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Dust II, won 13-1 · Mon 05 Oct, 16:30

AgnosticGold Nova Master

The match

Aim

391 msTTD688 msTTK2.0°Crosshair↓29%1st bullet44%Spray22%Head79%Counter-strafe

Scoreboard

58ADR86%KAST

Positioning

Shots

7/21Rushed↓6/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473738%
M4A42119%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/5714 1:31 2 kills (M4A4 ×2), all headshots, in 1.2 s CT3.5
23/576 1:06 1 kill (AK-47), 1 headshot T1.0
32/579 bomb 0:20 1 kill (AK-47), 1 headshot T0.9
39/572 bomb 0:37 1 kill (AK-47), 1 headshot T-0.1
45/573 1:37 1 kill (AK-47) T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:11 1v1 after the plant T · 81 HP · Long Awon - the bomb went off
10 bomb 0:12 1v1 after the plant T · 99 HP · Short Stairswon - the bomb went off · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:45 wastedno enemy blinded for long; blinded themselves 2.9 s on the move through Outside Long - safe
8 bomb 0:35 wastedno enemy blinded for long
10 bomb 0:11 wastedno enemy blinded for long
11 1:49 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Outside Long - safe
12 1:26 goodblinded Chester 4.1 s (1.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 13 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:39 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 798 units away
8 1:35 punishedhit by Nedim MALİK 0.9 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1126 units away

Positioning

In 1 of your 14 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 11 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 bomb 0:32 Nedim MALİKA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeyamκeff was killed 763 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 tradeyamκeff was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
2 1:30 line of firestood in 4L3X's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 bomb 0:39 line of firestood in lAdikl's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
2 bomb 0:38 line of firestood in lAdikl's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:51 tradelAdikl was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradePopi was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:29 tradePopi was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:21 tradelAdikl was killed 412 units away: you traded in 1,281 ms (pros: 1,641 ms)
10 bomb 0:12 tradelAdikl was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:32 holdheld with yamκeff, 435 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:29 tradeyamκeff was killed 550 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:29 23hit themAK-47109 ms–0.8°
2 bomb 0:37 больше не пьюkilled themAK-47484 ms688 ms2.7°
2 bomb 0:37 больше не пьюhit by themGalil AR688 ms–1.0°
2 bomb 0:35 💲killed by themSSG 08250 ms250 ms0.3°
3 1:37 Chesterkilled themAK-47516 ms625 ms0.8°
3 bomb 0:18 больше не пьюkilled by themM4A1-S78 ms469 ms2.0°
3 bomb 0:18 больше не пьюhit themAK-47250 ms–2.0°
4 1:29 💲hit themAK-47391 ms–1.8°
4 bomb 0:31 Nedim MALİKhit by themM4A4609 ms–0.9°
5 1:18 Chesterkilled by themAWP281 ms281 ms0.9°
6 1:06 23killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:27 23hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:25 23hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 Nedim MALİKkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:34 Nedim MALİKhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:20 Nedim MALİKkilled themAK-47359 ms562 ms7.0°
11 bomb 0:40 Nedim MALİKhit by themM4A41109 ms–0.7°
12 1:24 Chesterhit themAK-47344 ms–0.4°
12 1:23 Chesterkilled by themAWP438 ms438 ms2.8°
14 1:31 23hit by themMAC-10516 ms–13.9°
14 1:31 23killed themM4A4688 ms688 ms11.4°
14 1:30 Chesterhit by themTec-9172 ms–3.7°
14 1:30 Chesterkilled themM4A4688 ms875 ms31.1°

Shots

You fired 7 of your 21 first shots too soon: 4 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:29 23AK-471599fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
2 1:29 23AK-471599fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 52%
2 1:28 23AK-471599fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
2 bomb 0:37 больше не пьюAK-47797fine - pros would have fired it too2/4killed them77% / 77%
3 1:37 ChesterAK-471063fine - pros would have fired it too2/4killed them55% / 55%
3 bomb 0:18 больше не пьюAK-47490fine - pros would have fired it too2/5cut short (a death, a reload)47% / 50%
4 bomb 0:32 ChesterAK-471957fine - pros would have fired it too0/246% / 49%
5 1:18 ChesterAK-47869fine - pros would have fired it too0/1cut short (a death, a reload)34% / 46%
9 bomb 0:20 Nedim MALİKAK-47295fired while moving (172 u/s), too fast to be accurate - stop first3/7killed them27% / 57%
10 bomb 0:03 💲AK-471391aim far off: your crosshair was about 11 player widths (347 units) off their body - get on target first0/21% / 50%
11 1:03 Nedim MALİKAK-471184fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 56%
11 1:03 Nedim MALİKAK-471129aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 54%
11 1:03 Nedim MALİKAK-471082fine - pros would have fired it too0/228% / 47%
11 1:02 Nedim MALİKAK-471047fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 45%
11 bomb 0:40 Nedim MALİKAK-471047aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 58%
11 bomb 0:39 Nedim MALİKAK-471047fine - pros would have fired it too0/242% / 45%
12 1:24 ChesterAK-471079fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
14 1:37 ChesterM4A41121fired while moving (114 u/s), too fast to be accurate - stop first0/55% / 58%
14 1:36 ChesterM4A4977fine - pros would have fired it too0/92 bullets after pros would have stopped39% / 62%
14 1:31 23M4A4717fired while moving (106 u/s), too fast to be accurate - stop first1/9killed them19% / 62%
14 1:30 ChesterM4A4633fired while moving (89 u/s), too fast to be accurate - stop first3/7killed them9% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.