Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Tec-9 | 51 | 33% |
| Glock-18 | 15 | 40% |
| USP-S | 12 | 42% |
| AWP | 2 | 0% |
| MP5-SD | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/57 | 1 1:26 | 3 kills (Glock ×2, Knife), in 19.2 s T | 3.6 |
| 37/57 | 14 1:14 | 1 kill (MP5), 1 headshot CT | 0.3 |
| 43/57 | 8 1:27 | 2 kills (Tec-9 ×2), 1 headshot, in 2.8 s T | -0.3 |
| 49/57 | 9 1:34 | 2 kills (Tec-9 ×2), 1 headshot, in 16.6 s T | -0.8 |
| 52/57 | 2 bomb 0:10 | 1 kill (USP-S) T | -1.2 |
| 55/57 | 5 1:39 | 1 kill (Tec-9) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:26 | 1v1 after the plant T · 100 HP · Long A | won - killed them · saw each other |
Flashes
18 flashes: 3 good, 2 weak, 9 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long; blinded Popi 3.6 s on the move through Outside Long - safe; blinded lAdikl 4.0 s on the move through Outside Long - safe; blinded Agnostic 3.0 s on the move through T Spawn - safe |
| 3 1:45 | good | blinded 💲 3.7 s (1.0 s white) |
| 5 1:44 | wasted | no enemy blinded for long |
| 5 1:42 | good | blinded 💲 3.1 s (0.6 s white); blinded lAdikl 2.8 s on the move through Upper Tunnel - safe |
| 6 1:44 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - ran into a fight |
| 6 1:39 | good | blinded Nedim MALİK 4.2 s (1.4 s white) |
| 7 1:47 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 7 1:42 | hurt the team | barely blinded Nedim MALİK 2.3 s (0.2 s white); blinded themselves 1.9 s on the move through Long Doors - an enemy could see them |
| 8 1:49 | wasted | barely blinded 💲 0.7 s (0.1 s white); blinded themselves 1.1 s on the move through Outside Long - safe |
| 8 1:40 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Long Doors - safe |
| 9 1:46 | weak | barely blinded Chester 2.6 s (0.3 s white) |
| 9 1:41 | weak | barely blinded 💲 1.7 s (0.1 s white) |
| 10 1:46 | misled a peek | barely blinded 23 2.0 s (0.2 s white) the enemy was barely blinded, and 4L3X peeked 23 2.7 s after the pop; got hit first |
| 10 1:44 | hurt the team | no enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - an enemy could see them |
| 11 1:50 | wasted | no enemy blinded for long; blinded Agnostic 2.9 s holding Outside Long - safe |
| 11 1:48 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe; blinded Popi 1.0 s on the move through Long Doors - safe |
| 12 1:44 | wasted | barely blinded Chester 0.6 s (0.0 s white); blinded themselves 1.8 s on the move through Upper Tunnel - safe |
| 12 1:32 | wasted | no enemy blinded for long |
Throws
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:27 | punished | killed by больше не пью with a smoke in hand at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1031 units away |
| 6 1:41 | exposed | a flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 800 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:40 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 5 1:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 6 1:39 | Long A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 9 1:29 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 14 1:15 | Upper Tunnel | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 5 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:09 | trade | Popi was killed 660 units away: you traded in 1,484 ms (pros: 2,031 ms) |
| 2 1:43 | trade | yamκeff was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:35 | trade | Agnostic was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:26 | trade | lAdikl was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:19 | hold | held with Popi, 269 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before Popi) |
| 13 1:41 | hold | held with Popi, 496 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Popi) |
| 14 1:17 | trade | yamκeff was killed 1309 units away: you traded in 2,578 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed them | Glock-18 | 766 ms | 766 ms | 1.6° | ||
| 1 1:23 | hit by them | P2000 | 1062 ms | – | 3.8° | ||
| 1 1:23 | killed them | Glock-18 | 1234 ms | 1828 ms | 2.0° | ||
| 1 1:17 | hit by them | P2000 | 672 ms | – | 13.5° | ||
| 1 1:16 | hit them | Glock-18 | 984 ms | – | 15.2° | ||
| 2 bomb 0:11 | hit by them | AK-47 | 594 ms | – | 9.7° | ||
| 2 bomb 0:10 | killed them | USP-S | 828 ms | 1172 ms | 7.0° | ||
| 3 1:27 | killed by them | M4A1-S | 531 ms | 641 ms | 0.5° | ||
| 4 1:19 | killed by them | M4A1-S | 516 ms | 625 ms | 9.1° | ||
| 5 1:39 | hit by them | M4A4 | 391 ms | – | 5.2° | ||
| 5 1:39 | killed them | Tec-9 | 781 ms | 1094 ms | 7.0° | ||
| 5 1:39 | killed by them | M4A1-S | 297 ms | 594 ms | 4.8° | ||
| 6 1:38 | hit them | Tec-9 | 1719 ms | – | 48.9° | ||
| 6 1:25 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:18 | killed by them | AWP | 219 ms | 219 ms | 1.5° | ||
| 8 1:28 | killed them | Tec-9 | 266 ms | 453 ms | 4.7° | ||
| 8 1:25 | killed them | Tec-9 | 312 ms | 312 ms | 2.0° | ||
| 8 1:23 | killed by them | M4A1-S | 1078 ms | 1984 ms | 4.6° | ||
| 8 1:23 | hit them | Tec-9 | 1141 ms | – | 15.8° | ||
| 9 1:35 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:29 | hit them | Tec-9 | 375 ms | – | 2.4° | ||
| 9 1:18 | killed them | Tec-9 | 266 ms | 266 ms | 2.2° | ||
| 10 1:43 | killed by them | M4A1-S | 453 ms | 2203 ms | 1.1° | ||
| 10 1:42 | hit them | Tec-9 | 984 ms | – | 10.0° | ||
| 11 1:15 | killed by them | M4A4 | 375 ms | 469 ms | 4.8° | ||
| 12 0:55 | hit them | Tec-9 | 281 ms | – | 1.4° | ||
| 12 0:55 | killed by them | AWP | 453 ms | 453 ms | 1.2° | ||
| 13 1:41 | hit by them | Glock-18 | 656 ms | – | 2.7° | ||
| 13 1:40 | hit them | P2000 | 1125 ms | – | 0.7° | ||
| 13 1:40 | hit them | P2000 | 688 ms | – | 2.4° | ||
| 13 1:39 | hit by them | Glock-18 | 297 ms | – | 0.2° | ||
| 13 1:36 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:14 | killed them | MP5-SD | 453 ms | 453 ms | 2.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 1479 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 1 1:24 | Glock-18 | 923 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 2/7 | killed them | 4% / 54% | |
| 1 1:17 | Glock-18 | 170 | fine - pros would have fired it too | 3/8 | 20% / 41% | ||
| 2 bomb 0:29 | AWP | 1421 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 44% / 85% | ||
| 2 bomb 0:19 | AWP | 1197 | fine - pros would have fired it too | 0/2 | 58% / 72% | ||
| 2 bomb 0:11 | USP-S | 265 | fired while moving (214 u/s), too fast to be accurate - stop first | 2/6 | killed them | 19% / 41% | |
| 5 1:39 | Tec-9 | 662 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/5 | killed them | 15% / 38% | |
| 6 1:39 | Tec-9 | 772 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/14 | 4% / 48% | ||
| 7 1:41 | Tec-9 | 1796 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 5% / 47% | ||
| 8 1:28 | Tec-9 | 310 | fine - pros would have fired it too | 2/3 | killed them | 48% / 48% | |
| 8 1:25 | Tec-9 | 452 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 8 1:24 | Tec-9 | 1045 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 3% / 42% | |
| 9 1:36 | Tec-9 | 619 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 38% | |
| 9 1:36 | Tec-9 | 564 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 9 1:29 | Tec-9 | 1222 | fine - pros would have fired it too | 1/2 | 22% / 40% | ||
| 9 1:22 | Tec-9 | 1001 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 36% | |
| 9 1:22 | Tec-9 | 1009 | fine - pros would have fired it too | 0/2 | 35% / 41% | ||
| 9 1:18 | Tec-9 | 610 | fine - pros would have fired it too | 1/3 | killed them | 37% / 51% | |
| 10 1:43 | Tec-9 | 1028 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/10 | cut short (a death, a reload) | 11% / 35% | |
| 12 0:55 | Tec-9 | 1066 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 44% / 44% | |
| 13 1:41 | USP-S | 1437 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 34% | |
| 13 1:40 | USP-S | 1074 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 13 1:39 | USP-S | 1080 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 14 1:14 | MP5-SD | 870 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
