Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 34 | 44% |
| M4A1-S | 32 | 50% |
| Glock-18 | 24 | 17% |
| USP-S | 16 | 19% |
| MAC-10 | 12 | 67% |
| AWP | 5 | 20% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/57 | 11 1:15 | 3 kills (M4A4 ×3), 1 through smoke, 1 headshot, in 24.5 s CT | 6.9 |
| 11/57 | 7 1:23 | 1 kill (AWP), 1 through smoke CT | 2.6 |
| 18/57 | 5 1:09 | 2 kills (M4A1-S ×2), in 17.7 s CT | 1.5 |
| 40/57 | 14 1:17 | 1 kill (MAC-10) T | -0.1 |
| 46/57 | 10 1:27 | 1 kill (M4A1-S) CT | -0.6 |
| 50/57 | 6 1:25 | 1 kill (AWP) CT | -1.0 |
| 51/57 | 4 1:19 | 2 kills (M4A1-S ×2), in 44.5 s CT | -1.1 |
| 54/57 | 9 bomb 0:21 | 1 kill (M4A4) CT | -1.6 |
| 57/57 | 1 1:09 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:22 | 1v4 before the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · saw each other |
| 9 1:18 | 1v5 before the plant CT · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 11 bomb 0:31 | 1v3 after the plant CT · 65 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 14 1:30 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:15 | hurt the team | no enemy blinded for long; blinded Chester 3.4 s on the move through Short Stairs - ran into a fight |
| 7 bomb 0:15 | misled a peek | barely blinded lAdikl 2.8 s (0.4 s white) the enemy was barely blinded, and Nedim MALİK peeked lAdikl 0.3 s after the pop; got hit first |
| 11 bomb 0:24 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:28 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 10 1:26 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 14 1:15 | Tunnel Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 14 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | 23 was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:22 | trade | больше не пью was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:44 | hold | held with Chester, 834 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Chester) |
| 3 1:41 | trade | 23 was killed 850 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:13 | hold | held with Chester, 272 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Chester) |
| 6 1:39 | hold | held with 💲, 795 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before 💲) |
| 7 bomb 0:35 | hold | held with 💲, 227 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before 💲) |
| 7 bomb 0:34 | hold | held with Chester, 1024 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:28 | hold | held with Chester, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Chester) |
| 11 1:14 | trade | 💲 was killed 2253 units away: you traded in 984 ms (pros: 2,609 ms) |
| 13 1:40 | in their way | stood between 23 and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:37 | line of fire | stood in Chester's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 13 1:33 | line of fire | stood in 💲's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:33 | trade | Chester was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:32 | trade | 💲 was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | hit them | P2000 | 672 ms | – | 13.5° | ||
| 1 1:16 | hit by them | Glock-18 | 984 ms | – | 15.2° | ||
| 1 1:12 | hit by them | Glock-18 | 1703 ms | – | 31.6° | ||
| 1 1:10 | hit by them | Glock-18 | 3531 ms | – | 31.6° | ||
| 1 1:09 | killed them | USP-S | 3438 ms | 3828 ms | 49.0° | ||
| 2 1:30 | hit by them | PP-Bizon | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:24 | killed by them | PP-Bizon | 1000 ms | 1328 ms | 24.4° | ||
| 2 1:24 | hit them | SSG 08 | 1125 ms | – | 53.0° | ||
| 3 1:33 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | killed them | M4A1-S | 516 ms | 625 ms | 9.1° | ||
| 4 bomb 0:31 | hit them | M4A4 | 609 ms | – | 0.9° | ||
| 4 bomb 0:14 | hit by them | M4A4 | 562 ms | – | 7.1° | ||
| 4 bomb 0:14 | killed them | M4A1-S | 656 ms | 1047 ms | 9.0° | ||
| 4 bomb 0:12 | killed by them | AK-47 | 500 ms | 594 ms | 3.2° | ||
| 5 1:09 | killed them | M4A1-S | 734 ms | 938 ms | 0.7° | ||
| 5 0:52 | killed them | M4A1-S | 500 ms | 1203 ms | 38.8° | ||
| 6 1:38 | hit by them | Tec-9 | 1719 ms | – | 48.9° | ||
| 6 1:25 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:24 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:35 | hit them | AWP | 219 ms | – | 0.9° | ||
| 7 bomb 0:35 | hit by them | AWP | 406 ms | – | 4.3° | ||
| 7 bomb 0:14 | killed by them | AWP | 297 ms | 297 ms | 1.9° | ||
| 8 1:34 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:28 | killed by them | Tec-9 | 266 ms | 453 ms | 4.7° | ||
| 9 bomb 0:22 | killed them | M4A4 | 438 ms | 1062 ms | 2.2° | ||
| 9 bomb 0:20 | killed by them | AK-47 | 359 ms | 562 ms | 7.0° | ||
| 10 1:27 | killed them | M4A1-S | 531 ms | 938 ms | 6.2° | ||
| 10 1:26 | killed by them | M4A4 | 406 ms | 922 ms | 1.1° | ||
| 11 1:15 | killed them | M4A4 | 375 ms | 469 ms | 4.8° | ||
| 11 1:14 | killed them | M4A4 | 375 ms | 469 ms | 0.4° | ||
| 11 bomb 0:40 | hit them | M4A4 | 1109 ms | – | 0.7° | ||
| 11 bomb 0:31 | killed them | M4A4 | 438 ms | 2047 ms | 1.6° | ||
| 11 bomb 0:31 | hit by them | AK-47 | 609 ms | – | 0.9° | ||
| 11 bomb 0:23 | killed by them | AWP | 672 ms | 672 ms | 1.3° | ||
| 12 1:40 | hit them | M4A4 | 344 ms | – | 2.1° | ||
| 12 1:40 | killed by them | AK-47 | 438 ms | 531 ms | 33.5° | ||
| 13 1:39 | hit them | Glock-18 | 297 ms | – | 0.2° | ||
| 13 1:38 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:37 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | hit by them | P2000 | 1234 ms | – | 4.0° | ||
| 13 1:28 | hit them | Glock-18 | 1422 ms | – | 9.9° | ||
| 13 1:25 | hit them | Glock-18 | 922 ms | – | 52.7° | ||
| 13 1:25 | killed by them | USP-S | 1125 ms | 1125 ms | 50.9° | ||
| 14 1:17 | killed them | MAC-10 | 406 ms | 1156 ms | 1.7° | ||
| 14 1:17 | hit by them | M4A4 | 500 ms | – | 4.9° | ||
| 14 1:14 | killed by them | MP5-SD | 453 ms | 453 ms | 2.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | USP-S | 170 | fine - pros would have fired it too | 1/11 | 47% / 50% | ||
| 1 1:12 | USP-S | 612 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 1 1:11 | USP-S | 566 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 50% | |
| 1 1:10 | USP-S | 402 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 57% | |
| 1 1:09 | USP-S | 354 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 48% | |
| 1 1:09 | USP-S | 350 | fine - pros would have fired it too | 1/2 | killed them | 28% / 49% | |
| 4 1:19 | M4A1-S | 264 | fine - pros would have fired it too | 2/6 | killed them | 34% / 50% | |
| 4 bomb 0:31 | M4A1-S | 2344 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 60% / 60% | |
| 4 bomb 0:14 | M4A1-S | 701 | fired while moving (119 u/s), too fast to be accurate - stop first | 5/10 | killed them | 25% / 51% | |
| 5 1:09 | M4A1-S | 727 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/8 | killed them | 23% / 61% | |
| 5 0:52 | M4A1-S | 186 | fired while moving (32 u/s), too fast to be accurate - stop first | 4/12 | killed them | 22% / 54% | |
| 6 1:39 | AWP | 785 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 0/1 | 2% / 83% | ||
| 7 1:42 | AWP | 1812 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 8% / 80% | ||
| 7 bomb 0:35 | AWP | 2363 | fine - pros would have fired it too | 1/1 | 67% / 67% | ||
| 8 1:43 | AWP | 1046 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 43% / 78% | ||
| 8 1:28 | AWP | 310 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 84% | |
| 9 bomb 0:22 | M4A4 | 270 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 5/13 | killed them | 3% / 63% | |
| 9 bomb 0:20 | M4A4 | 274 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 48% | |
| 10 1:27 | M4A1-S | 488 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/10 | killed them | 27% / 57% | |
| 11 1:15 | M4A4 | 456 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/7 | killed them | 16% / 51% | |
| 11 1:14 | M4A4 | 1087 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 11 1:02 | M4A4 | 1049 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 55% | |
| 11 1:02 | M4A4 | 1047 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 45% | |
| 11 bomb 0:39 | M4A4 | 1047 | fine - pros would have fired it too | 0/2 | 30% / 46% | ||
| 11 bomb 0:31 | M4A4 | 1213 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 45% | |
| 11 bomb 0:31 | M4A4 | 1213 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 11 bomb 0:30 | M4A4 | 1213 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 50% | |
| 11 bomb 0:30 | M4A4 | 1213 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 11 bomb 0:29 | M4A4 | 1213 | fine - pros would have fired it too | 1/2 | killed them | 46% / 49% | |
| 12 1:40 | M4A4 | 168 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 42% / 50% | |
| 13 1:39 | Glock-18 | 1018 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 2/20 | cut short (a death, a reload) | 5% / 36% | |
| 13 1:28 | Glock-18 | 1031 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/5 | 18% / 40% | ||
| 13 1:26 | Glock-18 | 505 | aim far off: your crosshair was about 8.5 player widths (277 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 1% / 55% | |
| 14 1:17 | MAC-10 | 465 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 8/17 | killed them | 23% / 59% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
