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Dust II, lost 1-13 · Mon 05 Oct, 16:30

Nedim MALİKMaster Guardian I

The match

Aim

524 msTTD1047 msTTK3.5°Crosshair↓22%1st bullet60%Spray15%Head63%Counter-strafe

Scoreboard

126ADR93%KAST

Positioning

Shots

21/34Rushed↓10/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43444%
M4A1-S3250%
Glock-182417%
USP-S1619%
MAC-101267%
AWP520%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/5711 1:15 3 kills (M4A4 ×3), 1 through smoke, 1 headshot, in 24.5 s CT6.9
11/577 1:23 1 kill (AWP), 1 through smoke CT2.6
18/575 1:09 2 kills (M4A1-S ×2), in 17.7 s CT1.5
40/5714 1:17 1 kill (MAC-10) T-0.1
46/5710 1:27 1 kill (M4A1-S) CT-0.6
50/576 1:25 1 kill (AWP) CT-1.0
51/574 1:19 2 kills (M4A1-S ×2), in 44.5 s CT-1.1
54/579 bomb 0:21 1 kill (M4A4) CT-1.6
57/571 1:09 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:22 1v4 before the plant CT · 100 HP · Short Stairslost - died later, after 1 kill · saw each other
9 1:18 1v5 before the plant CT · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other
11 bomb 0:31 1v3 after the plant CT · 65 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
14 1:30 1v5 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:15 hurt the teamno enemy blinded for long; blinded Chester 3.4 s on the move through Short Stairs - ran into a fight
7 bomb 0:15 misled a peekbarely blinded lAdikl 2.8 s (0.4 s white) the enemy was barely blinded, and Nedim MALİK peeked lAdikl 0.3 s after the pop; got hit first
11 bomb 0:24 wastedno enemy blinded for long

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 standing where crouching would have hidden you), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 1 of your 21 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:28 yamκeffCatwalkstanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headkilled them
10 1:26 lAdiklCatwalkcover not used: 32 units away, they'd have seen only your headdied
14 1:15 4L3XTunnel Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 14 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 trade23 was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
1 1:22 tradeбольше не пью was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
2 1:44 holdheld with Chester, 834 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Chester)
3 1:41 trade23 was killed 850 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:13 holdheld with Chester, 272 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Chester)
6 1:39 holdheld with 💲, 795 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms before 💲)
7 bomb 0:35 holdheld with 💲, 227 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before 💲)
7 bomb 0:34 holdheld with Chester, 1024 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:28 holdheld with Chester, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Chester)
11 1:14 trade💲 was killed 2253 units away: you traded in 984 ms (pros: 2,609 ms)
13 1:40 in their waystood between 23 and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:37 line of firestood in Chester's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
13 1:33 line of firestood in 💲's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:33 tradeChester was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
13 1:32 trade💲 was killed 752 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 4L3Xhit themP2000672 ms–13.5°
1 1:16 4L3Xhit by themGlock-18984 ms–15.2°
1 1:12 Popihit by themGlock-181703 ms–31.6°
1 1:10 Popihit by themGlock-183531 ms–31.6°
1 1:09 Popikilled themUSP-S3438 ms3828 ms49.0°
2 1:30 Popihit by themPP-Bizon–––couldn't see them (a wallbang, a smoke) - not timed
2 1:24 Popikilled by themPP-Bizon1000 ms1328 ms24.4°
2 1:24 Popihit themSSG 081125 ms–53.0°
3 1:33 yamκeffhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 4L3Xkilled themM4A1-S516 ms625 ms9.1°
4 bomb 0:31 Agnostichit themM4A4609 ms–0.9°
4 bomb 0:14 yamκeffhit by themM4A4562 ms–7.1°
4 bomb 0:14 yamκeffkilled themM4A1-S656 ms1047 ms9.0°
4 bomb 0:12 Popikilled by themAK-47500 ms594 ms3.2°
5 1:09 lAdiklkilled themM4A1-S734 ms938 ms0.7°
5 0:52 yamκeffkilled themM4A1-S500 ms1203 ms38.8°
6 1:38 4L3Xhit by themTec-91719 ms–48.9°
6 1:25 4L3Xkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:24 lAdiklkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:35 lAdiklhit themAWP219 ms–0.9°
7 bomb 0:35 lAdiklhit by themAWP406 ms–4.3°
7 bomb 0:14 lAdiklkilled by themAWP297 ms297 ms1.9°
8 1:34 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:28 4L3Xkilled by themTec-9266 ms453 ms4.7°
9 bomb 0:22 lAdiklkilled themM4A4438 ms1062 ms2.2°
9 bomb 0:20 Agnostickilled by themAK-47359 ms562 ms7.0°
10 1:27 yamκeffkilled themM4A1-S531 ms938 ms6.2°
10 1:26 lAdiklkilled by themM4A4406 ms922 ms1.1°
11 1:15 4L3Xkilled themM4A4375 ms469 ms4.8°
11 1:14 Popikilled themM4A4375 ms469 ms0.4°
11 bomb 0:40 Agnostichit themM4A41109 ms–0.7°
11 bomb 0:31 yamκeffkilled themM4A4438 ms2047 ms1.6°
11 bomb 0:31 yamκeffhit by themAK-47609 ms–0.9°
11 bomb 0:23 lAdiklkilled by themAWP672 ms672 ms1.3°
12 1:40 yamκeffhit themM4A4344 ms–2.1°
12 1:40 yamκeffkilled by themAK-47438 ms531 ms33.5°
13 1:39 4L3Xhit themGlock-18297 ms–0.2°
13 1:38 Popihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:37 Popihit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 4L3Xhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 lAdiklhit by themP20001234 ms–4.0°
13 1:28 lAdiklhit themGlock-181422 ms–9.9°
13 1:25 Popihit themGlock-18922 ms–52.7°
13 1:25 Popikilled by themUSP-S1125 ms1125 ms50.9°
14 1:17 yamκeffkilled themMAC-10406 ms1156 ms1.7°
14 1:17 yamκeffhit by themM4A4500 ms–4.9°
14 1:14 4L3Xkilled by themMP5-SD453 ms453 ms2.6°

Shots

You fired 21 of your 34 first shots too soon: 14 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 4L3XUSP-S170fine - pros would have fired it too1/1147% / 50%
1 1:12 PopiUSP-S612fired while moving (109 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
1 1:11 PopiUSP-S566aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 50%
1 1:10 PopiUSP-S402aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 57%
1 1:09 PopiUSP-S354fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 48%
1 1:09 PopiUSP-S350fine - pros would have fired it too1/2killed them28% / 49%
4 1:19 4L3XM4A1-S264fine - pros would have fired it too2/6killed them34% / 50%
4 bomb 0:31 AgnosticM4A1-S2344fine - pros would have fired it too1/21 bullet after pros would have stopped60% / 60%
4 bomb 0:14 yamκeffM4A1-S701fired while moving (119 u/s), too fast to be accurate - stop first5/10killed them25% / 51%
5 1:09 lAdiklM4A1-S727aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/8killed them23% / 61%
5 0:52 yamκeffM4A1-S186fired while moving (32 u/s), too fast to be accurate - stop first4/12killed them22% / 54%
6 1:39 4L3XAWP785aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first0/12% / 83%
7 1:42 4L3XAWP1812aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/18% / 80%
7 bomb 0:35 lAdiklAWP2363fine - pros would have fired it too1/167% / 67%
8 1:43 PopiAWP1046aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/143% / 78%
8 1:28 4L3XAWP310aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)14% / 84%
9 bomb 0:22 lAdiklM4A4270aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first5/13killed them3% / 63%
9 bomb 0:20 AgnosticM4A4274aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2cut short (a death, a reload)4% / 48%
10 1:27 yamκeffM4A1-S488fired while moving (117 u/s), too fast to be accurate - stop first2/10killed them27% / 57%
11 1:15 4L3XM4A4456fired while moving (83 u/s), too fast to be accurate - stop first2/7killed them16% / 51%
11 1:14 PopiM4A41087fine - pros would have fired it too2/6killed them61% / 61%
11 1:02 AgnosticM4A41049fired while moving (124 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 55%
11 1:02 AgnosticM4A41047aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 45%
11 bomb 0:39 AgnosticM4A41047fine - pros would have fired it too0/230% / 46%
11 bomb 0:31 yamκeffM4A41213fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 45%
11 bomb 0:31 yamκeffM4A41213fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
11 bomb 0:30 yamκeffM4A41213aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 50%
11 bomb 0:30 yamκeffM4A41213fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
11 bomb 0:29 yamκeffM4A41213fine - pros would have fired it too1/2killed them46% / 49%
12 1:40 yamκeffM4A4168fine - pros would have fired it too1/4cut short (a death, a reload)42% / 50%
13 1:39 4L3XGlock-181018too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target2/20cut short (a death, a reload)5% / 36%
13 1:28 lAdiklGlock-181031fired while moving (176 u/s), too fast to be accurate - stop first1/518% / 40%
13 1:26 PopiGlock-18505aim far off: your crosshair was about 8.5 player widths (277 units) off their body - get on target first1/10cut short (a death, a reload)1% / 55%
14 1:17 yamκeffMAC-10465aim far off: your crosshair was about a player's width (26 units) off their body - get on target first8/17killed them23% / 59%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.