Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| PP-Bizon | 60 | 25% |
| AK-47 | 16 | 62% |
| USP-S | 10 | 30% |
| Glock-18 | 8 | 25% |
| AWP | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/57 | 4 1:34 | 3 kills (AK-47 ×3), 2 wallbangs, 1 headshot, in 60 s T | 3.7 |
| 26/57 | 9 1:21 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 27/57 | 10 1:30 | 1 kill (AWP) T | 1.0 |
| 31/57 | 13 1:25 | 2 kills (USP-S ×2), in 2.2 s CT | 0.9 |
| 33/57 | 11 1:41 | 2 kills (AWP ×2), in 26.5 s T | 0.8 |
| 53/57 | 2 1:23 | 1 kill (Bizon), 1 headshot T | -1.5 |
Flashes
2 flashes: 0 good, 1 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:44 | hurt the team | barely blinded Nedim MALİK 0.6 s (0.1 s white); blinded themselves 3.3 s on the move through Upper Tunnel - an enemy could see them |
| 9 1:41 | weak | barely blinded Chester 1.5 s (0.1 s white) |
Throws
5 grenades: 4 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 1:41 | punished | hit by Chester 1.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 754 units away; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 14 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | yamκeff was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:29 | peek together | peeked the same enemy as lAdikl, 203 ms before them - a double peek |
| 4 1:51 | trade | lAdikl was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 bomb 0:13 | trade | yamκeff was killed 297 units away: you traded in 859 ms (pros: 1,641 ms) |
| 8 bomb 0:40 | trade | 4L3X was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:19 | hold | held with 4L3X, 269 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after 4L3X) |
| 11 1:15 | trade | 4L3X was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:55 | trade | 4L3X was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | hold | held with 4L3X, 496 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after 4L3X) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | hit them | Glock-18 | 1703 ms | – | 31.6° | ||
| 1 1:10 | hit them | Glock-18 | 3531 ms | – | 31.6° | ||
| 1 1:09 | killed by them | USP-S | 3438 ms | 3828 ms | 49.0° | ||
| 2 1:30 | hit them | PP-Bizon | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:28 | hit them | PP-Bizon | 906 ms | – | 39.2° | ||
| 2 1:24 | killed them | PP-Bizon | 1000 ms | 1328 ms | 24.4° | ||
| 2 1:24 | hit by them | SSG 08 | 1125 ms | – | 53.0° | ||
| 2 1:23 | killed by them | Desert Eagle | 578 ms | 578 ms | 2.7° | ||
| 3 1:42 | hit them | PP-Bizon | 547 ms | – | 8.0° | ||
| 3 1:37 | hit them | PP-Bizon | 312 ms | – | 18.6° | ||
| 4 1:34 | hit by them | P2000 | 484 ms | – | 20.6° | ||
| 4 1:34 | killed them | AK-47 | 750 ms | 953 ms | 21.7° | ||
| 4 1:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:12 | killed them | AK-47 | 500 ms | 594 ms | 3.2° | ||
| 4 bomb 0:11 | killed by them | AWP | 641 ms | 641 ms | 2.3° | ||
| 5 1:49 | killed by them | AWP | 312 ms | 312 ms | 0.6° | ||
| 6 1:42 | killed by them | AK-47 | 734 ms | 1047 ms | 9.2° | ||
| 7 1:42 | killed by them | AWP | 406 ms | 406 ms | 0.8° | ||
| 8 1:27 | hit them | PP-Bizon | 1047 ms | – | 21.1° | ||
| 8 1:26 | hit by them | P2000 | 656 ms | – | 51.2° | ||
| 8 bomb 0:30 | hit by them | AWP | 78 ms | – | 0.8° | ||
| 8 bomb 0:29 | hit them | PP-Bizon | 141 ms | – | 2.0° | ||
| 8 bomb 0:29 | killed by them | M4A1-S | 453 ms | 453 ms | 2.2° | ||
| 9 1:22 | killed them | AK-47 | 547 ms | 953 ms | 0.9° | ||
| 9 1:21 | hit them | AK-47 | 484 ms | – | 4.1° | ||
| 10 1:30 | killed them | AWP | 188 ms | 188 ms | 1.1° | ||
| 10 1:10 | killed by them | AWP | 1375 ms | 1375 ms | 4.1° | ||
| 11 1:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:14 | killed them | AWP | 375 ms | 375 ms | 0.9° | ||
| 11 1:14 | killed by them | M4A4 | 375 ms | 469 ms | 0.4° | ||
| 12 0:51 | killed by them | AWP | 453 ms | 453 ms | 1.8° | ||
| 13 1:40 | hit by them | Glock-18 | 531 ms | – | 1.1° | ||
| 13 1:38 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:37 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | hit by them | Glock-18 | 922 ms | – | 52.7° | ||
| 13 1:25 | killed them | USP-S | 1125 ms | 1125 ms | 50.9° | ||
| 13 1:23 | killed them | USP-S | 688 ms | 1062 ms | 4.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | Glock-18 | 661 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 39% | |
| 1 1:12 | Glock-18 | 619 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 1:11 | Glock-18 | 597 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/5 | 12% / 40% | ||
| 2 1:28 | PP-Bizon | 548 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/9 | 49% / 72% | ||
| 2 1:24 | PP-Bizon | 343 | fired while moving (178 u/s), too fast to be accurate - stop first | 3/16 | killed them | 15% / 47% | |
| 3 1:42 | PP-Bizon | 824 | fired while moving (207 u/s), too fast to be accurate - stop first | 1/12 | 31% / 52% | ||
| 3 1:41 | PP-Bizon | 734 | fired while moving (218 u/s), too fast to be accurate - stop first | 0/5 | 15% / 46% | ||
| 3 1:37 | PP-Bizon | 203 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/6 | 3% / 54% | ||
| 4 1:34 | AK-47 | 606 | fine - pros would have fired it too | 2/7 | killed them | 60% / 61% | |
| 4 1:29 | AK-47 | 1285 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 51% | |
| 4 1:29 | AK-47 | 1289 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | killed them | 26% / 51% | |
| 4 bomb 0:12 | AK-47 | 914 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 4 bomb 0:11 | AK-47 | 613 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 47% | |
| 8 1:27 | PP-Bizon | 964 | fired while moving (106 u/s), too fast to be accurate - stop first | 5/27 | 20 bullets after pros would have stopped | 0% / 51% | |
| 8 1:25 | PP-Bizon | 850 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/11 | 2 bullets after pros would have stopped | 1% / 52% | |
| 8 bomb 0:29 | PP-Bizon | 963 | fired while moving (134 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 40% / 55% | |
| 9 1:22 | AK-47 | 1281 | fine - pros would have fired it too | 4/6 | killed them | 41% / 46% | |
| 9 1:21 | AK-47 | 1958 | fine - pros would have fired it too | 2/2 | 48% / 48% | ||
| 10 1:30 | AWP | 1165 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 10 1:25 | AWP | 1418 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 63% | |
| 11 1:14 | AWP | 2340 | fine - pros would have fired it too | 1/1 | killed them | 57% / 66% | |
| 13 1:44 | USP-S | 818 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 18% / 49% | ||
| 13 1:25 | USP-S | 396 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 24% / 51% | |
| 13 1:23 | USP-S | 647 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 50% | |
| 13 1:23 | USP-S | 645 | fine - pros would have fired it too | 1/2 | killed them | 51% / 53% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
