ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 1-13 · Mon 05 Oct, 16:30

23Master Guardian I

The match

Aim

Scoreboard

64ADR64%KAST

Positioning

Shots

20/33Rushed↓9/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4032%
Glock-181619%
P2501050%
USP-S1010%
AK-47967%
AWP2100%
MAC-10250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/5712 0:55 2 kills (AWP ×2), in 8.4 s CT1.3
22/576 1:42 1 kill (AK-47) CT1.0
38/578 bomb 0:40 2 kills (M4A1-S ×2), 1 headshot, in 11.9 s CT-0.0
41/571 1:35 1 kill (P250) CT-0.2
42/575 1:39 1 kill (M4A1-S) CT-0.3
48/5710 1:41 1 kill (M4A1-S) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:12 1v3 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
12 0:20 1v1 before the plant CT · 57 HP · Under Alost - died later · saw each other
13 1:25 1v4 before the plant T · 47 HP · Long Doorslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 0 good, 1 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:37 misled a peekbarely blinded yamκeff 0.9 s (0.1 s white), Agnostic 0.6 s (0.0 s white) the enemy was barely blinded, and 23 peeked yamκeff 0.3 s after the pop; got hit first
5 0:56 wastedno enemy blinded for long
7 1:39 wastedno enemy blinded for long; blinded Nedim MALİK 4.5 s holding Bombsite A - safe
8 1:27 wastedno enemy blinded for long
12 1:36 weakbarely blinded yamκeff 1.7 s (0.1 s white); blinded Chester 1.6 s holding Bombsite B - safe
12 0:50 wastedbarely blinded Popi 0.5 s (0.0 s white)
14 1:32 misled a peekbarely blinded Agnostic 2.6 s (0.3 s white), lAdikl 0.7 s (0.1 s white) the enemy was barely blinded, and 23 peeked Agnostic 0.2 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 26 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:45 exposedan HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1123 units away
1 1:39 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 786 units away
2 1:31 exposedan HE at Bombsite A - seen by 3 enemies for 0.2 s, the nearest 999 units away
9 1:36 punishedhit by 4L3X 1.2 s after throwing a molotov at Extended A, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 446 units away, thrown in the open

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 16 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:32 AgnosticTop Midcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with 💲, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after 💲)
1 1:40 tradeChester was killed 450 units away: not traded within 5 s (pros: 625 ms)
1 1:38 trade💲 was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 trade💲 was killed 611 units away: you traded in 125 ms (pros: 625 ms)
6 1:12 tradeChester was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:36 peek togetherpeeked the same enemy as Chester, 844 ms before them - early - you went first, alone
8 1:27 tradeNedim MALİK was killed 1198 units away: you traded in 4,938 ms (pros: 2,609 ms)
8 1:25 tradeChester was killed 732 units away: you traded in 2,125 ms (pros: 2,031 ms)
13 1:42 peek togetherpeeked the same enemy as Chester, 797 ms before them - early - you went first, alone
13 1:33 tradeChester was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
13 1:32 trade💲 was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
14 1:48 trade💲 was killed 687 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 yamκeffhit by themGlock-18500 ms–17.7°
1 1:36 yamκeffkilled themP250656 ms1734 ms52.0°
1 1:26 4L3Xkilled by themGlock-18766 ms766 ms1.6°
2 1:29 Agnostichit by themAK-47109 ms–0.8°
2 1:28 Popihit by themPP-Bizon906 ms–39.2°
2 1:28 lAdiklhit by themP250766 ms–2.3°
3 1:42 yamκeffhit themM4A4281 ms–5.7°
3 1:42 yamκeffkilled by themMAC-10297 ms828 ms6.8°
4 1:34 Popihit themP2000484 ms–20.6°
4 1:34 Popikilled by themAK-47750 ms953 ms21.7°
5 1:39 4L3Xkilled themM4A1-S297 ms594 ms4.8°
6 1:42 Popikilled themAK-47734 ms1047 ms9.2°
6 1:07 yamκeffhit themAK-47547 ms–1.0°
6 1:06 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:27 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:25 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:36 yamκeffkilled by themAK-47203 ms203 ms1.4°
8 1:23 4L3Xkilled themM4A1-S1078 ms1984 ms4.6°
8 1:23 4L3Xhit by themTec-91141 ms–15.8°
8 bomb 0:29 Popihit by themPP-Bizon141 ms–2.0°
8 bomb 0:29 Popikilled themM4A1-S453 ms453 ms2.2°
9 1:35 4L3Xkilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 4L3Xkilled themM4A1-S453 ms2203 ms1.1°
10 1:42 4L3Xhit by themTec-9984 ms–10.0°
10 bomb 0:28 lAdiklkilled by themAK-47312 ms312 ms11.3°
11 bomb 0:31 lAdiklkilled by themAWP312 ms312 ms2.6°
12 0:55 4L3Xhit by themTec-9281 ms–1.4°
12 0:55 4L3Xkilled themAWP453 ms453 ms1.2°
12 0:47 yamκeffhit by themAK-47641 ms–8.4°
12 0:46 yamκeffkilled themAWP938 ms938 ms12.6°
12 bomb 0:38 lAdiklkilled by themAWP328 ms328 ms0.7°
13 1:41 4L3Xhit themGlock-18656 ms–2.7°
13 1:40 4L3Xhit by themP20001125 ms–0.7°
13 1:31 yamκeffhit themGlock-18344 ms–0.2°
13 1:23 Popikilled by themUSP-S688 ms1062 ms4.4°
14 1:31 Agnostichit themMAC-10516 ms–13.9°
14 1:31 Agnostickilled by themM4A4688 ms688 ms11.4°

Shots

You fired 20 of your 33 first shots too soon: 12 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 48%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 yamκeffP2501011fine - pros would have fired it too0/145% / 45%
1 1:41 yamκeffP2501008aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
1 1:40 yamκeffP2501009fired while moving (208 u/s), too fast to be accurate - stop first0/11% / 50%
1 1:36 yamκeffP250507aim far off: your crosshair was about a player's width (29 units) off their body - get on target first5/8killed them15% / 54%
2 1:33 lAdiklUSP-S1720fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
2 1:29 PopiUSP-S589fired while moving (115 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)28% / 39%
3 1:43 yamκeffM4A1-S548aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/65% / 61%
3 1:42 yamκeffM4A1-S476aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 63%
4 1:41 yamκeffUSP-S860fired while moving (184 u/s), too fast to be accurate - stop first0/511% / 45%
4 1:34 PopiUSP-S634fired while moving (195 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)6% / 50%
5 1:39 4L3XM4A1-S1103fine - pros would have fired it too3/4killed them44% / 53%
6 1:42 PopiAK-47785fine - pros would have fired it too4/5killed them39% / 46%
6 1:07 yamκeffAK-47633aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
8 1:24 4L3XM4A1-S1029fired while moving (99 u/s), too fast to be accurate - stop first1/713% / 56%
8 1:23 4L3XM4A1-S1016aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/6killed them26% / 51%
8 bomb 0:29 PopiM4A1-S961fine - pros would have fired it too1/6killed them52% / 57%
9 1:35 4L3XM4A1-S447aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)19% / 58%
10 1:43 4L3XM4A1-S1029aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/716% / 62%
10 1:42 4L3XM4A1-S1011aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/63% / 52%
10 1:41 4L3XM4A1-S1016fine - pros would have fired it too1/3killed them44% / 51%
12 0:55 4L3XAWP1066fine - pros would have fired it too1/1killed them53% / 66%
12 0:46 yamκeffAWP1072fine - pros would have fired it too1/1killed them51% / 62%
13 1:43 PopiGlock-18858fired while moving (233 u/s), too fast to be accurate - stop first0/32% / 52%
13 1:41 4L3XGlock-181438fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 34%
13 1:40 4L3XGlock-181436fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 33%
13 1:39 4L3XGlock-181436fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
13 1:39 4L3XGlock-181436fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 36%
13 1:38 4L3XGlock-181440aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/210% / 34%
13 1:37 4L3XGlock-181474aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 33%
13 1:36 4L3XGlock-181476aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/14% / 33%
13 1:31 yamκeffGlock-18508fine - pros would have fired it too1/233% / 41%
13 1:23 PopiGlock-18643fired while moving (106 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)34% / 39%
14 1:31 AgnosticMAC-10703fired while moving (240 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)2% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.