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Dust II, won 13-1 · Mon 05 Oct, 16:30

PopiGold Nova Master

The match

Aim

618 msTTD953 msTTK13.3°Crosshair↓38%1st bullet27%Spray9%Head62%Counter-strafe

Scoreboard

82ADR71%KAST

Positioning

Shots

16/25Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
PP-Bizon6025%
AK-471662%
USP-S1030%
Glock-18825%
AWP450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/574 1:34 3 kills (AK-47 ×3), 2 wallbangs, 1 headshot, in 60 s T3.7
26/579 1:21 1 kill (AK-47), 1 headshot T1.0
27/5710 1:30 1 kill (AWP) T1.0
31/5713 1:25 2 kills (USP-S ×2), in 2.2 s CT0.9
33/5711 1:41 2 kills (AWP ×2), in 26.5 s T0.8
53/572 1:23 1 kill (Bizon), 1 headshot T-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 1 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:44 hurt the teambarely blinded Nedim MALİK 0.6 s (0.1 s white); blinded themselves 3.3 s on the move through Upper Tunnel - an enemy could see them
9 1:41 weakbarely blinded Chester 1.5 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 4 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 1:41 punishedhit by Chester 1.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 754 units away; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 14 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeyamκeff was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
2 1:29 peek togetherpeeked the same enemy as lAdikl, 203 ms before them - a double peek
4 1:51 tradelAdikl was killed 368 units away: not traded within 5 s (pros: 1,641 ms)
4 bomb 0:13 tradeyamκeff was killed 297 units away: you traded in 859 ms (pros: 1,641 ms)
8 bomb 0:40 trade4L3X was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
11 1:19 holdheld with 4L3X, 269 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after 4L3X)
11 1:15 trade4L3X was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
12 0:55 trade4L3X was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 holdheld with 4L3X, 496 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after 4L3X)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 Nedim MALİKhit themGlock-181703 ms–31.6°
1 1:10 Nedim MALİKhit themGlock-183531 ms–31.6°
1 1:09 Nedim MALİKkilled by themUSP-S3438 ms3828 ms49.0°
2 1:30 Nedim MALİKhit themPP-Bizon–––couldn't see them (a wallbang, a smoke) - not timed
2 1:28 23hit themPP-Bizon906 ms–39.2°
2 1:24 Nedim MALİKkilled themPP-Bizon1000 ms1328 ms24.4°
2 1:24 Nedim MALİKhit by themSSG 081125 ms–53.0°
2 1:23 Chesterkilled by themDesert Eagle578 ms578 ms2.7°
3 1:42 Chesterhit themPP-Bizon547 ms–8.0°
3 1:37 Chesterhit themPP-Bizon312 ms–18.6°
4 1:34 23hit by themP2000484 ms–20.6°
4 1:34 23killed themAK-47750 ms953 ms21.7°
4 1:30 💲killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:12 Nedim MALİKkilled themAK-47500 ms594 ms3.2°
4 bomb 0:11 Chesterkilled by themAWP641 ms641 ms2.3°
5 1:49 Chesterkilled by themAWP312 ms312 ms0.6°
6 1:42 23killed by themAK-47734 ms1047 ms9.2°
7 1:42 💲killed by themAWP406 ms406 ms0.8°
8 1:27 Chesterhit themPP-Bizon1047 ms–21.1°
8 1:26 Chesterhit by themP2000656 ms–51.2°
8 bomb 0:30 💲hit by themAWP78 ms–0.8°
8 bomb 0:29 23hit themPP-Bizon141 ms–2.0°
8 bomb 0:29 23killed by themM4A1-S453 ms453 ms2.2°
9 1:22 💲killed themAK-47547 ms953 ms0.9°
9 1:21 Chesterhit themAK-47484 ms–4.1°
10 1:30 Chesterkilled themAWP188 ms188 ms1.1°
10 1:10 💲killed by themAWP1375 ms1375 ms4.1°
11 1:41 Chesterkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 💲hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:14 💲killed themAWP375 ms375 ms0.9°
11 1:14 Nedim MALİKkilled by themM4A4375 ms469 ms0.4°
12 0:51 💲killed by themAWP453 ms453 ms1.8°
13 1:40 Chesterhit by themGlock-18531 ms–1.1°
13 1:38 Nedim MALİKhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 Chesterhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:37 Nedim MALİKhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 💲hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 Nedim MALİKhit by themGlock-18922 ms–52.7°
13 1:25 Nedim MALİKkilled themUSP-S1125 ms1125 ms50.9°
13 1:23 23killed themUSP-S688 ms1062 ms4.4°

Shots

You fired 16 of your 25 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 22 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 Nedim MALİKGlock-18661fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 39%
1 1:12 Nedim MALİKGlock-18619fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 1:11 Nedim MALİKGlock-18597aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/512% / 40%
2 1:28 23PP-Bizon548fired while moving (240 u/s), too fast to be accurate - stop first1/949% / 72%
2 1:24 Nedim MALİKPP-Bizon343fired while moving (178 u/s), too fast to be accurate - stop first3/16killed them15% / 47%
3 1:42 ChesterPP-Bizon824fired while moving (207 u/s), too fast to be accurate - stop first1/1231% / 52%
3 1:41 ChesterPP-Bizon734fired while moving (218 u/s), too fast to be accurate - stop first0/515% / 46%
3 1:37 ChesterPP-Bizon203aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/63% / 54%
4 1:34 23AK-47606fine - pros would have fired it too2/7killed them60% / 61%
4 1:29 💲AK-471285aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 51%
4 1:29 💲AK-471289aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3killed them26% / 51%
4 bomb 0:12 Nedim MALİKAK-47914fine - pros would have fired it too2/3killed them64% / 64%
4 bomb 0:11 ChesterAK-47613aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)11% / 47%
8 1:27 ChesterPP-Bizon964fired while moving (106 u/s), too fast to be accurate - stop first5/2720 bullets after pros would have stopped0% / 51%
8 1:25 ChesterPP-Bizon850fired while moving (166 u/s), too fast to be accurate - stop first0/112 bullets after pros would have stopped1% / 52%
8 bomb 0:29 23PP-Bizon963fired while moving (134 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)40% / 55%
9 1:22 💲AK-471281fine - pros would have fired it too4/6killed them41% / 46%
9 1:21 ChesterAK-471958fine - pros would have fired it too2/248% / 48%
10 1:30 ChesterAWP1165fine - pros would have fired it too1/1killed them75% / 75%
10 1:25 Nedim MALİKAWP1418aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)16% / 63%
11 1:14 💲AWP2340fine - pros would have fired it too1/1killed them57% / 66%
13 1:44 ChesterUSP-S818aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/418% / 49%
13 1:25 Nedim MALİKUSP-S396aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them24% / 51%
13 1:23 23USP-S647fired while moving (115 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 50%
13 1:23 23USP-S645fine - pros would have fired it too1/2killed them51% / 53%

Positioning

In none of your 25 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 17 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 2 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.