Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 20% |
| Glock-18 | 16 | 25% |
| M4A1-S | 15 | 33% |
| MAC-10 | 11 | 27% |
| M4A4 | 10 | 30% |
| USP-S | 7 | 57% |
| P250 | 6 | 67% |
| Galil AR | 5 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/57 | 7 bomb 0:36 | 2 kills (AK-47 ×2), in 2 s T | 2.4 |
| 15/57 | 13 1:33 | 2 kills (usp_silencer_off ×2), 1 headshot, in 1.2 s CT | 2.0 |
| 34/57 | 12 1:40 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 44/57 | 6 1:12 | 1 kill (P250) T | -0.4 |
| 47/57 | 3 1:41 | 2 kills (MAC-10, M4A1-S), 1 headshot, in 60.3 s T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:09 | 1v3 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
8 flashes: 0 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 bomb 0:26 | wasted | no enemy blinded for long |
| 4 1:23 | wasted | no enemy blinded for long; blinded Agnostic 3.5 s on the move through Catwalk - safe |
| 7 bomb 0:24 | wasted | barely blinded Nedim MALİK 0.9 s (0.1 s white) |
| 8 bomb 0:29 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe; blinded Agnostic 3.4 s holding Bombsite B - safe |
| 9 1:48 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long |
| 11 1:45 | wasted | no enemy blinded for long |
| 12 1:41 | misled a peek | barely blinded Nedim MALİK 0.9 s (0.1 s white), 💲 0.8 s (0.1 s white), Chester 0.7 s (0.1 s white) the enemy was barely blinded, and yamκeff peeked Nedim MALİK 0.8 s after the pop; got hit first |
Throws
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:46 | exposed | an HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2160 units away |
| 9 1:50 | exposed | a flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1996 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:42 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:27 | trade | 4L3X was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:49 | trade | Popi was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:09 | trade | lAdikl was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:42 | trade | Popi was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:18 | trade | 4L3X was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:29 | trade | Popi was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:38 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:23 | trade | Agnostic was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:55 | trade | 4L3X was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | 4L3X was killed 1774 units away: you traded in 672 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | Glock-18 | 94 ms | – | 0.4° | ||
| 1 1:36 | hit them | Glock-18 | 500 ms | – | 17.7° | ||
| 1 1:36 | killed by them | P250 | 656 ms | 1734 ms | 52.0° | ||
| 2 1:43 | killed by them | Desert Eagle | 594 ms | 594 ms | 7.2° | ||
| 3 1:42 | hit by them | M4A4 | 281 ms | – | 5.7° | ||
| 3 1:42 | killed them | MAC-10 | 297 ms | 828 ms | 6.8° | ||
| 3 1:33 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:10 | killed them | M4A1-S | 281 ms | 391 ms | 3.6° | ||
| 4 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:14 | hit them | M4A4 | 562 ms | – | 7.1° | ||
| 4 bomb 0:14 | killed by them | M4A1-S | 656 ms | 1047 ms | 9.0° | ||
| 5 0:52 | killed by them | M4A1-S | 500 ms | 1203 ms | 38.8° | ||
| 6 1:13 | killed them | P250 | 234 ms | 1094 ms | 2.6° | ||
| 6 1:07 | hit by them | AK-47 | 547 ms | – | 1.0° | ||
| 7 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:36 | killed them | AK-47 | 203 ms | 203 ms | 1.4° | ||
| 7 bomb 0:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:23 | killed by them | AWP | 250 ms | 250 ms | 4.1° | ||
| 8 bomb 0:01 | killed by them | AWP | 484 ms | 484 ms | 1.4° | ||
| 10 1:27 | killed by them | M4A1-S | 531 ms | 938 ms | 6.2° | ||
| 11 bomb 0:31 | killed by them | M4A4 | 438 ms | 2047 ms | 1.6° | ||
| 11 bomb 0:31 | hit them | AK-47 | 609 ms | – | 0.9° | ||
| 12 1:40 | hit by them | M4A4 | 344 ms | – | 2.1° | ||
| 12 1:40 | killed them | AK-47 | 438 ms | 531 ms | 33.5° | ||
| 12 0:47 | hit them | AK-47 | 641 ms | – | 8.4° | ||
| 12 0:46 | killed by them | AWP | 938 ms | 938 ms | 12.6° | ||
| 13 1:33 | killed them | usp_silencer_off | 1516 ms | 1516 ms | 2.9° | ||
| 13 1:32 | killed them | usp_silencer_off | 1969 ms | 2594 ms | 3.9° | ||
| 13 1:31 | hit by them | Glock-18 | 344 ms | – | 0.2° | ||
| 14 1:17 | killed by them | MAC-10 | 406 ms | 1156 ms | 1.7° | ||
| 14 1:17 | hit them | M4A4 | 500 ms | – | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 949 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 7% / 38% | ||
| 1 1:45 | Glock-18 | 1130 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | 1% / 36% | ||
| 1 1:44 | Glock-18 | 938 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/4 | 22% / 49% | ||
| 1 1:42 | Glock-18 | 950 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/1 | 43% / 46% | ||
| 1 1:41 | Glock-18 | 1010 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/1 | 1% / 40% | ||
| 1 1:41 | Glock-18 | 1008 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 13% / 36% | ||
| 1 1:36 | Glock-18 | 522 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 61% / 61% | |
| 2 1:48 | Galil AR | 2007 | aim far off: your crosshair was about 9.5 player widths (303 units) off their body - get on target first | 0/1 | 1% / 56% | ||
| 2 1:47 | Galil AR | 775 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/5 | 4% / 62% | ||
| 2 1:43 | Galil AR | 1187 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 50% | |
| 3 1:43 | MAC-10 | 522 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/5 | 6% / 47% | ||
| 3 1:42 | MAC-10 | 478 | fired while moving (212 u/s), too fast to be accurate - stop first | 3/15 | killed them | 6% / 55% | |
| 3 bomb 0:10 | M4A1-S | 970 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | killed them | 28% / 54% | |
| 4 1:41 | M4A1-S | 857 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 59% | |
| 4 1:41 | M4A1-S | 848 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 49% | |
| 4 1:40 | M4A1-S | 852 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/2 | 7% / 51% | ||
| 4 bomb 0:14 | M4A1-S | 726 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 6% / 59% | |
| 6 1:13 | P250 | 298 | fine - pros would have fired it too | 4/7 | killed them | 49% / 49% | |
| 6 1:07 | AWP | 633 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 64% | |
| 7 bomb 0:36 | AK-47 | 784 | fine - pros would have fired it too | 1/5 | killed them | 52% / 52% | |
| 10 1:27 | AK-47 | 490 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 10% / 54% | |
| 11 bomb 0:31 | AK-47 | 1213 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | 11% / 45% | ||
| 11 bomb 0:30 | AK-47 | 1213 | fine - pros would have fired it too | 0/7 | 1 bullet after pros would have stopped | 43% / 46% | |
| 12 1:40 | AK-47 | 153 | fired while moving (188 u/s), too fast to be accurate - stop first | 2/6 | killed them | 3% / 49% | |
| 12 0:47 | AK-47 | 1071 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 24% / 45% | |
| 13 1:33 | USP-S | 937 | fine - pros would have fired it too | 4/8 | killed them | 54% / 54% | |
| 14 1:17 | M4A4 | 467 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 22% / 56% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
