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Dust II, won 13-1 · Mon 05 Oct, 16:30

lAdiklGold Nova Master

The match

Aim

328 msTTD312 msTTK2.3°Crosshair↓48%1st bullet–Spray32%Head63%Counter-strafe

Scoreboard

85ADR86%KAST

Positioning

Shots

12/28Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P2501346%
Desert Eagle922%
AWP786%
Glock-18650%
M4A4540%
USP-S333%
AK-471100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/576 1:24 2 kills (Deagle ×2), 2 through smoke, all headshots, in 1.3 s T10.5
3/5712 0:48 3 kills (AWP ×3), a no-scope, in 42.6 s T4.4
8/5711 bomb 0:31 2 kills (AWP ×2), in 7.5 s T3.0
9/5714 1:48 1 kill (Scout), a wallbang, 1 headshot CT3.0
13/571 1:40 2 kills (Glock ×2), all headshots, in 1.8 s T2.2
20/572 1:20 1 kill (P250) T1.0
24/577 bomb 0:14 1 kill (AWP) T1.0
35/5710 1:25 2 kills (M4A4, AK-47), in 32.4 s T0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:23 1v2 after the plant T · 18 HP · Bombsite Bwon - the bomb went off, 1 kill · first fight won, saw them first
12 0:46 1v2 before the plant T · 100 HP · Mid Doorswon - killed both · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 4 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:51 wastedbarely blinded 💲 1.1 s (0.1 s white)
3 1:19 wastedno enemy blinded for long
5 1:31 goodblinded 23 3.2 s (0.7 s white)
6 1:40 hurt the teambarely blinded Nedim MALİK 2.2 s (0.2 s white), 💲 0.8 s (0.1 s white); blinded 4L3X 1.4 s on the move through Long Doors - ran into a fight
7 1:46 wastedno enemy blinded for long; blinded themselves 1.2 s on the move through Outside Long - safe; blinded Agnostic 3.4 s on the move through Outside Long - safe
8 1:48 goodblinded 💲 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - safe
9 1:46 goodblinded Chester 3.7 s (1.0 s white)
10 1:43 wastedbarely blinded Chester 0.6 s (0.0 s white)
11 1:39 goodblinded 23 3.4 s (0.8 s white)
11 1:36 wastedno enemy blinded for long
12 1:10 wastedbarely blinded 💲 0.6 s (0.1 s white)
14 1:32 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 37 thrown safely, 7 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:30 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1412 units away; a running throw
3 1:21 exposeda flash at T Spawn - seen by 1 enemy for 0.6 s, the nearest 1138 units away, thrown in the open; a jump throw
5 1:09 punishedkilled by Nedim MALİK with a molotov in hand at Outside Long - seen by 1 enemy for 0.6 s, the nearest 710 units away
7 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2745 units away; a running throw
9 1:48 exposeda flash at Outside Long - seen by 1 enemy for 0.6 s, the nearest 2519 units away; a running throw
10 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2455 units away; a running throw
12 1:52 exposedan HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 2434 units away; a running throw
12 0:50 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1331 units away; a running throw

Positioning

In 1 of your 22 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 3 of your 19 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:28 💲A Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 4 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeyamκeff was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
2 1:23 tradePopi was killed 600 units away: you traded in 2,656 ms (pros: 2,031 ms)
2 bomb 0:35 tradeAgnostic was killed 318 units away: not traded within 5 s (pros: 1,641 ms)
5 1:39 trade4L3X was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 trade4L3X was killed 231 units away: you traded in 1,562 ms (pros: 969 ms)
7 1:42 tradePopi was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:29 holdheld with Popi, 1000 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:29 tradePopi was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
10 1:27 tradeyamκeff was killed 442 units away: you traded in 1,734 ms (pros: 1,641 ms)
10 1:10 tradePopi was killed 344 units away: not traded within 5 s (pros: 1,641 ms)
12 0:51 tradePopi was killed 639 units away: you traded in 3,531 ms (pros: 2,031 ms)
12 0:46 tradeyamκeff was killed 836 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Chesterkilled themGlock-18312 ms312 ms2.8°
1 1:40 💲hit by themP2000297 ms–9.4°
1 1:38 💲killed themGlock-18219 ms281 ms3.4°
2 1:28 23hit themP250766 ms–2.3°
2 1:21 Chesterkilled themP250359 ms938 ms0.4°
2 1:16 больше не пьюhit themP250344 ms–2.8°
2 bomb 0:39 больше не пьюhit by themGalil AR672 ms–7.4°
2 bomb 0:27 💲hit themP250641 ms–2.3°
2 bomb 0:26 💲killed by themSSG 08484 ms484 ms1.8°
3 1:24 💲hit by themP2000844 ms–2.8°
3 bomb 0:22 больше не пьюhit by themM4A4422 ms–0.6°
4 1:51 💲killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 Nedim MALİKkilled by themM4A1-S734 ms938 ms0.7°
6 1:45 Chesterhit themDesert Eagle78 ms–0.7°
6 1:24 Nedim MALİKkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 💲killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:35 Nedim MALİKhit by themAWP219 ms–0.9°
7 bomb 0:35 Nedim MALİKhit themAWP406 ms–4.3°
7 bomb 0:14 Nedim MALİKkilled themAWP297 ms297 ms1.9°
9 bomb 0:22 Nedim MALİKkilled by themM4A4438 ms1062 ms2.2°
10 1:26 Nedim MALİKkilled themM4A4406 ms922 ms1.1°
10 bomb 0:28 23killed themAK-47312 ms312 ms11.3°
10 bomb 0:12 💲killed by themAWP594 ms594 ms1.6°
11 bomb 0:31 23killed themAWP312 ms312 ms2.6°
11 bomb 0:23 Nedim MALİKkilled themAWP672 ms672 ms1.3°
12 0:48 💲killed themAWP219 ms219 ms0.7°
12 0:20 Chesterhit by themDesert Eagle62 ms–3.5°
12 0:20 Chesterkilled themAWP125 ms125 ms5.5°
12 bomb 0:38 23killed themAWP328 ms328 ms0.7°
13 1:28 Nedim MALİKhit themP20001234 ms–4.0°
13 1:28 Nedim MALİKhit by themGlock-181422 ms–9.9°
14 1:50 💲hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:48 💲killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 28 first shots too soon: 9 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 ChesterGlock-18325fine - pros would have fired it too1/3killed them62% / 62%
1 1:38 💲Glock-18301fine - pros would have fired it too2/3killed them22% / 42%
2 1:33 23P2501724fired while moving (133 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 52%
2 1:32 23P2501712fine - pros would have fired it too0/226% / 40%
2 1:28 23P2501419fine - pros would have fired it too1/3killed them51% / 51%
2 1:21 ChesterP2501581fired while moving (111 u/s), too fast to be accurate - stop first3/3killed them17% / 32%
2 1:16 больше не пьюP2501491fine - pros would have fired it too1/142% / 42%
2 bomb 0:39 больше не пьюP2501483fired while moving (166 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 43%
2 bomb 0:27 💲P2501006fired while moving (184 u/s), too fast to be accurate - stop first1/513% / 52%
2 bomb 0:26 💲P2501086fired while moving (170 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 39%
3 1:25 больше не пьюDesert Eagle704aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 67%
3 1:24 больше не пьюDesert Eagle786fired while moving (154 u/s), too fast to be accurate - stop first0/124% / 56%
3 bomb 0:22 больше не пьюDesert Eagle1331fine - pros would have fired it too0/216% / 32%
6 1:45 ChesterDesert Eagle2173fine - pros would have fired it too1/321% / 25%
6 1:24 💲Desert Eagle1205aim far off: your crosshair was about 21.5 player widths (691 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
7 bomb 0:35 Nedim MALİKAWP2363fine - pros would have fired it too1/164% / 64%
7 bomb 0:14 Nedim MALİKAWP554fine - pros would have fired it too1/1killed them75% / 77%
7 bomb 0:02 💲AWP466fine - pros would have fired it too0/1cut short (a death, a reload)58% / 73%
7 bomb 0:00 💲Desert Eagle508aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/223% / 62%
9 bomb 0:22 Nedim MALİKDesert Eagle269fired while moving (230 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)4% / 43%
10 1:26 Nedim MALİKM4A4896fired while moving (85 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 60%
10 1:25 Nedim MALİKM4A4893fine - pros would have fired it too1/3killed them62% / 62%
10 bomb 0:28 23AK-47308fired while moving (213 u/s), too fast to be accurate - stop first1/5killed them27% / 55%
11 bomb 0:23 Nedim MALİKAWP1679fine - pros would have fired it too1/1killed them60% / 79%
12 0:48 💲AWP1350fine - pros would have fired it too1/1killed them82% / 82%
12 0:20 ChesterAWP230fine - pros would have fired it too1/1killed them76% / 76%
12 bomb 0:38 23AWP905fine - pros would have fired it too1/1killed them53% / 79%
13 1:28 Nedim MALİKUSP-S1001fine - pros would have fired it too1/628% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.