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Dust II, won 13-1 · Mon 05 Oct, 16:30

4L3XMaster Guardian II

The match

Aim

774 msTTD610 msTTK2.5°Crosshair↓32%1st bullet–Spray16%Head27%Counter-strafe

Scoreboard

60ADR64%KAST

Positioning

Shots

12/24Rushed↓5/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Tec-95133%
Glock-181540%
USP-S1242%
AWP20%
MP5-SD1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/571 1:26 3 kills (Glock ×2, Knife), in 19.2 s T3.6
37/5714 1:14 1 kill (MP5), 1 headshot CT0.3
43/578 1:27 2 kills (Tec-9 ×2), 1 headshot, in 2.8 s T-0.3
49/579 1:34 2 kills (Tec-9 ×2), 1 headshot, in 16.6 s T-0.8
52/572 bomb 0:10 1 kill (USP-S) T-1.2
55/575 1:39 1 kill (Tec-9) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:26 1v1 after the plant T · 100 HP · Long Awon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 3 good, 2 weak, 9 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long; blinded Popi 3.6 s on the move through Outside Long - safe; blinded lAdikl 4.0 s on the move through Outside Long - safe; blinded Agnostic 3.0 s on the move through T Spawn - safe
3 1:45 goodblinded 💲 3.7 s (1.0 s white)
5 1:44 wastedno enemy blinded for long
5 1:42 goodblinded 💲 3.1 s (0.6 s white); blinded lAdikl 2.8 s on the move through Upper Tunnel - safe
6 1:44 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - ran into a fight
6 1:39 goodblinded Nedim MALİK 4.2 s (1.4 s white)
7 1:47 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
7 1:42 hurt the teambarely blinded Nedim MALİK 2.3 s (0.2 s white); blinded themselves 1.9 s on the move through Long Doors - an enemy could see them
8 1:49 wastedbarely blinded 💲 0.7 s (0.1 s white); blinded themselves 1.1 s on the move through Outside Long - safe
8 1:40 wastedno enemy blinded for long; blinded themselves 1.0 s holding Long Doors - safe
9 1:46 weakbarely blinded Chester 2.6 s (0.3 s white)
9 1:41 weakbarely blinded 💲 1.7 s (0.1 s white)
10 1:46 misled a peekbarely blinded 23 2.0 s (0.2 s white) the enemy was barely blinded, and 4L3X peeked 23 2.7 s after the pop; got hit first
10 1:44 hurt the teamno enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - an enemy could see them
11 1:50 wastedno enemy blinded for long; blinded Agnostic 2.9 s holding Outside Long - safe
11 1:48 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe; blinded Popi 1.0 s on the move through Long Doors - safe
12 1:44 wastedbarely blinded Chester 0.6 s (0.0 s white); blinded themselves 1.8 s on the move through Upper Tunnel - safe
12 1:32 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:27 punishedkilled by больше не пью with a smoke in hand at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1031 units away
6 1:41 exposeda flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 800 units away; a running throw

Positioning

In 5 of your 22 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:40 💲Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
5 1:39 23Bombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
6 1:39 Nedim MALİKLong Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
9 1:29 ChesterShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
14 1:15 Nedim MALİKUpper Tunnelcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 5 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:09 tradePopi was killed 660 units away: you traded in 1,484 ms (pros: 2,031 ms)
2 1:43 tradeyamκeff was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:35 tradeAgnostic was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:26 tradelAdikl was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
11 1:19 holdheld with Popi, 269 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before Popi)
13 1:41 holdheld with Popi, 496 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Popi)
14 1:17 tradeyamκeff was killed 1309 units away: you traded in 2,578 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 23killed themGlock-18766 ms766 ms1.6°
1 1:23 больше не пьюhit by themP20001062 ms–3.8°
1 1:23 больше не пьюkilled themGlock-181234 ms1828 ms2.0°
1 1:17 Nedim MALİKhit by themP2000672 ms–13.5°
1 1:16 Nedim MALİKhit themGlock-18984 ms–15.2°
2 bomb 0:11 💲hit by themAK-47594 ms–9.7°
2 bomb 0:10 💲killed themUSP-S828 ms1172 ms7.0°
3 1:27 больше не пьюkilled by themM4A1-S531 ms641 ms0.5°
4 1:19 Nedim MALİKkilled by themM4A1-S516 ms625 ms9.1°
5 1:39 💲hit by themM4A4391 ms–5.2°
5 1:39 💲killed themTec-9781 ms1094 ms7.0°
5 1:39 23killed by themM4A1-S297 ms594 ms4.8°
6 1:38 Nedim MALİKhit themTec-91719 ms–48.9°
6 1:25 Nedim MALİKkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 Chesterhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:18 💲killed by themAWP219 ms219 ms1.5°
8 1:28 Nedim MALİKkilled themTec-9266 ms453 ms4.7°
8 1:25 Chesterkilled themTec-9312 ms312 ms2.0°
8 1:23 23killed by themM4A1-S1078 ms1984 ms4.6°
8 1:23 23hit themTec-91141 ms–15.8°
9 1:35 23killed themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:29 Chesterhit themTec-9375 ms–2.4°
9 1:18 Chesterkilled themTec-9266 ms266 ms2.2°
10 1:43 23killed by themM4A1-S453 ms2203 ms1.1°
10 1:42 23hit themTec-9984 ms–10.0°
11 1:15 Nedim MALİKkilled by themM4A4375 ms469 ms4.8°
12 0:55 23hit themTec-9281 ms–1.4°
12 0:55 23killed by themAWP453 ms453 ms1.2°
13 1:41 23hit by themGlock-18656 ms–2.7°
13 1:40 23hit themP20001125 ms–0.7°
13 1:40 Chesterhit themP2000688 ms–2.4°
13 1:39 Nedim MALİKhit by themGlock-18297 ms–0.2°
13 1:36 Nedim MALİKhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 💲hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 💲killed by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:14 Nedim MALİKkilled themMP5-SD453 ms453 ms2.6°

Shots

You fired 12 of your 24 first shots too soon: 9 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 48%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 23Glock-181479fine - pros would have fired it too1/1killed them49% / 49%
1 1:24 больше не пьюGlock-18923aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first2/7killed them4% / 54%
1 1:17 Nedim MALİKGlock-18170fine - pros would have fired it too3/820% / 41%
2 bomb 0:29 💲AWP1421aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/144% / 85%
2 bomb 0:19 💲AWP1197fine - pros would have fired it too0/258% / 72%
2 bomb 0:11 💲USP-S265fired while moving (214 u/s), too fast to be accurate - stop first2/6killed them19% / 41%
5 1:39 💲Tec-9662fired while moving (90 u/s), too fast to be accurate - stop first2/5killed them15% / 38%
6 1:39 Nedim MALİKTec-9772aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/144% / 48%
7 1:41 Nedim MALİKTec-91796aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/25% / 47%
8 1:28 Nedim MALİKTec-9310fine - pros would have fired it too2/3killed them48% / 48%
8 1:25 ChesterTec-9452fine - pros would have fired it too1/2killed them58% / 58%
8 1:24 23Tec-91045aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/5cut short (a death, a reload)3% / 42%
9 1:36 23Tec-9619fired while moving (238 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 38%
9 1:36 23Tec-9564fine - pros would have fired it too0/153% / 53%
9 1:29 ChesterTec-91222fine - pros would have fired it too1/222% / 40%
9 1:22 💲Tec-91001too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 36%
9 1:22 💲Tec-91009fine - pros would have fired it too0/235% / 41%
9 1:18 ChesterTec-9610fine - pros would have fired it too1/3killed them37% / 51%
10 1:43 23Tec-91028aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/10cut short (a death, a reload)11% / 35%
12 0:55 23Tec-91066fine - pros would have fired it too1/1cut short (a death, a reload)44% / 44%
13 1:41 23USP-S1437aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 34%
13 1:40 ChesterUSP-S1074fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
13 1:39 Nedim MALİKUSP-S1080aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
14 1:14 Nedim MALİKMP5-SD870fine - pros would have fired it too1/1killed them59% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.