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Dust II, lost 1-13 · Mon 05 Oct, 16:30

ChesterGold Nova III

The match

Aim

Scoreboard

52ADR43%KAST

Positioning

Shots

6/19Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S1217%
Glock-181010%
AWP667%
Desert Eagle560%
Tec-9560%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/572 1:43 2 kills (Deagle ×2), 1 headshot, in 20.2 s CT3.8
14/575 1:49 2 kills (AWP ×2), in 31.6 s CT2.1
28/5712 1:23 1 kill (AWP) CT1.0
36/574 bomb 0:11 1 kill (AWP) CT0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:12 1v2 after the plant CT · 100 HP · Short Stairslost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:19 wastedno enemy blinded for long
10 1:47 wastedno enemy blinded for long
12 0:43 wastedbarely blinded lAdikl 0.9 s (0.1 s white)
13 1:45 weakbarely blinded Popi 2.9 s (0.5 s white), yamκeff 2.3 s (0.2 s white); blinded 23 1.4 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:21 punishedhit by Popi 0.5 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1943 units away; a jump throw
11 1:41 punishedkilled by Popi 0.1 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 0.2 s, the nearest 1608 units away, thrown in the open

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 19 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:28 PopiCT Spawncover not used: 128 units away, they'd have seen only your headlived
9 1:29 4L3XBombsite Acover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 14 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 peek togetherpeeked the same enemy as 23, 94 ms after them - a double peek
1 1:40 holdheld with 💲, 160 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after 💲)
2 1:44 holdheld with больше не пью, 341 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before больше не пью)
2 1:44 holdheld with Nedim MALİK, 834 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Nedim MALİK)
2 1:23 tradeNedim MALİK was killed 651 units away: you traded in 703 ms (pros: 625 ms)
4 1:29 trade💲 was killed 277 units away: not traded within 5 s (pros: 1,641 ms)
4 bomb 0:13 holdheld with Nedim MALİK, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 953 ms after Nedim MALİK)
4 bomb 0:12 tradeNedim MALİK was killed 152 units away: you traded in 969 ms (pros: 969 ms)
7 bomb 0:36 trade23 was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
8 1:28 holdheld with Nedim MALİK, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after Nedim MALİK)
9 1:22 holdheld with 💲, 675 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after 💲)
9 1:21 trade💲 was killed 649 units away: not traded within 5 s (pros: 625 ms)
12 0:48 holdheld with 💲, 697 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 0:48 trade💲 was killed 697 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 line of firestood in 23's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
13 1:41 peek togetherpeeked the same enemy as Nedim MALİK, 875 ms before them - early - you went first, alone
13 1:41 peek togetherpeeked the same enemy as 💲, 703 ms before them - early - you went first, alone
13 1:41 in their waystood between 23 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 1:41 line of firestood in 23's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:40 in their waystood between Nedim MALİK and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:48 trade💲 was killed 591 units away: not traded within 5 s (pros: 2,031 ms)
14 1:31 trade23 was killed 435 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 yamκeffhit by themGlock-1894 ms–0.4°
1 1:40 lAdiklkilled by themGlock-18312 ms312 ms2.8°
2 1:43 yamκeffkilled themDesert Eagle594 ms594 ms7.2°
2 1:23 Popikilled themDesert Eagle578 ms578 ms2.7°
2 1:21 lAdiklkilled by themP250359 ms938 ms0.4°
3 1:42 Popihit by themPP-Bizon547 ms–8.0°
3 1:37 Popihit by themPP-Bizon312 ms–18.6°
3 1:37 Agnostickilled by themAK-47516 ms625 ms0.8°
4 bomb 0:11 Popikilled themAWP641 ms641 ms2.3°
5 1:49 Popikilled themAWP312 ms312 ms0.6°
5 1:18 Agnostickilled themAWP281 ms281 ms0.9°
6 1:45 lAdiklhit by themDesert Eagle78 ms–0.7°
6 1:13 yamκeffkilled by themP250234 ms1094 ms2.6°
7 1:22 4L3Xhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:21 yamκeffhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:34 yamκeffkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 Popihit by themPP-Bizon1047 ms–21.1°
8 1:26 Popihit themP2000656 ms–51.2°
8 1:25 4L3Xkilled by themTec-9312 ms312 ms2.0°
9 1:29 4L3Xhit by themTec-9375 ms–2.4°
9 1:21 Popihit by themAK-47484 ms–4.1°
9 1:18 4L3Xkilled by themTec-9266 ms266 ms2.2°
10 1:30 Popikilled by themAWP188 ms188 ms1.1°
11 1:41 Popikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:24 Agnostichit by themAK-47344 ms–0.4°
12 1:23 Agnostickilled themAWP438 ms438 ms2.8°
12 0:20 lAdiklhit themDesert Eagle62 ms–3.5°
12 0:20 lAdiklkilled by themAWP125 ms125 ms5.5°
13 1:40 Popihit themGlock-18531 ms–1.1°
13 1:40 4L3Xhit by themP2000688 ms–2.4°
13 1:38 Popihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 yamκeffkilled by themusp_silencer_off1516 ms1516 ms2.9°
14 1:30 Agnostichit themTec-9172 ms–3.7°
14 1:30 Agnostickilled by themM4A4688 ms875 ms31.1°

Shots

You fired 6 of your 19 first shots too soon: 5 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 yamκeffUSP-S950fine - pros would have fired it too0/165% / 65%
1 1:44 yamκeffUSP-S947aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 51%
1 1:43 yamκeffUSP-S935fired while moving (108 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
1 1:42 yamκeffUSP-S950aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/113% / 46%
2 1:43 yamκeffDesert Eagle1189fine - pros would have fired it too1/1killed them28% / 46%
2 1:23 PopiDesert Eagle835fine - pros would have fired it too1/1killed them41% / 46%
2 1:20 lAdiklDesert Eagle1581fine - pros would have fired it too0/1cut short (a death, a reload)48% / 48%
3 1:41 PopiDesert Eagle722aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
4 bomb 0:11 PopiAWP613fine - pros would have fired it too1/1killed them57% / 69%
5 1:49 PopiAWP2754fine - pros would have fired it too1/1killed them60% / 60%
5 1:18 AgnosticAWP869fine - pros would have fired it too1/1killed them44% / 63%
6 1:45 lAdiklAWP2173fine - pros would have fired it too0/168% / 68%
8 1:26 PopiUSP-S803aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first2/8cut short (a death, a reload)1% / 43%
9 1:29 4L3XAWP1223aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/18% / 79%
12 1:23 AgnosticAWP1079fine - pros would have fired it too1/1killed them75% / 75%
12 0:20 lAdiklDesert Eagle232fine - pros would have fired it too1/1cut short (a death, a reload)61% / 61%
13 1:43 PopiGlock-18806fine - pros would have fired it too0/534% / 49%
13 1:41 PopiGlock-18741fine - pros would have fired it too1/645% / 46%
14 1:30 AgnosticTec-9636fine - pros would have fired it too3/5cut short (a death, a reload)23% / 40%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.