Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 18 | 33% |
| Galil AR | 9 | 11% |
| USP-S | 6 | 17% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 30/57 | 3 1:27 | 2 kills (M4A1-S ×2), in 38.2 s CT | 1.0 |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:38 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 3 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:26 | trade | 23 was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:44 | hold | held with Chester, 341 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Chester) |
| 2 1:20 | trade | Chester was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | P2000 | 1062 ms | – | 3.8° | ||
| 1 1:23 | killed by them | Glock-18 | 1234 ms | 1828 ms | 2.0° | ||
| 2 1:16 | hit by them | P250 | 344 ms | – | 2.8° | ||
| 2 bomb 0:39 | hit them | Galil AR | 672 ms | – | 7.4° | ||
| 2 bomb 0:37 | killed by them | AK-47 | 484 ms | 688 ms | 2.7° | ||
| 2 bomb 0:37 | hit them | Galil AR | 688 ms | – | 1.0° | ||
| 3 1:27 | killed them | M4A1-S | 531 ms | 641 ms | 0.5° | ||
| 3 bomb 0:22 | hit them | M4A4 | 422 ms | – | 0.6° | ||
| 3 bomb 0:18 | killed them | M4A1-S | 78 ms | 469 ms | 2.0° | ||
| 3 bomb 0:18 | hit by them | AK-47 | 250 ms | – | 2.0° | ||
| 3 bomb 0:10 | killed by them | M4A1-S | 281 ms | 391 ms | 3.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 908 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 46% / 46% | |
| 2 1:16 | Galil AR | 1490 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/9 | 5 bullets after pros would have stopped | 3% / 61% | |
| 2 bomb 0:39 | Galil AR | 1445 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | 24% / 57% | ||
| 2 bomb 0:37 | Galil AR | 801 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 49% | |
| 2 bomb 0:37 | Galil AR | 794 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 75% / 75% | |
| 3 1:27 | M4A1-S | 1127 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 3 bomb 0:24 | M4A1-S | 1453 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/12 | 8 bullets after pros would have stopped | 15% / 50% | |
| 3 bomb 0:22 | M4A1-S | 1331 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 5% / 45% |
Throws
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.