ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 1-13 · Mon 05 Oct, 16:30

больше не пью

The match

Aim

602 msTTD555 msTTK1.5°Crosshair↓29%1st bullet23%Spray33%Head86%Counter-strafe

Scoreboard

144ADR67%KAST

Positioning

Shots

Guns

GunBullets at enemies Hit
M4A1-S1833%
Galil AR911%
USP-S617%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/573 1:27 2 kills (M4A1-S ×2), in 38.2 s CT1.0

Positioning

In 1 of your 7 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 5 duels (60%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:38 AgnosticExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 3 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:26 trade23 was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
2 1:44 holdheld with Chester, 341 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Chester)
2 1:20 tradeChester was killed 443 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 4L3Xhit themP20001062 ms–3.8°
1 1:23 4L3Xkilled by themGlock-181234 ms1828 ms2.0°
2 1:16 lAdiklhit by themP250344 ms–2.8°
2 bomb 0:39 lAdiklhit themGalil AR672 ms–7.4°
2 bomb 0:37 Agnostickilled by themAK-47484 ms688 ms2.7°
2 bomb 0:37 Agnostichit themGalil AR688 ms–1.0°
3 1:27 4L3Xkilled themM4A1-S531 ms641 ms0.5°
3 bomb 0:22 lAdiklhit themM4A4422 ms–0.6°
3 bomb 0:18 Agnostickilled themM4A1-S78 ms469 ms2.0°
3 bomb 0:18 Agnostichit by themAK-47250 ms–2.0°
3 bomb 0:10 yamκeffkilled by themM4A1-S281 ms391 ms3.6°

Shots

You fired 4 of your 8 first shots too soon: 3 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. 13 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 4L3XUSP-S908fine - pros would have fired it too1/6cut short (a death, a reload)46% / 46%
2 1:16 lAdiklGalil AR1490fired while moving (105 u/s), too fast to be accurate - stop first0/95 bullets after pros would have stopped3% / 61%
2 bomb 0:39 lAdiklGalil AR1445aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/224% / 57%
2 bomb 0:37 AgnosticGalil AR801fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 49%
2 bomb 0:37 AgnosticGalil AR794fine - pros would have fired it too1/2cut short (a death, a reload)75% / 75%
3 1:27 4L3XM4A1-S1127fine - pros would have fired it too2/6killed them64% / 64%
3 bomb 0:24 lAdiklM4A1-S1453aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/128 bullets after pros would have stopped15% / 50%
3 bomb 0:22 lAdiklM4A1-S1331aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/2cut short (a death, a reload)5% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.