8 | |
| 11 | 7 1:23 | 1 kill (AWP), 1 through smoke CT | 2.6 | |
| 12 | 7 bomb 0:36 | 2 kills (AK-47 ×2), in 2 s T | 2.4 |
Every moment (57)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:40 | 2 kills (Glock ×2), all headshots, in 1.8 s T | 2.2 | |
| 14 | 5 1:49 | 2 kills (AWP ×2), in 31.6 s CT | 2.1 | |
| 15 | 13 1:33 | 2 kills (usp_silencer_off ×2), 1 headshot, in 1.2 s CT | 2.0 | |
| 16 | 10 1:10 | 2 kills (AWP ×2), in 34.2 s CT | 1.9 | |
| 17 | 2 bomb 0:35 | 2 kills (Scout ×2), 1 headshot, in 9.3 s CT | 1.6 | |
| 18 | 5 1:09 | 2 kills (M4A1-S ×2), in 17.7 s CT | 1.5 | |
| 19 | 12 0:55 | 2 kills (AWP ×2), in 8.4 s CT | 1.3 | |
| 20 | 2 1:20 | 1 kill (P250) T | 1.0 | |
| 21 | 4 1:51 | 1 kill (AWP) CT | 1.0 | |
| 22 | 6 1:42 | 1 kill (AK-47) CT | 1.0 | |
| 23 | 6 1:06 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 24 | 7 bomb 0:14 | 1 kill (AWP) T | 1.0 | |
| 25 | 8 bomb 0:01 | 1 kill (AWP) CT | 1.0 | |
| 26 | 9 1:21 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 27 | 10 1:30 | 1 kill (AWP) T | 1.0 | |
| 28 | 12 1:23 | 1 kill (AWP) CT | 1.0 | |
| 29 | 12 0:51 | 1 kill (AWP) CT | 1.0 | |
| 30 | 3 1:27 | 2 kills (M4A1-S ×2), in 38.2 s CT | 1.0 | |
| 31 | 13 1:25 | 2 kills (USP-S ×2), in 2.2 s CT | 0.9 | |
| 32 | 9 bomb 0:20 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 33 | 11 1:41 | 2 kills (AWP ×2), in 26.5 s T | 0.8 | |
| 34 | 12 1:40 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 35 | 10 1:25 | 2 kills (M4A4, AK-47), in 32.4 s T | 0.5 | |
| 36 | 4 bomb 0:11 | 1 kill (AWP) CT | 0.4 | |
| 37 | 14 1:14 | 1 kill (MP5), 1 headshot CT | 0.3 | |
| 38 | 8 bomb 0:40 | 2 kills (M4A1-S ×2), 1 headshot, in 11.9 s CT | -0.0 | |
| 39 | 2 bomb 0:37 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 40 | 14 1:17 | 1 kill (MAC-10) T | -0.1 | |
| 41 | 1 1:35 | 1 kill (P250) CT | -0.2 | |
| 42 | 5 1:39 | 1 kill (M4A1-S) CT | -0.3 | |
| 43 | 8 1:27 | 2 kills (Tec-9 ×2), 1 headshot, in 2.8 s T | -0.3 | |
| 44 | 6 1:12 | 1 kill (P250) T | -0.4 | |
| 45 | 3 1:37 | 1 kill (AK-47) T | -0.5 | |
| 46 | 10 1:27 | 1 kill (M4A1-S) CT | -0.6 | |
| 47 | 3 1:41 | 2 kills (MAC-10, M4A1-S), 1 headshot, in 60.3 s T | -0.6 | |
| 48 | 10 1:41 | 1 kill (M4A1-S) CT | -0.8 | |
| 49 | 9 1:34 | 2 kills (Tec-9 ×2), 1 headshot, in 16.6 s T | -0.8 | |
| 50 | 6 1:25 | 1 kill (AWP) CT | -1.0 | |
| 51 | 4 1:19 | 2 kills (M4A1-S ×2), in 44.5 s CT | -1.1 | |
| 52 | 2 bomb 0:10 | 1 kill (USP-S) T | -1.2 | |
| 53 | 2 1:23 | 1 kill (Bizon), 1 headshot T | -1.5 | |
| 54 | 9 bomb 0:21 | 1 kill (M4A4) CT | -1.6 | |
| 55 | 5 1:39 | 1 kill (Tec-9) T | -1.7 | |
| 56 | 13 1:32 | 1 kill (Glock), 1 through smoke T | -2.1 | |
| 57 | 1 1:09 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:22 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · saw each other | |
| 2 bomb 0:37 | 1v3 after the plant CT · 63 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other | |
| 2 bomb 0:26 | 1v1 after the plant T · 100 HP · Long A | won - killed them · saw each other | |
| 4 bomb 0:12 | 1v2 after the plant CT · 100 HP · Short Stairs | lost - saved, the bomb went off · first fight won, saw each other | |
| 4 bomb 0:11 | 1v1 after the plant T · 81 HP · Long A | won - the bomb went off | |
| 5 1:09 | 1v3 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 6 1:12 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 7 bomb 0:23 | 1v2 after the plant T · 18 HP · Bombsite B | won - the bomb went off, 1 kill · first fight won, saw them first | |
| 7 bomb 0:14 | 1v1 after the plant CT · 100 HP · B Doors | lost - saved, the bomb went off · saw each other | |
| 9 1:18 | 1v5 before the plant CT · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 bomb 0:28 | 1v2 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 10 bomb 0:12 | 1v1 after the plant T · 99 HP · Short Stairs | won - the bomb went off · first fight lost, saw each other | |
| 11 bomb 0:31 | 1v3 after the plant CT · 65 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 0:46 | 1v2 before the plant T · 100 HP · Mid Doors | won - killed both · they saw them first | |
| 12 0:20 | 1v1 before the plant CT · 57 HP · Under A | lost - died later · saw each other | |
| 13 1:25 | 1v4 before the plant T · 47 HP · Long Doors | lost - died in the first fight · they saw them first | |
| 14 1:30 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:37 | misled a peek | barely blinded yamκeff 0.9 s (0.1 s white), Agnostic 0.6 s (0.0 s white) the enemy was barely blinded, and 23 peeked yamκeff 0.3 s after the pop; got hit first | |
| 4 bomb 0:15 | hurt the team | no enemy blinded for long; blinded Chester 3.4 s on the move through Short Stairs - ran into a fight | |
| 6 1:44 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - ran into a fight | |
| 6 1:40 | hurt the team | barely blinded Nedim MALİK 2.2 s (0.2 s white), 💲 0.8 s (0.1 s white); blinded 4L3X 1.4 s on the move through Long Doors - ran into a fight | |
| 7 1:42 | hurt the team | barely blinded Nedim MALİK 2.3 s (0.2 s white); blinded themselves 1.9 s on the move through Long Doors - an enemy could see them | |
| 7 bomb 0:15 | misled a peek | barely blinded lAdikl 2.8 s (0.4 s white) the enemy was barely blinded, and Nedim MALİK peeked lAdikl 0.3 s after the pop; got hit first | |
| 8 1:44 | hurt the team | barely blinded Nedim MALİK 0.6 s (0.1 s white); blinded themselves 3.3 s on the move through Upper Tunnel - an enemy could see them | |
| 10 1:46 | misled a peek | barely blinded 23 2.0 s (0.2 s white) the enemy was barely blinded, and 4L3X peeked 23 2.7 s after the pop; got hit first | |
| 10 1:44 | hurt the team | no enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - an enemy could see them | |
| 12 1:41 | misled a peek | barely blinded Nedim MALİK 0.9 s (0.1 s white), 💲 0.8 s (0.1 s white), Chester 0.7 s (0.1 s white) the enemy was barely blinded, and yamκeff peeked Nedim MALİK 0.8 s after the pop; got hit first | |
| 14 1:32 | misled a peek | barely blinded Agnostic 2.6 s (0.3 s white), lAdikl 0.7 s (0.1 s white) the enemy was barely blinded, and 23 peeked Agnostic 0.2 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:27 | punished | killed by больше не пью with a smoke in hand at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1031 units away | |
| 4 1:29 | punished | killed by Popi with an HE in hand at Mid Doors - seen by 3 enemies for 0.6 s, the nearest 867 units away | |
| 5 1:09 | punished | killed by Nedim MALİK with a molotov in hand at Outside Long - seen by 1 enemy for 0.6 s, the nearest 710 units away | |
| 8 1:35 | punished | hit by Nedim MALİK 0.9 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1126 units away | |
| 9 1:36 | punished | hit by 4L3X 1.2 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 446 units away, thrown in the open | |
| 9 1:21 | punished | hit by Popi 0.5 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1943 units away; a jump throw | |
| 11 1:41 | punished | killed by Popi 0.1 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 0.2 s, the nearest 1608 units away, thrown in the open | |
| 13 1:41 | punished | hit by Chester 1.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 754 units away; a jump throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



