Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 38% |
| M4A4 | 21 | 19% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/57 | 14 1:31 | 2 kills (M4A4 ×2), all headshots, in 1.2 s CT | 3.5 |
| 23/57 | 6 1:06 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 32/57 | 9 bomb 0:20 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 39/57 | 2 bomb 0:37 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 45/57 | 3 1:37 | 1 kill (AK-47) T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:11 | 1v1 after the plant T · 81 HP · Long A | won - the bomb went off |
| 10 bomb 0:12 | 1v1 after the plant T · 99 HP · Short Stairs | won - the bomb went off · first fight lost, saw each other |
Flashes
5 flashes: 1 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:45 | wasted | no enemy blinded for long; blinded themselves 2.9 s on the move through Outside Long - safe |
| 8 bomb 0:35 | wasted | no enemy blinded for long |
| 10 bomb 0:11 | wasted | no enemy blinded for long |
| 11 1:49 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Outside Long - safe |
| 12 1:26 | good | blinded Chester 4.1 s (1.4 s white) |
Throws
15 grenades: 13 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:39 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 798 units away |
| 8 1:35 | punished | hit by Nedim MALİK 0.9 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1126 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 bomb 0:32 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | yamκeff was killed 763 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | trade | yamκeff was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:30 | line of fire | stood in 4L3X's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 bomb 0:39 | line of fire | stood in lAdikl's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 2 bomb 0:38 | line of fire | stood in lAdikl's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:51 | trade | lAdikl was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | Popi was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:29 | trade | Popi was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:21 | trade | lAdikl was killed 412 units away: you traded in 1,281 ms (pros: 1,641 ms) |
| 10 bomb 0:12 | trade | lAdikl was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:32 | hold | held with yamκeff, 435 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 bomb 0:29 | trade | yamκeff was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:29 | hit them | AK-47 | 109 ms | – | 0.8° | ||
| 2 bomb 0:37 | killed them | AK-47 | 484 ms | 688 ms | 2.7° | ||
| 2 bomb 0:37 | hit by them | Galil AR | 688 ms | – | 1.0° | ||
| 2 bomb 0:35 | killed by them | SSG 08 | 250 ms | 250 ms | 0.3° | ||
| 3 1:37 | killed them | AK-47 | 516 ms | 625 ms | 0.8° | ||
| 3 bomb 0:18 | killed by them | M4A1-S | 78 ms | 469 ms | 2.0° | ||
| 3 bomb 0:18 | hit them | AK-47 | 250 ms | – | 2.0° | ||
| 4 1:29 | hit them | AK-47 | 391 ms | – | 1.8° | ||
| 4 bomb 0:31 | hit by them | M4A4 | 609 ms | – | 0.9° | ||
| 5 1:18 | killed by them | AWP | 281 ms | 281 ms | 0.9° | ||
| 6 1:06 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:34 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:20 | killed them | AK-47 | 359 ms | 562 ms | 7.0° | ||
| 11 bomb 0:40 | hit by them | M4A4 | 1109 ms | – | 0.7° | ||
| 12 1:24 | hit them | AK-47 | 344 ms | – | 0.4° | ||
| 12 1:23 | killed by them | AWP | 438 ms | 438 ms | 2.8° | ||
| 14 1:31 | hit by them | MAC-10 | 516 ms | – | 13.9° | ||
| 14 1:31 | killed them | M4A4 | 688 ms | 688 ms | 11.4° | ||
| 14 1:30 | hit by them | Tec-9 | 172 ms | – | 3.7° | ||
| 14 1:30 | killed them | M4A4 | 688 ms | 875 ms | 31.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:29 | AK-47 | 1599 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 2 1:29 | AK-47 | 1599 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 52% | |
| 2 1:28 | AK-47 | 1599 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 2 bomb 0:37 | AK-47 | 797 | fine - pros would have fired it too | 2/4 | killed them | 77% / 77% | |
| 3 1:37 | AK-47 | 1063 | fine - pros would have fired it too | 2/4 | killed them | 55% / 55% | |
| 3 bomb 0:18 | AK-47 | 490 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 47% / 50% | |
| 4 bomb 0:32 | AK-47 | 1957 | fine - pros would have fired it too | 0/2 | 46% / 49% | ||
| 5 1:18 | AK-47 | 869 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 46% | |
| 9 bomb 0:20 | AK-47 | 295 | fired while moving (172 u/s), too fast to be accurate - stop first | 3/7 | killed them | 27% / 57% | |
| 10 bomb 0:03 | AK-47 | 1391 | aim far off: your crosshair was about 11 player widths (347 units) off their body - get on target first | 0/2 | 1% / 50% | ||
| 11 1:03 | AK-47 | 1184 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 56% | |
| 11 1:03 | AK-47 | 1129 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 54% | |
| 11 1:03 | AK-47 | 1082 | fine - pros would have fired it too | 0/2 | 28% / 47% | ||
| 11 1:02 | AK-47 | 1047 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 45% | |
| 11 bomb 0:40 | AK-47 | 1047 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 58% | |
| 11 bomb 0:39 | AK-47 | 1047 | fine - pros would have fired it too | 0/2 | 42% / 45% | ||
| 12 1:24 | AK-47 | 1079 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 14 1:37 | M4A4 | 1121 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/5 | 5% / 58% | ||
| 14 1:36 | M4A4 | 977 | fine - pros would have fired it too | 0/9 | 2 bullets after pros would have stopped | 39% / 62% | |
| 14 1:31 | M4A4 | 717 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/9 | killed them | 19% / 62% | |
| 14 1:30 | M4A4 | 633 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 56% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
