Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P250 | 13 | 46% |
| Desert Eagle | 9 | 22% |
| AWP | 7 | 86% |
| Glock-18 | 6 | 50% |
| M4A4 | 5 | 40% |
| USP-S | 3 | 33% |
| AK-47 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/57 | 6 1:24 | 2 kills (Deagle ×2), 2 through smoke, all headshots, in 1.3 s T | 10.5 |
| 3/57 | 12 0:48 | 3 kills (AWP ×3), a no-scope, in 42.6 s T | 4.4 |
| 8/57 | 11 bomb 0:31 | 2 kills (AWP ×2), in 7.5 s T | 3.0 |
| 9/57 | 14 1:48 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 |
| 13/57 | 1 1:40 | 2 kills (Glock ×2), all headshots, in 1.8 s T | 2.2 |
| 20/57 | 2 1:20 | 1 kill (P250) T | 1.0 |
| 24/57 | 7 bomb 0:14 | 1 kill (AWP) T | 1.0 |
| 35/57 | 10 1:25 | 2 kills (M4A4, AK-47), in 32.4 s T | 0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:23 | 1v2 after the plant T · 18 HP · Bombsite B | won - the bomb went off, 1 kill · first fight won, saw them first |
| 12 0:46 | 1v2 before the plant T · 100 HP · Mid Doors | won - killed both · they saw them first |
Flashes
12 flashes: 4 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:51 | wasted | barely blinded 💲 1.1 s (0.1 s white) |
| 3 1:19 | wasted | no enemy blinded for long |
| 5 1:31 | good | blinded 23 3.2 s (0.7 s white) |
| 6 1:40 | hurt the team | barely blinded Nedim MALİK 2.2 s (0.2 s white), 💲 0.8 s (0.1 s white); blinded 4L3X 1.4 s on the move through Long Doors - ran into a fight |
| 7 1:46 | wasted | no enemy blinded for long; blinded themselves 1.2 s on the move through Outside Long - safe; blinded Agnostic 3.4 s on the move through Outside Long - safe |
| 8 1:48 | good | blinded 💲 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - safe |
| 9 1:46 | good | blinded Chester 3.7 s (1.0 s white) |
| 10 1:43 | wasted | barely blinded Chester 0.6 s (0.0 s white) |
| 11 1:39 | good | blinded 23 3.4 s (0.8 s white) |
| 11 1:36 | wasted | no enemy blinded for long |
| 12 1:10 | wasted | barely blinded 💲 0.6 s (0.1 s white) |
| 14 1:32 | wasted | no enemy blinded for long |
Throws
45 grenades: 37 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:30 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1412 units away; a running throw |
| 3 1:21 | exposed | a flash at T Spawn - seen by 1 enemy for 0.6 s, the nearest 1138 units away, thrown in the open; a jump throw |
| 5 1:09 | punished | killed by Nedim MALİK with a molotov in hand at Outside Long - seen by 1 enemy for 0.6 s, the nearest 710 units away |
| 7 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2745 units away; a running throw |
| 9 1:48 | exposed | a flash at Outside Long - seen by 1 enemy for 0.6 s, the nearest 2519 units away; a running throw |
| 10 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2455 units away; a running throw |
| 12 1:52 | exposed | an HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 2434 units away; a running throw |
| 12 0:50 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1331 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:28 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 4 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | yamκeff was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:23 | trade | Popi was killed 600 units away: you traded in 2,656 ms (pros: 2,031 ms) |
| 2 bomb 0:35 | trade | Agnostic was killed 318 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:39 | trade | 4L3X was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | trade | 4L3X was killed 231 units away: you traded in 1,562 ms (pros: 969 ms) |
| 7 1:42 | trade | Popi was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:29 | hold | held with Popi, 1000 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:29 | trade | Popi was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:27 | trade | yamκeff was killed 442 units away: you traded in 1,734 ms (pros: 1,641 ms) |
| 10 1:10 | trade | Popi was killed 344 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:51 | trade | Popi was killed 639 units away: you traded in 3,531 ms (pros: 2,031 ms) |
| 12 0:46 | trade | yamκeff was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | Glock-18 | 312 ms | 312 ms | 2.8° | ||
| 1 1:40 | hit by them | P2000 | 297 ms | – | 9.4° | ||
| 1 1:38 | killed them | Glock-18 | 219 ms | 281 ms | 3.4° | ||
| 2 1:28 | hit them | P250 | 766 ms | – | 2.3° | ||
| 2 1:21 | killed them | P250 | 359 ms | 938 ms | 0.4° | ||
| 2 1:16 | hit them | P250 | 344 ms | – | 2.8° | ||
| 2 bomb 0:39 | hit by them | Galil AR | 672 ms | – | 7.4° | ||
| 2 bomb 0:27 | hit them | P250 | 641 ms | – | 2.3° | ||
| 2 bomb 0:26 | killed by them | SSG 08 | 484 ms | 484 ms | 1.8° | ||
| 3 1:24 | hit by them | P2000 | 844 ms | – | 2.8° | ||
| 3 bomb 0:22 | hit by them | M4A4 | 422 ms | – | 0.6° | ||
| 4 1:51 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | killed by them | M4A1-S | 734 ms | 938 ms | 0.7° | ||
| 6 1:45 | hit them | Desert Eagle | 78 ms | – | 0.7° | ||
| 6 1:24 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:35 | hit by them | AWP | 219 ms | – | 0.9° | ||
| 7 bomb 0:35 | hit them | AWP | 406 ms | – | 4.3° | ||
| 7 bomb 0:14 | killed them | AWP | 297 ms | 297 ms | 1.9° | ||
| 9 bomb 0:22 | killed by them | M4A4 | 438 ms | 1062 ms | 2.2° | ||
| 10 1:26 | killed them | M4A4 | 406 ms | 922 ms | 1.1° | ||
| 10 bomb 0:28 | killed them | AK-47 | 312 ms | 312 ms | 11.3° | ||
| 10 bomb 0:12 | killed by them | AWP | 594 ms | 594 ms | 1.6° | ||
| 11 bomb 0:31 | killed them | AWP | 312 ms | 312 ms | 2.6° | ||
| 11 bomb 0:23 | killed them | AWP | 672 ms | 672 ms | 1.3° | ||
| 12 0:48 | killed them | AWP | 219 ms | 219 ms | 0.7° | ||
| 12 0:20 | hit by them | Desert Eagle | 62 ms | – | 3.5° | ||
| 12 0:20 | killed them | AWP | 125 ms | 125 ms | 5.5° | ||
| 12 bomb 0:38 | killed them | AWP | 328 ms | 328 ms | 0.7° | ||
| 13 1:28 | hit them | P2000 | 1234 ms | – | 4.0° | ||
| 13 1:28 | hit by them | Glock-18 | 1422 ms | – | 9.9° | ||
| 14 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:48 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 325 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 1 1:38 | Glock-18 | 301 | fine - pros would have fired it too | 2/3 | killed them | 22% / 42% | |
| 2 1:33 | P250 | 1724 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 52% | |
| 2 1:32 | P250 | 1712 | fine - pros would have fired it too | 0/2 | 26% / 40% | ||
| 2 1:28 | P250 | 1419 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 2 1:21 | P250 | 1581 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/3 | killed them | 17% / 32% | |
| 2 1:16 | P250 | 1491 | fine - pros would have fired it too | 1/1 | 42% / 42% | ||
| 2 bomb 0:39 | P250 | 1483 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 43% | |
| 2 bomb 0:27 | P250 | 1006 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/5 | 13% / 52% | ||
| 2 bomb 0:26 | P250 | 1086 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 3 1:25 | Desert Eagle | 704 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 67% | |
| 3 1:24 | Desert Eagle | 786 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/1 | 24% / 56% | ||
| 3 bomb 0:22 | Desert Eagle | 1331 | fine - pros would have fired it too | 0/2 | 16% / 32% | ||
| 6 1:45 | Desert Eagle | 2173 | fine - pros would have fired it too | 1/3 | 21% / 25% | ||
| 6 1:24 | Desert Eagle | 1205 | aim far off: your crosshair was about 21.5 player widths (691 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 7 bomb 0:35 | AWP | 2363 | fine - pros would have fired it too | 1/1 | 64% / 64% | ||
| 7 bomb 0:14 | AWP | 554 | fine - pros would have fired it too | 1/1 | killed them | 75% / 77% | |
| 7 bomb 0:02 | AWP | 466 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 73% | |
| 7 bomb 0:00 | Desert Eagle | 508 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 23% / 62% | ||
| 9 bomb 0:22 | Desert Eagle | 269 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 4% / 43% | |
| 10 1:26 | M4A4 | 896 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 60% | |
| 10 1:25 | M4A4 | 893 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 10 bomb 0:28 | AK-47 | 308 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 55% | |
| 11 bomb 0:23 | AWP | 1679 | fine - pros would have fired it too | 1/1 | killed them | 60% / 79% | |
| 12 0:48 | AWP | 1350 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 12 0:20 | AWP | 230 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 12 bomb 0:38 | AWP | 905 | fine - pros would have fired it too | 1/1 | killed them | 53% / 79% | |
| 13 1:28 | USP-S | 1001 | fine - pros would have fired it too | 1/6 | 28% / 45% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
