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Dust II, won 13-1 · Mon 05 Oct, 16:30

yamκeffMaster Guardian I

The match

Aim

500 msTTD828 msTTK3.9°Crosshair↓18%1st bullet27%Spray15%Head50%Counter-strafe

Scoreboard

71ADR79%KAST

Positioning

Shots

20/27Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473020%
Glock-181625%
M4A1-S1533%
MAC-101127%
M4A41030%
USP-S757%
P250667%
Galil AR50%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/577 bomb 0:36 2 kills (AK-47 ×2), in 2 s T2.4
15/5713 1:33 2 kills (usp_silencer_off ×2), 1 headshot, in 1.2 s CT2.0
34/5712 1:40 1 kill (AK-47), 1 headshot T0.8
44/576 1:12 1 kill (P250) T-0.4
47/573 1:41 2 kills (MAC-10, M4A1-S), 1 headshot, in 60.3 s T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:09 1v3 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 0 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 bomb 0:26 wastedno enemy blinded for long
4 1:23 wastedno enemy blinded for long; blinded Agnostic 3.5 s on the move through Catwalk - safe
7 bomb 0:24 wastedbarely blinded Nedim MALİK 0.9 s (0.1 s white)
8 bomb 0:29 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe; blinded Agnostic 3.4 s holding Bombsite B - safe
9 1:48 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long
11 1:45 wastedno enemy blinded for long
12 1:41 misled a peekbarely blinded Nedim MALİK 0.9 s (0.1 s white), 💲 0.8 s (0.1 s white), Chester 0.7 s (0.1 s white) the enemy was barely blinded, and yamκeff peeked Nedim MALİK 0.8 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 28 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:46 exposedan HE at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2160 units away
9 1:50 exposeda flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 1996 units away; a running throw

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 16 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:42 ChesterTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 14 rounds. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:27 trade4L3X was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
5 1:49 tradePopi was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
5 1:09 tradelAdikl was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
6 1:42 tradePopi was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
7 1:18 trade4L3X was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:29 tradePopi was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:38 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:23 tradeAgnostic was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
12 0:55 trade4L3X was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 trade4L3X was killed 1774 units away: you traded in 672 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Chesterhit themGlock-1894 ms–0.4°
1 1:36 23hit themGlock-18500 ms–17.7°
1 1:36 23killed by themP250656 ms1734 ms52.0°
2 1:43 Chesterkilled by themDesert Eagle594 ms594 ms7.2°
3 1:42 23hit by themM4A4281 ms–5.7°
3 1:42 23killed themMAC-10297 ms828 ms6.8°
3 1:33 Nedim MALİKhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:10 больше не пьюkilled themM4A1-S281 ms391 ms3.6°
4 1:31 💲hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:14 Nedim MALİKhit themM4A4562 ms–7.1°
4 bomb 0:14 Nedim MALİKkilled by themM4A1-S656 ms1047 ms9.0°
5 0:52 Nedim MALİKkilled by themM4A1-S500 ms1203 ms38.8°
6 1:13 Chesterkilled themP250234 ms1094 ms2.6°
6 1:07 23hit by themAK-47547 ms–1.0°
7 1:21 Chesterhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:36 23killed themAK-47203 ms203 ms1.4°
7 bomb 0:34 Chesterkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:23 💲killed by themAWP250 ms250 ms4.1°
8 bomb 0:01 💲killed by themAWP484 ms484 ms1.4°
10 1:27 Nedim MALİKkilled by themM4A1-S531 ms938 ms6.2°
11 bomb 0:31 Nedim MALİKkilled by themM4A4438 ms2047 ms1.6°
11 bomb 0:31 Nedim MALİKhit themAK-47609 ms–0.9°
12 1:40 Nedim MALİKhit by themM4A4344 ms–2.1°
12 1:40 Nedim MALİKkilled themAK-47438 ms531 ms33.5°
12 0:47 23hit themAK-47641 ms–8.4°
12 0:46 23killed by themAWP938 ms938 ms12.6°
13 1:33 Chesterkilled themusp_silencer_off1516 ms1516 ms2.9°
13 1:32 💲killed themusp_silencer_off1969 ms2594 ms3.9°
13 1:31 23hit by themGlock-18344 ms–0.2°
14 1:17 Nedim MALİKkilled by themMAC-10406 ms1156 ms1.7°
14 1:17 Nedim MALİKhit themM4A4500 ms–4.9°

Shots

You fired 20 of your 27 first shots too soon: 12 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 ChesterGlock-18949aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/27% / 38%
1 1:45 23Glock-181130fired while moving (124 u/s), too fast to be accurate - stop first0/11% / 36%
1 1:44 ChesterGlock-18938too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/422% / 49%
1 1:42 ChesterGlock-18950fired while moving (158 u/s), too fast to be accurate - stop first1/143% / 46%
1 1:41 23Glock-181010fired while moving (142 u/s), too fast to be accurate - stop first0/11% / 40%
1 1:41 23Glock-181008aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/213% / 36%
1 1:36 23Glock-18522fine - pros would have fired it too3/8cut short (a death, a reload)61% / 61%
2 1:48 💲Galil AR2007aim far off: your crosshair was about 9.5 player widths (303 units) off their body - get on target first0/11% / 56%
2 1:47 больше не пьюGalil AR775aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/54% / 62%
2 1:43 ChesterGalil AR1187fired while moving (213 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 50%
3 1:43 23MAC-10522fired while moving (234 u/s), too fast to be accurate - stop first0/56% / 47%
3 1:42 23MAC-10478fired while moving (212 u/s), too fast to be accurate - stop first3/15killed them6% / 55%
3 bomb 0:10 больше не пьюM4A1-S970aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6killed them28% / 54%
4 1:41 23M4A1-S857fired while moving (144 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 59%
4 1:41 23M4A1-S848fired while moving (135 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
4 1:40 23M4A1-S852fired while moving (220 u/s), too fast to be accurate - stop first0/27% / 51%
4 bomb 0:14 Nedim MALİKM4A1-S726aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/8cut short (a death, a reload)6% / 59%
6 1:13 ChesterP250298fine - pros would have fired it too4/7killed them49% / 49%
6 1:07 23AWP633fine - pros would have fired it too0/1cut short (a death, a reload)41% / 64%
7 bomb 0:36 23AK-47784fine - pros would have fired it too1/5killed them52% / 52%
10 1:27 Nedim MALİKAK-47490fired while moving (136 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)10% / 54%
11 bomb 0:31 Nedim MALİKAK-471213aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/611% / 45%
11 bomb 0:30 Nedim MALİKAK-471213fine - pros would have fired it too0/71 bullet after pros would have stopped43% / 46%
12 1:40 Nedim MALİKAK-47153fired while moving (188 u/s), too fast to be accurate - stop first2/6killed them3% / 49%
12 0:47 23AK-471071fine - pros would have fired it too1/5cut short (a death, a reload)24% / 45%
13 1:33 ChesterUSP-S937fine - pros would have fired it too4/8killed them54% / 54%
14 1:17 Nedim MALİKM4A4467fired while moving (218 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)22% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.